|Commander / EDH||Legal|
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|Modern Event Deck||Rare|
|Masters Edition IV||Rare|
|Classic Sixth Edition||Rare|
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City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color to your mana pool.
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City of Brass Discussion
3 days ago
There are plenty of budget dual lands you can go with to improve your mana base: Boros Guildgate, Stone Quarry, Wind-Scarred Crag, and Boros Garrison are all common or uncommon, and cheap enough to add to the deck without breaking a budget. City of Brass is a popular staple for multicolor decks, and isn't too costly. Inspiring Vantage, Needle Spires, Ancient Amphitheater, Battlefield Forge, and Temple of Triumph all come in at well under $5 a piece, and most under $2. All would help you improve and balance out your mana base.
4 days ago
Yes, I want some of those - and Citadel would make a great addition - but don't have the resources to get many new cards for my decks at the moment :)
Tarnished Citadel is on my list along with City of Brass, Grand Coliseum and Nomad Stadium for lands, and Jade Monolith, Staff of Nin, Scepter of Empires and Torture Chamber for atifacts (Acorn Catapult already being in the deck). I also had Rod of Ruin in here until recently, but started to attend EDH tournaments and felt it was suboptimal :)
Oh, and there's the odd Witch Hunter, too.
(Ancient Tomb is totally beyond my budget...)
If you have any other propositions, please share them :)
5 days ago
In order to make 5 colors reliably work, it's usually not enough to have mostly lands that produce 1-2 different colors each. 5 color lands (that don't enter tapped) like City of Brass, Mana Confluence and Forbidden Orchard make a big difference, despite their drawbacks (which, in a format with 40 life, aren't so bad). Exotic Orchard and Reflecting Pool also go a long way to help you produce the right colors. I'm personally a fan of Abundant Growth too.
Since your mana is so demanding and your curve so high, creatures like Selvala, Heart of the Wilds, Somberwald Sage and Shaman of Forgotten Ways will work wonders here.
1 week ago
I currently play a T5 Storm Nekusar in a competitive meta, but I played a similar deck to yours a short time ago. How fast is your meta? I can give suggestions, but dialing in the power level of the deck is strongly dependant on what you deal with and how fast you are aiming to go off. This reads like a tempo build to me.
Suggested Cuts: Fevered Visions (Doesn't net you much in terms of damage), Day's Undoing (No damage from any of your permanents, as this effect pushes the turn to the cleanup step), Archfiend of Ifnir (An interesting option, but is highly dependant on your opponent being creature heavy), Nin, the Pain Artist (Same reasoning as Archfiend of Ifnir), Sangromancer (Life gain delays game loss, but does not further your goals), Propaganda (Sideboard for dealing with faster token decks), Dack Fayden (If he isn't here to steal known artifact threats, he's not much better than Fevered Visions.
Suggested Replacements: Elder Mastery (2-card softlock with Nekusar), Cabal Coffers (You're running Urborg, Tomb of Yawgmoth, so why not take advantage of it?), Expedition Map (When you need a specific land), Temporal Mastery (Fun combo with Mystical Tutor), Rhystic Study (Most players will let you have at least three off of this before they remove it), Chaos Warp (Spot removal), and Hero's Downfall (Spot removal).
Manabase: Cut the lands that always enter tapped. I kid you not, basics are better than drawing into a tapland/Scryland/karoo/etc when you need the mana. Lands like City of Brass, Mana Confluence, Crosis's Catacombs, Reflecting Pool, Exotic Orchard, and Reliquary Tower are all better options.
1 week ago
The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.
Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).
Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.
1 week ago
Actually you probably could fit mazes end and the guildgates in here then have scapeshift/bring to light as a win condition if you wanted to. If you cut the tri-lands that puts you almost there. Might make the mana slightly more awkward but i think you could pull it off. Might be worth playtesting with.
Another card i should mention is Sol Ring. It's one of the few cards that I think belongs in almost any edh deck. Playing 4 mana spells turn 2 is powerful and can put you a decent ways ahead if you play it turn 1.
1 week ago
Doubling Season is one of the money cards you should get eventually, especially if you want to build your deck around planeswalkers.
1 week ago
@hardhitta71194: That's a really nice miscut, you can see the top of another card's border at the bottom.
Unfortunately, it's a card that's not really played, has seen a bunch of printings, and the bottom border doesn't have as much as some people would like.
It's probably worth around $3, maybe slightly more if you find the right person. Maybe less because it's only really used in EDH. $10 is likely the high point, but I really, really, really doubt you'd find someone to buy it for that much (there's a few miscut gates on E-Bay going for that much, but with no bids).
For some reference, this went for $2 on the Misprints, Oddities, Rarities for Magic: the Gathering Facebook page:
For your viewing pleasure, here's some other cool misprints from around the web:
Force of Will miscut with a few $98 bids:
Daze @ $20: