Batterskull

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Mythic Rare
Promo Set (000) Mythic Rare

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Tokens

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}

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Batterskull Discussion

banzairama on Grixis Canadian Highlander

1 day ago

Boza

Thank you for bringing that up, I had the same thought but have not had proper chance to playtest yet. I swapped out lavamancer for Jace, Vryn's Prodigy  Flip and dropped Murderous Cut as I had an extra card anyways...I can't justify Force of Will yet, but I do agree.

In terms of the build, I'm looking for board and hand control as well as ongoing card advantage. Hoping to have answers for almost any situation with instants/sorceries and a mix of approaches to dealing damage, both through combat with strong beaters and direct damage spells/effects. Looking to get as much value out of instants/sorceries through copy/double-casting and abilities of Isochron Scepter, Dual Casting, Kess, Dissident Mage, Guttersnipe, Young Pyromancer and Vial Smasher the Fierce, for example. At first, I imagined this build being focused around counters and board control, but have ended up somewhere between control and midrange... Some cards definitely step outside of the main goals, likely due to their individual value/power or having specific answers for decks encountered in recent playgroups. ex. Batterskull, Wurmcoil Engine, Bloodforged Battle-Axe, Rampaging Ferocidon...

I checked out your UR Tempo, it looks super efficient!

Pheardemons on Moltenheart (Skred-Dragons)

1 week ago

I just thought of something you should probably consider Julesreddragon. Nothing in your sideboard does much (or anything) against control. In general Cavern of Souls would help, but until then here are some cards I think you should consider: Guttural Response, Ricochet Trap, and/or Boil. I am partial to Guttural Response over Ricochet Trap because Guttural can counter Gifts Ungiven in storm decks (which is pretty big in the meta right now), as well as the niche decks that use it to put big creatures in the graveyard to reanimate. However, I have known others to have the argument of saying they like Ricochet Trap better because while it can also counter counterspells (you change the target to Ricochet Trap, and when Ricochet rseolves their counterspell fizzles on the stack) it can change the targets of things like Lightning Bolts, Lightning Helixs, Path to Exiles, and the rare Ancestral Vision that would allow YOU to draw three. I haven't seen that card in the meta recently, but still a possibility. I felt that Guttural Response was more relevant, but I can't deny changing the targets of things to save your planeswalkers and creatures is also good.

With miracles now a thing in modern, Boil is also a pretty good card to look into. They may very well counter it, but being an instant if you cast it on their end step and they counter it, it may open up one turn for you to land the one threat you need to beat their face. Also, control never really leaves the meta. It doesn't hurt to have one or two cards that can play against them.

Based on the sideboard you currently have I would recommend taking out two Grafdigger's Cage, and one Batterskull for two Guttural Responses or Ricochet Traps, and the one Boil. Now, if you end up taking the Relic of Progenitus out of your mainboard, I would change that to take out Batterskull, one Pithing Needle, and then a third thing of your choice. Whatever may not be prevalent in your meta. These cards may seem specific to control, but your control matchup is pretty bad. Your cards are big and most likely you'll only be casting one spell a turn which they can easily counter and continue to counter because a lot of their spells replace themselves.

Red_X on Imagine a King Who Fights His Own Battles

1 week ago

You can make it modern if you're ok moving into black. Ragged Veins and Spiteful Shadows do the same thing as repurcussion, but for only one creature. Granted, when you're doing 15 damage, you probably don't need all that many times for the effect to go off. If you do go into black, Canyon Slough is a reasonable, although not great, replacement for forgotten cave. I'd move over to snow lands as someone else suggested, both so that you can run skred (which can be used to hit a creature for 8 for 1 mana and kill your opponent with one of the auras) and so that Extraplanar Lens doesn't benefit your opponent. Scrying Sheets can also help dig for your combo. To help survive, I'd run Blood Moon, even if you go two colors, because it can significantly hamper the more color intensive control and midrange decks that your deck will struggle against. To deal with aggro, you should probably replace some of the worse burn (Shock, Lightning Strike) with board clears like Anger of the Gods/Sweltering Suns or Damnation, assuming you go to black. Batterskull might be a consideration as an alternate win condition and a way to gain life after form is out. Like the idea.

enpc on Good but cheap equipment

3 weeks ago

Gidgetimer: Not in modern she doesn't :P

I mean, it depends what the creature you're looking to equip is, but Sword of Light and Shadow and Sword of Fire and Ice have both the most relevant abilities and the best protection from colours.

