|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
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Imprint - When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
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Extraplanar Lens Discussion
3 hours ago
4 hours ago
2 days ago
You could try Thornbite Staff, it makes it so whenever you sacrifice a creature with your commander he will untap allowing you to do it again. Summoning Station is also a great include since it combos super well with Mycosynth Lattice allowing you to make unlimited tokens to sacrifice to your commander.
March of the Machines is also a super powerful include, since you can drop some seriously big none creature artifacts very quickly and make them all indestructible with the forge which also becomes a 9/9. Then on top of that, with Mycosynth Lattice, it will turn all lands into 0/0 creatures and thus destroying them. While this hurts you as well, you get to control when this happens and would likely be ahead on the board, and you would also have your mana rocks to fall back on.
Other minor options would be Junk Diver, Workshop Assistant, Swiftfoot Boots, Thousand-Year Elixir, Thran Dynamo, Mind Stone, Hedron Archive, Dreamstone Hedron, Extraplanar Lens, and Gauntlet of Power.
3 days ago
I feel like playing Wastes with Extraplanar Lens is an easy way to get mana without the worry of others being able to, also worked well with Walking Atlas and Terrain Generator, then you don't have to play a bunch of the poor quality colorless lands, and potential for ramp increases a lot. Also cushions against random non-basic hate like Back to Basics.
Pyramid of the Pantheon is also great, better than basically any 3 mana rock that taps for 1.
4 days ago
For Extraplanar Lens if yu imprint a snow covered forest, yu can keep other green players from Benfitting the mana ramp.
5 days ago
This looks like a really nice deck to play in multiplayer EDH (FYI, I really like what you've said in your description on the differences between single/multiplayer EDH).
As you tend to use High Tide in your combo's a lot, I was thinking Extraplanar Lens could also be a nice addition (although I get that you're using Tide purely when you want to combo off; still worth considering though).
5 days ago
Build drana right and you will have tons more mana than you know what to do with. Nirkana Revenant, Magus of the Coffers, Caged Sun, Crypt Ghast, Liliana of the Dark Realms, Gauntlet of Power, Extraplanar Lens, Doubling Cube, Black Market, Cabal Coffers, Nykthos, Shrine to Nyx, Crypt of Agadeem, Vesuva. I think that is most of the big ones. You don't need all of these btw, I'm just listing options. Though I wouldn't build drana without Liliana of the Dark Realms. It is just too good to have both. On top of all that you are playing black and eldrazi die to Tragic Slips all the time. If that is looking too expensive there are plenty of cheaper options but those can also easily be the only expensive cards in the deck. Everything else could be really cheap and it will still be a good deck.
1 week ago
Your list seems a bit heavy for how much ramp you have. I also think that you're running a lot of cards which could be replaced with much more effective counterparts.
Archetype of Endurance should be something like Mother of Runes instead. Archetype is slow and by the time you've assembled the setup with it and Avacyn, you should have already won. Mo' runes can come down turn 1 and helps Sisay stick until her summon sickness wears off.
Unless your playgroup runs Extraplanar Lens/you're running Scrying Sheets, Into the North is not worth it just for the Arctic Flats. Given that you're using Paradox Engine, Talisman of Unity is a much better card.
You have very little inthe way of creature removal. You're not running Mangara of Corondor, Swords to Plowshares or Path to Exile. These are all staple removal pieces in Sisay and not running them is just setting yourself back.
Myojin of Life's Web is a trap card. First off you have to cast it, then to get any value off of it, you have to have a bunch of creatures in your hand, generally meaning that you have to not play stuff for a few turns. This just seems counter productive.
You should be running Avacyn's Pilgrim. One drop dork that fixes your off colour is super good.