|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
Furnace of Rath
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Price & Acquistion Set Price Alerts
|Have (19)||Lucretian , Supremespeed , Spinalripper , Venser_the_Sojoner , wizardpch , Suns_Champion , geazykagar , mziter501 , Thunderbeard , Dr.Jackel , Kravian , Bad_Dog , Mousemke , Riku580 , jhTheMan99 , sonnet666 , Ashy , awalloftext , ironax|
|Want (15)||marcopollo , mlouden03 , richardmv , PUfelix85 , Minimatte , snoopywashere , shootersam12 , DracosDraconian , Wizidross , Gommel , oryandaw , tristanishappy , insanious , Ariumlegion , theilluminaire|
Furnace of Rath Discussion
6 hours ago
+Urza's Incubator - cheeper minotaurs
+Fervor - haste for all
+Living Death - protection against board wipes
+Lightning Greaves - protection and haste
+Sign in Blood/card draw in general
+Phyrexian Arena - card draw!
+Rakdos Charm - just a good card
+Gratuitous Violence - dmg incorporated.
+Anthem of Rakdos - dmg incorporated.
+Furnace of Rath - dmg incorporated.
+Havoc Festival - dmg incorporated. Plus the most Rakdos card
+Mana Flare - speed things up a bit
+Greed - more card draw
+Pain Magnification - could be good for keeping 0 cards in their hands
+Shared Animosity - can be super strong
-Black Sun's Zenith -expensive
-Cut // Ribbons - expensive
-Torment of Hailfire - expensive
-Ifnir Deadlands - I just don't get why its here, a swamp seems better
Cards to look into removing:
-Aether Vial - seems almost slow? Just doesn't fit in with the deck, but by all means, test it and see where it goes! Having fun with the cards is the most important part anyway.
-Obelisk of Urd - another one to playtest, I've thought it wasn't good enough in my tribal decks to get a spot
-Trepanation Blade - Very random card. Very random. I don't know what to think. Probably very good, though.
-Consuming Vapors - Don't quite get it, but might be a good way to gain life. Seems dependent on your playgroup.
-Impale, may I introduce you to murder?
-In Garruk's Wake - very expensive
Silence the Believers will be too slow.
-Cruel Reality: Just a trap, you have much better cards and it is extremely expensive.
-Dictate of Erebos: Maybe? I think you have better options
-Cut // Ribbons: Nope. See above.
+Flurry of Horns :)
-Firestorm: too expensive IRL
+All the minotaurs, they're minotaurs?
Silence the Believers will be too slow.
Sorry about the formatting, it hates me sometimes.
21 hours ago
5 days ago
Gleeock Oooh I love the deck! Nature's Revolt seems pretty disgusting in this kind of build... I secretly love it. I also didn't know about the "hunted" cycle! Seems really interesting and it looks like it might be exactly what this deck needs. I can make my opponents attack every turn, but when they have no creatures to attack with it doesn't really help anything. Also Varchild, Betrayer of Kjeldor looks even better now that I take another look at her; I'll have to consider her for this deck too.
As far as redirect spells are concerned, I'm not sure what I would use them on! There's nothing really that this deck plays that needs to be protected from targeted removal except from Xantcha herself and maybe a couple huge enchantments like Havoc Festival. I LOVE the redirect spells in my Zada, Hedron Grinder deck because they effectively work as counterspells for my opponents' counterspells, but not sure how they would really help in this deck. Can you explain a little further?
scumbling1 Thanks for showing interest!! It's still a little too early to tell what's good and what's not but I was able to play two games with her using a proxy for the commander (because my cards finally arrived a couple days ago!) and I'll give you my first impressions below before I give a "formal" update after I get to jam a few more games.
First game I played went pretty horribly. Got mana screwed but I think that was moreso bad shuffling and WAY too greedy of a keep (2 lands and a Star Compass). I was only able to get a Spellshock and Xantcha to stick in the early game. Xantcha was great because I was able to use her activated ability to try and draw myself into lands, but I had to go about 4-5 cards deep before I even found another land. By the time I was able to play Painful Quandary my opponent combo'd off and took out the table. The deck ran 9 mana rocks and 35 mana producing lands (excluding Glacial Chasm and Maze of Ith at the time, which I felt was plenty. I added Thaumatic Compass Flip to help consistently get land drops and change into a functional Maze of Ith for the late game, but might also replace one or two of the weaker mana rocks with a 36th/37th land for more early game consistency. I'd want to play a few more games though since this was a greedy keep and the first game I've played.
