Mind's Eye

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Commander's Arsenal Rare
Mirrodin Rare

Combos Browse all

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

Price & Acquistion Set Price Alerts

CMA

MRD

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Mind's Eye Discussion

Crawarc on A Michael Bay Film, Omnath: Age of Explosions! v2

16 hours ago

Starsky2814 Thanks again for the upvote on my Omnath deck. I see you are running Mind's Eye vs Seer's Sundial. Do you think Mind's Eye is definitely the way to go, or possibly both? I do like the idea of adding Blade of Selves to mine too.

Efesto on Mogis Enchantment

1 day ago

Well, with Necropotence, Phyrexian Arena and Underworld Connections I usually don't have too much trouble... Also because I usually have in my hand a drawing card or at least a tutor. I already know Mind's Eye and Greed, but i removed them because they are a bit heavy. I did't know Staff of Nin, that's an interesting card... 1 damage can be always useful, and with Death Pits of Rath can be a big pain. Thank you!

luther on Mogis Enchantment

1 day ago

If you arent getting enough draw, maybe Staff of Nin Mind's Eye or even Greed if you are hurting for draw too much.

Perpetual on M.O.L.D.

2 days ago

Alright, more thoughts:

1) I'm not sure you have enough token generators to use Minion of Leshrac safely. I use Minion in my LD deck, and I've got two planeswalkers that generate tokens, Krenko, Mob Boss, and Goblin Offensive. And I'm not sure that I have enough to use him safely.

2) Too much of your LD hits you as hard as it hits your opponents. This makes you overly reliant on Crucible of Worlds and mana rocks/mana dorks. And you have only one mana rock and two mana dorks to rely on.

3) You have deck thinning ramp cards, but where is the card draw/card advantage? All I see is Phyrexian Arena, Syphon Mind, and Skullclamp. Where are Mind's Eye? Or Harmonize? Or any others?

4) No tutors?

5) Omen of Fire is an auto-include for Jund LD. Even if your game doesn't have both white and blue opponents, it will definitely have white or blue.

Revenantmike on The Ur Dragon's Raging Rainbow Friends

4 days ago

Well for card draw luckily you are in five colors. I prefer stuff like Phyrexian Arena, Staff of Nin, and Mind's Eye, they arent too overpriced and do a decent job. Id go with extra attack phases if i had to keep one of those. I like the stuff that makes your dragons hexproof too id just keep that and ramp my dragons to hell. Add in Anguished Unmaking and Utter End maybe some counters to prevent board wipes nd id call it good. If u wanna do double strike or anthem effects id add in True Conviction and things like Akroma's Memorial and Eldrazi Monument.im personally thinking of adding in Dragonstorm and the worldgorger combo along with things like Purphoros, God of the Forge

Shockwave115 on Macho Man Madness!

1 week ago

Thanks for the comment spookfish! Honestly Staff of Nin is just in the deck for card draw. I originally had Mind's Eye in that slot but for whatever reason I'm just not a big fan of Mind's Eye. Do you have any suggestions for replacements?

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 week ago

Added Glacial Crevasses back in, and it and Goblin Sledder won me the very next game against an Angel tribal control deck that I've never beaten. I forgot how much I liked it.

Testing Gravity Sphere again to see if it is the right way to go about countering my biggest creature weakness.

Added Mizzium Mortars per a recommendation by VraskaTheCursed. It is a great compliment to Blasphemous Act.

Testing Mind's Eye and Farsight Maskfor more draw. If I don't like the speed of them, I will put Reforge the Soul back in their place, unless I can find another big draw spell I like more. Wheels have been doing a lot of great work for me lately.

Removed:

Treasonous Ogre - Great card, but I found myself not casting it a lot because I didn't need blistering ramp so much.

Godo, Bandit Warlord - I love this card, but the CMC makes it a hard include. The better my draw gets, the less I need highly costed tutors, but tutoring my Nemesis Mask, Basilisk Collar, or Thornbite Staffand freecasting it can be really nice. May find it's way back in.

Expedition Map - It's hard to quantify the benefit of this card. Sideboarding it until I notice I miss it.

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