Wasteland

Land

: Add to your mana pool.

, Sacrifice Wasteland: Destroy target nonbasic land.

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Wasteland Discussion

Bxbx on Jodah, Archmage Eternal

1 week ago

@Crushfield You're right, thanks! I like that it fixes Wasteland and Strip Mine as well.

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 week ago

@TheMaelstrom:

Re: Tutor Targets: Obviously it depends on the game, but I would say by far the most common searches are for two cards: Contamination and Living Plane. Contamination on its own locks out many decks, but devastates practically all cEDH lists if you manage to land it together with a Null Rod on the field. Because Null Rod is one of the very first cards you'll want to find in many games, there is a reasonable chance you have already tutored and played it. If you have, a subsequent Contamination usually just ends the game as your opponents have no way to play anything and would slowly die via combat damage. (Two big exceptions are mono-black opponents and mana dorks - however mono- is basically non-existent in CEDH, and mana dorks are usually already dead to wipes or Merciless Executioner effects). Living Plane is the other main tutor target, as it is 1/2 of the "winning" combo and the other 1/2 (Minister of Pain) is "findable" by a much greater number of tutors (i.e. Survival of the Fittest). So, the find-anything tutors are usually used to find the enchantment half of the combo.

@goblinguiderevealpls:

Chains of Mephistopheles is a lot like Carpet of Flowers - depending on your opponents' decks it is either outrageously powerful or completely useless. For me the reasoning on both cards is pretty simple - Carpet of Flowers is almost always "on" (very rarely is NO ONE at the table playing blue), while Chains of Mephistopheles is usually rather useless. It purely comes down to the fact that the particular decks in my meta just aren't shut down by it, so it's not worth including. It is always something to keep on the radar, however; stax is an extremely meta-dependent archetype and for many it will be a fantastic inclusion.

Re: Budget - Unless you are playing ~75% EDH or below, I wouldn't recommend the Kormus Bell route; it is just too difficult to assemble all three cards, and also quite vulnerable to disruption. The main issue is that non-creature cards are FAR more difficult to tutor for. Finding one non-creature card (for the existing two-card combo) is doable but even that can pose issues at times; having to find TWO non-creature cards is a very big ask and I just don't see it being very viable against competitive opponents. The combo would usually be slowly assembled and (likely) telegraphed, but there is an even bigger problem with it. Assuming Kormus Bell and Urborg, Tomb of Yawgmoth are in play, and you cast a Minister of Pain, any of your opponents can instant-speed respond by killing Urborg with Strip Mine or Wasteland, so that when Minister resolves, you will end up just killing a bunch of your own swamps (maybe some of theirs, but most of their lands will survive and many of yours will not).

On a budget I would HIGHLY recommend going the Hulk Combo route as a wincon, and by far one of the best decklists available for this is roguelikedev's Honorbru Meren (see below). The wincon package is much cheaper (financially) and is at least as potent/competitive as my approach (if not moreso!!!)


Honorbru Meren (Finite Hulk)

Commander / EDH roguelikedev

SCORE: 4 | 8 COMMENTS | 1080 VIEWS | IN 2 FOLDERS


ShreddedByCrows on EDH Multiplayer: Nahiri, the Staxomancer *RETIRED*

2 weeks ago

I always loved Stax decks and their ability to mess up with the game's state. That's an interesting take on the archetype you have there. Hokori, Dust Drinker is well established as a hell of an annoying commander for a Mono Withe Stax EDH, but there's no doubt that Nahiri, the Lithomancer alongside cards like Stony Silence, etc., also could be a blast.

The deck seems decent overall. Your curve is sweet and you're running the usual lock tools we all love. I will only suggest you a few cards that could fit nicely your objectives.

First, with a Crucible of Worlds, you'll like to run the two most effective land destruction's tools : Wasteland and Strip Mine.

Then, I noticed you weren't running Thalia, Guardian of Thraben which is a bit surprising. As you said that you also were considering Thorn of Amethyst, both may end up as not that effective cards and I can understand your reluctance. Although, I think they both deserve some play-testing time.

The Lodestone Golem feels like a staple in this kind of deck, if you manage to find a place for it.

The Immortal Sun, even if it's not that cheap, provides you everything you're seeking for. It locks a bit your opponents (as you're literally only running Nahiri as planeswalker), gives you the card draw Mono Withe lacks and nullify Sphere of Resistance / etc. effects on yourself... yeah, seems good but it also locks Nahiri... but I feel like this counterpart is minor in comparison to its effectiveness.

Adding an Extraplanar Lens and snow-covered plains could also help to stabilize your mana base/ramp on the late game.

I hope some you will find some of this ideas helpful. Keep up the good work and enjoy brewing! :)

TheOtherTrevor on temur Riku

2 weeks ago

I think you'll find that you've got too few lands. Two reasons for that: You've got a high curve. And you've got Borborygmos Enraged who encourages you to throw your lands for damage instead of playing them. You can add the remaining 6 fetches other than Marsh Flats because they all fetch at least one colour. Adding those and removing Evolving Wilds // Terramorphic Expanse gets you to a good number. There are also 8 colourless only lands there. I don't know if it is too many but it may not be necessary to have all of Rishadan Port,Wasteland, and Strip Mine. At least one is good, but they slow you down from getting to the higher costs you want.

