|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
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, Pay 2 life: Return target creature card from your graveyard to your hand.
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Phyrexian Reclamation Discussion
3 hours ago
8 hours ago
Thank you for this response everyone !
Ouroboros_47 I tried to make a selections of cards that have another purpose than just put things into graveyard. This is the reason why i cut Stitcher's Supplier or Corpse Connoisseur. Delirium Skeins and Zombie Infestation seems good but I don't know if I want to throw a half or a third of my hand to fill up my graveyard. I will consider Smallpox and Darkblast. I think Darkblast can easily fill up the graveyard.
bushido_man96 I like your vision of the deck. If Izoni was Sultai... It would be so powerfull. Anyway... I like the idea of trigger multiple times her ability. Conjurer's Closet seems to be a great addition to the deck. It synergizes with all the ETB ability. Same with Temur Sabertooth(triggers Avenger of Zendikar, Fleshbag Marauder effects, Wood Elves effects). And what do you think about Panharmonicon ? And think Tortured Existence and Phyrexian Reclamation can be better engine recursion than "one shot" recursions like Animate Dead or Eternal Witness. And the deck will be more polyvalent.
So what do you think about this cuts ?
14 hours ago
Well, Tasigur, the Golden Fang can't go in the deck, so that option is out, unless you run him as the commander and put Izoni in the 99.
I see value in Izoni in being able to cast her multiple times. However, she had quite the prohibitive mana cost to be doing the sac and re-cast from the command zone theme. However, there are other options...like running Temur Sabertooth or Erratic Portal to bounce her to your hand, and you can use cards like Elvish Piper or Quicksilver Amulet to get her back into play for cheaper. If you're not worried about her hitting the graveyard, cards like Tortured Existence gets her back to your hand, or Phyrexian Reclamation gets her back into play. Conjurer's Closet would be handy, too.
Just some thoughts on different routes running Izoni. It seems that the builds are geared towards having a bunch of creatures in the graveyard for the first Izoni cast, when I think she would be better off entering and re-entering the battlefield multiple times.
3 days ago
Ok, lets unpack this a little bit.
You mentioned the deck's average CMC at 5.5....that's probably too high. If it were me, I'd work on having more 1 and 2 drops to smooth out the curve and make sure I can get things up and running more quickly. A card like Burnished Hart would work better for you than Patron of the Moon. Let's look at Patron real quick: nice ability on it, for sure, if you can really abuse it. But 7 CMC for to get an ability to then pay 1 for two tapped lands is NOT ramp. Fixing, maybe, but not ramp. I feel the same about Dreamscape Artist. 2 CMC to cast, which is a good early play, but then a 3-costed activated ability to sac a land and go get two lands.....its like a really bad way of playing Harrow.
Good creatures to include: Baleful Strix: draws you a card, and has deathtouch. Edict creatures, like Fleshbag Marauder, Plaguecrafter, Merciless Executioner, Ravenous Chupacabra, Nekrataal, Bone Shredder and Shriekmaw; the Maw is especially synergistic here with his evoke ability. Just one of these creatures cast could end up netting 3 to 4 sacrifices across the table. Even a card like Mulldrifter fits your theme. A few other cards that might interest you: Tortured Existence and/or Phyrexian Reclamation. They can help you get some of these cards that trigger your Commander's ability back into play or into your hand to re-cast (like Endrek Sahr, Master Breeder).
Thrilling Encore is ok, but adding one card to reuse that one card seems like a waste of two card slots. Archaeomancer and Mnemonic Wall could do it for you, though. You could consider running Deadeye Navigator as a way of blinking some of these creatures I've listed with ETB effects.
Two items left I want to hash out with you:
Item 1: Distended Mindbender. This is just not a good card, and there are plenty of sorcery speed discard spells that black runs that would do a better job, not cost 5 CMC, and will force some discard. Hell, I think Thrull Surgeon would be better, and you could recur him with some of the options I've listed.
Item 2: Lotus Bloom. Not good, in my opinion, especially when compared to other options, like Worn Powerstone, Mind Stone, or Commander's Sphere. You cast it for free essentially, but then have to wait three turns to essentially net a Dark Ritual effect. So you wait three turns for a one-off effect, then it goes to the graveyard. Worn Powerstone is repeatable after it untaps, although it is colorless. With Commander's Sphere you get ramp and fixing, and you can choose to send it to the graveyard in exchange for a card, replacing itself. Mind Stone replaces itself, too. I'd like Lotus Bloom more if you had a way to recur it, like Goblin Welder, but that isn't what your deck does, so it doesn't make sense with better options available.
