Skarrg, the Rage Pits


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Guildpact (GPT) Uncommon

Combos Browse all

Skarrg, the Rage Pits


: Add to your mana pool.

, Tap: Target creature gets +1/+1 and gains trample until end of turn.

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Recent Decks

Skarrg, the Rage Pits Discussion


1 month ago

I created a Naya version of this deck that uses Skarrg, the Rage Pits and Slayers' Stronghold to increase its win percentage. All of the other lands produce the right colors needed and always come in untapped (or tapped shock land if you arent going off that turn) Countryside Crusher's Naya Game


1 month ago

Why Fatal Frenzy and no Temur Battle Rage? Also, running Cavern of Souls in replace of four Mountains would help Crusher to be uncounterable, and Fatal Frenzy only costs so by the fourth turn (when you go off) you would have the to play the Frenzy.

Maybe adding in Teetering Peaks or Looming Spires to increase Crusher's power without spending mana would help too, because even tho they come in tapped, you only need three lands on the fourth turn to win. You would need to mill one less card if you play Spires and TWO less cards if you play Peaks! Even Smoldering Spires would help to make Crusher blocked by one less creature (which could greatly affect the amount of damage dealt).

Maybe turning this deck into Gruul, putting in all Gruul lands that come in untapped and add in Skarrg, the Rage Pits using Assault Strobe instead of Frenzy. Or into Boros, putting in all Boros lands that come in untapped, using Slayers' Stronghold to beef up Crusher and give him Vigilance to dodge "Destroy/Exile target tapped creature" instants.

As you see, there are many ways to increase the odds of this deck winning. I'm not saying its a truly competitive deck (but who knows? it could be someday) except that its a cool card that deserves a deck around it.

Good luck with this deck and I hope what I suggested increases the odds of this deck winning!

mollycat on HELP ME PLZ

5 months ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

sylvannos on The best cards not worth ...

5 months ago

Glare of Subdual and Long-Forgotten Gohei were some of my favorite cards in Standard from eras past, but sadly aren't that viable in Modern.

I've also wanted to build a deck around Quest for Ula's Temple, Nullstone Gargoyle, Hair-Strung Koto, and Realms Uncharted. They're all missing some key components, however.

Other oddball cards I'd like to use are Fossil Find, Boneyard Wurm, and Nighthowler. I also wish there was there was room in decks to play the Skarrg, the Rage Pits cycle of utility lands from the original Ravnica.

Emzed on Kresh me outside

6 months ago

Temur Battle Rage seems like a nice tool to one-hit opponents. I would also suggest adding Genesis Chamber: It triggers for all players, creating lots of extra creatures that fuel Kresh and enable Blasphemous Act.
Also, in a deck focused on high-powered creatures, Garruk, Primal Hunter and Greater Good should be included, both are very powerful card draw machines. Selvala, Heart of the Wilds is the equivalent in the mana department.
Murder could be upgraded to Beast Within - it kills more things and leaves a creature behind, seems like all upside to me.
Kessig Wolf Run and Skarrg, the Rage Pits are useful lands in a deck that needs evasion for its commander.

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