Extraplanar Lens

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Mirrodin Rare

Combos Browse all

Extraplanar Lens

Artifact

Imprint - When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)

Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

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Extraplanar Lens Discussion

PartyJ on Glory be unto God

8 hours ago

Welcome on T/O!

Hope you will experience lots of interesting decks, new ideas and some good feedback on what you have build.

I saw you just joined here, so knowing that each start somwhere can feel somewhat strange, let me help you by giving a some piece of advise :)

After reviewing your decklist, I came up with a several interesting cards. I a not sure what your budget is, but I think my suggestions might help you get this deck ongoing to eventually an improved list:

Have fun deckbuilding. If you need help, you can always summon me me.

If you would like some inspiration other than mono-white, click here

Enjoy!

Jory476 on Selvala, Heart of the Wilds Mana Ramp

9 hours ago

maybe Extraplanar Lens since you already run the Snow-Covered Forest to make it less likely for people to take advantage of your artifact

Daedalus19876 on 曹操 (Cao Cao, Lord of Wei)

2 days ago

There are a lot of odd card choices here, no offense intended - I assume that's just because this is composed from cards you had laying around? Regardless, I'd eventually end up removing most of the cards unless they 1) aid in making opponents discard, 2) give you enough resources to justify their inclusion, or 3) help you make the opponent dead. I can give a more complete list of cards that I find subpar here if you want :)

Of your maybeboard, I'd add Animate Dead, Beacon of Unrest, Cabal Coffers, Cunning Lethemancer, Demonic Tutor, Expedition Map, Extraplanar Lens, Geth's Grimoire, Hypnotic Specter, Larceny, Memory Jar, Mind Slash, Mind Sludge, Necromancy, Noetic Scales, Stronghold Rats, Syphon Mind, Thousand-Year Elixir (Magewright's Stone works too), and Words of Waste

If you're looking for more discard effects, PartyJ's superb Nath list could be helpful: Nath of the Gilt-Leaf - Multiplayer Stax EDH

If you're looking for more mono-black shenanigans, like Phyrexian Arena or Necropotence, you might check my Yahenni list: The Hungry, Hungry Aetherborn: Yahenni EDH

Hope that helps a bit!

Dpooser on Sheoldred, Graveyard Queen

4 days ago

A couple of cards I think you're missing that could make this super gross: Hell's Caretaker, Chainer, Dementia Master, Extraplanar Lens and Black Market. The first two for more reanimate effects, especially if you have etb creatures and the last for mana ramp. Pretty dope deck.

dan98mg on Talrand and his drakes.

4 days ago

This deck is going to be put under changes in the near future, it will either become a general that is considered one of the more competitive mono blue commanders, Azami, Lady of Scrolls. Or I will be shifting this deck towards a Mass Polymorph deck.

Just placing these as lists of cards that I need/want to try out. The first one is just a list of cards that I wish to put into the deck to make it better no matter what route I take. (these will be cards that are going to be included very soon.)Sky Diamond, Whir of Invention, Snow-Covered Island, Coldsteel Heart, Buried Ruin, Chrome Mox, Dramatic reversal, Gush, Extraplanar Lens, Muddle the Mixture, Long-Term Plans, Frantic Search, Back to Basics, Merchant Scroll, Mystical Tutor.

This next list is the cards I would need to make it a Mass Polymorph deck. Mass Polymorph, Synthetic Destiny, Polymorph, Proteus Staff. Deadeye Navigator, Jin-Gitaxias, Core Augur, Blightsteel Colossus, Palinchron, Tidespout Tyrant

And lastly the last list is if i pushed it towards a Azami, Lady of Scrolls deck. /note for azami I will have to up the mana rock count by 5+ thus also including Paradox EngineMind Over Matter, Aphetto Alchemist, Cursecatcher, Jace, Vryn's Prodigy  Flip, Laboratory Maniac, Martyr of Frost, Sage of Epityr, Sea Scryer, Snapcaster Mage, Stonybrook Banneret, Trinket Mage, Vedalken AEthermage

This last list is cards that I wish to put into the deck when I clear up funds for this particular deck.Time Spiral, Scalding Tarn, Polluted Delta, Misty Rainforest, Flooded Strand, Cavern of Souls, Sensei's Divining Top, Mox Opal, Mox Diamond, Mana Vault, Mana Crypt, Grim Monolith, Mana Drain, Force of Will,

Emzed on It's Not Easy Being Green

5 days ago

Azusa seems rather mediocre here, if you don't draw at least 5 lands in your top 10-12 cards, she does basically nothing. That's not unlikely to happen, and cards like Oracle of Mul Daya and Sylvan Library can help find extra lands early on, but the card still doesn't look good enough to me on average. Decks that draw lots and lots of extra lands via cards like Wheel of Fortune, Necropotence or Crucible of Worlds are much better homes for Azusa.
Lotus Cobra also doesn't reach its full potential here, there are no fetchlands and not that many effects that trigger it repeatedly. It's still a fine card, but maybe a simple Arbor Elf would be just as good for only one mana. (In contrast to the cobra, it also synergizes with Mana Reflection and Extraplanar Lens.)
I don't quite know what to think of your idea to use Hermit Druid to ensure land drops, i've never seen that approach before. Usually that guy has the job of milling the whole deck for some combo or at least fill up the grave for reanimation. Anyway, maybe it will work the way you want it to, let me know how it plays out. Yavimaya Elder could fill a similar role.

