Increasing Ambition

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Dark Ascension Rare

Combos Browse all

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.

Flashback 7B (You may cast this spell from your graveyard for its flashback cost. Then exile it.)

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Increasing Ambition Discussion

Triton on Under 50, Sydri Budget Commander

7 hours ago

I've built Sydri before, and can offer some tips for building the deck. The primary focus is interactions with your commander and artifacts.

  • Caltrops and Staff of Nin are both staples in this deck and are budget-friendly. You turn them into creatures, then use Sydri's mana symbol wmana symbol b ability to give them deathtouch/lifelink to have fun. :)

  • Mycosynth Lattice would be amazing for this deck, but as this deck is budget, Liquimetal Coating would suffice.

  • Also, consider cards that allow you to untap artifacts to abuse the abilities. Can't think of any off the top of my head, but feel free to search for them.

  • Since this deck focuses on combos, Fabricate is a relatively cheap tutor for any artifact. If you have any extra $$$ in your budget, it can go into Tezzeret the Seeker , who is very powerful in this deck. There's also Trinket Mage and Treasure Mage as budget tutors. Diabolic Tutor and Increasing Ambition are also low-budget tutors. Behold the Beyond is a 1-card combo tutor, though quite expensive mana-wise.

  • March of the Machines works as another form of Sydri's mana symbol u ability.

  • The only problem is that I can't think of any budget, game-winning combos. Hopefully someone else can help you with that. :)

If you ever feel like breaking the budget, here's some combos to consider adding, don't worry about reading these if you don't want to actually implement them into the deck:

Other than the usual EDH staples, this should be a good start. Hope this helps!

McKz on Merieke, Grist for the Malady Mill

1 week ago

Leyline of the Void and helm combo for Infinite mil. then add all your tutors such as Vampiric Tutor, Demonic Tutor, Diabolic Tutor and Increasing Ambition. white has some great removal the best two are Path to Exile and Swords to Plowshares the next two best are Oblation and Crib Swap

jpeloquin on Olivia Voldaren - EDH

2 weeks ago

Bulbanard, glad to be of help!

I'm a huge fan of Bloodchief Ascension. I've put it in and taken it out of my deck about a dozen or so times. It's particularly fun with Mindcrank. Neither had significant impact individually, however, so I ended up taking them out. However, in a deck more focused on comboing, they can be fun.

Diabolic Revelation is another card that was in Olivia in an earlier iteration. It's a fine choice. I removed it to put more of an emphasis on the early game. But, if your games generally go longer, it can be a powerhouse. Also consider Increasing Ambition for a somewhat similar effect. It can be nice to grab one thing that you need NOW and then pick up two combo pieces later.

Palace Siege is another card that can certainly be fun. I'm more a fan of the Dragons mode than Khans. I think there are more effective dedicated recursion cards, such as Phyrexian Reclamation, if Khans is your primary reason for including this. I do like the versatility of this Siege. I would certainly consider it as an alternative to Yawgmoth's Will.

dreamistt on Meren

3 weeks ago

I'd remove/replace
(-) Wood Elves ----> Farhaven Elf
(-) Vulturous Zombie
(-) Titania, Protector of Argoth
(-) Shadow Alley Denizen
(-) Satyr Wayfinder
(-) Mazirek, Kraul Death Priest (too ugly)
(-) Glissa, the Traitor (if you use her just for first strike + deathtouch she isn't all that useful...)
(-) Doomgape (too ugly)
(-) Creakwood Liege (useful, but ugly)
(-) Champion of Stray Souls
(-) Acidic Slime
(-) Polluted Mire ----> Barren Moor
(-) Slippery Karst ----> Tranquil Thicket
(-) Aspect of Gorgon
(-) Dread Summons (could backfire pretty hard against another reanimator decks)
(-) Vampire's Bite ----> Deadly Allure
(-) Ashling, the Extinguisher

LANDS:
(+) Rogue's Passage - always useful, specially if you manage to ult Vraska

PLANESWALKERS:
Maybe add a Garruk?