Second game was MUCH better. My opening hand was 3 lands, Sol Ring, Last One Standing, War's Toll, and Manabarbs. Thanks to the early ramp I was able to get Xantcha and my damage dealers online much quicker. I drew into Eidolon of the Great Revel (which didn't really do much damage that game), Furnace of Rath, Spellshock, and Exsanguinate. Unfortunately, we made a ruling mistake that allowed me to do much more damage than I was supposed to. We didn't know that War's Toll's trigger doesn't draw the mana from your lands when you tap them. Because of that, Manabarbs ended up dealing about twice the amount of damage it was supposed to. With that all being said, I was able to play Furnace of Rath, have it survive a turn around the table, and then Exsanguinate (where x=7) for 14 damage and gain 52 life. Then for the remaining player, I cast Mob Rule to take the majority of their blockers and knock them out of the game. Even though there was the ruling error that caused me to deal more damage than I was supposed to, the deck was still sitting in a prominent position and probably would have won regardless. The only complaint I had with the second game was that it took until ~turn 4 before I felt like I was really impacting the game. I wish there were more cards like Harsh Mentor, Eidolon of the Great Revel, or Pyrostatic Pillar that I could replace some of the top-end cards with. I really wanted to order Polluted Bonds for the deck for the constant damage and lifegain, but considering the curve of this deck I think I'll hold off on it.
No more major changes slated until I get to play a couple more games with it! Like I said, would love to add more low cost cards.
6 days ago
With solid access to black mana and damage doublers already in play, you could look at Insult/Gonti's Machinations and similar 'damage doubling' synergies for combo kills rather than flat burn. Doublecast, Howl of the Horde Increasing Vengeance Pyromancer Ascension Reverberate Furnace of Rath Pyromancer's Swath Quest for Pure Flame The Flame of Keld are all interesting options.
That said, the biggest thing is making sure you have things to side in for those deflecting palms. There are a subset of decks that just don't care about it, and you need to be able to fight them. The second thing is that you need to pack something to deal with leyline, as you litreally can't fight through it except by landing your combo. White has enchantment removal- consider it for sideboard.
1 week ago
Maybe consider Dictate of the Twin Gods/Furnace of Rath? They're both cheap ways to double the damage from Varchild, and unlike the previously suggested Gratuitous Violence, they affect opponents creatures as well. While that is usually a downside, since most of your opponents creatures can only attack eachother you wont be taking much damage from them. However, you have to be careful with them, and if your playgroup has decks like Xenagos, God of Revels or Saskia the Unyielding they might be more likely to kill you than help you
Avatar of Slaughter, Curse of the Nightly Hunt, Goblin Spymaster, Grand Melee, Rowan Kenrith, and Warmonger Hellkite all force opponents to attack with their Survivors. Even though they can't block or attack you with them, they might sometimes want to keep them back and gang up on you instead. Goblin Spymaster is my favorite here, since it also gives opponents additional tokens to have to attack with. Kazuul, Tyrant of the Cliffs helps make it so opponents dont attack you with their other creatures.
2 weeks ago
List of cards that might interrest you :
Evasion (Unblockable, trample, etc) (Plus boost in power?) : Champion of Lambholt,Whispersilk Cloak, Surestrike Trident, Trailblazer's Boots, Fireshrieker, Rancor, Triumph of the Hordes (Overwhelming Stampede is a cheaper and maybe better option in your deck, since most of your creatures have infect)
Removal : Putrefy
Anafenza, the Foremost : I thought it could fit well. Since people don't want poison counter, they won't really care about this creature. You can boost your other creature, little by little and mostly, instead of going to the graveyard, the creatures of your opponent will be exile (depending of your meta, that may be important)
1 month ago
Turn 4 is of course a lot more realistic.
Turn 1 Mountain
Turn 3 Land
1 month ago
You seem to be pinging the opponent for damage quite often. Have you considered any damage doublers to make the deck even deadlier? Examples include Dictate of the Twin Gods, Furnace of Rath, or Gratuitous Violence.