Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Tempest Remastered (TPR) Rare
Tempest (TMP) Uncommon
Promo Set (000) Uncommon
Promo set for Gatherer (PSG) Uncommon
Magic Online Promo Cards (MOP) Rare

Combos Browse all



: Add to your mana pool.

, Sacrifice Wasteland: Destroy target nonbasic land.

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Recent Decks

Wasteland Discussion

Panas on Crucible of Worlds

9 hours ago

Crucible is a niche card! It's very powerful at what it does but not all decks need it. If you are running it just for the seven fetches, then no, it's value is not worth the price tag, or the slot. In a dedicated lands deck, it's an obvious choice. When run in a stax package of Strip Mines and Wastelands, then it's combo potential can be amazing.

Profet93 on Azusa, Lost but Seeking

2 days ago


Always great to see another Azusa player. It looks like your deck is based around going wide with elves for fast early mana to be finished with an explosive cradle. Since you're playing mono green, you should upgrade your mana base. You could also go with better LD like Strip Mine and Wasteland or even Ghost Quarter or just add more LD to go with crucible and Ramunap Excavator (add this card now!)

Other non LD options to mana base include the following...

Cavern of Souls - It seems you have a lot of hate for blue. Lets help.

Eldrazi Temple - Fuel eldrazi

Eye of Ugin - Tutor for eldrazi

Hall of the Bandit Lord - Highly underrated but subjective to meta

Nykthos, Shrine to Nyx - Baby cradle

Reliquary Tower - Always useful

Yavimaya Hollow - Regen is great

I know you have a lot of 1 drop elves, but some flexibility in your land base is key.

Now to find the utility lands...

Realms Uncharted - Just added this to my azusa deck and it works very well. Get the utility lands you need (politics) or recur them later with crucible and the excavtor (ADD HIM!)

Tempt with Discovery - Worst = Gaea's cradle untapped. Best = 5 untapped lands of your choice. RUN THIS!

Other options are Crop Rotation and Sylvan Scrying if you're trying to keep a low curve (your curve is much lower than most azusa decks).

You're going to want a lot of card draw with azusa since you'll be dumping your hand. Large bursts of card draw are preferred over slower incremental card draw

Garruk, Primal Hunter > Soul's Magesity. Or just have both. Same effect with more options for the same mana

Rishkar's Expertise > soul's magesity. Much strong effect for 1 more mana.

Shamanic Revelation - Baby regal force

Aside from your eldrazi, you dont have much creature removal. Green's weak point. As such, you should consider the following...

Song of the Dryads - enchant it on their commander and watch them cry

Lignify - Same with above but cheaper/budget. Easier to remove

Beast Within - Instant speed permanent removal

Sometimes shit gets so out of hand that you need to wipe the board. For that, add either Ugin, the Spirit Dragon or All Is Dust.

Vernal Bloom > heartbeat of spring. It costs 1 more, but since most of your lands are forests (even after adding in utility), it will help you more than them most of the time rather than all of the time.

It looks like you really hate the blue player. You could consider adding Dosan the Falling Leaf to replace or be redundant to hall of the gemstone.

NO Genesis Wave Tooth and Nail or Avenger of Zendikar? Tooth and nail makes it so you can get avenger and craterhoof for instawin.

Kamahl, Fist of Krosa - Works well with cradle, provides wincon and anti-boardwipe. HIGHLY recommended for your type of deck.

I would take out all 3 of your artifacts with an activated ability (everything except crucible and horn) and put in Null Rod. Since you're green, you will be ramping with lands and not artifacts like all 4 other colors do. If you remove your global mana doublers (aside from vernal bloom) and put in null rod, then you will be effectively winning the ramp race AND making it difficult for them to catch up. Don't forget blue decks use artifacts ;)

Blackblade Reforged - Azusa voltron! Fuels greater food effects.

Now for the ramp....

Boundless Realms - RAMP!!!

Courser of Kruphix - Ramp!

Lotus Cobra - Ramp

I know I offered a lot of suggestions so here are just a few ideas of what to cut, if you want more, lmk.

Norwood Priestess - You dont need to cheat things into play

Goreclaw, Terror of Qal Sisma - It's ok, but you should ramp and provide evasion though less killable cards.

Elvish pipe - See norwood

Wirewood Channeler - How do you feel about him? I took him out of my elf deck because he felt slow. Maybe he works for you? I still feel his slot of ramp could be replace with non-creature based ramp since you already run so many elves at lower CMC that does similar effects like Priest of Titania of Evlish Archdruid. I feel it is TOO redundant to have him.

