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When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
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Diluvian Primordial Discussion
2 days ago
6 days ago
Hmm i didnt think of flickering everything, thats maybe interesting also since a lot of my weaker creatures have etb effects.At the moment i ordered Future Sight, Knowledge Pool and instead of Temporal Trespass i choose Temporal Mastery because i can also miracle it during an opponents turn with for instance Sensei's Divining Top. now i just need 3 cards to throw out of my deck. Biovisionary i think, maybe Diluvian Primordial (i dont know what to think of this card its always busted or it does nothing). but then i still need 1 more card gone
2 weeks ago
Hey ShreddyBass! Thank you for your feedback! Yes, sorry, I guess it was budget but I've done some upgrades since first posting the deck -- I'll make sure to change that or add budget alternatives in the description. I would recommend if you're playing against precons take out some of the removal and control in exchange for cheap draw spells. You could also do merfolk or clone (shapeshifter) tribal if that interests you! Many merfolk give evasion bonuses (which could help our commander be more effective) and clones sort of 'mimic' our opponents power level which always makes the game more fun.
Here is what I would do if I wanted to do clone tribal on a budget, for example:
Out:Back to Basics, All Is Dust, Bribery, Caged Sun, Cyclonic Rift, Memnarch, Reliquary Tower, Rhystic Study, Sapphire Medallion, Sculpting Steel, Thassa, God of the Sea, Vedalken Shackles, Wurmcoil Engine
1 month ago
Well, I think that your deck is good :)But I'll write smthing. I play Phenax for 2 years. My advices is to play with friends (so it's multi 40hp, ur opponents know ur deck and u know their). I really like playing with graveyards. So Diluvian Primordial is rly strong (u can cast Obliterate from one grave and indestructible from another :) ). Blue leyline is nice too. U can think about something like Bribery/Preators Grasp/Sadistic Sacrament, cos ur opponents can have in decks Ulamogs etc, u can take it and play or just exile it (or u can take Teferi's Protection and def ur self but with those spells u need few others lands with any/opponent mana). And, ofc if u know their decks well, u know what they have in their hands :DBoots with haste are very usefull, especially with Eater of the Dead (TOTALLY MUST HAVE). Look at New blue Gearhulk, Mindcrank and Black Ascension (it's combo, but those cards are good alone). Talent of the Telepath is funny card (u can play Army of the Damned in 4th turn :D) and i love it, but it's soooo rng.Altar of Dementia is great if u control opponent creature (u cast Goad all creatures with Blue Prmiordial from ur opponent grave, attack/mill with them and sacrifice all) or u can def with ur creature, tap for mill and sacrifice. Very, very strong with Consuming Aberration.Well, i dont like Altar of the Brood, pref Mesmeric Orb. Few strong cards: Dimir Doppelganger (Boardwipe. U can mill ur self, use his ability on Eater of the Death and its almost gg :) ). And i dont have Traumatize. Huge aggro-card in multi :/. And think about cards like Phyrexian arena/Thasa for draw :)Thats all, sorry for my sucking english ;)
1 month ago
Hey there! Just have a few suggestions on some cards you might want in the deck. Whether you add the or not is up to you, but in my opinion they're some pretty good fits for your deck. As far as extra mill goes, Mind Grind, Fraying Sanity, and Sphinx's Tutelage are some good options. Paradox Engine is a fun artifact to use which can net you some extra mill. I don't know how much you will want to attack with this deck, but Mirko Vosk, Mind Drinker is a solid card to mill your opponents with. I also noticed you aren't running a Dimir Signet, which is a solid mana rock for you to use. And since your opponents aren't going to do anything with the cards in their graveyards, why not steal them with cards like Wrexial, the Risen Deep, Sepulchral Primordial, Diluvian Primordial, Havengul Lich (or if budget isn't a problem Geth, Lord of the Vault) and Animate Dead? Rise of the Dark Realms is a fun way to close out games if you can play it. Hopefully this will be of help, but again, it's your choice whether to use my suggestions or not.
1 month ago
stealing more stuff from their graveyard or deck. (granted bribery is not so budget friendly).
again, both primordials are amazing targets for deadeye
1 month ago
Thank you for your suggestions. I wanted this deck to be a mix of the clone/steal flavor theme, as well as some decent chance of winning. As such, I had to take out a lot of cards I wanted to put in, in order to make the deck run more smoothly.
Talent of the Telepath - Very cool card I've always wanted to run but I only have 10 instants/sorcerries so spell mastery would rarely apply. Moreover, I am trying to make the deck creature based (helps Equilibrium A LOT).
Diluvian Primordial was in the initial iteration of the deck. I LOVE HIM. Such a great underrated card. I will probably add him back as I playtest the deck more.
Spelljack is a fun card, but I have to hold 6 mana open, he would be better in my talrand deck.
Jace's Mindseeker is a worse Diluvian Primordial because I'd rather pay 1 more, know I'm getting good spells, and more of them.
Spelltwine is really fun and I need to add that to the maybeboard for testing. I'm trying to keep this mostly creature based, but it seems like a very fun card.
Stolen Goods was in the initial iteration of the deck as well. It's kind of a fun random card I might want to work it's way back in as well.
Arcane Lighthouse was overlooked, I must get one and add it in. Thank you!
Strip Mine is a MUST ADD for that reason which I am aware of, but I'm trying to keep this deck "budget", which is anything under $500. I will add it in once I get money. I just bought a bunch of reserved list cards for my mono black EDH deck The Descent Into Darkness. As such, I will get it once funds are available.
My draw is based on Bident of Thassa and Coastal Piracy, basically combat damage. Moreover, my commander's scry ability helps me "thin my deck" so to speak so I can get lands when I need them and nonland cards when I don't. Arcanis the Omnipotent also helps, especially with Minamo, School at Water's Edge
Lastly regarding counters, I have a mono blue control deck called Tisk Tisk Talrand in which I oppress the hell out of someone. I made this deck to have little or no counters, despite it being blue's strongpoint because people COMPLAIN SO MUCH in my meta for one counter spell. Sad, but true.
I appreciate all of your suggestions. Once I get the money and playtest some of the cards you mentioned, I will be sure to put them in.
1 month ago
You have a big emphasis on stealing/cloning opponents' creatures but what about their spells? Talent of the Telepath, Diluvian Primordial, Spelljack, Jace's Mindseeker, Spelltwine, Stolen Goods, and Knowledge Exploitation (perfect w Thada!) do just that.
While counters can be seen as "un-fun," in blue you gotta run a few. I like the ones that counter and replace themselves, plus they hopefully mitigate someone getting too salty. Arcane Denial, Dream Fracture, and Interdict (can delay a combo for a turn to let politics do its work).
An interesting and fun take on clone aggro, +1!