Wasteland

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Rare
Zendikar Expeditions Mythic Rare
Tempest Remastered Rare
Tempest Uncommon
Promo set for Gatherer Uncommon
Magic Online Promo Cards Rare
Promo Set Uncommon

Combos Browse all

Wasteland

Land

: Add to your mana pool.

, Sacrifice Wasteland: Destroy target nonbasic land.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 9%

51.65 TIX $44.92 Foil

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Wasteland Discussion

Tiadon777 on spreading destruction (needs input)

5 days ago

You could toss in a Strip Mine and a set of Wasteland since you have Birds of Paradise for mana production. You might want some Woodland Cemetery for green mana too.

Colgate on Type-1 Eldrazi_Tribal..

1 week ago

You asked to be ruthless, so let's be then. You was warried about your BUG and Show and Tell MUs. Crucible of Worlds, Wasteland is nice combo in some decks, but not really fitting on mana hungry deck like Eldrazi Stompy. Crucible of Worlds is often do nothing, when opponent has basics or you don't have wasteland. Even when it does something it might be too slow and you might be better off by just beating with spaghetti. Sometimes it might win the game, if none of these problems occur and opponent doesn't have answer. Still I would rather go with something more synergistic with spaghetti stompy plan.

We can go down to 24 lands. Wasteland seems to provide least amount of utility, so let's go down to 3, now that we don't have Crucible of Worlds and with 24 lands we are less likely to trade Wasteland anyway.



2 slots now open in maindeck, add 2nd Umezawa's Jitte it's really good at killing small utility creatures and is the best way to beat Tarmogoyfs. Also move 1 Endbringer from side to main. I was first skeptical about Endbringer and thougt 6 mana is not worth it, but I've learnt 6 mana is well worth it. It can win against Ensnaring Bridge or Moat, can be put into play from Show and Tell to stop Emrakul, the Aeons Torn, pings annoying creatures away and when everything else fails, it can DRAW CARDS. We don't have too much card drawing luxury going.

For sideboard I would go something like this:
1 All Is Dust
4 Leyline of the Void
2 Pithing Needle
1 Endbringer
2 Ratchet Bomb
1 Ulamog, the Ceaseless Hunger
2 Warping Wail
2 Thorn of Amethyst

Leylines as gravehate, because they come down turn 0, are more difficult to answer and can shut down dredge.Damping Matrix hits our own stuf too, cots more and only does more than Pithing Needle against elves.

Wasadia123 on Chain Veil Teferi

1 week ago

Heavenly Axe: I have my own chain veil teferi, and although I obviously haven't made this one, I thought it might be useful to here my reasons why. For Wasteland, the reason I don't run it isn't lack of power or anything, it's taking away a colored mana slot in the mana base. Teferi is incredibly strong once it starts going, but you need plenty of sources of colored mana. If you've noticed, there's not many artifacts in the deck that produce colored mana, so to combo off with the Chain Veil you usually need about two basic lands, and you want to maximize your capacity of keepable hands.As for Scroll Rack, I originally had it in my version, but had to cut it, not because it's not great, I love the interaction with fetches, but because it happened to be the least playable card in my deck. If something else gets banned, or gets cut due to a rules change, I would include it at once, but for me it doesn't fit in the deck.

WargRave on Mayael The Anima (Optimized)

1 week ago

No offense, but I wouldn't call this "optimized". What did you do to optimize it?

It's missing two fetchlands, and Canopy Vista and Cinder Glade aren't good in a deck with 6 basics. Madblind Mountain and Rupture Spire are also...mysterious choices. Madblind Mountain is worse than just basic Mountain, and Rupture Spire is certainly worse than some untapped utility land like Kessig Wolf Run, Wasteland, or Homeward Path. It's not like more color fixing is needed at this point, Rupture Spire just gives massive tempo loss for no reason.

There's a bigger problem than the land base though. The mana curve is way too high and the mana ramp way too low. I know Mayael cheats things in, but you still need 6 mana, and you can't always count on her surviving. If she doesn't stay alive, the deck just doesn't work because too many cards can't be cast.

Here's the first sample hand I generated: Wurmcoil Engine, Archetype of Endurance, Platinum Emperion, Vorinclex, Blightsteel, Spinerock Knoll, Terminus. OK, that sounds like an outlier, surely its a fluke. Nope.

Seriously, click that playtest button, play out 10~20 hands, and see how many just do nothing of significance until turn 6 or later. 10% of hands would be far too many. It's more than that. It seems to be more than half, honestly.

Look at the tier 1 lists here to get a better idea of what "optimized with no regard to price" looks like.

HeavenlyAxe on Chain Veil Teferi

1 week ago

Also might as well run Wasteland as you are running Strip Mine and I'm assuming you would only strip non-basics most of the time anyways.

Lame_Duck on They Mostly Come At Night...Mostly

1 week ago

Without fetchlands to be able to reliably search them up, a couple of basics won't significantly increase the resiliency of my mana-base to Wasteland; the deck will always present a target for them and reducing the number of dual lands in the deck will just exacerbate the risk that a Wasteland will be able to colour-screw me.

jaiaisaiah on They Mostly Come At Night...Mostly

1 week ago

I sometimes read CMC on cards wrong. I thought that Bonescythe Sliver was CMC 3, but clearly it's CMC 4 (which makes it bad enough to not run it.) Basics are essential in every deck, just 1 or 2, because they can't get Wastelanded. Plus, multicolored mana bases aren't too expensive - City of Brass (if you buy the cheapest version) is only $3.00! Mana Confluence is only $5.00! As you can see, there are budget solutions to many-colored decks.

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