Batterskull

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}

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Batterskull Discussion

saturn999 on The Speed of Darkness/// Mono-Black Midrange

1 week ago

Chasmolinker Batterskull is a good addition for the reasons you gave. comes down a turn before Wurmcoil Engine would have and can be equipped to one of my other creatures making them way tougher. and, equipping Phyrexian Obliterator is great but just having it hang back and block for lili and rack up life for me is awesome too. i also like the idea of having it as another creature with Lashwrithe . a good suggestion and not a bad way to top the curve. if you already have it, test it and see how it works for you, you may be surprised! thank you!

Chasmolinker on The Speed of Darkness/// Mono-Black Midrange

1 week ago

Hey saturn999! I see Batterskull has made the cut. I've been considering adding it to my Mono Black Devotion Deck. How's it been for you?

SynergyBuild on A Semi-Comprehensive List of All Hatebears (RAV)

3 weeks ago

All hatebears decks, from legacy to modern can't run solely hatebears due to the need of finishers and interaction on cards that can't be hated on. Flickerwisp and Blade Splicer act as these for the modern lists, while Stoneforge Mystic and Batterskull / Umezawa's Jitte / Sword of Fire and Ice work for the legacy counterpart.

This list tries to encompass those cards as well, as they'd work in a standard hatebears list.

coltron518 on B&R announcement tomorrow

3 weeks ago

NapoleonBonaparte: not every creature deck will want to run the Jitte, and the only deck that even used Punishing Fire was jund, which now has better options.

as for Ancient Stirrings / Faithless Looting , its highly unlikely those would be banned. banning those cards would hurt decks that don't need to be hurt. those cards don't "increase the power of the deck tenfold", and even if they "did", it doesn't change the fact that they still impose deck building restrictions.

Flooremoji: banning KCI's namesake card would kill the deck altogether. we want to weaken it, not outright kill it. by "punishing grove", do you mean the combo of Punishing Fire and Grove of the Burnwillows ? it won't do much. 2 mana and letting the opponent gain a life just to kill off some weak creatures isn't worth it. like i said, jund has better things to do now. legacy may have more answers than modern, but it is an entirely different format. Stoneforge Mystic 's "best" line of play is a turn 3 Batterskull , which is tame compared to a turn 3 Karn Liberated .

cdkime on Grand Arbiter Augustin IV... In ...

1 month ago

Legacy is not really my forte, but I'll bite since you have not received a response yet.

Legacy is brutally fast, and GAAIV comes down a bit too late to make a difference. Though he both taxes and ramps, four mana means you needed to accelerate him onto the board, wasting precious time and cards in-hand.

Compare to a very successful Legacy deck--Death and Taxes. D&T seeks to drop powerful denial pieces early, such as the two-mana Thalia, Guardian of Thraben , and inexpensive threats, such as Stoneforge Mystic into Batterskull . Cards like Aether Vial are critical, allowing one to flood the board with these high-value, low-cost creatures, free from the threat of Force of Will .

GAAIV does not fit well into this strategy. It costs too much for Aether Vial , and there's no significant other ramp.


That said, if you have a decklist, I'd be curious what you are running, and would be happy to take a look.

Also, you should always run 60 cards. There's never a great reason to run 65, as that just decreases your odds of getting your necessary cards.

toxicliam on An Alternative Jund

1 month ago

Chasmolinker I will definitely add Nihil Spellbomb, smells like some serious card advantage. It would also help minimize lifeloss with Thoughtseize. I would add Batterskull but it would seriously hurt if flipped by Pain Seer, so for now it’ll go in the maybeboard. Also if you have any other ideas for a Dark Confidant replacement I’d love to hear them because Pain Seer is really awkward to use since you essentially have to swing every turn

toxicliam on An Alternative Jund

1 month ago

Chasmolinker I will definitely add Nihil Spellbomb, smells like some serious card advantage. It would also help minimize lifeloss with Thoughtseize. I would add Batterskull but it would seriously hurt if flipped by Pain Seer, so for now it’ll go in the maybeboard. Also if you have any other ideas for a Dark Confidant replacement I’d love to hear them because Pain Seer is really awkward to use since you essentially have to swing every turn

Chasmolinker on An Alternative Jund

1 month ago

Welcome Back! This looks pretty solid +1
Cut one or two Thoughtseize for Nihil Spellbomb. Also I think you have one too many Basilisk Collars. Have you tested Batterskull? Collective Brutality would be nice in the 75.

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