Mind's Eye

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander's Arsenal (CMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

Mind's Eye Discussion

multimedia on Commander Angel

1 month ago

Hey, lots of good cards here and this is a good start for a deck built around Angels. You say in the description "Uses few artifacts to speedily get additional angels out" consider expanding on this? It's the right strategy to use since Avacyn costs 8 mana :)

Cards to consider adding:

Do you have Scroll Rack ? I see it in the sideboard; if you have it play it main deck, card is very good at helping to draw an Angel every turn and has fantastic interaction with Herald's Horn. I see Extraplanar Lens, this card works much better with Snow-Covered Plains then normal Plains. Snow-Covered reduces the number of opponents who can benefit from Lens. If you imprint a Snow-Covered Plains instead of Plains then only opponents who play Snow-Covered Plains get the mana bonus.


Cards to consider cutting:

  • Always Watching
  • Angelic Chorus
  • Angelic Exaltation
  • Brave the Sands
  • Radiant Destiny
  • True Conviction
  • Dragon Scales
  • Door of Destinies
  • Akroma's Memorial
  • Cryptic Gateway
  • Moonsilver Spear
  • Akroma's Vengeance
  • Sunblast Angel
  • Subjugator Angel
  • Serra's Guardian
  • Seraph of Dawn
  • Resolute Archangel
  • Malach of the Dawn
  • Lightkeeper of Emeria
  • Angel of Invention
  • Angel of Condemnation
  • Shattered Angel
  • Exquisite Archangel

Many of these cards I suggest to cut are anthem effects. I don't think Angels need so many of these effects since they're already powerful flying creatures; they don't benefit enough from so many anthems. Replacing anthems effects with ramp lets you actually play Angels faster which I think is more important than pumping them since you can't pump Angels if you don't have any on the battlefield. Lots of other high mana cost (CMC six plus) Angels have potential to clog your hand, not able to cast them. You already have your powerful eight mana Angel in the Command Zone because of this consider cutting a lot of other high mana cost Angels to help to reduce the avg. CMC of the deck which is currently high at 4.5.

Good luck with your deck.


Kamerot on Kamahl, Fist of Krosa

1 month ago

I think Shamanic Revelation is better for this deck archetype. But it could be worth playtesting Mind's Eye just to see how it runs.

Titus78 on Kamahl, Fist of Krosa

1 month ago

Kamerot for card draw do you think Mind's Eye is too slow for its cost of 5? would cards like Shamanic Revelation be better?

Luarviq on The Barbarian Queen's Horde

1 month ago

I like the list. However, for aggro it is too slow - your manacurve is very steep, yet you have no ramp whatsoever. One land per turn will leave you snailing behind.

First, i suggest removing non-basic taplands. If you run budget, dont bother with them, if you have extra, consider Nykthos, Shrine to Nyx - it is great in nonocolor deck.

Second, artifact ramp. Wayfarer's Bauble , Mind's Eye , Fire Diamond , Sol Ring , Fractured Powerstone - you name it. If it costs 0, 1 or 2 and gives you at least 1 mana, you must have it.

Third, consider cutting creatures. At no point in time your opponents will let you have full board. Two-Headed Giant , for example, is at least non-synergistic. Instead, add enchantments that give haste and trample.

Fourth, point removal and commander protection. It is more important than you think. Forget about Blood Moon , you are not running stax, you need to beat face.

Fifth, tribal stuff. Metallic Mimic , Coat of Arms , Stoneforge Masterwork . Too important to ignore.

And lastly, sixth. How will you deal with boardwipes? Get yourself Cauldron of Souls or something similar to prevent your opponent from being a jerk.

DrkNinja on Dragon Rush

1 month ago

Just a heads up, I'd replace your Mountains with Snow-Covered Mountain s because Extraplanar Lens doubles mana of ALL lands named. More than likely no one at the table will have snow lands so... Plus this gives your access to Scrying Sheets which is something this deck greatly needs, card advantage. Also I REALLY, REALLY think you should be playing Sarkhan, Fireblood and Sarkhan's Unsealing they are WAY too good for this deck.

Here's some card suggestions!

Here are some cut suggestions:

  • Fledgling Dragon: For four mana you could play Moltensteel Dragon or Territorial Hellkite both of which are more value in my opinion
  • Emblem of the warmind: As stated previously it's too easy to deal with.
  • Farsight mask: Mind's Eye is strictly better, and you don't want to get hit in the face in order to draw a card.
  • Kindred charge: This is PURELY a wind more card in dragons. By the time you cast this, because you'll hold it trying to maximize the copies, you'll be doing massive damage ANYWAY.
  • Ancient hellkite: A lot of mana for a meh dragon when this could be a Steel Hellkite , Kilnmouth Dragon , Skyline Despot , or a Demanding Dragon
  • Archwing dragon: If you are going to dedicate paying four mana to a dragon every turn, just play Dragon Tyrant
  • Slumbering dragon: I like this card idealy... but if we are being honest... This card is NEVER going to wake up, no one is going to let an 8/8 dragon sit on the table for 5 turns.
  • Zirilan of the claw: It's good... but you have to exile your creatures... and that's not good for you.

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH [REDUX]

1 month ago

IAmTheWraith: I dunno, I'm not convinced Teferi's Protection is the best thing here. When my hatebears leave, my opponents are suddenly able to do all of their crazy things again: my deck's prison plan is reliant on them remaining on battlefield. If I were going to choose a ETB-tapped piece, I agree that I'd choose Blind Obedience , but it's one of my lower-priority stax pieces for the moment.

Comparing to Nahiri, the Harbinger ; Dawn of Hope is less good since I have no other sources of life gain (so it's 8 mana before my first card drawn); Chandra, Torch of Defiance requires me to cast the spell immediately and reveals what it is (which can be very bad if I hit, say, Aven Mindcensor ); Chandra, Flamecaller is arguably better for draw but can't threaten with the ult (and is 2 more mana). Moreover, Nahiri's -2 is also decent removal, especially on the turn she comes in. Overall, I've been VERY happy with Nahiri in testing! The real question is if I should fit Mind's Eye in as WELL.

RecklessN7: As in most hatebears decks, your list has to shift to fit your meta. For the MOMENT, I'm gonna skip on the Pithing Needle , but I may revisit this in the future!

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Mind's Eye occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.26%

White: 0.43%