|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
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Imprint - When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
|Have (16)||ironax , sneferie , Mousemke , jstn.mrrtt , Fairseas , Epidilius , Va1mar , itheoryz , ducttapedeckbox , OneEyedKing , Horizon97 , rockleemyhero , conker3009 , , CAPT.Shock , Nemesis|
|Want (10)||jkpker , Zidon , yeoldsmithy , hotmaildotcom1 , Karkelo , facepalmmuted , rightturner , ferretgr , Drops , Malachy_|
Extraplanar Lens Discussion
2 days ago
Love the list!
Why no Extraplanar Lens and Snow-covered lands though?
4 days ago
Extraplanar Lens snow-covereds are extremely non-budget but if you have them, there's no reason your personal version of this list shouldn't take advantage of it.
Also Skred and this is basically skred red in commander, which is amazing. +1
6 days ago
Very Solid. There are some sub-optimal choices imo, but overall, nicely focused.
Shock is just not worth the slot in EDH. Leyline of Lightning is ok, but can be pretty mana intensive to keep using, especially in a land destruction deck, I don't see it being worth it. Guttersnipe is always nice, but with you creature wipes, you might kill it without a big payout. Keep an eye on how many X spells you have too, you might be shooting yourself in the foot, unless you add more artifact ramp, like a Fire Diamond and Ruby Medallion . Treasure Nabber can put everyone between a rock and a hard place if they are using artifact ramp. You'll also need some more card draw so that your single target removal keeps up with the board. Pyromancer's Goggles can help keep you up with 3 other players. If you fall behind, Acidic Soil and Price of Progress might be nice backups. Mana Web , War's Toll , Tectonic Instability might slow everyone down too.
Red has a huge weakness: Enchantments. You might want to add some enchantment hate, just in case. Even though they are costly Meteor Golem and Spine of Ish Sah are ok. Enchanter's Bane could fit in here real well.
I know you love your goblins, but I think Stuffy Doll is just better than Mogg Maniac . If you really want to anger people, mass land destruction is best: Ruination , Obliterate , Jokulhaups , Decree of Annihilation , and Impending Disaster are the most well known. Even an early game Tremble could be infuriating. If you your deck can get some tokens, or just fodder creatures Shivan Harvest might be fun. Mine Layer would cause a lot of frustration. So would Price of Glory , but it can hurt you too. I personally love Volcanic Offering because it can make someone mad at someone else. Bend or Break can divert some attention from you too.
You don't need to take any of these suggestions, but they might be nice ideas for a sub theme, or a different way to think about how the deck could be run. I am not looking forward to this monstrosity lol
1 week ago
Honestly, people simply aren't prepared when you can reliably play Neheb on Turn 2 or 3. I fairly consistently win on Turn 4 when it only takes me 1-2 mana dump turns to burn everyone out. There's also the backup plans with Extraplanar Lens / Koth of the Hammer etc where I can still generate a bunch of mana to fuel my gameplan. Making sure you have ways to generate large amounts of Red without Neheb helps you run less protection. In addition, there's the mana denial plan with Wildfire and junk to prevent people from casting their counters in the first place. Force of Will might be the only thing that can stop me, and some people don't even have access to that. I think Price of Glory is fantastic and you should pick up a copy if counters are keeping you down. There's also Boseiju, Who Shelters All if you want even more anti-blue.
It's kinda tricky to find the correct balance of ramp and land count. You want enough lands to get there early, but then you want as few lands as possible after Neheb is cast so you only draw into gas. Loot effects help a lot with this. There's definitely a different feel when your ramp is Hedron Archive compared to Mana Vault . I imagine I'd run more Neheb protection if I didn't have so much fast mana.
1 week ago
If you convert all your basic lands to Snow-Covered Plains you can make use of Extraplanar Lens without helping any of your opponents most of the time. Really helps with mana production because Avacyn is a pretty slow commander. Other than that this looks really good!
1 week ago
Hey ShreddedByCrows. Wow, thats a lot of input here! Thanks for your suggestions.
I really like the effort you put in here, but i think you are overengineering a bit. First of all youre absolutely right: There are some cards in here that don't make any sense or are slow. This deck was never ment to be super-competitive, it's just build with some cards i had laying around to make a fun to pilot deck that kills some deck strategies, mostly Vannifars. I know it could be build a more competitive way, but in multiplayer it should not totally ruin the fun for everyone and make me archenemy. And i liked the idea of putting some cards in here that never see play even if they are cool.
For Extraplanar Lens youre right. I wanted to put in snow covered lands and i own enough of them. I simply did not find any since all my cards below 1 Euro are in boxes with 4000 cards each and it takes a lot of time to search. With a job and building a house i had my priorities not on that.
As far as the mana-rocks go you're right again. But all my crypts, vaults and my single monolith are in some of my more serious decks and i dont want to remove them there or buy extra copies for a fun-deck like this.
Eiganjo Castle is a card i didn't think of and it perfectly fits, need to find and add one. For wasteland and strip mine same problem as before. All of them used in other decks and i hate switching cards around. Not sure if i would add crucible just for this, but playing 2 LD lands is always a good thing. City of Traitors is a card i sadly don't own and it's a bit expensive for a deck like this.
Humility is a great card, played it in my creatureless superfriends EDH some years ago but it slows down the game too much and kills the fun on the table.
For your card suggestions: I dont want to go into all of those but for the staxx package i dont want to lock the board down totally. Played Vintage Staxx years ago before Trinisphere got restricted and some really nasty Daretti Staxx EDH. That really evolves fast to a point where nobody wants to play with you if you play that deck. After all Commander is still a fun-format. For a competetive list sure, those a must haves.
I feel a bit like i wasted your time but i will for sure take your suggestions here if i build a mean version of this deck. I thank you a lot for your time and suggestions.
+1 for your staxx deck for this if i find it
1 week ago
Oh, I forgot some things. I'll just list there below without any real ordering.
Ward of Bones is an annoying card. Nevermore prevent your opponent casting Vannifar on T4. Suppression Field slows down Vannifar and any other creature's abilities (fine with creatures you're running). Scepter of Dominance is something to consider (even if it's slow, it taps anything each turn). Mishra's Helix (which was one of my favourite card in Hokori stax) is strong alongside Extraplanar Lens and makes a good mana sink that slows down your opponents.
Extraplanar Lens occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%