City of Brass

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Event Deck (MD1) Rare
Modern Masters (MMA) Rare
Masters Edition IV (ME4) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Chronicles (CHR) Rare
Arabian Nights (ARN) Uncommon
Promo Set (000) Rare

Combos Browse all

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

: Add one mana of any color to your mana pool.

City of Brass Discussion

multimedia on A Smile a Day Keeps Death Away (Alesha Primer)

3 hours ago

Hey, your deck is great, but where's Command Tower ? Nice primer lots of work went into, it's well organized and written :)

Upgrades to consider:

Enlightened Tutor has many powerful cards that it can tutor for especially a sac outlet, Skullclamp or Reconnaissance . Cruel Celebrant is another aristocrat. Selfless Spirit is a nice support creature with Alesha and Lark. Palace Jailer can be reanimated by Alesha, gives you the monarch (your end step draw) and can exile an opponent's creature; that's a lot of interaction for a four drop. Yahenni, Undying Partisan is a fantastic sac outlet in Commander because board wipes are going to happen with multiple opponents. He's also a another creature sac outlet which is important with Alesha. Only currently having Seer as the only creature sac outlet is risky.


I don't think Ravos, Soultender is worth playing he's another five drop and his recursion is worse compared to Lark and Guide's reanimation who are also five drops. Sorin, Vengeful Bloodlord is lackluster compared to all the other reanimation here because many creatures you want to reanimate have high CMCs which doesn't play well with his -X ability. Out of all the four drops Aurelia, Exemplar of Justice doesn't do much. It's nice that she can be reanimated by Alesha, but why would you choose to reanimate her out of all the other creatures? I don't think she's worth playing for that reason. Twilight Prophet has a powerful ability, but only if you have the city's blessing which without a token strategy is slow. I'm not a fan of Phyrexian Arena in Commander it's too slow. I think you're much better off getting draw from creatures with Alesha especially with Skullclamp . Good luck with your deck.

SideBae on Breya, Artifact Shaper Synergies

14 hours ago

Breya is always an interesting deck. I personally like the infinite-mana options; repeatedly casting Breya, then sac-ing her and one of the thopters to bolt an opponent results in game over immediately. I see three ways that are easiest to achieve that goal.

First, the bomberman combo: Auriok Salvagers with Lion's Eye Diamond . LED is an infamously expensive card though, so the other two may be easier to get ahold of.

Second, reanimated dragon combo: Worldgorger Dragon with Animate Dead , Necromancy , Dance of the Dead , or any other reanimating enchantment. The Worldgorger (which is reanimated from the yard) trigger exiles the reanimation enchantment, which lets it die, which returns the enchantment, which brings back the dragon... tapping all your lands/mana rocks for mana when they flicker in results in infinite mana. You really need another creature to target to end the loop, but it isn't too difficult to make sure this is the case.

Third, Dramatic Reversal with Isochron Scepter . You'll need 3+ mana from the rocks, but that also shouldn't be too hard.

Note that combos 1 and 2 accommodate Entomb effects as a tutor. So if you want to run those combos, Entomb , Buried Alive and/or Faithless Looting and the like are your friends. Note also that 1 and 2 generate infinite ETB triggers. Pairing them with Altar of the Brood allows you to win even if your commander has been countered or removed to oblivion. Furthermore, running Sculpting Steel or Phyrexian Metamorph to copy Sharuum the Hegemon creates a loop where you sac one to the legend rule and then bring back either the original or copying artifact. That also generates infinite ETB triggers, and is a pet combo of mine.

I strongly advise tutors outside the transmute ones. Demonic Tutor , Vampiric Tutor , Imperial Seal , Enlightened Tutor , Reshape , Whir of Invention , Gamble and Transmute Artifact are all in your colors (though some are more easily obtained than others). These will increase your deck's consistency, regardless of whether you decide to use the combo-build.

Depending on your deck's budget, you might want to consider your mana base as a work-in-progress. Slow Fetches like Rocky Tar Pit and Flood Plain are well under a dollar, and work well enough as a replacement for Bloodstained Mire or Flooded Strand . Mana Confluence and City of Brass are also powerhouses in a 4-color deck. You should at least consider Forbidden Orchard .

I advise Swords to Plowshares over Path to Exile . Ramping your opponent is especially dangerous in EDH, but the life-gain is typically not relevant.

Ramp is important in any EDH deck. Mind Stone is a good addition, along with Ancient Tomb . I typically don't care for 3-mana rocks, but Chromatic Lantern is good in 4- or 5-color decks. Izzet Signet is a good idea in addition to the other two signets you're running. Non-blue ones aren't nearly as good, but if you really need another, I advise Orzhov Signet over Boros Signet or Rakdos Signet . Sculpting Steel and Phyrexian Metamorph are good ways to copy opponents' rocks as well as your own, or even creatures in the case of the metamorph. Copy Artifact is another option.

Because you're in black, you have access to some real good card draw. Phyrexian Arena and Staff of Nin are good as permanent sources of card-advantage. Ambition's Cost , Ancient Craving , Painful Truths and Chart a Course are all good ways to draw cards as well.

If you're running Eldrazi Displacer , I suggest also running Containment Priest . That becomes {2}{C}: Exile target creature.

Good luck with deck building.

zrob on The Ten Plagues: Locust God cEDH | *PRIMER*

5 days ago

Daedalus19876: Thanks! I'm currently testing out Metalworker right now, just need to play a few more games to solidify my opinion on it. It hasn't been amazing, but a few times it's explosive. It really only nets me an average of 2 mana to be honest.

I tried Verity Circle , but it just doesn't seem to work in my meta. I have it in the sideboard for now, as Rhystic Study overperforms in my meta currently.