CREATURES:
(+++) Pawn of Ulamog - helps building up experience faster (plus he is a vampire)
(+) Wasteland Viper - doubles as instant spell, thanks to bloodrush
Nemesis of Mortals - maybe?
(+) Disciple of Bolas - pretty self-explanatory. Even though it's not that thematic, the artwork makes up for it.
(+) Bloodgift Demon - kinda thematic since he gives blood (plus increasing draw)
Moriok Replica - non-thematic, recursive creature-based draw alternative
(+++) Sidisi, Undead Vizier - Nagas are part-snake! Sac to tutor is pretty good with Meren.
(++) Caustic Caterpillar - is cute and easily reusable to deal with pesky enchantments/artifacts
Basal Sliver - mana dork
Verdant Eidolon - mana dork (plus great artwork, but kinda costy)
(+) Burnished Hart - ramp
Dawntreader Elk - ramp
Renowned Weaver - early game
Centaur's Herald - early game
(+++) Merciless Executioner or Fleshbag Marauder (eew) help out specially if you sac them and bring them back with Meren. (works as Barter in Blood, but with no drawback for you). Also does wonders in conjunction with Butcher of Malakir.
Agent of Erebos - might be necessary when dealing with other reanimator decks (sideboard?)
Ravaging Riftwurm - it dies in 2 turns, but Meren can easily bring him back.
(+++) Rootrunner - it's a win condition. It can easily lock someone into drawing the same land over and over.
(+++) Bloodflow Connoisseur / Bloodthrone Vampire / Vampire Aristocrat in opposition to
Blood Bairn can sacrifice themselves.
Flesh Carver - looks like a vampire and grows up pretty fast, even though you have to pay to feed him. Intimidate is a plus.
Soldevi Adnate - poetic and could make itself useful in the mid-game.
Viscera Seer - classic
(+) Hooded Hydra - HAIL HYDRA! Gives you pet snakes
(+) Hornet Queen / Hornet Nest - flying deathtouch tokens are lovely
Avenger of Zendikar - lots of tokens.
(++) Vampire Hexmage - Kills planeswalkers among other stuff
(++) Archetype of Endurance - one of the cheapest defenses you can get in a deck.
Fierce Empath - tutor

ENCHANTMENTS:
Ulvenwald Mysteries - acts as a draw engine and gives you some vampire food in exchange. The art could also be interpreted as vampire attack :P.
Vampiric Rites - sac outlet and draw engine
Seed the Land - even though it also gives tokens to your enemies too, it should be ok.
Bonds of Mortality - removes hexproof and indestructible
Zendikar Resurgent - doubles your mana

INSTANTS:
Cobra Trap - for the trap trigger is quite good, but it's a terrible card otherwise.
Arachnogenesis - not thematic, but it's a good EDH card.

SORCERIES:
Cultivate / Kodama's Reach - a must
Reign of the Pit has fantastic artwork.
(+) Triumph of the Hordes - win condition (plus flavor since it's poison)
Traverse the Ulvenwald - tutor
Diabolic Tutor - tutor
Increasing Ambition - tutor
Barter in Blood - removal
Crux of Fate - removal
Deadly Tempest - removal

ARTIFACTS:
Orochi Hatchery - I don't believe it should be necessary on this deck, but it's an option...
Basilisk Collar - Basilisks are a Gorgon's best friend.
Mortarpod - or, as I like to call it: deathtouch token-based removal cannon.
(+)Ring of Xathrid - Regenerate and buff a creature (Meren deserves a ring!)
Swiftfoot Boots - for the hexproof (Meren has a giant target on her back)

dreamistt on Meren

3 weeks ago

I'd remove/replace
(-) Wood Elves ----> Farhaven Elf
(-) Vulturous Zombie
(-) Titania, Protector of Argoth
(-) Shadow Alley Denizen
(-) Satyr Wayfinder
(-) Mazirek, Kraul Death Priest (too ugly)
(-) Glissa, the Traitor (if you use her just for first strike + deathtouch she isn't all that useful...)
(-) Doomgape (too ugly)
(-) Creakwood Liege (useful, but ugly)
(-) Champion of Stray Souls
(-) Acidic Slime
(-) Polluted Mire ----> Barren Moor
(-) Slippery Karst ----> Tranquil Thicket
(-) Aspect of Gorgon
(-) Dread Summons (could backfire pretty hard against another reanimator decks)
(-) Vampire's Bite ----> Deadly Allure
(-) Ashling, the Extinguisher

LANDS:
(+) Rogue's Passage - always useful, specially if you manage to ult Vraska

PLANESWALKERS:
Maybe add a Garruk?

