Sword of Feast and Famine

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Event Deck (MD1) Mythic Rare
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip

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MD1

MBS

MBM

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Recent Decks

Sword of Feast and Famine Discussion

DespairFaction on Aurelia, the Warleader EDH - Make them panic

10 hours ago

Hey I am long time Aurelia player. Your list is looking pretty solid but I have few changes that I would recommend.

Out.

Cut Sram, Senior Edificier low equipment count deck hes not great. Figure of Destiny its a great card but it just takes up too much mana for what it does. Kor Cartographer doesn't have enough board impact for my liking, solemn is ok to keep though. Cataclysm and Obliterate are generally difficult to get into the right situation for, but you can keep them if they work well in your meta. Legion's Initiative and Sigarda's Aid are just never as good as I want them to be. I also wouldn't run Ajani Vengeant hard to protect and just doesn't do that much. Staff of Nin is just too much slow and takes up too much tempo.

In:For additions somethings that I like for this style of deck are Glorybringer, Firemane Avenger, Sunscorch Regent, Steelshaper's Gift, Magus of the Wheel is nice for card draw. Sulfurous Blast and Comeuppance are mvp sunforger targets for me.

If youre looking for more ways to achieve infinite combat steps: Aggravated Assault with either Neheb, the Eternal or Sword of Feast and Famine are usually sure fire ways to do it. You can also mix eldrazi displacer in there, its not as efficient but if you're looking for redundancy it helps.

My 2 best Aurelia decks are right here, you can check them out for inspiration.

Aurelia Weapons of War

Aurelia 45 Creatures!

Hope these help!

JAPuckett85 on WonderCats

1 day ago

Hybrow I put in Prowler's Helm & cut Whispersilk Cloak for the same reason I cut Lightning Greaves: because of the shroud. Makes it too difficult to equip with other equipment & renders Eminence useless. I cut Sword of Feast and Famine & Sword of Light and Shadow for the same reason (protection from white/green). Thanks for the suggestions though! I have thought about Nacatl War-Pride before, but he just seems too costly mana-wise.. of he was 3G, instead of 3GGG, then I would play him, but I cut all the really high CMC cats & it plays better with the lower curve; the only creatures I kept over 6-CMC are Felidar Sovereign, Nazahn, Revered Bladesmith, Raksha Golden Cub, and Sun Titan. Qasali Ambusher just doesn't have enough of an impact to make a slot in EDH- I'd rather pay some mana for some good keywords or abilities. I hadn't considered Nylea's Emissary or Chariot of Victory before.. I think Nylea's Emissary is ALMOST worth it if I consider it a 6/6 Trampler for 3G (because the Eminence), but the fact that it gets taken out by enchantment-hate means everyone probably has an answer for it when it becomes their problem. Prowler's Helm is still my favorite way to get damage through, but I also have Rancor, Rogue's Passage, Sword of Fire and Ice, Sword of Vengeance, and Ahrabo's 2nd ability. Chariot of Victory might be better the Sword of Vengeance in some decks because of the Equip1, but I have at least 4 ways to cheat on equip costs (Stonehewer Giant, Sigarda's Aid, Hammer of Nazahn, Puresteel Paladin, etc), and things to tutor for those ways, so I think I'll stick with the additional +2/0 and vigilance. Thanks for the feedback, though!

Thousandoaks on Kumena's Dancing Tribe 2.0

1 day ago

Crav96 Thank you very much for your feedback! I am currently trying to get a hold of a Sword of Feast and Famine for the deck. Right now, I really like the play that Sword of Light and Shadow offers with the bit of recursion and life gain for some sustain. It has been instrumental in getting back some lords after a board wipe.

Beast Within was a tough removal for sure. Based on your feedback, I will put it back in. You are absolutely correct that the wide range of removal is compelling. What would be your recommendations for what to remove? I'm learning towards removing Opposition; its very situational and really only impacts the late game if I was able to set up... but its really fun to surprise-lock the board when it happens.

siroxbrunak Thank you for your feedback as well. My goal isn't to make this deck 100% competitive. I think I'd shoot for 75-80% competitive. As a newer player, I didn't even notice the amount of infinite mana combos I have available. Thrasios, Triton Hero will definitely find his way back into the deck, and so will Craterhoof Behemoth. I did originally have Rhystic Study in the deck, but unless I got it out early; it wasn't very advantageous. I do like the idea of Windfall since I do often have a hand of 7+ cards with no real options. Thank you!

