Increasing Ambition

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Dark Ascension Rare

Combos Browse all

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.

Flashback 7B (You may cast this spell from your graveyard for its flashback cost. Then exile it.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.03 Foil

Ebay

Increasing Ambition Discussion

Vessil on Athreos Skelly Tribal

11 hours ago

Ooh I love obscure tribal decks. Saw your post on reddit but from some reason the website was saving my comment so I'll just leave comment here:

Rule #1 for janky tribes is that you cannot skimp on the power of the support cards. The core theme of your deck (skeletons) is already at an disadvantage (since skeletons are not that strong and there are not too many of them), you can't afford to pull too many punches on your other slots.

First, I think you have too many small draw effects like Succumb to Temptation and Infernal Scarring. If your meta is not too fast I would recommend only keeping the best 1-3 of these and adding some larger draw or tutor effects (e.g., Skeletal Scrying, Promise of Power, Moonlight Bargain, Necropotence, Plunge into Darkness, Diabolic Intent). Mid-sized draw is also worth considering, like Ancient Craving or Ambition's Cost.

You also have a lot of (weak) point removal which seems excessive unless your meta is really atypical of casual EDH metas. You run just keep a few (3-6) of your favorites (ones that are cheap, unconditional, and exiles are best), and replace the rest with in some removal that give you more card advantage and other utility. Mass removal that don't block regen, e.g., Crux of Fate, Day of Judgment, and Austere Command, could be useful for this deck because your skeletons can regenerate from them. You can also consider more Dictate of Erebos type effects like Grave Pact, Butcher of Malakir, or Martyr's Bond. You should at least replace Pacifism with something like Journey to Nowhere or even Faceless Butcher.

The next step is deciding on a specific game plan. Right now I see elements of aggro, control, and combo, but you'll want to specialize I think. Aggro is probably the weakest because skeletons don't have good aggressive stats, but if you want to go that route you'll want better pump effects like Obelisk of Urd, Coat of Arms, good equipment (Sword of Fire and Ice, Batterskull, Umezawa's Jitte), etc. If you want control then bombs like Profane Command, Wretched Confluence, etc.

If you want to combo win, which I think is actually the best plan for weaker tribes (because instant kill is instant kill no matter how bad your creatures are), then it's about picking which combo you want. I really like Mikaeus, the Unhallowed + Phyrexian Altar + Reassembling Skeleton/Tenacious Dead combined with something like Blood Artist or Falkenrath Noble, since most of the pieces fit naturally into what your deck was already doing anyways. Mikaeus + Triskelion is also super strong. Combo pieces like Enduring Renewal also go well with what you have already. If you go the combo route don't forget more tutors like Entomb, Increasing Ambition, Beseech the Queen, etc.

For sacrifice outlets some good ones are Phyrexian Altar, Viscera Seer, Phyrexian Plaguelord, Sadistic Hypnotist. And for artifacts, I would replace some of the less reliable ones like Gorgon's Head and Howling Mine with better equipment or Smuggler's Copter.

And for your mana, do you find 32 lands is enough? Skeletons are cheap but they have some pretty hefty activation costs. Most EDH decks are 35-40 lands, and maybe some more mana rocks (Sol Ring).

And finally, you can take a look here http://magiccards.info/query?q=t%3A%22skeleton%22&s=cname&v=card to see if there are other skeletons that might be better for your deck (e.g., Marang River Skeleton). Did you know that freaking Skithiryx, the Blight Dragon is a skeleton? Probably the best one in the game. Also don't forget things like Metallic Mimic, Adaptive Automaton, Brass Herald, or changelings like Skeletal Changeling, Cairn Wanderer, Mirror Entity.

Sorry about the huge wall of text, I just really like what you are going for with your deck! Hopefully some of those ideas useful even if not all those cards are going to fit into the deck. Let me know if anything doesn't make sense or if you want more budget suggestions. You can also check out an example of the janky tribe with powerful support staples in my black knight combo deck The Dark Knight Returns - Haakon combo knights if you want. Good luck with your deck, whichever direction you end up taking it!

Yuri200X on

3 days ago

I think you are having too many heavy cards to make Dark Confidant good... Modern is currently in a aggro place, so the less damage you do to yourself, the better. I suggest you replace them with Phyrexian Arena since it won't compete with your other 2-drops and yet it will deal less damage to you in general.

Asylum Visitor is also a little bit out of place since you aren't really making your opponent discard his hand... I think these could be replaced with either Smother, Dismember (although you are already dealing too much damage to yourself), Ultimate Price, Go for the Throat, Doom Blade or Hero's Downfall.

In general your strategy is a little slow. The idea is nice, but it seems like it would face a hard time against many modern decks that have a pretty solid board by turn-3.

You need to be capable of dealing with the opposing strategies in modern.

My suggestion is to increase the number of cards that allow you to interact with your opponent. Maybe mainboard those Inquisition of Kozileks and throw in about 6 removals. Otherwise you might just be an easy prey for many decks.

And this isn1t saying you can't use vampires. Hells, you can use wathever you ant in modern, basicly. It is a flexible format with room for rogue decks like yours.

In my oppinion you should focus on a midrange-ish plan and run about 3 Phyrexian Arenas, 4 Inquisition of Kozilek, 3 Ultimate Price, 2 Smother and 1 Hero's Downfall.

