Forbidden Orchard

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Zendikar Expeditions (EXP) Mythic Rare
From the Vault: Realms (V12) Mythic Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Tokens

Forbidden Orchard

Land

: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.

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C16

V12

CHK

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Forbidden Orchard Discussion

Serjtaknian on Life alert

1 week ago

my idea behind Forbidden Orchard was to force more creatures onto the battlefield and with triggering Soul Warden and Soul's Attendant for the extra life gain. with it being only a 1/1 creature and not flying the spirits could hit over top with boosts from Honor of the Pure. but I do understand the drawback from it also. It was there for an idea that I may cut out

I like the suggestions Chalice of Life  Flip and Felidar Sovereign. The struggle I'm facing is what to cut out and what to sideboard.

ziegwolf on Life alert

1 week ago

Well I really like Authority of the Consuls due to life gain and it slows your opponents. I would also suggest Chalice of Life  Flip and Felidar Sovereign for an extra win con. I also run some Ajani's Mantra, Awe Strike and Abuna's Chant in my life gain deck. Lastly why the Forbidden Orchard?

butcher234 on Infliction

3 weeks ago

Not 100% sure what the exact gameplan here is or what your playgroup looks like, but Forbidden Orchard is a surefire way to make sure that your opponent always has a creature you can target with Nin's activated ability.

JRaynor on Dragonic Domination [UPGRADE HELP]

4 weeks ago

I'm currently doing something similar with my copy of the pre-con and though I bounce back and forth between Scion and The Ur-Dragon himself, I inevitably lean towards the battle-cruiser style in both builds.

Regarding the mana-base, I've found that focusing primarily on all the "Red" lands works pretty well for me.

Add in Naya Panorama, Grixis Panorama, and Jund Panorama + Terramorphic Expanse and Evolving Wilds.

Removing tap lands without a red mode like Arcane Sanctum, Opulent Palace, etc.

This provides numerous opportunities to grab the colors needed to cast all dragons while keeping all the great Fire Breathing dragons relevant.

I also add in all the budget 5 color lands that I can manage - Rupture Spire and Transguild Promenade are great. A lot of people look down on them and refuse to use them but like you, I also don't want to spend a mortgage payment on the land base.

Forbidden Orchard is relevant since your flyers don't particularly care about 1/1 grounded tokens, but still is not as budget friendly as the others I've listed so far. Still, better than a lot of the options out there.

Unclaimed Territory is an easy include. Cascading Cataracts is a decent budget way to get your colors in a pinch.

Aside from the mana-base. Haste + Big dragons is great. I skipped Dragonlord Kolaghan for a long time but having finally slotted him into the deck for a test run, he promptly won me a game and I can confirm he's pretty much worth the slot - Being much more budget friendly than Karthas.

Temur Ascendancy is another multi-function haste enabler that's very budget friendly.

Keiga, the Tide Star and the other Kamigawa dragons all just got a reprint and are way better in Ur-Dragon than in Scion.

It's expensive but I'm personally running a Cyclonic Rift. That's an easy one, but there are lots of other great options that synergize with your dragons in the same way Earthquake does. Magmaquake and Molten Disaster are great includes here.

I've won games with Rite of Replication - which is great even in a vacuum since you can target your opponent's creatures. The more Legendary Dragons you run though, the worse it becomes and it's not exactly dirt cheap so your mileage may vary.

Mirage Mirror is a great clone ability to slot in alongside the Mirror of the Forebears.

MohenjoDaro on There are no Survivors

1 month ago

The7thBobba Thanks for the kind words! I play tested the cards, and Illness in the Ranks is amazing (I didn't see it before, but it goes great in the deck); Rakdos Charm doesn't get much use, (as far as I know) the creatures come in 1 by 1 and die before I can cast the spell so it wouldn't get much use; and I opted for Silent Arbiter instead of Crawlspace mainly because for price, but it's nice to limit the creatures attacking anyone to 1 (player preference at that point, though).

I did bring this deck idea to my magic group and added Forbidden Orchard to it for more tokens and Blood Artist for more punishment.

cdkime on Judgement of Kamigawa

1 month ago

Here's a list of some lands that might help with your mana base, without breaking the bank:

  • Aether Hub provides a one-time mana fix, and can be useful in a pinch.
  • City of Brass and Mana Confluence.
  • Exotic Orchard and Reflecting Pool both are a bit dependent on what other lands are in play, but I've never been overly disappointed in them.
  • Forbidden Orchard's downside can be quite annoying, but it does provide emergency colour fixing if necessary.
  • The tri-coloured lands are pretty inexpensive (both the lairs/ones that enter tapped). I personally run a number of the lairs, alongside cards allowing me to play multiple lands, to make use of their bounce effect.
  • Gemstone Mine three uses before sacrifice is still pretty useful.
  • Meteor Crater requires you to have permanents on the battlefield, but that is usually not a problem.
  • Tarnished Citadel generally is used to generate colourless mana, but, in an emergency, 3 life is a small price to pay for absolute colour fixing.

I also run a couple enchantments to improve my ramp (granted, the deck they are in is a 5-colour enchantress deck, so I get the added utility of enchantment synergies). Fertile Ground, Utopia Sprawl, Dawn's Reflection, Overgrowth, and Trace of Abundance provide colour fixing and ramp. Mirari's Wake is also a fantastic card, vastly increasing your mana generation, and granting all your creatures a slight boon.

jktorborg on Nath of the Gilt-leaf Leviathan IMA

1 month ago

Forbidden Orchard is always awesome if you have a way to deal with opponents' creatures or if you don't expect them to swing. Reflecting Pool?

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