|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
|Modern Event Deck||Mythic Rare|
|Mirrodin Besieged||Mythic Rare|
|Mirrodin Besieged: Mirran||Mythic Rare|
|Promo Set||Mythic Rare|
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Sword of Feast and Famine
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
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Sword of Feast and Famine Discussion
1 day ago
the_earl_0f_grey: Thank you for your comment, but I think I'll pass on most of those suggestions. Quick explanations:
Chaos Warp is just better than Council's Judgment, I'm sorry. I can tutor for Chaos Warp with Sunforger, it's an instant, requires less color commitment, it can hit lands, in competitive tiers it's very rare for the "downside" to be relevant, I can use it to "cheat" with Scroll Rack if I Warp my own commander, and most relevantly I can't be outvoted when casting Chaos Warp. The closest comparison would be Oblation, but generally I find Warp to be superior.
Magus of the Wheel is vital in this deck. I wouldn't take him out in a million years. Also, I've found Weathered Wayfarer to be bad in this list, as I don't actually need many lands to win. And as much as I do like Chandra, Flamecaller's 0 ability, 6 mana is pretty steep. Still, I might consider her over Sun Titan...
Elspeth, Knight-Errant fits the goal of this deck much better than Elspeth Tirel. In fact, the latter is downright terrible in this list, no offense intended. Her 5CMC conflicts with my commander, her +2 is irrelevant, her -2 is not an upgrade over the other Elspeth's +1 (I only need one creature to hold a sword), and her -5 wipes away my equipment (without which I cannot recover). I'll pass :p
Ehhh. Vedalken Orrery and Dictate of Heliod are more fitted to a slow value grind deck...which is very much not this deck. I will pass on both (though Orrery does play nice with Sword of Feast and Famine...).
Stranglehold is a fine card, but again - not fitted to this deck. Every card in this deck should be an active threat, not passively preventing my opponents from taking certain actions.
Thank you for your comment anyway! I hope this didn't sound too harsh.
1 day ago
right, so ima make a few suggestions. None of my suggestions will really be budget, also my comments may be a bit harsh.
one drop the amount of creatures you are running its simply to many. Also the creatures here it seems are pretty bad most could be a lot better, although these creatures are fire:
- Avacyn, Angel of Hope
- Dragon Mage
- Hellkite Tyrant
- Karmic Guide
- Kiki-Jiki, Mirror Breaker
- Master of Cruelties
- Rakdos, Lord of Riots
- Restoration Angel
- Sire Of Insanity
some creatures that id recommend on adding
right now on to your instants.these are subpar and can go:
- Volcanic Offering
- War Report
- Wretched Confluence
- Pay No Heed
Id try putting in some of these:
right now im looking at your artifacts more specifically your ramp, where is it? like youre playing kaalia you want ALL the ramp some good ideas for your ramp are;
- Boros Signet
- Coalition Relic
- Lotus Petal
- Mana Crypt
- Mana Vault
- Mox Diamond
- Orzhov Signet
- Rakdos Signet
- Sol Ring
right now for your spells these can probably go although yawgmoths can possibly stay.
- Mob Rule
- Nightmare Incursion
- Obzedat's Aid
- Temporal Extortion
- Urborg Uprising
- Yawgmoth's Will
id recommend running some stuff like:
you dont wont many enchantments like 5ish at most, these are some decent choices:
- Aggravated Assault (only run this if youre running Sword of Feast and Famine)
- Blood Moon
- Phyrexian Arena
dragon tempest is fire.
and now finally lands if you want your land base at a stupidly good level just copy and paste my land base.
i hope this helps feel free to check out my kaalia
1 day ago
I play Kaalia, Goddess of Monsters. And recently I've been focusing on protecting her, just like You, therefore I have some suggestions.
I see this is EDH, so your CMC might be a bit higher than in Duel Commander, but tell me, do You have something to cast while Kaalia of the Vast is out of play for a while ? Or do you hard cast all the ~7 CMCs from you hand ? To be honest I have a huge problem with this. That is why I've removed some fatties from my deck and added cards I could cast when my Kaalia of the Vast gets so much hate, that she barely touches the battlefield.
Ok, now for all the protection.
I really don't like auras as protection. I used to play Spirit Mantle, Unquestioned Authority, etc. but removed them, since a simple point removal like Searing Blood or Mizzium Mortars not only destroys my Kaalia, but also my aura gets buried with her. I came to a conclusion that instant protections are much more efficient. They are cheap, and can give my commander protection from any colour, which can prevent dame form creature, spell or 'counter' point removal (now, I need to find something to protect Kaalia from artefacts like Umezawa's Jitte). And usually they also give some other useful stuff.
That is why I highly reccomend cards like:
Brave the Elements - it doesn't target and gives protection to many creatures.
Gods Willing - 1 + scry is fair enough.
Ok. Now for my favourite protection card
Earnest Fellowship - I love this enchantment. My Kaalia of the Vast gets protection from 60% of any danger. If You have Cavern of Souls at the same time, she is practically untouchable. Sometimes Earnest Fellowship might be a double edged sword, since Your creatures won't be able to block some attackers, but usually all my creatures attack each turn, so it doesn't really matter. I recommend You to play test it.
