|Commander / EDH||Legal|
Printings View all
|Modern Event Deck||Rare|
|Masters Edition IV||Rare|
|Classic Sixth Edition||Rare|
Combos Browse all
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color to your mana pool.
Price & Acquistion Set Price Alerts
|Have (9)||gildan_bladeborn , Nemesis , ZombieFood , Paradise_Collectibles , MoJoMiXuP , ibraJG84 , Mousemke , kpral ,|
|Want (5)||Wiggins , DHermos , Chandelier , Oloro_Magic , TheRealPeaches|
City of Brass Discussion
2 days ago
Update to the deck:
Upgrades coming slow as I just moved cross country and started a new job.
I have found Tolaria West to be quite slow. It is typically only useful when Necropotence hasn't produced Reliquary Tower or Thought Vessel. Then it only ever tutors for Reliquary Tower. I will probably look to replace it soon. City of Brass is a good contender.
Overall the Lands are working well outside of that. I especially like the Prairie Stream and Sunken Hollow, they are Lands that can be Fetched on an opponent's End Step to come in untapped, or come in untapped all by themselves.
I find Karmic Justice to be quite useful in Multiplayer games. Sometimes it is hard to keep up with everyone and Counter everything. I find that it's unrestricted destruction of any permanent very nice. Playing Voltron in Multiplayer typically has me playing a bit slower than other Zur decks so it proves useful. I typically turtle up first, then combo out to kill people. People are much less likely to target my stuff when they know I can (usually) blow up anything they have on their board.
I also love Mana Short!! It is extremely underrated imo. Sadly it is not a true alter, I just marked it as alter because it is signed by the artist. In most of my decks the alter symbol simply means it is a signed card. I am a big fan of signed cards.
Thanks for your comment, and I am extremely sorry for my late response.
4 days ago
I never built a 5 EDH deck, but I think you should play Urborg, Tomb of Yawgmoth (Black Color fixing for all your lands). City of Brass + Mana Confluence. Bring to Light wich Tutor anything with converted mana cost 5 or less, including your Fist of Suns. Maybe Fabricate and Trophy Mage if you absolutely need to get that card.
Like I said, I don't know how to build 5 color decks and there's not only one way to do it. But I suppose you would be better playing more 'any color' mana rocks than all the signets ? Maybe even Gilded Lotus. Also Prismatic Omen. Exotic Orchard, Reflecting Pool...
5 days ago
I sometimes read CMC on cards wrong. I thought that Bonescythe Sliver was CMC 3, but clearly it's CMC 4 (which makes it bad enough to not run it.) Basics are essential in every deck, just 1 or 2, because they can't get Wastelanded. Plus, multicolored mana bases aren't too expensive - City of Brass (if you buy the cheapest version) is only $3.00! Mana Confluence is only $5.00! As you can see, there are budget solutions to many-colored decks.
5 days ago
You are running too few lands. The average commander deck runs at least 36, even my ramp heavy Elf deck runs 33. There is also no reason to run City of Brass or Tarnished Citadel since you are in Mono White and will probably never need the extra colors.
Now to fix your speed problem....
White has very little ramp so it must come from artifacts. things like Mind Stone and Cultivator's Caravan may help with that. Land Tax is expensive but awesome, and will ensure you make your land drops every time you end up behind. I also recommend removing some 4cmc drops and some 6cmc drops and replacing them with 2cmc or 1cmc drops. That'll speed up your deck and add to it's resiliency early game. The skeleton of this deck looks very good, i think you just need to trim some fat and add some much needed lands, the good thing being that it should be pretty easy to throw in some plains for some of the higher mana spells. Have fun and good luck!
