Extraplanar Lens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Mirrodin (MRD) Rare

Combos Browse all

Extraplanar Lens

Artifact

Imprint - When Extraplanar Lens enters the battlefield, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)

Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Price & Acquistion Set Price Alerts

MRD

Ebay

Recent Decks

Extraplanar Lens Discussion

JackTheDemon on Untouchable

11 hours ago

I run a Phage deck in paper. I would rec Extraplanar Lens with Snow-Covered Swamp. Also I keep a small peace of paper behind my phage card to count the number of times I have killed with her and how many times I died casting her.

bryanedds on Godo, Dragon's Gopher

4 days ago

Completed, but instead replaced Caged Sun with Extraplanar Lens.

PillzHere on Teferi, Mage of Zhalfir.

1 week ago

Have you thought about going to snow covered islands so Extraplanar Lens doesn't help your opponents?

cgomes on Grenzo Mono-Red Aggro-Control

3 weeks ago

Pinkie_Satanas: Hey, thanks! It's pretty sweet to find out that my list has inspired you to create one of your own. I still play this deck every once in a while but I've not had much time to update it. I think many of your suggestions make a lot of sense. As a general rule of thumb, anything that creates tokens is something we should always consider adding to this deck because tokens mean extra grenzo triggers. Loyal Apprentice is definitely a good suggestion (I think there's another token generator goblin now, too) and I'd play it in addition to Young Pyromancer--might cut Moggcatcher instead of pyro tho. I also like Stolen Strategy as another way of keeping up with our opponents in grindy games but think we should play it in addition to Outpost Siege--would probably cut Thorn of Amethyst, which I honestly don't think belongs to this deck (I tried a tax theme once but it just doesn't work as well as I wanted).

I'm not sure about Glorybringer. I don't think the haste thing matters a whole lot and the 4 dmg is not an ETB ability, so our opponents might kill it (path, swords, black removals) bfore we get a chance to deal 4 dmg to a creature. Also, you definitely do not want to play Geier Reach Sanitarium and valakut. Geier enables reanimate strategies and you cant do shit about it and with all the moon and land destruction spells, we'll rarely get to use valakut multiple times (it also has bad synergy with Extraplanar Lens). Other than that, I completely agree with your suggestions and as the other sets come out, feel free to chime in with new suggestions.

As I said in my last update, I don't have a lot of time to play mtg anymore, owing to my job responsibilities and family. So, if you really enjoy this deck, I can add a link in the description to your version of it (a more up-to-date version), as long as you keep the general principles. Best of luck testing your list! It's high variance but it's pretty fun when it gets out of control.

LoyalPaladin on Heliod

3 weeks ago

Hey, man. Finally got the chance to look at it, thanks for linking it to me. Here are my suggestions:

Swap

There are a few really good upgrades you can make on the cheap. I'd say almost all the upgrades below are strictly better except Divine Visitation which is new to MtG, since it's a part of the new Guilds of Ravnica block. Trading out Sigil is just personal preference.

Cut

You've got too many enchantments eating up space for things that are more important like your land base. White has a really hard time ramping and tends to be the most costly color, so you want to draw as much of it as possible. I'd aim for 35 lands minimum, but 36 is probably preferable. Every land counts.

Add

Six of the eight add-ins below are lands. You need a hard to deal with board wipe like Wrath of God and I'm really surprised you didn't immediately go for Riot Control, since it's a table staple. If you really don't want it, I'd go straight for the Path to Exile.

Expensive Upgrades

Mono-colors can get some crazy mana numbers going, but white has terrible ramp, cards like Land Tax and Thawing Glaciers will help you get lands on the board, while the multiplier artifacts will keep your mana plentiful.

luther on Omnath High Tide

3 weeks ago

How about Snow-Covered Forests and Extraplanar Lens for some more big mana? Also Early Harvest

Tenshi41 on Angel Tribe

1 month ago

Deck Changes

  • Entreat the Angels: Allows the Deck to go wide, in case of sacrifice or other removal. Very threating, synergizes well with my top card manipulation.

  • Divine Reckoning: Cheaper and allows me to keep one key piece.
  • Skullclamp: Deck dose not rely on toughness, Power is more important for my commander. Also has great draw card potential and is repeatable.
  • Snow-Covered Plains: Swapping out for more basic to make Extraplanar Lens more powerful.
  • Pristine Angel: Very hard to remove, can easily Voltron it and not worry about removal.
  • Load more