|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander's Arsenal (CMA)||Rare|
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Whenever an opponent draws a card, you may pay . If you do, draw a card.
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Mind's Eye Discussion
2 days ago
Hey, I'd suggest the following:
These are all pretty lackluster or too slow in my experience.
Hope it helps!
1 week ago
Unlife: Eldrazi Monument cost is kinda up there. As for Storm Herd, i dont use it because most of my token producers are chosen because they keep on giving and have med to low cmc. Plus by the time i get ten mana ill be wanting to cast other stuff. Also im steering away from anthem cuz they tend to have high cost nd imo arent worth it.
Steelspike:Crackdown and Crawlspace are both good. Ive considered both before. I consider them more staxy than taxy. Ill consider them again. Now Contagion Engine for some reason i never considered before nd i think its a good suggestion. Not sure i like the others you mentioned. Im unfamiliar with that combo but i will look more into it.
Thank you all for your time.
1 week ago
Kormus Bell and Urborg! You're a funny guy. +1 for that alone!
Mind's Eye for more card draw?
1 week ago
Mind's Eye is a great way to spend your colorless mana.
Otherwise if you are just looking for ways to dump tons of mana into a draw spell just before your turn, forget the enchantment requirement and just use instant speed draw like Pull from Tomorrow. I run that card and its ilk in my control decks that need instant speed draw and they work great.
1 week ago
Liquidbeaver: thanks for the reply, I was also eying Vanquishers Banner from that set (I'm currently running gauntlet of might) and have been thinking about caged sun as well, right now I had extraplanar lens in. I also slotted in Mind's Eye to help with draw but i haven't had a chance to test it yet. I absolutely love In ever since I played him in the Goblins vs Elves duel deck, I'm glad you've put in a ton of work and found a lot of stuff I wouldn't even have considered (as a recently returned and relatively inexperienced magic user). Keep up the good work! I'll be checking in here for discussion relatively regularly whenever I can get my group back together after the holidays.
3 weeks ago
In commander it doesn't help cast as many spells as Caged Sun and pumps the same in decks that run it... doesn't draw as many cards as you could with Mind's Eye... doesn't pump as well a lot of cards that are cheaper than it... so yeah it does a lot of things, but none of them well is a great assessment.
It will be a nice additional play in decks that need to increase those types of effects... colorless card draw is always playable in the format. But unless you know you are playing super friends the walker part is kind of meh since they aren't played heavily in commander.
3 weeks ago
Since I didn't get a direct answer, I am just going to infer that you want cards that cost at most 5 mana and cards that cost at most 8 dollars (you mentioned Staff of Nin and Mind's Eye which almost make it but don't).
Not knowing the rest of the deck and if you have lots of creatures in it (where Skullclamp and friends would be fantastic), here is a list I found of cards that should help after looking through MagicalHacker - List of All Draw Cards (Steady), my resource of all available efficient cards that let you repeatedly gain card advantage:
- Sunset Pyramid
- Bottled Cloister
- Oracle's Vault
- Seer's Sundial
- Tapestry of the Ages
- Thran Tome
- Illuminated Folio
- Moonring Mirror
- Treasure Map Flip
Take a look at that previously linked list to see exactly what can and can't work for you, and I'm sure that you'll find more than enough cards to do what you want. :)
1 month ago
So I'm making a Neheb, the Eternal commander deck and (obviously) I'm having issues with recurrable card draw. I thought about using "exile the top card of you library, you may play that card until end of turn" type spells, but there are only four recurrable ones, one of which is fine, Outpost Siege, but the others all have some massive downsides,such as Chandra, Pyromaster's inability to tick up if you use that ability constantly and Vance's Blasting Cannons Flip turning into a shitty land. And Chandra, Torch of Defiance costs the earth, and will continue to do so until Kaladesh rotates out of standard. Those last two dom't even hit lands anyway. So I then bit the bullet and decided to use Grafted Skullcap since it combos with Pyromancer's Swath and all, but the only cards that I could find that had a similar effect were Avaricious Dragon and Sarkhan, the Dragonspeaker! As his ultimate! Help a guy out, and throw me some recurrable card draw in mono red that can secure my land drops early game (so no Staff of Nin lol) for an affordable price (I wish I could afford Mind's Eye...)