Some Gifts Ungiven lists will run Batterskull but in that case it's being treated as a creature slot rather than an equipment. That and it is greater than 4 CMC.

And if you have a high artifact count (read, affinity), then Cranial Plating isn't half bad either.

Shocker on Rhino Junk

4 weeks ago

ToolmasterOfBrainerd. I believe Dark Confidant is one of the best cards which is why Jund does not play without 3 or 4. It is not as common in Abzan decks, and that is usually because the mana curve is a bit higher - especially in the day when Batterskull was often in the main.

In some cases, it is hard to get one to stay on the board, but the deck generally plays out with turn one Thoughtseize effect to take the Lightning Bolt or Fatal Push and then play Dark Confidant. And once one sticks, drawing two cards a turn with a deck that is built to play with fewer is some real power.

I have seen a move to Tireless Tracker and I will use that card too, but it is not as good as Dark Confidant (I believe). If you have a chance, sleeve up a proxy deck with Bob and see how it feels. I think you will find a new appreciation for how good he really is and why he costs so much in paper.

sylvannos on Stasis ideas

1 month ago

Back to Basics. Will absolutely destroy some decks and is a mainboard option. Since you're mostly basic Islands, you're unaffected and can build a soft lock before committing to Stasis.

I also agree that you probably want Black Vise over Ebony Owl Netsuke.

There's also no reason to not be playing Force of Will in your mono-blue control deck. This will help immensely if your opponent tries to do something tricky, like resolve a Stoneforge Mystic that's going to grab Batterskull or casting Liliana of the Veil.

Jace, the Mind Sculptor can also be a secondary win condition, in addition to making sure you have plenty of cards and bouncing any creatures that manage to sneak in via Aether Vial.

Probably the derpiest card for Stasis is As Foretold. Like, I don't think your opponent can actually win if you resolve both. You will be able to cast Counterspells with impunity, while never having to tap an Island except to pay for Stasis.

Lastly, Meditate, Chrome Mox, and Lotus Petal are all good options. Meditate fills a similar role to Chronatog, but helps you find more answers and threats. Chrome Mox and Lotus Petal allow you to go "SURPRISE, NERDS! Turn 1 Stasis on the draw!" or even turning out an early As Foretold.

SynergyBuild on Protean Chromium, Elder Dragon

1 month ago

Kai-Erik, while Minamo, School at Water's Edge is tempting, this is a deck that rarely needs to untap Chromium, as that would generally imply blocking. This deck doesn't need to block, being an aggressive deck with lifegain. It also doesn't fix mana for the deck, leading to a lack of usability. Batterskull is an equipment, and equipments do not synergize with the Traumatize/Tunnel Vision + Retether/Replenish plan this deck is on. Hammer of Nazahn has the same issue. This isn't a normal voltron build, it is specifically an aura-based mass-recursion deck, with use of a powerful, protected commander to deal out unblockable, lethal damage with surprising swiftness. Equipments don't help here.

cthompson, the issue with Bruna, is her lack of protection, leading to blowouts where you drop 10+ enchantments on her, and they all are swiftly destroyed with a simple Swords to Plowshares or Rapid Hybridization effect. Since Chromium, the Mutable has a ton of built in protection, this deck doesn't have many enchantments that would fufill that role, needed to make use of Bruna. If we were to run more hexproof/shroud enablers, and more ways of givving unblockable, she could serve a purpose as a back-up Chromium, the Mutable, with built in recursion.

Kai-Erik on Protean Chromium, Elder Dragon

1 month ago

I think Minamo, School at Water's Edge and Batterskull both belong in the deck. I’ve also had a lot of success with Hammer of Nazahn, but my build is far more equipment centric. Take a peak if you like! I borrowed a card or 5 from your list, though initially my list was already really similar to yours. Link-> Blue-Eyes White Dragon (kills 99.99% of germs)

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