Mind's Eye

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander's Arsenal (CMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

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Mind's Eye Discussion

joecool1299 on Arcades Needs Your Help

2 days ago

You may be an aggro wall deck (That's a sentence I never thought I'd say) but sometimes you have to get rid of the Peacekeeper or Hushwing Gryff. Path to Exile, Swords to Plowshares and Beast Within are all generic good cards.

You could also afford to draw more cards. Your commander does draw you some and you have some cards to assist that but you wanna play your two and three drop walls before that. Abzan Beastmaster is wonderfully in flavor and a personal howling mine. Sultai Flayer is an option but IDK if it's worth it. But also just generic good card draw like Soul of the Harvest, Mind's Eye, (If you have one), Shamanic Revelation, even stuff like Concentrate and Harmonize. Your deck may be running on a funky axis but that doesn't mean you should forget the essentials. In fact, they can help tie your gameplay together.

Angelic Chorus Lol. Don't know if it's good but come on. Verdant Sun's Avatar, Proper Burial too. They probably aren't worth it but it sounds funny. Dragon Throne of Tarkir is also pretty funny and works well with Arcades. Marble Titan is a meekstone with legs. Tetsuko Umezawa, Fugitive makes your team unblockable. And Heroic Intervention is pretty good.

You could probably cut some of the less impressive walls like Order of the Stars or Thraben Gargoyle  Flip.

MEWLIO on Free Big Bigs With Jhoira of the Ghitu

3 days ago

Maybe add in Mind's Eye, Mystic Remora, Overflowing Insight (to be cast for free from Jhoira), Thought Reflection, Mind Unbound, Staff of Nin and Honden of Seeing Winds for budget card draw.

Maybe if you feel like a bit of grouphug that benefits you as well and draws cards look into: Kami of the Crescent Moon, Temple Bell, Howling Mine and Font of Mythos.

You'll also want some protection from creatures and creature attacks, maybe stuff like: Crawlspace, Silent Arbiter and Propaganda.

But every deck needs some SPICE. And you have access to allsorts of spice in Red-Blue. Dominus of Fealty, Steel Hellkite, Wild Evocation, Sunbird's Invocation, Disrupt Decorum and Swarm Intelligence.

Some good removal: Arcane Denial, Chaos Warp.

rockleemyhero on BigGameHunter12

1 week ago

Here’s my real wants list copy pasted from my binder: 1x Abrade

1x Abrupt Decay

1x Azra Oddsmaker

1x Bountiful Promenade

1x Chaos Warp

1x Counterbalance

1x Diabolic Intent

1x Dismember

1x Engineered Explosives

1x Forest

1x Gemstone Mine

1x Greater Good

1x Huatli, Radiant Champion 1x Imperial Recruiter 4x Island 1x Krav, the Unredeemed 1x Lurking Predators 2x Mind's Eye 1x Mindblade Render 1x Monastery Mentor 1x Mycosynth Lattice 1x Mystic Confluence 1x Pathbreaker Ibex 1x Pir's Whim 1x Plains 3x Portent 2x Predict 1x Red Elemental Blast 1x Relic of Progenitus 3x Scalding Tarn 1x Sea of Clouds 1x Search for Azcanta  Flip 1x Seedborn Muse 1x Selvala's Stampede 1x Skyshroud Claim 1x Slayers' Stronghold 1x Snapcaster Mage 1x Sower of Temptation

1x Stolen Strategy 1x Surgical Extraction 3x Terminus 1x Vesuva 1x Volcanic Island 1x Walking Ballista Entreat the Angels

Sorry for the terrible formatting. Biggest wants are volcanic island, snapcaster mage, search for azcanta, walking ballista, engineered explosives, vesuva, and imperial recruiter. Rest of the stuff is 2nd tier wants. Let me know if you have any :)

cdkime on Gorm & Virtus, Schild und Schwert

1 week ago

You have 9 cuts to go. Here are some more I might consider:

  1. Beacon of Unrest - I don't think you need this card. It's a fun little effect, but does not have great synergy with the rest of your deck.

  2. Fecundity - this will likely end up benefiting your opponents more than it does you, even if you are using a lure as cannon-fodder.

  3. Mirri's Guile - deck structuring without card draw isn't too exciting.

  4. Sidisi, Undead Vizier - you have enough other tutors, and not any great sacrifice targets or methods of recurring sacrificed creatures.

  5. Archfiend of Depravity - this does not do much for your deck.

  6. Diabolic Intent - don't bother. You have enough better tutors.

  7. Manalith - too much initial investment for too little return, particularly as you have numerous other ramp cards.

  8. Mind's Eye - you have better card draw options already.

  9. Vraska's Contempt - you have a good deal of more efficient removal; you probably do not need this also.

TCG-Player on Balan, Wandering Knight | Equipment Voltron

1 week ago

@SynergyBuild

On Mikokoro, Center of the Sea + Mind's Eye:
Let's think about the mana required to pull this off for a second.
to cast Mind's Eye, to activate Mikokoro, and extra for each card you want to draw (presumably 3).
That's a total of 10 mana to draw 4 cards, while giving your opponents 3 cards as well.
This does not sound like the most efficient draw engine to me, not even in mono white.

SynergyBuild on Balan, Wandering Knight | Equipment Voltron

1 week ago

Like, fine with the Mind's Eye thing, I don't think I would run it either, I was just making a joke on removing Mikokoro, Center of the Sea for it since they work well together.

Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.

Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.

Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

1 week ago

@SynergyBuild & Stefouch

Scroll Rack requires a stocked hand of cards you don't want and enough shuffle effects to not be stuck with the same bunch of cards. It's a mediocre draw engine without Land Tax providing both.

I never burned Enlightened Tutor on assembling Tax Rack when I had it in the deck. Grabbing Sword of Fire and Ice for card draw always felt better.

Scrying Sheets is very weak card advantage. Drawing basic lands isn't going to solve White's card draw problem. I've used it before. It wasn't great.

-

Mikokoro, Center of the Sea is one of the better draw engines available and isn't as bad as you believe:

  • Commander is Multiplayer Free-For-All, not Archenemy. Each player needs to stretch their resources for multiple opponents. The cards opponents get from Mikokoro aren't necessarily going to be directed at you.

  • You have full control over when everyone draws cards. Activating Mikokoro during your turn or the end step before it prevents opponents using their free cards right away. If they're not instants and/or cards with flash, they're irrelevant. More often than not, you get to use the extra card first.

  • Mikokoro only takes up a land slot, has a low activation cost, is easy to tutor for, and is susceptible to only specific removal. It's upsides greatly outweigh its single downside.

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Like how TCG-Player put it, Mind's Eye is a slow, clunky card that's too often collateral damage. If I'm spending 5 mana for a draw engine, it's Sword of Fire and Ice.

SynergyBuild on Balan, Wandering Knight | Equipment Voltron

1 week ago

Honestly, Mikokoro, Center of the Sea works really well with Mind's Eye for what it is worth!

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