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Price & Acquistion
Wooded Bastion Discussion
4 days ago
? Wooded Bastion can make WW, so as long as you have one other white source it should allow you to cast Spectral Procession turn 3. For example if you had a Forest, Wooded Bastion, and a Plains you would be able to cast it despite the fact that you played a non-white land before turn 3. (Use forest to pay for Wooded Bastion, make WW, tap plains for W and then you have WWW)
Triplicate Spirits isn't too slow if you use it right. Its power lies in how you can cast it on a turn where you usually wouldn't be able to cast more spells. For example, if you played Spectral Procession t2 with a mana dork then played Raise the Alarm (or another spell that can make at least 2 tokens) t3, you'd have 6 creatures so you could play it for free on the same turn, a total of (at least) 5 tokens that turn for a 2 mana investment. Then turn 4 you could Overrun (or even just Intangible Virtue) for more than lethal. Ideally you'd want to cast it on the same turn you make a bunch of tokens, so you'd be tapping ones that are summoning sick. That said, you still shouldn't play too many copies since it's dead without any creatures on board, 2-3 is best.
I don't really have a particular opinion on Gideon and Nissa, besides the fact that they're good in tokens decks. If you prefer to play them, go for it. I'd play more Nissa than Gideon just because she costs less, though the GG in here mana cost might make Gideon a better choice. Probably in place of Midnight Haunting.
6 days ago
Also, your lands look pretty ok to me. If you want some less painful duals, there's Sunpetal Grove, Razorverge Thicket, Brushland, and Canopy Vista. I suggest only playing up to 3 Razorverge if you do play it, but the best out of these for your deck is probably Sunpetal Grove since you have fetches and stuff. If you add these, keep at least 1 forest and 3 plains.
If your concern is geting 3 white for Spectral Procession, there's Wooded Bastion. It's quite pricy, but usually the most filter lands you'd play in a deck is 2, so at least you're not missing out on much by not buying a playset. I recommend only playing 1 since your land count is pretty low.
2 weeks ago
I like that you are playing enchantress, I have played enchantress for about a year, started with Selvala, Explorer Returned, moved to Karametra, God of Harvests, then Dragonlord Dromoka, then Captain Sisay, finally decided on Selvala, Explorer Returned in a giant stupid circle.
[Help Needed] EDH GW Enchantress is my build.
I'd suggest you drop a bunch of cards like Temple of Plenty, Tranquil Expanse, Tranquil Garden, Vec Townships, Scattered Groves, Selesnya Guildgate, Riftstone Portal, Graypelt Refuge, Grove of the Guardian, Mosswort Bridge, Blossoming Sands, Exotic Orchard, for Mana Confluence, City of Brass, Wooded Foothills, Flooded Strand, Arid Mesa, Misty Rainforest, Verdant Catacombs, Marsh Flats, Razorverge Thicket, Brushland, Savannah and Wooded Bastion or the likes.
2 months ago
For future reference: these are the dual lands I try to run in my two color decks, in case you decide you want to cut all those comes-into-play-tapped guildgates and such you still have listed from the precon. This goes for Slimefoot too; basically this is the "secret sauce" for the starting point for any two color deck I use:
And then the rest is basics and a few colorless utility lands. I pretty much always run an Exotic Orchard and a City of Brass/Mana Confluence as well, but those are less necessary in a two color deck so I wouldn't prioritize it. There will still be special exceptions; for example, I also run Krosan Verge anywhere I can stick it, but that land only exists for the GW color pairing. A good mana base can go a long way to making your deck run smoother! So be sure to put some thought into that aspect of things as well.
3 months ago
In my opinion, there will be four aspects that end up either setting Masters 25 apart from other similar sets as the best of the bunch, or just make it another installment in the masters series. They are:
Draftability: Masters 25 needs to stand alone as a competitively draftable set, and so far, I think we have a very positive start. In order to drive sales and maintain interest, "chase" mythics and much needed reprints won't be enough, as this set is going to be challenged to clearly pull ahead of even MM3 in terms of staple rares and mythics. In order to immediately stand apart, the draft aspect of the set really needs to play strongly, which should be fairly clear with additional spoilers and my second point, which is...
