City of Brass

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Event Deck Rare
Modern Masters Rare
Masters Edition IV Rare
Eighth Edition Rare
Seventh Edition Rare
Classic Sixth Edition Rare
Fifth Edition Rare
Chronicles Rare
Arabian Nights Uncommon
Promo Set Rare

Combos Browse all

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

: Add one mana of any color to your mana pool.

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City of Brass Discussion

bushido_man96 on Divine Decree

3 days ago

Some of the old pain lands might be fits for your mana base, and they won't cost you your left testicle. Cards like Sulfurous Springs, Caves of Koilos, and Underground River are good lands you can add without going broke. City of Brass, Reflecting Pool, Undiscovered Paradise, and Gemstone Mine are nice, affordable options for getting whatever color you need.

Bolsheviktory on Zur Ad Nauseam Storm

1 week ago

Thanks man! Yep, I wasn't happy with Grim tutor either.

His list is now pretty close to mine, he cut Time Spiral, Merchant Scroll, Notion Thief, a land, Counterspell, City of Brass, Mana Confluence to put in Paradoxical Outcome, Night's Whisper, Dark Confidant, Isochron Scepter, Dispel, tango lands.

I wouldn't say there's a noticeable power difference between our lists now that Lab Man/DD are back in his.

I'm not a fan of the tango lands since they can only be turned on by 2 islands. Playing 2 islands rather than fetches or duals (if you have access to both) in a wheel happy meta seems bad. I think having lands enter untapped T3 in a best case scenario in a fast combo deck is pretty bad too. The tango lands are only useful when you can fetch tapped at EOT and severely hinder development if they are the only on color lands in your hand T1. There shouldn't be that many turns where you take damage off the pain lands, but fixing color issues and entering untapped is huge IMO.

7djharper on G/U Infect

1 week ago

you want Mana Confluence instead of City of Brass because city enters tapped and since your infect you are going to want to end the game as soon as possible.

Glyphia on Elementribal Horde of Notions

1 week ago

NV_1980 Hey, good suggestions I've considered these when building. Quick rundown of the cards:

Mana Confluence is good, as is City of Brass but I'm a bit careful with having too many of these effects, we don't have lifegain and our defensive tools are just average.

Prismatic Omen I have tried and it might sound crazy but I would always have preferred it to be ramp like Rampant Growth or similar. Color issues are not as frequent as you'd think with so many multicolored lands.

Reflecting Pool is very nice, that's why it's in the deck !

Entomb / Buried Alive, these look nice but there are a few problems here:

  1. As long as you don't have the Horde on the battlefield AND ready to activate, playing one of these does nothing to improve your situation. And if the Horde is dealt with you won't be playing with your entombed creature for a while.

  2. The deck can be somewhat slow but it will explode in value and threats if underestimated. Putting your fatties in the GY paints a huge target on your back very early.

  3. I don't consider the GY a zone safe enough to store elementals there on purpose, which is why I only have Jarad's Order as GY tutor. A single GY exile effect will leave you down in cards and mana.

  4. Because the ability of the Horde is expensive you are incentivized to pick high cmc cards to "cheat" out, when you might want one of the many low cmc utility creatures. A small side effect: removing Avenger of Zendikar and such from your library makes a blind Maelstrom Wanderer worse with every fatty gone.

That's why I chose hand tutors like Eladamri's Call over these, but I agree that GY tutors can be effective to refuel late game depending on the speed and GY hate of your meta.

xsnappsx on Meren's Friends are Dead, Push Her to the Edge

1 week ago

PickleNutz That certainly seems to be the problem thus far from play-testing it. I feel like I should lower the curve, but I'm not sure what to take out in terms of the later game big drop/get from the graveyard creatures. I could add a Leaden Myr and Copper Myr to add in some extra mana but I'm worried that if they're a late game draw they'll be of little benefit. And good call on the lands. I have a Reflecting Pool that I can add in. I'll add in the City of Brass and Urborg, Tomb of Yawgmoth as well.

PickleNutz on Meren's Friends are Dead, Push Her to the Edge

1 week ago

One thing that stands out with this immediately is the cost and mana devotion of the cards in the deck. I used to run one similar to this with the same commander and would sometimes have an amazing opening hand of two forests and a swamp... then never draw another swamp. I would be stuck with six mana on the board and creatures that all required two swamp devotion. So, my only suggestion is find alternatives to a few of the cards with high cost and devotion or add in more mana rocks and lands that produce any color like City of Brass. Urborg, Tomb of Yawgmoth would help you out too, since the black devotion seems to be high.

theindigoeffect on Uril's Revenge

1 week ago

Thanks, man: people don't tend to think of voltron decks as being competitive, so that's why a labeled it as a casual deck.

The main reason I like Holy Mantle is because it offers evasion, and I feel like that's arguably the most important type of enchantment, but if I replace it with Stranglehold that brings me down to 18 auras, which is a little scary, and if I remove Snake Umbra, that leaves me with just 17 auras, compared to the 19 that you have. You sure that's not too low? Also, by adding Stranglehold, should I just scrap Aven Mindcensor?

At the very least I need Replenish, but I don't mind getting rid of Retether and replacing it with Regrowth. Board wipes aren't so bad during the early goings, but I tend to get focused because of how powerful Uril, The Mistalker gets in such a short period of time.

I don't mind exchanging Grasp of Fate with Cast Out because it does more for less, but I love Cast Out's instant speed.

I don't have copies of Grove of the Burnwillows or Okina, Temple to the Grandfathers, but I have City of Brass, Mana Confluence and Horizon Canopy. The additional fetch lands are cool, but given how few basics I would have and the fact that I'd be limited to fetching only one type of basic is a concern.

I'm completely at ease with most of your suggestions: my only worries are decreasing the total number of auras in my deck and acquiring those off-color fetch lands, but I'm curious to hear your thoughts.

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