Batterskull

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}

Batterskull Discussion

Tzefick on Help designing a GOOD Boros ...

2 weeks ago

I agree with most points put forward by Hjaltrohir, that Boros and in conjunction white and red has major weaknesses in multiplayer formats and especially Commander.

Although I would like to say that Boros doesn't have that many good Commanders and most are relatively similar. Many also follows a tendency to invite to Voltron-esque or very combat heavy strategies. I know that both red and white are very heavy invested in combat, so it largely makes sense but it can also feel a bit one dimensional. Some of the newer Boros legends have somewhat broken some of this idea with Firesong and Sunspeaker and Gerrard, Weatherlight Hero , but the rest is mainly focused around some aspect of creature combat or a very narrow design space .

The most pressing issue to support Boros or red and white in Commander would be to grant them more support in the 99, the easiest target would be for both ramp and card draw in some fashion (I made a thread on here about white's issues in Commander, feel free to visit if you'd like). However that doesn't exclude that more support could happen to Boros commanders as well.


As for the suggested commander in the OP, I think it's a possible design that could be created. It would invite to a Voltron style deck and takes advantage of red and white's affinity for equipment.

I think the commander is quite weak and doesn't help much with the equipment already put on the battlefield from previous activations. That you stick them all on the commander you just tapped down means you wont get any value out of these equipments other than a single block (or attack if you grant it vigilance).

That you need to find an equipment with CMC equal to the verse counters contra equal or less, means you need a broad selection of equipment in your deck to take advantage of his ability, and that typically leaves your deck stuck with a lot of suboptimal equipment. Otherwise you just spent mana to churn up the verse count with no gain to eventually get to a point where you can get out your Sword of X and Y or Batterskull .

I think you're doing yourself a disservice by playing this Commander, as it feels like a trap. Some changes that could increase his viability would be to allow searching for equal or less. Another to change the uptick from verse counters on him to experience counters on you (to keep the value from previous activations between deaths). Another to allow the new-found equipment to be attached to any creature you control. To balance some of the above out a little, his cost would likely need to go up a little to CMC 2-4.

We have yet to see what's on the transformed side, but nevertheless I feel like the setup is a Voltron trap and I wonder if the payout is worth it. By just using the Commander to gather equipments and equip them to him, you need a whopping 16 mana investment and it takes at minimum 6 turns to get him online - and that's assuming a turn 2 Sol Ring or similar mana accelerator to activate him on turn 2.


Feedback on all other suggestions Show


My idea for a Boros Commander would be something like this:

Whatshisface

Legendary creature - Human Soldier

Whenever ~ enters the battlefield or attacks, you may draw two cards and discard two cards.

At the beginning of your post-combat main phase, you may return a permanent card with converted mana X or less from your graveyard to the battlefield, where X is equal to the amount of damage dealt to opponents this turn by sources you control.

2/2


He's cheap, he provides looting to filter into gas, which is a very red thing. Additionally he utilizes white's ability to restore or bring back permanents from the graveyard - which could include lands -> granting Boros access to land ramp. You can even fill your own graveyard with lands through the looting.

It's a utility Commander that could pay to protect but is not a necessity like a Voltron. He can enable cheating of costs by looting out high CMC permanents and then bring them back after dealing a load of damage. As the damage is not necessary to come through combat, you are enabled to use Lightning Bolt to restore a Ghostly Prison .

I figure this Commander is broad enough to provide the color pairing a lot of necessary utility without locking him into a specific theme. This is a value generator and not as much a build around necessity - but you can.

You can build him as a Voltron and equip or enchant him up to be beefy, evasive, hit harder and restore ever higher CMC permanents from your graveyard after looting them in there.

You can build a white wheenie deck and go wide to ensure damage on your opponents to bring back some wheenie or bigger thing (and he doesn't need to attack with them - unless you want the looting).

You can build a heavy hitter deck with Bruse Tarl, Boorish Herder and have him as one of the 99 just to bring back high CMC stuff.

You can build a multi combat phase deck , and get even more resurrect triggers in each post-combat main phase.

You can even not care about him other than cast him for the looting, get a land or whatever in the post-combat main phase. Attack next turn for another looting, he dies in combat, recast to loot again, attack or bring something back the turn after.

multimedia on Chromium, the Sneaky Assassin

1 month ago

Hey, yes your idea of reducing the voltron is the direction to go. However, if you have Sword of Feast and Famine then keep it, don't cut it. It's the best equipment if you're going for more control. Letting you tap out to play spells and then attack to untap your lands to then cast control spells during your opponents' turns is very good. If budget is a concern Batterskull can be cut to clear quite a bit of price for more control cards.

Aven Mindcensor , Nimble Obstructionist and Baleful Strix are good control creatures who can also hold equipment well since they have flying. Strix is an artifact. Other good control cards within the budget:

hungry000 on W Equip Aggro/Midrange

1 month ago

Actually, you already have a Batterskull in the sideboard. Just gotta scoot that over to the main, then.

hungry000 on W Equip Aggro/Midrange

1 month ago

Stoneforge Mystic should be in here as a four-of. You already have the swords, all you need is 1-2 Batterskull and your deck will have a solid midrange base to compete with all the other decks out there.

Swim_ish on Chromium, the Sneaky Assassin

1 month ago

multimedia, what if I somewhat changed the focus of the deck off of voltron/control into a more artifact/control build? I could still keep some valuable voltron cards to use with Chromium as the finisher, but take out many others to build more of an artifact/control build? I kinda like that idea better, and I feel I could go way below my budget if I did go that route as cards such as Batterskull and Sword of Feast and Famine wouldn’t be as important. What are your thoughts on that?

RNR_Gaming on Syr Gwyn's Knights

1 month ago

Very heavy on lands. I'd suggest cutting a few and putting in some high value equipment things like Sword of Fire and Ice and Batterskull if you're not on a budget or already have them are great includes. For more budget friendly options something like Sword of the Animist and Godsend can be fairly effective.

pskinn01 on H: valuable cards W: Cash

2 months ago

Below is a list of cards I have for sale. I will be adding more, and removing cards as they sell. Prices can be negotiated if reasonable. I plan on selling these on tcg player but thought I'd lower the price on try to sell on here first. I updated my binder a little bit ago, and have made some trades and have not been able to update due to thopters.

Gaea's Cradle - $274.
Wheel of Fortune (revised) - $70.
Arid Mesa (mm3) - $35.
Scalding Tarn (mm3)- $73.50.
Batterskull (new phyrexia) - $27.
Blightsteel Colossus - $41.
Cavern of Souls (A. Restored) - $50.
Giver of Runes (foil)- $28.
Mana Vault 5th - $21.
Marsh Flats mm3- $38.
Staff of Domination - $27.
Sword of Feast and Famine (M Beseiged) - $56.
Sword of Light and Shadow (darksteel)- $39.
Ugin, the Spirit Dragon - $35.
Sensei's Divining Top (E masters) - $27.
Rings of Brighthearth - $35.

Us only.

PayPal or money order. PayPal use friends/family or add 4%.

No extra shipping fee unless you need/want signature or insurance. Tracking will be included. I ship in padded envelopes only. I can only guarantee that I ship it, unless you insure it ($3).

I have over 120 traded on here, and over 140 trades on deckbox. I have over 100 sales on Ebay. All using same name.

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Batterskull occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.27%

Modern:

All decks: 0.03%

Legacy:

All decks: 0.59%