|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||None|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
Skarrg, the Rage Pits
: Add to your mana pool.
, Tap: Target creature gets +1/+1 and gains trample until end of turn.
Skarrg, the Rage Pits Discussion
1 week ago
Hey, saw your forum topic asking for help. I haven't seen very many decks with this Commander.
Consider Fauna Shaman and Anger ? Fauna can be a repeatable creature tutor and is good to be able to discard Brawn or Anger and tutor for Mycoloth or Tendershoot, etc. I think creature ramp is better here than artifact ramp because of devour. Mana dorks are good targets to devour because before they can first be ramp. Creatures who first land ramp, getting you a land and then can be devoured is better ramp with devour.
Creature ramp to consider:
- Birds of Paradise
- Llanowar Elves
- Elvish Mystic
- Arbor Elf
- Fyndhorn Elves
- Solemn Simulacrum
- Farhaven Elf
One drop mana dorks are huge reason to want to play green since other colors don't have as much of this luxury of ramp. Consider more sources of no mana cost repeatable token creation?
Eldrazi tokens can be used as ramp or devour fodder. You could also include a budget Eldrazi such as Artisan of Kozilek to be able to tutor for with Beyond. Kozilek can reanimate a creature you devoured. Garruk and Xenagos can be repeatable source of tokens. Xenagos's +1 with tokens can make a lot of ramp and Garruk can be repeatable draw, his -3 can draw a lot of cards with Thromok.
If you like some of these suggestions I offer more advice including cuts. Good luck with your deck.
1 month ago
1 month ago
In line with the OTKO strategy, you want to pump up your Boss and hit opponents for at least 21 points of commander damage. What this means, is that anything that grants less than +5 to it's power will not make the cut. Some suggestions:
Xenagos, God of Revels - Crazy synergy with your Boss and curves out really well. Drop Xenagos, cast your Boss in the following turns and have it grant haste and +6/+6 to your Boss, swing in for 24 Commander Damage!
Downhill Charge / Blazing Shoal - Free pump spells are great, especially since the CMC for your dragons are on the high side. You'd have plenty of "fat CMC" spells in your hand to remove for Shoal as well.
Surge of Strength - A hidden gem that is easily overlooked. It'll buff your Boss by +7/+0, making him hit for 26 commander damage if unblocked!
Rush of Blood - Simple but effective.
Mirrorwing Dragon is a fun and "win more" card since you usually don't have sufficient creatures to benefit from the "cascading buffs" the dragon offers.
2 months ago
Some inexpensive upgrades to consider:
Hellkite Charger turns that extra mana into extra attack steps [and more mana and more attacks]
Skarrg, the Rage Pits can give a little combat boost plus grants trample.
2 months ago
Ok--So here are a couple suggestions on lands--staples--if you will, that I include with this style deck/commander etc that I mentioned briefly above.
Fetchlands are great with Omnath and all of your creatures with Landfall like Avenger of Zendikar More the merrier. Some of the fetches have been reprinted, some haven't. So depending on the one you want, there could be a wide range in price. There are Budget equivalents like Evolving Wilds and Terramorphic Expanse and Mountain Valley there's a couple others too. These traditionally aren't as good because they only get Basic lands and they come into play tapped. However, they get the job done on Landfall triggers should you need an option while you're waiting to upgrade to that Wooded Foothills this one, luckily, has been reprinted in Khans block I believe. It wouldn't be a bad idea to look at a few others while we were at it though. Windswept Heath might be good Blighted Woodland and Naya Panorama better or cheaper options for sure.
Color Balance: Nothing sucks more than drawing a bunch of one color mana--so lets even it out some with lands that tap for either color.
Rootbound Crag , Stomping Ground , Reflecting Pool , Command Tower , Raging Ravine Utility Lands: Maximize your land. Make it work for you.
Kessig Wolf Run , Rogue's Passage , Thespian's Stage , Miren, the Moaning Well , Temple of the False God , Skarrg, the Rage Pits
There are others--Tribal specific that are good-- Contested Cliffs for example would be good if you had more beasts or Primal Beyond if you had more Elementals.
Now-- I had thought about it some more since I commented earlier today and I have a few more suggestions. I'm just going to suggest the cards, I won't offer cuts at this time, because I'm not looking to change your deck completely, just give you some thoughts if you were wanting to tap into your Commander more or just be cool fun R/G beats deck etc. I'll leave that up to you. Happy to help in any way though.
Synergy: There are a few other cards that would work well with Omnath and I'll list here.
Solemn Simulacrum The Lonely Robot draws a card and gets you a land = Landfall trigger/ramp.
Scapeshift Cast this when you have Omnath and it could be awesome. Cast it with Valakut, the Molten Pinnacle in play, and thats a lot of damage. Prismatic Omen Doesn't care what land you get--just saying.
Craterhoof Behemoth takes all those shiney new Elementals and/or Plant tokens from Avenger of Zendikar and makes them Big stompy.
Warstorm Surge I'll just leave this here.
Skyshroud Claim Yeah, in play.
About this one particular card:
Burst Lightning Ok, I do think you should probably swap this card with something that straight kills something gives you a little more versatility. Perhaps something like Atarka's Command or Decimate or Skullcrack or Beast Within or Banefire
Other EDH Staples and Protection:
Chord of Calling
Some other cards to save towards I guess.
I hope this helps. I rambled.
3 months ago
In addition to my standard recommendations of Skarrg, the Rage Pits and/or Kessig Wolf Run to give trample to the big beaters that don't have it, the first card I looked for on your list was Hardened Scales. Its a cheap CMC way of getting more counters onto counters-matter creatures like hydras, especially for the early game when you don't have as much mana to pump into those X casting costs.
Without guildgates to fetch, Circuitous Route should become Skyshroud Claim. The lands come into play untapped plus you can target your shocklands [you'll still have to pay the 2 life to bring them in untapped though].
And no R/G based stomp should go without Xenagos, God of Revels for haste and X2 power [sorry its not the most inexpensive of suggestions but just imagine the damage...]
3 months ago
Something I have found to work with my Dino’s is Farseek plus Canopy Vista and Cinder Glade. I put a fair number of Basic Forest in for them (I’m leaning mainly G/R+w). Also having more basics than maybe normal gives plenty for ranging Raptors to grab. I’ll often find if the game is going much past turn 6, I’ll have two basics out for sure and then those dual “battle” lands come in untapped.
Another interesting land choice I am loving is Desert. Ping Ripjaw or Ranging, ping their creature each turn. Lots of versatility for that card in this specific deck.
Creature wise I have many thoughts on that front. For now I would try 4 Thrashing Brontodon. It’s a great body being a 3/4 and with your heavy lean towards Dino cost reduction, will likely be just GG every game. Then in the pinch you have that convenience of sacking to get rid of a problem artifact or enchantment.
My favourite ping spell right now is definitely Forked Bolt. The sheer versatility is amazing and feels especially good when draw a card and playing a land for only one R.
I’ve got many other thoughts on this deck type from my testing. Last but not least, one of my newer testing cards Skarrg, the Rage Pits.
3 months ago
This deck would probably be better served cutting the tiny 2 drop dinos and adding some additional ramp: Farseek, Nature's Lore, Cultivate, Kodama's Reach, Skyshroud Claim, etc. The mana dorks are a bit on the fragile side so might not live long enough to speed that big beater out. I know you want to make your hits off Gishath but 39-40 should still get you there. [I'd still keep the dorks though...]
Skarrg, the Rage Pits occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
RG (Gruul): 1.07%