Tezzeret the Seeker


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Mythic Rare
Duel Decks: Elspeth vs. Tezzeret Mythic Rare
Shards of Alara Mythic Rare

Combos Browse all

Related Questions

Tezzeret the Seeker

Planeswalker — Tezzeret

+1: Untap up to two target artifacts.

-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.

-5: Artifacts you control become 5/5 artifact creatures until end of turn.

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Tezzeret the Seeker Discussion

TheRedGoat on Pattern Recognition #22 - I ...

23 minutes ago

@Dhominus I was actually thinking more on the lines of "what could a mono blue walker do if it wasn't Jace" kinda of thing.

As in how the first iteration of Tamiyo, Tamiyo, the Moon Sage, was built around lunar magic that was more telekinetic than telepathic. Restricting movement and action, but not their thoughts.

Tezzeret the Seeker to me also fell into a new archetype for mono blue which was less about being a master wizard as a master of engineering and machines. Manipulating metal and forming it into whatever shape the user needs similar to how a green or red mage might do with natural earth.

What I'm proposing as a discussion then is what other categories could a new walker fill that is mono blue? Simic colors take blue's need to explore ideas and marries it to green's need to constantly grow and expand, so Kiora is fine being U/G.

Saheeli maybe could be a mono blue walker, but being red helps partly to distinguish her from Tezzeret, and also to support her own aggressive nature that would be uncommon for mono blue magic user (she does like to duel with giant robots if you'll remember).

Honestly this is all getting off track, but my point is that I figure wizards is afraid of emptying whatever may be left of their well of ideas in regards to blue magic. Shapeshifter magic for instance is an area that no planeswalker to my knowledge has utilized, thus you could make an arguement for a new mono blue walker that can shapeshift into any creature as an ability, or alter another creature instead. Like having a Changeling walker basically.

So, anyone else know how we could replace Jace? Or else maybe help flesh out this would-be replacement? I'd especially like to here what berryjon thinks of this.

n0bunga on Hanna's Favorite toys

1 day ago

I think if you also run Sphere of Safety it would stack nicely with Propaganda and Ghostly Prison

You could also storm off with Mind's Desire by looping any fabricate creature, like Angel of Invention with Ashnod's Altar and Nim Deathmantle

I'd also consider swapping Karn for Tezzeret the Seeker or even adding him. Tutoring artifacts seems necessary in this. Especially when you can minus-0 and grab Ancient Den, Seat of the Synod, Mana Crypt, etc.

DarkEclipse18 on Breya Superfriends

2 days ago

So I love Breya colors for Superfriends, yeah ok I lose Doubling season and a few Walkers [most green ones are jsut ramp so I'll live] Bur in return I get red, which i enjoy more for the extra card draw [and other effects like removal and distruption]

But still need help making sure the Walker line up looks good, I feel I have a bit too many and combined with a basic 36 land deck means half of my deck is already set up, leaving little room for extra cards since most of the deck will be artifacts to support the walkers [whether it is protecting with creatures, or boosting them via proliferate and mana rocks for ramp]

Things to note:~I want it to be a good deck but trying to Avoid infinite combos, also trying to keep my Price spike on walkers low [avoiding Karn and Jace Mind Sculptor basically]~Only one of each walker for now, so i never have to worry about dropping them and losing another copy in play.


Ajani Vengeant -Tap down and burn, plus getting ult off can destroy someone

Chandra, Torch of Defiance -Ramp and Card draw [combine with Sensei's Divining Top to know what i'm gonna exile], plus burn if needed

Dack Fayden - Draw power plus combine with Liquimetal Coating to steal ANYTHING :3

Daretti, Scrap Savant -Draw power, artifact recurrsion and if i combine ultimate with Mycosynth Lattice i can make walkers come back after losing loyalty

Dovin Baan - Draw and partial protection

Elspeth, Knight-Errant -Protection with blockers

Gideon, Ally of Zendikar -CHUMP BLOCKERS!!!! :P

Jace, Unraveler of Secrets -Best Jace for the deck while staying budget. Draw power, and partial protection

Kaya, Ghost Assassin -Nice versatility and can blink my ETB artifact creatures

Liliana of the Veil - Nice Disruption [yes i know she is over budgest compared to the rest of walkers but i own one already]

Nahiri, the Harbinger - Draw power and her minus can be good removal

Narset Transcendent -Mostly draw power, but can combine her minus with something like a tutor effect to get extra value [x2 call the gatewatch? x2 Demonic or Vampiric tutor? yes please]

Nicol Bolas, Planeswalker - he is great if i can get him down, all abilities are great and relevant

