Extraplanar Lens

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Mirrodin Rare

Combos Browse all

Extraplanar Lens

Artifact

Imprint - When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)

Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

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Extraplanar Lens Discussion

MagicalHacker on What has been your experience ...

1 day ago

I think ultimately, I won't be running it because of the fact that it costs 3 mana and the loss of a land to only benefit my basics, which deincentivizes me from playing lots of utility lands, which is a lot of the power that monocolored decks have in comparison to multicolored decks. If I lose a Gilded Lotus, I go back to where I was before, but losing Extraplanar Lens means I lose a land too. Yuck.

MagicalHacker on What has been your experience ...

1 day ago

What has been your experience with Extraplanar Lens? I'm considering adding it to a mono-white deck, but is it better than Gilded Lotus or Thran Dynamo? Is it worth the risk of turning my opponents' Naturalizes into Stone Rains?

Also, does it bother anyone that one single card makes it advantageous to always run snow-covered basics, regardless of whether or not you're a mono colored deck AND whether or not you are playing the Lens?

Juppe on Nahiri Equips

2 days ago

Hey, thanks for the suggestions.. Here are my thoughts on them:

I really like having an instant answer by Disenchant to opposing enchantments/artifacts and my CMDR already provides a great way to create creatures to equip to.

Stone Haven Outfitter is a great opportunity to max out on Skullclamp-Draws.. especially when my opponent is trying to destroy/exile the Skullclamp as fast as possibly, cause it's an awesome threat. I will try that guy/girl in the 99 :D

Kor Outfitter only equips once per etb and I don't really have any flicker effects.. but maybe Brass Squire is a better way for that. Although when I have Puresteel Paladin out, there is no cost in equipping.. Maybe trying the Squire a bit.

Cobbled Wings is one of the few Equipments that gives flying to a creature besides Bladed Pinions and I like the equip for 1 more than equip 2+first strike..Maybe Fleetfeather Sandals or cutting it in whole, because of the evasion that the swords are providing through color-protection.. I will see :)

Angel of the Dire Hour is a pretty slow panic button in my opinion. I like Comeuppance a lot more :D and it's pretty cool that it works for Planeswalkers as well so my Nahiri is protected too.I already have Sun Titan in the 99 ;) he's awesome!

And to max out on Gauntlet of Power and Extraplanar Lens I need to buy a stack of Snow-Covered Plains... I think that's what my next investment will be

Thanks, Juppe

KingOfZendikar on Angry Artifacts

2 days ago

I would recommend Kuldotha Forgemaster for tutoring artifacts, Inkmoth Nexus for early game attacks, Bomat Courier for card draw, Combustible Gearhulk for card draw, Darksteel Reactor as a alternate win condition, Extraplanar Lens for ramp, Hangarback Walker for token generation, Jester's Cap for opponent library manipulation, Nim Deathmantle for resurrection, and Ring of Three Wishes for tutoring. This is all a could think of at the moment but I will have more soon! BTW Emrakul, the Aeons Torn is not commander legal.

RamaLama on It's Not Easy Being Green

3 days ago

Skyshroud Claim is not THE ramp, the_earl_0f_grey, it is A ramp card, but there are right many others, namely Abundance; Frontier Siege, Mana Reflection, Zendikar Resurgent, Genesis Wave; Tempt with Discovery; Nykthos, Shrine to Nyx; Scrying Sheets; Doubling Cube; Extraplanar Lens; Sword of Feast and Famine; Karametra's Acolyte; Oracle of Mul Daya; Seedborn Muse; Selvala, Heart of the Wilds, and Nissa, Worldwaker.

So you see, there is plenty of ramp going on in the deck. Would more be nice, well sure, but there are other things to consider besides ramp.

I have to try and protect Omnath and the mana he's storing. That takes a fair number or cards.

I have to protect myself and that takes some card slots.

Omnath doesn't fly or have trample or any other type of evasion, so if I'm going to get damage through with him, cards have to be included for that effect, otherwise I'm swinging away with a huge commander that gets chump blocked.

Green doesn't do card draw very well, but what card draw there is needs to be represented in the deck.

Green does do tutoring pretty well, so being able to tutor for whatever is needed at the time, like Tajuru Preserver when someone plays an old Eldrazi or Karametra's Acolyte when Khalni Hydra is on the field, or Vigor to protect Omnath from damage, or Yeva, Nature's Herald to protect my mana pool. I could go on and on, but you get the point.

Since Omnath can be turned into a bug, or a tree, or get put behind the moon, or transformed into a land, and I've had all of that happen at one time or another, I need to have at least an attempt at a plan "B", so having a few creatures seems like it might be a good idea.

