|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||None|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
Skarrg, the Rage Pits
: Add to your mana pool.
, Tap: Target creature gets +1/+1 and gains trample until end of turn.
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Skarrg, the Rage Pits Discussion
1 month ago
Lets have a look at some possible additions: Savage Ventmaw would be good as you can haste it then get 3 and 3 the same turn, allowing you to cast more.
Hydra Omnivore For those bigger games, and his a big boy.
Etali, Primal Storm For those same cast turn swings that should get you some nice stuff.
Ruric Thar, the Unbowed would be amazing, more so if you're looking at going creature focused.
Hellkite Tyrant for steeling all the artifacts and a long drawn wincon (Vs artifact decks).
Mina and Denn, Wildborn should replace on of your elves.
Blightsteel Colossus is also a big wincon for you.
That's it for creatures for now.
Chaos Warp its an important card in red, its removal of used for keeping your own things safe. This is a fantastic instant for you.
Blasphemous Act is an amazing removal card you should add.
And Nykthos, Shrine to Nyx is highly recommended.
OH! don't forget Ghalta, Primal Hunger
5 months ago
Dragon Broodmother kann nicht dein Commander sein, Alternativen fuer ne Lifegain / Token / Devour Strategie waeren:
- Tana, the Bloodsower
- Ulasht, the Hate Seed
- Thromok the Insatiable (Skaliert exponentiell, mit Trample drauf kann der schnell Spiele beenden)
- Bloodspore Thrinax Must play in dem theme
- Dragonlair Spider
- Fresh Meat (Devourst 20 Tokens und bekommst 20 staerkere Tokens)
- Sylvan Offering
- Hellion Eruption (1/1 -> 4/4)
- Wolfbriar Elemental
- Chancellor of the Forge
- Hooded Hydra
- Release the Gremlins
- Hornet Nest (Denk dran wenn die nen 6 power mob blockt machtse auch 6 Tokens)
- Hornet Queen
- Stalking Vengeance
- Tempt with Vengeance
- Hellkite Hatchling
- Thunder-Thrash Elder
- Beacon of Creation
- Rampaging Baloths
- Sandwurm Convergence
- Parallel Lives kostet zwar bissl mehr aber lohnt sich hier
- Mitotic Slime 7 Bodies fr 5 Mana
- Fires of Yavimaya must play in Gruul
- Cultivate & Kodama's Reach sind Ramp staples in EDH
- Preyseizer Dragon
- Skullmulcher Brauchst bissl mehr Draw
- Growing Rites of Itlimoc Flip ist noch nice fuer Ramp
- Khalni Garden, Skarrg, the Rage Pits rein
- Yavimaya Hollow raus (Kostet 30-60 Euro) und lieber Kessig Wolf Run rein
- Contested Cliffs raus (Spielst zuwenig Beasts dazu) und Oran-Rief, the Vastwood rein um alle Tokens zu pumpen
- Mosswort Bridge wuerde gehen aber Kher Keep ist in der Strategie wahrscheinlich besser um excess mana gegen Token zu tauschen
- Fungal Reaches ist crap, bekommst genug Ramp durch Creatures und anderweitig
- Evolving Wilds & Terramorphic Expanse sind must pick in jedem multi-color deck, damit fixt man nicht nur Mana, sondern dnnt auch das Deck aus und erhht die Chance Karten die man braucht zu ziehen.
6 months ago
7 months ago
Gratuitous Violence, Nova Chaser, Gruul Signet, Rakdos Signet, Golgari Cluestone, Gruul Cluestone, Rakdos Cluestone, Golgari Keyrune, Rakdos Keyrune, Gruul Keyrune, Temple of the False God, Thunderfoot Baloth, Kessig Wolf Run, Skarrg, the Rage Pits, Angrath's Marauders, Kazandu Refuge, Hellkite Charger, Darigaaz's Caldera, Hissing Quagmire, Llanowar Wastes, Bloodfell Caves, Dragonskull Summit, Foreboding Ruins, Rakdos Guildgate, Tainted Peak, Tresserhorn Sinks, Shadowblood Ridge,
8 months ago
I created a Naya version of this deck that uses Skarrg, the Rage Pits and Slayers' Stronghold to increase its win percentage. All of the other lands produce the right colors needed and always come in untapped (or tapped shock land if you arent going off that turn) Countryside Crusher's Naya Game
8 months ago
Why Fatal Frenzy and no Temur Battle Rage? Also, running Cavern of Souls in replace of four Mountains would help Crusher to be uncounterable, and Fatal Frenzy only costs so by the fourth turn (when you go off) you would have the to play the Frenzy.
Maybe adding in Teetering Peaks or Looming Spires to increase Crusher's power without spending mana would help too, because even tho they come in tapped, you only need three lands on the fourth turn to win. You would need to mill one less card if you play Spires and TWO less cards if you play Peaks! Even Smoldering Spires would help to make Crusher blocked by one less creature (which could greatly affect the amount of damage dealt).
Maybe turning this deck into Gruul, putting in all Gruul lands that come in untapped and add in Skarrg, the Rage Pits using Assault Strobe instead of Frenzy. Or into Boros, putting in all Boros lands that come in untapped, using Slayers' Stronghold to beef up Crusher and give him Vigilance to dodge "Destroy/Exile target tapped creature" instants.
As you see, there are many ways to increase the odds of this deck winning. I'm not saying its a truly competitive deck (but who knows? it could be someday) except that its a cool card that deserves a deck around it.
Good luck with this deck and I hope what I suggested increases the odds of this deck winning!
10 months ago
Colourless nasties: Blightsteel Colossus, Darksteel Colossus, Thopter Assembly, Phyrexian Juggernaut, Platinum Emperion and Nullstone GargoyleIt That Betrays, and all available titans, especially Kozilek, Butcher of Truth for card advantage"Combat tricks" for Animar like Battlefront Krushok, Herald of Secret Streams, or Tuskguard CaptainEvolution Vat seems like it could be interestingOther +1/+1-counter synergies: Novijen Sages, Novijen, Heart of Progress, Plaxcaster FroglingKessig Wolf Run, Skarrg, the Rage Pits
11 months ago
Breeding Pool, Steam Vents, Stomping grounds, Cinder Glade, Game Trail, Evolving Wilds, Terramorphic Expanse, Frontier Bivouac, Temple of Abandon, Temple of Epiphany, Temple of Mystery, Gruul Turf, Izzet Boilerworks, Simic Growth Chamber, Hinterland Harbor, Rootbound Crag, Kazandu Refuge, Rugged Highlands, Swiftwater Cliffs, Thornwood Falls, Shivan Reef, Yavimaya Coast, Gruul Guildgate, Highland Lake, Izzet Guildgate, Shivan Oasis, Simic Guildgate, Timber Gorge, Woodland Stream, Highland Weald, Arcane Lighthouse, Homeward Path, Kessig Wolf Run, Rogue's Passage, Skarrg, the Rage Pits, Command Tower, Forbidden Orchard, Path of Ancestry, Lumbering Falls, Wandering Fumarole, Savage Ventmaw, Shaman of Forgotten Ways, Somberwald Sage, Xenagos, the Reveler