Mind's Eye

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

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Trade

Have (6) metalmagic , sonnet666 , orzhov_is_relatively_okay819 , Azdranax , winterwind10 , DudeMan1031
Want (3) Hopere , vhan99 , Jdreesman

Printings View all

Set Rarity
Battlebond (BBD) Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander's Arsenal (CMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mind's Eye occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.26%

White: 0.43%

Mind's Eye Discussion

DadHumanPraetor on Torbran, Thane of Burnville

4 days ago

I can think of a few good cards but theyre at the top end of the curve- Fiendish Duo Chandra's Ignition Sarkhan's Unsealing Warstorm Surge and the new Terror of the Peaks all seem solid.

How do you plan on avoiding running out of cards? I feel like Light Up the Stage Grenzo, Havoc Raiser Ox of Agonas Mind's Eye Magus of the Wheel Underworld Breach Backdraft Hellkite all add quite a bit of value either by providing you with cards or retracing cards in your bin.

Reznorboy on Mogis cEDH Primer (Work-in-Progress)

4 days ago

I really think this deck needs more combos. I totally understand that Mogis is Commander, and is ASKING you not to combo so that you can slowly kill basically for free, but, if you look at competitive decks which do similar things, such as Vial Smasher/ Thrasios decks, they use the burn effect of Vial Smasher with cards such as Curiosity to gain card advantage - the burn has a dual purpose - drawing and card advantage. You can easily make the deck much better, doubling its efficiency, by giving your cards a dual purpose too. In this deck, that would mean preventing opponents from winning right away and from winning in the late game. That is the dual purpose. Mogis prevents losing in the late game already, everything else should be focused towards winning early, since you already have an advantage in the late game.

So, the 2 combos you already have are great. Mindcrank and Bloodchief Ascension, and then Karn, the Great Creator and Mycosynth Lattice. I think if you focus most of the deck on combos, and then a small portion on late game, you will be optimal.

Other good combos in Rakdos are, of course, Worldgorger Dragon, Sanguine Bond and Exquisite Blood, Waste Not and a higher number Wheel cards, more wheels combined with Mind's Eye and cards like Dark Ritual, Bloodghast and Contamination, and more that I can try and come up with.

I don't think that the deck is bad. I think that with a shift in direction, it can be even better.

Coward_Token on Dance with the Devil in the Pale Moonlight

1 week ago

Winds of Change & Howling Golem for some more cheapish ways of getting 3 tokens without attacking with devils. You probably already know this, but it's worth noting that the group hug cards that can be activated (or in the case of Howling Golem, triggered) on other peoples turns can net an extra two tokens if you've already used an effect to make them draw on your turn. Living the dream and creating 9 tokens per turn cycle sounds pretty nice. Molten Psyche is obviously great if you really get into forcefeeding

Mind's Eye might be pretty good too

maybe Unstable Obelisk for some more type-agnostic removal

I don't think the puzzle box is worth it here since it won't trigger Zurzoth

Flavorwise it hurts, but at CMC 6 Flayer of the Hatebound is pretty bad without or at least e.g. phoenixes, might just wanna go for a Metallic Mimic

Rzepkanut on What are the most abusive ...

2 weeks ago

Syphon Mind and Midnight Clock are far better in multiplayer but not particularly "abusive". Ward of Bones and Land Equilibrium can be crazy harsh in a big game vs a small one and they tend to feel a bit more "abusive". Edric, Spymaster of Trest also really shoots up in power level with multiple opponents. Unwinding Clock is basically a colorless Seedborn Muse, its super busted. Disrupt Decorum is a hell of a party that doesn't even work in 1v1. A known Constant Mists can do wonders in hand, as nobody will want to waste an attack on you. Arachnogenesis and Comeuppance are similar, if they are suspected responses to attacks you may start being left alone in the game until someone has a counterspell for you. Dragon Broodmother, and a few other cards trigger token making on each player's turn, maybe not super abusive but still much better in multi than in a 1v1 game. Mind's Eye can be quite strong as well, especially with Smothering Tithe!!

Optimator on White Token Army

3 weeks ago

Your average CMC is pretty high and you're only running 4 ramp pieces. I usually aim for 6-10 in a deck, personally. Consider Prismatic Lens, Star Compass, Marble Diamond, Wayfarer's Bauble, Guardian Idol, Coldsteel Heart, Burnished Hart, Tithe, Verge Rangers. With no budget there is always Land Tax, Mana Crypt, Mana Vault

You have a lot of really great interaction but, as you mentioned, you are low on card advantage/draw. White is obviously not great at this but you do have options. Endless Atlas, Mind's Eye, Slate of Ancestry, Staff of Nin, Sandstone Oracle, Alms Collector, Palace Jailer, Palace Sentinels, Arch of Orazca, Geier Reach Sanitarium, Bonders' Enclave, Conqueror's Galleon  Flip, Mind Stone, Hedron Archive, Farsight Mask, Loreseeker's Stone. With no budget there is Sword of Fire and Ice

A Solemn Simulacrum could smooth things out too.

Mangara, the Diplomat will be a staple soon enough so maybe gun for one of those when they come out.

saber4734 on RETURN OF BARNEY

4 weeks ago

My last suggestion for card draw would be Mind's Eye.

hejtmane on Insight into Budget Card Draw ...

1 month ago

Not great but some colors have limited access to repeatable draw Arcane Encyclopedia Mind's Eye

Blue Kumena's Awakening Honden of Seeing Winds

Green creature base Lifecrafter's Bestiary Guardian Project Elemental Bond

Black Vampiric Rites

Half draw half ramp simic colors Bounty of the Luxa

Tylord2894 on Mind's Eye + Smothering Tithe ...

1 month ago

There's no restriction that states that you can't sacrifice the Treasures from Smothering Tithe during your opponent's draw step. While it is not common for things to happen in one's draw step, there is still a pass of priority there. Also, sacrificing the Treasure in their upkeep will cause that mana to drain from your mana pool when they move to their draw step.

Both Smothering Tithe and Mind's Eye trigger when an opponent draws a card. Since you control both triggers, you get to order them. You can choose to order them so that the Tithe trigger resolves first and then the Eye trigger. This way, if that opponent doesn't pay , you can use the treasure that you just created to pay for the in the Eye trigger.

The sacrifice ability on the Treasure tokens is a mana ability, so you can activate it any time you have priority, while casting a cast, and while a spell/ability is resolving provided it asks you to pay a cost (like the Eye trigger does).

Hope this helps!!

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