Batterskull

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}

Batterskull Discussion

Liquidbeaver on Liquidbeaver's Liquimetal Landscaping Service

2 days ago

Got to bring the deck to FNM yesterday and it was a lot of fun, more fun than I've ever had at FNM playing Modern.

Noticed some things right off the bat, like World Breaker is no longer the powerhouse it was in previous versions of the deck. The casting cost can be detrimental during really vital turns when I have Bridge out but not enough mana to get World Breaker out of my hand. Switched it out for an Acidic Slime and immediately felt the benefit. I almost want a second.

As for planeswalkers: Karn feels great. I would never go less than 4. Wrenn at 3 feels good, although I could probably go to 2 and still feel the benefit. 2x Chandra TOD was okay, and Chandra AI was an absolute house. I ended up siding in AI almost every game, and every time I got to cast it it had a pretty big impact on the board. I'm not sure if I just don't have the right type of deck for Chandra TOD, or I wasn't taking full advantage of her, but the difference in game impact was huge. That's probably the point though between a 4 drop and a 6 drop. For now I am going to go one of each, none in the side, and see what that plays like.

19 lands feels good thanks to the Wrenn and Stirrings, but 3 colorless sources is the absolute max. I had some rough mulligans that would have been great had my land drop not been a colorless source. It may be worth dropping a Birds for another land source and see how that plays. Changing Buried Ruin , a land I like but that I didn't get value out of very often, to a Blast Zone was a great change. I got to use it quite often, including one instance of cracking it while it was on 3, bring it back in with Wrenn on the same turn, and crack it again on 1 to wipe out quite a few opposing creatures. Even just having it out and leaving some mana up to crack it is enough to warp the decisions people make.

I think when there is no Walking Ballista in the mainboard that the Batterskull in the side is better as a Wurmcoil Engine . I'm going to test that and see how I like it instead.

Liquidbeaver on Liquidbeaver's Liquimetal Landscaping Service

1 week ago

Thanks to some suggestions from the Ponza subreddit, the deck is now mainboarding Trinisphere , and boy has it made a huge difference. All the deck's parts click really well together now, and I'm really excited to take it to FNM in a week or two.

Not sure if I am going to do a full playset of 3Ball, or a 3-1 split because of Karn and Stirrings. The card that gets cut for either 1 more Bridge or 3Ball main is Ballista going to the side, but I'm not sure how I feel about that.

I also found a pretty dumb but funny combo that I think is pretty unique to this deck. Although incredibly unlikely you could technically:

  1. Target Chandra, Awakened Inferno with Liquimetal Coating .

  2. Target Chandra again with Karn, the Great Creator 's +1 ability, making her a 6/6 creature.

  3. Equip Batterskull to Chandra, making her a 10/10 vigilance lifelink creature.

  4. Use Chandra's -3 ability to deal 3 damage to all creatures, including herself, gaining 3xN life.

  5. Go to combat, swing in with Chandra for another 10/10 vigilance lifelink.

ToolmasterOfBrainerd on Azorius Control

2 weeks ago

A 2nd Council's Judgment could be pretty good. Going up to 6 removal spells is a good number. You don't need Wasteland in the deck. You're trying to go over the top, which means you're not trying to tempo them out by attacking their mana. And if you're building on a budget, then you can play Hallowed Fountain instead of Tundra . It saves a few hundred dollars.

I'd cut Delver to add 1 Palace Jailer and maybe a 2nd Back to Basics .

And Batterskull is much better than Sword of Fire and Ice in UW Stoneblade.