As for the landbase, I actually need to go ahead and update that on the site...I just need to go through and see what exact changes I've made. The main ones IIRC are going down to 2 mountains and adding all the fetches, and replacing Reliquary Tower (this card sucks) with Academy Ruins . Also adding City of Brass somewhere.

Also, I thought I linked to this deck but apparently not. I will go ahead and do that!

I appreciate the opinions and help! Would love to discuss to talk more EDH with you as time goes on.

Jayd0nlink on Sen Triplets EDH

6 days ago

Hi lifemtg!

I was looking at your deck since I also have a Sen Triplets deck in the works, and I thought up some potentially helpful information. For instance, a nice budget way to fix all your mana to cast your opponent's spells would be Chromatic Lantern . It taps for any colour of mana as well. Down that route, I would also suggest Mycosynth Lattice , as there are some fun shenanigans that you can do once everything is an artifact. However, it has been shooting up in price recently, so if you don't already have one it might be too expensive.

For your land base, I recommend removing lands that come in tapped unless they are the ones that gives you any colour of mana. (Since you're on a budget, I understand why you put those in, but in my opinion, basic lands would just be better, unless you want to replace them with shocklands or checklands, etc.) I also recommend adding Cascading Cataracts as a way to fix mana on a budget. Adding lands that tap for any colour is a big thing in your deck, and I can see you've already been trying to do that. A few more options, depending on your budget, are Gemstone Mine , City of Brass , Mana Confluence , Spire of Industry , and Forbidden Orchard . You could also add in Reflecting Pool , because although it doesn't always tap for any colour, it's a great land. Another couple of easy includes are the three esper artifact lands: Ancient Den , Seat of the Synod , and Vault of Whispers . This is important especially with your artifact subtheme. You also might want to reduce black land mana and replace that with blue. Finally, your avaerage CMC is very high, at around 4 CMC. I recommend trying to lower your curve by cutting some high CMC cards that don't enhance your strategy. Some recommendations for cuts could ve Oloro, Ageless Ascetic , and Colossus of Akros .

Anyway, if you have any more questions, feel free to ask!

BUDGETIDEAS on 5-Color Bad Monetary Decisions

1 week ago

Hoobynobber7395yes! some budget lands that i would recommend to replace the shocks with are the bfz ally (e.g. Sunken Hollow ) and the amonkhet cycle (e.g. Canyon Slough ) or the tri lands(e.g. Frontier Bivouac ). instead of City of Brass or Mana Confluence i would recommend Gateway Plaza and Rupture Spire . however, casual doesn't have to mean budget, i have the lands, picking them up shocks now while there still cheap(ish)

multimedia on Sen Triplets (Control/ Theft)

1 week ago

Hey, my suggestions are to improve the manabase. Lands $5 or less each to consider adding:

If playing proxies then add Fetch lands, Shock lands, City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Glimmervoid , Academy Ruins .

Other cards to consider adding:


Cuts to consider:

  • Meandering River
  • Submerged Boneyard
  • Rupture Spire
  • Temple of the False God
  • Evolving Wilds
  • Terramorphic Expanse
  • Myriad Landscape
  • Akroma, Angel of Wrath
  • Frost Titan
  • Magister Sphinx
  • Oloro, Ageless Ascetic
  • Sphinx of the Steel Wind
  • Sphinx Summoner
  • Finale of Glory
  • Rout
  • Argentum Armor
  • Obelisk of Esper
  • Hedron Archive
  • Omniscience
  • Perplex
  • Cancel

cdkime on 4 color control

1 week ago

The biggest problem your deck has is the fact that it is four colours. It's really, really hard to effectively run a four colour deck, and there is generally no reason to do so. Even as four-colour decks go, this one is particularly problematic. Counterspell , for example, is a fantastic card, but does not work with your mana--there's going to be plenty of times you want to Counterspell , but don't have .

Personally, I would recommend cutting down to three colours. However, this is your deck, and I'm going to give you suggestions based on the assumption you want to stick with four colours.


Non-utility lands that enter tapped have no place outside of the most casual of games, and, even then, will cause you to lose matches. Cut every land you have that enters tapped. Instead of the tri lands, consider cards like City of Brass and Mana Confluence --a little bit of life is well worth having faster mana.


On your Deck Help thread, you asked about Find / Finality as an option. I find Find / Finality to be a fairly solid card, and run 2-3 copies of in my Sultai Arena deck's mainboard. Both halves of the card are powerful and allow you to stabilize or change the course of the entire game.

You also asked about removal you can run. Abrupt Decay is a great card that hits a lot of threats, can't be countered, and is cheaper than Assassin's Trophy . I would recommend mainboarding a couple copies of Abrupt Decay .


Captive Audience is a very fun card, but comes out a bit too late and works too slowly to be all that effective. It also does not work well with your spell-slinger theme.


Delver of Secrets  Flip is a great creature for spell-slinging decks, which is what a Thing in the Ice  Flip deck really wants to be.


Related to the above, you might want to add more instant and sorcery spells. You can probably cut the two planeswalkers, since they both come down a little late in the game.


20 lands seems like it is too few. You should probably go up to 22--your average CMC is a bit on the high side, but several of those larger-cost cards have delve.


Given your problems with tokens, adding a few more Damnation -like cards would probably help. Cards like Dread of Night and Engineered Plague might be good sideboard options against token strategies.


Hope some of that helps!

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City of Brass occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.15%

Golgari: 0.2%

W/U/B (Esper): 0.74%

GWU (Bant): 0.6%

BUG (Sultai): 0.71%

RBW (Mardu): 0.49%

U/B/R (Grixis): 0.88%