|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
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Imprint - When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
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Extraplanar Lens Discussion
11 hours ago
ay.lobo: I think n0bunga summed it up pretty nicely. And while some of the cards I recommended are dead draws against certain decks, the important thing is that stop the decks that stop you. And for you, that is absoultely blue decks. Not only are they best suited to dealing with your commander (via bounce spells like Chain of Vapor) but are also the main thing that shut's down your game ending seplls, like Firecat Blitz.
On top of that, you absolutely want to be running Mox Diamond, just like you want to be running Mana Vault. The key to your deck is speed. You need to get down Purphoros as quickly as possible so he can start doing his thing. Both of the aforementioned cards help in doing that. Mana Vault is an outright turn 2 Purphoros. Extraplanar Lens however is a turn 3 play in hte hope that you have 6 mana turn 4. Or it eats a removal spell (see Fragmentize, Nature's Claim, Chain of Vapor, Abrupt Decay, etc) and you're left negative resources. At least a Mox Diamond diamond getting destroyed doesn't put you back on boardstate resources (other than itself). And yes, it sucks to draw ramp late game. But that's the game you play. That's the game we all play.
On your last point, I can't say with a huge level of authority whether Purphoros is better suited to a combo build of whether he's better as a token swarm deck. And I have no problems with you saying that a token build is the way to go. But my concern is that your deck is still lacking in certain spots (mainly the aforementiond cards) and I'm reluctant to swap one suboptimal deck for another. It's why even though this list has had a bunch of Saskia the Unyielding submissions, a decklist is still needed as none of them were at the level required.
1 day ago
Hey, looks good. Is the budget low or high here? I can't tell because I see lots of low budget cards, but then there's Mana Drain, Cryptic Command, As Foretold, Mystic Confluence and Rhystic Study these are great, but not low budget cards.
Low budget suggestions:
- High Tide
- Frantic Search
- Telling Time
- Dig Through Time
- Merchant Scroll
Consider High Tide and a three card package of spells Frantic Search, ect. that untap Islands? Even without Tide these cards at instant speed able you to cast two or more spells a turn to create more Drakes. The two mana instant card selection spells Impulse, etc are good with Talrand make a Drake and find another spell to make more. Capsize with buyback for six mana can make a Drake each turn at instant speed while also bouncing any permanent of your opponents or yours such as Archaeomancer. Merchant Scroll is a nice blue tutor finding any blue instant. Archaeomancer can get back a card from the graveyard to cast again such as Tide or Drain.
Cards to consider cutting:
- Domineering Will
- Dream Fracture
- Overwhelming Intellect
- Stubborn Denial
- Draining Whelk
- Sphinx of Uthuun
- Geth's Grimoire
High budget suggestions:
- Snapcaster Mage
- Torrential Gearhulk
- Pact of Negation
- Force of Will
- Mana Vault
- Jace, Vryn's Prodigy Flip
- Jin-Gitaxias, Core Augur
- Ancestral Vision
- Time Warp
- Sensei's Divining Top
- Extraplanar Lens
Good luck with your deck.
2 days ago
Good morning, enpc. While I thank you for your compliments, I will have do disagree with you about the "staples" you mentioned. Mox Diamond may be tempting, but even then you run the risk of being a card short in the beginning, less durability with an artifact than a basic land (no one would really destroy a basic mountain), and having less synergy with Extraplanar Lens. Not to mention that it's a dead draw during later on in the game, so it's essentially a T1-T3 card. I will have to look into Lotus Petal, so thank you for bringing that up.
I would not consider Red Elemental Blast or Pyroblast good necessary cards in EDH as they are specifically directed at decks. While there are a great number of blue players, there are many that do not just play those colors. For example, I would be holding these dead cards while playing against your Saffi Eriksdotter deck.
It is not a budget deck, as I look for cards that are optimal for Purphoros, but mono- decks tend to be a lot cheaper than most EDH decks. Yes, I do have all the cards on list as well (with Imperial Recruiter now on board), otherwise I would have to carry proxies which aren't really acceptable in most shops I visit around the U.S.
The current featured deck focuses on Goblin-synergy, whereas mine chooses the most optimal ETB creatures of like Norin the Wary and Tempt with Vengeance. I just believe that Purphoros, God of Tokens (Multiplayer EDH Primer) deck has a better understanding of how Purphoros should be than what is currently here.
2 days ago
Also I wouldn't run Dread Statuary, Blighted Cataract, and/ or Zoetic Cavern; lands shouldn't be sac-ed by your commander because you are not ramping also if you do sac a land to get a "big boy" and it gets destroyed right off the bat then you're a creature and a land down...
