|Commander / EDH||Legal|
Printings View all
|Modern Event Deck (MD1)||Rare|
|Modern Masters (MMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Arabian Nights (ARN)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color to your mana pool.
|Have (4)||jecder , , lorddarkstar , Thunderbeard|
|Want (14)||AlyOfArendelle , chives177 , DerClyde , ruitcys , MTGCap27 , MentalCoach , TheZork , Cryogenical , dontin1x , elshamus , Benkov , PhinnRobyn , Nuregami , LordZZX|
City of Brass Discussion
12 hours ago
Hey, saw your forum topic asking for help. Nice version of Meren.
If you have the budget to afford to add Carpet of Flowers then do you really need to play lands such as Evolving Wilds ? It would simply be better as another basic land, City of Brass or even Ash Barrens .
Cards to consider cutting to add Flowers:
- Izoni, Thousand-Eyed
- Harvester of Souls
- Rise of the Dark Realms
- Moldervine Reclamation
Can cut any one of these cards for Flowers. All these suggestions are high CMC cards and that's because I don't think these cards do enough with Meren for their mana costs. By adding Flowers you can potentially make more mana which would be good for these cards, but can't count on having the mana from Flowers to make deck decisions.
Consider adding one drop green mana dorks? They're excellent with Meren; first being ramp and then being fodder to sac to get experience or fodder for Skullclamp. At least consider Deathrite Shaman ? Since it's so good in multiplayer Commander, but also:
More low CMC creatures who can sac themselves especially activated for no mana cost are good with Meren to get experience counters faster without needing a sac outlet.
It's worth adding these low CMC creatures by cutting more high CMC cards to speed up overall game play. Good luck with your deck.
1 day ago
I mean, so with regards to self-mill Cephalid Vandal is a card I've been impressed with. Dredge creatures like Golgari Grave-Troll and Stinkweed Imp are also good to consider in addition to your Life from the Loam .
The biggest bonus of being in green is the color's access to one-mana mana dorks. Llanowar Elves , Elves of Deep Shadow , Birds of Paradise , Deathrite Shaman , Fyndhorn Elves and Elvish Mystic are all cards to consider. Simply being able to play a turn or so faster can make all the difference in the world. Similarly, Priest of Titania and Bloom Tender are great dorks, though being two mana does put them second-tier.
I've generally found that, in EDH, replacing 1-for-1s with 2-or-more-for-1s is a good idea. Force of Vigor is a new card I've been considering for my decks, and I think it's strictly better than Naturalize .
Have you considered Reanimate ? I notice that you aren't running it -- I think it's probably the best reanimation spell there is.
With the recent printings of enemy talismans, I don't think running Dimir Signet , Simic Signet and Golgari Signet is where you want to be. Talisman of Dominance , Talisman of Creativity and Talisman of Resilience are less awkward to use and cost the same.
Mana Confluence and City of Brass are important sources of colored mana once you're at 3+ colors. Additionally, fetch lands are at a premium. Though the Onslaught and Zendikar fetches can cost the same as a used kidney, slow fetches ( Grasslands , Rocky Tar Pit , Bad River , Flood Plain and Mountain Valley ) work as well and are WAY easier on the wallet.
You may want to get more card-draw in your list, too. Grim Flowering and Nature's Resurgence seem powerful in a creature-heavy list based around self-mill, but classic draw spells like Painful Truths , Thirst for Knowledge , Night's Whisper , Chart a Course , Ponder , Preordain and Fact or Fiction are also really strong here. I like that you're already running Windfall -- most people forget that card for some reason; it's like, REALLY good. Brainstorm is another card to consider, but it only becomes good with a lot of shuffle effects (see the aforementioned fetch lands).
I gotta go to work. Good luck man!
2 days ago
SideBae This is some great advice! I appreciate all the help!
I like your thoughts on 2 mana rocks as opposed to 3 mana rocks. I'll be making a change there to increase the deck's speed.
You make a really good point about Approach of the Second Sun that I haven't thought about before. I'll most likely be cutting that in favor of another card that will help me with my deck's plan.