CREATURES:
(+++) Pawn of Ulamog - helps building up experience faster (plus he is a vampire)
(+) Wasteland Viper - doubles as instant spell, thanks to bloodrush
Nemesis of Mortals - maybe?
(+) Disciple of Bolas - pretty self-explanatory. Even though it's not that thematic, the artwork makes up for it.
(+) Bloodgift Demon - kinda thematic since he gives blood (plus increasing draw)
Moriok Replica - non-thematic, recursive creature-based draw alternative
(+++) Sidisi, Undead Vizier - Nagas are part-snake! Sac to tutor is pretty good with Meren.
(++) Caustic Caterpillar - is cute and easily reusable to deal with pesky enchantments/artifacts
Basal Sliver - mana dork
Verdant Eidolon - mana dork (plus great artwork, but kinda costy)
(+) Burnished Hart - ramp
Dawntreader Elk - ramp
Renowned Weaver - early game
Centaur's Herald - early game
(+++) Merciless Executioner or Fleshbag Marauder (eew) help out specially if you sac them and bring them back with Meren. (works as Barter in Blood, but with no drawback for you). Also does wonders in conjunction with Butcher of Malakir.
Agent of Erebos - might be necessary when dealing with other reanimator decks (sideboard?)
Ravaging Riftwurm - it dies in 2 turns, but Meren can easily bring him back.
(+++) Rootrunner - it's a win condition. It can easily lock someone into drawing the same land over and over.
(+++) Bloodflow Connoisseur / Bloodthrone Vampire / Vampire Aristocrat in opposition to
Blood Bairn can sacrifice themselves.
Flesh Carver - looks like a vampire and grows up pretty fast, even though you have to pay to feed him. Intimidate is a plus.
Soldevi Adnate - poetic and could make itself useful in the mid-game.
Viscera Seer - classic
(+) Hooded Hydra - HAIL HYDRA! Gives you pet snakes
(+) Hornet Queen / Hornet Nest - flying deathtouch tokens are lovely
Avenger of Zendikar - lots of tokens.
(++) Vampire Hexmage - Kills planeswalkers among other stuff
(++) Archetype of Endurance - one of the cheapest defenses you can get in a deck.
Fierce Empath - tutor

ENCHANTMENTS:
Ulvenwald Mysteries - acts as a draw engine and gives you some vampire food in exchange. The art could also be interpreted as vampire attack :P.
Vampiric Rites - sac outlet and draw engine
Seed the Land - even though it also gives tokens to your enemies too, it should be ok.
Bonds of Mortality - removes hexproof and indestructible
Zendikar Resurgent - doubles your mana

INSTANTS:
Cobra Trap - for the trap trigger is quite good, but it's a terrible card otherwise.
Arachnogenesis - not thematic, but it's a good EDH card.

SORCERIES:
Cultivate / Kodama's Reach - a must
Reign of the Pit has fantastic artwork.
(+) Triumph of the Hordes - win condition (plus flavor since it's poison)
Traverse the Ulvenwald - tutor
Diabolic Tutor - tutor
Increasing Ambition - tutor
Barter in Blood - removal
Crux of Fate - removal
Deadly Tempest - removal

ARTIFACTS:
Orochi Hatchery - I don't believe it should be necessary on this deck, but it's an option...
Basilisk Collar - Basilisks are a Gorgon's best friend.
Mortarpod - or, as I like to call it: deathtouch token-based removal cannon.
(+)Ring of Xathrid - Regenerate and buff a creature (Meren deserves a ring!)
Swiftfoot Boots - for the hexproof (Meren has a giant target on her back)

dreamistt on Meren

3 weeks ago

I'd remove/replace
(-) Wood Elves ----> Farhaven Elf
(-) Vulturous Zombie
(-) Titania, Protector of Argoth
(-) Shadow Alley Denizen
(-) Satyr Wayfinder
(-) Mazirek, Kraul Death Priest (too ugly)
(-) Glissa, the Traitor (if you use her just for first strike + deathtouch she isn't all that useful...)
(-) Doomgape (too ugly)
(-) Creakwood Liege (useful, but ugly)
(-) Champion of Stray Souls
(-) Acidic Slime
(-) Polluted Mire ----> Barren Moor
(-) Slippery Karst ----> Tranquil Thicket
(-) Aspect of Gorgon
(-) Dread Summons (could backfire pretty hard against another reanimator decks)
(-) Vampire's Bite ----> Deadly Allure
(-) Ashling, the Extinguisher

LANDS:
(+) Rogue's Passage - always useful, specially if you manage to ult Vraska

PLANESWALKERS:
Maybe add a Garruk?

