Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
3: Return Batterskull to its owner's hand.
Price & Acquistion Set Price Alerts
18 hours ago
2 days ago
A friend of mine is going through a bit of a rough stretch. Her mom pretty much cut all ties with her-- kicked her out of the house, kicked her off the insurance, cut her off the cell phone plan, will not help her pay for college anymore; and to boot, she was recently diagnosed with a heart defect and narcolepsy. She does not have much of a support network in the area, so she is also moving half way across the country in a few months to live with a few friends in Portland. I have a lot of cards I do not need or really play with often. As such, I figured I might help her out by selling some of my collection and passing on the proceeds to her to help pay for some of the moving, medical, and daily living costs.
All cards are NM or LP unless otherwise stated. What I have for sale is:
1x Promo Griselbrand -- $10
2x Kalitas, Traitor of Ghet -- $16 ea.
4x Grave Titan -- $5.50 ea.
4x Tezzeret, Agent of Bolas -- $15.50 ea.
1x Keranos, God of Storms -- $4
4x Time Sieve -- $10 ea.
2x Anafenza, the Foremost -- $3 ea
1x Abrupt Decay -- $5
2x Ajani Vengeant Duel Deck Foil MP -- $4.50 ea.
4x Falkenrath Aristocrat -- $2 ea.
2x Olivia Voldaren -- $5 ea.
1x Deathrite Shaman -- $2
1x Swords to Plowshares Revised -- $1.50
1x Enlightened Tutor Modern Masters -- $8
4x Yosei, the Morning Star -- $4 ea
4x Baneslayer Angel (2 are From the Vault Foils) -- $6 ea
4x Reveillark Foil -- $15 ea
4x Archangel of Thune -- $17 ea
1x Arid Mesa (ZEN) -- $35
4x Flooded Strand (KTK) -- $10 ea.
4x Hallowed Fountain (RTR) -- $5 ea
1x Sunken Ruins -- $12
1x Flooded Grove -- $14
1x Plateau Revised -- $35
1x Taiga Revised -- $48
1x Savannah Revised -- $52
4x Urza's Mine (MP/HP) -- $0.75 ea
4x Urza's Power Plant (MP/HP) -- $.75 ea
4x Urza's Tower (MP/HP) -- $1 ea
1x Eternal Witness -- $3.50
3x Kalonian Hydra -- $3.50 ea
4x Primeval Titan -- $5 ea
4x Noble Hierarch -- $42 ea
1x Batterskull Promo -- $12
1x Void Winnower -- $1
2x Karn Liberated -- $40 ea
1x Ugin, the Spirit Dragon -- $30
3x Wurmcoil Engine 2 Promo, 1 Pack Foil -- $15 ea
1x Cyclonic Rift -- $4
1x Jace, Architect of Thought Duel Deck Foil -- $1
1x Misdirection -- $1
4x Muddle the Mixture -- $1.50 ea
4x Phantasmal Image -- $5 ea
2x Vendilion Clique -- $21 ea
I am willing to haggle a bit on price if you want. I did try to price them a bit below MP TCG low. I accept cash or Paypal gift. Pictures of cards available upon request. Any questions, just ask! :)
1 week ago
Looks pretty good.
One site I like to reccomend is edhrec.com FOr any given commander it tells you the most commonly used cards so it's a good way to get ideas about what other people are doing.
2 weeks ago
Your deck is fairly optimized, but I do see some spots in which I think it could be improved upon.
Lands: You do not need 38 lands, 36 would probably be best. Furthermore you should also have fetches in your colors (i.e. Misty Rainforest. Flooded Strand, Polluted Delta, Bloodstained Mire, Marsh Flats, and Scalding Tarn). Trim the lands such as Temple of Deceit and Temple of the False God. Ancient Tomb is a much better option than Temple of the False God. Add Riptide Laboratory as it works well with Venser, Shaper Savant. Homeward Path does not seem worth it, Shizo, Death's Storehouse allows Lazav to get in damage more easily. Nephalia Drownyard is a decent option to give you mill when you have nothing on board.
Planeswalkers: Tamiyo, the Moon Sage does not really do much for the deck and can be cut. I am also not a fan of 7 cmc planeswalkers and think that you should cut either Ugin, the Spirit Dragon or Karn Liberated. I personally think Ugin, the Spirit Dragon does more for the deck as it actually puts things into the graveyard. Jace, Memory Adept and Ob Nixilis Reignited should probably be in the deck.
Creatures: You have wayyyy too many creatures that are just value and do nothing in the way of pushing forward your gameplan with Lazav. Creatures I would cut: Consuming Aberration, Dimir-doppleganger, Diluvian Primordial, Grave Titan, Phenax, God of Deception, Sheoldred, Whispering One, Skithiryx, the Blight Dragon, Wrexial, the Risen Deep, and Wurmcoil Engine. You creature base should mainly consist of cards that draw you cards, ramp you, counter spells, tutor, kill creatures, protect Lazav, lock down the game, or get back something from your graveyard. You will also most likely want a backup win-con usually in an Eldrazi titan, Ulamog, the Infinite Gyre being the best candidate. As for the replacements I can suggest Jace, Vryn's Prodigy Flip, Bloodgift Demon, Solemn Simulacrum, Burnished Hart, Noxious Gearhulk, Ob Nixilis, Unshackled, Venser, Shaper Savant, and Steel Hellkite.