theguy419 on Bruna, the Fading Light

3 weeks ago

i'm noticing some problems that you have with too little recursion and too little in the ways of protecting her from targeted removal. cards like Faith's Reward , Second Sunrise , Resurrection and False Defeat are really good to make sure your creatures come back when you get blown up after you summon your god emperor angel. you also are mono white so the problem with that is your card draw is very limited to really get going. take a look at cards like Mind's Eye , Scroll Rack + Land Tax . it's a great way to draw 3 a turn for one mana. Staff of Nin is a good passive draw for you every turn and you should absolutely look at putting The Immortal Sun in your deck. card is nuts and fucks on planeswalkers at the same time which only really affects one card in your deck. other cards that will help with your voltron strategy are various cards like Steelshaper's Gift , Open the Vaults , Stonehewer Giant and Stoneforge Mystic . various equipments that are really good for what you wanna do are things like Champion's Helm , Darksteel Plate , Whispersilk Cloak , any of the sword of cards (just gonna put a link to all the sword of cards of your choice all but body and mind are sweet https://gatherer.wizards.com/Pages/Search/Default.aspx?name=+%5Bsword%5D+%5Bof%5D+%5Band%5D), Batterskull , Sword of Vengeance Hammer of Nazahn . certain creatures that are just good stuff that you should think about are Selfless Squire , Thalia, Heretic Cathar , Karmic Guide , Reveillark , Linvala, Keeper of Silence also look at putting in Nahiri, the Lithomancer for a good planeswalker for equipment

cards i'm seeing that are just meh: Aegis Angel , Resolute Archangel , Banisher Priest , Fiend Hunter , Herald of the Host (doesn't really do anything to make your commander the one shot machine you want), Deathless Angel , Oracle's Vault (becomes to easily blown up right after you put all the work into making it work), Emancipation Angel , Divine Visitation (i get why you have it there for the 1/1 spirits you make, but it's not worth it), Requiem Angel .

other then that you just trim the fat of cards that don't help make brisela your one shot machine you're looking for. hope this helped!

sylvannos on Tribal shapeshifter buffs

1 month ago

Haakon, Stromgald Scourge is a beast with changelings, especially with Nameless Inversion and Crib Swap . You need to play Liliana of the Veil and/or Collective Brutality , however, so he's not a dead card when you draw him.

@Funkydiscogod: I play Godo, Bandit Warlord with Batterskull in my 4-Color Gifts deck. He's an absolute beast in the control matchup when your opponent is playing 3 colors.

SideBae on Mirri lives, and she brought friends

1 month ago

I highly suggest investing a little more into your mana base. Temple Garden is good to fetch out with your Windswept Heath (as it's a dual), along with your Canopy Vista . Scattered Groves is another land to consider here, along with Savannah , if you want to blow $150 on a marginal improvement. Off-color fetches are similar; they are effectively duals as they allow you to fetch your Canopy Vista and friends. If you choose to run fewer fetches, Suppression Field can be plain brutal against a lot of decks.

I see you're running a few dorks; I advise adding a few more, as they're one of the best aspects of your colors. Arbor Elf and Llanowar Elves would be good additions. If you want more one-mana ramp spells, Utopia Sprawl and Wild Growth are options that also act synergistically with Arbor Elf . Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage can be great too.

Swords to Plowshares is better than Path to Exile . In EDH, giving an opponent five to ten life is unfortunate, but not terribly bad; ramping an opponent, on the other hand, can be very dangerous. I advise against spells that can help speed up your opponents.

Along that vein, slowing your opponents down is a good idea. Vryn Wingmare , Thalia, Guardian of Thraben and Glowrider are all good tax effects identical to Thorn of Amethyst that also can come in for damage. Gaddock Teeg is great for holding off board-wipes, as Damnation , Wrath of God and Supreme Verdict are all uncastable while he's on the field. Kataki, War's Wage is a powerhouse as well.

Depending on your meta, you may have a lot of options for color-specific interactions. Carpet of Flowers is excellent if your meta is really blue, and Choke is a pretty mean card with essentially the opposite effect.

In green, you might way to consider adding a land-recursion package if you have access to it. Ramunap Excavator is good for bringing back your fetch land(s), and thereby guarantees land drops. Exploration is an excellent card, if you're willing to spend $25 to get ahold of it, that accelerates you like crazy from turn one. Sticking a Wasteland or Strip Mine into the mix is pretty spicy too.

In creature-heavy decks, Slate of Ancestry is a powerful card-draw engine.

Natural Order is busted in Legacy Elves; it'd also be busted here. Grabbing Craterhoof Behemoth for four mana tends to end games fast, or at least put your opponents into the five to ten life range. Similarly, but significantly worse, Green Sun's Zenith , Finale of Devastation and Chord of Calling can all end games. Worth noting is that if you include Dryad Arbor in your deck, you can grab it with GSZ on turn one for one mana. Along the lines of finishers, Overwhelming Stampede is good, but I would run Triumph of the Hordes first. Be weary, as people can be salty about losing to infect in EDH.

