Crosis's Charm

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2013 (C13) Uncommon
Planeshift (PLS) Uncommon

Combos Browse all

Crosis's Charm

Instant

Choose one Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.

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C13

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Crosis's Charm Discussion

Flyheight on Ramos's And His Amazing Technicolor Dreamcoat

4 days ago

First pass at cuts.

Creatures (42):

Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim

Non-Creatures: (39)

Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime

This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.

goblinguiderevealpls on Kess, Dissident Mage Thunderstorm

2 weeks ago

Anyways, if you are playing in a casual group id recommend mode spells for versatility

Rakdos Charm

Izzet Charm

Dimir Charm

Crosis's Charm

Grixis Charm

Fiery Confluence

Mystic Confluence

Cryptic Command

Incendiary Command

Profane Command

Silumgar's Command

Kolaghan's Command

All of these in graveyard allow you to adapt to all sorts of situations

Counterflux

Vandalblast

multimedia on Wizard Army

3 weeks ago

The way you have built this deck I think it would be better to use Kess rather Inalla as your Grixis Wizard Commander. The majority of your Wizards are legendary. Legendary wizards are not the best with Inalla and eminence. Kess is the more powerful of the two Commanders if you aren't playing Wizard tribal. When looking at the cards you have added a large portion of them are sorceries rather than more Wizards.

Several of the cards you have added or kept from Arcane Wizardry have more synergy with Kess than Inalla. The wheels: Wheel of Fate, Windfall, Reforge the Soul, Dark Deal. Past in Flames, Curious Homunculus, Galvanoth, Jace's Sanctum, Goblin Electromancer, Spelltwine and Izzet Chemister. These cards are all better with Kess especially wheels, than Inalla.

There's a few cards in Wizardry that you can add that are good with Kess. The charms and command: Rakdos Charm, Crosis's Charm and Silumgar's Command. Charms and commands are great with Kess because they give you options; being able to use one for one option and then flash it back with Kess to use another option. Removal spells: Terminate, Chaos Warp, Go for the Throat and Into the Roil. Cheap mana removal is also good with Kess because it's possible to play one of these spells and then flash it back with Kess in the same turn.

If you like the idea of using Kess instead of Inalla then I can give you some more budget help in what cards to add that aren't in Wizardry. If you would like to continue to use Inalla than in my opinion you need to make some big changes and add a lot of Wizards that aren't in Wizardry. If you're willing to do that than I can help with that also.


goblinguiderevealpls on Ramos the Voltron Spellslinger

1 month ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells

Manamorphose

Gitaxian Probe

Shadow of Doubt

Brain Freeze

Grapeshot

Brainstorm

Ponder

Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony

Reiterate

Increasing Vengeance

Painful Truths

Ramp

Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual

Turnabout

Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor

Gamble

Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

tc90 on Grixis

1 month ago

Welcome to Grixis Control! As a lifelong fan of Grixis control I can say you have a pretty decent deck list. However, I do have a few suggestions to offer.

I would cut the Obelisk of Grixis for a Gem of Becoming. It is a lot better to hit your land drops with a control deck than to ramp when you are already running the signets and Darksteel Ingot.

I see you are running Exquisite Blood. Since you run Venser's Journal, I would also suggest running Sanguine Bond as a way to kill your opponents faster. Additionally, I would consider Necropotence for added card advantage and it partners nicely with the journal.

You seem to run a lot of top deck manipulation effects in Brainstorm, Ponder, Preordain, Sleight of Hand and Read the Bones. I would recommend cutting some or all of those for tutors like Vampiric Tutor, Demonic Tutor, Mystical Tutor or even some of the budget friendlier options such as Diabolic Revelation, Diabolic Tutor, and Dark Petition. Tutoring is a lot more effective for control in the commander environment since you are dealing with a 99 card singleton deck. If you want top deck manipulation I would suggest adding Sensei's Divining Top.

Lastly, I have a couple suggestions for your mass and targeted removal. I would definitely add Damnation to the list if it fits the budget. Additionally, Decree of Pain is wonderful in a control build where removal and card advantage are key. With this card you net both. You may also want to consider artifact board removal such as Nevinyrral's Disk and Oblivion Stone. For instant speed single target removal I recommend Terminate, Hero's Downfall and Crosis's Charm for added flexibility.

I hope you enjoy playing Grixis Control!

-Tyler

tembel on Jeleva Steal Counter Kill

1 month ago

I would suggest getting some early looting/draw effects. For example: Faithless Looting type of effects.

Play more 2 mana ramp; Rakdos Signet/Izzet Signet / Dimir Signet, Fellwar Stone, Mind Stone etc.

Lastly have cyclers on lands: Forgotten Cave, Smoldering Crater, Barren Moor, Lonely Sandbar, Remote Isle etc. They work as lands but they double up as draw later on. Inexpensive dual lands are the pain lands cycle: Shivan Reef, Underground River, Sulfurous Springs. They help out alot for mana fixing. Exotic Orchard is also another inexpensive fixing.

Also replace grixis charm with Crosis's Charm. Crosis is simple better.

skoobysnackz on Nicol Bolas, Plague Lord

2 months ago

Hey, mande, Zeptideo, and luther, thanks a lot for your suggestions! Unfortunately I've been suuuper busy this week and haven't been able to update this deck as much as I want, I will add more mana generating/fixing cards such as Grave Upheaval, probably Tezzeret the Schemer and maybe one or two more lands, also probably thrax and Crosis's Charm but I've been struggling with identifying what needs to be cut. Since some cards are not even out yet it is a bit difficult to test the deck out so any suggestions for cards to drop would be very appreciated (@mande I will be replacing Breaking/Entering, thanks for that suggestion)!

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