Forbidden Orchard

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Zendikar Expeditions (EXP) Mythic Rare
From the Vault: Realms (V12) Mythic Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Tokens

Forbidden Orchard

Land

: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.

Forbidden Orchard Discussion

Senomar on The sea's rage is a mere glimpse of our power

1 day ago

Hey nice deck :) I'm a bloody huge fan of this commander I'm brewing in every formats for almost a year. I like the differences between our decks. Additional turns versus my stax version ; both are not very popular in the format :D You even made me discover the FNM version of Merrow Reejerey x) !

My only advice for you is Intruder Alarm . Seriously, if you got Kumena and Earthcraft on the board you can play your whole deck for as long as you don't draw 4 lands in a row.

Furthermore I like the infinite mana combo with Forbidden Orchard + Intruder Alarm + Kiora's Follower . A 3 pieces combo is not that powerfull but I reached to draw and play my whole deck one or two times with Thrasios, Triton Hero and it's such a great feeling x)

Feel free to check mine (the multiplayer version) and thank for the several ideas in your deck !

S1ayerMonkey on Excuse me while I Kess this guy

1 week ago

Hey I used to have a semi-competitive Kess deck that had Paradox Engine as the main engine but I switched it out to the dramatic scepter combo and it was way better. (Just in case you don't know what it is, the combo is Isochron Scepter + Dramatic Reversal .) I found it way easier to generate mana to win with Torment of Hailfire than with paradox engine. Throw in a Copy Artifact to imprint Dark Ritual and you can have another wincon with infinite storm!

Mana Vault and Grim Monolith (if you can afford it) untap with both Paradox Engine and the scepter combo I mentioned, so might be worth an add - plus both can help lower your cmc by swapping out some higher costed rocks. Vault is pretty well priced now too with the reprint.

Also, have you considered adding an Ad Nauseam or Demonic Consultation ? I didn't notice either in the list.

The last thing i'll say is try to cut out your tapped lands as much as possible. I assume your Amonkhet lands are placeholders for duals but I'm 90% sure they come in tapped even with fetches. I don't see a Forbidden Orchard so maybe that would be a good starting point to replace things until you can swing $400 on a land lol

CyborgAeon on Yeva Draw-Grow

1 week ago

YMMV Show

Sounds like the pod is kinda 75%-y if he's banking on mld... but I'd like to see it, as I imagine a staxy divergent build would be cool in Windgrace. Abusing Defense of the Heart into kiki-conscripts / into a hulk based win seems simple with a good value engine in the cz.

Yeva isn't just an orrery in the cz. Yeva represents the same threat that 2 untapped islands shows, while acting as a form of "protection" for your combo, as you don't have to decide whether you're going to play interactive or try to combo in your turn as it's then available across all turns! That's like... a huge buff! For this reason I feel Yeva is stronger than Yisan, as Yisan is in front of your opponents and your steps to winning are broadcast - despite any protection you may have.

I'll have to test out Shaman in Yisan, as a win con at 3 verses seems strong. Below are some questions and suggestions I have from reviewing your creature base.

Pros: patron can be used time & again with Wirewood Symbiote to generate the CA you need to win - that's pretty nuts; Cons: patron requires your opponents to be using creatures.

patron can find you a win condition by being flickered via cloudstone curio repeatedly until you draw a win; furthermore he can be used to flicker & buff your board until you are able to swing for lethal - win con, divination and half of an engine.

Cool things: repeated uses can turn off a tymna/edric deck by buffing everybody's creatures to stop the advances. If opponents are mostly creatureless (ie: divergent / storm), then this card is dead. This could be fixed by using Forbidden Orchard with excess land untaps...

pros: Thought-Knot Seer hurts opponents & makes hands their public knowledge - acting as a permanent stax effect & as a free way to convince the table who the threat is (great for removing suspicion for yourself

TKS is a win con - by bouncing & replaying he can exile all relevant cards from their hands as they come in & force opponents to deck.

