|Commander / EDH||Legal|
Printings View all
|Modern Event Deck (MD1)||Rare|
|Modern Masters (MMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Arabian Nights (ARN)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color to your mana pool.
City of Brass Discussion
1 hour ago
Also if you're going to upgrade the land base: Watery Grave , Blood Crypt , Steam Vents , City of Brass , Blackcleave Cliffs , Sulfurous Springs , Spirebluff Canal , Shivan Reef , Mana Confluence , and Darkslick Shores
1 day ago
Other cards in white that deal damage to you are rare, but some colorless cards exist for the job, here all of the ones that come to mind:
The white part of the Odyssey utility threshold lands: Nomad Stadium
Staff of Nin xDD to deal damage to you!
Ankh of Mishra would be amazing!
Off of that staff one I though of Blasting Station ... there is some infinite combo there, right?
Jinxed Idol might not be so jinxed after all!
Ancient Tomb is amazing as well.
That is all I have for that... now for some finishers once you have the life/token engine going!
Anointed Procession for more fun?
Divine Visitation too...
Slate of Ancestry on that note.
That's all I got... other than random anthem effects like Dictate of Heliod , but that would be too weak IMO.
3 days ago
Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.
After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.
These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.
Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.
Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.
Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.
Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!
1 week ago
Thanks to everyone that commented for the great feedback.
There are a number of cards mentioned that are already on my acquire list that I want for the deck that I just didn't have handy because they are already in my Scion/Ur-Dragon deck or others. This includes Illusionist's Bracers , Flameshadow Conjuring , Dragonmaster Outcast , Thousand-Year Elixir , Dragon Tyrant , High Market and Tel-Jilad Stylus . I should have included a 'too acquire' list.
There are some cards I cut from my first draft simply do to overall mana curve. I always build my decks too high and so I deliberately go back and reassess everything 6 CMC and up. I found this to be the case when I cut Dragon Mage , Utvara Hellkite , and Scourge of Valkas (avoiding 3 colored in the casting cost...I know, I know, it's a mono deck, but I still find away to get locked there somehow). I also did find Scourge of Valkas meeting my 'answers' need when it was tutored, but I can see @TypicalTimmy's combo as fun shenanigans, so I might need to make room for them.
As for rocks, I had trimmed both Fellwar Stone and Ruby Medallion because I went more on utility in other areas. The same sort of went for Dragon's Hoard . i'd be interested in suggestion on what to cut for any of these. I did leave both Thought Vessel and Reliquary Tower deliberately out as the deck just never puts you in that position to need them.
The honest answer on the City of Brass , Command Tower , Mana Confluence , Path of Ancestry , and Reflecting Pool is I ran out of the unhinged mountains I wanted to use and need to get more :). The command tower was an easy add as it doesn't lose much aside from being affected by anything that targets non-basic lands. The Path of Ancestry was because I wanted the advantage of the scry and then the ping lands were because I need more unhinged mountains.
I had Gamble in the deck, but cut it in favor of others. Suggestions on what to pull out for it?
Chaos Warp is in the deck.
1 week ago
Hey, your deck looks amazing, well done :)
Upgrades to consider:
- Thought Vessel > Star Compass: Vessel ETB untapped and is another no maximum hand size effect.
- Trinket Mage > Ignite Memories: there's a lot of potential powerful ramp targets to search for with Mage.
- Consecrated Sphinx > Azami, Lady of Scrolls: Sphinx is amazing in multiplayer Commander, he demands an answer.
- Disallow > Dissolve: three modes for a counterspell is good.
- Rhystic Study > Commander's Sphere: one of the best repeatable no mana cost sources of draw in multiplayer Commander.
- Mystic Remora > Fire / Ice: one of the best repeatable sources of draw in multiplayer Commander.
Lands to consider:
- City of Brass
- Inventors' Fair
- Minamo, School at Water's Edge : untap Nin.
- Riptide Laboratory : good Wizards here to bounce especially Snapcaster.
Good luck with your deck.
1 week ago
I like the inclusion of the sac outlets and Feldon of the Third Path to get dragons back out of the graveyard. Have you considered cutting a few lands to make room for more dragons?
I'm also curious as to why you are running so many nonbasic lands in a mono red deck? I'm especially confused as to the inclusion of City of Brass , Command Tower , Mana Confluence , Path of Ancestry , and Reflecting Pool . You should consider adding High Market as another sac outlet for your dragons.
2 weeks ago
2 weeks ago
About lands - I think that actually Shinka, the Bloodsoaked Keep isn't that great. If you want more sources then I'd actually suggest better fixing, namely City of Brass , Mana Confluence , Llanowar Wastes , Karplusan Forest and Fellwar Stone might be a good idea.
Infinite combos are actually very good when you all are in a tight spot when nobody can win the game and it already feels like going for too long. Also I personally try to use them to win with stronger decks, while with less cutthroat playgroup I prefer to win with normal combat damage or damage triggers from Scourge of Valkas and/or Dragon Tempest so overall it's good to have that option but it's execution and usage is only up to you.
One more thing - I'd cut some less optimal Dragons for more ramp options like Demanding Dragon for Skyshroud Claim or Thunder Dragon for Goreclaw, Terror of Qal Sisma (might not look like a ramp but not only makes dragons cost less but you have additional source of Trample for them).
I'm really glad that you liked my insight, I just love tinkering Dragon decks :D
City of Brass occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.15%
W/U/B (Esper): 0.74%
GWU (Bant): 0.6%
BUG (Sultai): 0.71%
RBW (Mardu): 0.49%
U/B/R (Grixis): 0.88%