|Commander / EDH||Legal|
Printings View all
|War of the Spark: Mythic Edition (WARMED)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
Combos Browse all
Tezzeret the Seeker
Legendary Planeswalker — Tezzeret
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
-5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Tezzeret the Seeker Discussion
2 weeks ago
Finally, if the main goal is to go wide (which it may not; even a moderate amount of going wide helps Saheeli's discount ability. Just going off your description), Coat of Arms might be a good win condition, especially with tutors like Fabricate , Reshape , Whir of Invention , and Tezzeret the Seeker . It's dangerous though, being symmetrical, so it's a toss-up as to whether it's worth it. Typically one plays it the turn they swing all out and try to win.
3 weeks ago
Passive aggressiveness aside, I'm not just looking at the sigi list and quoting straight from that. I don't mind the idea of looking at differnet win conditions and I'm not saying that every deck that is built has to be a cEDH list. But there's a sliding scale. Hell, why not go for infinite 1/1 saprolings in a mono blue deck using Druidic Satchel with Tezzeret the Seeker and a Scroll Rack ?
Specifically on your combo, I was just making a point about how even though you're leveraging a non-combo piece of the deck as part of your combo (which is good deck building), your combo piece (which you don't need Capsize for - the Teferi loop involves recasting him from the command zone) doesn't do much for you at all outside of combo. So what happened was your first comment could have been (and in this case was) read as you could use Capsize or you could use BrainFreeze.
Yes, I am aware that you can use Brain Freeze to shut down tomp of deck tutors, but we both know that one would only use it as such in an absolute pinch. And we have moved well past having to use Goblin Cannon as a win condition - Blue Sun's Zenith draws you cards (and reshuffles which is nice) and Walking Ballista kills dorks - both of these cards do more outside of the combo and don't rely on mill (since at more pub-stompty ends of EDH eldrazi are a thing).
As a broader statement (and this was not specifically targetted at you, however I can appreciate that it may have come across as such), I see a lot of people making recommendations for deck win conditions which are not actually win contitions. Infinite mana does not equal the win and in this case, I was pointing out that Capsize + infinite mana with a PW commander does not equal a win either. Again, there are other posts on this thread that make reference to lots of infinite mana loops and even with Teferi by himself, that's STILL not a win. And since I have seen many posts/decks in the past either have a heap of infinite mana outlets but next to no loops, or heaps of infinite mana loops but only one outlet, I thought I would make a statement.
3 weeks ago
Im going to go ahead and not assume that you have anything quite yet and go through the common inf mana lines as well as infinite The Chain Veil . Sorry if these are redundant, but I feel like I shouldn't assume.
With inf mana, anything that has forced draw x or mill x wins the game.
With inf mana Deadeye Navigator combos, you can add in Deceiver Exarch to any of them and tap down your opponents at upkeep or better yet Riftwing Cloudskate / Venser, Shaper Savant to bounce all of their permanents.
Hopefully at least something here helps!
1 month ago
1 month ago
Hey, good job for your first Commander deck. Nice Tezzeret the Seeker :)
When on a budget for the manabase it's better to rely on basic lands and dual lands that have interaction with basic lands. These can replace dual lands that will always ETB (enter the battlefield) tapped such as Azorius Guildgate and Dismal Backwater . The Guildgates and Life lands are not better than a basic land.
Lands within the budget to consider adding:
- Caves of Koilos
- Spire of Industry
- Arcane Sanctum
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Port Town
- Choked Estuary
- Buried Ruin
Land to consider cutting:
- Azorius Guildgate
- Dimir Guildgate
- Dismal Backwater
- Scoured Barrens
- Tranquil Cove
- Jwar Isle Refuge
- Vivid Creek
- Dimir Aqueduct
- Temple of Deceit
- Temple of Silence
I see too many creatures that don't interact with Alela. Nonartifact/enchantment creatures don't have much interaction with Alela. My advice is cut a lot of these creatures for more artifacts, artifact creatures and enchantments. You have Tezzeret that's a good reason to expand on artifacts.
Lots of mana rocks are good with Alela because they can be used to make ramp to play her faster and then after she's on the battlefield they can create Faeries. I see you have the Signets already which is great, but consider more budget mana rocks?
Three drop mana rocks such as Coalition Relic which you have are fine, but if you can replace a three drop mana rock such as Obelisk of Esper , Mana Geode with a one or two drop mana rock then this will help your deck.
Consider cutting the creature base down to only a few? Keep: Strix, Architect, Shimmer Myr, Simulacrum, Assembly, Master, Seer, Rider, Titan? Can then replace the other creatures with more artifacts/enchantments to make more interaction with Alela.
Cards within the budget to consider adding:
- Etherium Sculptor
- Foundry Inspector
- Silver Myr
- Sai, Master Thopterist
- Bident of Thassa
- Throne of the God-Pharaoh
- Cranial Plating
- Mirrodin Besieged
- Scrap Trawler
- Junk Diver
- Sharuum the Hegemon
- Nihil Spellbomb
- Wayfarer's Bauble
- Conjurer's Bauble
- Manifold Key
Etherium Sculptor and Foundry Inspector are good as low mana cost artifacts that reduce the mana cost of all other artifacts you cast. CMC artifacts are free for you to cast with one of these on the battlefield which can help to chain cast artifacts and make a lot of Faeries. Casting two drop mana rocks for is also good. Sai, Master Thopterist and Mirrodin Besieged are three drops that any artifact you cast after creates an artifact creature token.
If you're wanting to attack with a large Faerie/Thopter army then Bident of Thassa and Cranial Plating are cards that you want. Bident can be busted repeatable draw with attacking flying creatures. Cranial is good to equip to Alela since she has flying and the damage she does to a player is Commander damage. Throne of the God-Pharaoh is a deceptively powerful two drop artifact with Faeries. The life loss this can do will add up fast since it's repeatable at your end step making all your opponents lose life not just one.
Good luck with your deck.
1 month ago
1 month ago
Tezzeret the Seeker is missing all printing except the War of the Spark Mythic Edition
1 month ago
As far as tutors go, what're your thoughts on Wargate ? I appreciate that it's a bit expensive mana wise, however given the fact that it puts the tutored permanent straight into play, when comparing it with something like Tezzeret the Seeker , Grim Tutor or Dark Petition (presumably the next best set of tutors that the deck doesn't currently run) it ends up being the same cost to put an Isochron Scepter into play.
The other benefit of Wargate is that you only reveal on resolution, meaning you can get something like Gilded Drake or Notion Thief without giving away said information until it happens. It also pseudo-protects whatever you're fetching since if the spell is countered, it just leaves the card in the library. And since the deck has a lot more tutors that it does graveyard recursion, it opens up additional attempts to get said card rather than leaving it vulnerable to graveyard hate.
Tezzeret the Seeker occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%