KillKid20095 on You're a Shrinky Dink

5 days ago

ComboCrazy Hi the Infinite Combos i have are Palinchron + High Tide/Extraplanar Lens, and Isochron Scepter + Dramatic reversal. I plan to win by acquiring infinite mana or Filtering through my deck until i get Enter the Infinite/Mind's Desire to assemble Infinite Mana or get a kill from Aetherflux Reservoir.

I replaced Lab Maniac with Aetherflux Reservoir as testing on behalf of what a buddy said, and anytime you can win with Lab Maniac you could win with the reservoir.

Mystic Remora gets more value than Rhystic, because most people would pay the 1 than let you draw even if they play around remora i essentially made them skip a turn, so paying Cum Upkeep for 2-3 turns is worth it.

Trinket Mage was in an odd spot because most times he was very weird to play just to get a rock or Sensei's which is good in itself, but i but the Trophy Mage in because it is also narrow but it at least gets me the Extraplanar Lens which is essentially high tide.

Lastly, Caged Sun, and Gauntlet of Powerare too costly for my curve, Extraplanar just happens to be the most efficient way to get these effects(outside of High Tide of course).

Revedeka on Generator Angel - Unique deck ...

6 days ago

Hey guys,

For the last 7 years or so I've had a mono-white angel deck which I always had a lot of fun playing with. The deck would change every couple of weeks/months based on if I could think of a better way to run the deck. I know it's not a tier 1 deck by far, and that's not the point, it's just some kind of angel tribal personal deck which I have spend a lot of time on over the years and it has been a lot of fun. Over a year ago I finally got into MTG a bit more seriously and found this site to build deck and do alot of fun stuff like making descriptions as pretty as possible. The latest version of the angel deck is this one:


Defence of the Angels -- (Generator Angel updated)

Modern Revedeka

SCORE: 49 | 47 COMMENTS | 18582 VIEWS | IN 43 FOLDERS


This version is pretty much pure control focussed, the base of the deck (which I would like to keep) is Extraplanar Lens together with mana cost cards. Originally I started using Extraplanar Lens because angels just costed so much mana generally. After a while I understood that it was a card you had to pretty much build a deck around, since it also costs a lot to play. I liked this version of the deck a lot, but I think it can definetely improve a lot. Again, it's an angel tribal so no tier 1, but it still needs to win as much a possible. Budget isn't that much of an issue.

For the new version of this deck I wanted it to be less focussed on control and more focussed on fighting and ending the game sooner. For the new deck, Cards I want to remove are:

-2 Avacyn, Guardian Angel

-2 Emancipation Angel (probably to sideboard)

-3 Wall of Omens

-2 Tower of Fortunes - Not sure yet, maybe I will keep this since I want the card draw

-3 Ghostly Prison

-1 Sphere of Safety

-2 Admonition Angel - Not sure yet

The deck without these cards is pretty much the core of the deck. I don't think I can remove much more, maybe Archangel of Tithes but I think that card is very powerful.

Now for the difficult part, the card which all seem really good and powerful, but I just don't know what to pick to keep it at 60 cards. These cards are:

Plains +4 - I would like to up the land total to 24 to ensure I will always have Plains

Admonition Angel - Im not sure If I want to keep this card, if I do I think I want to add 4 copies. Its very efficient, has great devotion and exiles creatures!

Baneslayer Angel - Would like to add 4 if im adding any at all, one of the most powerful and cost-efficient 5 CMC white cards ever printed, I think this would help the deck a lot, but it's very susceptible to removal.

Angelic Overseer - This card is much like Baneslayer Angel in certain ways. 5 Damage 5CMC flyer. Sure, Baneslayer Angel has lifelink and first strike and protection from 2 types that don't really matter, but I am only planning on running Angelic Overseer if im running at least 10 humans, meaning that the hexproof and indestructible are pretty much guaranteed. And if you ask me, I will always take a 5/3 hexproof indestructible flyer over a 5/5 lifelink firststrike flyer in the 5CMC spot, or am I wrong here?

