Sunforger

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sunforger

Artifact — Equipment

Equipped creature gets +4/+0.

, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.

Equip (Attach this to target creature you control. Equip only as a sorcery.)

riddik695 on cEDH Zirda

4 months ago

I actually had Sunforger in the original build since Zirda, the Dawnwaker makes the equip 1 also but I sure didn't think about doing infinite turns lol. That's pretty awesome really. I think it may be a bit clunky like you said but I think I might try it anyway cause infinite turns in boros would be the best!

king-saproling on cEDH Zirda

4 months ago

What do you think of Sunforger? It gives you full access to your control suite and perhaps more importantly, Enlightened Tutor. Also since you have Angel's Grace you could include Final Fortune or Chance for Glory to safely take an extra turn using Sunforger.

This is probably too clunky for a streamlined build like yours, but you could go spice level midnight and take infinite turns using Sunforger and the previously-mentioned cards along with Tithe tutoring for Mistveil Plains, Enlightened Tutor for Expedition Map, Map for Deserted Temple, then use Temple and Plains to recycle Final Fortune and Angel's Grace each turn. Again this is more wacky than strategic but I had to bring it up because infinite turns in Boros!?!

CinnaBunMon on Wacky Waving Infallible Life Flailing Masochists

5 months ago

@jamochawoke

Thanks for the tip!

I've actually been using this deck for a few years now and haven't run into cards that stop life gain too often (I think my playgroups just don't use them very much). It does slow the deck down quite a bit and makes you have to actually think more... might take that extra removal into consideration. Maybe something like Felidar Cub so I can get it back with Ravos and other graveyard recursion cards. I do have Sunforger which helps search them up (but that's really it...).

For the most part, when I've ran into things that stop life gain I've either been able to remove it pretty easily, or put both me and it's controller in a position where we're easy to kill (sort of a "take you down with me" move). Using something like Repay in Kind or Magus of the Mirror to take us both to 1 life is dang satisfying.

Lol yeah, I've been knocked out of the game with Atarka's Command before and got a good laugh out of it.

eliakimras on Wyleth, Boros Voltron

6 months ago

Hello fellow Wyleth, Soul of Card Draw player!

I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.

I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:

First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.

You should run boardwipes that hits your stuff the least:

Also, you can streamline your removal package. All of those are fetchable by Sunforger:

More/better auras and equipment

Cheating equip costs

If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.

More utility lands

treeforcorvus on Mardu Vehicles Commander

6 months ago

This deck looks really cool! I really love how incredibly affordable your deck is. For a few more dollars you can add amazing improvements that will significantly improve your deck's power. There's two cards, however, that are a must:

First, Sunforger will cast ANY instant you run, allowing answers straight from your deck AND enables Vial Smasher the Fierce if used outside your turn. Path of Mettle  Flip is a decent repellant, but only if you flip it. More likely it will be an inconsistent killer or chip damage, which will only antagonize your foes, and worse it doesn't synergize with either Partner. Sunforger also makes Akiri and Jor kadeen happy, and its versatility will serve you more accurately.

Second, Mistveil Plains (searchable by Oreskos Explorer btw) pairs spectacularly with Sunforger, allowing you to recycle spent instants. Spectacular.

I recommend these replacements, which give big improvements:

*First of all, Sun Titan and Teshar, Ancestor's Apostle will almost always better targets to reanimate. Second, compare Pyre Zombie to Torment of Hailfire: For 7BB (the cost of return/cast/sac), you'd get 7 instances of "Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card". While Hailfire is a prohibitively expensive card, it still highlights how inefficient Pyre Zombie is without your reanimators. Considering the # of vehicles you run, Greasefang is much better.

treeforcorvus on You "lose" the game

6 months ago

Looking pretty good! After some playtesting, I have more thoughts. Your landbase is pretty slow, and with 31 lands your deck wants a little more efficiency. Replace:

You've got a pretty trim list now, but I still have some suggestions.

First off, you need more ramp. Warrior's Oath looks good, but since it can't be searched by Sunforger, you're better off with ramp. I strongly recommend Tempt with Discovery, which is one of the most powerful land-search cards for a multicolor deck using green: You get any land, and then if any opponents search for lands you get that many more of any land.

Although Black Market Connections is superb, you might find more utility in Rites of Flourishing or Elven Chorus.

Djeru and Hazoret looks great, but since you're only running 16-17 other Legendary creatures excluding your commander, the odds will be 20%-25%. Not great. Consider the power of being able to flicker your commander in & out of play, allowing it to re-position targets: Ephemerate is cheap, or Eerie Interlude can protect your creatures from Wrath spells, but both spells can also be fetched with Sunforger, which improves your deck synergy.

Odric, Master Tactician looks good on paper, but he's much better when a deck is built around him. Here are 4 better options:

Macaronigrill5150 on Wield a fist of Iron

7 months ago

wideline1414 well I do need to update the description again, but that's not what I'm going for, this is deck is focused on equipping Fervent Champion, and Novice Knight with Colossus Hammer to swing for some big damage. Auriok Steelshaper is a back up option, when the Colossus Hammer fails, I can equip Auriok Steelshaper with something like Sunforger, or Plate Armor(which is why I haven't removed it from the deck yet) so he can buff Puresteel Paladin, and Esper Sentinel allowing me to hopefully finish off my opponent.

So I'm just trying to work with better back up options just in case Colossus Hammer fails. I also might add Memnite because it is a 0 cost creature making it a lot easier and faster to use Colossus Hammer. But who knows, I will definitely look into more and different equipment though!

Jar3dUK on Equipped Samurai

8 months ago

Crow_Umbra Thank you for your input! do like Frodo, Determined Hero instead of Naomi, Pillar of Order and then I was already thinking about getting rid of Sunforger so I threw in Inquisitorial Rosette. Also great catch with those two copies of Crackling Doom, replaced it with Generous Gift. Lastly I took out my single fetch land for Conjurer's Mantle.

Really apperciate the input and suggestions!!

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