|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||None|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
Skarrg, the Rage Pits
: Add to your mana pool.
, Tap: Target creature gets +1/+1 and gains trample until end of turn.
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|Have (5)||CAPTAINxCOOKIES , VampireArm , aeonstoremyliver , sonnet666 , Xunfor6iv3nX|
Skarrg, the Rage Pits Discussion
1 week ago
Gratuitous Violence, Nova Chaser, Gruul Signet, Rakdos Signet, Golgari Cluestone, Gruul Cluestone, Rakdos Cluestone, Golgari Keyrune, Rakdos Keyrune, Gruul Keyrune, Temple of the False God, Thunderfoot Baloth, Kessig Wolf Run, Skarrg, the Rage Pits, Angrath's Marauders, Kazandu Refuge, Hellkite Charger, Darigaaz's Caldera, Hissing Quagmire, Llanowar Wastes, Bloodfell Caves, Dragonskull Summit, Foreboding Ruins, Rakdos Guildgate, Tainted Peak, Tresserhorn Sinks, Shadowblood Ridge,
1 month ago
I created a Naya version of this deck that uses Skarrg, the Rage Pits and Slayers' Stronghold to increase its win percentage. All of the other lands produce the right colors needed and always come in untapped (or tapped shock land if you arent going off that turn) Countryside Crusher's Naya Game
1 month ago
Why Fatal Frenzy and no Temur Battle Rage? Also, running Cavern of Souls in replace of four Mountains would help Crusher to be uncounterable, and Fatal Frenzy only costs so by the fourth turn (when you go off) you would have the to play the Frenzy.
Maybe adding in Teetering Peaks or Looming Spires to increase Crusher's power without spending mana would help too, because even tho they come in tapped, you only need three lands on the fourth turn to win. You would need to mill one less card if you play Spires and TWO less cards if you play Peaks! Even Smoldering Spires would help to make Crusher blocked by one less creature (which could greatly affect the amount of damage dealt).
Maybe turning this deck into Gruul, putting in all Gruul lands that come in untapped and add in Skarrg, the Rage Pits using Assault Strobe instead of Frenzy. Or into Boros, putting in all Boros lands that come in untapped, using Slayers' Stronghold to beef up Crusher and give him Vigilance to dodge "Destroy/Exile target tapped creature" instants.
As you see, there are many ways to increase the odds of this deck winning. I'm not saying its a truly competitive deck (but who knows? it could be someday) except that its a cool card that deserves a deck around it.
Good luck with this deck and I hope what I suggested increases the odds of this deck winning!
3 months ago
Colourless nasties: Blightsteel Colossus, Darksteel Colossus, Thopter Assembly, Phyrexian Juggernaut, Platinum Emperion and Nullstone GargoyleIt That Betrays, and all available titans, especially Kozilek, Butcher of Truth for card advantage"Combat tricks" for Animar like Battlefront Krushok, Herald of Secret Streams, or Tuskguard CaptainEvolution Vat seems like it could be interestingOther +1/+1-counter synergies: Novijen Sages, Novijen, Heart of Progress, Plaxcaster FroglingKessig Wolf Run, Skarrg, the Rage Pits
4 months ago
Breeding Pool, Steam Vents, Stomping grounds, Cinder Glade, Game Trail, Evolving Wilds, Terramorphic Expanse, Frontier Bivouac, Temple of Abandon, Temple of Epiphany, Temple of Mystery, Gruul Turf, Izzet Boilerworks, Simic Growth Chamber, Hinterland Harbor, Rootbound Crag, Kazandu Refuge, Rugged Highlands, Swiftwater Cliffs, Thornwood Falls, Shivan Reef, Yavimaya Coast, Gruul Guildgate, Highland Lake, Izzet Guildgate, Shivan Oasis, Simic Guildgate, Timber Gorge, Woodland Stream, Highland Weald, Arcane Lighthouse, Homeward Path, Kessig Wolf Run, Rogue's Passage, Skarrg, the Rage Pits, Command Tower, Forbidden Orchard, Path of Ancestry, Lumbering Falls, Wandering Fumarole, Savage Ventmaw, Shaman of Forgotten Ways, Somberwald Sage, Xenagos, the Reveler
5 months ago
Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons
5 months ago
Other oddball cards I'd like to use are Fossil Find, Boneyard Wurm, and Nighthowler. I also wish there was there was room in decks to play the Skarrg, the Rage Pits cycle of utility lands from the original Ravnica.
6 months ago
Temur Battle Rage seems like a nice tool to one-hit opponents. I would also suggest adding Genesis Chamber: It triggers for all players, creating lots of extra creatures that fuel Kresh and enable Blasphemous Act.
Also, in a deck focused on high-powered creatures, Garruk, Primal Hunter and Greater Good should be included, both are very powerful card draw machines. Selvala, Heart of the Wilds is the equivalent in the mana department.
Murder could be upgraded to Beast Within - it kills more things and leaves a creature behind, seems like all upside to me.
Kessig Wolf Run and Skarrg, the Rage Pits are useful lands in a deck that needs evasion for its commander.