Angel of Serenity - A 5/6 flyer that exiles 3 creatures when it ETB is great. However, the 7 CMC is not great, with the Extraplanar Lenses this deck runs, I could produce 6 mana at turn 4, so a 7 CMC card is just outside that peak. This is a shame, as I really like the card. However, in previous iterations of this deck, I always favoured Admonition Angel over Angel of Serenity since this deck was all about ensuring I would get Plains every turn. Now the deck still can do that even though I removed cards like Endless Horizons a long time ago, im still not sure if Admonition Angel is better. Admonition Angel is slow, but with an incredebily strong body, a 6CMC which means I can play it at turn 4, and it exiles all non-land premanents instead of just creatures. Im really unsure which one of these 2 is better. Maybe serenity' instant exiling is better, it can also target creatures in my graveyard to get them back in my hand, or vs some graveyard decks its great. However Admonition Angel will immedeatly return the cards back onto the field, while Angel of Serenity sends them back to your hand, which is better most of the time. Im not even sure if this deck needs and additional exiling effects, since it also runs 4 Path to Exile and 4 Quarantine Field.

Iona, Shield of Emeria - I would like to add 2 of these to the mainboard. Sure, it's kinda anti-fun to run it, but it's just so strong! I can play it at turn 6, or earlier if I can fetch or draw Nykthos, Shrine to Nyx and you win when you play her in uhm i dunno 90% of your games? This deck can produce insane amounts of mana, and I think I should use that even more to my advantage and play these insanely powerful cards that normally people would only play in some graveyard fetching strategy.

Emeria Shepherd - I'm thinking of adding 1 more to this deck, since together with Emeria, The Sky Ruin it's pretty good in this deck. The main reason why I would like to run 2 in total is that I was thinking of adding Smuggler's Copter as some early to mid game power, and card advantage. Then, If I discard some strong permanents, I can get them back easily. Not sure about this stratetgy yet though.

Student of Warfare - Were finally done with the angels im thinking about adding, so now the other creatures. These are all humans, which work well with Angelic Overseer. That was not on purpose, just all good early game cards in white seem to be human. Student of warfare is a great early game card, and can be a real threat in turn 2, as you can make it a 3/3 with first strike in that turn. I really love that this card can scale with how much mana this deck can make, it is both a strong early game as well as strong late game. Attracts removal so my angels can't get hit, great with Rogue's Passage and almost just as strong as one of the big angels late game. It also combo's well with another card I wanted to add, Smuggler's Copter. It can crew it easily. If im gonna run this, im thinking of 4.

Transcendent Master - One problem I ran into when thinking about changing this deck, and what made the selection of new cards very difficult, was that I was removing almost every early-mid game card in my deck. All 3 CMC cards that helped buy time for big creatures were lost, and after searching for a while, I thought this might be the perfect replacement. For 3 mana with two devotion to white, it is a normal 3/3 creature, which is.. ok I guess... But after spending 6 mana, which might be turn 4, it becomes a 6/6 with lifelink and with 12 mana, a 9/9 with lifelink and indestructible. This card gives me mid game protection, and becomes one of the strongest late game creatures in the deck. Attracts removal, which is ok, less removal for the other big creatures. Im not sure how many of these I should run if any at all.

Smuggler's Copter - I talked about this card a lot already, but I think this might also be some very good early to mid game presence that this deck needs. It also give me some form of card draw, which I really need. Can be crewed by cards like Weathered Wayfarer and Student of Warfare.

Ghirapur Orrery - Origianlly I had this card in mind as replacement for Tower of Fortunes. This deck has so much mana, it needs A LOT of card draw power to fully use it to its advantage. I eventually went with Tower of Fortunes for lack of a better alternative, as it could get me a lot of card for mana which I normally had enough of. However, with the deck' focus changed to be more dependant on lands, I thought Ghirapur Orrery might be good, 2 land every turn with Admonition Angel seems good on paper. However it comes with a lot of disadvantages. You have to play all your cards in order to get the card draw the next turn, and it also affects your opponent(s). Right now, I have no idea whether to take Ghirapur Orrery or Tower of Fortunes.

So as a little Summary, you can see the deck for yourself here:


Defence of the Angels -- (Generator Angel updated)

Modern Revedeka

SCORE: 49 | 47 COMMENTS | 18582 VIEWS | IN 43 FOLDERS


I was thinking of removing:

-2 Avacyn, Guardian Angel

-2 Emancipation Angel

-3 Wall of Omens

-2 Tower of Fortunes

-3 Ghostly Prison

-1 Sphere of Safety

-2 Admonition Angel

However, there are a lot of very good alternatives which all push the deck in different directions, and I would really appriciate how other people think about them:

Admonition Angel

Baneslayer Angel

Angel of Serenity

Student of Warfare

Transcendent Master

Iona, Shield of Emeria

Emeria Shepherd

Smuggler's Copter

Ghirapur Orrery vs Tower of Fortunes

Angelic Overseer

4 additional Plains

I undestand that this must be very difficult for other people to help with since it's such a personal and pretty unique deck, but any help, thoughts, suggestions, whatever are greatly appriciated!

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