5 days ago
The card Richard Garfield, Ph.D. literally just let's you play an old variant called "mental magic" that we used to play at card shops in the 90's. In addition to the Richard card's ability, in that variant any card can be played face down instead and it would be a City of Brass that didn't hurt. Playing mental magic was always like an unending war of counterspells and cantrips. The big difference from that variant is that when your commander isn't out the cards are actually what they say they are. I would start with a basic shell of effects that just draws cards and builds up your mana so you can get the doctor down asap. I think I would probably make a short list of favorite cards for each casting cost. Cards that control, cards that draw, that make infinite mana. Maybe if its organized somewhat you should be able to move quickly enough to keep folks from bitching while you think of a card to win with. If you have a great memory you can just learn some combos that do crazy stuff and pick a different one each time. I suppose you should try and research combos you want to include and find budget cards that don't suck with the same casting cost. Good luck, I'd love to see what you come up with. If you think of sharing it with me I'll give you more feedback. Happy gathering!
6 days ago
Looks like a fun deck, Rafiq is great and can be very powerful!
Saw your deck on the commander thread, here are some quick suggestions, hopefully some of them you like and are in your budget. Cheers!
Lands: cut Vitu-Ghazi, the City-Tree and some of your ETB tapped lands for some etb untapped multicolor lands to help your color production be reliable: Command Tower, Yavimaya Coast, Adarkar Wastes, Prairie Stream, City of Brass, Breeding Pool.
ramp: Sol Ring, Simic Signet,Azorius Signet, Cultivate, Kodama's Reach.
Wrath of God > Terminus.
Rout > Martial Coup.
Counterspell, Arcane Denial, Swan Song, Swords to Plowshares, Cyclonic Rift.
Eternal Witness, Seasons Past, Mystical Tutor, Archaeomancer.
Recurring Insight, Fact or Fiction, Stroke of Genius.
things to help Rafiq of the Many crush your enemies:
Rancor, Inquisitor's Flail, Steel of the Godhead, Shield of the Oversoul, Swiftfoot Boots, maybe Command Beacon, Sword of Vengeance, maybe Sigarda's Aid.
given how many creatures creatures you run, you might want some tricks to protect your board from boardwipes. Bastion Protector, Make a Stand, Dauntless Escort may or may not be useful.
anyway those are just the things i thought of. I built a rafiq deck a while ago, you should be able to find it in my profile if you want any more suggestions, i went a little bit more in on the pillowfort/control/combo side of things but the list was a bit pricier too. anyway have fun and keep crushing!
6 days ago
Hey there! This looks like a great start to an Elemental deck; I have just a few suggestions:
- While expensive on the wallet, a shock/fetch manabase would make your mana much smoother. If you don't want to go that route, I recommend lands like City of Brass and Mana Confluence over Vivid lands, as coming into play tapped is a real drawback. Cascading Cataracts will definitely need testing, but my instinct is that it isn't great.
- If you want to go the "ramp into giant elementals" route, which I recommend, I'd get rid of Torrent Elemental, Reveillark, Descendants' Path, and Doomgape, and instead add more Liege of the Tangle, Nova Chaser, and Omnath, Locus of Rage. Living Inferno, Living Hive, and Walker of the Grove are also all good options.
- Since Elementals are already pretty solidly a Red tribe, Lightning Bolt would probably be better than Path to Exile, to avoid overstretching an already thin 5-color manabase.
Hope this helped! I really like this deck, and might "borrow" it for my own uses. I've been trying to brew an Elementals deck for a while, and this looks like the most promising start I've seen!
1 week ago
Randsome: You asked if I could give your deck a run over. I see several things that I would change some of it is structure and others are card quality related.
There is the obvious thing of land bases. Old duals are better, they come into play untapped and do our fixing for us. I understand that they can't be everywhere as they are expensive. Lets instead look at if you can reduce the number of lands that come into play tapped it would work better for you. Things like Grand Coliseum could be City of Brass, this lets you use them on the turn they come out.
Next up, if you are looking at making this more competitive, dropping the mana curve is huge. If you can look at cutting cards at 3cmc or more that are not essential to your win or your interaction and replacement them with 1-2 cost pieces of interaction, you will get a lot more active in games and be able to protect your win and slow down your opponents.
If you want to make some more stream lining changes without pushing the powerlevels to competitive. I'd look at adding more interactive spells and removing some of your creatures.
All in all, this looks like a decently casual Tasigur deck based on grinding value.