Sunforger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Modern Masters 2015 Edition (MM2) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Sunforger

Artifact — Equipment

Equipped creature gets +4/+0.

, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.

Equip

Price & Acquistion Set Price Alerts

C16

MM2

RAV

Ebay

Recent Decks

Sunforger Discussion

anonymousguy44 on Narset Focusing Tokens for Fun

1 day ago

Also with a fifth of your deck being instants and sorceries you should definitely include Sunforger! I count 12 valid targets for it.

Exbeen34 on Shu Yun, the Silent 21er

6 days ago

Oh and I don't like Lightning Greaves in this deck. Ya it's so important to protect Shu Yun, the Silent Tempest but shroud is not good in this deck. You need to target Shu Yun in order to win most games and shroud does not let you do that. I would replace it with Open the Armory, that will let you fetch up Swiftfoot Boots, any other equipment or even something like Aqueous Form for the unblockable. If you find you like Sunforger, Open the Armory is good for finding that.

Exbeen34 on Shu Yun, the Silent 21er

6 days ago

I am currently running Sunforger in my Shu Yun deck, there is not really anything that does the same thing to replace it with. That being said I don't like it all that much, it has not played well from my experience. I want to replace it with Time Spiral someday. One card I would recommend is Metallurgic Summonings, it has played well from my experience and it fits your budget.

Suns_Champion on Card creation challenge

6 days ago

Suncaster Mage

Creature - Human Wizard

Flash

When Suncaster Mage enters the battlefield, search your library for a white instant card with converted mana cost 2 or less and cast that card without paying its mana cost. Then shuffle your library.

0/1

White doesn't get too much instant/sorcery recursion, so I figured I'd make a 1/2 Sunforger on a stick. 2 cmc or less, only white spells. It's still a pretty powerful effect so I made it and 0/1 to balance it. I hope.

BTW Catalog9000 how do you get those horizontal lines separating your paragraphs?

NEXT CHALLENGE: Make a version of the ____caster Mage.

lance4224130 on Firesong and Sunspeaker

1 week ago

ShreddedByCrows, so, here we go. I am swapping the following for the suggested, with playtest in mind. Banefire for Scroll Rack. Then, Mirari for Mistveil Plains. Followed by,Charmbreaker Devils for Madblind Mountain, as well as,Forbidden Orchard for Incendiary Command. Take note that this fixes the mana curve and land shortage. Finally, Repercussion comes back in replacing Warleader's Helix.

ShreddedByCrows, You were absolutely correct on Subterranean Tremors, however, as you put it, it does consume my artifacts. What I found out playtesting is this deck tends to durdle around looking for the right moments to play things. Unfortunately, this makes for casting the commander and keeping her safe extremely hard. In one situation a UG deck too card advantage and board state presence control with Roil Elemental. In this case, I barely won by Blasphemous Act copied by the Goggles.

Essentially, the deck has a lot of opportunity for improvement. One such is that it has a hard time dealing damage to flying creatures. The multiple Wheel of Fortune effects helps quite a bit. On my duties for this deck now include calculating the target worth of Sunforger. If there are less than five targets, I find that the card is an expensive tutor that attracts a lot of board hate. I have it in mind that the future replacement may well be a Lightning Greaves.

GarmaReborn on Zurgo World Smasher

1 week ago

Warrior Creatures to Consider:

Non-Warrior Creatures:

Equipment to Consider:

Artifacts to Consider:

Enchantment:

Sorcery:

  • Vandalblast
  • Rout
  • Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
  • Read the Bones
  • Open the Armory
  • Disrupt Decorum tapped out won't link this for some reason

Instants: (sticking with four or less Cmc for sunforger shenanigans)

Land:

Notes:

Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.

ShreddedByCrows on Firesong and Sunspeaker

1 week ago

lance4224130 Nice to hear it is working out! Maybe you could consider playing ore more land as your version is a bit more controlish than midrange, but it's something you have to decide after quite a few games I think. Anyway, I also recommend you Scroll Rack if you're running Land Tax. They synergize beautifully together.

For lands, good additions (as you play all the good fetchlands) would be Mistveil Plains for a plain (amazing card with the Sunforger here) and Madblind Mountain for a mountain. As they etb tapped, I don't know if it will slow too much your deck playing both of them, but it seems good. In my midrangy Boros EDH, also playing the Sunforger, I decided only to run the Mistveil, but in your version I kinda like the Madblind as well.Another crazy land for your deck strategy, a land that you will always love to have, is the Forbidden Orchard. It literally does insane things alongside your commander.

About the cards you changed now >> I wasn't a fan of all your enchantment removals, I think it's a bit too situational to run so many, the decklist feels a lot better in the actual statement. The infinite loop with the copy of the doll, the doll itself and the repercussion is quite crazy. I would have laughed so much. x)I think Repercussion is still a great card for this deck, I will keep it on the mainboard.

Some cards you could cut (that I personally don't like) are the Charmbreaker Devils (you pay 6 mana for a bad body with no immediate impact... meh, it's just too slow if you want to stay active >> I understand the argument that it could be good just after a board-clear when your opponents resources are diminishing, but it makes it just too situational and even in those rare situations he's far from being game-breaker), the Banefire (it only target one player - even if you duplicate it with the Mirari or something else, it's still meh.), the Incendiary Command (versatile but weak and slow, feels just bad), the Warleader's Helix (yeh, it can be good with the Sunforger, but otherwise it's a card I won't appreciate to see in my hand), the Mirari (it's slow and you already seem to have enough duplicating spells... not that I dislike it, it's a good card, but I think it's a bit overkill there seeing the rest of your decklist) and the Deflecting Palm (too situationnal in my opinion).

Here are a few suggestions :

Moby_Copperfield on Sup-Ur Friends

2 weeks ago

Do you need Path to Exile as well as Swords to Plowshares?

Depending on your meta, it may be worth running a red/white instant sweeper instead that can be tutored with Sunforger?

Ethereal Haze or Forfend or Festival are white alternatives to Fog.

And Scapegoat can protect from boardwipes.

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