Sword of Feast and Famine
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
|Want (7)||ephemeralAubade , Lithormane , EpicNamePending1998 , Demetriusc24 , MonCala , Chase76845 , tjkoivunen|
Printings View all
|Double Masters (2XM)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Event Deck (MD1)||Mythic Rare|
|Mirrodin Besieged (MBS)||Mythic Rare|
|Mirrodin Besieged: Mirran (MBM)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
- Aggravated Assault + Sword of Feast and Famine
- Hellkite Charger + Sword of Feast and Famine
- Alesha, Who Smiles at Death + Breath of Fury + Rogue's Passage + Sword of Feast and Famine
- Alesha, Who Smiles at Death + Breath of Fury + Sword of Feast and Famine + Whispersilk Cloak
- Autumn's Veil + Sword of Feast and Famine + Thrun, the Last Troll
- Batterskull + Sword of Feast and Famine
|Commander / EDH||Legal|
Sword of Feast and Famine occurrence in decks from the last year
Latest Decks as Commander
Sword of Feast and Famine Discussion
1 week ago
Big changes by the standards of this old deck! Incorporating some fun new cards and moving in a more enchantmentcheavy direction now that Golos el Goloso scratches my ETB creature itch so effectively.
I'm splitting the cut cards between Hazezon Muad'Dib: DUNE-Inspired EDH and my aforementioned Golos deck. Of the new additions, Alela seems the most questionable, but I had one laying around and I like that the deck now has THREE alternate commanders hiding in the 99.
1 week ago
@bu11fr0g Thanks for the comment! Sorry I was so late replying!
I really like the idea of an infinite turns Doomsday pile. But, my lgs has a points system where you lose points for things such as infinite combos, infinite turns, etc. So it won't quite work for me, but it might work for you!
As for Sword of Feast and Famine, I personally don't like equipment in Yuriko decks. I would rather draw another enabler or another counterspell every time over equipment. But Sword of Feast and Famine equipped to an unblockable creature does sound pretty spicy.
Hope this was helpful!
1 week ago
chungoboy U dumb chimp. I've just been promoted to a lvel 9 judge and breaking news from Jesus Christ himself. VOLTRON SUCKS. I'm currently having sexual intercourse with your mother at my house (1499 lightwood crescent Chicago, Illinois). I'm whispering to her all the ways in wich voltron is beaten by faster combo decks in the cedh meta. I've compiled a list of why your wrong as well.
- Your stupid
- Your gay
- Your dumb
- Your Homosexual
Sword of Feast and Famine can consume my foreskin
2 weeks ago
A few things:
To start, love the concept! Was always a fan of medieval times and concepts.
Second, I think Gideon, Ally of Zendikar, or any other Gideon planeswalker would fit nicely here! Ajani is another good planeswalker for the theme!
Lastly, these valiant knights must be fighting with their bare hands here, because I do not see any weaponizing equipment! Embercleave, Sword of Fire and Ice, Sword of Feast and Famine, Sword of War and Peace, and Blackblade Reforged are all good blades to give these great knights! (Plus, how can you have Elspeth without Godsend?)
3 weeks ago
Two other additions that I have found very helpful. Nexus of Fate is an instant that shuffles back into the deck. This along with Doomsday for infinite turns (choosing Temporal Mastery and other timewalks to complete the pile) has become my most common win condition. Also note that the number of unblockable creatures make equipment extra good in this deck. I run Sword of Feast and Famine.
3 weeks ago
I'm wondering if anyone's tried using Savor the Moment, and their results. I'm picturing it in a Young Pyromancer/Monastery Mentor style storm-ish deck, but I don't know how to build those decks well enough to test it. Early game it can potentially be a 3 mana blue Explore, which I recognize isn't great, but it can help you get enough mana to go off against fairer decks. Late game it's a cantripping Burst of Speed for a turn where you make a bunch of tokens, letting you win on the spot. Essentially, I'm thinking of it as a card that gives a decent amount of flexibility and sometimes steals wins while staying in blue, but I don't know if it's just too clunky. If anyone else has tried to use it outside of Sword of Feast and Famine style untap decks input would be appreciated.
4 weeks ago
Sword of Feast and Famine or Bear Umbra paired with Relentless Assault let's you untap your Karn's Bastion an infinite number of times for infinite proliferate. But by that point, your opponent's are probably dead. The cards are also really pricey.
Basically any infinite mana combo will get you a nice hydra. But most infinite mana combos are hard to pull off unless the commander is part of the combo or you have several tutors. So I'd focus on just using cards with good value instead of trying to go infinite, and then you can also go infinite when the cards align.
4 weeks ago
I find it a bit amusing how not two months ago there was posted a thread specifically dedicated to brew card ideas for the remaining 3 Swords of X and Y and then this shows up.
DemonDragonJ I would agree that having three abilities would break the pattern.
There is already token generation with Sword of Body and Mind.
Personally I think the Sword should do something a bit different than that. Please keep in mind that the Swords have generally been designed to be beneficial to most colors and multiple strategies - hence why a Sword like Sword of Body and Mind is generally considered the worst/most niche, closely followed by Sword of War and Peace. The latter because it doesn't affect the board and lifegain is... only relevant in certain situations. If you make a token generator + Populate effect, it works by itself but is generally not useful for many decks.
