|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|From the Vault: Realms (V12)||Mythic Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.
Price & Acquistion Set Price Alerts
|Have (17)||tragic_slip , Nemesis , prass1 , MythicMeadow , Famicomania , CastleSiege , Swamy , PhyrexianScience , Vasbear1 , bakunet , angesoir , dplerner , mziter501 , orzhov_is_relatively_okay819 , Azdranax , jamesesdad , gildan_bladeborn|
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Forbidden Orchard Discussion
1 week ago
Love the theme! I found a clever interaction between Night of Souls' Betrayal or Curse of Death's Hold with Forbidden Orchard. Making mana of any colour in mono-black may seem silly, but creating their 1/1 spirit that auto-dies seems like a good fit.
2 weeks ago
Hey, good to see more people making Toshiro decks, he is also one of my favourite legendaries and decks to use. Now for what matters. I could suggest plenty of stuff but I guess it is easier for you to check out my deck instead, in the description it explains how it works so that might help you if you like the way I built it. I tried to put in it alternative win-cons to avoid relying having the commander on the battlefield, from my experience when people see Toshiro they like to remove it from the game assuming the is built solely around his ability, that's why I felt the need to do that. You do have in your deck 1 card that I have been thinking about putting in my deck for a while, Chainer. But you are missing in your deck what I think to be the most important combo in Toshiro's deck, and that is Forbidden Orchard + Night of Souls' Betrayal. That combo will allow you to trigger Toshiro's ability any time you need at instant speed while giving you mana at the same time, because as soon as the token hits the battlefield he dies. Plus as a bonus Night of Souls' Betrayal helps you deal with token decks, trust me, that card saved me from losing vs a vampire deck because the 1/1 lifelink tokens that the guy was producing were all dying, and shuts down those stupid elf combo decks aswell, as most of the important ones and the tokens are 1/1. The presence of this card on my deck is also why I had to not include 1/1 creatures on my deck, like Royal Assassin for example, but that's ok it's a worthy sacrifice. Altho I have Caged Sun to counteract the -1/-1 effect on my creatures it won't always work so I chose to simply not include those creatures.
Oh, and yes you should put Scour from Existence instead of the Obelisk. The Obelisk is essentially 10 mana, and everybody can see it coming, while Scour is 7 mana that exiles and because it is an instant you can use it twice. If there is a deck to put that card, it's in this deck.
I guess that's all I can say to help you, good luck, hope you beat some asses with the best samurai in MTG.
2 weeks ago
Glad to see your a fan of the wonderous hive also k_drake. I also happen to have a Sliver Overlord deck of my own, although mine is still a lot cheaper. Keep in mind however that LVL_666 has also chosen to bling out this deck nearly entirely, and thus the price you see on here is much more than what it would could actually be with a non-foil, non-masterpiece/expedition version of the decklist.
The first and most obvious things to avoid would be the original duals, (i.e Underground Sea, Volcanic Island, Tropical Island etc...), next you make do without Mana Crypt, Cavern of Souls, Wheel of Fortune, Yawgmoth's Will, and Mana Drain which should bring the deck down by a huge margin.
There's is such a vast amount of lands to choose from that could be suitable early on, including: the vivid cycle (Vivid Crag, Vivid Grove), the tri-lands (Seaside Citadel, Savage Lands, Jungle Shrine, and so on), then there's ones I use to use like Transguild Promenade, Exotic Orchard, Forbidden Orchard, Rupture Spire, Evolving Wilds / Terramorphic Expanse, Ash Barrens (highly recommend), and the panorama cycle (Bant Panorama, Jund Panorama, Esper Panorama, etc).
You can then make use out of the signets, Golgari Signet, Izzet Signet, etc) and perhaps use most of the combinations (prioritize the ones that have green). Anyways I know I have told you a Lot of information to read and consider, and so let me give you a good visual of what a starting point could look like:
Commander / EDH
SCORE: 365 | 70 COMMENTS | 120873 VIEWS | IN 401 FOLDERS
This deck by the Professor I do recommend you consider as a base, and from there start as I have done, which was slowly acquire all the slivers (and imo minus the queen, and legion at least at first), I actually was quite fortunate to receive most of the slivers needed for my list from a friend who had their very own Sliver Overlord deck and he sold/traded me eventually most of it as he was getting out of commander. I picked up stuff like Gemhide Sliver, Manaweft Sliver, Necrotic Sliver, Harmonic Sliver, Heart Sliver, Galerider Sliver and Crystalline Sliver if I recall first by cash and standard trades.
Then I got a few things like a Chromatic Lantern, Merciless Eviction, Heartstone, and Training Grounds for more additions. Eventually I started with getting the shocks and fetches (the khans fetches are cheaper) again the cheaper ones like Windswept Heath, Wooded Foothills, Temple Garden, Overgrown Tomb, Hallowed Fountain, and worked my way up having more than half of them (I'm currently only missing 3 fetches and 3 shocklands).
