|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions||Mythic Rare|
|From the Vault: Realms||Mythic Rare|
|Champions of Kamigawa||Rare|
Combos Browse all
: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.
Price & Acquistion Set Price Alerts
|Have (10)||Nemesis , tragic_slip , MoJoMiXuP , vashaclarens , orzhov_is_relatively_okay819 , Swamy , PhyrexianScience , TheRealPeaches , dplerner , gildan_bladeborn|
|Want (5)||Ariumlegion , fireborne1986 , theMarc , sonnet666 , Mrbiscuit22|
Forbidden Orchard Discussion
3 days ago
ive been playing around with adding green to my Seeking Treasure for the End of the World and i like some of your additions, wincons are the easy part, as most baubles cantrip allowing you to dig through the deck. (Vedalken Archmage is a huge draw engine work and makes Aetherflux Reservoir a solid wincon)
as for combos ....
and because you have green the only real additive wincon wise is
3 days ago
Thank you for the +1! And usually we aren't at a great life total from the spirit token beat down that we generated for our opponent with Forbidden Orchard. We do have 8 bombs in Boros Reckoner and Hornet Nest but if Arcbond wasn't "each player" I think we could use it here. It would be sweet to deal 26 damage to our opponent in one turn though. I might have to do some playtesting!
4 days ago
I'm so glad! It's super cheap on mtgo too. I'm still torn on the skred. It might be worth it to have better lands since it's a three color deck. Anytime you don't have Birds of Paradise or Forbidden Orchard it can be very awkward.
1 week ago
2 weeks ago
I hope you're still brewing on this deck, I've had alot of success running Beast Within as my primary removal spell. The token is irrelevant, it can blow up lands, and it's instant speed.
My first iteration of Balance ran Forbidden Orchard and Culling Scales for a soft lock. Eventually I cut that and currently run a Jund-based list. I've also brewed, but haven't tested, an Esper-based list that I have high hopes for.
Hope those list help ya out!
4 weeks ago
Forbidden Orchard seems really dangerous here. In modern, the last thing you want to be doing is feeding your opponents a way to kill you. I would recommend replacing them with Mana Confluences, or alternatively finishing off the fetches and shocks (though that will cost you a couple of hundred dollars).
The other thing is that your deck lacks removal. If your opponent windmill slams a Siege Rhino, you're going to start losing a lot of allies very quickly as you're throwing them under the bus to chump block (or gang block) big threats. I would look at adding a handful of Path to Exiles, Dismembers, or similar to help you deal with big threats. Those are the main things that stood out to me.
Other than that, it's an interesting concept and interesting to see Panharmonicon Allies as a modern deck.
1 month ago
In order to make 5 colors reliably work, it's usually not enough to have mostly lands that produce 1-2 different colors each. 5 color lands (that don't enter tapped) like City of Brass, Mana Confluence and Forbidden Orchard make a big difference, despite their drawbacks (which, in a format with 40 life, aren't so bad). Exotic Orchard and Reflecting Pool also go a long way to help you produce the right colors. I'm personally a fan of Abundant Growth too.
Since your mana is so demanding and your curve so high, creatures like Selvala, Heart of the Wilds, Somberwald Sage and Shaman of Forgotten Ways will work wonders here.
1 month ago
The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.
Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).
Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.