Wooded Bastion

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Shadowmoor Rare

Combos Browse all

Wooded Bastion

Land

: Add to your mana pool.

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Wooded Bastion Discussion

PookandPie on derevi empyrial tactician

1 week ago

Hinder and Spell Crumple honestly aren't that great any longer since the tuck rule is gone (if a Commander would be tucked away into a library, they can choose to put it into the Command Zone now). Counterspell is a straight upgrade to one of those slots (tutor heavy decks would prefer the card being in the library versus the graveyard, plus 1 mana less), and Swan Song might be a good idea for the other as no one cares about 2/2 birds in a 40 life format.

Cyclonic Rift should be in. Overloading that gives you a late game option to swing in and claim a victory when you otherwise would have been behind. As for what to remove, Dovin Baan is cute but not really very good (his ultimate is Static Orb, but you could just run Static Orb if you want to be Stax Derevi as his other abilities aren't that great at once per turn for 4 mana).

Small creatures that grow or have evasion are great with Derevi. Pride of the Clouds is likely better than some of your other creatures.

Coastal Piracy is cute, but Rhystic Study would either draw you more cards or slow your opponents down: Both aspects are better for you.

It seems odd to run Perilous Forays in a list that doesn't make tokens over, say, Dawn's Reflection, which would net you 3 extra mana every time a creature of yours hits an opponent. Forays costs mana to use, as well, so you can't even properly loop Reveillark/Karmic Guide + a 2 power creature like you could, say, Martyr's Cause.

Vedalken Aethermage could just be Worldly Tutor, Chord of Calling,

Also, you have Eldrazi Displacer as your blink enabler, but you don't have enough colorless sources or tutors to find those aforementioned sources. The only land you have that produces colorless mana is Reliquary Tower, and you have no way to tutor that card. The only other things in the whole deck that make colorless mana are Ashnod's Altar and Sol Ring, at least that I am seeing at a cursory glance. So, my suggestion is to add Adarkar Wastes, Brushland, and Yavimaya Coast to the mana base. Wooded Bastion, Mystic Gate, and Flooded Grove are easier to use, but also more expensive. In any place, 3-5 of these lands should replace things like Meandering Coast, Guildgates, etc., so that you increase the likelihood of being able to use Eldrazi Displacer if you draw it (because that diamond symbol means that you need colorless mana plus two of any other type). otherwise, switch Displacer to Deadeye Navigator as he's easier to use without changing your mana base right now.

turn1nighthawk on Swagnut

3 weeks ago

Also, if youre willing to save up, Wooded Bastion is another land you could use to meet Eldrazi Displacer's activation cost

Kyle_Munzy on modern bogles, G/W Hexproof

3 weeks ago

Because a quarter of your lands are Windswept Heath you really need a third Temple Garden. It's less uncommon in your deck than you might think for your 3 lands to all be Windswept Heath. I think you should take out Wooded Bastion and replace it with the third Temple Garden because all of your lands are dual colour and it does literally nothing in terms of fixing.

Unlife on Thumpy, thumpy, thumpy!

1 month ago

I agree the signets would be a good addition, but I think you need a few more lands as well. I've been building an Atraxa deck as well and the manabase is fiddly. I'm not sure what your budget is but a reasonable option is adding in check lands (Glacial Fortress, Sunpetal Grove, etc) and pain lands (Yavimaya Coast, Llanowar Wastes, etc). The expensive option is adding filters (Wooded Bastion, Flooded Grove etc) and shocks (Hallowed Fountain, Godless Shrine etc). If you can swing it, the checks and shocks pair very well together. You could probably throw in some extra sources of ramp such as Cultivate Explore Kodama's Reach Commander's Sphere and Fellwar Stone

enpc on Just Stay Dead

1 month ago

The_Overlord_666: Are you referring to Wooded Bastion? Because while there is an inherent risk, the rest of the manabase is generally good enough to make sure I have a coloured mana source to fuel it. Plus as the deck is more green heavy but most of the combo pieces need double white, it does an excellent job of producing that in a single land.

While it can be risky to run filter lands in tri-coloured decks, here the reward far outweighs the risk. Not to mention I want to avoid running tap-lands (I make an exception for Canopy Vista).

PookandPie on A Study In Slivers: Toolkit Sliver Commander

1 month ago

The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.

Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).

Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.

mazrimtaim on Looking to finish a commander ...

2 months ago

I am looking for some cards to finish up my karador ghost chieftain deck and my ezuri claw of progress deck. For the basic lands I am only looking for non foil unhinged lands. And I would prefer one of the older arts for Demonic Tutor since it is cheaper.1x Altar of Dementia1x Demonic Tutor1x Dryad Arbor1x Fetid Heath1x Flooded Strand1x Forest1x Knight of the Reliquary1x Marsh Flats1x Plains1x Polluted Delta1x Reanimate1x Riftsweeper1x Selvala, Heart of the Wilds1x Strip Mine1x Swamp1x Sylvan Library1x Twilight Mire1x Windswept Heath1x Wooded Bastion. Here is my binder with cards for trade. I also have a Might of Old Krosa and Jin-Gitaxias, Core Augur unlisted that I would be willing to trade.

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