Forbidden Orchard

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Zendikar Expeditions Mythic Rare
From the Vault: Realms Mythic Rare
Champions of Kamigawa Rare

Combos Browse all

Tokens

Forbidden Orchard

Land

: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.

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Forbidden Orchard Discussion

TheDuggernaught on Dirty Soul Sisters

1 day ago

Other B/W soul sisters lists that I've seen do well usually include Illness in the Ranks combined with Forbidden Orchard. Mercy Killing also becomes super good. I've also always seen them with Dark Confidant, and Archangel of Thune.

jparker-sartori21 on Hunted Sisters

1 week ago

@lagotripha-Thanks for the suggestion. I added Damping Matrix.

@Superabletie4-While it is important to get out an Illness in the Ranks ASAP Maelstrom Pulse can work in the meantime and the deck can control the game well while waiting for important cards. The ideal opening hand for casual play would be 1 illness, 3 Forbidden Orchard, 2 Blood Artist, and a Hunted Phantasm but for more competitive play you would want a Thoughtseize and maybe an Abrupt Decay.

Matrixxx999 on Orcpocalypse

1 week ago

Hi!

As for cuts, I agree with all the above, and I would cut - Titania's Song, Relic of Progenitus

Delta-117 on The Queen's Egg

2 weeks ago

Oh there's way to afford this, you just make some necessary cuts to the manabase as a start. Using weaker lands like Rupture Spire, Opulent Palace, Transguild Promenade, Esper Panorama and the others, Evolving Wilds, Terramorphic Expanse. It slows the deck down considerably but it would still be playable.

Theres others like Exotic Orchard, Forbidden Orchard, Ancient Ziggurat, that can be swapped in too.

Lilbrudder on Paradox Scepter Storm: cEDH Primer

2 weeks ago

Decrepit_Angel: Thank you! I personally always like a plan B. If you play against eldrazi Codex Shredder probably won't work due to the original legends shuffle effects. Fortunately you have plenty of options in that department. I really like Walking Ballista because its a 0 cost spell for ad naus and engine untap but can also serve as overcosted creature removal. It only wins once we go infinite but that pretty easily achieved.

Labman isn't great but he does 2 card combo with a staple in this list Tainted Pact so hes not useless outside his backup win condition.

If you know your meta well and your opponents have cards you can use to win the game (i.e reservoir, ballista, labman, tendrils, grapeshot,comet storm; exsanguate, stroke of genius etc) then praetor's grasp is the best possible card for a backup win condition as it replaces it self and serves as a grim tutor with upside. You can steal opponents mana crypt, felwar stone, wheel of fortune effects, ad nauseam, or even interaction spells depending on your needs. It is by far the most useful card on its own.

Lastly one other option that produces no "dead cards" is a timetwister loop scenario. You can keep looping Reality Shift to exile all opponents libraries. Reality Shift can do this on its own if imprinted on scepter with engine in play as long as your opponents play alot of creatures. If you truly have no budget, Candelabra of Tawnos can be used instead of Beast Within as an enabler it can untap Forbidden Orchard on the combo turn to "gift" an opponent a creature.

If you play in a creature heavy meta then I would suggest reality shift. If you play in a UBx style spellslinger meta use grasp.

sonnet666 on TheRealPeaches

2 weeks ago

I did say it was a ton:

