|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
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Imprint - When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
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Extraplanar Lens Discussion
4 days ago
There on there because I'm entertaining the vauge notion of putting Extraplanar Lens in my Purphoros deck.
But I don't have an Extraplanar Lens, so...
What would you want for them?
6 days ago
You might enjoy some more artifact-based ramp;
You could also benefit from average cmc reduction; thingslike Stolen Identity, Jace, Unraveler of Secrets attracts too much attention for what he does. Tidespout Tyrant is a combo card, it isn't all that good without combo, and Windreader Sphinx is a win more card (it's ok when you don't need it basically and doesn't do anything when you're behind).
Overburden is a gem in Talrand, since it isn't triggered by tokens Talrand makes, potentially providing a great tempo boost.
1 week ago
Liking the deck!Have you thought about putting in Extraplanar Lens with Snow-Covered Forest allowing you to double your Mana and your opponents who won't get the benefit unless on the unlikely chance they are as well playing Snow-Covered Forest. Also I think Selvala, Heart of the Wilds could definitely fit in this deck making tons of Mana for you. Also Pathbreaker Ibex to pump up your tokens and swing in with trample especially if you have omnath at some stupid High power and toughness!
2 weeks ago
Such a sweet idea and what a beautiful curve :O Not sure whether light of sanction works how you want it to or not you'll have to check that one. I reckon you should look into mana doublers and more x tokens spells for this deck making it more of a tokens deck at heart. Look at Caged Sun, Gauntlet of Power, Extraplanar Lens and Thought Vessel for additional ramp and Storm Herd and Entreat the Angels for tokens. The deck needs more card draw too and rocks that double as card draw later and produce a reasonable amount of colourless for their cmc are worth running (see Hedron Archive and Mind Stone). I reckon you can cut a bit of single target removal from this deck too Stasis Snare, Arrest and Kor Sanctifiers aren't needed. Vessel of Ephemera is fricking terrible by the way you should drop that. You should play more non-basic land too. Windbrisk Heights, Blighted Steppe, Ghost Quarter and (if you wanna splash out) Emeria, The Sky Ruin would be decent choices. That reminds me Legion's Landing and Cathars' Crusade should be in here too (both of which you own)!
I think you really want to prioritise getting the mono colour mana-doublers for this deck because you really need a lot of mana to pump into making tokens. The lack of card draw and ramp in white are what makes it struggle in commander and you have to do everything you can to counteract this. Really love the deck though its one of a kind don't how you found all this en-kor stuff but its so cool! Hate to say it because I don't wanna take away from daxos but Avacyn, Angel of Hope would be epic in here too... Maybe just print out a proxy and you can switch it between decks if people have a problem with it? :)
3 weeks ago
4 weeks ago
Building on what Boza said, the masterpiece items are only "playable when drafted" because of their extreme rarity. A sixty-card deck with one Aether Vial is strong, but not game-breakingly so. But, this is constructed, not draft. The random number generator does not provide protection. I can purchase the masterpiece items I want, and run a dozen of them in my deck if I want.
Do you want ramp in your deck? Who wouldn't, especially with those big dinosaurs running about? Lotus Petal, Mana Crypt, Chromatic Lantern, Chrome Mox, Mox Opal, Extraplanar Lens, Sol Ring and many others are all auto-includes.
Rings of Brighthearth; Lightning Greaves; Wurmcoil Engine, the Swords. All powerful cards that laugh at much of what is in standard, and this does not even scratch the surface of Kaladesh's masterpiece cards.
Moving to Amonkhet , we have Wrath of God, Counterspell, Cryptic Command, Force of Will, Dark Ritual, Vindicate, Armageddon (which would play nicely with all the ramp cards above), Damnation, the horror that is Blood Moon, need I go on?
These are among the best cards in the game--many of them have been banned in modern. There's no way I am touching the pidly junk cards when there are so many unequivocally better cards to play.
4 weeks ago
I don't think you know this but commander damage is only combat damage. this makes this deck a little harder to pull off. one of my friends played it and got people to about 20 low but never actually killed everyone. also 40 lands is a bit much. try the standard 35 if your getting mana flooded. try some artifacts like Extraplanar Lens or Caged Sun to get that sweet benefit of running a mono colored commander. what you could do is base this around goblins but have purphoros as your commander and get out a lot of goblins with Krenko, Mob Boss.