Skarrg, the Rage Pits

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Guildpact (GPT) Uncommon

Combos Browse all

Skarrg, the Rage Pits

Land

: Add to your mana pool.

, Tap: Target creature gets +1/+1 and gains trample until end of turn.

Set Price Alerts

Skarrg, the Rage Pits Discussion

xaarvaxus on The Grand Warlord

4 days ago

With both Nikya of the Old Ways and Nullhide Ferox in the deck you may want to trim down the number of non-creature spells in the deck.

Some inexpensive upgrades to consider:

Hellkite Charger turns that extra mana into extra attack steps [and more mana and more attacks]

Comet Storm does everything that Volcanic Geyser does and then can do it to multiple targets.

Siege Behemoth gives the Thorn Elemental ability to your whole team and offers some protection for itself as well.

Guardian Project and Soul of the Harvest offer more card draw from casting critters.

Skarrg, the Rage Pits can give a little combat boost plus grants trample.

Almost any mana rock out there is an upgrade over Manalith ; Gruul Signet , Mind Stone , Commander's Sphere , etc. Plus Sol Ring means turn 2 commander.

Not quite as cheap but can help get you some +1/+1 counters from mentor as well as goblins to sac to Arms Dealer or Skirk Prospector is Legion Warboss .

IamSuperman825 on Omnath and friends

2 weeks ago

Ok--So here are a couple suggestions on lands--staples--if you will, that I include with this style deck/commander etc that I mentioned briefly above.

Fetchlands are great with Omnath and all of your creatures with Landfall like Avenger of Zendikar More the merrier. Some of the fetches have been reprinted, some haven't. So depending on the one you want, there could be a wide range in price. There are Budget equivalents like Evolving Wilds and Terramorphic Expanse and Mountain Valley there's a couple others too. These traditionally aren't as good because they only get Basic lands and they come into play tapped. However, they get the job done on Landfall triggers should you need an option while you're waiting to upgrade to that Wooded Foothills this one, luckily, has been reprinted in Khans block I believe. It wouldn't be a bad idea to look at a few others while we were at it though. Windswept Heath might be good Blighted Woodland and Naya Panorama better or cheaper options for sure.

Color Balance: Nothing sucks more than drawing a bunch of one color mana--so lets even it out some with lands that tap for either color.
Rootbound Crag , Stomping Ground , Reflecting Pool , Command Tower , Raging Ravine Utility Lands: Maximize your land. Make it work for you.
Kessig Wolf Run , Rogue's Passage , Thespian's Stage , Miren, the Moaning Well , Temple of the False God , Skarrg, the Rage Pits
There are others--Tribal specific that are good-- Contested Cliffs for example would be good if you had more beasts or Primal Beyond if you had more Elementals.

Now-- I had thought about it some more since I commented earlier today and I have a few more suggestions. I'm just going to suggest the cards, I won't offer cuts at this time, because I'm not looking to change your deck completely, just give you some thoughts if you were wanting to tap into your Commander more or just be cool fun R/G beats deck etc. I'll leave that up to you. Happy to help in any way though.

Synergy: There are a few other cards that would work well with Omnath and I'll list here.
Solemn Simulacrum The Lonely Robot draws a card and gets you a land = Landfall trigger/ramp.
Scapeshift Cast this when you have Omnath and it could be awesome. Cast it with Valakut, the Molten Pinnacle in play, and thats a lot of damage. Prismatic Omen Doesn't care what land you get--just saying.
Craterhoof Behemoth takes all those shiney new Elementals and/or Plant tokens from Avenger of Zendikar and makes them Big stompy.
Warstorm Surge I'll just leave this here.
Skyshroud Claim Yeah, in play.


About this one particular card:
Burst Lightning Ok, I do think you should probably swap this card with something that straight kills something gives you a little more versatility. Perhaps something like Atarka's Command or Decimate or Skullcrack or Beast Within or Banefire

Other EDH Staples and Protection:
Chromatic Lantern
Sol Ring
Quicksilver Amulet
Swiftfoot Boots
Lightning Greaves
Chord of Calling
Taiga
Some other cards to save towards I guess.

I hope this helps. I rambled.

xaarvaxus on Hydra Tribal

1 month ago

In addition to my standard recommendations of Skarrg, the Rage Pits and/or Kessig Wolf Run to give trample to the big beaters that don't have it, the first card I looked for on your list was Hardened Scales. Its a cheap CMC way of getting more counters onto counters-matter creatures like hydras, especially for the early game when you don't have as much mana to pump into those X casting costs.

