Wooded Bastion

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Shadowmoor Rare

Combos Browse all

Wooded Bastion

Land

: Add to your mana pool.

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Cardhoarder (MTGO) -9%

1.58 TIX $2.77 Foil

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Wooded Bastion Discussion

enpc on Just Stay Dead

2 days ago

The_Overlord_666: Are you referring to Wooded Bastion? Because while there is an inherent risk, the rest of the manabase is generally good enough to make sure I have a coloured mana source to fuel it. Plus as the deck is more green heavy but most of the combo pieces need double white, it does an excellent job of producing that in a single land.

While it can be risky to run filter lands in tri-coloured decks, here the reward far outweighs the risk. Not to mention I want to avoid running tap-lands (I make an exception for Canopy Vista).

PookandPie on A Study In Slivers: Toolkit Sliver Commander

1 week ago

The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.

Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).

Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.

mazrimtaim on Looking to finish a commander ...

1 month ago

I am looking for some cards to finish up my karador ghost chieftain deck and my ezuri claw of progress deck. For the basic lands I am only looking for non foil unhinged lands. And I would prefer one of the older arts for Demonic Tutor since it is cheaper.1x Altar of Dementia1x Demonic Tutor1x Dryad Arbor1x Fetid Heath1x Flooded Strand1x Forest1x Knight of the Reliquary1x Marsh Flats1x Plains1x Polluted Delta1x Reanimate1x Riftsweeper1x Selvala, Heart of the Wilds1x Strip Mine1x Swamp1x Sylvan Library1x Twilight Mire1x Windswept Heath1x Wooded Bastion. Here is my binder with cards for trade. I also have a Might of Old Krosa and Jin-Gitaxias, Core Augur unlisted that I would be willing to trade.

DemonDragonJ on Are there any non-legends that ...

2 months ago

The Eternal Masters artwork of Wasteland is clearly referencing the Modern Masters artwork of City of Brass.

Frost Breath shows Frost Titan.

It is very possible that Fire-Lit Thicket may be the same land as Auntie's Hovel, altered by the transition from Lorwyn to Shadowmoor (ironically, the hovel looks to be red/green while the thicket looks to be red/block or green/black). Similarly, Wooded Bastion may possibly be Gilt-Leaf Palace after the transition (again, looking more black and less white than the original), and Graven Cairns may be Ancient Amphitheater.

vbfabled on Trostrani and the gang

3 months ago

Also, Sungrass Prairie, Grasslands, and Krosan Verge are really cool underrated G/W lands that are still good for EDH.

Sungrass because it works to filter any mana into the colors you need like a slightly less versatile, much less expensive Wooded Bastion. Grasslands is a strictly better(for this deck) Evolving Wilds/Terramorphic Expanse because it can grab some of your dual-colored lands like Canopy Vista. And Krosan Verge for general ramp.

wolfhead on The Door to Losing Friends

4 months ago

i love a good door deck.
you do need Mana Confluence, though.
or, ive seen people make their mana base-green and use all the green filter-lands (Fire-Lit Thicket, Twilight Mire, Wooded Bastion, ect),
but i dont like that with all the farseeks and stuff you have going.
also, Search for Tomorrow would be a good addition to your 1-drops

PartyJ on Trostani-Tokens

5 months ago

Hi,

as a huge Selesnya fan let me give you a few options that could improve your mana base:

Have fun and if you like to comment or upvote my Sisay EDH deck, please be welcome!

PJ

DuTogira on Doms EDH

5 months ago

Feels like it needs Ancient Tomb, World Breaker, Rapacious One, and a fleet of filter lands like Mossfire Valley, Fire-Lit Thicket (which can produce colorless mana), and then some subset of Graven Cairns, Wooded Bastion, Cascade Bluffs, Twilight Mire, Rugged Prairie, and Flooded Grove (or all of them if dom has the money for that) again because they basically act as colorless dual lands which can turn other colorless lands into colored mana producers.
I'd cut Gruul War Chant (Eldrazi attacking with annihilator usually means they don't need menace, and you already have both Bedlam and Nylea anyway), Price of Glory (this deck is more of a face beater than land destroyer; your other eldrazi can handle land destruction if needed), Map the Wastes (you have plenty of ramp; MtW just feels like bad ramp over-extending), and then Vesuva, Wasteland, Strip Mine, Nephalia Academy, and some sub-set of basic lands to be replaced with the filter fleet (as lands which you sacrifice for land destruction in a ramp deck is a hell of a double edged sword; the eldrazi themselves can take care of necessary L-D; Forced discard also isnt a big thing in commander unless you play against a leovold player, so the academy is largely an unnecessary tech card)

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