Tezzeret the Seeker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark: Mythic Edition (WARMED) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
Duel Decks: Elspeth vs. Tezzeret (DDF) Mythic Rare
Shards of Alara (ALA) Mythic Rare

Combos Browse all

Tezzeret the Seeker

Legendary Planeswalker — Tezzeret

+1: Untap up to two target artifacts.

-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.

-5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Browse Alters

Latest as Commander

Tezzeret the Seeker Discussion

Lasdem on Breya Revels in Riches (and Thopters) [Primer]

10 hours ago

Hi sagramore - I have finished my adaptations, mostly in the manabase. --> Breya Revels in Riches (and Thopters)

I went with Coat of Arms and I have not yet included Tomb of the Spirit Dragon . I probably will run the deck a few times without it.

When looking through your section for card draw and tutor, I found that no tutor is present ;-). What do you think about Tezzeret the Seeker or Enlightened Tutor to find your win conditions? Or do you think that would be too strong for a casual meta?

darkone8 on Mega Pals

2 days ago

Might I note that you have 2x Tezzeret the Seeker

dingusdingo on Urza, Lord High Artificer cEDH *Primer*

2 days ago

Okay lets break down the justifications you gave, because I still think they merit changing.

Choosing not to run Mishra's Workshop in a deck that combos and staxs with artifacts is just silly. The problem is far more with your deck building choices of running 20 artifacts in an artifact commander oriented deck than the card itself. I shouldn't have to explain the value of 3 extra mana going towards your paradox engine or a stax piece like trinisphere, but apparently I do. Getting to winning pieces faster is better, run it. You also have the luxury of a mulligan on hands when its dead, similar to how Gaea's Cradle is a great card but dead in some hands.

Seat of the Synod combos with Mox Opal Transmute Artifact Inventors' Fair Reshape Unwinding Clock and is pullable for X=0 from Tezzeret the Seeker or Whir of Invention , meaning you can ramp in mono blue. Also recoverable from GY with Academy Ruins . Meanwhile, it nonbos with Back to Basics . Do some cost/benefit analysis and come back to me on that one.

Expedition Map is tutor density, which is your single biggest problem. If you are in a creature heavy meta, it functions as Tabernacle #2, why would you not run it? The value engine with Academy Ruins is icing on the cake. It's also part of a tutor chain using Inventors' Fair which leads to winning lines. Calling it cute without realizing it gives you more consistency with another winning line that also grinds value is just ignorant. Similar to Seat of the Synod , look at your own cards before rejecting inclusions.

Legacy's Allure is 100% a bad card. Assuming you somehow land that on turn 1, it still isn't anywhere close to live until turn 3. Unless the opposing creature is already on the board turn 1, your opponent will remove it before they play whatever creature they need that you would steal anyways, and if the creature is on the board turn 1 you should remove it before turn 3 anyways. Many stax creatures are symmetrical, so stealing one does nothing because those decks are designed to work around the effects. Also Gitrog is a 6/6 so assuming turn 1 Allure it still won't be live until turn 7, at which point Gitrog has already won. You can make the argument for proliferate, but you aren't running any. Aether Spellbomb is faster, combos with your commander, can turn itself into a cantrip if there aren't good creature targets, synergizes with that giant list of cards I talked about with Seat of the Synod, and is less color intensive. If you really need another theft effect, Vedalken Shackles is significantly better and combos all the same ways.

Howling Mine grinds values in longer games. Even if you give your opponent 1 or 2 cards, if you end up drawing 6 or 7 cards from it you are getting a better advantage. It works better in a stax build over a combo build, but then that leads to my next point. If you're really scared run Blinkmoth Well

You should build this as a stax deck. Compare this to an Arcum Dagson deck. The reason that is able to be a fast combo deck is because it has a tutor in the command zone that leads to winning lines. Meanwhile, Urza generates mana and expensive card advantage from the command zone, which benefits you when games go longer. Why would anyone build this deck with these pieces when Arcum does the same thing but better? They are the same CMC, but Dagson is less color intensive so its easier to ramp into with mono blue.

