Choose one — Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
|Want (2)||Jrm99 , jacksonbenete|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Crosis's Charm occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
UBR (Grixis): 0.63%
Crosis's Charm Discussion
5 months ago
As we mentioned, I think the best thing for Thrax himself is to get him on the field a turn or two early. Mana rocks are going to be the thing, since we can't make extra land drops with green. Hopefully we can get Thrax down turn 5 or so, so rocks costing 4 or less are where it's at. My favorites are Chromatic Lantern, signets such as Izzet Signet, and others that make your off-colors since we're focusing black with our mana. Altars such as Ashnod's Altar and Phyrexian Altar might be the end goal here, given the sacrifice subtheme with the Pact effects.
Some extra card draw might help get us the mana and rocks we need on-curve. God-Eternal Bontu pairs with pact effects for a blowout, Cryptbreaker turns your bodies into cards and your useless cards into bodies, and Midnight Reaper/ Undead Augur are less dangerous to you with your sacrifice outlets to make sure they don't hurt you too much. Corpse Harvester plays triple duty as ramp, tutor, and sac outlet.
I'm going to further push the sacrifice subtheme and see if we can shore up one of the weaknesses Thrax shares with Savra...large creature armies. Archfiend of Depravity and Vona's Hunger will stop a billion saprolings from getting you down, and Butcher of Malakir seems like a good redundancy piece. And it might not be the best, but I really like Syphon Flesh in here.
Also, if you're going for stealth Liliana tribal, you're missing OG Liliana Vess :P I also like Angrath, Captain of Chaos in here (I wouldn't even make a token with him...just leave him up as a harder-to-kill enchantment)...probably better than most of your Lili options if you're not married to the 'tribe'. Last Hope and Heretical Healer would be my picks for the weak links of the planeswalkers you do play.
THERE ARE NO INSTANTS IN THIS DECK?! Let's grab some versatile ones, so I don't start thinking I can free-roll on your turn. Crosis's Charm, Soul Manipulation, Grixis Charm, Silumgar's Command, and Lazotep Plating are some of my picks for cards that can always find a use.
6 months ago
Nightscape Familiar would be a great addition since it will make your red and blue spells cost less.
Some zombie lords like Undead Warchief, Lord of the Accursed , Diregraf Captain , Cemetery Reaper, and Death Baron would be good for making your entire board stronger. Liliana's Mastery also has a similar effect.
Diregraf Colossus is good for making a small army of tokens as the game goes on.
A cheap tutor or two would also be good like Diabolic Tutor.
Crumbling Necropolis Command Tower are some good lands to add and some budget dual color lands like Dimir Guildgate , Rakdos Guildgate , and Izzet Guildgate would be good as well as Izzet Boilerworks , Dimir Aqueduct , and Rakdos Carnarium would be good additions.
8 months ago
more mana artifacts
also you should run atleast 9 counterspells
Should try to get tutors
more draw spells
1 year ago
Evolving Wilds placeholder for Bloodstained Mire
Swamp placeholder for Drowned Catacomb
Swamp placeholder for Polluted Delta
Island placeholder for Soldevi Excavations
Swiftwater Cliffs placeholder for Sulfur Falls
Island placeholder for Temple of Deceit
Island placeholder for Temple of Epiphany
Mountain placeholder for Temple of Malice
Faithless Looting placeholder for Frantic Search
Kindred Dominance placeholder for Cyclonic Rift
Crosis's Charm placeholder for Kolaghan's Command
Increasing Vengeance placeholder for Reiterate
Dualcaster Mage placeholder for Spell Crumple
Suffer the Past placeholder for Exsanguinate
Clone Legion placeholder for Insurrection
Jace's Ingenuity placeholder for Mind Grind
Memory Plunder placeholder for Torment of Hailfire
Dark Ritual placeholder for Tunnel Vision
Worn Powerstone placeholder for Vandalblast
AEtherling placeholder for Aetherflux Reservoir
Portent placeholder for Sensei's Divining Top
Teferi, Mage of Zhalfir placeholder for Spine of Ish Sah
Fellwar Stone placeholder for Thought Vessel
1 year ago
What are some of the most popular instants and sorceries according to EDHREC?
Putrefy , Utter End , Terminate , Mortify , Krosan Grip , Hero's Downfall , Crosis's Charm , Bant Charm , Sylvan Reclamation , Go for the Throat , Doom Blade , Murder , Grixis Charm , Cancel , Dreadbore etc.
What do these have in common? Well, they are bad removal (or countermagic... or both), all of which are overcosted.
Why? Well, these all fall under different categories, however, I will go from the easiest to explain to the hardest.
Cancel is too expensive, countermagic should be one or two mana so you don't have to clearly have a sign up that you are holding countermagic. This is really cheap, and I can't compete with that, but Mana Leak or Counterspell would be better in the spot tenfold.
