Batterskull

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}

Batterskull Discussion

Trolldier_of_Fortune on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

1 day ago

COLORLESS IS BEST COLOR

Really though, no worries about the essay. I like when people take the time to give well-reasoned feedback honestly, and if you saw the description you know I can get pretty long-winded as well. And I'm about to.

Glad to see you have the good taste to realize which Kozilek is really best. Annihilator is just brutal, and I adore it. Also, Butcher does have a lot more consistent draw, and while Kozilek, the Great Distortion can draw more in one cast, you can't Strionic Resonator his cast trigger.

The price listed on here is mostly due to price spikes and generally high-balled prices on here. I don't think I've put as much as $1000 even into this deck, merely a lot of time, some good trades, and a few very well timed purchases (good lord am I glad I went for the Mana Crypt when it was down to $70.)

The reason I haven't really gone for any stax is because honestly, my meta's not a huge fan of such effects. I've considered the Orbs, absolutely, but frankly I'm not going to be the one to start another arms race in my group. That said, Torpor Orb really should find a slot, because literally the only thing it stops in here is Solemn Simulacrum , which while unfortunate, is definitely an acceptable loss given what it DOES stop. My stance on said stax effects could change, given I move to another, more cutthroat meta or my current one powercreeps to the point where I absolutely must slot the Orbs and such in. You're not wrong in your assessment there by any means though.

Urzatron has only ever been assembled like, once in this deck, so I probably could ditch it for more useful utility lands. And a Strip Mine . I don't know how the hell I haven't added one of those by now either. An older version of this list actually did run Miren, the Moaning Well as well, but I ended up moving it to my Kokusho deck as I only have the one at the moment. I'll see about getting some new things slotted in there.

I like Key to the City as a way to grant unblockable. Usually I could care less about the draw trigger, though I do use it when I feel I can. Batterskull could be cut honestly, I kind of rush slotted that in over Planar Bridge because I noticed that with Bridge all I ever did was go digging for Paradox Engine and a way to go infinite and barf my deck onto the table, and honestly that got boring for me. Ashnod's Altar could lead to some silly shenanigans, I'll have to see about getting at least one of those. Mirrorworks is actually a card I've been on the fence about myself. Like, sometimes it's a dead cast that doesn't get a lot done, sometimes I get dual Monoliths and have all the mana, all the time. It'll probably go when I get my hands on one of those sweet new Ugins honestly, because I NEED HIM HE'S GREAT HOLY CRAP. I've also considered Staff of Domination here, but I'm not sure if it would be too powerful or not. Might test that out. Memory Jar is a card I've used a bit in my Hanna deck, and it's obscenely good with her recursion. I assume it would be great here, I just need to get another.

Always nice to hear from someone else who knows just how damn fun colorless is. I wish you good luck and lots of fast mana opening hands.

Wurwilf on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

1 day ago

Colorless is the best color. I'm always happy to see someone else playing the best Kozilek. And with a pretty dang good budget too, wow. I did my best to read the comments, but I can't promise I won't repeat some of their suggestions.

Can I talk you into some stax? Our precious artifact babies need all the protection from evil Merciless Eviction 's and nasty Bane of Progress es. I know that the primary strategy for dealing with the main artifact-destroyers at the table is to hit them hard and fast, but that won't happen every time. Shut down those pesky forests with Winter Orb . Slow down those speedy decks with Tangle Wire (seriously though, this card is the nuts). Torpor Orb can't hurt either. A well timed Kozilek into Static Orb gets the Ws almost immediately.

Do you ever get much value out of the Urza lands? Miren, the Moaning Well is solid because sac outlets are good stuff. Deserted Temple is a budget Candelabra. Scavenger Grounds can save your butt against graveyard shenanigans. And dude, where's your Strip Mine ?

I infer from your list that you enjoy the smashy side of this deck, while I prefer the speedy combo assembly aspect of Kozi. I understand Fireshrieker 's value of one-shotting some poor sap, but Batterskull seems a little too low value, as does Key to the City . I fill those slots with ways to get Kozi back in my hand/command zone, like Ashnod's Altar and Erratic Portal .

How much value do you get from Mirrorworks ? I felt it was a little too slow and cut it from my list a while back. A 5 drop I'm currently interesting in trying out is Memory Jar . Another I'm on the cusp of purchasing is Staff of Domination , because everyone says it's amazing. If you're ever interested in yet another ramp artifact, Kyren Toy is delightfully weird. I'm pretty hype for Newgin , too.

You're doing God's work, colorless player, keep it up. Really fantastic list. Sorry for the essay.

heckproof on Forgotten Mechanics You'd Like to ...

