|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
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Artifact — Equipment
Equipped creature gets +4/+0.
, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
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11 hours ago
5 days ago
I think I agree with all of Gus's cuts except for Chandra's Ignition (which seems pretty good given how big Licia will often be and its lifelink) and Teferi's Protection (though that does cost like 30 dollars fyi). I'd also cut: Cliffhaven Vampire , Defiant Bloodlord - the body on him is really bad, Vindicate - instant speed hurts this a lot. Damnable Pact - I think you can do better. Blood Tribute - There's an Orzhov split card that does this but better in the new set.
I'd agree with most of Gus's adds, except for Unburial Rites . I think the card draw is the most important to add. I'd also consider: Sunforger , Angelic Accord , Bloodsworn Steward , Dawn of Hope , Burnished Hart (the statistic episode of Command Zone made me put this in nearly every nongreen deck). Finally, Manabarbs also seems kinda funny since you should be at much higher life than everyone else.
Finally, your landbase is kinda mismatched at the moment. But, I figure you'll make those shifts later.
1 week ago
Glad to see that the deck performed pretty well. Since you're still using Sunforger and have some pillow-fort and lock-out cards, have you considered Orim's Chant? It's brutal with Mistveil Plains. I ran it in my Samut, Voice of Dissent deck with Sunforger + Wheel of Sun and Moon and had to take it out due to the unfairness lol.
1 week ago
I'm glad you like it, I wanted it to be something different than the usual approach on the goat-lady. The deck should be able to do some very weird, unexpectable things, while still being conducive for the overall gameplan :)
Insidious Will is an amazing card to be sure, but I wanted to cut out as many counterspells as possible, while only keeping the white & red ones which may be used by Sunforger . Of course Insidious Will is able to do a lot of other amazing things but because of lacking the Sunforger-Requirements it just didn't make the cut. I definitely need to put this card in my Niv Mizzet Firemind -deck though! I don't know why it isn't in there yet...
1 week ago
ClockworkSwordfish We are trying out Crush in our decks to test it out as a replacement for Return to Dust. We feel like the ability to maintain full value at instant speed, especially when we cast it off of Sunforger, and feel like the benefit outweighs the opportunity cost of having two distinct card type targets.
That being said, we can see where the flexibility is nice with RtD, and are considering the swap out. At this moment though we have not encountered a situation where hitting either two artifacts or two enchantments was make or break in the course of a game. If we get hosed by CC enough times it will warrant a replacement though, so only time will tell.
1 week ago
Hey hkhssweiss, thanks for the suggestions.
Tithe might make it in. I put in Oreskos Explorer instead since I wanted a similar effect but wanted a body for the early game. If I put in any infinite combos with Sunforger then I'll definitely put Tithe in.
Now Faith's Reward is the exact kind of trick this deck would like to run. I thought it was just creatures but since it's all permanents then it's so much better! I had been debating putting in Comeuppance and I'll probably playtest with both cards.
I've also been thinking about Reverberate since it's very flexible and could double up my big game ending spells.
1 week ago
I'm just going to make suggestions for cutting and adding, but they're more suggestions on what I would do if I was building it. OrientSuperior might have some good feedback. He's good at going wide and tribal too.
Not a lot to say here. I'd probably cut some of your higher CMC creatures for more low CMC knights. You probably want to treat your dragons like my Sunhome's Finest deck treats angels: sprinkle them in there, but don't make them a main attraction. Their CMC is usually fairly high.
Sunhome's finest generates a lot of 1/1's to bide time for a big angel to come out, but Knight's aren't quite as good at that as soldiers are, I'd add some more mana rocks and cut a big boy or two. Right now you're running about 22 Knights out of your 29 creatures, with three ways to get a limited number of tokens from what I'm seeing.
You might consider cutting Door of Destinies if you end up being more of a hybrid Knight-Dragon tribal, otherwise it's probably fine for now. I'd probably cut some equipment for commander protection and mana rocks.
Main Cuts: I'd cut these for sure, but there are a few more I'd lop off for other things.
- Bloodforged Battle-Axe: It's a mana sink and you're going to be strapped for mana in Boros.
- Godsend: This card isn't very useful in commander. If you exile a card it's gone, since they can't run multiple copies. If you hit their commander they'll just return it to their command zone instead of exiling it.
- Sunforger: It's really just not that great. It's a mana sink and I actually cut it from my own deck.
Extra Cuts: I'd probably cut Forebear's Blade, Mind's Eye, and Obelisk of Urd as well. Obelisk is worse than Door of Destinies, so keep that latter if you're cutting one of the two. Mind's Eye is a good card, but I barely manage to take advantage of that in a mono-White deck crafted to ramp fast. Forebear's Blade is just so-so, it's not bad, but it's not great.
- MindStone: Great mana rock with draw in case you really need it.
- Swiftfoot Boots: You've got two commanders. Run swifties and greaves?
- Worn Powerstone: It's a tap for two mana rock. Could be more than worth it for you.
I don't have a lot to add here. I'd probably want more instants in general, and I'm not a huge fan of Dawn Charm.
I would cut Arch of Orazca and replace it with Terrain Generator. I'd find space somewhere in your artifacts to cut a card and add in a Reliquary Tower too. The 36th land is more important for your colors and you're more than likely to have a build up of cards with a big CMC in your hand at some point. Arch is a cool land, but you're going to rarely have that much mana on hand outside Green. If you're super set on having a card draw outlet like that, go for the Vanquisher's Banner.
I'd probably cut Quest for the Holy Relic for a copy of Honor of the Pure, but that's just me. I feel like the deck is built to go tall, but the tribe is made to go wide. If your deck wins because of commander damage, it's probably because you have two commanders, not necessarily because one of them got beefy.
1 week ago
Thanks for the comment hkhssweiss and sorry for the long delayed response. Codex Shredder is an interesting option, but I am not sure I really have room for it right now. Plus I prefer Perpetual Timepiece for the graveyard protection and overall cheaper mana investment.
Faith's Reward is an interesting option that I will need to try out. I actually lost a game the other day because I was forced into casting Hour of Revelation to stop an opponent from winning, but I lost all of my mana rocks in the process and couldn't recover. Plus at 4 cmc vs. a card like Miraculous Recovery at 5 cmc, I can tutor it up with Sunforger.