Ob Nixilis Reignited - Draw power and removal

Saheeli Rai - Ehhhh, in this deck she is debatable, the plus to scry is meh, but the minus could copy a mana rock for one turn to get the small extra mana, or copy an ETB artifact like Solemn Simulacrum for extra value

Sarkhan the Mad - So probably an odd choice, but his zero can be good card draw with Sensei's Divining Top and zero drop artifacts or lands so i don't ping him down, and his minus can trigger my own death triggers and replace the creature

Sorin, Grim Nemesis - Card draw mostly, but his potential removal is not to be ignored

Tamiyo, the Moon Sage - Tap things down mostly, keep plusing on most threatening things on board

Teferi, Temporal Archmage - Card drawn, untap anything, yeah he great

Tezzeret, Master of Metal -SO to stay away from my infinite combo i chose him over Tezzeret the Seeker and i feel his plus is nice way to get artifacts and his minus can potentially hit an opponent really hard.

questioned on The Trump Wall

3 days ago

Winterblast, they would be fun, there just isn't any room for them atm, may very well be cards I look at later, I make changes all the time bc I've played this deck for so many years. Jace, the Mind Sculptor just recently came out, I still keep him in the Oloro binder, destined to find his way back one day...Tezzeret the Seeker on the other hand, isn't one i've ever looked at for the deck, but I could see where it would be fun...Isochron Scepter, Mimic Vat, Aetherflux Reservoir. could be a great way to tutor + play it. the Words of Wind would be a lot better if I didn't have to retrun my things aswell...with the rumor of Cyclonic Rift possibly getting the ban it wouldn't be a bad replacement when that time comes. Words of Worship would be fun, but not needed...how much life I have doesn't really matter with the deck, as long as I just get the triggers, and also I need my cards lol. thanks for your input though.

Winterblast on The Trump Wall

3 days ago

Looks fine in general, I would include some of the better planeswalkers though, especially Jace, the Mind Sculptor and Tezzeret the Seeker . Words of Wind and Words of Worship are also great with Oloro.

Winterblast on Name is Sparks

3 days ago

Humility is definitely needed in a deck like this. Also Dueling Grounds is great to protect the planeswalkers (especially with Maze of Ith). Ensnaring Bridge is perfect too, my nr 1 tutor target for Tezzeret the Seeker (why isn't that in there?)

You could also think about your choice of planeswalkers. You seem to play quite a few that do creature related stuff while you play only 9 creatures in the deck, so these mostly rely on creature producing cards to do anything good. I would rather go for a more or les creatureless strategy and use the tokens as protection, not as requirement for some of the walkers to be good. If you aim at the ultimates only, Academy Rector to get Doubling Season is a good trick.

mtgApprentice21 on Child of Cascade

4 days ago

If lands entering tapped is what you're worried about, try Amulet of Vigor. It's got a nice mana cost and you can even search for it with Tezzeret the Seeker without killing him to boot.

Throw in some more mana rocks like Coalition Relic somewhere and the deck might function better too. Things like Vesuva might also help.

Exotic Orchard and Reflecting Pool seem like risks to me. I would run Tarnished Citadel and Mana Confluence instead. You could run City of Brass in place of the Citadel, but I wouldn't recommend it since Chromatic Lantern doesn't stop Brass from hurting you.

With as many planeswalkers as you have already, I would also recommend The Chain Veil, because Teferi's -1 and Tezzeret's +1 would allow you to abuse it several times.

mtgApprentice21 on EDH - The Gods damned the child!

5 days ago

You need more mana-ramp too. Try Vesuva. You can play it as a copy of a ramp-land.

Also, don't use City of Brass, because your Chromatic Lantern won't stop it from hurting you. Use Tarnished Citadel instead. It's a Grand Coliseum that doesn't enter tapped and deals three damage to you instead of 1, until you play the lantern. No pain, no gain.

Finally, replace your basic lands with the artifact lands from Mirrodin, and replace Elspeth, Knight-Errant with Tezzeret the Seeker . You can use his ultimate to turn your artifacts into an army, you can zero him through his -X to search for those artifact lands I mentioned, and his +1 can do two things for you:

A) Untap two of your artifact lands/mana rocks to ramp up more mana.

B) Untap your other artifacts to exercise their abilities again.

Let's not forget you're wiping the board so often that Knight-Errant's firts two abilities aren't going to help you very much, and she's probably not going to stay long enough for you to ultimate her.

The only other thing to mention is Amulet of Vigor, which will untap your tap-lands after you play them. Throw out your other planeswalker for it because no one is going to let you ultimate Tamiyo anyway.

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