Older20 on Queen Marchesa: Politics, Aikido, and Control

2 days ago

I have to compliment you on your deck style and design - it has been a regular source of inspiration for my own deck. I think it is also part of what makes Queen Marchesa such a great commander - that you can build her in truly unique and stylistic manners.

I recently added Backlash into my deck and it has been doing work in my playtesting. I was wondering if you have playtested Wound Reflection and Mirage Mirror. I've found Wound Reflection is an absolute powerhouse and actually doesn't draw that much hate. It quite often catches people completely unawares.

Mirage Mirror I'm still trying out and was wondering if you have tested it. Its versatility has really impressed me so far - copying Ghostly Prison or copying a Sword of Feast and Famine I've just felt a lot safer when I've had it out.

Lastly I'm thinking of adding another fog effect in my deck. Which would you choose between Dawn Charm and Batwing Brume?

Onlytruereject on Zacama, Primal Calamity

2 days ago

I can understand Paradox Engine not being used to its full potential, but its still amazing especially early in the game before Zacama hits. I was using the mana dorks and signets to cast everything and would just untap them after casting. Its very good.

I also understand the budget side of things lol. Id love to add some of the swords, especially Sword of Feast and Famine but I dont have one yet. So, I get ya. Glad to see that youre taking my advice. If I stumble on any hidden gems out there that beef up Zacama, Ill be sure to let you know. All Hail Zacama!!! :P

Spirits on Kaalia - Cheat A/D/D

2 days ago

Hi Elywood, Good start! Kaalia of the Vast is a really fun, albeit tier 3, commander that is the best!

Not sure of your budget, but here are some suggestion.

Alternative to Combo Win-Cons

The standard win-con in a Kaalia of the Vast which is not a combo is... Land Destruction! The idea being to use card's like Boros Charm, Avacyn, Angel of Hope, Teferi's Protection to protect yourself; OR have an A/D/D in hand that you can free cast that demands a response, but is hard to deal with no lands, like Hellkite Tyrant or Iona, Shield of Emeria. The key cards to this strategy are: Crucible of Worlds, Armageddon, Ravages of War, Cataclysm, Strip Mine, Waste land, Command Beacon. This is a HIGHLY viable strategy, people may not like facing your Kaalia of the Vast deck, but it definitely isn't a combo strategy.

Master of Cruelties has to be in there, attack with Kaalia of the Vast, drop in Master of Cruelties, during the declare blockers step their life becomes 1 (assuming he is unblocked), and Kaalia of the Vast hits for 2 finishing the player. Not a combo, a necessary Demon.

Another common strategy is multiple attack phases, non-combo, but with big A/D/D beaters, having multiple swings (especially with Vigilance is amazing way to deal damage). The key cards are: Hellkite Charger, Aggravated Assault, Sword of Feast and Famine, Aurelia, the Warleader, Seize the Day. There is a combo with Adarkar Valkyrie + Aurelia, the Warleader + sac outlet out of interest. Adarkar Valkyrie although not working properly with the Kaalia of the Vast mechanics, is still a great recursion angel. Reconnaissance is nice for this strategy too, as you can pull back your Kaalia of the Vast against block heavy decks, as well POST-damage, you can pull back EVERYONE, basically it gives all your creatures Vigilance.

Free A/D/D strategy, you have it with Sneak Attack, Quicksilver Amulet, Mimic Vat so your already there, try a Whip of Erebos gives all your creatures Lifelink, which increases your sustainability in drawn out games (non-combo strategy the only way to win is in a drawn-out game), plus give you another recursion engine. Could use a Sundial of the Infinite to keep them on the board permanently!!

Mana Sources

Lands: Blood Crypt, Godless Shrine, Sacred Foundry, Bloodstained Mire, Arid Mesa, Marsh Flats would be some nice improvements.

Rocks: Mana Crypt, Chromatic Lantern would be good.

$$$: Plateau, Scrubland, Badlands

Control

Angel of Despair is great at removal, Anguished Unmaking is necessary, Terminate at CMC2 is good as well.

Stranglehold is another good control mechanism, you have a few, can look at pairing it with Maralen of the Mornsong to lock down opponents draw. She has synergy with some other guys like Aven Mindcensor/Ob Nixilis, Unshackled. Eidolon of Rhetoric might stop a Sunforger cast depending on what you did earlier that turn, like a Haste Kaalia of the Vast for example, to consider, or in an Armageddon build will be very bad.

