Wooded Bastion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Shadowmoor (SHM) Rare

Combos Browse all

Wooded Bastion

Land

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Wooded Bastion Discussion

Squirrelbacon on Selesnya Token Deck W/Black

1 week ago

I like the idea of the deck, much more creature focused than I think I've ever seen tokens. Just a few questions/point of concern (and I know this is more a for fun deck, but still)

Wooded Bastion/Fetid Heath--> I understand maybe having one Wooded Bastion, but these are probably served better as the check lands or even fast lands. By themselves, they're basically Wastes and not that it's super relevant they get hosed by Damping Sphere.

Westvale Abbey  Flip--> In a world of Assassin's Trophy, having a card that is slow and you have to dump into just to have it blown up with the flip trigger on the stack feels...miserable.

Spot Removal--> You're w/o trophy? I'm not saying jam 4, but I'd cut one Path and one Might Shove out for 2. That is, if you want to run 8 pieces.

Scion of Vitu-Ghazi--> Why?

FireRogue on Shalai, Voice of Many

2 weeks ago

Evolving Wilds and Wooded Bastion seem like reasonable cuts if you want to bring in fetches/utility lands, and with how many other tutoring effects you have, maybe Myriad Landscape can also get swapped?

As for O-ring, I agree with y'all now, although I'm curious how its worse against Sen Triplets than Banishing Lights, wouldn't they control the spell/permanent as soon as they cast it? Your stuff should be targetable either way

SynergyBuild on tuvasa Tier?

2 weeks ago

Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.

If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.

The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.

Sun Titan would be okay in a more dedicated stax build that doesn't go with enchantments, despite its promise with Mana Vortex, and Austere Command/Supreme Verdict should be on the chopping board.

Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.

Sphere of Safety is too much mana, and I'd probably drop a Propaganda or Ghostly Prison, perhaps because you'd just tutor up a Solitary Confinement.

Seedborn Muse, Mystic Confluence, and Mirari's Wake are a waste of mana, I know why you run them, but they are traps.

Words of Wind is a maybe, I feel it has value when comboing off, and acts as a wincon with Earthcraft/Altar of the Brood and a creature, but is otherwise weak.

Energy Field needs to go, it sucks, as does Hesitation and Lunar Force, yes, Sun Titan, no even so. You will not use these in a meaningful way.

Academy Rector is for pulling out your Decree of Silence/Omniscience, but because you are not hulking it up or having any consistent way for it to die, it isn't worth it.

Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.

Beast Within and Counterspell need to go, there are much more efficient options like Force of Will, Nature's Claim, and Swan Song.

Karmic Justice is a bit bad, I'd drop it, probably for Greater Auramancy.


Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.

Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.

The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.

Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.

With tutors, Idyllic Tutor, Worldly Tutor, and Mystical Tutor are the picks for me, leaving 13 cards.

Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.

Back to Basics, Root Maze, and Rest in Peace make for a good toolbox effect for hate pieces. This leaves 1 card.

Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!


This last part is about optimizing your landbase for Back to Basics and Earthcraft, they synergize well, so don't worry too much about stretching your deck thin.

After looking through, the following lands are must drops, as they aren't good in nearly any deck:

Maze of Ith, Krosan Verge, Reflecting Pool, Reliquary Tower, and Rogue's Passage

They don't have a place in this deck.

Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.

Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.


That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.

Brylon on Shalai EDH

1 month ago

Making some updates to address some of the concerns I have with the early version of this deck:

Land

out:

Horizon Canopy

Brushland

Razorverge Thicket

Temple Garden

Windswept Heath

Wooded Bastion

(no need to have an extreme mana base with this early of a deck version. Expect mana base to continue to change)

in:

Windbrisk Heights

Blighted Woodland

Seraph Sanctuary

Secluded Steppe

Ghost Quarter

Temple of the False God

Creatures

out:

Archangel of Tithes

Avacyn, Guardian Angel

Bruna, the Fading Light

Gisela, the Broken Blade

(no ETB )

Herald of War

(no ETB, cost reduction on turn 5 not powerful enough)

Oracle of Mul Daya

(too expensive)

Weathered Wayfarer

(expensive value negated by real ramp)

in:

Aegis Angel

Angelic Arbiter

Banisher Priest

Artifact

out:

Chromatic Lantern

(too expensive for a 2 color deck)

in:

Swiftfoot Boots

Hedron Archive

Enchantment

out:

Anointed Procession

(off strat)

in:

Into the Wilds

planeswalker

in:

Ajani Unyielding

Garruk, Caller of Beasts

Elspeth Tirel

Izu_Korasu on Tough Strategist

3 months ago

you have 2x Sunpetal Grove, so you need to switch one out one for a different land (Wooded Bastion, Temple Garden or Stirring Wildwood)

other suugestions are Crackdown, Juntu Stakes are additional meekstone options.

Sidar Kondo of Jamuraa and Tetsuko Umezawa, Fugitive are also solid for this deck.

hungry000 on Selesnya token aggro memes

4 months ago

? Wooded Bastion can make WW, so as long as you have one other white source it should allow you to cast Spectral Procession turn 3. For example if you had a Forest, Wooded Bastion, and a Plains you would be able to cast it despite the fact that you played a non-white land before turn 3. (Use forest to pay for Wooded Bastion, make WW, tap plains for W and then you have WWW)

Triplicate Spirits isn't too slow if you use it right. Its power lies in how you can cast it on a turn where you usually wouldn't be able to cast more spells. For example, if you played Spectral Procession t2 with a mana dork then played Raise the Alarm (or another spell that can make at least 2 tokens) t3, you'd have 6 creatures so you could play it for free on the same turn, a total of (at least) 5 tokens that turn for a 2 mana investment. Then turn 4 you could Overrun (or even just Intangible Virtue) for more than lethal. Ideally you'd want to cast it on the same turn you make a bunch of tokens, so you'd be tapping ones that are summoning sick. That said, you still shouldn't play too many copies since it's dead without any creatures on board, 2-3 is best.

I don't really have a particular opinion on Gideon and Nissa, besides the fact that they're good in tokens decks. If you prefer to play them, go for it. I'd play more Nissa than Gideon just because she costs less, though the GG in here mana cost might make Gideon a better choice. Probably in place of Midnight Haunting.

hungry000 on Selesnya token aggro memes

4 months ago

Also, your lands look pretty ok to me. If you want some less painful duals, there's Sunpetal Grove, Razorverge Thicket, Brushland, and Canopy Vista. I suggest only playing up to 3 Razorverge if you do play it, but the best out of these for your deck is probably Sunpetal Grove since you have fetches and stuff. If you add these, keep at least 1 forest and 3 plains.

If your concern is geting 3 white for Spectral Procession, there's Wooded Bastion. It's quite pricy, but usually the most filter lands you'd play in a deck is 2, so at least you're not missing out on much by not buying a playset. I recommend only playing 1 since your land count is pretty low.

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