|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions||Mythic Rare|
|Promo set for Gatherer||Uncommon|
|Magic Online Promo Cards||Rare|
Combos Browse all
: Add to your mana pool.
, Sacrifice Wasteland: Destroy target nonbasic land.
Price & Acquistion Set Price Alerts
|Have (7)||HydraOoze , DruneGrey , , kpral , awalloftext , Poptartz95 , TheRealPeaches|
|Want (8)||ToolmasterOfBrainerd , Va1mar , Chandelier , saj0219 , zachi , Spinalripper , CampbellStev , jtaddeo|
13 hours ago
1 day ago
Hello there. Awesome deck you have! Here are my suggestions; I apologize in advance if any of these are banned under European rules, I'm not familiar with those:
Strip Mine and/or Wasteland to replace Tectonic Edge and/or Ghost Quarter. As far as I can tell, Strip Mine and Ghost Quarter are strictly better. Alternatively, if you're interested in repeatable land destruction and don't mind paying a little more for it, you might consider Dust Bowl.
Thran Dynamo or Worn Powerstone to replace Urza's Incubator. I'm assuming you're naming Angel for the incubator, so I imagine you won't be making use of it very often. You could also consider Cloud Key, Emerald Medallion, and/or Pearl Medallion.
One anti-mill card that seems like it would be very strong in your deck is Wheel of Sun and Moon. I don't know what your meta is like though; unless other people play a lot of mill you'll probably just want to put it in the sideboard.
Lastly, consider Open the Vaults. It's basically a Replenish that works for artifacts and enchantments, yours and your opponents. I don't know how useful you consider Replenish to be or what your meta is like, but it could work pretty good for you.
If you have the time, I'd love your input on my Meren deck. I'm still a pretty new player.
6 days ago
1 week ago
I'm actually liking some of the new cards in the upcoming Commander release. I figured we could use a thread to discuss what cards are playable in the new set and people's thoughts on them from a non-EDH perspective.
Some of my thoughts so far:
This seems solid in Ad Nauseam, but I'm not experienced with the deck to know whether this is better than any of the other Angel's Grace cards. The nice thing is you can respond to a Doomsday or Ad Nauseam as usual, but you're not stuck at 1 life. You can also use it defensively to phase out your permanents to protect yourself from Wasteland.
You can also use the protection on yourself so you can dodge cards like Hymn to Tourach.
I might play around with this in Goblins. Getting Lotus Petals each turn seems strong in conjunction with Aether Vial. Might also try some kind of weird R/x Prison deck with Mishra's Factory beatdowns.
The mana costs on this are lower than Mirage Mirror. An activation cost of seems solid when you want to create multiple Goblin Piledrivers, hatebears, or Priest of Titania. The downside is that it can only be used on tribal cards and you need to have a creature in play worth copying.
Not sure if this will find a home in any Legacy decks, moreso that it's kind of a cute beatstick. I was thinking Maverick may have a slot for it, since there's some synergy with Qasali Pridemage. You could also make some weird Illness in the Ranks deck. Hunted Troll , Hunted Phantasm , and Forbidden Orchid would be the other cards, but this doesn't seem like a viable strategy in Legacy to me.
Another piece of removal for Hatebear strategies. I like this guy, especially since it gets rid of the creature permanently and you don't have to do weird Flickerwisp + Fiend Hunter things. The only downside is you can't deal with a creature before it attacks, specifically Emrakul, the Aeons Torn in the Show and Tell matchup. Still, I'm 99% positive this guy finds itself taking over slots in D&T.
Any other cards people are thinking about playing in their Eternal non-EDH decks? As far as I know, the full card spoiler hasn't been released anywhere, so there will likely be other new playables or staples coming out. I don't think we're going to see anything on the level as True-Name Nemesis, but some of these come close.
1 week ago
Don't know what your budget is on this deck, but some things I think you should consider adding are, Force of Will (you need free counterspells in legacy or else your going to auto lose to combo decks), Tarmogoyf, Liliana of the Veil, and maybe Deathrite Shaman. Cards I think you should cut are, Lim-Dul's Vault (it's not impactful enough, and just isn't as good as other cards you could play in it's place), Ashiok, Nightmare Weaver (there aren't a ton of huge creatures your gonna want to steal and overall she's pretty slow for legacy), Dismember (Force of Will and Fatal Push are both better), Architects of Will (Hard casting it is bad, and cycling it isn't great either, plus gettting delirium shouldn't really be that hard anyway). As for the land base I recommend around 22-23 lands depending on wether or not you choose to run Deathrite Shaman, I think your lands should look something like this:1 Swamp 2 Wasteland (a lot of decks run either broken lands, or very few lands) 3 Underground Sea, 4 Bayou, 1 Tropical Island, 4 Polluted Delta, 4 Misty Rainforest, 4 Verdant Catacombs.
Hope these suggestion help you, I'm always around if you have any questions.
1 week ago
I've played Esper Hatebears in Modern before and honestly it's just kind of "meh."
You basically mess with your opponent a bunch, they topdeck a large creature or win condition, and then you can't race them with your 2/2s. The issue I had was there really wasn't a way to pump your team up consistently. Little Kid decks have Gavony Township and Wilt-Leaf Liege. D&T has Honor of the Pure affect every creature you play.
It's not like you have Wasteland and Rishadan Port, either, to really make the most out of Aether Vial. You get your mana freed up so you can attack with Creeping Tar Pit and Shambling Vent more easily, but often those slow you down when you want to play Thalia, Guardian of Thraben or Geist of Saint Traft on-curve.
Then there's the whole not having Collected Company thing. You're also not a deck that plays blue or black's strongest cards in Modern. You get Fatal Push and Meddling Mage, which is nice, but Dark Confidant is too slow in the deck, Liliana of the Veil does almost nothing,Snapcaster Mage has too few targets, and Serum Visions isn't what you want at all. There are a plethora of useful planeswalkers for the deck, but at that point you'll just be wondering "Why am I not playing tokens?"
Go with Spirits, Bant/Abzan CoCo, Maverick, Little Kid Abzan, W/B D&T, or really any deck that isn't Esper Hatebears. The deck just doesn't have enough "oomph!" in it to close out games once you've locked your opponent down the way other hatebear decks can. You also can't outrace decks like Naya Burn or Zooicide, but at the same time, don't have enough hate to deal with so many different threats (like, you'll name Lightning Bolt with Meddling Mage and they'll just kill you with Lava Spikes anyway).
1 week ago
Take these over the guildgates
And you need these
These are good too. You want as few come into play tapped lands as possible, but the scry lands are always good.
Venser's Journal is a tossup if you want it or not
2 weeks ago
I really love the idea of this deck however I have a couple suggestions first being Mindslaver for an additional win con plus the fact that it's really good value another thing is Metalworker given the card seems insane in this kind of list allowing you to potentially hard cast you fatties another thing to consider would be Painter's Servant and Grindstone as a way of saying I win and lastly is Wasteland given you already have two Crucible in the side