|Commander / EDH||Legal|
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|Zendikar Expeditions||Mythic Rare|
|From the Vault: Realms||Mythic Rare|
|Champions of Kamigawa||Rare|
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: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.
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Forbidden Orchard Discussion
4 hours ago
Do you get land screwed, color screwed or unable to play cards a lot of the time because lack of mana production? The Avg. CMC for this deck is 4.6, that's really high without playing any ramp. No Sol Ring? I'm kind of confused, do you not like ramp in Commander? Some of your Planeswalkers can ramp, but that doesn't help you if you can't play them.
My suggestions are to add ramp and improve the manabase by cutting a large portion of the come into play tapped dual lands. I understand that Planeswalkers are price expensive and they take up a huge portion of the total cost of this deck, but the manabase is really bad. It would help the deck a lot to fix it.
You're playing green you can advantage of land ramp spells. You can accommodate land ramp by cutting a large portion of the come into play tapped lands such as Elfhame Palace and other lands like it for Basic lands. For a budget manabase with green you're much better off playing more Basic lands and cards that can tutor for the Basic lands then lots of come into play tapped dual lands. The Tri lands are great: Arcane Sanctum, Seaside Citadel, Opulent Palace and Sandsteppe Citadel, but these lands are powerful enough that coming into play tapped while bad is fine. This will speed up over all game play because Basic lands enter play untapped. Other lands to consider are the BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream. The BFZ lands have good interaction with both Basic lands and Check lands, Sunpetal Grove, etc.
For a budget $30-$40 manabase I suggest playing:
- The four Tri lands
- Four Pain lands: Caves of Koilos, Llanowar Wastes, Underground River, Yavimaya Coast
- Four Check lands: Sunpetal Grove, Glacial Fortress, Isolated Chapel, Drowned Catacomb
- Three BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream
- Two Filter lands: Sungrass Prairie and Darkwater Catacombs
- Command Tower, Exotic Orchard, Forbidden Orchard, Ash Barrens, Dreadship Reef, Opal Palace
- 5 Plains, 4 Forest, 2 Island, 2 Swamp
Dreadship Reef is a land that uses counters, great with Atraxa. Opal Palace is good with Atraxa because if you use it to play her she gets a +1/+1 counter which she can start proliferating, growing herself.
I recommend this manabase and adding a ramp package of:
- Cultivate, Farseek and Kodama's Reach
- Sol Ring, Fellwar Stone
- Everflowing Chalice and Astral Cornucopia
Cornucopia and Chalice use counters which Atraxa can proliferate making these rocks pretty powerful. Even though your playing some board wipes that destroy all artifacts I still think having some artifact ramp is important to play Planeswalkers. It's more important to have the mana to play Walkers than wipe the board.
To make room for these ramp packages I recommend cutting some of the less powerful Planeswalkers because holy shit there's 28 total of them. Walkers like Jace, the Living Guildpact, Nissa, Voice of Zendikar, Kiora, the Crashing Wave, Gideon, Champion of Justice and Dovin Baan. Also Praetor's Counsel and Primal Surge are just too mana expensive for the deck. Nevinyrral's Disk, Decree of Pain and Terminus are too slow and your playing a lot of other better cheaper mana board wipes. Terminus while powerful needs some set-up to be, Brainstorm and you currently have no malipulation of the top of your library.
Good luck with your deck.
20 hours ago
it can be a dead card. i use it in demon tribal for a few alternate win cons. i only ever play it on the turn im going to win. it makes my zombies and harpies massive. as well as giving my already big demons a nice boost. its a fantastic cards that can make a lot of tribes or tokens an overwhelming powerhouse. ive killed people with spirit tokens you get from Forbidden Orchard. but i highly recommend Belbe's Portal. demons and sphinxs are similar in the way they are all high costing creatures. the portal is such a unbelievably amazing card. i would recommend some token generating cards like Elspeth, Sun's Champion, tokens are nice to have around.
N4kk1 on MTG Riddles
2 days ago
Expedition Map for Forbidden Orchard, play it and Beseech the Queen for Rakdos Charm. Forbidden Orchard has made 6th creature for opponent and Rakdos Charm kills him. Seems too simple maybe i missed something.
2 days ago
Play Forbidden Orchard, tap for , giving your opponent a Spirit.
Cast Rakdos Charm using dealing two to you and six to your opponent, winning the game, with a to spare.
2 days ago
I offer you guys a challenge. Below will be a board state set up, and it is your job to beat your opponent this turn. I'll start off with an easy one at first. If you guys like this I'll gladly post more. So, can you figure it out?
Your opponent has 6 life left. On his side of the board he has 5 1/1 Goblin tokens and has a Ghostly Prison in play. He is completely tapped out, and has no cards in his hand.
In your library you have Bloodfire Colossus , Bloodshot Cyclops , Furystoke Giant , Grave Titan, Inferno Titan , Ondu Giant , Primeval Titan, Rakdos Charm, Loamdragger Giant , Heartwood Giant , Forbidden Orchard, Doom Blade, Doomgape , Awaken the Bear , Craterhoof Behemoth, Smoldering Spires, 5 mountains, 3 swamps, and 4 Forests.
It is possible for you to win this turn, but how?
2 days ago
You can also play all mirrodin talismans, which are available in friendly colours. Every mana artifact for less than 3 mana should be considered over those with higher costs, except for huge colour fixers like Chromatic Lantern and Coalition Relic.
I would always avoid lands that come into play tapped if possible.
3 days ago
Hehe. This is cute, and I mean that as a sincere compliment. It's not often that I giggle uncontrollably when looking at a deck description.
You might be able to tighten up the list a bit, though. You can probably cut Shefet Monitor and the Deserts from your land base. Speaking of lands, you can cut 3 or so and still be within a safe range :) This would open up space for Swords to Plowshares, Beast Within, and Constant Mists. No use shooting high if you won't survive long enough to pull off the mega-combo! ;)
I would also highly recommend playing Mana Reflection somewhere in this list. I am aware of its $$$ cost, yes. But when you have multiple copies of it, they stack exponentially rather than linearly, and I think you can push that 617 digit number even further into the stratosphere very, very fast.
Happy deckbuilding! :)