Furnace of Rath

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Rare
Planechase (HOP) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Tempest (TMP) Rare

Combos Browse all

Related Questions

Furnace of Rath

Enchantment

If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

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Furnace of Rath Discussion

capabefi on Purphoros Goblin friends

6 days ago

Thanks for the feedback Paranoiac!

About the cards you mentioned: Hostility + Purphoros, God of the Forge would result in a infinite loop, thus ending the game in a draw, which is kinda troll but also a dumb way to end a game in my opinion. In a early version of the deck i used to run Furnace of Rath, but since there is a lot of voltron decks in my table, using cards that doubles the damage of everyone would often result in one shots from those decks. That's why i prefer cards like Panharmonicon which are one sided.

Paranoiac on Purphoros Goblin friends

6 days ago

Furnace of Rath and Dictate of the Twin Gods might also work well here to double up damage from Purphoros, God of the Forge.

Boza on Aggro EDH Commanders

2 weeks ago

Well, there is a reason there really isn't good aggressive commander as such - Commander is usually multiplayer and creatures and spells that normally go into an aggressive deck are costed to get a single opponent from 20 to 0 in the fastest way possible. When players have double the life and you have on average 120 life to go through, it becomes incredibly inefficient.

That said, I think Saskia the Unyielding is the best choice. Having a one player Furnace of Rath is extremely useful, as casting her essentially halves a player's lifetotal.

pwnatron on Saskia is a Mathematician

2 weeks ago

Changes I'm currently musing...

Cards to consider replacing:

Gratuitous Violence and/or Furnace of Rath
~~ Triple red is risky. We could run an Enlightened Tutor instead of one, but we will be a turn slower. Or we can add the tutor AND keep these. Is there such a thing as too many doublers in this deck?

Hatred
~~ Can be a blowout for you or the opponent if responded to. Not as on theme with the permanent buffs/damage enablers.

Stoneforge Mystic
~~ Amazing tutor plus a body, and we run swords, but totally off our optimal curve. With all our equipment, it's probably too good to cut though.

Conqueror's Flail
~~ No evasion, but a huge pump on Saskia and shuts down instant speed interaction. Still, is that good enough? Are greaves just better?

Card to consider playing:

Prowling Serpopard
~~ Counterspell resilience that works on the curve and hits for 4 power too. No fancy evasion though.

Lightning Greaves
~~ Non-bos aside....uh....these things are amazing fro protecting our Commander or if we aren't on curve and need to recover from a slower start.

Woolly Thoctar
~~ Amazing power on curve, no evasion no utility.

Enlightened Tutor
~~ Net card loss, but turns into another instance of any enchantment OR artifact in the deck. A turn slow for our doublers.

Duelist's Heritage and Bruse Tarl, Boorish Herder
~~ I love double strike in this deck, but Heritage isn't a creature and Tarl is slow on the curve. They are both awesome, but the doubler effects make bigger numbers.

DemonDragonJ on Will WotC Keep Life Loss ...

3 weeks ago

In Dominaria, there were a number of black cards that dealt damage to players, rather than causing those players to lose life, as has been traditional for black. Black has, in fact, dealt damage in the past, but always when draining life, as seen on cards such as Corrupt or Tendrils of Corruption.

Mark Rosewater has commented on this matter on his Tumblr account, saying that WotC is testing the idea of black dealing damage instead of causing life loss, but I very much hope that black retains life loss, as that is an essential aspect of black and helps to make it distinct from red, so removing that aspect would be bleeding the colors into each other. Not only that, it is pure laziness by WotC to think that players cannot handle the difference between the two effects.

Also, there are important reason both in terms of flavor and mechanics for maintaining life loss in black: first, from a flavor perspective, being punched in the face or struck with a bolt of lightning is very different from blood slowly draining from one’s body; second, from a mechanical perspective, effects such as Furnace of Rath will multiply damage from effects such as Lightning Bolt, but not life loss from effects such as Soul Feast, and a circle of protection will prevent the damage from a lightning bolt but not the life loss from soul feast.

Thankfully, black cards in Battlebond are causing life loss rather than damage, so I hope that WotC realizes that black should keep that essential aspect of its identity. What does everyone else say about this? Do you hope that WotC keeps life loss in black?

Randomsome1 on Super Smash Boros | Firesong & Sunspeaker EDH

1 month ago
Dictate of the Twin Gods and Furnace of Rath double damamge too

Felidar Sovereign and Test of Endurance are easy wincons especially if you flash them in with Vedalken Orrery

Angelic Accord Can make you an army of flyers that avoid most of red x wipes.

Flame Rift Sizzle Cheap burn

Browbeat Molten Psyche Burn or card draw

Boon Reflection Alhammarret's Archive Doubles lifegain and archive doubles draw

Chandra, Torch of Defiance Jaya Ballard Ramp and draw. if you ever ult, Chandra gives extra burn and Jaya gives recursion

Balefire Liege Mini Firesong & Sunspeaker

Take what you want. I am making a Firesong Sunspeaker deck too Burn Alive if you want more ideas.

Jote on Burn it up

1 month ago

I would consider cutting Volcanic Offering (too expensive just to remove a couple creatures and doesn't hit face), Dictate of the Twin Gods (you already have some of these effects and this one can backfire), possibly Furnace of Rath for the same reason.

Fanatic of Mogis and Iroas, God of Victory seem to have synergy with some cards in the deck, but flop with what your commander is trying to do.

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