Mind's Eye

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander's Arsenal (CMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

Price & Acquistion Set Price Alerts

MPS

CMA

MRD

Ebay

Recent Decks

Load more

Mind's Eye Discussion

ClockworkSwordfish on Godo, Toolbox Warlord

3 days ago

Mind's Eye is a good way to draw at least one extra card every turn.

zretrareo27 on What to remove, Red White ...

4 days ago

I can probably work up to Mind's Eye at the least. Reforge the Soul is good too. Even the hellkite is worth thinking about. Thank you!

Bxbx on Kumano: The Art of War

4 days ago

Hi,

I like your deck because it's about smashing the opponents face in pure and simple!

I think you already made a really good job with your card choices. Many of those I would have suggested as well.

Here are the few that still come into my mind:

  • Illusionist's Bracers would economize mana if you activate the ability of Kumano, Master Yamabushi at least three times (assumed you play and equip the bracers the same turn you want to start shooting)

  • with Basilisk Collar your commander becomes a machine gun, because dealing one deathtouch damage to a creature suffices to kill it. It might also be good to gain some life with the collar here and then, though lifelink does only work with combat damage.

  • Repercussion has huuuge combo potential in this deck. It might be even dangerous for yourself. But normally you should be able to play it in a way that it hurts your opponents more than yourself. Imagine playing Blasphemous Act or Chandra's Ignition while this is on board and your opponent having 2 or 3 creatures. It will often be a game ender.

  • Commander's Sphere as another Mind Stone, Hedron Archive

  • maybe play Mind's Eye or Seer's Sundial

  • Radiate is a funny card

  • and why don't you play Skullclamp? It doesn't work with the ability of Kumano, Master Yamabushi because the creatures won't die, but you have enough sweepers and burn effects in this deck to cash in a lot of draws when you equip your creatures with skullclamp before.

  • you could use some land destruction as well: Volcanic Offering, Strip Mine, Tectonic Edge

  • Stranglehold establishes parity between you and all the black, green and blue decks that have the ability to play a lot of tutors. It is a great card and a bit underrated I must say.

  • Braid of Fire generates mana that you can use for Kumano, Master Yamabushis ability in your upkeep

That's all for now. I hope my comments are helpful.

dlamars on SquEEEEEEEEEEEEEEEE

1 week ago

xander11 well you don't have to go crazy with artifacts but I think some really help. Mind's Eye, Memory Jar, Ruby Medallion, Unstable Obelisk, Meekstone and even Pyromancer's Goggles can be great in the right deck. Goblin Welder is occasionally good for removal too. Hope that helps!

Chill_Casual on Kruphix, Mana-Mania

2 weeks ago

Well Zerraphon, Search for Azcanta would serve as a great filter once transformed, but unless you're slinging spells left and right, i wouldn't recommend the deliberate self-milling unless you have dependable recursion in place. Primal Amulet seems good as well, given you're slinging enough spells. I would not recommend removing Thassa, God of the Sea from your deck due to her delicious scry, indestructibility, and low converted mana-cost. If Kruphix EDH is your deck, I would recommend removing the +1/+1 counter theme, as there are not alot of cards working together for maximum viability in the deck (no Offense). Relying on the off-chance that you have two cards that work together may be dicey, and what would you do when one of them got removed? I recommend a bit more ramp and draw power to get your deck rolling. Cards like Rishkar's Expertise and Mind's Eye can really turn up the heat for getting the draws you need. Kodama's Reach, Rampant Growth, Explosive Vegetation, and Sakura-Tribe Elder are also cheap means of ramping. I would recommend replacing Animist's Awakening due to it's lack of dependability. I used to run that card, and it's extremely dissatisfying to reveal crap off of the top of your library instead of the lands you need. settle for cheaper, reliable ramp cars instead. Other than that, it looks like a fun deck.

dhoby87 on Gisela, Angels of Calculated Beatdown

2 weeks ago

Quicksilver Amulet for cheat in creatures.

Fervor for haste, since you wanna wack face asap

Wear / Tear for some removal and it's flexible

Duelist's Heritage is pretty good

Enlightened Tutor is pretty important for tutoring

Baneslayer Angel is pretty good with Odric around

Lightning Greaves hasty hasty =D

Heartless Hidetsugu hmmm maybe could try this

Honor of the Pure since most of your creatures are white, cheap anthem effects are always good

Mother of Runes protection and unblockable is always good =)

Vandalblast Artifact hate

Mind's Eye could help with card draw

Sensei's Divining Top most decks run this for a very good reason, could be useful if you wanna build other decks too

Chill_Casual on Kruphix, God of Eldrazi

2 weeks ago

Conduit of Ruin is a must. Mind's Eye is great for all that floating colorless. Omniscience is a little spendy both in cash and CMC, but it has given me the win countless times in my play group. I like the aggressive fetching in this deck, but i feel as though putting eldrazi straight into play doesn't take full advantage of their cast abilities. Also Snap is an inexpensive removal spell that is ultra sick in Kruphix, considering mana saved is mana earned.

Load more