|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
Combos Browse all
Tezzeret the Seeker
Planeswalker — Tezzeret
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
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Tezzeret the Seeker Discussion
1 day ago
Hey there! Looks like a sweet deck!
First of all, I'd recommend adding a few more cheap artifact creatures so you can tutor with Arcum easier - Myr Retriever, Silver Myr, Hedron Crawler, Manakin, and Myr Sire are all great for this. Some of them also count as ramp as well.
Finally, some generally good cards that I'd recommend adding include Seat of the Synod, Cyclonic Rift, Swiftfoot Boots, Lightning Greaves, Voltaic Key, Buried Ruin, Darksteel Citadel, Sensei's Divining Top, Thousand-Year Elixir, Counterspell, Padeem, Consul of Innovation, and Staff of Domination.
Hope this helps!
2 days ago
Hey dude! Nice list you have going here. I personally found going a little more into the stacks and recursion side of things in my Muldrotha, the Gravetide deck helped. Through means of Lotus Petal, you get 2 free mana a turn. Spore Frog for if someone is aggro, Tezzeret the Seeker can tutor up any artifacts you need, The Gitrog Monster and Dakmor Salvage gets you a lot of card advantage and fills your graveyard so you can recur and cast things.
Oh, and 2 more things. Don't be afraid to run hand discarding effects, it hurts your opponent WAY more than it hurts you. And finally, throw in Triskelion and Mikaeus, the Unhallowed in there. It's 2 cards, total of 12 mana you can have sit in your graveyard and cast in 1 turn to kill everyone at the table.
These are just some thoughts, Cheers!
1 week ago
Deadbridge Chant is one of my favorite cards and I had it in here when I first built the deck but it never stuck around for more than the turn I cast it. I might find a spot for it but at the moment I don't think there are any cards in here that are less useful.
Dreamborn Muse is great and I put in Forgotten Creation which is similar but I ended up taking it out because in my playgroup if the card doesn't do something the turn it is cast or has an ability that can be activated at instant speed then it is very likely it will get removed before you get any use from it. Also muse can potentially help my opponents or make them hate me and target me more than usual.
I really appreciate you input on what to remove since that is always the hardest thing to decide when I get great suggestions.
Nyx Weaver is a card that is on the fence. I have him in currently because he is basically a draw 2 additional cards each turn but the main reason is that I can count him as an enchantment or creature for Muldrotha's ability.
Body Snatcher is part of the Hulk chain so he has to stay.
Aid from the Cowl is something I just added in but have not yet got to try it out. It seems promising since it will trigger at the end of the turn I cast it so I'm excited to see it play out and it costs less than Deadbridge Chant and doesn't rely on my graveyard. In my playgroup my yard usually gets exiled a few times each game so Cowl can still be an advantage without my yard.
Overeager Apprentice is an all star in a few of my other decks and I recently added him in here to see if he works out. I might remove him after some testing.
Other cards that I'm not 100% sure on are Spellskite and Mishra's Bauble. I may remove one to add in Tezzeret the Seeker since he can tutor any of the artifacts in the deck the turn he is cast (with the exception of Mindslaver).
Thanks for the comment! Don't for get to +1 if you like the deck!
2 weeks ago
Kuldotha Forgemaster can take Combustible Gearhulk's slot- no one should ever let you draw 3 cards and you don't have enough recursion to make the mill side of that ability that threatening (I see Daretti, Sun Titan, Sharuum, and Scrap Mastery, but you run no tutors to get them outside of Tamiyo's Journal and only have a few draw spells so you may never see them together in a game).
Tezzeret the Seeker might be pretty advantageous here too as he can just grab the combo piece you're missing, ramp you, or provide a reasonable finisher. That's a lot of flexibility.
Thopter Foundry with no Sword of the Meek? Why? It plus Foundry and Ashnod's Altar/Krark-Clan Ironworks = infinite life and thopters.
Sword of the Meek could take Unwinding Clock's place- you don't run that many instants so untapping rocks is meh, and honestly the most it's doing in this deck is giving you pseudo-vigilance.
I'm really not big on Sharuum as one time recursion- he can win the game with Disciple of the Vault and Sculpting Steel or Phyrexian Metamorph, but that'd be another combo independent of your Commander. I think he's just a more expensive Beacon of Unrest in this deck as it stands.
2 weeks ago
Hey alo15! I tested Shimmer Myr in a very early iteration of the deck, and the reality is that being able to play at instant speed doesn't help us all that much. Flash is a neat mechanic, but 3 mana is a pretty steep price to pay for it, and some of our best tutors (Transmute Artifact and Tezzeret the Seeker ) are sorcery speed anyway. Additionally, if you draw it while storming out, Shimmer Myr is a dead card - it's a 3 mana do-nothing when you're already trying to win on your turn. While it'd be nice to hold up interaction, it feels as though it slows the deck down by too much. If we're paying 3 mana for something, we'd rather be playing a cost reducer like Cloud Key.
Have fun putting together your list. There are a ton of viable cards for Jhoira, and we think there are multiple different archetypes she can successful with as well. If you're trying to go for storm, the most important things to consider are to net as much mana as you can, and cast as many spells as possible with that mana.
3 weeks ago
4 weeks ago
This looks crazy fun! I've been wanting to put together a similar list for a while. Have you considered Heart of Kiran? If your walkers have leftover loyalty after you minus them, on your next turn you can plus them for value, crew the ship repeatedly until they're dead, and play them from the graveyard to refill their loyalty and reset their activation.
It also allows your planeswalkers to dodge exile removal, importantly Merciless Eviction. Just crew the ship until they're all dead, and start casting them all again next turn!
1 month ago
Jace, Cunning Castaway is one being talked about for Standard right now. If you have a list similar to the B/W walkers list I've seen around, Gideon of the Trials isn't bad to get the emblem and be out of bolt range the turn he comes down. The full list (aside from ones that don't have a 'real' ult like Gideon Jura) is:
Gideon, Ally of Zendikar can anyway, but Settle allows him to live through it
There are 3 other notable ones, who can't ultimate immediately, but activating their plus once and then using Settle the Score allows them to ult the turn after they come down: