Sword of Feast and Famine

Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip

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Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Event Deck (MD1) Mythic Rare
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sword of Feast and Famine occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

White: 0.61%

Red: 0.13%

Sword of Feast and Famine Discussion

Art-n-Lutherie on Syr Gwyn, Ruiner of Friendships

2 days ago

I don't know what your budget is but a Stoneforge Mystic would fit nicely in this deck.

Also all the "good swords": Sword of Fire and Ice, Sword of Feast and Famine , Sword of Body and Mind, Sword of Light and Shadow, Sword of Sinew and Steel, Sword of Truth and Justice, and Sword of War and Peace.

They're an investment for sure, but super on theme with the deck (I mean, knights and swords go together like tuna and mayo).

DespairFaction on Combat as a Resource (Aurelia Warleader)

5 days ago

Hey its Commander Replay. I played about 7 games with the deck between your version and mine so ill share my analysis of everything. Ill start with the more general stuff, and then ill dig into card specifics.

First off the hate bear plan worked great against U/x combo decks. Had their combo lines covered early and easily. On the other hand I faced blood pod several times and that seems to be a pretty bad matchup. They have a ton of answers, and with Elesh Norn at the top end its just destroys this deck. It felt like they are doing the same thing but just way better cause of Gaea's cradle and green black tutors so that wasnt amazing. I had a chance to beat it in one game but missed some land drops and drew all the swords with the giant in play, and null rod down. Had i not drawn sinew and steel could have shot the null rod, reequipped jitte, and killed the kataki that followed. I also assume that any deck that is good against blood pod, will also be good against this list. Pyroclasm is real scary.

So the single biggest problem with this deck right now, and the single biggest opportunity for improvement is mana production. You are running very little fast mana and the land count was super low. This list was running 29 and your updated on moxfield was running 30. Both conceptually and in practice, this deck isn't going to win the game on 4 mana...its not flash hulk or consultation. So i think its begging for more lands. I was able to get my list to 31 lands but honestly I think 33 or 34 or would better. Again, this list isn't winning with 3 lands.

Following the land problem there is also not enough fast mana, and things to do with 1 mana. I noticed I was getting log jammed with 2 and 3 drops and was giving away a lot of precious time. And this sort of plays into mana curve issues as well, definitely need to trim back on the 4 drops. I was able to get down to 10, and as I mentioned Id still like to go lower.

So in short the curve was high, and the deck is mana hungry.

Two other smaller problems that I didn't elect to fix since they are matchup specific, but can be solved with a few card changes. Not a lot of removal for creatures. Again, soft to blood pod. Also no main deck pyroblast, REB and Angel's grace type stuff to prevent losing on the spot. Would like to see some answers main deck.

So here are the changes I made. I won't go through all the cuts, but ill mention the big ones. A few things were cut simply for deck space so I won't worry about those.

Out:

  • Helm of the host - deck isn't producing enough mana to get anywhere close to equipping this. Plus a huge blow out to instant speed interaction.
  • Stonehewer looks like the only possible path to victory with this.
  • Ruination - a worse armageddon. switch to static orb. its more abuseable.
  • Decree of Annhilation - high cost. but i think it could return due its hard to counter nature. went with static orb in place. the orb effects are more abusable IMO.
  • Elspeth - not enough impact at 4
  • Karn - bad card draw, slow. would rather just pay 1 to get some extra lands.
  • Aurelia Exemplar - I cut this one, but it might be worth brining back. I may have cut too much damage from the deck.
  • Angel of Jubilition - lot of good abilities, cut for deck slots. might return.
  • coalition relic - turn this into fast mana.
  • thrill of possibility - we can better than this.
  • faithless looting - I'm not a huge fan, but i know people like it.
  • glorybringer - this one may need to come back with better mana production. more damage and creature removal.

Must Adds: Ok here are the cards that I think are must adds for the deck to compete in the competitive space. - Land Tax - find your lands. card advantage.

  • Tithe - find your lands. card advantage

  • Springleaf Drum - this is fast mana in a deck like this.

  • Chrome Mox fast mana, but card advantage problem. be sure to balance with draw.

  • Curse of Opulence - more turn 1 plays and fast mana.

  • Feast and Famine - bring this in from the Sb, its the best sword by a large margin. it also opens up combos with aggravated assault, and neheb.

  • Mox Diamond - if you have the $$, MTGO, or proxies legal.

  • Sword of the Animist - the ramp is very good, and the +1/+1 is relevant.

  • Smothering Tithe - broken cards are broken.

Other fast mana worth considering:

Card advantage tricks:

I still need to do some work in this area. Tectonic Giant needs more testing, but could consider Prophetic Flamespeaker instead. Its great with swords and you get both cards as opposed to always exiling one. no damage mode tho.

Win Conditions and Lock outs:

So this is where my deck was maybe a little thin, and Ill need to test a bit.

  • As mentioned I took Helm out because I just don't think its ever going to happen on the current mana production (but maybe if we figure out some mana tricks) so instead I went for Neheb, the Eternal Sword of Feast and Famine and Aggravated Assault. This is a favorite of mine, all 3 pieces are great on their own and game winning when together.

  • Winota, Joiner of Forces ridiculous with aurelia. Free creatures.

  • Winter Orb and Static Orb with Blinkmoth Well ghirapur aethergrid Sword of Feast and Famine and either Neheb. One sided mana production. Use Goblin Engineer to find any of the artifact pieces of the this combo, as well as sword recursion or shenanigans with the orbs.

  • Planar Chaos this is pet lock piece that I've been testing out. Haven't resolved it yet, but i can't imagine anyone is going to cast much into it.

