Sunforger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Modern Masters 2015 Edition (MM2) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Sunforger

Artifact — Equipment

Equipped creature gets +4/+0.

, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.

Equip

Price & Acquistion Set Price Alerts

C16

MM2

RAV

Ebay

Recent Decks

Sunforger Discussion

DespairFaction on MANY questions about both my ...

5 days ago

As a Boros player I am deeply offended about the competitive meter.

I played a similar deck on my channel that uses Sunforger Mistveil Plains with Final Fortune and Angel's Grace to loop for infinite turns. Check it out here if you'd like https://www.youtube.com/watch?v=twnIbTRYadQ&t=110s

TheBloopKing on Wait, I can Attack?

6 days ago

Either way, I made my suggestions.

More creatures or creature makers because you need more than a single way to win. Whether that be playing a huge bomb like Ulamog, the Infinite Gyre or going wide with Assemble the Legion and Anointed Procession

It needs more cheaper burns because this is supposed to be a deck that abuses the burn style, and winning off Aetherflux Resevoir or Felidar Sovereign

If you are to lable it control, you need to make it more control. Hokori, Dust Drinker, Odric, Master Tactician, Elspeth, Sun's Champion are all good control pieces.

It also needs some search. A perfect example is Sunforger. And it needs more rocks to ramp to higher mana. What really wins control decks games is mana. The more mana you have available, the more you have to do. Anything that adds mana and ramps up works.

lukecolle on Zedruu EDH

2 weeks ago

07/01/18:

Fixing mana issues and other changes.

In: Needle Spires, Prairie Stream, Wandering Fumarole, Shinka, the Bloodsoaked Keep, Darksteel Mutation, Trophy Mage, Viashino Heretic

Out: 1x Island, 2x Mountain, 1x Plains, Duergar Hedge-Mage, Angel of Jubilation, Pilgrim's Eye

Shinka, the Bloodsoaked Keep is objectively better than a regular Mountain in most scenarios.

I really like the Duergar Hedge-Mage, but I want to add more nonbasics, so it will become less and less reliable. Viashino Heretic is more practical.

I don't like the 3W required to cast Angel of Jubilation. On the other hand, Darksteel Mutation is cheaper, more broad in function, and completely hoses certain commander-reliant decks.

I always found Pilgrim's Eye to be kind of lame. I'm replacing it a Trophy Mage. It can search for Steel Golem, Burnished Hart, or Sunforger. A threat, a ramp-card, or the most powerful equipment in EDH. (I know this is kind of ironic, because Pilgrim's Eye, if it were to remain in the deck, could be tutored with Trophy Mage. But why would I do that?)

Shliken on Sunforger casting Hide//Seek?

2 weeks ago

Hey, I was wondering if you used Sunforger to cast Hide // Seek would you have to choose one side? could you pay additional to cast the other side of it? Thank you in advance!

encelade on $300 Avacyn the Purifier

3 weeks ago

I played the deck a bit more and made the following changes for more consistency: Ancient Den & Great Furnace (to enable Puresteel Paladin, artefact lands from the original list), Command Beacon & Strip Mine. After lowering the basic land count I will take out either Blood Moon or Ruination and put back Temur Battle Rage. It is an extra target for Sunforger, and I found as you mentioned that reach is often needed to close the games. I replaced Buried Ruin by Mistveil Plains to combo with Sunforger. Finally I came across the card Comeuppance which looks quite fun, so I will try it.

Nite-Klaw2001 on You're A Spellslinger! [[5-Color Spells!]]

3 weeks ago

The thing with Sunforger is that if you use it to cast Villainous Wealth the "X" value would be zero.

bullred1mc on Lifted by Clouds Deck

3 weeks ago

Can you splice when you use a Sunforger?

JakeHarlow on Dragonlance

1 month ago

@ zombob57: Yep, my math was way off. Not sure what happened there. I squared them each instead of doubled them? lol

Really like The Immortal Sun. It just...does everything. Card draw, board pump, ramp. Negative synergy with Ugin and Karn, but still amazing.

Teferi's Protection is an obvious Commander all-star. Unfortunately I cannot reuse it with the Mistveil Plains/Sunforger combo since it is exiled on resolution. I'll probably stick with Boros Charm for anti-board wipe tech.

Bastion Protector would be so amazing if it were a Knight...oh well. Protection for Commanders is pretty amazing anyway. I have half the package with Knight Exemplar, I guess.

Zirilan of the Claw is great tech, leads to explosive board states and offers great punching power for specialized situations. Exiling the Dragon makes me a bit sad though. I also have the Plains/Forger combo with Sarkhan's Triumph in here for tutoring, but putting something right into play with haste is obviously better (and more aggro) than that, exile clause notwithstanding.

The Immortal Sun seems the most appealing out of your suggestions. What would you suggest to drop for it?

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