Take a Sword like Sword of Truth and Justice. It plays well by itself by enabling its own scaling when you have multiple creatures. However you can also utilize the Proliferate on poison counters, -1/-1 counters, planeswalker loyalty counters. It has built-in support for multiple strategies.
A card like Sword of Sinew and Steel is more niche, but it has some very powerful removal effects to compensate. In addition the protections are very on-point in protecting against most targeted removal and all of red's board wipe repertoire.
Tokens for the sake of tokens is often not that impressive. That's why I would suggest to aim for something else than basic token generation.
If you are hellbent on the token generation I would consider granting a different incentive:
Alternative A Show
"Whenever equipped creature deals combat damage to a player, you may create a 1/1 green saproling creature token. If you do, then create a copy of a token you control. If you don't, create a Treasure token."
Hmm... I checked the wording on Populate, and for some reason WotC opted to make it copy only creature tokens. The word does make more sense to be used in tandem with creatures but this feels like a missed opportunity.
This grants purpose outside token strategies by giving you the option to opt for just a Treasure token and the swing after, if you kept the Treasure token, you can get another with the copy effect. Because there's a condition on getting some of the effects, I think it'll pass the "only allow 2 effects".
Alternative B Show
"Whenever equipped creature deals combat damage to a player, create a 1/1 green Saproling creature token. Until the beginning of your next turn, the first spell you cast has Convoke."
This effectively grants you a mana dork (with indirect haste) AND it plays well with broad strategies that is not necessarily token strategies. It grants potential chump blockers to certain decks that can double as mana - alas only for the first spell after the trigger. The card could be buffed a bit by granting convoke to the first spell each turn until your next turn - granting you more flexibility and use of its ability.
I don't think it has the same power level as Sword of Feast and Famine but it is somewhat closer to its power level, which I don't think is a bad place for a Sword to be in.
If we're being honest, most of the swords don't see play and those that do are mostly Sword of Feast and Famine and Sword of Fire and Ice. I've seen a fair bit of Sword of Truth and Justice as well. I think hitting around that spot would be ideal.
If we aim for something else than basic token generation, we could aim for some tech options.
Delve deeper Show
Green has the ability to look at what's to come and grab specific cards, with cards like Commune with the Gods, Commune with Nature, Commune with Dinosaurs, and many similar. White has had this effect as well, as seen in Acclaimed Contender, Board the Weatherlight, Courageous Outrider, and Militia Bugler. White's piece is more conditional and limited, whereas green is more flexible.
White has had treasure generation through taxing with Smothering Tithe. Green is the ramp color. The Sword could possibly create a treasure token.
White is usually the keyword hoarder, so what if they started being generous? With the introduction of keyword counters from Ikoria with something like Crystalline Giant, the Sword could have a trigger that spreads its keywords to another creature.
"Whenever equipped creature deals combat damage to a player, if equipped creature has flying, you may put a flying counter on target creature. Do the same for deathtouch, double strike, first strike, hexproof, lifelink, menace, reach, trample, and vigilance. The rest of the ability..."
By itself this doesn't do anything, and usually that would be a deal-breaker as an effect on this card. However I think there are enough Swords that are conditional on something else to get their effect. Usually not something that is particularly difficult to attain. Like Sword of Light and Shadow require a creature card in your graveyard to make use of half its effects.
This ability would also make it stronger in White, as White already has keyword soup creatures where this effect would be very strong, and even more so in Boros. You could use cards with the keywords themselves, equipment or auras that grant it or use buff cards that grant it temporarily. The latter can even be used in tandem with the Sword to permanently grant the equipped creature those keywords.
There are a few evergreen keywords missing, most notably indestructible. But there's also defender (could be used in a Arcades, the Strategist or similar deck to dish out defender counters) and haste (usually wont make a difference after combat step) - yes yes, there's also Flash but who cares when it's on the board. So a way to increase this ability's power could be to include indestructible at the very least.
I went in a big fat circle around this one, as I really don't think enchantment removal should be given on a repeatable colorless source like this. I know Sword of Sinew and Steel does it against artifacts and planeswalkers, and if I'm being frank it would be pretty easy for WotC to throw a Demystify on a Sword and something else and call it a day. However I really hope that wont be the case.
Brought Back but as a delayed trigger without target (to enable that you get back something you lost during combat damage step).
"Whenever equipped creature deals combat damage to a player, at the beginning of your end step you may return a permanent card from your graveyard to the battlefield if it was put there from the battlefield this turn."
This one kinda feels like it's impeding on Sword of the Animist's territory, but it is part of green's color pie. It could be differently implemented like:
"Whenever equipped creature deals combat damage to a player, look at the top five cards of your library. You may reveal up to one land card and up to one creature, aura, or equipment card from among them and put them into your hand. You may play an additional land this turn."
This is more a soft-ramp that can fail. Instead of granting additional land drops it could just put a found land onto the field tapped.
"Whenever equipped creature deals combat damage to a player, look at the top five cards of your library. You may reveal a land card from among them and put it onto the battlefield tapped. You may reveal a creature, aura, or equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
Anyway, that's at least a little brainstorming on what else those two colors have to offer.