|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
|Tempest Remastered (TPR)||Rare|
|Promo Set (000)||Uncommon|
|Promo set for Gatherer (PSG)||Uncommon|
|Magic Online Promo Cards (MOP)||Rare|
Combos Browse all
: Add to your mana pool.
, Sacrifice Wasteland: Destroy target nonbasic land.
Price & Acquistion Set Price Alerts
1 day ago
Remove the scry land and get horizons canopy, put some more recursion in here... like Noxious Revival type cards. Removal in the deck needs to be better streamlined.... like get rid of return to dust...just put in Nature's Claim. You should also be running literally the best removal in the game in green color.. Beast Within. You have no way to deal with their lands.... and that will give you flexibility to do so... or other stuff. You might want to honestly play Seasons Past in this deck. Late game especially it will do more for you to get back some stuff. Yes I know you run bow... but that isn't enough.
Untaidake, the Cloud Keeper is literally a worse Ancient Tomb in every possible way... it's also dmg... versus paying the cost of life. That does matter in some situations. While we are on the topic of lands... get rid of riftstone portal... you shouldn't ever be having issues getting the land needed for what you do need. Yes I know it lets your fetch lands tap for green or white.... but just get a Strip Mine or Wasteland
You can remove lotus petal as you aren't a fast combo deck... it's unnecessary.... also remove mirari... you again aren't a combo deck... and even combo decks aren't using it. It's more of a good value feel card.. and you only have 9 cards that can use it... it's a wasted slot beyond necessary. You can put something else in there of value...maybe more good ramp? maybe... the Chord of Calling... which should be in here. You should probably have Crop Rotation in here... you have 2 very powerful lands in here that I'm sure you want out. Just because you have sisay doesn't mean you can't have other good tutors. Gaea's is a good sisay tutor... but why do that... when you can get rid of a fetch land that you don't need to fetch any more stuff... and get gaeas with it.
These are just a few things too look at. You have a lot of things that don't belong in here, or stuff that literally is just better to replace it. You can generally tell if a deck is optimized by looking at certain card choices. If it is because of money... then fine I get it, but most of these cards I mentioned are not expensive.
1 day ago
Tectonic Edge, Ghost Quarter, Wasteland, Field of Ruin, Unstable Obelisk, Sundering Titan, Lux Cannon, Ark of Blight, Worldslayer, all creatures with Annihilator force sacrifice so could combine with creature bounce to force land sac (Ulamog, the Infinite Gyre)
1 day ago
I think, since it's a tribal, you should definitely add Cavern of Souls
Some other good lands could be: Marsh Flats, Bloodstained Mire, Arid Mesa, Sacred Foundry, Luxury Suite (or, if you have money, Plateau, Badlands, Scrubland), Winding Canyons, Maze of Ith, Ghost Quarter, Strip Mine, Wasteland, Bojuka Bog, Nephalia Academy, Slayers' Stronghold, Command Beacon, Arcane Lighthouse
1 day ago
Hello! Long time Kalemne player here! I have a few answers for you!
1: Pro-black is more important than pro-red. This depends on your meta, obviously, but I've found that having protection from black creatures and spells can be far more relevant than red. If you run lots of Earthquake effects then you should take that into account, but otherwise I like pro-black more
2: Creature recursion is very important! Even with a low creature count in a deck like mine, being able to recur a fallen Elesh Norn, Grand Cenobite or Sun Titan or even your commander, is invaluable. I noticed in your deck that you run a whopping 21 creatures! Almost a quarter of your deck is creatures and you call that a low creature count?
3: The extra damage from War and Peace doesn't count towards commander damage. Although the damage you get from War and Peace's triggered ability can get out of hand at times, it ultimately won't matter as much because the goal of the deck is to win through commander damage
I used Sunforger when I first built the deck, and it was fun for a while! I ended up taking it out because it's way too slow and I needed room for more important equipment. Without other pieces to support it like Leonin Shikari or Sigarda's Aid, it can be kind of underwhelming
I hope you're joking with Mask of Memory. Nothing else in Boros comes close to Wheel of Fortune - it's one of the best draw spells in the whole game. Mask of Memory isn't even as good as Sword of Fire and Ice because it doesn't give evasion. It's very useful in your case because Aurelia, the Warleader naturally has evasion. If I ever needed more draw, I would run something that wouldn't require me to have a creature with evasion already on the field - something like Magus of the Wheel, or maybe Wheel of Fate or Sram, Senior Edificer
Spector's Shroud is only one quarter of Sword of Feast and Famine, and I can't imagine ever running it over any other equipment
Destructive Urge is terrible and I don't know why anyone would run it over Stone Rain or any other kind of targeted land removal. If I ever needed more land hate, I'd run either Wasteland or maybe Crucible of Worlds
Balan is an excellent card - as a commander. In the 99, he's not so useful. If I ever wanted a "plan B," I would put Aurelia back in because she's useful even if Kalemne is still on the field. That being said, if Kalemne gets killed too many times and I can't recast her, that's a sign that I might need more ramp or more ways to recur Command Beacon, but so far that hasn't really been the case
Thank you for the comment! I'm sorry for sounding like an ass, but I want to make the most efficient deck possible! Every meta is different, and maybe yours allows for more options for what to play
I will check out your deck soon!
1 week ago
Hey there, nice deck! I brewed and played very actively in the cEDH community for about 2 years ago. Unfortunately Noble Hierarch is illegal in this deck because it actively taps for mana. I would replace it with Bloom Tender, who can be downright insane. You have a slightly higher mana curve for cEDH so it'll help power your spells out. I'd also try to make room for Elvish Mystic, Fyndhorn Elves and Priest of Titania. The 1 turn difference between those guys and Rampant Growth or Farseek is hugely important in cEDH due to the goldfishy speed of the format.
Blood Moon is an insanely powerful effect, but not so much that you don't want to run utility and dual lands for it. Add the shocks, ABUR duals, Gaea's Cradle, Ancient Tomb, and all the etb untapped rainbow lands, etc if you can afford them. You really can't play a 3 colored deck with such color intensive cards like Anger of the Gods (which I'd cut btw) and Aura of Silence without them.
I tried messing around with a marath stax/combo build last year for a few weeks. I tested it for a few games and like most other stax decks in the format, the deck really struggles to close out the game quick enough to keep up with your combo opponents' powerful top decks/tutor densities. However, there are still some decent ideas in there and its possible that I may have shelved the deck too quickly. Here's the link if you're curious, I'd highly recommend at least copying the mana base and possibly swapping out the Strip Mine and Wasteland for colored sources.
Feel free to hmu if you need any extra advice. cEDH was my main format for awhile and I played it exclusively with and against some of the best in the cEDH community. Best of luck!
1 week ago
Wasteland is a great shout.
That’s also the reason why I have the slower fetch lands instead of the obvious ones.
I have looked at Life from the Loam before and decided I’d rather have the Ramunap excavator because that’s more constant.
Thanks for the suggestions
1 week ago
2 weeks ago
Hey everybody, just trying to finish up some legacy decks. All help is much appreciated!
Thanks for looking!