There's also room for Vampire Nighthawk and Gifted Aetherborn which are both vampires and are capable of both gaining life and killing many things.

I believe maybe, just maybe you could run Nykthos, Shrine to Nyx and make it some sort of "Vampire-Devotion" Deck and mix up something like... Diabolic Revelation if you really think you should be able to tutor stuff... or maybe Increasing Ambition.

There's also Basilisk Collar and lightning greaves that seem a bit out of place too.

anyways, good luck. :)

henry198 on Alesha EDH

4 days ago

Yeah I know about those combos, the thing about putting in some of the better tutors is I still want this deck to be somewhat casual friendly, my playgroup doesn't really run any decks with heavy amounts of tutors to reach their combos quicker, I'm ok with a few inexpensive ones and just durdling around until I can assemble a winning combo. I guess to that end I want the deck to be somewhat grindy? Regardless, I don't plan on buying a Demonic Tutor anytime soon and Increasing Ambition seems too overcosted to be worth it to be. But thanks for the input!

Firebones675 on Alesha EDH

4 days ago

Entomb, Codex Shredder and cards with dredge like Stinkweed Imp, Golgari Thug, & Dakmor Salvage are great for decks that have graveyard shenanigans.

You are probably aware of it already but you do have an infinite combo in the deck (Goblin Bombardment/ Sun Titan/Fiend Hunter) In decks with infinitite combs especially i like tutors but i think all decks should hvae them. Demonic Tutor and Increasing Ambition are two to consider.

Karmic Guide/Reveillark/Goblin Bombardment also goes infinite and those two fliers also synergize with alesha making them worth it even if it wasn't for the combo

TemnoTsar on Khaleesi's Scion & Friends

6 days ago

I do love dragons. Dragons are my second fave tribe next to rats.

You have a lot of great cards in here, but I notice some things are lacking.

Tutors: Since you run all five colors, why not run some tutors. You already have Sarkhan's Triumph, but why not run a few others. Your commander works as a tutor, but you have to get him out first, and hope that no one messes with your graveyard. I would add at least four more to your deck: Demonic Tutor, Diabolic Tutor, Increasing Ambition are some of my faves that let you add a card right to your hand. The last two are pretty cheap, while Demonic is a bit pricey.

Recursion: I see that reusing your dragons is a theme, but you only have a few cards that do it and they are all one offs. Palace Siege, Phyrexian Reclamation, and Volrath's Stronghold all stay on the field and let you use their effect over and over again. In tribal decks, I find Patriarch's Bidding to be great.

MORE Dragons: Utvara Hellkite, Hellkite Tyrant, Hellkite Charger, Scourge of Valkas, and Tyrant's Familiar are some of the better Dragons I've noticed you are missing.

Other helpful cards: Dragonspeaker Shaman and Urza's Incubator will help lower the cost of your dragons, making it easier to summon them. Dragon Tempest is just like Scourge of Valkas only it's an enchantment.

I have a LOT of other card suggestions, but I don't want to overwhelm you. I hope these suggestions help you out and if you want more help let me know. EDHREC is a great place to go to get ideas. I go there when first constructing my decks for ideas on what to put in the deck.

droslag on Ghave's Graves

1 week ago

Lol I know the feel man. I'll try to list some more cards, counters were my favourite thing when I first started magic lol. Most of the cards I'm listing are fairly inexpensive too :)

Vastwood Hydra

Primordial Hydra

Phyrexian Arena

Bloodgift Demon

Beseech the Queen

Solemn Simulacrum

Farseek

Corpsejack Menace

Lotleth Troll

Deadbridge Chant

I think grave shinanagins are a lot of fun too lol..

Vraska the Unseen

Animate Dead

Zombify

Obzedat's Aid

Oblation

Avenger of Zendikar

Kalonian Hydra

Somberwald Sage

Asceticism

Primeval Bounty

Hindervines

Savage Summoning

Urborg, Tomb of Yawgmoth

Unburial Rites

Increasing Ambition

Merciless Eviction

Unmake

Oblivion Ring

I could probably make an endless list lol....

Nethereon on 4c Storm

2 weeks ago

Another thought came to mind the other day. If you want to try and speed up your clock a bit, you could always add additional tutor effects like Increasing Ambition. Since I doubt you're going to win on turn 5 or 6, the flashback ability to search out 2 cards is very efficient, netting you three tutors in total. Also, if you want to be a huge jerk, run Isochron Scepter with cards like Boomerang. The Scepter counts towards storm because of that all important keyword "cast" a copy.

I did want to mention your mana base, however. Most of your ramp spells are for basic lands (of which you have 6) and not cards like Farseek or Skyshroud Claim which circumvent this restriction. There are a lot of pillow fort/political decks out there thanks to Kynaios and Tiro of Meletis. Any cards with incentives on them for lands will almost certainly require basics. Plus, running few than 38, in a spell centric deck, is really running thin, regardless of all of the artifact ramp. One Vandalblast and you're screwed. You're not running Darksteel Ingot after all.

Seriously consider increasing the number of lands and basics in general. I would encourage you to check out the Temples (scry lands) from Theros over a few of the 3 colored lands. They may provide a bit of diversity in your base, but the ability to scry is underrated.

Load more