My budget doesn't really allow for the fast fetches but I didn't even know about the slow fetches! I'll be including some of those for sure. City of Brass , Mana Confluence , and Urborg, Tomb of Yawgmoth are some great suggestions too, I'll find room for them. When it comes to the land count, I'll try playing with different amounts, as I have some other decks with similar curve and a lower land count that can screw me sometimes.
I agree with your thoughts on card advantage, it's definitely very important. I've heard Varina, Lich Queen can produce a lot of card draw on her own, so I went a little light on the cards for that. After some playtesting I'll be able to see if I need to find some room for more card draw spells. One card in particular I was considering was Frantic Search , but I also like your suggestions a lot.
I agree that tutors are great cards, but I tried to limit myself with how many I was using when building this deck. In the past I've had decks with lots of tutors, and I found that it made my games always play the same. This time I wanted to try to cut down on that so I can see more of my deck and try to win with the tools available in the moment. This may also change after some playtesting too!
The Liliana's are great, Liliana, the Last Hope is a little out of my budget at the moment, but I'd love to find room for the other two.
I've definitely got my eye on Damnation and Toxic Deluge , I'd like to pick those up when I'm able to. My main reason for running the Anguished Unmaking and Utter End is the versatility they have. Any nonland permanent is really strong, and an exile is also great, due to the amount of graveyard-heavy decks in my playgroup. Another big reason for including them is to deal with problem cards that might be hard to deal with otherwise, such as Rest in Peace or Leyline of the Void . These cards can show up pretty often in my group, and I'm worried their effects would completely shut off my deck. But again, I'll learn more once I playtest.
I wanted to include some more counter magic, but my downfall in deck building is always deciding what to cut. There's always too many things I want to include in the deck, and nothing I want to cut. Any suggestions to help with this?
I do have access to both Narset, Parter of Veils and Ashiok, Dream Render , and I was heavily considering playing Ashiok in the early stages of deck building. I'll be taking another look at those cards.
Patriarch's Bidding is definitely on my list of cards to eventually get, I can imagine how strong it would be in a deck like this. I hadn't thought of Living Death 's interaction with Wonder , hopefully that won't screw me up too often!
Thanks again for your help, I really appreciate all the suggestions!
2 days ago
My first suggestion involves your artifact ramp. Dimir Signet and Orzhov Signet are worse than Talisman of Dominance and Talisman of Hierarchy in the majority of situations, mainly because they don't need mana to begin activating. Talisman of Progress is also worth considering, though I'm assuming blue and white are your lesser colors. In that vein, I suggest cutting Chromatic Lantern for another piece of two-mana artifact ramp. In my experience, there is a big difference between 2 and 3 mana rocks in EDH, and anything you can do to increase your deck's speed will be a good thing.
Considering the win conditions: I think Approach of the Second Sun is superfluous. In my experience, zombie decks are perfectly happy just trying to get away with the aggro win condition, though the Gravecrawler loops are certainly an interesting second. The problem with Approach of the Second Sun is that it is not good by itself; generally, you want to run combo pieces that also serve some utility even without the combo. (For example, this is why I hate the Isochron Scepter in my Kess, Dissident Mage list.) Drawing it in your opener or when you don't have the mana to cast it leaves it essentially dead, and I think the aggro or Gravecrawler plans are just better.
Once you hit three colors, mana base becomes extremely important. City of Brass and Mana Confluence are excellent cards, and I've had excellent luck with them. Ideally, you'd run fetch lands like Polluted Delta and Misty Rainforest as a sort of 'additional dual land,' but these can be very pricy. If that's an issue, I advise slow fetches like Bad River , Flood Plain , Rocky Tar Pit and Grasslands . Cavern of Souls is an expensive card, though it is excellent in any tribal deck -- if you have access to it, you should run it. Unclaimed Territory is another thing to consider, as is running Urborg, Tomb of Yawgmoth instead of one of your basic Swamp s. I also think you're running a few too many lands. Thirty-three is generally my upper limit, and since your curve is so high, I think that's about what you'd want. Thirty-five is too many.
