Mind's Eye


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Commander's Arsenal Rare
Mirrodin Rare

Combos Browse all

Mind's Eye


Whenever an opponent draws a card, you may pay . If you do, draw a card.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.04 TIX $0.75 Foil


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Mind's Eye Discussion

Daedalus19876 on Lin-Sivvi, Defiant Hero (Rebels)

22 hours ago

Have you considered Mind's Eye? Your draw seems a bit weak, but that's inevitable in mono-white...

Micocoulier on The Ten Plagues: Locust God EDH | *PRIMER*

3 days ago

I'm so building this deck too. I'm also trying Mind's Eye in this one.

JV38 on Exodus 10; The Locust God EDH

5 days ago

Arcanis the Omnipotent and possibly Mind's Eye would work great!

Also this card is so unreal as a commander I love it!

Muglacious_NiceFaceToad on Slow Deck... Any help?

1 week ago


Boros is always difficult for card draw and ramp. I'm going to list all the ones I have been playing with some of the budget ones are really great and some of the expensive ones really are worth the cost.

Here are some of the things I have been playing with and found useful for my Angel Tribal (work in progress) deck.

Ramp; Knight of the White Orchid, Burnished Hart, Wild-Field Scarecrow, Solemn Simulacrum, Pilgrim's Eye, Myriad Landscape, Pearl Medallion, Sword of the Animist, Khalni Gem, Armillary Sphere, Land Tax, Gift of Estates, Tithe, Oath of Lieges, Sword of Feast and Famine and Crucible of Worlds(which will allow you to hit all your land drops if you have fetch lands)

Mana rocks that can be used as ramp to get your fatties out early;Sol Ring, Worn Powerstone, Gilded Lotus, Hedron Archive, Boros Signet, Coalition Relic, Thran Dynamo, Coldsteel Heart, Chrome Mox, Chromatic Lantern, Commander's Sphere, Cultivator's Caravan, Manalith, Star Compass, Doubling Cube

Card Draw;Mind's Eye, Sword of Fire and Ice, Staff of Nin, Rogue's Gloves, Sin Prodder(Absolutely try this guy), Tamiyo's Journal, Slate of Ancestry, Loreseeker's Stone.

Creatures;Sunblast Angel kills all your opponents creatures and is a nice flyer, Pristine Angel Can only be dealt damage by non-artifact colorless creatures aka eldrazi while untapped. If you give her vigilance she can't be blocked either. Color protection is Really really good. Mother of Runes you can use her color protection to counter removal spells on your creatures one per turn. Eight-and-a-Half-Tails more protection!, Blinding Angel if they can't attack you..., Angelic Skirmisher super effective for all your creatures to choose Each combat lifelink, vigilance, first strike. Giving all your creatures lifelink is definitely something. Iroas, God of Victory he's low mana cost & exceptional, Oketra the True, Steel Hellkite super utility removal. Duplicant Also exceptional removal of even indestructible things, which it seems you like with your current removal. Kazuul, Tyrant of the Cliffs great with gisela, I see you like stuffy doll and boros reckoner how aboutCoalhauler Swine, Mogg Maniac, and Spitemare. They work Really well with damage doublers. When they pull out all the stops and attack you fora lethal 20+ damage, Selfless Squire and you get a 21+/21+ creature to attack past their tapped creatures on your turn.

If you like Deflecting Palm I'd like to recommend Ride Down, & Boros Fury-Shield. Pyrohemia is incredible with Gisela, as long as she is out and you only activate one at a time all damage is prevented to you and doubled to your opponents and their creatures. For stuffy doll and reckoner definitely enchant them with Pariah so when ever you are attacked that damage goes to your opponents instead!

Anyway sorry for the novel. I'm sure I gave you too much but hey it's better than too little eh?

Hardabent on Eight-and-a-half-tails

1 week ago

While Bygone Bishop might not be the most efficient card, it did quite the great job (drawing >3, providing a flying body) and I do not like spending an entire turn on Mind's Eye. Furthermore I would much rather be able to crack a few clues in some end step than spend my mana on the opponent's draw step or main phase. If it comes to drawing cards Mind's Eye is the by far superior choice though... I will test that one ...

The deck was missing some sort of utility indeed... I would have to remodel the deck to conveniently fit the tax pieces you mentioned though... The utility pieces I came up with: Sanctum Prelate, Hushwing Gryff, Arcane Lighthouse, Elspeth, Sun's Champion as a boardwipe and wincondtion and Dawn Charm for some further interaction/protection... I will have a look at how well Aura of Silence fares ... It is an overall great card ... Thanks for the input.. I appreciate that.

NV_1980 on Eight-and-a-half-tails

1 week ago

I know white has very few card draw opportunities, but I still think Bygone Bishop is a rather ineffecient way to compensate for that. First off, you're dependent on the casting of one of the 17 creatures in this deck with CMC 3 or lower. Second, every card draw will cost you 2. I think you're better off adding an artifact that allows for extra draw; like Mind's Eye.

How does Palace Jailer help you draw extra cards? :)

I don't agree with some of what you say about Council's Judgment. Sure, in 1v1 it's ok. However, in a multiplayer scenario, I'm not so sure you'll often get what you want (unless your opponents' strategic choices happen to coincide with yours and/or they don't mind giving you what you want).

NV_1980 on The Terminator (EDH-Edition)

2 weeks ago

You want this deck to be as fast as possible, so add some more ramp/mana rocks. Consider cards like Sol Ring, Orzhov Signet, Golgari Signet, Boros Signet and Weathered Wayfarer. If you have money to spare, consider Land Tax and/or Mana Crypt.

You don't want Kaalia to die before she can attack, so add some more protection for her. Lightning Greaves and Gift of Immortality are great for her. Dolmen Gate gives her some nice protection while she's attacking. I'd drop both Umbra's and replace one of em with Spirit Mantle.

You want your hand filled with great creatures to drop onto the battlefield, so add more draw cards. I'd recommend Phyrexian Arena, Underworld Connections and Mind's Eye.

Last, but not least, I'd recommend adding Strionic Resonator to double your drops with Kaalia and Quicksilver Amulet in case Kaalia keeps getting burned.

Instead of all this I'd cut Always Watching , Brave the Sands and some of the creatures from this deck to make room. You really don't need 36 large creatures. I'm running 28 and I never have trouble finding some face-stomping material whenever I need some.

FYI: Griselbrand is banned and there are two Thalia, Heretic Cathar

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