So, I'm not ignoring mana production, I have a lot of it, but mana production has to share the deck with all of the other things that are necessary to get me through the game.

TeferisBitchboy on Baral, Chief of Waterboarding

3 days ago

That's a good idea, Olliequeen. Right now I'm still trying to cut 3 cards for Time Spiral, Extraplanar Lens, and Gauntlet of Power. Have any suggestions? Those three have precedence over Jace's Sanctum, but I would want to add that as well.

Watason723 on [List - Multiplayer] EDH Generals by Tier

1 week ago

So an explanation to my "true tier one" list is not in any particular order, just a list of the commanders. I will break it down commander by commander and explain my choices.

- Animar, Soul of Elements
RUG is a very resilient color combination and Animar is more of a goldfish type of deck. The main combo of Ancestral Statue and Purphoros just kinda wins. Mainly I'm focusing on commanders that are one half of a two card combo. Along with that and the colors available you have so many options in the form of ramp, counterspells, and interaction. Really hard to beat in my experience.

- Derevi, Empyrial Tactician
I feel that Bant is the best way to go as far as multicolored STAX is concerned. You could make the argument that Brago is better, but personally I play Brago and it revolves around getting that blink trigger too much and durdles too often. But with Derevi you add green and the ability to always have access to your commander and that tap trigger at instant speed. Again this is a test of resilience, it is the best the colors can produce.

- Leovold, Emissary of Trest
Leovold feels a niche that is truly an example of how degenerate this format can get. The color combination is one of the best in the format and one of the most resilient. Combine that with the built in hand denial that comes from Leovold himself. If you can Windfall or Timetwister the turn or the turn after he comes down, you immediately lock some decks out of the game. He's a small Jin-Gitaxias, Core Augur.

- Prossh, Skyraider of Kher
Prossh is a very scary deck to sit across from in this format. It's a consistent combo deck that abuses Food Chain and the rules of commander by allowing you to infinitely cast your commander. Again, another example of a commander that is a part of a two card infinite combo.

- Tasigur, the Golden Fang
Like Leovold, this is in brilliant colors, but the true brilliance is Tasigur's consistency. Being able to get back your spells from the graveyard using his activated ability allows you to quickly grind out your opponents. Mana production in this format is very easy in these colors, as well as the availability of mana rocks in general. So casting a turn four Tooth and Nail is hardly an issue. This of course allows you to get Deadeye Navigator + Palinchron , infinite mana allows you to activate Tasigur's ability an infinite number of times to pull all of the nonland cards out of your deck and into your hand. By there, you can win any number of ways.
Side Note: Thrasios is not a replacement for Tasigur, they are very different decks. Thrasios is more of a Hermit Druid deck while Tasigur is more of Sultai control/combo deck.

- Teferi, Temporal Archmage
Teferi, like Leovold, fills a particular niche role in which it's a STAX deck but gets to take certain advantages because it is monocolored. There are only two monocolored decks that considered to have the potential to be tier one. Both are extremely consistent and good at what they do. Teferi has the benefit of playing things like Back to Basics and Extraplanar Lens. This adds another lock piece to the deck along with different ways of extending its mana capabilities.

- Zur the Enchanter
Some tier one decks are not tier one because of the commander but because of the strategies that deck embodies. For example a Food Chain deck is based around Food Chain, not necessarily the commander. Using this card as an analogy, I velieve Prossh is the best fodd chain in the format. Yes, Tazri is a good Food Chain but not necessarily the best. I do have two STAX decks on my list but that is because those decks are very different in how they play and how they implement their lock pieces. I have two Sultai decks, but as I have previously stated they both have very different ways of going about playing the game.
Zur is one of the decks that are more concept than commander. The name of the game is Doomsday. It is a powerful spell that shuffles your grave into your library and then tutors for five cards, exiles the rest and puts those cards on top in any order. This effect is unlike anything else in magic and deserves a spot on this list. Zur just happens to be the best mold for this card.

- Honorable Mentions
These are decks that could possibly be tier one but have something inherently flawed in their game plan that makes them unable to be at the top.
- Brago, King Eternal - Relies too heavily on his damage trigger.
- General Tazri - Although powerful with the addition of blue, still relies too heavily on one of the creatures that go infinite with Food Chain. Honestly, although Food Chain might be the fastest, you could accomplish this with any of the infinite mana combos in the format.
- Yisan, the Wanderer Bard - Wonderfully consistent, though hard to win the game quickly without great tutors for win cons that aren't creature based. Yes, there are creature based combos that work but after looking through decks it seemed that Staff of Domination was the main win con.

Hope this helped explain myself guys :)

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