|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Tempest Remastered (TPR)||Rare|
|Promo Set (000)||Uncommon|
|Promo set for Gatherer (PSG)||Uncommon|
|Magic Online Promo Cards (MOP)||Rare|
Combos Browse all
: Add to your mana pool.
, Sacrifice Wasteland: Destroy target nonbasic land.
|Have (3)||Hellsing , , Abzkaban|
|Want (9)||Polixis , olivo426 , hutch10 , appleseiter15 , CampbellStev , Forkbeard , Halbrech , chopstix8989 , timmylordofhell|
2 days ago
Hey nice deck ! First time I see a golgari elf tribal in this format. I really like the taste of it and your finishers seem fun :)
Furthermore, my 2CP is that Demonic Tutor , Thoughtseize , Inquisition of Kozilek , Duress and Hymn to Tourach are stapple in black. You should probably not run them all but the fact you're playing Shapers' Sanctuary shows you're looking for tools versus control. Those black cards are way better than Shapers' Sanctuary (and I run Shapers' Sanctuary in my main duel commander deck since I haven't access to black :p). Since you seem to have a strong deck for you should at least have a try on Mind Twist .
To finish with, even with your amount of ramp going to 35 lands can be a good thing. Mulligan deaths are real in this strong format (maybe the London mulligan will change lists). The best elfball deck lists have around 37 lands (https://mtgtop8.com/archetype?a=367). Wasteland could be a really sweet inclusion ( Sinkhole is kinda solid and available in black if you'll find land destruction is efficient).
5 days ago
I’ve seen legacy’s “52 lands” several times and the lack of Maze of Ith terrifys me. The closest thing modern has is Mystifying Maze and although you don’t want to hit Primeval Titan with it and the atk triggers has gone off for like Ulamog, ceaseless hunger, it’s ok in some MUs. Here are some relevant creatures it could fight:
(If you don’t die before T5 vs burn)
There are more but it’s meta dependent.
I do agree that filter lands are important when swapping triple color requirements and that colorless producing lands hurt that strategy. Also there is no Wasteland in modern but the low basic count remains so maybe 2 Ghost Quarter or Field of Ruin in the 75 could help.
That Cindervines idea isn’t as bad as it sounds either because prison is a thing (sun and moon / restore balance). They have the ability to run both Leyline of Sanctity and Blood Moon to stop Flame Jab and Raging Ravine . I’m guessing burn and prison are your bad MUs and you can focus on that or let it be and see how you can improve on more favored ones post board.
You can also try Alpine Moon to hit targeted problems while keeping your man-lands active.
6 days ago
Hello there Senomar, I really appreciate the response! :)
Yeah i have been on the fence of Nicol Bolas, Planeswalker and hes definetly gonna go at some point!
I feel like languish is fine in MY meta, not that often that it will kill any of my own creatures as i run so few and it also kills Meren of Clan Nel Toth and other 4 toughness creatures in my meta :) As for Fiery Confluence theres not alot of artifacts that it would kill so i would go with radiant flames instead of it :P
If i go with the reasoning that Counterspell is bad in 3 colours then i should probably take out Cryptic Command aswell, but my manabase is trying to accomedate the color intensive spells i play, reason for not alot of utility lands. Except for Tectonic Edge which i want to be a wasteland later :)
Recently cut Go for the Throat and i know its kinda controversial with me just saying that theres not alot of artifacts in the format but had to try cutting a spot removal for Thought Erasure . Tho now i think about it i should probably have cut Terminate instead.
Maze of Ith , is definetly a card some people play, but i really dont like it even tho it can save you alot of damage.
As for the more expensive suggestions, i really want them all... Snapcaster Mage , Liliana, the Last Hope , Wasteland but money ;) Force of Will is a card im really not that big a fan of getting 1. because of the price 2. Don't like the card disadvantage it can give as my meta can be quite grindy. (Ofc i know its a amazing card) Force of Negation or Negate are considerations instead :)
1 week ago
Academy Ruins Buried Ruin Seat of the Synod Darksteel Citadel Inventors' Fair Minamo, School at Water's Edge Ancient Tomb Hall of the Bandit Lord Crystal Vein Tolaria West Reliquary Tower Mishra's Workshop Halimar Depths Temple of the False God Shrine of the Forsaken Gods
1 week ago
Definitely looking forward to that budget list, I'm working on one too. I find that Lord Windgrace is deceptively hard to build around. Yes, there are plenty of good cards to choose from, but that doesn't always mean the deck itself will be good. Given that a lot of the "lands matter" cards require sacrificing lands it can be hard finding a good balance between ramp and synergy.
Here is what I'm working on, though:
Since Lord Windgrace seems to have pretty effective land-based ramp, my idea was to build a deck with very few (if any) mana rocks, then use cards like Collector Ouphe and Karn, the Great Creator to nerf everyone else's rocks and utility artifacts since they seem to be pretty common in every commander deck regardless of power and budget. Then, once their artifacts are no longer viable, I would start aggressively destroying their landbase with Wasteland s and Strip Mine s etc. I know this is probably too slow for cEDH, but it seems like a fun way to make your opponents miserable lol.