1 day ago

Meld Cards would be sick. I wish they would print one at around the power level of Delver of Secrets  Flipfor no other reason than that in competitive tournaments it’d be kinda funny to watch people assemble a melded card every match. (Does this make me a bad person? Perhaps)

Other mechanics that I think are super sweet, but just weren’t implemented well in their respective sets: Inspired (untap shenanigans are sick), Transmute, Ingest (with some top-of-deck or Ingest-matters themes, this mechanic has a ton of space to explore), Poisonous (as a “fair” version of Infect), Exploit, Miracle, and especially Living Weapon, where the only decent one was Batterskull (which was broken).

OurDarkCloud on Magic the Gathering Presents, Cats

1 week ago

Thank you Gadianten for taking the time to post your comment!

With regards to the cats, I understand wanting to put in lots of other cat creatures, and initially, I did. However, I wanted to make the deck as focused and competitive as possible while maintaining the same commander. Effectively changing the deck from cat tribal to instead worshipping in the glory of the best kitty Kemba, Kha Regent .

To do this I cut all of the cards which are just there because they're cats. As well as some typically good but slow equipment like Batterskull , in favour of less impressive cards like Darksteel Axe .

With regards to the ramp I completely understand where you are coming from, and in the decks early days this was a major struggle, and I did run 2CMC rocks like Coldsteel Heart . But back in Magic Origins when they printed Sword of the Animist , I slowly cut them all out. The addition of Dowsing Dagger  Flip was also huge in Ixalan. These two cards are what all the tutors are primarily for and it makes all my tutor spells ramp spells, that can also later search for utility.

DrkNinja on Good Boi Mowu

2 weeks ago

I like everything you said, I think for sure cut Doubling Season, Primal Vigor, and Parallel lives! I wasn't going to say anything because most people argue to the death about those cards but yea they don't need to be here.

I also only suggested some auras as most of them have Totem Armor which is a quasi hexproof and offer a lot of protection so you wouldn't need to be afraid of someone killing him as your totem armor would save him. Plus you have a LOT of hexproof in this deck I really don't think you should worry about it, Just play things that are GOOD. Also Rancor don't give a flying fuck if your creature dies lol!

I only suggested the rocks because you are using a lot of Swords and usually people who play with lots of swords tend to throw budget to the wind. Apologies.

Not all your +1/+1 spells are costly so much as don't have enough value. For instance, Biogenic Upgrade is 6 mana and gives Mowu 4 counters right? Verdant Confluence CAN do the same thing but it offers you flexibility to retrieve a card from the yard, or fetch a basic for the same cost; or fuck give mowu 7 counters lol. It's all about finding the most efficient cards that have offer the most value for their CMC.

Thank god you are removing infect, not for any of the reasons you mentioned, but because I REALLY hate that mechanic.

Unfortunately lifelink is a White thing... It's hard to find cards that'll give you life link, in fact if you add Batterskull to the deck you will have the only 3 equipment in the game (I don't count Butcher's Cleaver ) that give lifelink (per the Gatherer).

Diddle on One Creature Deck

3 weeks ago

First and foremost Sram, Senior Edificer is a must. Lightning Greaves is a very powerful equipment that gives solid protection for a low cost. Stoneforge Mystic is obviously powerful, especially combined with Batterskull . Voltron is a really fun archetype but I honestly think you may be running too many creatures. I'd suggest cutting Palace Guard as well as Entangler as it is just too slow and you would rather have something that gives a more substantial buff at that point.

Senomar on Atraxa UBWg Midrange

3 weeks ago

Hey my friend really nice deck ! Atraxa has such a great potential in duel commander.

My only advice is try to reach 39 lands. 36 lands with a Maze is not enough for consistant starts with Midrange/Control decks.

What I would cut is :

Standstill - such a great card I love it and I played it a lot. But I'm not sure you need this draw or this stax with your deck.

Sun Titan is simply to expensive for the format

Batterskull because turn 5 you'll prefer play atraxa with a 1 mana counterspell in backup

Counterspell feels really hard to pay in 4 colors and/or to obvious when you got 2 blues open

Serum Visions just because it's the worst between Ponder , Preordain and Brainstorm and with your scr lands you seem to have enough deck manipulation

A lot of card in your maybeboard could fit really well in the deck but some really good tools in the format I don't see are Go for the Throat and mind twist (they say on tappedout it's ban in duel commander but it's wrong : https://www.facebook.com/mtgduelcommander/ --> gonna try to make this change). have a nice day !

Gadianten on [EDH] Balan - Lonely Wanderings

1 month ago

If you add Moonsilver Spear and Batterskull then Balan, Wandering Knight might not feel so lonely. Also, every knight needs a Land Tax base to operate.

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Batterskull occurrence in decks from the last year

Modern:

All decks: 0.03%

Legacy:

All decks: 0.59%

Commander / EDH:

All decks: 0.01%

White: 0.27%