Whenever an opponent draws a card, you may pay . If you do, draw a card.
|Have (6)||metalmagic , sonnet666 , orzhov_is_relatively_okay819 , , winterwind10 , DudeMan1031|
|Want (3)||Hopere , vhan99 , Jdreesman|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander's Arsenal (CMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mind's Eye occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Mind's Eye Discussion
4 days ago
How do you plan on avoiding running out of cards? I feel like Light Up the Stage Grenzo, Havoc Raiser Ox of Agonas Mind's Eye Magus of the Wheel Underworld Breach Backdraft Hellkite all add quite a bit of value either by providing you with cards or retracing cards in your bin.
4 days ago
I really think this deck needs more combos. I totally understand that Mogis is Commander, and is ASKING you not to combo so that you can slowly kill basically for free, but, if you look at competitive decks which do similar things, such as Vial Smasher/ Thrasios decks, they use the burn effect of Vial Smasher with cards such as Curiosity to gain card advantage - the burn has a dual purpose - drawing and card advantage. You can easily make the deck much better, doubling its efficiency, by giving your cards a dual purpose too. In this deck, that would mean preventing opponents from winning right away and from winning in the late game. That is the dual purpose. Mogis prevents losing in the late game already, everything else should be focused towards winning early, since you already have an advantage in the late game.
So, the 2 combos you already have are great. Mindcrank and Bloodchief Ascension, and then Karn, the Great Creator and Mycosynth Lattice. I think if you focus most of the deck on combos, and then a small portion on late game, you will be optimal.
Other good combos in Rakdos are, of course, Worldgorger Dragon, Sanguine Bond and Exquisite Blood, Waste Not and a higher number Wheel cards, more wheels combined with Mind's Eye and cards like Dark Ritual, Bloodghast and Contamination, and more that I can try and come up with.
I don't think that the deck is bad. I think that with a shift in direction, it can be even better.
1 week ago
Winds of Change & Howling Golem for some more cheapish ways of getting 3 tokens without attacking with devils. You probably already know this, but it's worth noting that the group hug cards that can be activated (or in the case of Howling Golem, triggered) on other peoples turns can net an extra two tokens if you've already used an effect to make them draw on your turn. Living the dream and creating 9 tokens per turn cycle sounds pretty nice. Molten Psyche is obviously great if you really get into forcefeeding
Mind's Eye might be pretty good too
maybe Unstable Obelisk for some more type-agnostic removal
I don't think the puzzle box is worth it here since it won't trigger Zurzoth
2 weeks ago
Syphon Mind and Midnight Clock are far better in multiplayer but not particularly "abusive". Ward of Bones and Land Equilibrium can be crazy harsh in a big game vs a small one and they tend to feel a bit more "abusive". Edric, Spymaster of Trest also really shoots up in power level with multiple opponents. Unwinding Clock is basically a colorless Seedborn Muse, its super busted. Disrupt Decorum is a hell of a party that doesn't even work in 1v1. A known Constant Mists can do wonders in hand, as nobody will want to waste an attack on you. Arachnogenesis and Comeuppance are similar, if they are suspected responses to attacks you may start being left alone in the game until someone has a counterspell for you. Dragon Broodmother, and a few other cards trigger token making on each player's turn, maybe not super abusive but still much better in multi than in a 1v1 game. Mind's Eye can be quite strong as well, especially with Smothering Tithe!!
3 weeks ago
Your average CMC is pretty high and you're only running 4 ramp pieces. I usually aim for 6-10 in a deck, personally. Consider Prismatic Lens, Star Compass, Marble Diamond, Wayfarer's Bauble, Guardian Idol, Coldsteel Heart, Burnished Hart, Tithe, Verge Rangers. With no budget there is always Land Tax, Mana Crypt, Mana Vault
You have a lot of really great interaction but, as you mentioned, you are low on card advantage/draw. White is obviously not great at this but you do have options. Endless Atlas, Mind's Eye, Slate of Ancestry, Staff of Nin, Sandstone Oracle, Alms Collector, Palace Jailer, Palace Sentinels, Arch of Orazca, Geier Reach Sanitarium, Bonders' Enclave, Conqueror's Galleon Flip, Mind Stone, Hedron Archive, Farsight Mask, Loreseeker's Stone. With no budget there is Sword of Fire and Ice
A Solemn Simulacrum could smooth things out too.
Mangara, the Diplomat will be a staple soon enough so maybe gun for one of those when they come out.
1 month ago
Black Vampiric Rites
Half draw half ramp simic colors Bounty of the Luxa
1 month ago
There's no restriction that states that you can't sacrifice the Treasures from Smothering Tithe during your opponent's draw step. While it is not common for things to happen in one's draw step, there is still a pass of priority there. Also, sacrificing the Treasure in their upkeep will cause that mana to drain from your mana pool when they move to their draw step.
Both Smothering Tithe and Mind's Eye trigger when an opponent draws a card. Since you control both triggers, you get to order them. You can choose to order them so that the Tithe trigger resolves first and then the Eye trigger. This way, if that opponent doesn't pay , you can use the treasure that you just created to pay for the in the Eye trigger.
The sacrifice ability on the Treasure tokens is a mana ability, so you can activate it any time you have priority, while casting a cast, and while a spell/ability is resolving provided it asks you to pay a cost (like the Eye trigger does).
Hope this helps!!