I like that you're running zombie lords. Though anthem effects do greatly reduce the synergy of Gravecrawler with Skullclamp , I think their bonus to the aggro plan is high enough to justify their inclusion. In that vein, Lord of the Undead and Zombie Master are worth considering.
Card advantage decides most EDH games -- for example, yesterday I had someone concede not because I had pressure on the board, but because I was drawing five more cards than them a turn. Though this may have been a premature concession, it does illustrate my point. Thus, I highly recommend running cards like Graveborn Muse , Phyrexian Arena , Painful Truths , Chart a Course , Slate of Ancestry , Glimmer of Genius , Pulse of the Grid , Night's Whisper , Notion Thief , Thirst for Knowledge and/or Windfall . Similarly, cantrips like Ponder and Preordain are almost auto-includes in a blue list. Brainstorm 's efficacy is dependent on the number of shuffle effects you run, though if you choose to include fetches (slow or otherwise), I highly advise it. Many of these cards involve paying life; if life becomes an issue, try Whip of Erebos or a non-lethal Exsanguinate in addition to your Gray Merchant of Asphodel .
Tutors are good cards. I'm a fan of Entomb in addition to your Buried Alive , as it gets Gravecrawler in the yard for your combo and, if you pair it with reanimation like Reanimate , Animate Dead or the Victimize / Stitch Together you already run, it allows you to cheat in fatties. Grave Titan and Massacre Wurm are two of my favorite reanimation targets, but they're both around $20 these days. Demonic Tutor and Vampiric Tutor are the gold standard for black tutors, but these can also be inaccessible because of their price. Diabolic Tutor is a fine substitute, and I've had good success with Lim-Dul's Vault .
Liliana is also a good zombie-include, be it for flavor or for the power she offers. Liliana, Death's Majesty is great in zombie decks and is pretty affordable; Liliana, Dreadhorde General has been dropping in price recently and is also great. Depending on your playgroup's meta, Liliana, the Last Hope may be a powerhouse, though she is $40 these days.
Generally in EDH, one-for-ones are not where you want to be. There are usually three opponents, so on average you'll be facing 3x as many cards as you have. Anguished Unmaking and Utter End are good cards, but they are not as good in EDH as they'd be in 1v1 formats. Supreme Verdict and Merciless Eviction , which I see you're running, are better. Might I suggest Damnation , Wrath of God , and/or Toxic Deluge ? You may want to lean toward black board-wipes, as this is already where your mana will be when casting zombies. An overloaded Cyclonic Rift is also great, especially if paired with the aforementioned Windfall .
Perpetual Timepiece is a cool include. Consider Cephalid Vandal . Because you're not running Call to the Grave (which I think is overrated anyways), there is little to no cost of running non-zombie creatures in your deck. I think Cephalid Vandal is another good way of trying to keep your deck churning with self-mill.
Another thing that takes good EDH decks to the next level is counter magic. I see you're running Counterspell , which is good, but you should consider running at least three to four other counter spells as well. Force of Will , Mana Drain and Pact of Negation are all good if you want to sell a kidney. If you're a slightly more reasonable player, cards like Narset's Reversal , Negate / Countersquall / Dovin's Veto , Swan Song , Disallow , Arcane Denial and Archmage's Charm are also worth considering.
Depending on your meta (and your personal level of sadism), Narset, Parter of Veils and Ashiok, Dream Render should be considered. Turning off tutors and extra-draws with asymmetrical effects is brutal. Personally, I don't think those two cards should ever have been printed, but what the hell -- they're here, so we might as well use them.
Patriarch's Bidding is a good way for a tribal deck to recover after a board-wipe, and Living Death is just good for black creature decks in general. Living Death is a sort of nonbo with Wonder , but that may be worth the trouble; play-testing will iron that issue out.
Good luck man!
2 weeks ago
Your manabase is pretty slow (as you know), considering it's mostly taplands. If I were you I would consider cutting quite a few of the taplands in favor of basics, with a bias towards green, and then run a significant amount of green mana ramp, like Sakura-Tribe Elder , Rampant Growth , Farseek , Cultivate , Kodama's Reach etc.