If you choose to run some equipment in your deck, Stoneforge Mystic is good. It is approaching $40, but as you already run Sylvan Library I figured I'd mention it. I don't advise running more than two or MAYBE three equipments in your final list, and Stoneforge both fetches then and provides a body to carry them. In this vein, I do like Dragon Throne of Tarkir in your list; you should consider running Batterskull and/or Sword of Fire and Ice . Sword of Truth and Justice , from Modern Horizons, is another card you may want to consider -- I think its price will go down, at least a little.

Deftblade Elite is an interesting creature you should consider. It's good for removing the single blocker your opponent might have, especially if the blocker would kill something important of yours.

That's all I got. Good luck with deck building!

bushido_man96 on Glissa's Citadel

2 months ago

At 38 lands, I think you could get away with cutting one to run The Gitrog Monster .

I'm not sure why you have Batterskull here...I get that its a great equipment card, and beating face is fun like that, but it seems to me that you want to be getting value from Glissa. Cards like Viridian Longbow , Pathway Arrows , and Thornbite Staff provide you with instant value from Glissa.

I notice you are very tutor-heavy, as well. You might consider dropping one or two to make room for other cards you want to run.

Trolldier_of_Fortune on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

3 months ago

COLORLESS IS BEST COLOR

Really though, no worries about the essay. I like when people take the time to give well-reasoned feedback honestly, and if you saw the description you know I can get pretty long-winded as well. And I'm about to.

Glad to see you have the good taste to realize which Kozilek is really best. Annihilator is just brutal, and I adore it. Also, Butcher does have a lot more consistent draw, and while Kozilek, the Great Distortion can draw more in one cast, you can't Strionic Resonator his cast trigger.

The price listed on here is mostly due to price spikes and generally high-balled prices on here. I don't think I've put as much as $1000 even into this deck, merely a lot of time, some good trades, and a few very well timed purchases (good lord am I glad I went for the Mana Crypt when it was down to $70.)

The reason I haven't really gone for any stax is because honestly, my meta's not a huge fan of such effects. I've considered the Orbs, absolutely, but frankly I'm not going to be the one to start another arms race in my group. That said, Torpor Orb really should find a slot, because literally the only thing it stops in here is Solemn Simulacrum , which while unfortunate, is definitely an acceptable loss given what it DOES stop. My stance on said stax effects could change, given I move to another, more cutthroat meta or my current one powercreeps to the point where I absolutely must slot the Orbs and such in. You're not wrong in your assessment there by any means though.

Urzatron has only ever been assembled like, once in this deck, so I probably could ditch it for more useful utility lands. And a Strip Mine . I don't know how the hell I haven't added one of those by now either. An older version of this list actually did run Miren, the Moaning Well as well, but I ended up moving it to my Kokusho deck as I only have the one at the moment. I'll see about getting some new things slotted in there.

I like Key to the City as a way to grant unblockable. Usually I could care less about the draw trigger, though I do use it when I feel I can. Batterskull could be cut honestly, I kind of rush slotted that in over Planar Bridge because I noticed that with Bridge all I ever did was go digging for Paradox Engine and a way to go infinite and barf my deck onto the table, and honestly that got boring for me. Ashnod's Altar could lead to some silly shenanigans, I'll have to see about getting at least one of those. Mirrorworks is actually a card I've been on the fence about myself. Like, sometimes it's a dead cast that doesn't get a lot done, sometimes I get dual Monoliths and have all the mana, all the time. It'll probably go when I get my hands on one of those sweet new Ugins honestly, because I NEED HIM HE'S GREAT HOLY CRAP. I've also considered Staff of Domination here, but I'm not sure if it would be too powerful or not. Might test that out. Memory Jar is a card I've used a bit in my Hanna deck, and it's obscenely good with her recursion. I assume it would be great here, I just need to get another.

Always nice to hear from someone else who knows just how damn fun colorless is. I wish you good luck and lots of fast mana opening hands.

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Batterskull occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.27%

Modern:

All decks: 0.03%

Legacy:

All decks: 0.59%