I wander why don't You have Swiftfoot Boots ? Those are very nice shoes for this Lady.
Devoted Caretaker is second mother to me.
Is Kaervek the Merciless that good ? You can't sneak him in with Kaalia, and he is very expensive. Sorin, Grim Nemesis would be better I think, since You are the one with high CMC + it gives You some draw.
Feel free to advise me. I also struggle to protect my Kaalia.
+1 for You deck :)
2 days ago
This may be a stupid question :P, Why aren't you using Sword of Fire and Ice and Sword of Light and Shadow or even Sword of Feast and Famine? I can see Sword of Body and Mind work with Jace, Vryn's Prodigy Flip Final ability in planeswalker form that way you can mill your opponent but i'm not the expert here so :P
3 days ago
Interesting that you've taken Intet down a Dragon-deck path, instead of going with a more traditional dragon commander like Karrthus, Tyrant of Jund or Scion of the Ur-Dragon. I can see the benefit of using her to cheat your creatures out for just three mana.
There's a lot of potential here, but it all depends on how much money you're willing to invest to improve the deck. I have a couple of creatures to suggest that might improve your deck: Dragon Broodmother (she's pricey, though) and Savage Ventmaw. Ventmaw and Hellkite Charger have their own infinite combat combos, by the way. Ventmaw goes infinite with Aggravated Assault creating infinite mana in the process, and Hellkite Charger goes infinite with Sword of Feast and Famine while also producing infinite mana so long as you have at least 8 mana available through lands. If you object to using infinite combos, I appologize, but I want you to be aware that they exist. As for cards that can leave the deck, you only have 10 sorceries, so unless you really think you get a lot of value out of it, Hypersonic Dragon might not have a place here. I also don't see the purpose of Dack's Duplicate in the context of this deck.
Since you have so many dragons, you could also include some tribal stuff and some other banner effects that could help. Just to name a few, I know of Shared Animosity, Crucible of Fire, Sight of the Scalelords, and Door of Destinies. With the high number of creatures you have, you can also run Lurking Predators; that will make your opponents think twice before they cast spells.
There isn't much here to synergize with Intet herself so that she can be more consistent. To do so, we're looking for cards that can protect Intet and manipulate what she exiles off the top of the library. Unfortunately, doing this also requires some money... I'll give you the list and see what you think: Sensei's Divining Top, Sigiled Starfish, Soothsaying, Jace, Unraveler of Secrets, Saheeli Rai, Stormcaller of Keranos, Index, Brainstorm, Darksteel Plate, Whispersilk Cloak, and Clout of the Dominus.
I have a Karrthus Dragon Tribal deck of my own that you can refer to for inspiration. It's Thunder of Dragons. I'm also contstructing an Intet deck with a different strategy, which you can find with this link: Do Dragons Dream of Blazing Sheep?
1 week ago
Have you considered:
- Smoke, Ensnaring Bridge - doesn't seem like you have a whole lot to defend yourself
- Swiftfoot Boots
- Balefire Dragon, Charmbreaker Devils - solid removal and utility creatures
- Predator, Flagship
- Molten Psyche
- Thespian's Stage - for valakut/temple of the false god
- Homeward Path
- Aggravated Assault - combos with Sword of Feast and Famine for infinite combat phases
- Earthquake/Rolling Earthquake
- Pyrohemia - fun with indestructible and pro-red creatures or just nuke the board for 3 every turn... you've got life gain
1 week ago
Sun Titan could help you avoid recasting your commander if she dies.
Sword of Feast and Famine so you can do lots of stuff on your turn.
1 week ago
Peregrine Drake is in there for the same reason as Palinchron would be, but I'm thinking of taking both out. My current idea is to take out Karmic Guide, Deadeye Navigator, Peregrine Drake, Helm of Obedience, and Rest in Peace in favor of Restoration Angel, Mystic Remora, Lavinia of the Tenth, Leyline of Anticipation, and Swords to Plowshares. The reason being is that I'm going for a more control build as opposed to just flicker nonsense and I don't want to rely on the Helm combo to win.
Lavinia is good at locking out low cost commanders and things like Priest of Titania. Mystic Remora seems like it should have already been in there, but I didn't know it existed. Resto Angel can save Brago from things like Path or Doom Blade, or can be used to get extra ETB triggers. Leyline lets me save on tapping out until the end of my opponents turn, and lets me leave open counter magic while not being punished for holding the mana open assuming I can play something on their EoT. Swords is just good removal.
Karmic Guide just doesn't do enough work for me to justify it. In the same vein, Reveillark just isn't really what I'm looking for I think. If a Rest In Peace is in play, it's essentially a crappy blocker. The other four cards coming out are combo pieces I'm just moving away from. They've won me a few games, and Rest In Peace can be nice against graveyard decks, I consistently find myself wanting to have something else in my hand instead of them. The Drake is an okay choice, but the Sword of Feast and Famine does all the land untapping I need. Deadeye is just a worse version of Eldrazi Displacer to me because it can't be used defensively to tap down threats and it's more expensive.