I hope that helps explain my reasoning a little bit. I like to try to manage my mana curve as much as possible, so I have things going on early to set up mid and late game. Your Commander is high CMC as it is, so you've really got to build to getting him out as soon as you can; by turn 4 would be great, but probably not going to make an appearance consistently until around turns 5 or 6. Let me know what your experience with this is, though. When deck building, its easy to get wowed by big dumb creatures, but too much of it makes the deck clunky and inconsistent. Better to get the consistency that makes the deck function early, so you can play your game later on, too.
4 days ago
goldlion I like the way your thinking, and plus it's so janky no one can hate it LOL!
Some instants and sorceries that you can benefit from hmm...off the top of my head you can go for a sub reanimator theme and I would like to go for the reusable ones. Here might be some cards that can help:
Regrowth, Oversold Cemetery, Animate Dead, Dance of the Dead, Athreos, God of Passage, Dawn of the Dead, Disturbed Burial, Dread Return, Golgari Guildmage, Meren of Clan Nel Toth, Palace Siege, Phyrexian Reclamation, Debtors' Knell.
On the more expensive scale:
4 days ago
Some really good cards for Oloro are Test of Endurance and Felidar Sovereign since Oloro just kinda sits his lazy ass in the command zone forever, you'll be gaining a heap of life and these cards make you win if you have a certain amount of life, a combo that is good for any life gain oriented decks is the Exquisite Blood and Sanguine Bond combo as all it takes to trigger is your gain 2 life at upkeep trigger and you win.
Not got enough card draw? fret not as cards like Greed and Necropotence can provide you with it at a cheap one life per card. if your creatures are killed, use Phyrexian Reclamation. Want even more life? try Paradox Haze to give you not one upkeep, BUT TWO.
I would also recommend a few tutors as black is by far the strongest colour for tutors. I would recommend Vampiric Tutor, Demonic Tutor, Diabolic Tutor, Diabolic Revelation, Increasing Ambition, Lim-Dul's Vault and anything else.
The usual win condition I see with Oloro decks is they combo off and win that way, some combos that work well with Oloro other than the Exquisite/bond combo is probably the following Reveillark/Karmic Guide+ any sac outlet and something dumb like Blood Artist or Zulaport Cutthroat
create infinite mana somehow and then play Debt to the Deathless to drain everyone to death.
overall I would say this deserves an upvote because as much as I hate Oloro decks, I'll admit they are effective at what they do.
4 days ago
Okay so I ran a couple playtests, there was a couple cards I did not like when I drew them here were some of the cards that didn't synergize with the deck.
Stubborn Denial, Phyrexian Reclamation, and oddly enough Mystical Tutor. I was quite happy to see Enlightened Tutor more often than Mystical as it can either grab me Contagion Engine or Inexorable Tide. What I feel is lacking is the early game, As Foretold can get bonkers with Atraxa but it takes awhile to tick up there.
You are right on being creature light, we can probably bump it higher using mana dorks. Most of the time I was playtesting there wasn't much of interaction, I probably say you can cut actually all the counterspells except for Fuel the Cause as it helps with the proliferation. I agree you should run JTMS as it is pure value and we do need the CA.
Also add in Blighted Agent, that is quite a terror. What are your thoughts on the evaluation so far?
2 weeks ago
what up SynergyBuild!
Meteor Golem is a great option since theres so much recursion in the deck, I'll test him out and see how he performs.
Night Incarnate is really interesting from a re-animator standpoint, I'll toy around with him and see whats up
Rune-Scarred Demon is not really needed in this deck as one tutor will allow me to tutor for multiple things, a pet combo I developed while playing this deck is either Demonic Tutor or Vampiric Tutor fetching Xiahou Dun, the One-Eyed sacrificing him for one of the tutors back and then tutoring for Phyrexian Reclamation allowing me to continually grab Xiahou to keep grabbing the tutors
Myr Battlesphere is fun and all but I dont feel like it adds anything special to the deck other than a bunch of Myr tokens
Mimic Vat is already in the deck as well
Thank you so much for the comments and suggestions though man, it's ALWAYS appreciated