I got my Sliver Queen and Sliver Legion from the same friend who took apart his sliver list (it's unfortunate he sold it's entire manabase and then just kept the slivers before I even met him at my lgs though), after I had all the rest of the creatures and up until that point I focused more on an aggro/voltron strategy. I bought him some very pricey modern staples (2x Chalice of the Void before there reprint and traded an Ulamog, the Ceaseless Hunger for these 2 slivers and to nearly finish a whole deck to play for modern :)
You can then later like i'm soon about to do myself soon I think, start to buy things like a Mana Crypt, Mana Drain, Demonic Tutor, Wheel of Fortune, etc to make the deck more competitive.To give you an idea where i'm at, here's my decklist (I'm missing 16 cards in all from it) also that's cheaper than what you see here:
Commander / EDH*
SCORE: 10 | 10 COMMENTS | 3032 VIEWS | IN 3 FOLDERS
I did not exactly plan on writing essentially a book on this for you lol, and so I apoligize. In summary start by acquiring if you don't already own any these above suggested lands, and start acquiring all the slivers you can, I recommend get ones like Sliver Hivelord, Diffusion Sliver and or Crystalline Sliver, Blur Sliver, Gemhide Sliver + Manaweft Sliver, Bonescythe Sliver, Syphon Sliver, Heart Sliver, Harmonic Sliver, Galerider Sliver + Winged Sliver, and others like Predatory Sliver, Sinew Sliver, Muscle Sliver all of which are pretty cheap. Then you will want Chromatic Lantern, plenty of signets, Darksteel Ingot, Commander's Sphere, Fellwar Stone, maybe the newly reprinted Coalition Relic which is a bit cheaper now. Then start upgrading the manabase(Mana Confluence, City of Brass, Unclaimed Territory, Sliver Hive, Ancient Ziggurat are all a good start. Then go with maybe getting the filterlands which thankfully have been reprinted and are now a lot cheaper,(Flooded Grove, Twilight Mire,...) and the shocks/fetches prioritizing the ones for green like Breeding Pool, Overgrown Tomb, Windswept Heath, Wooded Foothills because you will want green I would say more than any of your colours to cast stuff like Manaweft Sliver + Gemhide Sliver, Kodama's Reach/Rampant Growth/Cultivate etc. Once you have most if not all of the slivers and the mana base then you can go back to refining the deck with medium to high end upgrades like Mana Crypt, Volrath's Stronghold, Demonic Tutor, Vampiric Tutor, Pact of Negation, and such. Personally in my case i'm refraining from the original duels for budget reasons myself as I can't ever see myself getting enough use out of them to make them worth it fully. Anyways I hope this gives you lots to think about!
(Final note), consider Spirit of Resistance at least initially if you think you can either protect it with counterspells or in a meta where enchantment removal won't be an issue :)
2 weeks ago
Honestly, tapped lands are bad enough, but just because you're casual or budget, doesn't mean you need to play double-tapped lands. I would replace the Transguild Promenade and Rupture Spire with two more Vivid lands. It will not feel good to play a turn 3 Rupture Spire when you have a two drop in hand or a turn 4 Rupture Spire when you want to Wargate for a land. The fact that Vivids are only 5 color lands twice isn't really all that relevant. If that matters to you though, I'd suggest Tarnished Citadel and Forbidden Orchard; the latter came with the black-less 4-color Commander 2016 precon.
2 weeks ago
Almost forgot. I think Forbidden Orchard + Night of Souls' Betrayal is a must have combo on Toshiro. It allows you to trigger his ability any time you need. For example if you have an instant in your graveyard you wanna use during an opponent's turn you either have to wait for a creature to die in combat or leave mana open for an instant removal and then cast whatever you want from the graveyard. With this combo you don't need that, all you have to do is tap Forbidden Orchard for mana and Night of Souls' Betrayal will instantly kill the token triggering Toshiro's ability.
2 weeks ago
Your deck looks really cool. I'd say if you wanted to put in some discard spells, you could trim 1 Anguished Unmaking and the Dowsing Dagger Flips for some mix of Thoughtseize and Inquisition of Kozilek. Switching out Bontu's Last Reckoning for Supreme Verdict would probably be good, as someone else suggested, because things probably won't be so out of hand that 4 mana versus 3 mana will make a big difference, your lands will untap, and it can't be countered if that's a concern. In the sideboard, I think Stony Silence would be good against Affinity or Lantern, rather than the Ghost Quarters. To improve the mana base against Blood Moon decks, it might be good to put in another basic Island, and take out one or two Forbidden Orchards, so it is still at least possible to cast Hunted Phantasm with only basics. And it might be good to diversify your fetch and shock lands, so you can fetch a basic Island or other shock lands when necessary.