|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
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Imprint - When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
Extraplanar Lens Discussion
4 days ago
I love the idea of Extraplanar Lens honestly! I am just at a loss of what to cut for it, the list feels real tight as is, I don't really want to lower my creature count much more. But I am thinking Midnight Banshee is a wee bit slow, even though it is free counters... It is still 6 mana, perhaps it can go.
I REALLY want to make room for Xiahou Dun, the One-Eyed , seeing as how I have multiple ways to bring him back, and he can bring back virtually ANY card outside of artifacts in this deck. (I guess not the devoid guys, but still.) A way to recur my high threat enchantments would always be useful.
Anyone have any other suggestions? I was considering one more undying creature to potentially go infinite with Geralf's Messenger . Sadly the only card I can think of is Butcher Ghoul which is really mediocre outside of the infinite combo with Geralf's Messenger . Maybe I don't need it as I do have a few ways of creating tokens from things dying. Any thoughts on this?
5 days ago
I made a chopping block, figuring I can live without these cards and replace them with probably lands but other cards for sure. I threw most of this together a little quickly after all:
Yahenni, Undying Partisan , Mother of Runes , Dread Shade , Well of Lost Dreams , Rune-Tail, Kitsune Ascendant , Wall of Glare , Iona, Shield of Emeria , Obzedat, Ghost Council , Sentry of the Underworld , Lord of the Void , True Conviction , Ashes of the Abhorrent , Swords to Plowshares
I also just straight swapped my Terramorphic Expanse and Evolving Wilds for swamps. I end up using them to search for one 90% of the time anyways, and more swamps lets my Extraplanar Lens give me more.
1 week ago
1 week ago
And what would you recommend cutting for the drops? Finding myself at the point I'm not sure how what I take away will effect overall stragity. I want be careful not to blow everything on 0 drops and get whiped and not be able to effectivly recover from it. Alot of my 3 drops are in the form of my stax effects/combo pieces/tutors. Do you think maybe I could cut Mirrodin Besieged or Extraplanar Lens ?
1 week ago
Sol Ring Mox Opal Thran Dynamo Basalt Monolith Grim Monolith Mox Amber Gilded Lotus Mana Crypt Mana Vault Worn Powerstone Hedron Archive Dreamstone Hedron Fellwar Stone Fractured Powerstone Mind Stone Thought Vessel Sky Diamond
Solemn Simulacrum Ornithopter Memnite Clever Impersonator Phyrexian Metamorph Etherium Sculptor Master Transmuter Metalworker Kuldotha Forgemaster Myr Retriever Scrap Trawler Junk Diver Myr Sire Trinket Mage Treasure Mage Trophy Mage Palladium Myr Hangarback Walker Sai, Master Thopterist Phyrexian Walker Shimmer Myr Foundry Inspector Dross Scorpion Workshop Assistant Cathodion
Jester's Cap Memory Jar Scroll Rack Voltaic Key Clock of Omens Thousand-Year Elixir Myr Turbine Rings of Brighthearth Tezzeret the Seeker Mycosynth Lattice Unwinding Clock Sculpting Steel Mirage Mirror Grafdigger's Cage Caged Sun Extraplanar Lens Gauntlet of Power
1 week ago
I understand the reasoning behind the lack of 2 cmc rocks, but I also really like not having to worry as much about recasting Urza if he gets countered/destroyed. I haven't tested it, but on paper it seems a bit more safe.
I also really dislike Recurring Insight. Why not just use Urza's last ability more times with that mana? I've playtested this build multiple times now and tbh I've never drawn more than 4-5 cards (and that's casting the card in two different games). It just seems really bad.
Additionally, I think that Rings+Basalt+Power Artifact should be added in. There's a lot of synergy to be found in the cards and easy wins pop out when you cast them. I can understand the reasoning behind inclusions like Future Sight and Jeweled Amulet (especially after playtesting them), but the deck feels weird without those strong cards.
My CEDH for the last 3-4 years was Arcum, and the builds of the decks, in my eyes, were going to be quite similar. Obviously, different wincons, but ramping into a 4 cmc general that, if left unanswered, would win. It feels strange to be playing a Mono-U artifact-based deck that doesn't run some of these cards.
Lastly, your primer mentions winning with a Teferi ult but no teferi is found in the deck. Also, another budget option for timetwister (at least based on my playtesting) is Echo of Eons . I kinda understand your reasoning for replacing twister with Stroke of Genius , but the cards seem to fill different purposes, hitting it off an uzra activation seems really bad, and why not just run Blue Sun's Zenith ? Time Spiral may also be worth looking into. The Tabernacle at Pendrell Vale needs a) a budget replacement or b) to just be cut in general. It's not the worst thing in the list at all but has some major issues that others have mentioned in the comments. Also, Trinisphere is obviously really good, but don't you have to tap it during your turn to not be affected by it? And if so, wouldn't that make it not work on your opponents' turn? (Without unwinding clock, of course.) You also have Impulse and Copy Artifact in the main and maybeboards.
I think there's still some work to be done with this list. After playtesting, I wish I had a bit more creature removal and less instances when I just durdle out. I hope to see some changes!
Last thing: snow-covered lands are for people who run Extraplanar Lens or what?
2 weeks ago
@pewpewlaserz Self-mill is fine, but I've had a lot of success with binning a key few creatures and cheating them out. 7mana is a lot to have Balthor as your only reanimation spell. You miss out on the utility of fast reanimation like Turn 2 Entomb into Reanimate a Baleful Force . Suddenly, you've got a 7/7 beater and an overflowing grip of cards for the rest of the game. I generally do reanimation plays like that and keep Balthor in my back pocket to bring back everything that's been dealt with so far.
Necropotence does screw up the synergy with Putrid Imp and whatnot, but there's much more than discard to bin creatures. You can Dark Ritual to power out early threats. Crypt Ghast and Extraplanar Lens allow for heavy ramp into big threats that will die naturally. Soldevi Adnate can sacrifice our creatures in play to bin them. Buried Alive and Final Parting can tutor and directly bin creatures we need. I don't think a single nonbo is a reason to not run Necro. After all, Necropotence is the strongest black draw spell in the game (minus Ad Nauseam when built around it).
God-Eternal Bontu may be fine, but I've felt okay on sac outlets so far. Reprocess is fine, but I really dislike that it's not a creature spell. I'm not sure what the last card you suggested was; all I found was Ritual of the Machine . It's certainly an interesting Mind Control effect, but I think being a noncreature spell and stealing a creature that we can't reanimate is a bit out of line with my gameplan.
2 weeks ago
Still the card did not leave and you are already doing such evilness!!!
Very good idea! And I love Mono Black ... Few suggestions..? I can suggest Extraplanar Lens to double the swamps that can be exchanged for snow covered swamps...
Keep up the great work!
Extraplanar Lens occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%