|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Artifact — Equipment
Equipped creature gets +4/+0.
, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
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5 days ago
As a Boros player I am deeply offended about the competitive meter.
I played a similar deck on my channel that uses Sunforger Mistveil Plains with Final Fortune and Angel's Grace to loop for infinite turns. Check it out here if you'd like https://www.youtube.com/watch?v=twnIbTRYadQ&t=110s
6 days ago
Either way, I made my suggestions.
More creatures or creature makers because you need more than a single way to win. Whether that be playing a huge bomb like Ulamog, the Infinite Gyre or going wide with Assemble the Legion and Anointed Procession
It needs more cheaper burns because this is supposed to be a deck that abuses the burn style, and winning off Aetherflux Resevoir or Felidar Sovereign
It also needs some search. A perfect example is Sunforger. And it needs more rocks to ramp to higher mana. What really wins control decks games is mana. The more mana you have available, the more you have to do. Anything that adds mana and ramps up works.
2 weeks ago
Fixing mana issues and other changes.
I always found Pilgrim's Eye to be kind of lame. I'm replacing it a Trophy Mage. It can search for Steel Golem, Burnished Hart, or Sunforger. A threat, a ramp-card, or the most powerful equipment in EDH. (I know this is kind of ironic, because Pilgrim's Eye, if it were to remain in the deck, could be tutored with Trophy Mage. But why would I do that?)
2 weeks ago
3 weeks ago
I played the deck a bit more and made the following changes for more consistency: Ancient Den & Great Furnace (to enable Puresteel Paladin, artefact lands from the original list), Command Beacon & Strip Mine. After lowering the basic land count I will take out either Blood Moon or Ruination and put back Temur Battle Rage. It is an extra target for Sunforger, and I found as you mentioned that reach is often needed to close the games. I replaced Buried Ruin by Mistveil Plains to combo with Sunforger. Finally I came across the card Comeuppance which looks quite fun, so I will try it.
3 weeks ago
1 month ago
@ zombob57: Yep, my math was way off. Not sure what happened there. I squared them each instead of doubled them? lol
Really like The Immortal Sun. It just...does everything. Card draw, board pump, ramp. Negative synergy with Ugin and Karn, but still amazing.
Teferi's Protection is an obvious Commander all-star. Unfortunately I cannot reuse it with the Mistveil Plains/Sunforger combo since it is exiled on resolution. I'll probably stick with Boros Charm for anti-board wipe tech.
Zirilan of the Claw is great tech, leads to explosive board states and offers great punching power for specialized situations. Exiling the Dragon makes me a bit sad though. I also have the Plains/Forger combo with Sarkhan's Triumph in here for tutoring, but putting something right into play with haste is obviously better (and more aggro) than that, exile clause notwithstanding.
The Immortal Sun seems the most appealing out of your suggestions. What would you suggest to drop for it?