CREATURES:
(+++) Pawn of Ulamog - helps building up experience faster (plus he is a vampire)
(+) Wasteland Viper - doubles as instant spell, thanks to bloodrush
Nemesis of Mortals - maybe?
(+) Disciple of Bolas - pretty self-explanatory. Even though it's not that thematic, the artwork makes up for it.
(+) Bloodgift Demon - kinda thematic since he gives blood (plus increasing draw)
Moriok Replica - non-thematic, recursive creature-based draw alternative
(+++) Sidisi, Undead Vizier - Nagas are part-snake! Sac to tutor is pretty good with Meren.
(++) Caustic Caterpillar - is cute and easily reusable to deal with pesky enchantments/artifacts
Basal Sliver - mana dork
Verdant Eidolon - mana dork (plus great artwork, but kinda costy)
(+) Burnished Hart - ramp
Dawntreader Elk - ramp
Renowned Weaver - early game
Centaur's Herald - early game
(+++) Merciless Executioner or Fleshbag Marauder (eew) help out specially if you sac them and bring them back with Meren. (works as Barter in Blood, but with no drawback for you). Also does wonders in conjunction with Butcher of Malakir.
Agent of Erebos - might be necessary when dealing with other reanimator decks (sideboard?)
Ravaging Riftwurm - it dies in 2 turns, but Meren can easily bring him back.
(+++) Rootrunner - it's a win condition. It can easily lock someone into drawing the same land over and over.
(+++) Bloodflow Connoisseur / Bloodthrone Vampire / Vampire Aristocrat in opposition to
Blood Bairn can sacrifice themselves.
Flesh Carver - looks like a vampire and grows up pretty fast, even though you have to pay to feed him. Intimidate is a plus.
Soldevi Adnate - poetic and could make itself useful in the mid-game.
Viscera Seer - classic
(+) Hooded Hydra - HAIL HYDRA! Gives you pet snakes
(+) Hornet Queen / Hornet Nest - flying deathtouch tokens are lovely
Avenger of Zendikar - lots of tokens.
(++) Vampire Hexmage - Kills planeswalkers among other stuff
(++) Archetype of Endurance - one of the cheapest defenses you can get in a deck.
Fierce Empath - tutor

ENCHANTMENTS:
Ulvenwald Mysteries - acts as a draw engine and gives you some vampire food in exchange. The art could also be interpreted as vampire attack :P.
Vampiric Rites - sac outlet and draw engine
Seed the Land - even though it also gives tokens to your enemies too, it should be ok.
Bonds of Mortality - removes hexproof and indestructible
Zendikar Resurgent - doubles your mana

INSTANTS:
Cobra Trap - for the trap trigger is quite good, but it's a terrible card otherwise.
Arachnogenesis - not thematic, but it's a good EDH card.

SORCERIES:
Cultivate / Kodama's Reach - a must
Reign of the Pit has fantastic artwork.
(+) Triumph of the Hordes - win condition (plus flavor since it's poison)
Traverse the Ulvenwald - tutor
Diabolic Tutor - tutor
Increasing Ambition - tutor
Barter in Blood - removal
Crux of Fate - removal
Deadly Tempest - removal

ARTIFACTS:
Orochi Hatchery - I don't believe it should be necessary on this deck, but it's an option...
Basilisk Collar - Basilisks are a Gorgon's best friend.
Mortarpod - or, as I like to call it: deathtouch token-based removal cannon.
(+)Ring of Xathrid - Regenerate and buff a creature (Meren deserves a ring!)
Swiftfoot Boots - for the hexproof (Meren has a giant target on her back)

SmokeyBear15 on Thousand Bites to the Ankle

3 weeks ago

Howdy! Fellow Shirei player here (Let 'em Die [Primer: Shirei, Shizo's Caretaker]). Got some recommendations for ya.

First and foremost: Skullclamp prevents your creatures from reanimating with Shirei, since it boosts their power. I'd replace it and Dark Prophecy with Smothering Abomination and Harvester of Souls for some crazy card draw. And maybe Sidisi, Undead Vizier could replace Increasing Ambition since it's a creature-based tutor with a big body that lets you sac a creature.

I'd replace Bile Urchin with Crypt Rats. He can be a board wipe, kill off your weenies in lieu of a sac outlet, and can kill your opponents too, near the end of the game. The urchin is just very slow.

Dutiful Attendant is another Golgari Thug type effect. Mostly. Fume Spitter and Necropede are good ways to get your higher powered guys (like Gray Merchant of Asphodel) down to 1 power, and as removal for indestructible enemies.

Discard effects are slow in EDH, and can make you enemies when they're targeted. Noxious Toad hits all your opponents at once.

Deathgreeter is good lifegain. Pawn of Ulamog and Sifter of Skulls make ton of tokens for you that can sac themselves and make mana for ramping with. What's not to love? Similar deal with Spawning Pit. Dark Privilege is great protection with a sac outlet.

Busse on Help with a couple cuts.

3 weeks ago

Of your 4 possible cards you showed, I'd cut Carrion Feeder and Increasing Ambition. Diabolic Intent is pretty versatile, and the Dread Return can even be used to return your commander from the GY.

I am making this analysis thinking in a vacuum, just considering the implications of each card. It obviously depends on the meta and your personal view.

Cheers!

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