  • Ive been strongly considering Possibility Storm with all of the rule of law type effects as an additional source of lock. You can still cast your commander, and generally that should win the game.

  • Helm of Possession is a fun trick I've used in some decks. good against decks where they really need their commander.

Miscellaneous Thoughts:

Given the absurd mana hunger of this deck I realized a massive difference in games with dockside extortionist and games without. That led me to thinking about more ways to get dockside extortionist. There are the 2 main recruiters, but I think goblin recruiter is worth looking at because you can put dockside on top, then kiki-jiki right beneath and copy it the following turn or anything else that might make sense (plus aurelia's untap)

testing out Crovax, Ascendant Hero this is to hose blood pod and green mana dorks. basically a second elesh norn. If the deck gets good at locking stuff or producing crazy mana, could look at Thalia's Lancers into Elesh Norn.

All of the 4 drops in my list require significant testing, feel free to cut any of them.

You should add Mikokoro to the main deck. Its solid.

Adriana, Captain of the Guard warrants testing. again for blood pod and other green decks...makes your team huge.

If mana production is good enough to warrant the return of Helm, also add Godo, Bandit Warlord for the additional tutoring and redundancy. Hammer of Nazahn is also pretty real. Could also consider cloud shift and ephemerate as protection and blink to further this combo.

Reanimation is needed. Could be a lot of things. Reveillark, Sword of Light and Shadow that one ajani, and Sevinne's Reclamation all come to mind.

Sultai_Sir on ... Uril Storm?

3 weeks ago

Thanks for your suggestions! StopShot, I've never heard of Gravitic Punch, but I'll try it out. I'm trying to not go infinite, because this deck all started as a challenge to draw more cards then blue could without going infinite, so I'm not going to slot in Aggravated Assault, but I'll try Sword of Feast and Famine and Bear Umbra.

Mortlocke on Ixalan Park [Pet]

3 weeks ago

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I jest - obviously. Very cool deck. I too am a big fan of the Dinos, but A giant 3 headed tyrannosaurs rex is way cooler than 1 beefy gurl t-rex who brings her friends to the party - if they can manage to show up - in my opinion. Honestly, I think your could utilize a little bit more top deck manipulation to fully take advantage of her ability. Congregation at Dawn and Worldly Tutor are an excellent start, but maybe a Mirri's Guile, Sensei's Divining Top, and/or a Scroll Rack (actually I see you're already considering it - awesome) are worth testing. The previously mentioned can help you dig deep and make more informed decisions on if you should swing with Gishath - or if you have a dino in hand you could have it positioned perfectly for a free play after your commander swings and gets some damage in. Also separately - Sword of Feast and Famine is just really good in an archetype where you want to always have access to big mana. Not required, but i've had alot of success with that card in my Zacama deck The Predator of Predators. Maybe you could take a look and clap back with some dino flavored graffiti/vandalism of your own? :) +1 from me. I hope you get to your 300 upvotes during this weird time of quarantine.

StopShot on ... Uril Storm?

3 weeks ago

Run Smothering Tithe to accelerate your mana so you can cast more stuff.

Run Bear Umbra and/or Sword of Feast and Famine with Aggravated Assault for infinite combat steps.

If Uril is big enough and you have seven spare mana you can cast Seize the Day from both your hand and your graveyard to knock out your other two opponents.

Run Helm of the Gods for another power booster. Gravitic Punch can help you take out two extra opponents at once if you have eight mana and Chandra's Ignition will help you take out all of them.

Mortlocke on Najeela's Warriors Wolftail

4 weeks ago

And now shwanerz88 Pt. 2 of my rant, actual card suggestions. So fortunately for you I have a lot of experience playing against Najeela. A friend of mine slowly built her up over time into a cEDH monster. Your deck reminds me of his at an earlier point. I don't know what your budget is (something you could elaborate on in your deck description), but here are a few staples that can take advantage of your commander's abilities:

  • Sword of Feast and Famine: This is similar to Bear Umbra and Nature's Will already in the deck except Najeela gains protection from Black and Green. So no pesky Beast Within or Murder to worry about.

  • Blood Moon: yes, your commander is 5 colors, but her CMC is only . Play this card early enough and nobody else at the table is playing magic except you. And before anyone could Top-deck hero out any possible removal for your commander it would more than likely be too late. This card is a bit of a controversial include, as some playgroups may not enjoy the prospect of potentially being hard locked out of playing. This is a card you should ask the group if they're okay with facing beforehand.

  • Reconnaissance: It's psudo-vigilance for all of your warriors that come into play tapped and attacking with Najeela. This goes well with Cryptolith Rite, making all those new warriors new mana sources.

  • Swords to Plowshares/Krosan Grip/Swan Song/Counterspell/Negate/Anguished Unmaking/Assassin's Trophy/Beast Within: Basically I'm suggesting that you need WAY more interaction in this deck. You are in 5 colors and are hardly taking advantage of it by not running enough interaction. You are running too many creatures (in my opinion) - while yes they're warriors and have a tribal synergy that is costing you spells that can directly stop an opponent from casting a big bomb of a spell like Expropriate. You need interaction.

+1 from me, as it's a new deck and all. I wish you well, and hope you fully realize your unique vision for Najeela. Good luck, and a I look forward to your respons(es).

PurePwnage on Sword of Feast and Famine ...

4 weeks ago

Let's say I have a Sword of Feast and Famine equipped to Spellskite, can I redirect spells like Fatal Push or Assassin's Trophy to the Spellskite? Assuming this interaction is legal, would either of those removal spells simply fizzle? I am going to say this type of play would not be legal, because the protection offered by the Sword would effectively make Spellskite an illegal target. Either way, I am just looking for clarity about redirecting spells when Spellskite has protection from a particular color.

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