Sword of Feast and Famine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Event Deck (MD1) Mythic Rare
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Mirran (MBM) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip

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Sword of Feast and Famine Discussion

Ocelot44 on Kalemne is the Best RW Voltron General.

1 day ago

@DespairFaction

Hello! Long time Kalemne player here! I have a few answers for you!

I'm glad you brought up the good old Sword of Light and Shadow vs Sword of War and Peace debate! I prefer Light and Shadow in here over War and Peace for a number of reasons

1: Pro-black is more important than pro-red. This depends on your meta, obviously, but I've found that having protection from black creatures and spells can be far more relevant than red. If you run lots of Earthquake effects then you should take that into account, but otherwise I like pro-black more

2: Creature recursion is very important! Even with a low creature count in a deck like mine, being able to recur a fallen Elesh Norn, Grand Cenobite or Sun Titan or even your commander, is invaluable. I noticed in your deck that you run a whopping 21 creatures! Almost a quarter of your deck is creatures and you call that a low creature count?

3: The extra damage from War and Peace doesn't count towards commander damage. Although the damage you get from War and Peace's triggered ability can get out of hand at times, it ultimately won't matter as much because the goal of the deck is to win through commander damage

I used Sunforger when I first built the deck, and it was fun for a while! I ended up taking it out because it's way too slow and I needed room for more important equipment. Without other pieces to support it like Leonin Shikari or Sigarda's Aid, it can be kind of underwhelming

I hope you're joking with Mask of Memory. Nothing else in Boros comes close to Wheel of Fortune - it's one of the best draw spells in the whole game. Mask of Memory isn't even as good as Sword of Fire and Ice because it doesn't give evasion. It's very useful in your case because Aurelia, the Warleader naturally has evasion. If I ever needed more draw, I would run something that wouldn't require me to have a creature with evasion already on the field - something like Magus of the Wheel, or maybe Wheel of Fate or Sram, Senior Edificer

Spector's Shroud is only one quarter of Sword of Feast and Famine, and I can't imagine ever running it over any other equipment

Destructive Urge is terrible and I don't know why anyone would run it over Stone Rain or any other kind of targeted land removal. If I ever needed more land hate, I'd run either Wasteland or maybe Crucible of Worlds

Balan is an excellent card - as a commander. In the 99, he's not so useful. If I ever wanted a "plan B," I would put Aurelia back in because she's useful even if Kalemne is still on the field. That being said, if Kalemne gets killed too many times and I can't recast her, that's a sign that I might need more ramp or more ways to recur Command Beacon, but so far that hasn't really been the case

Thank you for the comment! I'm sorry for sounding like an ass, but I want to make the most efficient deck possible! Every meta is different, and maybe yours allows for more options for what to play

I will check out your deck soon!

chickenekcihc on I Brought a Sword to a Magic Fight

2 days ago

I think Sword of Feast and Famine could be good cuz you could untap your urza lands so you could play more cards and if you want to make a tron like deck you could add Ugin, the Spirit Dragon?

greyninja on Godo, Dragon's Gopher

1 week ago

+1 from me, godo is a cool choice! Reminds me of my wife's aurelia deck

Illusionist's Bracers only has 10 targets. Do you find it relevant? It's an obvious choice for Zirilian and godo can go get it; but I'm just curious.

Mask of Memory isn't bad for mono red. Sword of Fire and Ice is obviously good but expensive. Aggravated Assault goes infinite with Sword of Feast and Famine (alt wincon)

Feel free to check out the and decks on my profile for artifact ideas. Have fun!!!

DrowZgam3r on Decked Out Derevi

1 week ago

I really like your take on a voltron derevi, but there are a few cards I'm not entirely sure belong in the deck. for instance Aura of Silence is a fine card but since you aren't running a full stax build it will mainly just piss off everybody on the table, same thing with Grand Arbiter Augustin IV. honestly I'd consider just cutting these for other good equipment or creatures like Sword of Feast and Famine or Leonin Shikari for examples. but beyond that I do like the direction you took the deck. good work.

SP3CTR3_chelts on The Warriors rise (Najeela EDH)

1 week ago

Hamletback Goliath is surprisingly a warrior and can get huge so quickly.

Blood-Chin Fanatic is amazing in this deck it gives direct damage and life gain.

other cards that get you mana when creatures deal damage/attack fit so well with Najelaas ability for infinite combat steps Bear Umbra Nature's Will and Sword of Feast and Famine are good cards (in ascending price order i understand how expensive the last one is but bear umbra is cheep now)

FunBun on Uril, The Infinite

1 week ago

I have finished the update of my Uril deck that was due for a few years. Your deck has been an inspiration, thanks! I have some questions though:

  • How do you get away with only 34 land? I get the deck is cheap, but you want Uril out asasp, right? Ramp helps, but also filters your deck of even more lands.
  • I considered playing Sword of Feast and Famine too, but the downside is that pro green makes a lot of auras fall off from Uril. Instead, I play Nature's Will. It's 1 mana cheaper (if you include equip cost for the sword) and also let's other creatures get the trigger. I don't know if you have considered that card.
  • How does the deck perform in general? I know that blue and black can be really the deck's achilles' heel.

October_The_First on Alesha, who smiles at shiny things

2 weeks ago

You have some cool cards in your build Hazoret's Favor seems really good with Alesha, and seems to do a lot of what she wants to do

Cards I would add for:

Ramp: As I said before, Ramp in Mardu is not super easy, but can be achieved to a limited degree with artifacts. Rakdos Signet, Boros Signet, Orzhov Signet All three or any two would do. You already have Sol Ring. I might add a Thran Dynamo or Gilded Lotus. Expedition Map is a must Super cheapened grabs you ANY land. Land Tax is great if you get it in your opening hand or possibly in your first two draws...but after that it's kinda bland. You can decide for yourself, I run it in my Alesha, I think it's worth a spot for sure.

Ashnods alter is great because it gives you mana AND sends creatures to your grave yard for repeated use with Alesha. Sword of Feast and Famine is a HOUSE with Alesha...and in general its an amazing card.

Car draw: You can hit double spots (creatures in the graveyard AND card draw) in red with Wheel effects Wheel of Fortune if you have a budget there are other options, just google red cards with wheel effects. I run Faithless Looting for the flashback. Mentor of the Meek will net you a lot of cards, and of course Skullclamp. One time effects like Sign in Blood and Read the Bones can be strong enough to play in a pinch. You are in black, although as third color, so Necropotence is also an option if your a true black mage! And once again, Key to the City is a triforce of awesomeness with an added on card draw.

Removal: In general you want at least 5 single target removal spells in edh. Although I've found that in Alesha more is better as it sometimes takes a few turns to set up your engine. I would run around 7-9. White is your friend with such amazing staples as Path to Exile and Swords to Plowshares toss in some Chaos Warp and Mortify for good measure. Return to Dust is also a must have in W. Creatures with removal plastered to them is great with Alesha. I see you already have the all-star player Duplicant, thats great. I would toss in Necrotic Sliver. Stinkweed Imp is pretty damn amazing, too. it'll block anything and kill anything it blocks, then allow you to drop a bunch of cards into your graveyard.

Hopefully that gives you some ideas...I can tell you what I would cut from your deck, if you want, but I'll leave you with this for now :)

DRmagic2017 on No Hand Nath

3 weeks ago

Hello! Nice deck, nice idea. Especially when you use Waste Not. By the way why don't you include something like Sword of Feast and Famine or much cheaper Specter's Shroud?

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