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When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
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Diluvian Primordial Discussion
1 month ago
It's always hard trying to figure out exactly which way to go, but I've been leaning I guess more towards milling, but getting out big creatures with good effects. I'm used to playing black with most of my decks so I'm definitely not used to control. I was trying to use a lot of stuff that I have without buying too many other cards (I do also have the option to borrow stuff my bf might have if he's not using it for his deck). I do think I have an Urborg, Tomb of Yawgmoth, which would probably be good since I am playing a good amount of black. I was thinking about Reliquary Tower, but I wasn't sure if I had enough stuff for drawing cards to make it worth it. Most of the stuff in the side/maybe boards are basically just cards I've been considering, but couldn't decide what to take out or add in.
1 month ago
That's actually pretty cool that your group does that, for Grixis colors and Bolas in a 7 player pod. I would think that a Cruel control kind of theme would work great, having a lot of worldly effect and ramp hard enough to cast your spells.
I would recommend adding in all the low costed and effiecient 1-3 drop mana rocks. As well as some fun cards like Diluvian Primordial or Sepulchral Primordial. Some new cards that can be fun with a lot of mana are cards like Mnemonic Betrayal. Also some more of the protection package so you can make it to the late game would be great, some cards to be considered are like Evacuation or Cyclonic Rift.
Waste Not can be good if you plan to use cards like Windfall, Whispering Madness, or Reforge the Soul. Wheel of Fortune as well but that's a tad too expensive. Kess, Dissident Mage can also be good value in reusing all the cards you pitched away.
Hope that helps and let me know if ya wanna brainstorm more!
1 month ago
If it was a playgroup call to eliminate Magister Sphinx then that's totally fine. I just believe that steel wind sphinx is taking up a slot that could be better filled. Some other big threats you may want to consider would be:
2 months ago
Baleful Strix, Diluvian Primordial, Frost Titan, Phantasmal Image, Snapcaster Mage, Sphinx of Uthuun, Whirler Rogue, Disciple of Bolas, Grave Titan and Plaguecrafter. Just a bunch of black and blue ETB stars that I can think of off the top of my head.
2 months ago
3 months ago
You want a deck that will remove the opponents deck while it controls what they’re doing and steadily building a zombie swarm?
A couple important red zombies will be Neheb, the Eternal and Wildfire Eternal. You could play Sedris, the Traitor King to bring stuff back on the cheap, and even Liliana's Reaver, Siren of the Silent Song, Order of Yawgmoth, and Slavering Nulls. All these guys getting through will be made easier if you have Zombie Master and Graf Harvest too. Undead Alchemist can make more zombies while they eat all the brains too...
Then you can play planeswalkers like Liliana, Death's Majesty to reanimate stuff repeatedly and the one Bolas does it too. Wrexial, the Risen Deep, Sepulchral Primordial and Diluvian Primordial are all good, and even Molten Primordial can be if you have a way to sacrifice the stuff you steal like Grimgrin, Corpse-Born, Ghoulcaller Gisa, Carrion Feeder or Corpse Harvester.
3 months ago
Evacuation to pop off at instant speed right before your creatures come out of suspension might be loony.
Sneak Attack would be good if you do intend to steer away from Eldrazi.
I think more counterspells to assure your threats don't get interrupted is a must especially since this deck requires so much set up to get going. On that note, I'd then bring in Snapcaster Mage and possibly even Torrential Gearhulk since your sorceries have such high value. You might also consider Archaeomancer depending on how highly you value your instants/sorceries.
Chancellor of the Spires is a fun blue fatty, so is Diluvian Primordial, Sphinx Ambassador and as vanilla as Inkwell Leviathan might look, it is super hard to deal with. You could also consider the new card Arcane Artisan to cheat out fatties if Jhoira is uncastable. Also, Timebender could be nice here too.
In summary, I think the deck is very strong but could use some more support in the counterspell department, with a little spell recursion (Snapcaster, Torrential, etc). I would also consider throwing in a bit more mana rock ramp to assure you have enough mana if Jhoira is uncastable. Consider Mind Stone, Thought Vessel andCoalition Relic as the three more important ones, and possibly even Hedron Archive or Commander's Sphere.
I would also say think hard on Obliterate, Jokulhaups, and Decree of Annihilation. I personally think they are great win conditions, but can lead to a lot of the same lines of play which can make games repetitive. I definitely wouldn't say cut them all together because they're a valid strategy to pretty much every Jhoira deck, but play around with the numbers, maybe try out 2 or maybe just one so you're not relying too heavily on them. Just find what feels right.
3 months ago
You can go aggro control. Most of the creatures do hurt (5 power) with effective etb effect/s. Flickering them reuses their etb and give pseudo vigilance.
I will raise a disclaimer that esper tends to run "good stuff" because, well, there are good spells that have little to no alternates.
From the creature list: consider keeping
--removal Angel of Despair
--draw Sphinx of Uthuun
Sepulchral Primordial -> another good one, getting creatures in opponents' gy
Vela the Night-Clad -> could be a win con, when you flicker enough
Sun Titan -> not sure if you have many 3cmc permanents, but usually great to have
maybeboard Boreas Charger
hope this helps.