Skarrg, the Rage Pits

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Guildpact (GPT) Uncommon

Combos Browse all

Skarrg, the Rage Pits

Land

: Add to your mana pool.

, Tap: Target creature gets +1/+1 and gains trample until end of turn.

Price & Acquistion Set Price Alerts

DDL

PC2

GPT

Ebay

Recent Decks

Load more

Skarrg, the Rage Pits Discussion

leviathan_cross on Ruric Thar Hates Magic

6 days ago

realBorborygmos I don't want too many colorless mana sources, though Rogue's Passage and Hanweir Battlements aren't bad suggestions, of course I'd definitely want the critter that goes with the Battlements. Rogue's Passage basically acts like Maze of Ith #2. I'd also probably run Kessig Wolf Run over Skarrg, the Rage Pits, though please forgive me for straying far from the flavor on that one.

realBorborygmos on Ruric Thar Hates Magic

1 week ago

+1 FOR GRUUL AND GLORY!

SOME SPELL-ISH LANDS MAYBE? STUFF LIKE COUNTER LAND, SNEAKY LAND, SPEEDY LAND, AND HOME? AKA Oran-Rief, the Vastwood, Rogue's Passage, Hanweir Battlements, AND Skarrg, the Rage Pits.

AND IF YOUR META IS ANYTHING LIKE MINE, MAYBE GIMME-MY-DUDES-BACK LAND? AKA Homeward Path.

CRUSH THEM!

Catalog9000 on Gruul Pool (Needs Advice!)

1 week ago

The main issue with a deck like this in Modern is that it relies almost entirely on a single card. In this case, Countryside Crusher. You definitely have the fuel to make him astonishingly huge, but that's also the draw-back.

You see, without a means to give him Trample, a simple 1/1 will thwart your entire plan.

Another issue is that you lack draw spells. By putting all of your eggs in one basket with Crusher, you risk the fact you may never get to bring him out. Yes, I see you have Collected Company. Let's assume you get one of these cracked off. You may get a Crusher out of it, you may not. I run a Gruul Superfriends deck with Xenagos, the Reveler. When I crack off his ultimate, there are plenty of times I don't get anything useful. The other day I just barely saved my ass by pulling a Hydra Broodmaster out on the final card. Without that, I'd have lost.

And with the exception of Ramunap Excavator, all other creatures you control are glass cannons. 1/1s and 2/1s. Anybody can just swing each turn and break through your defenses.

I'm not trying to be rude here. Just honest. I feel like you have all of the elements for a surprisingly violent ramp deck. Perhaps you should focus on something that will benefit greatly from huge mana values. Such as Hydra Broodmaster or Avenger of Zendikar. There's also Flameblast Dragon, or his kick-ass older brother Steel Hellkite.

They're more expensive creatures, but also way more threatening. And since you're running ramp, getting them out is easy. Otherwise, focus on a way to ensure you get out Crusher. Harmonize is my favorite green draw engine. There are also these wonderful Gruul lands: Kessig Wolf Run and Skarrg, the Rage Pits. These won't take up spell slots, can be sac'ed for your engine, returned for your game plan, activated cheaply (Since X on Wolf Run only needs to be 1), and ensures Crusher gets his Trample.

Hope this helps!

MindAblaze on Prossh Totty

1 month ago

Skarrg, the Rage Pits is a nice addition to get Prossh through.

I went the "things die so let's benefit from it" route with a lot of my black spells so Zulaport Cutthroat, Blood Artist and Falkenrath Noble, as well as Grave Pact, Dictate of Erebos and Butcher of Malakir.

If you want lots of tokens, Dragonlair Spider adds some guys, Mycoloth is powerful but slow and vulnerable, Mitotic Slime makes lots of extra bodies for one card and there's always the Nath of the Gilt-Leaf+Sadistic Hypnotist interaction. Hypnotist is good here anyway, as saccing Kobolds to destroy people's hands is always useful.

realBorborygmos on Big bad Gruul

1 month ago

+1 FOR GRUUL AND GLORY!

LD ON A STICK, MAYBE? AKA Keldon Firebombers.

SOME GOOD LANDS:

CRUSH THEM!

Delta-117 on The Ur Dragon's Raging Rainbow Friends

1 month ago

It might be worth it to consider running Amulet of Vigor here. Also Enlightened Tutor as a means to find it, or any of your other good enchantments/artifacts present.

Looks like an awesome list though so far, thank you for giving me the ideas of Skarrg, the Rage Pits and Kessig Wolf Run for my own The Ur-Dragon list I am just starting to build now.

SaltySpecula on Harder, Better, Faster, Stronger - Uril $40 Budget

2 months ago

I just started putting together an Uril deck myself and your own build has been more than a little bit helpful. ;)

A few suggestions I'd offer if I can! I'm trying to keep my suggestions both cheap and in the theme here.

Mage Slayer. Perfect card for a Gruul or Naya Voltron. Spirit Mantle. Cheap and more protection from creatures if you need backup.Kessig Wolf Run. Cheap and right up Uril's alley.Skarrg, the Rage Pits. Also perfect land for Uril.Crystal Chimes Not as good as Retether, but still a good backup.Shielded by Faith. Indestructibility you can switch between creatures.Relentless Assault Will usually be the death of an opponent if you managed to get through with Uril the first time that turn.

Also, Uril reminds me of the monster from Skifree... Might make an alt art version of him for the lols. :)

ChaosJester on Have you ever been killed by a Blinkmoth?

4 months ago

MassiveZelly: Thanks a lot for your upvote as well as for your comment! I've playtested this deck a few times and it wasn't slow, it just depends from your starting hand cards-luck. To your second concern because of the airborne blocker, you are totally right dude. For this reason I thought about Artful Dodge, Skarrg, the Rage Pits or Rogue's Passage. Problem is: each of these cards has their own weaknesses.

Load more