Skarrg, the Rage Pits

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Guildpact (GPT) Uncommon

Combos Browse all

Skarrg, the Rage Pits

Land

: Add to your mana pool.

, Tap: Target creature gets +1/+1 and gains trample until end of turn.

Price & Acquistion Set Price Alerts

PCA

DDL

PC2

Ebay

Skarrg, the Rage Pits Discussion

shadowkass on Xenagos' Stompy Elves

1 month ago

Hello!

Lets have a look at some possible additions: Savage Ventmaw would be good as you can haste it then get 3 and 3 the same turn, allowing you to cast more.

Malignus is a must, he can kill a person in a single swing in your deck, especially with Rogue's Passage (which should also be an addition.

Hydra Omnivore For those bigger games, and his a big boy.

Etali, Primal Storm For those same cast turn swings that should get you some nice stuff.

Ruric Thar, the Unbowed would be amazing, more so if you're looking at going creature focused.

Hellkite Tyrant for steeling all the artifacts and a long drawn wincon (Vs artifact decks).

Mina and Denn, Wildborn should replace on of your elves.

Blightsteel Colossus is also a big wincon for you.

That's it for creatures for now.

Chaos Warp its an important card in red, its removal of used for keeping your own things safe. This is a fantastic instant for you.

Blasphemous Act is an amazing removal card you should add.

Defense of the Heart is amazing at getting creatures for you. Lurking Predators can cheat some brilliant things in, Greater Good gives you some amazing card draw as does Sylvan Library .

Now lets look at some mana ramp: Cultivate Rampant Growth Farseek Skyshroud Claim and Ranger's Path These should sort out any mana you need to find.

Land wise: Rootbound Crag Cinder Glade Spire Garden Temple of Abandon Stomping Ground Game Trail Kazandu Refuge and Fire-Lit Thicket sort out your duel mana.

Skarrg, the Rage Pits Kessig Wolf Run Rogue's Passage Reliquary Tower Yavimaya Hollow Ghost Quarter and Maze of Ith are brilliant for being utility.

Spinerock Knoll and Mosswort Bridge are amazing single colour for extra things.

And Nykthos, Shrine to Nyx is highly recommended.

Domri Rade and Garruk, Caller of Beasts are amazing plainswalkers for you.

OH! don't forget Ghalta, Primal Hunger

CommanderAdventures on Kalaran Deck 1

5 months ago

Dragon Broodmother kann nicht dein Commander sein, Alternativen fuer ne Lifegain / Token / Devour Strategie waeren:

Empfehle ausserdem Karten die nix mit dem Lifegain / Token / Devour Theme zu tun haben (wie z.B. Flameblast Dragon, Radha, Heir to Keld etc.) zu replacen:

Laender:

Snivy__ on 11.7% OF THE TIME, IT WORKS EVERY TIME.

8 months ago

I created a Naya version of this deck that uses Skarrg, the Rage Pits and Slayers' Stronghold to increase its win percentage. All of the other lands produce the right colors needed and always come in untapped (or tapped shock land if you arent going off that turn) Countryside Crusher's Naya Game

Snivy__ on 11.7% OF THE TIME, IT WORKS EVERY TIME.

8 months ago

Why Fatal Frenzy and no Temur Battle Rage? Also, running Cavern of Souls in replace of four Mountains would help Crusher to be uncounterable, and Fatal Frenzy only costs so by the fourth turn (when you go off) you would have the to play the Frenzy.

Maybe adding in Teetering Peaks or Looming Spires to increase Crusher's power without spending mana would help too, because even tho they come in tapped, you only need three lands on the fourth turn to win. You would need to mill one less card if you play Spires and TWO less cards if you play Peaks! Even Smoldering Spires would help to make Crusher blocked by one less creature (which could greatly affect the amount of damage dealt).

Maybe turning this deck into Gruul, putting in all Gruul lands that come in untapped and add in Skarrg, the Rage Pits using Assault Strobe instead of Frenzy. Or into Boros, putting in all Boros lands that come in untapped, using Slayers' Stronghold to beef up Crusher and give him Vigilance to dodge "Destroy/Exile target tapped creature" instants.

As you see, there are many ways to increase the odds of this deck winning. I'm not saying its a truly competitive deck (but who knows? it could be someday) except that its a cool card that deserves a deck around it.

Good luck with this deck and I hope what I suggested increases the odds of this deck winning!

Load more