Arbor Elf x5, Valakut, the Molten Pinnacle, Misdirection (masques), Dakmor Salvage x3 (2 FUT, 1 DD), Sudden Shock x2, Wild Nacatl x2, Qasali Pridemage, Martyr of Sands x2, Nimble Mongoose, Thought Scour x4 (3 DKA, 1 DD), Skred x4, Kor Firewalker x4, Zealous Persecution x2, Firespout, Magma Jet (DD), Dissipate x2 (M15), Darksteel Citadel x2, Breakthrough (CNS), Sakura-Tribe Elder x4, Duress x4 (M13), Sulfur Elemental x2, Vapor Snag, Ornithopter x4, Wipe Away, Mystical Teachings x2, Boreal Druid x3, Volcanic Fallout (CNS), Ingot Chewer x4, Empty the Warrens x4, Punishing Fire x4, Condemn x4, Dragon's Claw x4, Combust x4, Elvish Visionary x4, Farseek x4, Edge of Autumn x4 (FUT), Repeal x4 (GPT), Think Twice x4 (TSP), Intangible Virtue x4, Raise the Alarm x2, Celestial Purge x4, Ray of Revelation (JUD), Apostle's Blessing x4, Patrician's Scorn x4 (FUT), Wispmare x4, Leonin Relic-Warder x2, Izzet Staticaster, Grapple with the Past x3, Take Inventory x2, Steel Sabotage x4, Zulaport Cutthroat x2, Blessed Alliance, Lightning Storm, Welding Jar, Stubborn Denial, Dispel (2 RTR, 2 BFZ), Faerie Macabre x2, Tuktuk Scrapper, and Energy Flux

That's everything I have that's unlisted from your wants. Everything that's listed as a match I checked to make sure I still have, so request anything. There are a few cards that I've offered to other people for trades, so if you want them I'll wait a day or two on their reply (specifically, the Eldrazi Displacers you mentioned).

I also added a few things since you last looked though my binder, like 4 Puresteel Paladins and 4 Etched Champions, so let me know if anything new jumps out at you.

Since you mentioned edition, I tried to be accurate on what printing each card is with these. I can't guarantee that everything in my binder is 100% accurate on edition, but I try to do my best to make sure each card is at least showing the correct art and card frame.

Cards of yours I'm specifically interested in are: Diabolic Intent, 2 Stoneforge Mystics, Gate to Phyrexia, Monastery Mentor, 2 Toxic Deluge, Forbidden Orchard, and Quirion Ranger, though of course I'll trade for any other matches as well.

Hope to hear from you.

deemberdom on Mogis, God of Slaughter EDH

2 weeks ago

I like what you have going here. I'm currently working on a deck with a similar strategy and just thought I'd share some of the cards that I've come across that you might be interested in:

Repercussion - is brutal against creature-heavy decks, especially since you're running AEther Flash and Blasphemous Act. It won't bother you so much because of your low creature count.

Gray Merchant of Asphodel - works really well with all the black enchantments you are running. He's a good way to get ahead of the symmetric life-loss enchantments you are running.

Fanatic of Mogis - same vein as the Merchant above.

Pyrostatic Pillar - great way to punish many kinds of decks.

Liability - punishes graveyard and creature-heavy decks. You wont be as affected because of your low-creature count and more resilient permanents.

Dictate of the Twin Gods - as another Furnace of Rath effect.

Crystal Chimes - to help recover after a Back to Nature or Nevinyrral's Disk

Beseech the Queen - just another tutor effect to consider.

Forbidden Orchard - fixes your mana and the drawback of giving them a creature is often mitigated by Tainted AEther, AEther Flash, and/or Lethal Vapors.

Spreading Plague - your commander is indestructible, so you don't care. It will wreck non colorless/artifact creature decks.

TheRedGoat on Breaking the limits of non infinite combos

3 weeks ago

Since you're not running control, I'd stay away from enchantments like Humility, but otherwise anything that is a heavy enchantment support card is fair game.

All of the enchantress creatures for instance make for easy card draw, in addition to Eidolon of Blossoms, and of course special tutors.

Some key "power tutors" in your colors would be Wargate and Guided Passage.

Pillow-fort cards like Sphere of Safety combined with Privileged Position will be your bread and butter for surviving until the later game when you have all your mana to play your combos.

Once you've nailed those cards down is where your combo pieces come in with group hug mechanics. For instance, Primal Vigor may not double counters except for the +1/+1 kind, but it will double tokens given away from something like Forbidden Orchard. Thrown in an enchantment group hug card or two and you're pretty well set to sneak in Ink-Treader and combo off.

I've tried not to to give a complete list of cards btw largely to let you decide them on your own (and such a list would be enormous). If you'll look up Bant or Naya enchantment builds then you should easily be able to see where you can make cuts for where having a 4th color will be better. Or a 5th color come to think of it, since you say Ink-treader may not be your commander for the group, so you could just as soon go the full 5.

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