City of Brass


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Event Deck Rare
Modern Masters Rare
Masters Edition IV Rare
Eighth Edition Rare
Seventh Edition Rare
Classic Sixth Edition Rare
Fifth Edition Rare
Chronicles Rare
Arabian Nights Uncommon

Combos Browse all

City of Brass


Whenever City of Brass becomes tapped, it deals 1 damage to you.

: Add one mana of any color to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 34%

3.24 TIX $2.91 Foil


City of Brass Discussion

NarejED on Who needs friends when you're running Grixis?

15 hours ago

I have been summoned.

Thanks for all the nice things you said about me on my wall!

First, let's talk lands. I'm guessing there's a budget based on the lack of ABUR dual lands, so I'll try to keep my suggestions cheat. Luckily this will mostly focus on cuts rather than additions. You're currently running a lot of lands that are actually worse than basics overall. arcane lighthouse, Bojuka Bog, Boseiju, Who Shelters All, Creeping Tar Pit, Ghost Quarter, Lavaclaw Reaches, Myriad Landscape, Spinerock Knoll, and Vivid Creek would all be better as basic lands, preferably islands. For (relatively) cheap additions, I'd recommend picking up a Flooded Strand, Wooded Foothills, Urborg, Tomb of Yawgmoth, Mana Confluence, City of Brass, and Ancient Tomb.

If you do end up deciding to increase your island count significantly, I would highly recommend putting in a High Tide package consisting of Tide, Frantic Search, and possibly Snap. Tide is one the best reasons to play Blue, especially in UBx builds like Grixis, which can fully capitalize on it. If you

I would also recommend adding more early-game fuel. You're missing all three of the Signets, Talisman of Indulgence, Fellwar Stone, Lotus Petal, Grim Monolith, and a lot of the great cantrips like Ponder, Brainstorm, and Preordain. Ad Nauseam, Cabal Ritual, Mystic Remora, Necropotence, Gamble, Gitaxian Probe, Windfall, Chain of Vapor, and several powerful low-cost counterspells like Pyroblast are also notably amiss. For Nekusar-specific suggestions, I see a lot of lists running Reforge the Soul, Winds of Change, and Geth's Grimoire.

For cuts to make room for some of these suggestions, I recommend the following:

Gilded Lotus, Elder Mastery, life's Finale, Mind Over Matter, Time Stop, Necromantic Selection, Decree of Pain, Ugin, the Spirit Dragon, Ulamog, the Infinite Gyre, Illusionist's Gambit, Leyline of Anticipation, Nevinyrral's Disk, No Mercy, Thran Dynamo, Burnished Hart, Darksteel Ingot, Black Sun's Zenith, otherworld atlas, and Smelt. All of these cards cost too much mana, don't impact the game in a significant way, are almost strictly worse than another card, or some combination of the three.

Hope I was able to help!

feightj1 on Flying And Walking Men And Women

2 days ago

Why City of Brass and Mana Confluence? It's a 2-color deck, these could easily be Tranquil Cove and Seachrome Coast and you'd be fine. You just don't need to take the damage from them.

demonicgrizzly on Yidirs,Maelstrom Wielder

3 days ago

Fetch lands like Verdant Catacombs, Wooded Foothills, Misty Rainforest, Bloodstained Mire etc. basically all the ones in your colors if you can afford it.

Shocklands like Overgrown Tomb, Blood Crypt, Steam Vents, etc..again if you can afford them the ones in your colors

The scrylands in you ur colors, those are all super cheap. Definitely grab some lands that tap for any color like Mana Confluence and City of Brass. You should also grab some utility lands like Ghost Quarter, Mikokoro, Center of the Sea, Bojuka Bog...the list goes on and on. If you cannot afford the fetches, which is fine since they can be expensive, the shocks and other lands I mentioned are all relatively inexpensive and most cost less that 8 bucks. There are tons of optionsout there, just look at a bunch of mana bases and find stuff you like that you can afford.

Ohthenoises on God Sram It!

4 days ago

I would HIGHLY discourage trying to play this deck without Opals and lands.

You NEED the opals to get the extra mana during the combo phase to cast the grapeshot not to mention opals are your most reliable way of casting Retract for . You can with paradise mantle but only once and only if your 2/2 stuck around for a turn.

The problem with Spire of Industry is I have to play an artifact before I can tap it for W which likely means I missed a draw. Sometimes that's not such a big deal but most of the time every draw matters. Adding to this is the fact that if you wanted any color you can just run Mana Confluence, City of Brass, or Glimmervoid (though GV suffers from the same problem that Spire does in that you have to play an artifact.)

Daykillz on Oath of Atraxa

5 days ago

Hey! You talked to me earlier, these are just some ideas I had.

I know you already have Transguild Promenade but I might consider adding Rupture Spire or City of Brass as more mana fixing. Reflecting Pool is also great, as is Grand Coliseum if that is available near you. Also, another land: Blighted Woodland

Now for my card change ideas... Keep in mind this is just my thought process :)

Bred for the Hunt --> Edric, Spymaster of Trest I know it helps others, but you can use this to play politics.