Murder is the same, as creature removal, but at least can be cast on endsteps. The issue lies with that many spells cost less, like even Doom Blade , which I also don't like, or do more, like Terminate , another I also don't like.
Disdainful Stroke is way too specific, so many spells costs 3 or less you may hold up the mana multiple turn cycles in a row without a target, wasting mana and a card. Too expensive considering cards like Swan Song , Spell Pierce , Red Elemental Blast , Flusterstorm , etc. exist. Even at a low price Mana Leak , Negate , etc. do work.
Doom Blade and Go for the Throat are the same, except they still have application when used on an endstep. Too expensive despite that, as Swords to Plowshares , Path to Exile , Dismember , Fatal Push , etc. exist if you can spend the money, while on a budget Murderous Cut , Tragic Slip , etc. do a lot.
Grixis Charm and Crosis's Charm cost Grixis, 3 mana, and are just too hard to cast to be worth the half Vindicate esque effect they do. They bounce anything, kill some things, and one has a minor benefit like 2 extra power. It just doesn't serve consistent enough for removal. 3 mana in Grixis is too much altogether.
Sylvan Reclamation five mana is too much unless it is a sweeper. This has utility, hitting two permanents, and is an instant with landcycling, but the mana cost needed to be 1 lower to be efficient. Nature's Claim , Return to Dust , Disenchant , Natural State , Naturalize , etc. are all better.
Utter End is too high mana cost to be worth it. It is a worse Anguished Unmaking , another bad card, and is just too much to warrant using it over a card like Chain of Vapor , Swords to Plowshares , Nature's Claim , Dismember , or any of the other 1 cmc removal spells.
(BTW this was an April Fools, all of these cards can be good or bad in specific metagames or decks.)
1 year ago
I think this could be a very functional deck. The important thing is to choose some synergy shared between the cards you really want to play, so the deck can function without having to rely on the raw power of commander staples you're foregoing for themed cards. I think that, being base Grixis with a focus on artifact tokens, artifacts should be leveraged, for sure. The graveyard is another place you could pick up some value, as mentioned above. Just try to have a plan beyond "play treasure stuff until I can find a combo to win." That might even mean cutting some of the really mediocre theme cards like Gleaming Barrier .
You can also build to your commander a little bit. Not every card needs to be on theme, so while Villainous Wealth hits all the right spots as both an enabler and payoff for Ramos, some good nuts-and-bolts cards that are easy on the manabase like Crosis's Charm , Bedevil , Terminate , Rakdos Charm , Dreadbore , Lim-Dul's Vault , Notion Rain , Memory Plunder (on theme!), Countersquall , Counterflux , etc. could be good.
Also, while you don't need to go all-out on the manabase, since you're just splashing white and green, try to shore it up with some easy replacements. Finishing out the Vivid lands and picking up a the tri-lands that hit your main colors could really help the deck run more smoothly. Everglades is pretty bad, meanwhile.
1 year ago
Crosis's Charm , Cruel Ultimatum , Jin-Gitaxias, Core Augur , Dream Salvage , Perplex , Skull Rend , Fraying Omnipotence , Rakdos's Return , Wit's End , Quest for the Nihil Stone , Patient Rebuilding , Shrieking Affliction , Torment of Hailfire , And also there's lots of great specter creatures that would work great in the deck, probably better than a dragon sub-theme if you wanted to go full discard control.
1 year ago
You might consider some cheap replacements: Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove instead of Dismal Backwater , Jungle Hollow , Rugged Highlands and Swiftwater Cliffs for extra mana-fixing (which is needed in a 4-color deck). Also: Llanowar Wastes , Yavimaya Coast and Shivan Reef are cheap untapped lands. // You might consider Farseek , Sakura-Tribe Elder , Explosive Vegetation and Circuitous Route for further ramp. Farseek can grab Sunken Hollow , Smoldering Marsh or Cinder Glade , while Circuitous Route can search for Simic Guildgate , Izzet Guildgate and Golgari Guildgate . // You might run Fact or Fiction , Steam Augury and Ancient Excavation for early card draw and graveyard filler for delve cards, like Murderous Cut , Dig Through Time and Tasigur, the Golden Fang (they all got reprinted). Brainstorm and Painful Truths are also great draw spells. // Izzet Charm , Crosis's Charm and Sultai Charm are really versatile removing threats. They could replace Scour from Existence . // Zendikar Resurgent is a mana-doubler, which can fuel big Comet Storm , Blue Sun's Zenith , Pull from Tomorrow , Exsanguinate and Curse of the Swine . // Since you are playing expensive spells, Deep-Sea Kraken , Combustible Gearhulk , Avatar of Fury , Avatar of Woe , Primeval Protector , Sunbird's Invocation , Metallurgic Summonings are great ways to deal a lot of damage.