|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
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Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
3: Return Batterskull to its owner's hand.
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|Have (16)||, ironax , the.beanpole , PhyrexianScience , Vasbear1 , lolpatrol , Razulghul , mziter501 , NOGzFTW , Nemesis , TehDelta , cklise , TheDuggernaught , TAI434 , RubyStrings , TheRealPeaches|
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1 day ago
IMO that is a pretty good critique of some of the stuff you question. It is not my deck, but my all-in voltron is similar enough that I take interest in this deck as well.
Sword of Light and Shadow has primarily been for the protection (black/white targeted), impact play, and occasional chance that a key creature needs returning. Not the most imperative sword, but if you have it - it has shown value to the 99 regardless of lifegain or graveyard synergy being near non-existent.
Sword of Vengeance is a bit clunky, but has personally won me a game when it was one of 2 equips on Sram & I had hit an early MLD. Keyword soup + a buff can be very strong on Sram after you make yourself public enemy #1 and you know everyone's remaining permanents will be coming at you. I don't have Batterskull but I'm sure it is useful in the same way.
Bloodforged Battle-Axe & Trepanation Blade - with trep. blade being kindof a fun gamble card in a deck that is often a little boring on the variable front :) just adds different dimensions to the deck & never really seem to be too much of a detriment.
the others I can't really say much one way or the other because I don't run many of them, except a couple of the ones with positive critiques. I can tell you that Dowsing Dagger Flip and Empyrial Plate have been worth it for me every time I see them. Gonti's Aether Heart just won me another game as well.
1 day ago
Hi! I see that your list is way more all-in on the voltron route than mine.I'll start by asking how some of your cards have performed
O-Naginata I considered this one in the past, but I don't like the fact that Sram can't wear it without help. I often play 1v1 where the first turns are crucial
Sword of Light and Shadow I can see this one in my list but in yours it doesn't seem very strong since you have very few creatures. Do you run it just for protection (it's probably the best sword for that, admittedly)?
Batterskull How does this one perform in EDH? I feel like the lifelink is not that relevant and when the germ dies it becomes very inefficient
Bloodforged Battle-Axe, Trepanation Blade, Golem-Skin Gauntlets, Conqueror's Flail, Sword of Vengeance I don't like these ones, they seem too weak. The first two are too gimmicky and unreliable in my opinion. The gauntlets require too much effort to be relevant, the Flail can be good but I did cut Grand Abolisher in the past and I don't regret it, although I can see that your gameplan relies more on the big swings with Sram and you don't like to be interrupted. The sword is just inefficient, half of the keywords that it provides don't really matter most of the times.
Leonin Abunas I often consider this one, but every time I decide that it is unnecessary. With the amount of equipments that you have, you sholdn't be scared by targeted removal, since you should have a flow of card-draw superior to your opponents anyway. I could see it if its cmc was lower, but in my opinion 4-cmc slots should be taken by cards that immediately bring a presence on the board. However, if it permorms well for you, maybe you should consider Indomitable Archangel to have more redundancy of the effect in the deck(?)
Cultivator's Caravan I tried this one but I didn't like it. The cantrip is nice but I found that most of the times it ends up being just a mana rock, and I really don't like 3-cmc mana rocks. You don't really want Sram to tap for letting your mana rock attack or block usually..
I also like your mana base but I don't quite have the budget for it now. We agree on the 33-land count though.
1 day ago
ej133 - Thanks! I actually thought this list was hidden, didn't mean for it to be seen. This is in anticipation of a future Stoneforge Mystic unban in modern, and the Blood Moons are there just to cheese out wins (total lack of synergy with my lands). Also: I love a Dragonlord Ojutai riding a Batterskull. Win more? Yes. But it is sweet.
2 days ago
Hello! I actually have several suggestions, primarily for the sideboard believe it or not! I just put a list together last week for Jace, and I never liked the breaching Emrakul plan so I'm pretty set against that in general, here goes...
For the sideboard, mine currently is,
1x Abrade2x Ancestral Vision2x Anger of the Gods2x Dispel2x Negate2x Vendilion Clique4x Young Pyromancer
The only thing I'm not sure about is the full set of Young Pyromancer, however, I'd only consider going down 1x to add in maybe 1 Batterskull. Your other options are adding the Madcap Experiment + Platinum Emperion package, or maybe adding in some Jace, Vryn's Prodigy Flip and maybe Harsh Mentor. There's a lot of flexibilty, you could add Chandra, Torch of Defiance or Chandra, Flamecaller. I have class now, so I'l leave this here and be back later as I have a few maindeck suggestions also! Nothing huge and probably more personal suggestions, but there's a lot we can do for your sideboard, especially if you know your local meta!
5 days ago
1 week ago
Ancestral Vision - yes
Black Sun's Zenith - Damnation
Duress - bad
Profane Command - Cryptic Command
Countersquall - ok
Dismember - decent
Fume Spitter - bad
Necroskitter - bad
Pona's Gatewarden - bad
Spellskite - good in certain matchups
Lashwrithe - only good if you have tons of land and Urborg out - Batterskull
Ashiok, Nightmare Weaver - why?
For control you need to be more Instant speed and more variety of answers. Your deck has so many creatures it's more like Tempo at best; but there's no way you're going to consistently control what the opponent is doing with a splash of -1/-1 counters and a few conditional counterspells.
Modern is a diverse format, and you need diverse responses - currently top-tier control decks even mainboard ways to disrupt opponents lands via Spreading Seas... because there's no "soft" way to do control. If you're gonna play, you have to play the best (re: nastiest!) spells to keep the opponent shut down.
UB Prison 'control' seems decent currently, maybe take a look here: https://www.channelfireball.com/articles/blue-black-control-in-modern/
1 week ago
I've got everything except:
2 weeks ago
Looking at my Pure Steel Storm for ideas.
A singleton Noxious Revival is something you can fetch out and use to get something back that Wheel might have missed or give your opponent a bad top deck.
If you're going the infinite Manamorphose route i feel like having one Grapeshot gives you an easy out to make a semi-convoluted combo, simple, and Simian Spirit Guide can speed the deck up. If you start the combo with Desperate Ritual then cast a Manamorphose from hand, can't that just give infinite mana by chaining them after that? then Emrakul, the Aeons Torn would be a good finisher and could be way to keep your yard in your deck, while making the Nahiri, the Harbinger maindeckable.
I don't see what Flayer Husk or Batterskull are really doing in the deck besides being value cards, and combo decks with value cards usually cause inconsistency issues.