|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Artifact — Equipment
Equipped creature gets +4/+0.
, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
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|Have (22)||failurechild88 , Lindough , darthnuchi , ironax , Doom_of_Valyria , meecht , bakeraj4 , Friedrice24 , Shiromakuro , NobleSlay3r , , brentkc49 , duff87 , rikertchu , releasethedogs , MattN7498 , Va1mar , mycheze , Schuesseled , Unlife , rockleemyhero , ninjaclevs13|
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2 days ago
I might add a few more copies, but I'm hesitant to make this an extra turns deck. I'm not quite sure yet how consistently it will be possible to survive the extra turn. For now this is more of a tempo deck and if it proves really easy to survive the extra turns, I might build something more dedicated to taking extra turns. I like Sunforger because it is good at closing out games when you run out of gas, and with Ionize it can even counter removal or unexpected threats. I really appreciate your comment though, thanks Feltrix!
3 days ago
I'd put Chance for Glory at 4x. Since the entire point of the deck is that you survive it, it's better to have multiple copies of it. Taking extra turns and making creatures indestructible is great for 3 mana. In fact, I'd add more preventers of losing and add 1 or 2 Glorious Ends on top of that. With Gideon and Angel's Grace, losing the game to one of them isn't likely, so they don't need to be a once a game thing. Play more copies. TBH, I'd cut the Sunforger, because all of your creatures are easily squishable and add more cards with 'Glor-' in their name.
3 days ago
Pretty disappointing set from Guilds of Ravnica. The only consideration for me is Crush Contraband which could possibly replace Return to Dust. The removal of the semi-sorcery speed requirement and a less restrictive mana requirement at the expense of less flexibility makes it a tough call. Crush Contraband would work a lot better with Sunforger as well. Not sure about this one.
1 week ago
I'd love Sunforger on a legendary stick. That'd do me just fine.
1 week ago
Response to Vargavaka comment.
- Treasure Nabber: Likely to get removed if non green, little effect on green players.
- Archangel of Thune: Not going wide, most of the time I have few creatures on battlefield making the effect very weak.
- Angelic Skirmisher: Most other angel have one or more of the effects granted, making it less powerful.
- Blade of Selves: Not enough ETB effects or synergy. CMC high to equip.
- Combustible Gearhulk: More card draw, with high CMC can do massive damage with commander out. Synergizes well with commander and top card manipulation.
- Etali, Primal Storm: Cheating cards in to play. Synergizes well with high CMC deck and top card manipulation.
- Druidic Satchel: Good Ramp and Blockers. Synergizes well with top card manipulation.
- Selfless Spirit: Good protect from board wipes, and repeatable with Sun Titan.
2 weeks ago
Master Warcraft has been a favorite of mine to Sunforger out, but any removal, like Wear // Tear, Disenchant, or Abrade etc. is good too! Enlightened Tutor similarly can be powerful if you have good targets!
2 weeks ago
Thank you so much SynergyBuild for the suggestions! I was scared using Blasphemous Act but with Rootborn Defenses I could see that as a very fun combo! I actually initially had Steelshaper's Gift as a tutor but felt that I didn't have enough targets. Any other instants and sorcieries for Sunforger or other targets for the steelshaper's/ Open the Armory would be greatly appreciated!
2 weeks ago
+1! Love the deck, do you think Blasphemous Act could be better than Wrath of God? Also, you can run Rootborn Defenses if you are concerned that your opponents would board wipe, it is even fetchable with Sunforger.