1 week ago
Hello my friend ! Really nice deck ! The only suggestion I would make is cutting Nicol Bolas, Planeswalker . The CCM is way to high and this card is 99% a dead card in hand in the format. Furthermore you already have quiet some kills in your deck (especially your commander).
I'm not that sure about Languish too since it kills all the creatures you have in the deck and your commander. Fiery Confluence or Radiant Flames seems much appropriated if you want to keep the same amount of wrath.
I'm far from beeing a pro player so these are more an opinions rather than advices ! Have a nice day !
2 weeks ago
You should highly consider Storm Cauldron . It serves as another combo piece in place of Oboro, Palace in the Clouds or Trade Routes , plus you can directly tutor it in color with Fabricate or Transmute Artifact (which also can grab Walking Atlas, meaning it grabs multiple pieces of combo).
A glaring problem I see with your deck is that every infinite line requires Retreat to Coralhelm . You also run a total of 1 card that can tutor it, Long-Term Plans , which puts it third from the top (read: hard to reach without library digger like Brainstorm or Ponder ). Every single infinite line requires a creature to use a tap ability, meaning they can't be summoning sick. You also run a total of 1 haste enablers. Have you been goldfishing this deck? What turn does it normally combo off on?
You should investigate your ramp package some more. You run a high elf density, you can slot Priest of Titania for big value. Turn 1 elf dork into turn 2 Titania means turn 3 Tatyova. You should also run Wild Growth and Utopia Sprawl , they are very much so staple in cEDH green. Chrome Mox is another very common card that could fit here. I'm also surprised not seeing Mana Vault .
2 weeks ago
I highly suggest investing a little more into your mana base. Temple Garden is good to fetch out with your Windswept Heath (as it's a dual), along with your Canopy Vista . Scattered Groves is another land to consider here, along with Savannah , if you want to blow $150 on a marginal improvement. Off-color fetches are similar; they are effectively duals as they allow you to fetch your Canopy Vista and friends. If you choose to run fewer fetches, Suppression Field can be plain brutal against a lot of decks.
I see you're running a few dorks; I advise adding a few more, as they're one of the best aspects of your colors. Arbor Elf and Llanowar Elves would be good additions. If you want more one-mana ramp spells, Utopia Sprawl and Wild Growth are options that also act synergistically with Arbor Elf . Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage can be great too.
Swords to Plowshares is better than Path to Exile . In EDH, giving an opponent five to ten life is unfortunate, but not terribly bad; ramping an opponent, on the other hand, can be very dangerous. I advise against spells that can help speed up your opponents.
Along that vein, slowing your opponents down is a good idea. Vryn Wingmare , Thalia, Guardian of Thraben and Glowrider are all good tax effects identical to Thorn of Amethyst that also can come in for damage. Gaddock Teeg is great for holding off board-wipes, as Damnation , Wrath of God and Supreme Verdict are all uncastable while he's on the field. Kataki, War's Wage is a powerhouse as well.
Depending on your meta, you may have a lot of options for color-specific interactions. Carpet of Flowers is excellent if your meta is really blue, and Choke is a pretty mean card with essentially the opposite effect.
In green, you might way to consider adding a land-recursion package if you have access to it. Ramunap Excavator is good for bringing back your fetch land(s), and thereby guarantees land drops. Exploration is an excellent card, if you're willing to spend $25 to get ahold of it, that accelerates you like crazy from turn one. Sticking a Wasteland or Strip Mine into the mix is pretty spicy too.
In creature-heavy decks, Slate of Ancestry is a powerful card-draw engine.
Natural Order is busted in Legacy Elves; it'd also be busted here. Grabbing Craterhoof Behemoth for four mana tends to end games fast, or at least put your opponents into the five to ten life range. Similarly, but significantly worse, Green Sun's Zenith , Finale of Devastation and Chord of Calling can all end games. Worth noting is that if you include Dryad Arbor in your deck, you can grab it with GSZ on turn one for one mana. Along the lines of finishers, Overwhelming Stampede is good, but I would run Triumph of the Hordes first. Be weary, as people can be salty about losing to infect in EDH.
If you choose to run some equipment in your deck, Stoneforge Mystic is good. It is approaching $40, but as you already run Sylvan Library I figured I'd mention it. I don't advise running more than two or MAYBE three equipments in your final list, and Stoneforge both fetches then and provides a body to carry them. In this vein, I do like Dragon Throne of Tarkir in your list; you should consider running Batterskull and/or Sword of Fire and Ice . Sword of Truth and Justice , from Modern Horizons, is another card you may want to consider -- I think its price will go down, at least a little.
Deftblade Elite is an interesting creature you should consider. It's good for removing the single blocker your opponent might have, especially if the blocker would kill something important of yours.
That's all I got. Good luck with deck building!
Wasteland occurrence in decks from the last year
All decks: 2.07%
Commander / EDH:
All decks: 0.05%