Chromatic Lantern is pretty much a must have in any 5C deck if you can afford it, and all of the talismans (like Talisman of Indulgence , Talisman of Creativity ) are really cheap now and super good to manafix :)
2 weeks ago
I'm not entirely sure where bugs go to be reported now, but I am hoping this is the place.
So, I decided I wanted to see just how "competitive" I could get my favorite broken deck; Kiora's Eternity.
Originally it sits at 100% competitive and has 10x Forests, 11x Islands & 1x Gaea's Cradle for 22x lands. 23x with Itlimoc, but that's semantics.
So basically I wanted to see what would happen if I entered in a bunch of powerful EDH lands. You know, see what the budget looks like and see what happens if I continue to push the competitive meter. I added things such as Command Tower , Botanical Sanctum , Breeding Pool , City of Brass , Mana Confluence , etc.
I actually ended up having a slot left over, so I threw in Jace, the Mind Sculptor because hey, why the heck not right lol
It doubled the price of the deck from $630 to $1,300 as I figured it would. Funny enough, it actually dropped DOWN to 93% competitive lmao! I updated the page's information, making a jab at that funny drop and posted it as a continuation of the previous accordion block, refreshed the page and...
Well, the deck reset itself. Back to 10x basic Forests, 11x basic Islands, no Jace, 100% competitive and no additional panel under my accordion block?
Reload after reload, nothing happened. Those cards did not come back? So I decided to check the edit page and see if perhaps I am just tired and maybe I never actually saved it and my mind was playing tricks on me?
Nope. It's all saved. Here's the list of lands, albeit edited with the indentations to keep the list nice and ordered:
- 1x Blighted Cataract
- 1x Blighted Woodland
- 1x Botanical Sanctum
- 1x Breeding Pool
- 1x City of Brass
- 1x Command Tower
- 1x Flooded Grove
- 4x Forest (GK1)
- 1x Gaea's Cradle
- 1x Hinterland Harbor
- 4x Island (GK1)
- 1x Mana Confluence
- 1x Misty Rainforest
- 1x Tropical Island
- 1x Yavimaya Coast
When I am in the edit page, I can choose to save the deck as it currently sits: All 21 EDH friendly lands, Jace and my panel update. I go to the deck's homepage and everything is there; The $1,300 price tag, the lands, Jace, the panel and the funny drop to 93% competitive.
And yet, when I refresh, it all resets back to the 10x Forests, 11x Islands, 100% competitive, no Jace and no additional panel?
Does anybody know what would cause a deck to literally revert to a former save - despite the information being contained within the deck's description box and within the deck's list of cards?
I don't know, I thought this was too odd to not ask about.
I'll try logging out and see if perhaps it's a bug with my account and not with the deck itself. I'll jump back in and update in a comment in a few moments.
2 weeks ago
2 weeks ago
Hey, your deck looks good especially if it's really your first Commander deck. You do know what you're doing; have more confidence. Everything is fine except the manabase and you know this :)
Lands such as Backwater, Scoured, Tranquil and the two Temples can be upgraded with better lands. Lands upgrades to consider:
These are expensive price land upgrades. Some less expensive land upgrades are:
- Exotic Orchard
- Esper Panorama
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Fetid Pools
- Irrigated Farmland
Other cards to consider adding:
- Serra Ascendant
- Mystic Remora
- Smothering Tithe
- Mystical Tutor
- Consecrated Sphinx
- Resplendent Angel
- Rest in Peace
- Land Tax , Tithe or Gift of Estates
- Talisman of Progress , Talisman of Dominance or Talisman of Hierarchy
Cards to consider cutting:
- Ajani's Pridemate
- Ayli, Eternal Pilgrim
- Wall of Reverence
- Divinity of Pride
- Darksteel Ingot
- Paradox Haze
- Dromar's Charm
- Clever Impersonator
- Phyrexian Arena
- Diabolic Tutor
City of Brass occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.15%
WUB (Esper): 0.74%
GWU (Bant): 0.6%
BUG (Sultai): 0.71%
RBW (Mardu): 0.49%
UBR (Grixis): 0.88%