Even if you are trying to run this as fast combo, you aren't making good choices. Why are you running Fact or Fiction and not Frantic Search ? Why is your counterspell density so high when you should be tutoring or drawing to win? 13 counterspells with the meme new Narset spell for 14? Why? The card advantage your deck generates isn't high enough to sustain a package that big. If you're trying to fast combo why are you focusing on playing defensive? You don't need that many counterspells to protect your own combo.

Why are you running Power Artifact but not Basalt Monolith ? Otherwise power artifact is literally a dead draw if Grim Monolith is gone or unavailable. It opens up more options to get infinite and win with Urza

Cut Future Sight . Focus on assembling infinite mana to use Urza as an outlet. Not a single cEDH list runs it for a reason, expensive and slow. If you have infinite mana to plow through your deck with Future Sight you can just do the same with Urza. Wasted slot.

Running Isochron Scepter Dramatic Reversal and Copy Artifact but you aren't running Winds of Rebuke . It has high value outside combo, and high value inside combo. Currently you only have one method of drawing deck outside Urza (Paradox + Voltaic Key + Sensei's Top), which means you are very liable to be hit with Meddling Mage or Pithing Needle or Phyrexian Revoker or Cursed Totem , all of which see play and make your Jace and Labman into dead draws. You should also consider Blue Sun's Zenith for similar reasons, gives an outlet for infinite mana if Urza is turned off or unavailable.

smack80 on [Primer] Urza's Mox Factory!

3 days ago

I also like Tezzeret the Seeker for this deck. For 5 mana he can tutor and play a 4 cmc artifact right away. One especially nasty use is to get Static Orb and then use his first ability to get around the drawback on static orb. Or get Paradox engine on his second turn alive. He can defend himself by putting up blockers, but you will usually win if you untap with him at 5 (Urza and the Karn counter curve into him and blocks effectively for him) , get paradox engine, and go off.

Vedalken Archmage ? Might be too slow.

Since you're going balls deep, you can play with faster lands like Ancient Tomb but I assume you have work to do on the manabase

Rahvin_dom on Draconic Overlord

5 days ago

Hi Arcan1s_666, thanks for the comment.

I'm still very much in progress modifying my list after WAR. So far it looks like at minimum I'll be losing Liliana Vess and Tezzeret the Seeker and Nicol Bolas, the Deceiver . I'm also looking at increasing the number of instants and sorceries, partially to leverage the new God-Eternal Kefnet . This includes more focus on asymmetric discard sorceries (think Arterial Flow ). Some of these may replace a few of the wheels, because the desired effect is to produce card advantage for me (by reducing opponents cards in hand, or more ideally doing that while also getting card draw from Geth's Grimoire ). I agree that wheeling can be tough when you have one combo piece in hand and few ways to recur them. I use wheels because they force my opponents to discard their entire hands, which gives me a ton of triggers, and because I can Notion Thief to keep those hands empty.

Another answer to that specific problem is to wheel when it would be advantageous to do so even when you have a partial combo. Obviously if you have a full combo you want to keep that hand, but if you have one piece of a combo but you have Geth's Grimoire or Waste Not , go ahead and wheel - you'll draw such a giant flood of cards that you're likely to draw a piece of a different combo and/or a tutor or two. Playing with wheels often requires learning to "let go" of your existing hand even when it has a few pieces you'd like to keep.

I'm also likely to add Yawgmoth's Will back in. It's just too good. Previously I thought I could replace it with Deliver Unto Evil for both cost and flavor, but I think the ideal is actually to just run both. Playing out of my opponents' graves is great, but I'd very much like to play from my own as well when needed.

captainamerica on artifact Oathbreaker

1 week ago

Have you considered Tezzeret the Seeker ?

mazrimtaim on H: Binder W: grixis EDH

1 week ago

I'm looking to build a grixis superfriends deck and am looking for these cards. I have just updated my binder with everything I currently have.

Wants

Valuable Haves

the rest is in my binder

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Tezzeret the Seeker occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Blue: 0.47%