1 week ago
its a solid concept i'd swap the Murder for Doom Blade or Go for the Throat to help you curve out sooner, but thats more dependent on your local meta, and I'd add some Street Wraiths to help with consistency (they're getting a reprint on friday so getting some should be easy). I think Elbrus is a fun win con, but its rather slow so maybe some ramp like Extraplanar Lens if you can nab one. Also your land count should be closer to 18ish, but I like the deck all around, very nice, mono black is so fun!
1 week ago
the mana curve does not look very healthy. You have a lot of overcosted things that don't actually do much and at the same time you don't have some pieces that I would say are almost mandatory in a darien build.
I know that you want to abuse Darien's ability, but stuff like Armageddon Clock Mindstorm Crown Jinxed Idol Torture Chamber Angel's Trumpet Jade Monolith (Doom Cannon in the maybeboard) are absolutely garbage cards that do nothing when Darien is not on the field and that do very little work when he is in play. For example, you pay 6 for armageddon clock, than you have to wait 3 turns to have 6 soldiers, assuming that darien survives that long, and they are just 1/1s, maybe 2/2s or 3/3s at best.
Now, why don't you just Conqueror's Pledge for 5 mana and you have the 6 soldiers right away? Without even needing Darien out. I think that your deck should be able to generate a good amount of tokens without him and a CRAZY amount with him.You want only self-pain cards that provide other benefits, like Mana Vault or Mana Crypt if budget is not a problem, pain-lands are ok but you lack Ancient Tomb and City of Brass.
Then, I see that you go hard on the indestructible thing for protection, but
1) indestructible does not save you from the best (and common) removal spells in the format Swords to Plowshares Path to Exile Merciless Eviction Hallowed Burial Chaos Warp Toxic Deluge Cyclonic Rift nor from sacrifice effect,
2) many of your indestructible sources seem weak or slow
I think that you should use protection like Lightning Greaves and Mother of Runes for spot removal and Rootborn Defenses for mass removal if you really want to, but the best defense against removal is to have a deck that can actually recover using cards from your hand.
Then I see that you have a strong lifegain sub theme. Now, some things are efficient and mono white classics, like Soul Warden and Soul's Attendant, but you don't really want to have Healer of the Pride occupying a precious 4cmc slot orNoble Purpose in a 5cmc slot. Also, Anointer Priest is garbage because costs twice a soul sister but triggers only on your stuff and only on tokens, too situational.
Devout Invocation and Nomads' Assembly are bad too, both cost a lot of mana and require you to be already winning but don't do anything if you are behind, I'd cut them for Decree of Justice Secure the Wastes Increasing Devotion
Finally, classic anthems are bad. Very bad. Hall of Triumph Intangible Virtue Glorious Anthem Honor of the Pure Phantom General these things are just trash. You need like AT LEAST 4 of these effects to have an army that can destroy the opponents and win the game. If you draw just a couple of them its just not enough and they are dead cards, if you draw too many there is a good chance that you didn't draw enough token generators and you have no soldiers.
I think that the good approach is to go directly from 1/1s to 20/20s. You do this by using exponential pumping, like Coat of Arms Mirror Entity Jazal Goldmane and things like that. The benefits are that when you are ready you win out of nowhere and nobody sees you as a threat until then and also you don't use tons of card slots for minimal pumping. But, more importantly, dropping the +1/+1 effects opens you the option of using Skullclamp. The card is just bonkers and, ifyou can fuel it, you just win the game, assuming none destroys it on the spot. You also run Steelshaper's Gift, Enlightened Tutor and Open the Armory to find Skullclamp so that you virtually have 4 copies in the deck.
Ah, cut Caged Sun for Extraplanar Lens, its the only mana doubler worth considering in my experience, the other ones just die the turn you tap out to play them. And find room for Martial Coup that is both sweeper and token generator.
It may seem that I'm overly criticizing here, of course you can ignore some (if not all) of my advices if you are not convinced but I love Darien, I have played many of the bad things you are playing and eventually cut them out, just wish that someone told me these things so that I wouldn't have wasted time on bad cards. The cards may seem fun in theory but when you play and the deck doesn't work at all I guarantee that you feel only frustration and no fun.
1 week ago
I would suggest Mana Geyser , Anger , Hall of the Bandit Lord , Chaos Warp , Furnace of Rath , Aggravated Assault , Dictate of the Twin Gods , Gratuitous Violence , Caged Sun , Extraplanar Lens , Gauntlet of Power , Gauntlet of Might , Vandalblast , Boil (depending on how much blue gets played in your meta) , Throne of the God-Pharaoh , Ruination , Comet Storm , and Blasphemous Act. Hope that helps!
2 weeks ago
Your land count seems pretty high in a mono-colored deck. If you're worried about your curve, swap out some land for some rocks such as Gilded Lotus (there are cheaper ones if you don't care about colors).
Also look into more card draw. Black isn't a color I focus on, so I'm not familiar of anything that would help you here, but you could always throw in something like Staff of Nin.