Depth: Masters 25 will only be a better draftable set if the depth of the set includes multiple playable commons and uncommons in each color to drive the drafting experience further. So far, Dark Ritual, Cursecatcher, Pillage and the elemental blasts are a good start, but it's going to take a lot more than that to make a great drafting experience. Hopefully these playable commons and uncommons are just the tip of the iceberg for the set, which then leads to the third point.
Lands: Masters 25 has to give us the ability to draft and play multiple colors well, so lands that produce multiple colors are going to be a necessity. To that end, the best possible outcome for spoilers would be two sets of multi-color lands - one at uncommon and one at rare. Preferably, the original pain-lands (Adarkar Wastes, Brushland, Shivan Reef, etc.) at uncommon and the filter lands (Mystic Gate, Wooded Bastion, Cascade Bluffs, etc.) at rare. Rather than the typical ETB tapped-lands, it would be nice to see lands that change the dynamic of draft play via life rather than wasted turns. And finally...
Vital Reprints: As a collector myself, I understand the previous post and their disappointment in seeing their ultra-rare cards being reprinted; however, if it's not on the reserved list, it's going to get reprinted at some point, and why not now to really up the stakes with Masters 25. Obviously Imperial Recruiter hits that mark, and based on the rarity of PTK, I don't think the original is going to tank in value too much. The same would be true for another insanely priced card that sees plenty of play in the right deck - Rishadan Port. WOTC will have me sold on the set if it's the mythic land included, and in all honesty it should be. Imperial Seal would be another good choice, as again, it's going to happen at some point. There are numerous other solid choices that could appear in the set, and I hope we're all pleasantly surprised once the spoilers are done.
I think if WOTC hits all these marks, the set will truly stand alone and be a great playable draft experience as well as a much needed infusion of reprints into modern, vintage, legacy and commander decks. I'm pleased with today's spoilers, but until Rishadan Port is spoiled, I won't consider myself excited.
4 months ago
Yess that will works :)
The rest is to upgrade land section. Shocklands is a must. You dont want most of your land ETB tapped all the time, it will leave you far behind than your opponents.
Dual lands from BFZ is fine but inconsistant, your basic lands is quite low. And why dont you bring Farseek, Skyshroud Claim, Tempt with Discovery or Krosan Verge(the worst) maybe ? it will help you search and fix color by finding your duallands.
City of Brass Forbidden Orchard Reflecting Pool is a key to 5 color deck, they dont ETB tapped and fix colors. You dont want to have Cinder Glade or Canopy Vista on your first turn and cannot drop your Birds of Paradise
4 months ago
Hey my dude, here are a couple of things you might want to check out. <3Temple of the False God, Lightning Greaves, Sakura-Tribe Elder, Explosive Vegetation, Worn Powerstone, Beastmaster Ascension, Brushland, Gavony Township, Reliquary Tower, Reflecting Pool, Rogue's Passage, Sunpetal Grove, Windbrisk Heights, Wooded Bastion, Asceticism, Mirari's Wake, Oblivion Ring, Primal Vigor, True Conviction.
5 months ago
First; you need more lands. With a commander costing 5 mana it wouldn't be vrazy to start around 37 or 38, 33 is waaaaaay too low. Lifelands are terrible. Brushland, Krosan Verge, Wooded Bastion and Reflecting Pool would be neat.
I'm not playing Sigarda myself,but my best friend is. So my ideas are based on his build as well as on my perception of core concepts such as mana efficiency and draw power.
Reduce number of creatures. Sigarda wants to go voltron here and all these don't help that gameplan. Avacyn, Hart, Mirri, Nazahn and Silverblade paladin have no business here. More enchantress effects would be helpful. Manadorks like Birds of Paradise, Arbor Elf, Llanowar Elves, Elvish Mystic and Avacyn's Pilgrim would be nice. Eidolon of Countless Battles could be fun. Stonehewer Giant or Stoneforge Mystic would be nice if you insist on keeping up the artifact theme.
As for artifacts, there are some underwhelming ones. Caged sun and Strata scythe depend heavily on number of certain basics you run, they aren't goiod outside monocolor decks. Empyrial Plate is unneeded because you aren't really keeping your hand full. Add more swords if you can.Even bad swords will do on a budget honestly. It's not much, but they're not terrible in voltron. Also add Talisman of Unity and Fellwar Stone because 5cmc commanders like to hit the field earlier than expected. Sensei's Divining Top can make your draws better,and since you lack conventional draw spells (most of Sigarda's draw is engine-like more than a good one-time boost), it could help.