|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Artifact — Equipment
Equipped creature gets +4/+0.
, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
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|Have (14)||failurechild88 , pskinn01 , maR2307 , Lindough , Wolfninja , dplerner , miracle , MattN7498 , golgarigirl , Va1mar , ironax , bakeraj4 , Friedrice24 , rockleemyhero|
20 hours ago
That's my bad, I thought Homeward Path untapped as well.
I also took another look at summoning sickness rule, I always thought creatures only cared about when they were played, but they care about how long they've been controlled. That said, if you activate Path at end of your opponent's turn, you'll have Defector untap, and he will lose summoning sickness.
1 day ago
Tap, draw two, give to opponent
Tap Path, get control of Defector, tap again to draw more cards.
If you can get something that let's you untap Path each turn, in a 4 player game you can draw 8 cards a turn.
My suggestions are:
Vampiric Rites, combos with Alesha
Promise of Power, but it's a one off
Queen Marchesa, but you have to protect yourself or lose Monarch
1 day ago
I might consider Path to Exile and Return to Dust among your instants toolbox.
Bear in mind it's entirely possible to draw into these instants instead of tutoring them with Sunforger, so you don't want to get too situationally spicy with the tech, for risk of drawing a brick.
1 day ago
I currently run a Sunforger package in a 4 colour blood deck and have found Swords to Plowshares, Path to Exile and Chaos Warp to be enough value by themselves (there are a few red/green cards too but you can't run them).
Fire Covenant is also a good choice depending on your meta.
Secret tech though is Lapse of Certainty.
1 day ago
2 days ago
Edit 2.0: Put a list together last night
Commander / EDH*
3 days ago
Kvad: Part of that is just an inherent weakness in voltron archetypes, I'm afraid :( You could also run Teferi's Protection as a backup if you wanted. Beyond that, you could make your first tutor Sunforger so you always have access to Boros Charm. And finally, there's always the option of not overextending (keeping an equipment or two in hand anticipating the rest of them being lost).
Generally speaking, I find that if my start was fast enough, I can still reasonably win through normal combat damage, though. Serra Ascendant and Avacyn, the Purifier Flip have high power inherently, and most of the double strike granters aren't artifacts.
I hope that helps! :)
4 days ago
Hmm,actually this looks pretty solid. I do want to ask a bout a few cards I saw in the new set though that you don't have.
Also, Sanctum Seeker was spoiled as well, though I'm not sure where to cut for it unless you would want it over Brutal Hordechief. Personally I'd want both, but obviously you can't fit everything in here.
For some cards though I feel they'd be good, but where to cut is a problem again.