Mind's Eye

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Commander's Arsenal Rare
Mirrodin Rare

Combos Browse all

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

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Mind's Eye Discussion

Gadianten on Sigarda's Human Army

14 hours ago

Bastion Protector, to return the favor to Sigarda, Heron's Grace for protection and transforming her into an even larger beat stick. Weathered Wayfarer because human land fetch, Diligent Farmhand for more tribal ramp. Kamahl, Fist of Krosa is the best insurance policy against board wipes you can get and provides overrun for your forces.

The biggest problem you will face is being spoiled for choices in human tribal such as tokens which you are in the best colors to exploit, control options or old fashion horde. The best advice I could give would be to pick two or three things you want your tribe to excel at and focus on those.

Also, make sure you have enough draw power to maintain steam, perhaps Staff of Nin, Mind's Eye, Sylvan Library, Magus of the Library or even Yavimaya Elder providing ramp and card draw value. These were just a few examples of what you could add to increase your draw capacity and stay in tribe.

Dhominus on "Monowhite sucks!", they say

2 days ago

Actually, there are two main reasons. First is to abuse Crucible of Worlds and Sun Titan so they become Card Advantage source. This engine is really interesting for me, since Monowhite struggles so much to generate Card Advantage. Surely we have other Card Advantage sources, as Mind's Eye, Skullclamp and Sword of Fire and Ice, but I think it's worth using this engine. This way we guarantee our land drops, filter our library and increase the chance of drawing a non-land card. We can recur them and sac again every turn. Also, they are useful to shuffle our library when we look at a bad top with our Sensei's Divining Top.

Spirits on Mizzix, the Storm EDH

3 days ago

Hi xSHAMUSx, Contagion Engine is respectable, the -1/-1 is nice for defense. The proliferate 2 is nice. The main reason I don't play it is the CMC6 and the Activate 4. If I have 10 mana at my disposal, I should already have enough Experience and have pulled a combo. CMC10 is just too slow and too steep a cost for me.

Do you have a base deck build started yet? Didn't see it on your profile. Are you planning on running Mizzix of the Izmagnus as your commander or Arjun, the Shifting Flame?

Izzet has a tough time pulling creatures, ie: Arjun, the Shifting Flame.

Some recommendations might be:

Blue Sun's Zenith, Brain Freeze, Stroke of Genius, Jin-Gitaxias, Core Augur, Jushi Apprentice, Enter the Infinite + Laboratory Maniac, Show and Tell + Omniscience, Arcanis the Omnipotent, Ambassador Laquatus, Grindclock, Millstone, Mind's Eye, Beacon of Tomorrows, Windfall, Wheel of Fortune, Reforge the Soul, Jace, Memory Adept, Memory Erosion, Dreamborn Muse, Jace's Archivist, Altar of Dementia + Glen Elendra Archmage + Sage of Fables, Altar of the Brood, Keening Stone, Mesmeric Orb, Mindcrank, Increasing Confusion, Tunnel Vision + Jace, the Mind Sculptor (Using his +2).

Would have to put together a preliminary build. Would need 1) Some way to survive since you'll pull threat from at least one player 2) Some way to go fast, cheap mana rocks etc to push into the big creatures.

Sorry if I duplicated any there, a couple good combos in there.

I should warn you though, in 4 player commander, it may be tough to mill all 3 opponents, you could do it, but may not be consistent. I think has better mill/control because of the .

Emzed on It's Not Easy Being Green

3 days ago

I keep hearing/reading that people think green has trouble drawing cards. Sure, it can't really compete with blue, and you can certainly argue black comes in second, but green has great card advantage options as well. In my eyes, used correctly, they can be even better than most black tools (with the exceptions of Ad Nauseam and Necropotence which are both insane). I'm not going to go into detail, but just list you some green card advantage: Sylvan Library, Glimpse of Nature, Harmonize, Fecundity, Skullmulcher, Greater Good, Garruk, Primal Hunter, Genesis Wave, Soul of the Harvest, Primordial Sage, Recycle, Regal Force, Shamanic Revelation, Rishkar's Expertise, Praetor's Counsel, Seasons Past, Vizier of the Menagerie. Also, you have access to colorless cards like Mind's Eye, Memory Jar, Skullclamp, Horn of Greed and Slate of Ancestry. Obviously most of those cards require specific circumstances to work, like a high powered creature, a big number of creatures or lots of mana. Just select the ones that fit what your deck is trying to do and test to find the right number.

VesuvanDoppelbanger on Avacyn's Destruction

4 days ago

Mind's Eye and Inheritance are good for some draw power.

Wasadia123 on Allies lifesteal deck

6 days ago

I'm going to do a major overhaul:

Take out 2x Captain's Claws and 2x Mind's Eye for 4x Aether Vial. It wins games.

Take out 4x Isolated Chapel for 4x Marsh Flats. (I assume you have no budget, running Scrublands and all.)

Take out 1x Swamp, 1x Shambling Vent and 2x Plains for 4x Ally Encampment.

3x Swords to Plowshares for one more Eerie Interlude and 2x Path to Exile

Take out Wrath of God for Expedition Envoy.

And finally, take out Phyrexian Arena for Panharmonicon

Daedalus19876 on Nemophilist - Haunter of the Wood

1 week ago

I think it's unforgivable to not include Paradox Engine and Gilt-Leaf Archdruid in this deck of all places ;)

Krosan Grip over either Naturalize or Natural State. I know it costs a bit more, but that split second has saved me from infinite combos more times than I can count.

You need Sylvan Library and Mind's Eye for more card advantage, I think.

Your land count is RIDICULOUSLY low. I know your commander produces mana, and that you're playing lots of mana dorks, but I'm nervous about your ability to even cast them. At the very least, you will have difficulty rebuilding from a board wipe. For that reason, Heroic Intervention seems like a must here.

You have most of the good anti-blue pieces here (Hall of Gemstone, etc) but you could get great value out of Winter Orb, since you have enough mana dorks to compensate. Also, Carpet of Flowers is an oft-forgotten card that usually pulls its weight, and sometimes wins single-handed.

Oracle of Mul Daya seems very important here. It can help find those rare lands. Also, Steely Resolve can protect your druids from spot removal.

I really wish Conspiracy was in your colors...

And the big target you're missing for Natural Order is Vorinclex, Voice of Hunger.

Deck looks good to me! :)

SimicEDHbro on Hammer Smashed Face • Saskia Dragons

1 week ago

An overwhelming majority of your creature cards has a high mana cost, you may want to look at ways to cheat them out. I can think of Quicksilver Amulet, Selvala's Stampede, Lurking Predators, Elvish Piper, Kaalia of the Vast, Summoning Trap, Descendants' Path.

Also, since your running tribal you may want to look at cards like Cover of Darkness, Steely Resolve, and Coat of Arms.

I would also throw in some draw power as well, a Harmonize, Staff of Nin, and Mind's Eye would do quite nicely. Those are draw engines that have always worked really well for in my decks.

I don't see the point of running Primal Surge if your entire deck isn't going to be permanents, but you do you. If you want to keep the deck budget than Zendikar Resurgent is a cheap mana doubler and draw engine. As a Saskia player myself, I like any Saskia deck that I see that isn't the meta aggro or token spam, so I hope you have good luck getting this deck to where it needs to be. Peace brother!

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