|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|From the Vault: Realms (V12)||Mythic Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.
Price & Acquistion Set Price Alerts
|Have (16)||tragic_slip , Nemesis , prass1 , Falte , Famicomania , CastleSiege , Swamy , PhyrexianScience , Vasbear1 , dplerner , bakunet , angesoir , orzhov_is_relatively_okay819 , jamesesdad , gildan_bladeborn , mziter501|
|Want (8)||Ariumlegion , fireborne1986 , RomanCoffee , Mrbiscuit22 , Big-Foot , zn.tportlock , VampSlayer , SketchyScribbler|
Forbidden Orchard Discussion
1 week ago
my idea behind Forbidden Orchard was to force more creatures onto the battlefield and with triggering Soul Warden and Soul's Attendant for the extra life gain. with it being only a 1/1 creature and not flying the spirits could hit over top with boosts from Honor of the Pure. but I do understand the drawback from it also. It was there for an idea that I may cut out
1 week ago
Well I really like Authority of the Consuls due to life gain and it slows your opponents. I would also suggest Chalice of Life Flip and Felidar Sovereign for an extra win con. I also run some Ajani's Mantra, Awe Strike and Abuna's Chant in my life gain deck. Lastly why the Forbidden Orchard?
3 weeks ago
Not 100% sure what the exact gameplan here is or what your playgroup looks like, but Forbidden Orchard is a surefire way to make sure that your opponent always has a creature you can target with Nin's activated ability.
4 weeks ago
I'm currently doing something similar with my copy of the pre-con and though I bounce back and forth between Scion and The Ur-Dragon himself, I inevitably lean towards the battle-cruiser style in both builds.
Regarding the mana-base, I've found that focusing primarily on all the "Red" lands works pretty well for me.
This provides numerous opportunities to grab the colors needed to cast all dragons while keeping all the great Fire Breathing dragons relevant.
I also add in all the budget 5 color lands that I can manage - Rupture Spire and Transguild Promenade are great. A lot of people look down on them and refuse to use them but like you, I also don't want to spend a mortgage payment on the land base.
Forbidden Orchard is relevant since your flyers don't particularly care about 1/1 grounded tokens, but still is not as budget friendly as the others I've listed so far. Still, better than a lot of the options out there.
Aside from the mana-base. Haste + Big dragons is great. I skipped Dragonlord Kolaghan for a long time but having finally slotted him into the deck for a test run, he promptly won me a game and I can confirm he's pretty much worth the slot - Being much more budget friendly than Karthas.
Temur Ascendancy is another multi-function haste enabler that's very budget friendly.
Keiga, the Tide Star and the other Kamigawa dragons all just got a reprint and are way better in Ur-Dragon than in Scion.
It's expensive but I'm personally running a Cyclonic Rift. That's an easy one, but there are lots of other great options that synergize with your dragons in the same way Earthquake does. Magmaquake and Molten Disaster are great includes here.
I've won games with Rite of Replication - which is great even in a vacuum since you can target your opponent's creatures. The more Legendary Dragons you run though, the worse it becomes and it's not exactly dirt cheap so your mileage may vary.
1 month ago
Thanks for the kind words! I play tested the cards, and Illness in the Ranks is amazing (I didn't see it before, but it goes great in the deck); Rakdos Charm doesn't get much use, (as far as I know) the creatures come in 1 by 1 and die before I can cast the spell so it wouldn't get much use; and I opted for Silent Arbiter instead of Crawlspace mainly because for price, but it's nice to limit the creatures attacking anyone to 1 (player preference at that point, though).
1 month ago
Here's a list of some lands that might help with your mana base, without breaking the bank:
- Aether Hub provides a one-time mana fix, and can be useful in a pinch.
- City of Brass and Mana Confluence.
- Exotic Orchard and Reflecting Pool both are a bit dependent on what other lands are in play, but I've never been overly disappointed in them.
- Forbidden Orchard's downside can be quite annoying, but it does provide emergency colour fixing if necessary.
- The tri-coloured lands are pretty inexpensive (both the lairs/ones that enter tapped). I personally run a number of the lairs, alongside cards allowing me to play multiple lands, to make use of their bounce effect.
- Gemstone Mine three uses before sacrifice is still pretty useful.
- Meteor Crater requires you to have permanents on the battlefield, but that is usually not a problem.
- Tarnished Citadel generally is used to generate colourless mana, but, in an emergency, 3 life is a small price to pay for absolute colour fixing.
I also run a couple enchantments to improve my ramp (granted, the deck they are in is a 5-colour enchantress deck, so I get the added utility of enchantment synergies). Fertile Ground, Utopia Sprawl, Dawn's Reflection, Overgrowth, and Trace of Abundance provide colour fixing and ramp. Mirari's Wake is also a fantastic card, vastly increasing your mana generation, and granting all your creatures a slight boon.
1 month ago
1 month ago
Out: Forbidden Orchard, Rugged Highlands, Simic Guildgate, Swiftwater Cliffs, Thornwood Falls, Counterflux, Pulse of Murasa, Gilded Lotus, Sylvan Caryatid, Combustible Gearhulk, Inferno Titan, Hour of Eternity
In: Alchemist's Refuge, Exotic Orchard, Temple of Abandon, Temple of Epiphany, Temple of Mystery, Explosive Vegetation, Dig Through Time, Fierce Empath, Parallel Lives, Voidslime, Tooth and Nail, Blue Sun's Zenith