|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|From the Vault: Realms (V12)||Mythic Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.
Forbidden Orchard Discussion
1 day ago
Hey nice deck :) I'm a bloody huge fan of this commander I'm brewing in every formats for almost a year. I like the differences between our decks. Additional turns versus my stax version ; both are not very popular in the format :D You even made me discover the FNM version of Merrow Reejerey x) !
Furthermore I like the infinite mana combo with Forbidden Orchard + Intruder Alarm + Kiora's Follower . A 3 pieces combo is not that powerfull but I reached to draw and play my whole deck one or two times with Thrasios, Triton Hero and it's such a great feeling x)
Feel free to check mine (the multiplayer version) and thank for the several ideas in your deck !
1 week ago
Hey I used to have a semi-competitive Kess deck that had Paradox Engine as the main engine but I switched it out to the dramatic scepter combo and it was way better. (Just in case you don't know what it is, the combo is Isochron Scepter + Dramatic Reversal .) I found it way easier to generate mana to win with Torment of Hailfire than with paradox engine. Throw in a Copy Artifact to imprint Dark Ritual and you can have another wincon with infinite storm!
Mana Vault and Grim Monolith (if you can afford it) untap with both Paradox Engine and the scepter combo I mentioned, so might be worth an add - plus both can help lower your cmc by swapping out some higher costed rocks. Vault is pretty well priced now too with the reprint.
The last thing i'll say is try to cut out your tapped lands as much as possible. I assume your Amonkhet lands are placeholders for duals but I'm 90% sure they come in tapped even with fetches. I don't see a Forbidden Orchard so maybe that would be a good starting point to replace things until you can swing $400 on a land lol
1 week ago
Ymmv is "your mileage may vary"
Sounds like the pod is kinda 75%-y if he's banking on mld... but I'd like to see it, as I imagine a staxy divergent build would be cool in Windgrace. Abusing Defense of the Heart into kiki-conscripts / into a hulk based win seems simple with a good value engine in the cz.
Yeva isn't just an orrery in the cz. Yeva represents the same threat that 2 untapped islands shows, while acting as a form of "protection" for your combo, as you don't have to decide whether you're going to play interactive or try to combo in your turn as it's then available across all turns! That's like... a huge buff! For this reason I feel Yeva is stronger than Yisan, as Yisan is in front of your opponents and your steps to winning are broadcast - despite any protection you may have.
I'll have to test out Shaman in Yisan, as a win con at 3 verses seems strong. Below are some questions and suggestions I have from reviewing your creature base.
Pros: patron can be used time & again with Wirewood Symbiote to generate the CA you need to win - that's pretty nuts; Cons: patron requires your opponents to be using creatures.
patron can find you a win condition by being flickered via cloudstone curio repeatedly until you draw a win; furthermore he can be used to flicker & buff your board until you are able to swing for lethal - win con, divination and half of an engine.
Cool things: repeated uses can turn off a tymna/edric deck by buffing everybody's creatures to stop the advances. If opponents are mostly creatureless (ie: divergent / storm), then this card is dead. This could be fixed by using Forbidden Orchard with excess land untaps...
TKS is a win con - by bouncing & replaying he can exile all relevant cards from their hands as they come in & force opponents to deck.
Cons: Requires 1 waste (from a colourless rock/boreal druid/1 of very few lands that help with this) Can't be flashed from yeva (big oof)
does nothing on it's own.
doesn't win the game.
On combo turns this removes the need for haste enablers with PE
cons: Not always online. Does nothing on it's own. Not a fantastic engine on it's own - but a semi-efficient elf at 1 mana.
2 weeks ago
Forgot this was a thing:
These spirits don't fly; Ur-Dragon doesn't care
2 weeks ago
3 weeks ago
Ditch 3 lands and about 8 rocks and play more instants and sorceries. I know you're aiming to pay out big for those X spells but you have to few for it to be effective. People will catch on right away to your gameplan and with only 17 spells for damage/lifegain (and a weak creature base for combat), you won't be able to play fast enough to stay alive. Maybe a few more proactive creatures like Angrath's Marauders and Guttersnipe ? Maybe some spell copying too? Spells like Reverberate , Bonus Round and Doublecast .
This is all my opinion and it could be wrong. Have you physically played this yet?
1 month ago
Looks like a solid enchantment/control build. You've got all the pillow fort enchantment MVPs, and a flexible-looking suite of responses. Points for the creative use of Forbidden Orchard + Trading Post in that silly Mindslaver combo - I wouldn't have thought to donate Orchard for combo fuel, but it's quite clever and totally on-theme for Zedruu.
Your take on Zedruu definitely has a different strategic focus than mine, and as you mentioned a significantly different budget level, so I'm not sure how relevant my input will be. But... since you brought it up in a comment above, I'd heartily endorse Oath of Lieges as hug-ramp. I've gotten some serious mileage out of that card. Zedruu can guarantee it triggers by donating land to the targeted player, which also serves as a political bribe AND fuel for Zedruu's ability.
Combined with Surveyor's Scope + Brand it's absolutely brutal - Scope can leapfrog you from least to most lands in a 4-player game AND THEN you can take back all the lands you've donated with Brand. I thought this would be a riskier combo (giving away lands seems sketchy) but so far the biggest problem I've encountered playtesting it has been decking myself early with the ridiculous card draw.
Also, if you're consistently getting out Paradox Haze early via tutors/whatever, you might want to consider Orzhov Advokist . It may not mesh with your creature-light shell, but Paradox Haze is enough to turn it into a hilariously game-destabilizing monster.
Anyway, cool deck man.
1 month ago
You can add in Cryptolith Rite for another way to have your slivers to tap for mana. Other than that, 5 color mana base is pretty hard. I would say since you are going for a budget land base, you can replace all your guildgates with the tri-color lands like Arcane Sanctum , Seaside Citadel , Jungle Shrine , Crumbling Necropolis , Savage Lands , Mystic Monastery , Nomad Outpost , Sandsteppe Citadel , Opulent Palace , and Frontier Bivouac . At least they will add an additional color in comparison with the guild gates. For budget multi-color lands there are lands like Exotic Orchard and Forbidden Orchard that are decent. Unclaimed Territory , Path of Ancestry , Cascading Cataracts , Sliver Hive , Ancient Ziggurat , and Mirrodin's Core can be some options for a decent 5 color mana base.
Hope that helps!
Forbidden Orchard occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%