|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Mythic Rare|
|Shards of Alara (ALA)||Mythic Rare|
Combos Browse all
Tezzeret the Seeker
Planeswalker — Tezzeret
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
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Tezzeret the Seeker Discussion
2 days ago
Hi faricane, nice to hear ya :) let me get through your points step by step.
- The cards
Muddle the Mixture is a good counterspell on its own . that way it has 2 purposes inside this list - tutor or counter.
Mercurial Chemister is just a personal thing. he granted me many cards in games as he wont be the first target to get removed. you could drop him for another tutor.
Commander's Sphere and Manalith are in here for my dramatic scepter combo as i need rocks to produce every kind of mana to go infinite with breya. for sure your mentions are a great addition. i just dont added them cause i dont have any more copies of them.
Rune-Scarred Demon is just a tutor and a beater on a stick. i just like him if games take the long run and i need to rely on some boardpresence. at least 7cmc is not a problem with all the mana ramp this list offers.
Zulaport Cutthroat is not really neccesary in this list. ya, he can go infinite within the sharuum-combo, but we have other options to winthe game without him. i would not add more effects like his one cause i like to fill the spots with other spells. i would only 1 spell in his slot that supports the sharuum-combo that way. you can go for Altar of the Brood instead.
Cyclonic Rift a great card and i played it many months in this list. then i just removed it for other decks. breya didnt need it that much. i go for the disk-combo instead to set opponents back in late game (if we even get there)
Saheeli's Directive and Time Sieve are really bad! why? they are only great when you have access to any infinite (mana or tokens) but at this point you already won the game. you dont need those "win-more" cards. they just steal slots of your 99s.
myr retriver and co.: we dont need much recursion. i already have Daretti, Scrap Savant, Goblin Welder, Sharuum the Hegemon and Academy Ruins. they are all better. at least we got Elixir of Immortality if things really went wrong lol.
Suggestions: you wrote that you would cut the Vampiric Tutor for budget reasons. i fully agree, but keep in mind: your fast pace relies on your tutors. VT is one of the cards i would really recommend for this deck as it is the fasted tutor besides Enlightened Tutor. on lucky days you might find a cheap one on ebay or other trading sides :)
3 days ago
Hey :) could you add a description what exactly are your wincons? I see the Dramatic Reversal Isochron Scepter Combo for Infinite Mana With rocks. But what do you do if the scepter is removed, and so your Dramatic reversal. What do you imprint then?
Muddle the Mixture tutor for Isochron and dramatic reversal, but what to get if they are already removed?
Mercurial Chemister why him? I see the value with isochron but drawing two cards for 6 Mana in a full turn cycle or 4 cards for 7mana in two turns doesn't seem that god, correct me if I'm wrong I don't play that long.
Why Commander's Sphere Manalith ? Depends on what you need them for, Pillar of Originsnaming human works for breya and some cards and costs 1 less. Coalition Relic is better than Manalith in every way. I would prefer a Chromatic Lantern over manalith,too because there is no downside to do so.
Rune-Scarred Demon I know he's good, and works with the deadeye. But Diabolic Tutor is 3 Mana cheaper. Not sure about that but seems more reliable because you can keep open Mana. Or maybe Lim-Dul's Vault
What if Zulaport Cutthroat is removed?
Reshape - Tutor
Altar of the Brood - additional wincon if Zulaport dies
Tezzeret, Artifice Master - for Mercurial chemister maybe? Draws two cards most of the time without need to wait.
Cyclonic Rift - way too slow, I see that, but is a huge drawback for your opponents
Blood Artist - Zulaport again
Impact Tremors - Zulaport again
Disciple of the Vault - yep Zulaport again
Saheeli's Directive - semi-Loot/Tutor, awesome with Infinite mana
Time Sieve - with the ability of making xfinite thopters this can be awesome.
