|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
Furnace of Rath
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Price & Acquistion Set Price Alerts
|Have (14)||Lucretian , pskinn01 , Supremespeed , Spinalripper , Dr.Jackel , geazykagar , Kravian , mziter501 , Splashy , sonnet666 , Mousemke , Ashy , awalloftext , ironax|
|Want (2)||Ariumlegion , richardmv|
Furnace of Rath Discussion
6 days ago
Thanks to PI3L0V3R :)
Next weekend i will Test and Report how it's performing.
2 weeks ago
Goblins and Dragons, I like it.
Impact Tremors, Purphoros, God of the Forge, and Goblin Piledriver all came to mind first for this. The first two work wonders with Krenko, and the Piledriver could be absolutely massive if you can get his damage through. A Fling or similar card could just end the game for one or more opponents. Panharmonicon becomes a real problem for everyone if you have Tremors or Purphoros but also works with the ETB effects you have. Furnace of Rath can be another option, though dangerous since it works for your opponent's as well.
Valakut, the Molten Pinnacle is always good for decks like this that run a lot of mountains for added damage. I also recommend some room for Seismic Assault and Crucible of Worlds to give you a way to ditch extra land to keep smaller creatures under control or deal face damage but then play them anyway, and for the Monument that makes you discard/draw you can make sure you don't lose any land that you discard.
An upgrade for Heat Shimmer that's always fun for EDH is Blade of Selves. Gives you up to two more ETB triggers and is repeatable every time you attack.
Utvara Hellkite seems good, much better than Volcanic Dragon.
Just some thoughts for you. I've spent a lot of time on and off with a lot of the cards you've got going on in both Modern and Standard but haven't tried them in EDH before. Seems like a solid mono red build, and as it stands it's one of the least expensive Commander decks at less than $100. If you go for some of the cards I proposed that'll change quickly lol. I like how it starts as a Goblin deck and becomes a Dragon deck at the finish line. Good luck, seems like a lot of fun!
3 weeks ago
okay, everyone plays the way he wants.
in my opinion you are focussing to much on the stalling to make stuffy work, i think you should do more damage that can be put on stuffy if you want to keep it in, both in this as in your non-budget deck.
it is possible to win the game with a stall-deck that doesn't focus on heavy damage, but i don't think stuffy is the card to play in that kind of decks (an alternate win-condition like Mechanized Production is always nice in stall-decks imo, i know you're not playing azorius, it's just an example).
by the way, i still consider Rule of Law the ultimate staller. this one will stop a lot of opposing gameplans in their tracks.
3 weeks ago
If you can't get stuffy and pariah in play, that means something is wrong with your deck because that was your gameplan to begin with.
That being said, i don't understand why you are playing with only three stuffy's. This is your only win condition, and you risk ending up without it, (i admit, Manabarbs is fun, but it will not win you the game). This even caused me to add 2 Spitemares to my deck, even though i don't like this card very much, i just had to make sure i could drop the bomb.At the same time you are playing 3(!) times Myth Realized. You need to understand, as you are stalling your opponent, he will have a full hand of removal and whatnot, so i don't think this myth will ever be realized...
I want to stress out once more that Furnace of Rath doesn't double the stuffy-damage. it quadruples it: the damage is first dealt to stuffy (times 2) and then to your opponent (again times 2).2 times 2 still makes times 4. what means you only need 5 damage on stuffy to end the game and not 20.
3 weeks ago
3 weeks ago
there are some nice ideas there, but in my opinion there is no way this is gonna work without Furnace of Rathi tried to make a similar deck work for quite some time, but it is only with the Furnace of Rath that i really got things going.
If he didn't win some life before, this means he dies.
maybe you find something usefull in my deck:Stuffy Enchanted
3 weeks ago
That's a solid idea, and I think I should probably include at least one effect like that in the deck. I prefer the Furnace of Rath effect over double strike, but I think I would use Dictate of the Twin Gods, since it's easier to cast (triple red is tough in a 4C deck containing lands like Cavern of Souls and Unclaimed Territory). The powerful effect having flash can also be completely devastating, even if I'm not the one attacking, and i can also flash it in at the end of the turn before mine and go nuts. Cool suggestion, I'll definitely be exploring that! I'm also looking for one or two really solid removal spells to help force through my creatures, but I'm unsure of exactly what's best.
3 weeks ago
Furnace of Rath type effects could be nasty, as well as double strike.
Imagine you have out saskia, Furnace of Rath and True Conviction. You named one player (p1) and attack the other(p2) with only saskia. Saskia deals 6 first strike to p2 and her ability deals 12 to p1. Same thing for second strike in the double strike. On top of this damage (12 commander to p2 and 24 to p1) true conviction gives lifelink, so you net 36 life from lifelink by attacking with a 3/4.
Now imagine you have a real creature presence with that.....