|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
Combos Browse all
Tezzeret the Seeker
Planeswalker — Tezzeret
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
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Tezzeret the Seeker Discussion
3 days ago
Sgtpopnfreash First of all, thanks a lot for your comments!
I don't actually have Timetwister, Candelabra of Tawnos, Flusterstorm, Copy Artifact, Volcanic Island, Underground Sea and The Tabernacle at Pendrell Vale, but if I had them, I would certainly use them in this deck.
I'll tell you why I like having Faithless Looting in my deck. 1) it enables me to trade three(including itself) cards from my hand for two new other cards, while discarding lands or cards that i'll be able to cast later with Kess, dissident mage , such as Mind's Desire, 2) It interacts well in some Doomsday piles that I like to settle sometimes, 3) It helps me to trigger Threshold for Cabal Ritual. Cephalid Coliseum have a similar effect enabling me to trade three cards from my hand for three new cards, while it enters untapped and taps for blue mana.
Mizzix's Mastery and Paradox Engine are too powerful for not to use them. With Paradox Engine on the field I can easely storm out and with a tutor or enough draws I can quickly close the game. It also helps me to avoid some stax effects, which my playgroup is consistently improving. I'm also considering adding Vandalblast or By Force to deal with tax and stax artifacts.
Please let me know your thoughts on my comment.
5 days ago
Nissa, Voice of Zendikar, she produces blockers early and then can draw you cards late with ult or Nissa, Vital Force for blockers, recursion and late game card advatage.Either Tezzeret the Seeker for either ramp or artifact utility search or Tezzeret the Schemer for ramp, and secondary creature removal.Freyalise, Llanowar's Fury provides ramp, artifact/ enchantment removal and again possible late game card draw.Also just out of curiosity, why only one of each given new planeswalker rule change and why Liliana, the Last Hope?
1 week ago
1 week ago
1 week ago
I would consider The Scarab God and Mesmeric Orb. The Scarab provides you a nice little adjustable clock and triggers Ludviec pretty reliably and The Orb amps up your mill game and can be recurred easily with one of your commanders.
Mindslaver adds a neat shift to the political climate in EDH. Make your enemies friend into his enemy.
Faithless Looting is good. Also there are a lot of really good tutors out there I would look into acquiring,
And you shouldn't really consider Mindcrank to combo solely with Bloodchief Ascension. If you ran Duskmantle Guildmage too it might be worth consideration but it would still be a dead card 9 times out of 10 unlike The Orb.
1 week ago
I haven't looked over the list yet, but immediately I noticed that you have no planeswalkers here. Bare minimum, put in Tezzeret, Agent of Bolas, and Tezzeret the Seeker . I'll suggest some other things later when I can.
2 weeks ago
I'v played with kinda similar deck for a while now with great results and have toned it into looking something like this.
IMO mono works best for this kind of deck, I first had / and then / in my deck but just felt that just worked best for me. I'v tried to make the deck work so that it's a chain reaction, when you play your first Colossus you at least tutor the next one at the same turn or have something to fetch it/them next turn. Main things I think are needed are card draw, tutors and ramp, this is why blue works the best (again, IMO :) ). Mana really is not an issue with colossi as after turn 4 you should not be using any on casting them.
Control decks tend to screw this kind of a deck hard so I'd add counter and shroud to side against exile effects etc, I basically play zero counter on main and side some in depending on how much control (or something else nasty) opponent has.
Also secondary win conditions are pretty much must, if for some reason you cant play your colossi you are done. I like Master of Etherium and Tezzeret the Seeker , both can put out huge amounts of damage with little effort.
I also played Cranial Plating for a while, but it felt kinda unnecessary as colossi already hit really hard and usually take 2 attacks anyway to get things done.
It's a fun deck to play and against most decks it fares very well, hope you'll enjoy your Metalwork Colossi as much as I have done :)!
3 weeks ago
hey, I have a competitive nekusar primerand ive been playing him since printing so nearly 5 years now,
obviously my list is budgetless but it might help you get some budget ideas, some i dont see would be:
memory jar can easily be copied to exile the first jars hand of cards, all while discarding them to the wheel engines you're also missing, Dream Halls and Mind Over Matter its also a cheap, easily casted wheel
notion thief may negate the draw damage, but after a single wheel youve drawn more cards than a consecrated sphinx and can damnation into wheeling out
you also run a bit too many creatures for the amount of board wipes you run, and the upkeep ones are rather slow and easily dealt with
you also need a lot more draw engines as backup in case you cant wheel to loot more cards
Necropotence no reason you shouldn't run this if you have Anvil of Bogardan, it negates the downside and allows you to draw enough cards to win as soon as turn 4 if you cast anvil turn 2 and potence 3 exiling 1-39 cards
other backup draw engines (self only, howling mine just gives opponents card advantage.) besides potence i dont see are Mystic Remora, Phyrexian Arena, Geth's Grimoire, Dark Tutelage, and, more importantly the game-winning combo wheel engines, Dream Halls and Mind Over Matter
also Memory is a great new wheel with a counterspell/bounce to boot!
overall id suggest running much less creatures and cut the walkers, as the planeswalkers are very low impact and you have very few ways to block them getting stomped, ive even ran megajace and dack and found them less than useful, i only run Tezzeret the Seeker for the artifact ramp/tutor, but he isn't budget friendly of course :(
anyways, +1 for playing the best damn commander there is
check out my primer and see if you get any ideas from the budget cards or combo descriptions! if it helps feel free to "like" it, and hope my suggestions were of help
may your wheel be done