Tezzeret the Seeker - tutors, imo better that the demon, because he can do it Multiple times if you know exactly what you want and have blockers. Worst case next turn if he survives is Tutor for 1 CMC or ramping
All in all I like that Deck pretty much, but for Budget reason I'm gonna cut vampiric tutor for me.
As soon as it's build together I'll test it.
Hope for an answer:)
3 days ago
It looks to me like you're going for a sort of different type of deck than mine (or at least are playing it in a very different environment), so I'll be careful with suggesting too much, and stick to the things I have found worked well in general for me.
First I would recommend is Channel the Suns. If you're looking to get the King out as early as possible, this is the card to do it, allowing you to drop him as early as turn 2 in combination with Sol Ring. Even beyond that, it usually feels pretty good to get him out a turn earlier, or for one less mana, sometimes enabling you to follow him up with a scarecrow right away.
Secondly, I agree with your aversion to use too many changelings, but if you're looking for a wacky combo, it doesn't get much better than the trio of Changeling Hero, Changeling Titan and Changeling Berserker. I find they work great on themselves, as they allow you to champion a scarecrow, which re-enters when they die, and can get you another trigger. If you manage to get all 3 of them together, though, you can have them champion each other (e.g. play the Titan first, champion any creature, then drop Hero, champion the Titan, then play Berserker, champion Hero. Since Hero leaves play, Titan re-enters, which champions Berserker, causing Hero to return and so forth), which is usually a game ender since you're able to destroy all of your opponents' permanents. I'm usually not much of a combo player, but I personally find this one very funny, if a bit hard to get off.
For theme, I'd urge you to play Reap and Sow. It's not really a great card, but it can help you ramp and tutor for some of the more key Nonbasic lands (in your case probably Cataracts or Inventor's fair). And it just fits the theme. If you're playing Reaper King, you might as well start Reaping (or sowing, or both!).
I also tend to like Tezzeret the Seeker , especially if you back him up with a set of artifact lands (Seat of the Synod, Tree of Tales, Vault of Whispers and Ancient Den). You'll mostly want him for his second ability, which allows you to tutor your artifact lands for some added ramp, or a simple -1 to grab that Heap Doll if you need a RK trigger and don't have one on hand.
Lastly I'd like to recommend either Fabricate or Drift of Phantasms (or both, as I did). The point of fabricate is hopefully somewhat clear, and I tend to like the Drift as it can find a lot of your key cards (I usually end up transmuting him into either a Scarecrone or a Chromatic Lantern), and even if you don't need to transmute it, it can never hurt to have an extra flying blocker.
I'll leave it at that for now. If you're looking for more inspiration, take another look at my list.
1 week ago
Hey thanks for the suggestions MillersEdge, I agree on likely cutting Deploy the Gatewatch as I can only see myself using around 22 or so walkers at the maximum here. I don't own an Aminatou, the Fateshifter yet but I do have the Sensei's Divining Top, and what my plan with those is to have a fair bit of top deck manipulation to make use of possibly some miracle cards like Temporal Mastery and Terminus. Additionally I might add a Nexus of Fate to the deck once I acquire one, but that's likely about all I will use for extra turn spells as this deck (the paper version isn't even finished yet) puts a big enough target on me as is lol. Primevals' Glorious Rebirth I have been thinking about, and maybe now on your suggestion I will include that somewhere's once I can figure out what needs to be cut. As for Oath of Ajani you are likely right on this one as you won't ever usually get the full value out of it. I will add however that my current paper decklist for Atraxa is still quite different as it still uses a lot more creatures towards a +1/+1 counters strategy and that is where this Oath of Ajani gets much more use. It's right now more of in-between superfriends and your typical +1/+1 counters build. I'm now leaning more towards entirely superfriends as evidenced by this decklist because I feel any compromise between the two strategies just weakens this deck.
