Forbidden Orchard

Forbidden Orchard

Land

: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.

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Printings View all

Set Rarity
Commander 2016 (C16) Rare
Zendikar Expeditions (EXP) Mythic Rare
From the Vault: Realms (V12) Mythic Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Tokens

Legality

Format Legality
Block Constructed Legal
Pioneer Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Forbidden Orchard occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Golgari: 0.12%

Forbidden Orchard Discussion

DasButch on Mono Black Vampire

5 days ago

Bloodthirsty Aerialist might be a good fit.

Also, Bloodghast in ANY vampire deck is ballin. but then you get into needing expensive cards to make his pay offs the best.

Budget crack lands Evolving Wilds and Terramorphic Expanse get the job done, but they'll be a turn slower than some of the more expensive cards like Prismatic Vista and Fabled Passage.

I just found a neat boost for Blood Seeker recently. Paired him up with 4 Forbidden Orchard and Illness in the Ranks if you think his tokens are going to be a problem.

Good luck! DasButch

Balaam__ on Das Soul Eaters

6 days ago

Illness in the Ranks combos perfectly with your Soul Warden\Forbidden Orchard method.

DemMeowsephs on Derevi, Holder of Lanterns

1 week ago

The Bant Land Recommendation

DemMeowsephs on Chulane - Bounce/ETB

1 week ago

The Bant Land Recommendation

DemMeowsephs on Chulane merfolk

1 week ago

The Bant Land Recommendation

DemMeowsephs on Tuvasa Voltron

1 week ago

The Bant Land Recommendation

_Note that this is a pre-written message not specifically designed for your deck. Some of the suggestions may already be included in your deck _

multimedia on Zacama, Primal Calamity Ramp

2 weeks ago

Hey, you're welcome.

When looking at the color requirements of the cards in your deck green is overall most important therefore Forests should be the most basic lands in the manabase. A basic Forest will do a lot more for you than a basic Mountain or Plains. Can cast land ramp spells with green and they get you the other colors especially Farseek, Lore and Skyshroud if you add some dual lands that are two different land types.

My advice is rely more on dual lands for white and red than basic lands. Lantern and Dryad help a lot for color fixing, but don't want to count on having one of them every game therefore make the manabase function without them and have them as a bonus. Grand Abolisher sticks out in white. Other than him white is the least important color here and green has many sources that can help to get you white mana.

The ratio of basic lands to use really depends on what kind of manabase you want to make. You want most lands in the manabase to be able to make green mana and on a budget this means lots of Forests. A budget manabase of Check lands, Battle lands, Pain lands, Bounce lands will have more basic lands. Compare this to a more expensive manabase of more Rainbow lands, Fetch lands, Shock lands, Battlebond lands, Pain lands, Bounce lands will have less basic lands. The expensive manabase would replace some basic lands with more lands that can make more than one color.


Budget 36 land manabase example (27 green sources, 17 red, 17 white):

More expensive 36 land manabase example with less basic lands:

Daedalus19876 on Hapatatra test

3 weeks ago

Golgari Rot Farm, Hissing Quagmire, Jungle Hollow, Khalni Garden, Oran-Rief, the Vastwood, and Temple of Malady would be immediate cuts from me. I'd run things like City of Brass, Mana Confluence, Overgrown Tomb, Forbidden Orchard, and fetches instead (if you can afford them).

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