Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Modern Masters 2015 Edition (MM2) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all


Artifact — Equipment

Equipped creature gets +4/+0.

, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.


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Sunforger Discussion

Epidilius on Any Suggestions for Mardu Draw ...

20 hours ago

That's my bad, I thought Homeward Path untapped as well.

I also took another look at summoning sickness rule, I always thought creatures only cared about when they were played, but they care about how long they've been controlled. That said, if you activate Path at end of your opponent's turn, you'll have Defector untap, and he will lose summoning sickness.

Finally, Mistveil Plains + Sunforger + any draw spell makes for a three card engine.

Epidilius on Any Suggestions for Mardu Draw ...

1 day ago

Your Humble Defector + Homeward Path combo is better than you think, as the Defector doesn't get summoning sickness.

Tap, draw two, give to opponent

Tap Path, get control of Defector, tap again to draw more cards.

If you can get something that let's you untap Path each turn, in a 4 player game you can draw 8 cards a turn.

My suggestions are:

You could also run Mistveil Plains and Sunforger to combo with any instant or sorcery draw spells.

DuTogira on Alesha's March Towards Immortality

1 day ago

I might consider Path to Exile and Return to Dust among your instants toolbox.
Bear in mind it's entirely possible to draw into these instants instead of tutoring them with Sunforger, so you don't want to get too situationally spicy with the tech, for risk of drawing a brick.

enpc on Competitive Sunforger package

1 day ago

I currently run a Sunforger package in a 4 colour blood deck and have found Swords to Plowshares, Path to Exile and Chaos Warp to be enough value by themselves (there are a few red/green cards too but you can't run them).

Fire Covenant is also a good choice depending on your meta.

Secret tech though is Lapse of Certainty.

DuTogira on Competitive Sunforger package

1 day ago

As far as Corpse Dance goes, remember that Sunforger can only cast red or white instants. It can't cast mono-black ones

redkhan on Competitive Sunforger package

2 days ago

Wanting to try out Sunforger in a competitive midrange list headed by Alesha, Who Smiles at Death. Just wanted to get some opinions on what to run in the package.

Edit 2.0: Put a list together last night

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

3 days ago

Kvad: Part of that is just an inherent weakness in voltron archetypes, I'm afraid :( You could also run Teferi's Protection as a backup if you wanted. Beyond that, you could make your first tutor Sunforger so you always have access to Boros Charm. And finally, there's always the option of not overextending (keeping an equipment or two in hand anticipating the rest of them being lost).

Generally speaking, I find that if my start was fast enough, I can still reasonably win through normal combat damage, though. Serra Ascendant and Avacyn, the Purifier  Flip have high power inherently, and most of the double strike granters aren't artifacts.

I hope that helps! :)

TheRedGoat on Blood Omen: The Legacy of Kain

4 days ago

Hmm,actually this looks pretty solid. I do want to ask a bout a few cards I saw in the new set though that you don't have.

Mavren Fein, Duck Apostle seems like a better option than Heir of Falkenrath  Flip.

Also Legion's Landing definitely feels better than Carrier Thrall.

Also, Sanctum Seeker was spoiled as well, though I'm not sure where to cut for it unless you would want it over Brutal Hordechief. Personally I'd want both, but obviously you can't fit everything in here.

Speaking of which, Boros Charm seems way better than Chain Lightning. For one extra mana you get 2 other options, or at least you get 1 extra damage without the chance for retaliation.

For some cards though I feel they'd be good, but where to cut is a problem again.

Iroas, God of Victory, Sunforger, Throne of the God-Pharaoh, Blade of the Bloodchief, and Mardu Ascendancy all seem like solid options for an aggro build. Had you already considered them?

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