|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|From the Vault: Realms (V12)||Mythic Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.
Price & Acquistion Set Price Alerts
|Have (15)||tragic_slip , Nemesis , prass1 , Falte , Famicomania , vashaclarens , orzhov_is_relatively_okay819 , MattN7498 , Swamy , PhyrexianScience , Vasbear1 , dplerner , bakunet , gildan_bladeborn , mziter501|
|Want (6)||Ariumlegion , sonnet666 , fireborne1986 , RomanCoffee , Mrbiscuit22 , zn.tportlock|
Forbidden Orchard Discussion
10 hours ago
I'd try adding Forbidden Orchard for a cool synergy with mindslaver, and it makes creatures for you to kill to proc glissa's recursion ability!
1 week ago
1 week ago
Very cool brew +1 from me... I think Forbidden Orchard is pretty genius and I dig the heavy deck filtering capabilities... I think it can win and at very least totally blind side someone... As the deck stands idk exactly how consistent it will be/is but the concept of what you have here is pretty cheeky... I almost think Emrakul, the Aeons Torn would be good to get your yard back or just tack on 15 more damage?
1 week ago
So since it cam out Nahiri's Wrath was always at the back of my mind.
And i recently stumbled upon some nice cards that compliment it perfectly Ragged Veins (with flash!), Visions of Brutality & Spiteful Shadows - all of which are a lot better than Boros Reckoner or Spitemare in this role.
Of course a short search later i quickly realized that i am not the first to come up with the idea.
And quickly found out, that no one made a serious attempt to make such a deck work.
So in my humble opinion the deck should be built up something like this:
6x Nahiri's Wrath (& Kindle the Carnage )
8x Ragged Veins & Visions of Brutality
4x Faithless Looting
4x Cathartic Reunion (?)
And a lot of other high costed creatures, something like:
3x Tasigur, the Golden Fang
4x Tombstalker (?)
Horror of the Broken Lands
The problem of creatureless decks can be solved by Forbidden Orchard, and black has plenty of discard for the sideboard, to fight counterspells.
Does this idea seem viable?
3 weeks ago
Looks good! Some comments by card:
Clock of Omens - Cool tech for tapping down Winter Orb, I might have to consider running that myself.
Elsewhere Flask, Ichor Wellspring - I ran these in earlier builds of the deck and they ended up getting cut. They always underperformed. Eggs that are just eggs and nothing else don't strike me as particularly valuable for Glissa.
Buried Ruin - Another early cut. Redundancy for Glissa's ability isn't worth giving up colored mana.
Forbidden Orchard - This is just a great idea, and I'm definitely putting it into my deck. Lets Glissa Mindslaver-lock any deck, even one that's not creature heavy.
Grim Backwoods - Another early cut. Maybe your build wants it as you're a bit more creature heavy, and it works well with your Junk Diver and Myr Retriever.
Temple of the False God - I'm not a believer in this card. Too often it's just a dead draw.
Disciple of the Vault - I'm not convinced that this guy's worth it here.
4 weeks ago
I've had Sliver Overlord built for a few years. I started out with a budget build (in all except the mana base, because I already had the duals/fetches), so I feel like I can help you out given what I've tried over the past 2-3 years. For reference, my deck is here: Za Warudo! (Sliver Overlord Aggro).
Cryptolith Rite is pretty reasonable in Slivers as you run a fair number of 1 drops. T1 Galerider or first strike Sliver into Rite is a pretty strong opening play, especially considering how many of your lands ETB tapped.
I'd also recommend adding around 4 more lands and possibly Burgeoning. I playtested this deck to get a feel for it, and five tests in a row I wasn't able to play Overlord until turn 6 or later in any of those cases because I continually missed land drops, and with a large number of the lands entering tapped, it slowed the deck down even a turn further. In any event, a lot of your lands ETBing tapped doesn't hurt so badly when you dump out a large number of them early, and Burgeoning would let you untap with 4 lands on your second turn fairly easily. In any case, 32 lands is the same number I run in my Arcum and Breya decks, which have a waaaaaay lower curve and lots more accelerators (like 15-20 ramp cards so I can play things out on turns 2-4)
Potential land inclusions:
Exotic Orchard. Cheap, but very powerful. Unless your meta is full of monocolored decks, this land tends to be reasonable for entering untapped. Similarly, Fellwar Stone is a nice 2 mana rock with the same ability that comes down a turn earlier than most of your other mana rocks. Opal Palace is kind of trashy, maybe try Orchard over it?
Forbidden Orchard is under $5, enters untapped, and all it does is give opponents 1/1 tokens. Typically not that big of an issue, especially in multiplayer.
Slivers that I've found invaluable over the years:
Hibernation Sliver is a real MVP. Paying 2 life to save one of your important creatures is incredible and hardly a cost, at all. I love bouncing Overlord back to hand with a Clone on the stack (because you know they're just going to try and steal your overlord), and it can protect a portion of your board state from exile wipes, and more. During grindy games, it is one of the Slivers I go for quite a lot of the time. I think it would do you more good than Ghostflame Sliver, since you're not even running the All Is Dust that combos with that card.
Frenetic Sliver is also quite good. Use its ability with a board wipe on the stack and it's a 50/50 chance to keep a Sliver you otherwise would not have been afforded the opportunity to keep. I'd run that over Unexpected Results, which has always just seemed like a bad card and a way to waste 4 mana in the game (considering you can tutor any Sliver for 3 mana + its casting cost, guaranteed).
Necrotic Sliver. Not having it is a mistake. Repeatable, instant speed, no-restrictions removal is huge in Commander and lets you bust up combos like none other. Losing a Sliver or two can make the difference between losing and staying in a game. Highly recommended. Popping Bruna with her trigger on the stack is hilarious, for example (or in response to equipping Boots or Greaves).
1 month ago
DrkNinja That's what I figured. It was mentioned in a video on YouTube and figured I'd ask, though it's definitely too slow. To be clear though my suggestion was just for mana gain and not necessarily a wincon, since you can tap Forbidden Orchard to act as the first half of Manamorphose and our Hunted Phantasm becomes mana-positive. I'm sure it has a place somewhere though.