Artifacts: Mesmeric Orb is a staple for Lazav. I'm not a huge fan of Mindcrank unless your combo-ing with it and as you said you want no combo's. Mind's Eye does not do enough for it's cmc. Lazav should probably have an card that gives him lifelink in either Batterskull or Loxodon Warhammer. Mana Vault should also be in here.
Instants: Desertion is mediocre and is much better off as Mystic Confluence. Dissolve, Hinder, Stifle, and Undermine are all pretty underwhelming as 3 cmc seems to be the spot at which counterspells seem to become average. I'd suggest Forbid, Arcane Denial, Swan Song, Disallow (when it comes out), and Pact of Negation. You also really need at least one kill spell as a catch all for creatures. I would suggest the following Ashes to Ashes, Hero's Downfall, Ruinous Path, Slaughter Pact, and Snuff Out.
Sorcery: I'm not really in love with any of your sorceries except for Demonic Tutor. Temporal Mastery is outclassed by Time Warp. I don't think Rite of Replication is worth it as none of your creatures are really worth copying. As for Bribery, Lazav should always be your primary focus and you should not be relying on your opponent's to win. I could see Rise of the Dark Realms sticking around as a secondary win-con in case the game goes poorly, but you should never really be in that state unless you navigated the game poorly. Traumatize only hits a single player once, Lazav wants something repeatable. Also if Eldrazi titans are big in your meta then Traumatize is pretty bad. Toxic Deluge and Dark Petition should definitely be considerations.
GL and hope this helps!
2 weeks ago
Man Paradox Engine simply seems really, really powerful. I am so happy I have been able to grab one in presale ;)
I mean, it goes into so many decks and make them better it is crazy. Almost every deck with a commander that can tap for an effect will want to run it, every deck that relies on mana rocks or mana dorks to produce most of its mana will want it too.
For example, I am definitely trying (and keeping it in) my pet deck, Kozilek, Butcher of Truth. It simply makes the deck that much better, even if it is entirely colorless. It will allow me to empty my hands quite often, for example cast Kozilek, draw 4 and untap my rocks, cast all the spells in my hands... infinite with Strionic Resonator, simply throw in Sensei's Divining Top to draw your entire deck with infinite mana available... Untaps your mama rocks that need to be untapped... It even makes me want to try some new cards, such as Batterskull, as it would produce infinite mana with it...
2 weeks ago
You'll want to run Cavern of Souls to ensure you get your beaters sent to the battlefield and not the graveyard.
I personally dislike the Chromatic Lantern in a 2 color deck.. It really shouldn't be that hard to mana fix. In addition, to speed up this bad boy I'd recommend running ALL the fetches that have either red OR white in them.
Run as many equipment as you can, not just 1 sword. Don't forget about the best stuff like Umezawa's Jitte Batterskull Sword of Fire and Ice and all his cousins... With that said, include a Stoneforge Mystic this is a must for any heavy equipment theme deck!
Having some ways of dealing with indestructible artifacts or enchantments would be good.. How about Return to Dust ?
A personal thing that could ensure your victory, since you're not in crazy strong colors would running Ravages of War and Armageddon - Blast one of those once you have a huge board and it'll lock a lot of people out!
2 weeks ago
Flex Spots for 3-4 Fatal Push:
4th Path to Exile
3rd/4th Supreme Verdict (3rd must go in SB)
4th Serum Visions (if you're on 4)
2nd Blessed Alliance (less inclined to remove any, but move 2nd in SB if you do)
3 weeks ago
I run a voltron deck as well and here is what I have learned from this play style:
Run a only the best utility creatures you have access to. Obviously this is subjective, but things that do nothing for Korlash like Butcher Ghoul (among other cards) should not be in the deck. An example of a good utility creature for Korlash would be something like Shadowborn Demon, Steel Hellkite, Soul of New Phyrexia.
Run very few planeswalkers. Planeswalkers very quickly become liabilities for voltron strategies as you should be swinging every turn. Thus you should only be running pw's that are amazing for your strategy. I believe the best pw's you have access to are Ob Nixilis Reignited and Liliana Vess.
Choose artifacts or equipments to suit up your commander. Black does not have access to great enchantments so this makes the choice easy. You want things to make Korlash indestructible, hexproof, and hit for more damage. Some things you will want in addition to what you have are pretty much every sword you can get your hands on (I.e. Sword of Fire and Ice, Sword of War and Peace, etc.), Batterskull, Darksteel Plate, and Lightning Greaves.
Keep your curve low. This is especially crucial when it comes to kill spells and board wipes as you want to do more each turn than just answer your opponent's cards. Things like Tidy Conclusion should not be in the deck, instead you should be looking for cards that have multiple applications or are low cmc like Hero's Downfall, Ruinous Path, Slaughter Pact, or Snuff Out.
Finally once you have the Korlash equipped and ready to start beating face, you need to make sure your opponents don't mess with your game plan. This entails running some lockdown cards. The choice of how mean you are with them is up to you, but they are pretty necessary nonetheless. An example of a mean lockdown would be Contamination + Reassembling Skeleton, while a not so mean one would be something with a Pox-like effect or Night of Souls' Betrayal.
Run an alternate win-con. Occasionally throwing your commander at players will not be enough to get the job done and in these situations you want to have a back-up plan. My suggestion would be Exsanguinate/Profane Command combined with something like Cabal Coffers and Deserted Temple.
Run as many decent tutors as your budget allows for. This one is kind of self explanatory. You have access to the best cards wizards has printed in this format, use them. Tutors you want to use are the low cmc ones like Demonic Tutor, Dark Petition, Cruel Tutor, Vampiric Tutor, and Diabolic Tutor.