Growing Rites of Itlimoc  Flip will help you find creatures and then when you have enough in play, flip to help power up even bigger hydras mid to late game.

Without guildgates to fetch, Circuitous Route should become Skyshroud Claim. The lands come into play untapped plus you can target your shocklands [you'll still have to pay the 2 life to bring them in untapped though].

And no R/G based stomp should go without Xenagos, God of Revels for haste and X2 power [sorry its not the most inexpensive of suggestions but just imagine the damage...]

greeb1957 on

1 month ago

Something I have found to work with my Dino’s is Farseek plus Canopy Vista and Cinder Glade. I put a fair number of Basic Forest in for them (I’m leaning mainly G/R+w). Also having more basics than maybe normal gives plenty for ranging Raptors to grab. I’ll often find if the game is going much past turn 6, I’ll have two basics out for sure and then those dual “battle” lands come in untapped.

Another interesting land choice I am loving is Desert. Ping Ripjaw or Ranging, ping their creature each turn. Lots of versatility for that card in this specific deck.

Creature wise I have many thoughts on that front. For now I would try 4 Thrashing Brontodon. It’s a great body being a 3/4 and with your heavy lean towards Dino cost reduction, will likely be just GG every game. Then in the pinch you have that convenience of sacking to get rid of a problem artifact or enchantment.

My favourite ping spell right now is definitely Forked Bolt. The sheer versatility is amazing and feels especially good when draw a card and playing a land for only one R.

I’ve got many other thoughts on this deck type from my testing. Last but not least, one of my newer testing cards Skarrg, the Rage Pits.

xaarvaxus on Jurassic Park

1 month ago

This deck would probably be better served cutting the tiny 2 drop dinos and adding some additional ramp: Farseek, Nature's Lore, Cultivate, Kodama's Reach, Skyshroud Claim, etc. The mana dorks are a bit on the fragile side so might not live long enough to speed that big beater out. I know you want to make your hits off Gishath but 39-40 should still get you there. [I'd still keep the dorks though...]

You could still use more card draw, Greater Good might work well here or maybe Life's Legacy.

I'd cut Exoskeletal Armor for at least one piece of targeted removal, Beast Within [somewhat dino flavoured] or Chaos Warp, you want some interaction for the deck.

And any R/G big beastie deck can make use of Skarrg, the Rage Pits and/or Kessig Wolf Run to push some extra damage through.

xaarvaxus on

1 month ago

You have just enough enrage dinos that Earthquake could be a boardwipe with extra value for you.

Skarrg, the Rage Pits and Kessig Wolf Run are relatively cheap ways to give your beaters trample.

Hour of Promise is ramp that can get utility lands as well.

And, not a cheap suggestion but awesome if you have him, Xenagos, God of Revels

greeb1957 on Naya Dino Tribal

2 months ago

Something I have found to work with my Dino’s is Farseek plus Canopy Vista and Cinder Glade. I put a fair number of Basic Forest in for them (I’m leaning mainly G/R+w). I’ll often find if the game is going much past turn 6, I’ll have two basics out for sure and then those dual “battle” lands come in untapped.

Another interesting land choice I am loving is Desert. Ping Ripjaw or Ranging, ping their creature each turn. Lots of versatility for that card in this specific deck.

Creature wise I have many thoughts on that front. For now I would try 4 Thrashing Brontodon. It’s a great body being a 3/4 and with your heavy lean towards Dino cost reduction, will likely be just GG every game. Then in the pinch you have that convenience of sacking to get rid of a problem artifact or enchantment.

I’ve got many other thoughts on this deck type from my testing. Last but not least, one of my newer testing cards Skarrg, the Rage Pits.

greeb1957 on Hua-Hua Dinosaurs

2 months ago

Something I have found to work with my Dino’s is Farseek plus Canopy Vista and Cinder Glade. I put a fair number of Basic Forest in for them (I’m leaning mainly G/R+w). I’ll often find if the game is going much past turn 6, I’ll have two basics out for sure and then those dual “battle” lands come in untapped.

Another interesting land choice I am loving is Desert. Ping Ripjaw or Ranging, ping their creature each turn. Lots of versatility for that card in this specific deck.

Creature wise I have many thoughts on that front. For now I would try 4 Thrashing Brontodon. It’s a great body being a 3/4 and with your heavy lean towards Dino cost reduction, will likely be just GG every game. Then in the pinch you have that convenience of sacking to get rid of a problem artifact or enchantment.

I’ve got many other thoughts on this deck type from my testing. Last but not least, one of my newer testing cards Skarrg, the Rage Pits.

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Skarrg, the Rage Pits occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

RG (Gruul): 0.25%