Sunforger

Sunforger

Artifact — Equipment

Equipped creature gets +4/+0.

, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.

Equip

Browse Alters View at Gatherer

Trade

Have (2) DoctorDax , metalmagic
Want (3) FaerieHart , Capt_Tryst , Tsal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Modern Masters 2015 Edition (MM2) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sunforger occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

RW (Boros): 3.33%

RBW (Mardu): 0.52%

Sunforger Discussion

Jett2112 on The Flying Scepter

1 day ago

COMPANION UPDATE: Now we have to pay an additional 3 mana to put Zirda, the Dawnwaker from the companion zone into the hand... Not sure if the Sunforger or the infinite colorless mana combos are still Viable...

tabbs33 on Infinite Research

2 days ago

Does Sunforger for Research / Development still work with the recent rules change?

From the comprehensive rules "708.4. In every zone except the stack, the characteristics of a split card are those of its two halves combined. This is a change from previous rules."

This means that Research / Development has a CMC of 7 and is UGR.

thebanana on Winota Deck

1 week ago

My only hope is to get Sunforger

enigmatiCertianty on Human Tribal

3 weeks ago

Thanks DrunkManSquakin666 for the suggestions! I initially thought Anguished Unmaking was a lot more than just 4$ which is why I didn't add it, but now that I know its relatively cheap I am adding it for sure. I'm thinking of taking out Unbreakable Formation for it, as it seems too situational. Sunforger seems like it could be powerful, although I don't have too many cheap instants/sorceries to make it super explosive. This list is more focused on getting a lot of humans out and swinging in for some damage rather than equipment, but I appreciate the idea and I'll think about it.

DrunkManSquakin666 on Human Tribal

3 weeks ago

Glad to see someone has a brain in their head and added Vindicate and Utter End to the deck, lol.

You might wanna consider Anguished Unmaking for good measure, though. Maybe play around with the idea of a Sunforger package?

In either case, you're definitely on to something with this. Good job! :)

Aeroth88 on WINota

4 weeks ago

hindugangsta Hi!! I'm glad you liked the deck and thank you for the suggestion! You definitely could run more equipment for Godo, such as Sunforger for tutoring up instants, Lightning Greaves for protection on winota or other creatures, and even Helm of the Host for infinite combat phases. Personally I did not put them in there because I have poor choice on what to take out when adding more things and the extra combat phase is like an extra turn in this deck if you untap with him.

Grind on Firesong & Sunspeaker

1 month ago

Cool deck!!
First i think Chandra's Ignition would be good. Targeting your commander you will gain a bunch of life.
Also would consider Sunforger and Weathered Wayfarer as general goodstuff.
If you want more card draw, you probably know your options are limited in boros but Outpost Siege, Temple Bell, Endless Atlas, Thrill of Possibility, Reforge the Soul, Magus of the Wheel, Humble Defector can be playable depending on how badly you want cards.

Mulinn on Syr Gwyn and the weapons of a woman

1 month ago

Hey, thanks for your input!

I haven´t really tested Argentum Armor, yet. Yes it is very stong, especially with cheating equipment-costs, but in the games I had so far, I just didn't really need the extra removal from it. Instead I was able the keep myself safe through reusing my Instants over and over again, thanks to Sunforger + Mistveil Plains.

Also the +6|+6 from it didn´t feel that appealing to me, since I tend to close out games through Grafted Exoskeleton, Colossus Hammer, Blackblade Reforged or Chandra's Ignition.

Nahiri, the Lithomancer on the other hand I tested a bit and on paper she looks great!

In the games I used her she had little to no impact on the board or she just didn't "fit" into the boardstate. More often than not she was just a "dead card" for me so I cut her after a couple games.

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