You've got good amounts of ramp in artifacts and sorceries but you might consider adding or replacing something with Kodama's Reach for a functionally second copy of Cultivate to get a land in hand for throwing sometimes.

Finally, you'll want to consider more what you're copying with Riku's abilities. Almost half your creatures are legendary without ETB effects so a second copy is useless. I'd go back and consider which creatures and spells you are thinking of copying while remembering that you also need to add 2 to the cost when doing that. To do that I'd probably cut a few of the bigger things and add a few cheaper ones that might help get to the late game.

ghostfire86 on Kaalia, Beyond Heaven and Hell

3 weeks ago

Spirits,

You hit the nail right on the head and I couldn’t say it better.

Personally I’d love to run Strip Mine, Wasteland, and Rishadan Port, but I can’t afford the additional colorless land base. Also, they’re not grossly effective in a large group.

Command Beacon should be an auto include, but I haven’t found the need just yet to add it.

Spirits on Kaalia, Beyond Heaven and Hell

3 weeks ago

It's a hard Kaalia of the Vast life for us lords2001,

I wish there were more Grand Abolisher's in the world to protect her, but I can't think of even one other. Defense Grid is the closest, but I also rely on Instant speed removal/tutors myself.

Imperial Recruiter can tutor Grand Abolisher but with so many good multi-purpose tutors, it's not worth it, a little too narrow. I really tried Shred Memory because for CMC3 I can transmute Grand Abolisher or Lightning Greaves but found it slowed me down 1 turn. Re-thinking it now because it can pull me Animate Dead or Dark Confidant or Demonic Tutor or Dragon Tempest or Goblin Bombardment or Terminate... and 7 others. Transmute as a sorcery bugged me too. Might be a good solution if your facing a lot of Specific removal when you cast Kaalia of the Vast. I find I can usually sneak a Lightning Greaves swing through on Turn 3/4 usually uninterrupted. Always feels better when I have a Grand Abolisher though for sure.

Avacyn, Angel of Hope, Archangel Avacyn  Flip, Boros Charm, etc. all help with board wipe strategies. In my deck Kaalia, Mirror Breaker EDH I generally work on progressing the plan I have for my deck to combo, so run very little control. ghostfire86 has a vicious land destruction model some examples Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Wasteland, Command Beacon, similar to your board wipe creature/artifact strategy. Land destruction is definitely more common, because it makes dealing with those big 6+ A/D/D much harder to deal with, when you have no mana.

I'm not the biggest fan of Crackling Doom, often the creature I really want to kill isn't always the creature with the highest power. But when your trying to rule the skies in a board-wipe strategy, makes prefect sense to me.

Reconnaissance sounds good in your build, because your primary strategy is Combat Damage to win vs. Combo for me and Land Destruction for ghostfire86.

LukeEffe on Blue Tron into legacy suggestions

4 weeks ago

@sylvannos You're right, I know that building legacy on a budget is uneasy. Btw this is an unofficial tournament and it's said to be legacy in order to allow more people to play whatever they want. It's not competitive at all and none of us participating for instance has competitive deck that include the most powerful cards (i.e. Force of Will and Wasteland are out of this league :D ). Last time I played eldrazi tron but I got wrecked against affinity. With U-Tron I can do better. My question was that I would liked some budget suggestion of cards that are legacy legal that could sinergize well with my deck. I could afford a playset of Vesuva for instance, but I'm not really into it because I'd never use it in any of my other decks. I'm looking for cards that could be usefull against the other archetypes I know there will be, which are: affinity (without Arcbound Ravager and Mox Opal), dredge, stompy (fully modern), swarm elves, combo elves, KCI combo, abzan reanimator. I'd like also general suggestion like "more counters", "more sweepers", "more threaths" etc. Btw thanks very much for the suggestions :D I really appreciate the feedback

sylvannos on Blue Tron into legacy suggestions

4 weeks ago

The thing about Legacy is that it has Wasteland (44% of Legacy decks use it), meaning Tron is unplayable. You're also going to run into problems of playing a blue deck without Force of Will.

The obvious solution would be to play MUD, Eldrazi, or Sea Stompy, but you're on a budget and those decks want City of Traitors.

What other Modern decks do you have? I see you have Eldrazi decks in your profile, these might be doable without City of Traitors and you can load up on Ghost Quarters instead of Wasteland.

You might also consider playing Burn, since it's actually cheaper to build in Legacy than it is in Modern. Mono-Black Reanimator is another choice if you have some Entombs lying around.

Helm of Obedience combo can also be built on a budget if you have a bunch of Modern cards already. Leyline of the Void, Darkslick Shores, and Rest in Peace are its expensive cards. The rest of it is $1 rares.

The issue is "budget" in Legacy means ~$100. There's even more options if your budget is $200~$300. Remember, Legacy is normally a $3,000 format. $25 is what people spend on individual sideboard cards.

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