|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
Furnace of Rath
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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Furnace of Rath Discussion
6 days ago
Thanks for the feedback Paranoiac!
About the cards you mentioned: Hostility + Purphoros, God of the Forge would result in a infinite loop, thus ending the game in a draw, which is kinda troll but also a dumb way to end a game in my opinion. In a early version of the deck i used to run Furnace of Rath, but since there is a lot of voltron decks in my table, using cards that doubles the damage of everyone would often result in one shots from those decks. That's why i prefer cards like Panharmonicon which are one sided.
6 days ago
2 weeks ago
Well, there is a reason there really isn't good aggressive commander as such - Commander is usually multiplayer and creatures and spells that normally go into an aggressive deck are costed to get a single opponent from 20 to 0 in the fastest way possible. When players have double the life and you have on average 120 life to go through, it becomes incredibly inefficient.
2 weeks ago
Changes I'm currently musing...
Cards to consider replacing:
Gratuitous Violence and/or Furnace of Rath
~~ Triple red is risky. We could run an Enlightened Tutor instead of one, but we will be a turn slower. Or we can add the tutor AND keep these. Is there such a thing as too many doublers in this deck?
~~ Can be a blowout for you or the opponent if responded to. Not as on theme with the permanent buffs/damage enablers.
~~ Amazing tutor plus a body, and we run swords, but totally off our optimal curve. With all our equipment, it's probably too good to cut though.
~~ No evasion, but a huge pump on Saskia and shuts down instant speed interaction. Still, is that good enough? Are greaves just better?
Card to consider playing:
~~ Counterspell resilience that works on the curve and hits for 4 power too. No fancy evasion though.
~~ Non-bos aside....uh....these things are amazing fro protecting our Commander or if we aren't on curve and need to recover from a slower start.
~~ Amazing power on curve, no evasion no utility.
~~ Net card loss, but turns into another instance of any enchantment OR artifact in the deck. A turn slow for our doublers.
Duelist's Heritage and Bruse Tarl, Boorish Herder
~~ I love double strike in this deck, but Heritage isn't a creature and Tarl is slow on the curve. They are both awesome, but the doubler effects make bigger numbers.
2 weeks ago
cards to consider adding: Exsanguinate, Debt to the Deathless, Death Grasp, Profane Command, Devil's Play, Fall of the Titans, Dictate of the Twin Gods, Exquisite Blood, Furnace of Rath, Curse of Bloodletting, Havoc Festival, Hissing Miasma, Price of Knowledge, Palace Siege, Repercussion, Heartless Hidetsugu, Personal Sanctuary, Land Tax
cards to consider dropping: Vampiric Touch, Blind Obedience, Athreos, God of Passage, Combustible Gearhulk, Mother of Runes, Queen Marchesa, Scab-Clan Berserker, Selfless Spirit, Vampire Nighthawk, & you probably have a few too many targeted creature removal spells
3 weeks ago
In Dominaria, there were a number of black cards that dealt damage to players, rather than causing those players to lose life, as has been traditional for black. Black has, in fact, dealt damage in the past, but always when draining life, as seen on cards such as Corrupt or Tendrils of Corruption.
Mark Rosewater has commented on this matter on his Tumblr account, saying that WotC is testing the idea of black dealing damage instead of causing life loss, but I very much hope that black retains life loss, as that is an essential aspect of black and helps to make it distinct from red, so removing that aspect would be bleeding the colors into each other. Not only that, it is pure laziness by WotC to think that players cannot handle the difference between the two effects.
Also, there are important reason both in terms of flavor and mechanics for maintaining life loss in black: first, from a flavor perspective, being punched in the face or struck with a bolt of lightning is very different from blood slowly draining from one’s body; second, from a mechanical perspective, effects such as Furnace of Rath will multiply damage from effects such as Lightning Bolt, but not life loss from effects such as Soul Feast, and a circle of protection will prevent the damage from a lightning bolt but not the life loss from soul feast.
Thankfully, black cards in Battlebond are causing life loss rather than damage, so I hope that WotC realizes that black should keep that essential aspect of its identity. What does everyone else say about this? Do you hope that WotC keeps life loss in black?
1 month ago
Angelic Accord Can make you an army of flyers that avoid most of red x wipes.
Balefire Liege Mini Firesong & Sunspeaker
Take what you want. I am making a Firesong Sunspeaker deck too Burn Alive if you want more ideas.
Jote on Burn it up
1 month ago
I would consider cutting Volcanic Offering (too expensive just to remove a couple creatures and doesn't hit face), Dictate of the Twin Gods (you already have some of these effects and this one can backfire), possibly Furnace of Rath for the same reason.