Garruk's Packleader - Cool but elemental bond or any other card draw is better

Grazing Gladehart - Just bad, if you need lifegain, see Miren, the Moaning Well which acts as a sac outlet to prevent your stuff from getting exiled/stolen, life and AND tutorable and doesnt take up a slot in your deck

While our decks differ, you can get some ideas by checking out my list Azusa, Lost but Woke

BigFriendlyNinja on Hokori, dust drinker land control/tax

6 days ago

you could run Flagstones of Trokair along sideDust Bowl.Not to mention you get to get a land in play after Armageddon with a flagstones in play. you can even tryCrucible of Worlds along with Wasteland or even Ghost Quarter to grind them out of lands in the long run. Exploration can let you wasteland/ghost quarter multiple times per turn with crucible of worlds in play.

dlaxw7 on The Everchanging Zombie Army Demand A Queen

6 days ago

I highly recommend Crucible of Worlds in here.

It gives you some virtual card advantage with the looting effect of Varina, and with how powerful the deck is with Filth/Zombie Master being able to replay Urborg, Tomb of Yawgmoth after someone Wastelands you is pretty sweet. Being able to bring back other utility lands is pretty awesome too, but I don't see a lot in your land base, so maybe it's a little lackluster in here.

hman4398 on U/C: My very first infinite mana deck

1 week ago

I think you might wanna check your deck list cause this is DEFINITELY NOT Modern legal. 15 of your cards are banned and on top of that you have 9 Wastelands,which breaks the 4 maximum rule.

Phaetion on Gone with the Windgrace *Primer*

1 week ago

Sterling0528: I just removed the Amulet for not doing much and I'm avoiding Strip Mine to not be that guy. Wasteland is in its place instead.

jcsmbio07018 on Lord Windgrace MLD cEDH

2 weeks ago

Hey CamTheMan505! Thanks for the comments and for testing it :P I can add you to the edit list if you want to make some updates to the list ;) Just let me know!

Now for your comments, bear in mind I have not yet tested the deck, so you are probably more right than me in most observations, but from the theoretical end of things I have some comments:

1) Yes, I think one of the problems I'll bump with is ramping early game and hitting the necessary stax. Maybe cut 2 lands and play 2 more dorks? This is something I had already in mind, I'm running 35 lands because I can reuse some of the self-sacing lands (Strip Mine, Wasteland, fetches,...) even though it feels like a really high number to me. Maybe trim to 33 and introduce Llanowar Elves and Fyndhorn Elves. That's some boost to the early game speed, not only for Windgrace, but to hit 3 mana hate cards, i.e. Trinisphere, moon effects if we end up keeping them, etc.

2) Moon effects... Well, I played them in Blood Pod with 4 colors and ended up cutting it for this reason that you point and because there were quite a few mono-colored decks in my playgroup. It's questionable. If we follow my suggestion above, we have two non-land non-red sources more, and we can play around the Moon effect we know we are going to play. If we draw it later, we can pitch it to the commander. However, I accept that we could look to play some other stax pieces instead of moon effects, if we feel the early game is is need of a buff. Any suggestions from the enormous maybeboard or anything else you had in mind?

3) Necropotence is a terrible idea. You are like the 3rd guy to tell me that and I'm the 3rd guy I'll tell: Necro makes you exile cards you discard. That turns half of your commander's synergy off. Wheel of Fortune is ok but I feel that in competitive metas it will help other players more than me. Dark Confidant is too suicidal with cards of CMC 8 or 10. As strange as it sounds Faithless Looting, Night's Whisper and Sensei's Divining Top are the ones I like the most, with an honorable mention to Dire Fleet Daredevil. Looting is good per ser, and can be discarded to the commander if you have no lands, still being castable from the grave. Whisper is simple pure card draw, not flashy but effective. Top is good because we play so many fetches that it might actually work as a pseudo-card advantage, we will most likely not get stuck on our top 3 cards for long.

Waiting eagerly for your vision on these points. I'll only test the deck this weekend but will also share my views then!

SufferFromEDHD on Arixmethes, Slumbering Storm

2 weeks ago

I agree, the decks this year were very underwhelming. However, you made something out of nothing. This is a very toned tempo list! Only card that stands out as out of place is Mishra Bauble. Dust Bowl, Wasteland or Strip Mine in its place and I would have no choice but to upvote your creation.

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