I don't own Tezzeret the Seeker but i'm definitely looking to get one sooner or later for here for sure, and Garruk Wildspeaker I admit I have neglected attention to and so maybe I will add that to a shopping cart eventually. I really should try to make more use out of The Chain Veil and include some combos. Likewise I wish I had a Rings of Brighthearth but they certainly aren't cheap. Although I will keep an eye out for any opportunity to acquire one, and similarly that's why I don't have Vedalken Orrery now here. But tbh I do actually own a Vedalken Orrery that I got when they were much cheaper, but when you own 10 edh decks I don't like swapping cards between them especially when they all have different coloured sleeves to tell them apart. Maybe in this regard my playgroup would be fine with me proxying a few cards that I already happen to own, and so I might include it here also because you're right when it comes to the value of playing a planeswalker on other's turns.
Anyways thanks for all the suggestions as well as the upvote, at some point I will see what I can maybe suggest for your own decklist.
1 week ago
I'd be careful with Deploy the Gatewatch, as it needs 30+ walkers to really work consistently, and relying on Aminatou, the Fateshifter or Sensei's Divining Top for good hits is a big ask for a 6-mana sorcery imho. Primevals' Glorious Rebirth has been doing a better job as a blowout/gamewinning card for me, but then again, that depends on how many walkers usually hit your yard before you either go off or loose the game. It can definitely be a nice surprise against mill strats ^^
I'd also consider cutting Oath of Ajani (which I found to be the most often dead one out of the oaths you're running) and maybe some of the weaker artifact ramp for combo pieces like Tezzeret the Seeker , Garruk Wildspeaker(mostly additional ways to abuse The Chain Veil) or Rings of Brighthearth(works with all planeswalker abilities, also goes infinite with Basalt Monolith).
Vedalken Orrery is worth considering as well, enabling you to play a planeswalker on your opponent's endstep, use it on your turn, and then have mana open to protect it if needed.
1 week ago
Thank you for your comment Echonaut_. We used to have one of each basic land actually! They were replaced with five fetch-lands. We decided to replace the basic lands instead of the artifact-lands because the artifact-lands have synergy with many cards like Metalworker, Tezzeret the Seeker , Tezzeret, Agent of Bolas, and Goblin Welder. Also, with many of our spells requiring two or more hard colors like Clever Impersonator, Deadeye Navigator, Mikaeus, the Unhallowed, Living Death, Open the Vaults, and Scrap Mastery cards like Blood Moon and Back to Basics stop the deck regardless of having one of each basic land type. The rainbow-lands are strictly better in a five-color deck for mana-fixing. Replacing fetch-lands and/or shock-lands with basic lands feels wrong. High risk/high reward mentality I suppose.
1 week ago
Thank you for your comment Echonaut_. We use to have one of each Basic Land actually! They were replaced with five Fetch-Lands. We decided to replaced the Basic Lands instead of the Artifact Lands because the Artifact lands have synergy with many cards like Metalworker, Tezzeret the Seeker , Tezzeret, Agent of Bolas, and Goblin Welder. Also, with many of our spells requiring two or more hard Colors like Clever Impersonator, Deadeye Navigator, Mikaeus, the Unhallowed, Living Death, Open the Vaults, and Scrap Mastery cards like Blood Moon and Back to Basics stop the deck regardless of having one of each Basic Land type. The Rainbow Lands are strictly better in a five-color deck for Mana-fixing. Replacing Fetch-Lands and/or Shock-Lands with Basic Lands feels wrong. High risk/high reward mentality I suppose.
2 weeks ago
mitzy thank you for your comment and suggestions. I thought about those cards, especially Dispatch, but for that I would have to either splash white or get non-basic lands and one of the appeals of this deck is that it is cheap to build. Nonetheless is something to consider in the future if I want to invest some more cash on it. Ensoul Artifact is great and maybe I can sit out 2 Shrapnel Blast for it. If Tezzeret the Seeker goes on mainboard is exactly to use "mass ensoul artifact", and get extra counters with Steel Overseer using its first ability. Vault Skirge is one of those cheap and efficient creatures the deck relies on and it's definitely an option, as is Perilous Myr.