Mind's Eye


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander's Arsenal (CMA) Rare
Mirrodin (MRD) Rare

Combos Browse all

Mind's Eye


Whenever an opponent draws a card, you may pay . If you do, draw a card.

Price & Acquistion Set Price Alerts




Mind's Eye Discussion

Razulghul on Born for War

2 days ago

Hey, I'd suggest the following:

Cut: Deploy to the Front, Oathsworn Giant, Tajic, Blade of the Legion, Temple of the False God, Assemble the Legion, Relentless Assault, Launch the Fleet.

These are all pretty lackluster or too slow in my experience.

Add: 2-3x Mountain(maybe Nykthos, Shrine to Nyx/High Market/Kor Haven), Lightmine Field, Repercussion, Mind's Eye, Scroll Rack and Starstorm.

Your probably going to be hurting on draws, Mind's Eye and Scroll Rack(w/Land Tax) really help. The lands id say should be at 34 minimum, the other stuff just synergies with your commander.

Hope it helps!

Revenantmike on Elesh norn edh

1 week ago

Unlife: Eldrazi Monument cost is kinda up there. As for Storm Herd, i dont use it because most of my token producers are chosen because they keep on giving and have med to low cmc. Plus by the time i get ten mana ill be wanting to cast other stuff. Also im steering away from anthem cuz they tend to have high cost nd imo arent worth it.

Steelspike:Crackdown and Crawlspace are both good. Ive considered both before. I consider them more staxy than taxy. Ill consider them again. Now Contagion Engine for some reason i never considered before nd i think its a good suggestion. Not sure i like the others you mentioned. Im unfamiliar with that combo but i will look more into it.

Profet93 Thank you! Gotta do what you gotta do in mono white. Dont have much to work with. Ive been considering Mind's Eye for a while nd i think i will add it in there.

Thank you all for your time.

Profet93 on Elesh norn edh

1 week ago

Kormus Bell and Urborg! You're a funny guy. +1 for that alone!

Mind's Eye for more card draw?

RedUndead40 on card draw enchantment

1 week ago

Mind's Eye is a great way to spend your colorless mana.

Otherwise if you are just looking for ways to dump tons of mana into a draw spell just before your turn, forget the enchantment requirement and just use instant speed draw like Pull from Tomorrow. I run that card and its ilk in my control decks that need instant speed draw and they work great.

Cyfer on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 week ago

Liquidbeaver: thanks for the reply, I was also eying Vanquishers Banner from that set (I'm currently running gauntlet of might) and have been thinking about caged sun as well, right now I had extraplanar lens in. I also slotted in Mind's Eye to help with draw but i haven't had a chance to test it yet. I absolutely love In ever since I played him in the Goblins vs Elves duel deck, I'm glad you've put in a ton of work and found a lot of stuff I wouldn't even have considered (as a recently returned and relatively inexperienced magic user). Keep up the good work! I'll be checking in here for discussion relatively regularly whenever I can get my group back together after the holidays.

LittleBlueHero on Rivals of Ixalan Spoilers

3 weeks ago

In commander it doesn't help cast as many spells as Caged Sun and pumps the same in decks that run it... doesn't draw as many cards as you could with Mind's Eye... doesn't pump as well a lot of cards that are cheaper than it... so yeah it does a lot of things, but none of them well is a great assessment.

It will be a nice additional play in decks that need to increase those types of effects... colorless card draw is always playable in the format. But unless you know you are playing super friends the walker part is kind of meh since they aren't played heavily in commander.

MagicalHacker on Mono red card advantage

3 weeks ago

Since I didn't get a direct answer, I am just going to infer that you want cards that cost at most 5 mana and cards that cost at most 8 dollars (you mentioned Staff of Nin and Mind's Eye which almost make it but don't).

Not knowing the rest of the deck and if you have lots of creatures in it (where Skullclamp and friends would be fantastic), here is a list I found of cards that should help after looking through MagicalHacker - List of All Draw Cards (Steady), my resource of all available efficient cards that let you repeatedly gain card advantage:

Take a look at that previously linked list to see exactly what can and can't work for you, and I'm sure that you'll find more than enough cards to do what you want. :)

Geralf_Cecani on Mono red card advantage

1 month ago

So I'm making a Neheb, the Eternal commander deck and (obviously) I'm having issues with recurrable card draw. I thought about using "exile the top card of you library, you may play that card until end of turn" type spells, but there are only four recurrable ones, one of which is fine, Outpost Siege, but the others all have some massive downsides,such as Chandra, Pyromaster's inability to tick up if you use that ability constantly and Vance's Blasting Cannons  Flip turning into a shitty land. And Chandra, Torch of Defiance costs the earth, and will continue to do so until Kaladesh rotates out of standard. Those last two dom't even hit lands anyway. So I then bit the bullet and decided to use Grafted Skullcap since it combos with Pyromancer's Swath and all, but the only cards that I could find that had a similar effect were Avaricious Dragon and Sarkhan, the Dragonspeaker! As his ultimate! Help a guy out, and throw me some recurrable card draw in mono red that can secure my land drops early game (so no Staff of Nin lol) for an affordable price (I wish I could afford Mind's Eye...)

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