Out of the 99 Considerations

I'm not a huge fan of Reverberate/Shunt, you have Sunforger so I get it, but it will often just sit in your hand. And Kaalia of the Vast is usually splash , so not that valuable. Would rather have a Steel Hellkite or a Gisela, the Broken Blade, or heck, even a Wild Ricochet

Solemn Simulacrum really unnecessary land searching. Use mana-enablers instead.

Toxic Deluge is an all-star removal, but he removes Indestructible, so unless your facing that frequently in your play-groups, it will hurt you more than a Damnation, Wrath of God, or Rout will.

Boros Garrison/Orzhov Basilica I find it too slow without infinite combo, although it ramps, but you have lots of mana enablers. Field of Ruin colorless mana isn't great, don't need the search. Flamekin Village cost is too high, tapped+, try a Hall of the Bandit Lord. Shadowblood Ridge is also not great (I know it seems like it should be, but it's not!), Slayers' Stronghold is too expensive , use Hanweir Battlements instead, but even then it's borderline (but better), Smoldering Marsh isn't going to come in untapped when you need it, Temple of Malice/Temple of Silence I also don't like, but borderline for me would be my last cuts, Vivid Meadow is no.

Earnest Fellowship I wouldn't do this, might make it hard for you to block (which you have the big creatures that are hard to block already). A little too dangerous for my liking, let opponents pump their creatures, no need to do it for them, and block with your big guys.

Don't need Land Tax either, not enough basic lands. Wear could easily be an Anguished Unmaking and have better removal or a Vandalblast to get away from 1 for 1 play.

Devoted Caretaker I wish she provided protection period so could go unblockable. I think Mother of Runes is enough, but maybe theres someone that gives just protection and doesn't cost a and ? But it does permanents, so I get it.

Kothophed, Soul Hoarder will not be your friend some days during board wipe, but with so little drawing in Mardu, he's a fun one! I would run him in this type of build!

Coalition Relic I don't know it's worth it, give me a Chromatic Lantern any day.

Sun Titan is questionable, what are you bringing back? Lightning Greaves, Sunforger, Animate Dead, Necromancy only stuff. He's discretionary. High Mana cost but utility, he can combo with Fiend Hunter but again combos a different strategy (so can Karmic Guide btw).

Gilded Lotus seems highly unnecessary. Love the artwork on the Kokusho, the Evening Star always wanted him in.

Mana Distrubition

Right now, your 46%, 33%, 21% but your mana is 28%, 37%, 35%. In addition, Turn 1: 80%, 10%, 10%! / lands will be your best friends, but balancing / and / lands too. Avoid / that don't provide value, like Mountain, Shadowblood Ridge (awful), Smoldering Marsh, Temple of Malice.

Windswept Heath/Polluted Delta/Etc, the Off-Color fetches, can really help mana fix, pull a Sacred Foundry with Windswept Heath or a Godless Shrine with Polluted Delta / Etc.

Other Notables

Demonic Tutor doesn't get much better than that! Mortify can be a good utility removal the CMC3 makes it less attractive, Vampiric Tutor although inefficient to pull a Lightning Greaves or Gisela, Blade of Goldnight is still good enough. It's instant so at EOT pull what you need. Rakdos the Defiler can be fun in a Armageddon model. Fetid Heath/Rugged Prairie are not too shabby. Sensei's Divining Top can help look and top-deck the A/D/D you need, IF you have none in hand it can swap places so you don't miss Kaalia of the Vast drops. Cavern of Souls against Grixis/Izzet, Phyrexian Reclamation can keep you rolling once you run out of cards-in-hand, an alternate quasi-draw.

Very good Kaalia of the Vast non-combo deck, looks like a blast to play. Hopefully you found some of these ramblings useful.

Crav96 on Kumena's Dancing Tribe 2.0

3 days ago

Welcome to the world of EDH brews and may your journey be long and creative !!

I really like your iteration of Kumena. In the theme of attacks and untapping Id suggest Sword of Feast and Famine (maybe instead of Sword of Light and Shadow, but it is really meta dependent, whether you want to replace it or add it by taking out something else), as you can virtually have Kumena almost always unblockable (with his ability), guaranteeing you an untap!Another thing, I noticed you removed Beast Within. Such choice also depends a lot on your play group, so obviously you know best, but I DO have to stress that it is one of the most powerful removal spells in EDH. It trades any PERMANENT (super important keyword in a word of Blood Moons, opposing Vedalken Orrery, Gaea's Cradles, and typical black/white protection like Animar, Soul of Elements) for just a 3/3. All in all, keep in mind how powerful it is as a card.

Happy brewing!

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