City of Brass

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Event Deck Rare
Modern Masters Rare
Masters Edition IV Rare
Eighth Edition Rare
Seventh Edition Rare
Classic Sixth Edition Rare
Fifth Edition Rare
Chronicles Rare
Arabian Nights Uncommon
Promo Set Rare

Combos Browse all

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

: Add one mana of any color to your mana pool.

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City of Brass Discussion

BSP on Zegana's Hands

15 hours ago

Some relatively cheap lands that I don't see that would likely help you out: Mana Confluence, City of Brass, Yavimaya Coast, Forbidden Orchard. None of these come into play tapped and produce both of your colors. City and Confluence could kill you if you must rely on them for infinite mana shenanigans, while the other two have downsides that don't prevent your win condition.

IDK just how fast your meta is, but I would try to ditch the lands that come into play tapped unless you absolutely need the other effects they provide.

I don't know if you didn't mention it because it's somewhat obvious, but another win condition you have is infinite mana + Deadeye Navigator + Venser, Shaper Savant to bounce all permanents you don't control, then proceed to bounce any spells you don't control.

timefabric on Paul Walker

1 day ago

This is usually my hierarchy:

  1. I use as many fetchlands & original dual lands I can afford.
  2. I then use anything that a fetchland can grab, ie shocklands.
  3. I fill the try to fill the rest of lands with all color producing lands, like Command Tower, Grand Coliseum, City of Brass etc.
  4. Artifact staples Gilded Lotus, Darksteel Ingot, Chromatic Lantern, Coalition Relic, etc
  5. I use some sort of green ramp package:
  6. Tap Creatures Bloom Tender, Birds of Paradise, Sylvan Caryatid,
  7. ETB / Sac creatures Wood Elves, Yavimaya Elder, Sakura-Tribe Elder, Solemn Simulacrum etc
  8. Fetch sorcs Nature's Lore, Cultivate, Kodama's Reach, Rampant Growth, Skyshroud Claim etc
  9. Extra land drop Azusa, Lost but Seeking, Explore, Oracle of Mul Daya etc

Those are usually the steps I go through to get 5 colors in to a deck. The key is to playtest it so you can tell if you are getting the ramp out or not consistently. Always start with more and then narrow it down if you get flooded with mana too often. Nothing worse than getting mana screwed in 5 colors!

lagotripha on MDN - Damned Child

2 days ago

Ok, I have a multicolour blades list here (Colour matters aggro) running on different principals- I'd reccomend Naya Hushblade over hackblade as shroud will be more useful for dodging removal rather than rushing down an opponent. When running multicolor matters mana rocks, while useful, are usually better as manadorks, multicolour creatures to stall, or ramp enchantments. The tron artifact core does enable the dope Shivan Reef type pain lands, particularly if they all produce green for mana fixing and search, as they are significantly less painful when you can pay colourless often outperforming City of Brass in control, so that may be a benificial route- especially if you already have the cards.

You should consider search spells and efficient multicolour control spells to enable your big creatures without having to spend so many slots on them, some Stoic Angel, Judge's Familiar or Esper Charm could go a long way, particularly if opting for a Glittering Wish sideboard or somthing. Coldsteel Heart and Fellwar Stone could provide more efficient mana rocks here in the two mana slots. I'd consider dropping to three genju, as it doesn't benifit from multiples like child.All told, good luck and hope the multicolour control setup all works out.

Bluefire016 on Jarad dredge deck

4 days ago

If you are just playing casually, I would recommend Golgari Grave-Troll because he is gold for Dredge.

Also if you do end up splashing red for some of the cards recommended by HezTheGod(which can cause some crazy dredge triggers), you could supplement your mana base with cards like City of Brass and/or Mana Confluence to make sure you always have the right color of mana.

mtgApprentice21 on Child of Cascade

5 days ago

If lands entering tapped is what you're worried about, try Amulet of Vigor. It's got a nice mana cost and you can even search for it with Tezzeret the Seeker without killing him to boot.

Throw in some more mana rocks like Coalition Relic somewhere and the deck might function better too. Things like Vesuva might also help.

Exotic Orchard and Reflecting Pool seem like risks to me. I would run Tarnished Citadel and Mana Confluence instead. You could run City of Brass in place of the Citadel, but I wouldn't recommend it since Chromatic Lantern doesn't stop Brass from hurting you.

With as many planeswalkers as you have already, I would also recommend The Chain Veil, because Teferi's -1 and Tezzeret's +1 would allow you to abuse it several times.

mtgApprentice21 on EDH - The Gods damned the child!

5 days ago

You need more mana-ramp too. Try Vesuva. You can play it as a copy of a ramp-land.

Also, don't use City of Brass, because your Chromatic Lantern won't stop it from hurting you. Use Tarnished Citadel instead. It's a Grand Coliseum that doesn't enter tapped and deals three damage to you instead of 1, until you play the lantern. No pain, no gain.

Finally, replace your basic lands with the artifact lands from Mirrodin, and replace Elspeth, Knight-Errant with Tezzeret the Seeker . You can use his ultimate to turn your artifacts into an army, you can zero him through his -X to search for those artifact lands I mentioned, and his +1 can do two things for you:

A) Untap two of your artifact lands/mana rocks to ramp up more mana.

B) Untap your other artifacts to exercise their abilities again.

Let's not forget you're wiping the board so often that Knight-Errant's firts two abilities aren't going to help you very much, and she's probably not going to stay long enough for you to ultimate her.

The only other thing to mention is Amulet of Vigor, which will untap your tap-lands after you play them. Throw out your other planeswalker for it because no one is going to let you ultimate Tamiyo anyway.

Rarian on Boonweaver Karador

6 days ago

Two more questions:1. Why no City of Brass or Mana Confluence? They both look like an auto-in to me.2. No love for Spirit of the Labyrinth? Seems like a decent stax piece for a deck which usually draws one card per turn.3. All of the dorks except from Llanowar Elves. Why :)?

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