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Wooded Bastion Discussion
1 week ago
I like the idea of the deck, much more creature focused than I think I've ever seen tokens. Just a few questions/point of concern (and I know this is more a for fun deck, but still)
Wooded Bastion/Fetid Heath--> I understand maybe having one Wooded Bastion, but these are probably served better as the check lands or even fast lands. By themselves, they're basically Wastes and not that it's super relevant they get hosed by Damping Sphere.
Scion of Vitu-Ghazi--> Why?
2 weeks ago
Evolving Wilds and Wooded Bastion seem like reasonable cuts if you want to bring in fetches/utility lands, and with how many other tutoring effects you have, maybe Myriad Landscape can also get swapped?
As for O-ring, I agree with y'all now, although I'm curious how its worse against Sen Triplets than Banishing Lights, wouldn't they control the spell/permanent as soon as they cast it? Your stuff should be targetable either way
2 weeks ago
Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.
If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.
The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.
Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.
Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.
Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.
Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.
The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.
Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.
Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.
Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!
After looking through, the following lands are must drops, as they aren't good in nearly any deck:
They don't have a place in this deck.
Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.
Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.
That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.
Brylon on Shalai EDH
1 month ago
Making some updates to address some of the concerns I have with the early version of this deck:
(no need to have an extreme mana base with this early of a deck version. Expect mana base to continue to change)
(no ETB )
(no ETB, cost reduction on turn 5 not powerful enough)
(expensive value negated by real ramp)
(too expensive for a 2 color deck)
3 months ago
4 months ago
? Wooded Bastion can make WW, so as long as you have one other white source it should allow you to cast Spectral Procession turn 3. For example if you had a Forest, Wooded Bastion, and a Plains you would be able to cast it despite the fact that you played a non-white land before turn 3. (Use forest to pay for Wooded Bastion, make WW, tap plains for W and then you have WWW)
Triplicate Spirits isn't too slow if you use it right. Its power lies in how you can cast it on a turn where you usually wouldn't be able to cast more spells. For example, if you played Spectral Procession t2 with a mana dork then played Raise the Alarm (or another spell that can make at least 2 tokens) t3, you'd have 6 creatures so you could play it for free on the same turn, a total of (at least) 5 tokens that turn for a 2 mana investment. Then turn 4 you could Overrun (or even just Intangible Virtue) for more than lethal. Ideally you'd want to cast it on the same turn you make a bunch of tokens, so you'd be tapping ones that are summoning sick. That said, you still shouldn't play too many copies since it's dead without any creatures on board, 2-3 is best.
I don't really have a particular opinion on Gideon and Nissa, besides the fact that they're good in tokens decks. If you prefer to play them, go for it. I'd play more Nissa than Gideon just because she costs less, though the GG in here mana cost might make Gideon a better choice. Probably in place of Midnight Haunting.
4 months ago
Also, your lands look pretty ok to me. If you want some less painful duals, there's Sunpetal Grove, Razorverge Thicket, Brushland, and Canopy Vista. I suggest only playing up to 3 Razorverge if you do play it, but the best out of these for your deck is probably Sunpetal Grove since you have fetches and stuff. If you add these, keep at least 1 forest and 3 plains.
If your concern is geting 3 white for Spectral Procession, there's Wooded Bastion. It's quite pricy, but usually the most filter lands you'd play in a deck is 2, so at least you're not missing out on much by not buying a playset. I recommend only playing 1 since your land count is pretty low.
4 months ago
I like that you are playing enchantress, I have played enchantress for about a year, started with Selvala, Explorer Returned, moved to Karametra, God of Harvests, then Dragonlord Dromoka, then Captain Sisay, finally decided on Selvala, Explorer Returned in a giant stupid circle.
[Help Needed] EDH GW Enchantress is my build.
I'd suggest you drop a bunch of cards like Temple of Plenty, Tranquil Expanse, Tranquil Garden, Vec Townships, Scattered Groves, Selesnya Guildgate, Riftstone Portal, Graypelt Refuge, Grove of the Guardian, Mosswort Bridge, Blossoming Sands, Exotic Orchard, for Mana Confluence, City of Brass, Wooded Foothills, Flooded Strand, Arid Mesa, Misty Rainforest, Verdant Catacombs, Marsh Flats, Razorverge Thicket, Brushland, Savannah and Wooded Bastion or the likes.