Citadel Siege --> Doubling Season This is less sure. Doubling Season is a necessity in this, but Citadel Siege is good. Mostly I couldn't see much to take out for DB.

Duelist's Heritage --> Angelic Skirmisher Skirmisher is just more of a diverse card, and can strongly discourage people from attacking you.

I think that Avenger of Zendikar would be INSANE in this deck. Maybe he only makes 6-8 plants, but my goodness all the +1/+1 counters! Not sure what I would take out yet.

Another two cool pieces of tech since it seems like you like infect, Corrupted Conscience I love stealing stuff, but giving it infect too? And this: Triumph of the Hordes while not an instant will throw off combat.

Overrun or Overwhelming Stampede could also be great surprise killers if you end up with big creatures and don't have trample.

It really feels like you could get blown out if you don't protect your creatures, so possibly Asceticism for the hexproof/regenerate can be a savior. Possibly even an Avacyn, Angel of Hope but that is very white heavy and expensive.

Languish --> Toxic Deluge I know it costs life, but with Deluge it's less and you choose how much you want to go away.

Disdainful Stroke --> Counterspell Counterspell is just an upgrade.

Swords to Plowshares and Path to Exile are both insane pointed removal, but I obviously don't know your meta and Mortify/Putrify are more diverse.

Oath of Nissa is SOOOO good in this deck! I might even just take out a land considering its power. It's almost a green ponder!

Contagion Clasp and Contagion Engine have got to go in here as has been said. Recurrable proliferate? As a mana sink? Yes please. Also, Inexorable Tide.

Duneblast is really cool flavorful, but it is expensive for a wipe and you may want Damnation, Wrath of God, or Supreme Verdict. Damnation and WoG say no regen, and Supreme says no counters! But personal preference :)

Everflowing Chalice seems expensive, but it is just too strong in commander where you generally have time to set up mana. It is also affected by Doubling Season and Proliferate if I remember correctly. Possibly switched for Fellwar Stone

I'm not sure if it is banned, but I would rather run Dig Through Time than Treasure Cruise because I prefer to find exactly what I want rather than just draw three, but that's just me.

Also, crazy piece of tech if people are running lots of artifacts or enchantments that scare you, but not necessary is: Bane of Progress. While two sided sometimes you just have to do it.

Grind on I have a hard time ...

5 days ago

you could try Silas Renn, Seeker Adept for some cool artifact shenanigans. that would give you a solid artifact base and you could explore different partner commanders.
using lands like City of Brass and Command Tower can keep your mana supply fairly constant and you could
splash green for Thrasios, Triton Hero;
splash white for Tymna the Weaver;
splash red for Kraum, Ludevic's Opus.

mmcgeach on [[Primer]] - Breya: Doomsday Artificer (Updated)

1 week ago

Hi Guerte, this is looking pretty good... almost like Breya Ad naus :)

Some points:

Chain of Vapor is an arbitrary removal card; it removes any permanent that's preventing us from doing stuff (like, Stony Silence). Also you can net mana with it by targeting rocks before you bounce your real target. I sometimes think about cutting it, but it's so strong and versatile I have to remind myself it sometimes wins games basically by itself.

Faithless Looting isn't card advantage; it's card filtering and selection, which is good. But running a lot of these effects is why the deck wants some actual net positive card draw, like windfall, thirst, wheel, night's whisper, etc. Otherwise the whole deck is selection and card disadvantage tutors and card disadvantage filters, which means we kind of run out of cards and then can't use Frantic Search in the doomsday pile.

City of Brass and Mana Confluence don't help in the dragon combo, cause they do damage. They're just great cards. Cavern of Souls on the other hand, will produce all 4 colors during a dragon combo. Also every creature in the deck is a human, so this card is a boss.

The classic turn 1 win is: command tower, dark ritual, entomb, animate dead. You then need some other instant to bin a creature, like intuition or possibly izzet charm to kill someone's elf.

I don't think the late game is as bad as you imagine. Or as unlikely. Usually in cEDH, people try to go off but stop each other. Then the game goes long. Our late game is an opportunity to set up a larger combo like Notion Thief + Wheel of Fortune; or a combo protected by Grand Abolisher and facilitated by Pull from Eternity.

Also not sure if this is really an "Artifact deck" anymore, since you're only running 13 artifacts (my list has slightly more). The artifact hate you have to worry about is the kind that prevents you from combo'ing, like Null Rod or Stony Silence. Also Linvala, Keeper of Silence and Cursed Totem.

Not sure I'd describe it as a glass cannon deck, either. We play a lot of value cards (necropotence, wheels, notion thief, dark confidant, baby jace, yawgmoth's will, mystic remora), these can fuel our competitiveness into the late game.

And finally, you should probably credit me somewhere. Particularly for the lab-man doomsday piles, those are my inventions.

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