Cons: Requires 1 waste (from a colourless rock/boreal druid/1 of very few lands that help with this) Can't be flashed from yeva (big oof)

pros: Lys Alana Huntmaster enables many combos & provides a good field of fodder for other effects ie: natural order; EE; clamp; earthcraft; curios for bouncing repeatable hatebears (ie Manglehorn ) & buffs ( Generous Patron ; Elvish Visionary ). cons: clunky at 4 mana;

does nothing on it's own.

doesn't win the game.

pros: turns your 7 non-mana elves into mana elves sometimes.

On combo turns this removes the need for haste enablers with PE

cons: Not always online. Does nothing on it's own. Not a fantastic engine on it's own - but a semi-efficient elf at 1 mana.

urchinpriests on The Ur-Dragon

2 weeks ago

Forgot this was a thing:

Mountain -> Forbidden Orchard

These spirits don't fly; Ur-Dragon doesn't care

Snap157 on Atraxa Superfriends

2 weeks ago

Also, lands like Reflecting Pool , Mana Confluence , City of Brass , Exotic Orchard and Forbidden Orchard are essentials in a 4 color deck and are great budget alternatives to fetches and shocks

Brutal_B on Just check this out...

3 weeks ago

Ditch 3 lands and about 8 rocks and play more instants and sorceries. I know you're aiming to pay out big for those X spells but you have to few for it to be effective. People will catch on right away to your gameplan and with only 17 spells for damage/lifegain (and a weak creature base for combat), you won't be able to play fast enough to stay alive. Maybe a few more proactive creatures like Angrath's Marauders and Guttersnipe ? Maybe some spell copying too? Spells like Reverberate , Bonus Round and Doublecast .

Other cards I'd suggest: Insult / Injury . Comet Storm . Pyromancer's Goggles

If I were you I'd swap out City of Brass , Forbidden Orchard and Mana Confluence for basics. You're only playing two colors so it's not like you'll be hard up for a certain color.

This is all my opinion and it could be wrong. Have you physically played this yet?

SentientRhombus on Zedruu, Enlightened Master

1 month ago

Looks like a solid enchantment/control build. You've got all the pillow fort enchantment MVPs, and a flexible-looking suite of responses. Points for the creative use of Forbidden Orchard + Trading Post in that silly Mindslaver combo - I wouldn't have thought to donate Orchard for combo fuel, but it's quite clever and totally on-theme for Zedruu.

Your take on Zedruu definitely has a different strategic focus than mine, and as you mentioned a significantly different budget level, so I'm not sure how relevant my input will be. But... since you brought it up in a comment above, I'd heartily endorse Oath of Lieges as hug-ramp. I've gotten some serious mileage out of that card. Zedruu can guarantee it triggers by donating land to the targeted player, which also serves as a political bribe AND fuel for Zedruu's ability.

Combined with Surveyor's Scope + Brand it's absolutely brutal - Scope can leapfrog you from least to most lands in a 4-player game AND THEN you can take back all the lands you've donated with Brand. I thought this would be a riskier combo (giving away lands seems sketchy) but so far the biggest problem I've encountered playtesting it has been decking myself early with the ridiculous card draw.

Also, if you're consistently getting out Paradox Haze early via tutors/whatever, you might want to consider Orzhov Advokist . It may not mesh with your creature-light shell, but Paradox Haze is enough to turn it into a hilariously game-destabilizing monster.

Anyway, cool deck man.

hkhssweiss on Sliver mind

1 month ago

You can add in Cryptolith Rite for another way to have your slivers to tap for mana. Other than that, 5 color mana base is pretty hard. I would say since you are going for a budget land base, you can replace all your guildgates with the tri-color lands like Arcane Sanctum , Seaside Citadel , Jungle Shrine , Crumbling Necropolis , Savage Lands , Mystic Monastery , Nomad Outpost , Sandsteppe Citadel , Opulent Palace , and Frontier Bivouac . At least they will add an additional color in comparison with the guild gates. For budget multi-color lands there are lands like Exotic Orchard and Forbidden Orchard that are decent. Unclaimed Territory , Path of Ancestry , Cascading Cataracts , Sliver Hive , Ancient Ziggurat , and Mirrodin's Core can be some options for a decent 5 color mana base.

Hope that helps!

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Forbidden Orchard occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Golgari: 0.12%