Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.
Flashback 7B (You may cast this spell from your graveyard for its flashback cost. Then exile it.)
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Increasing Ambition Discussion
1 week ago
I'm with TheDevicer on this. Every color has access to better card draw and/or tutoring effects.
Unless your playgroup is extremely slow, waiting around 3 turns for a tutor is terrible and you may as well run Planar Portal or Ring of Three Wishes (which I also feel are just way too slow, but whatever, that's my playgroup). If you're sacrificing the clues and not waiting for the tutor, then you most likely would've preferred that card be Mind's Eye, since you would have drawn twice as many cards for the mana spent.
If you're in , you've got Rhystic Study, Consecrated Sphinx, Fabricate, Transmute Artifact, Mystical Tutor, Personal Tutor, Merchant Scroll, Reshape, various transmute cards like Ethereal Usher, etc., for specific tutors and draw, with plenty more draw spells to choose from (so many I kind of don't want to go into them all).
If in , you have Harmonize, Worldly Tutor, Green Sun's Zenith, Chord of Calling, Birthing Pod, Natural Order, Sylvan Tutor, Garruk, Primal Hunter, Sylvan Library, Regal Force, Soul of the Harvest/Primordial Sage, Tooth and Nail, Genesis Wave, Greater Good, Crop Rotation, Traverse the Ulvenwald and lots more for draw and specific tutors.
gets Mentor of the Meek, Open the Armory, Stoneforge Mystic, Enlightened Tutor, Idyllic Tutor, Plea for Guidance, Three Dreams, Stonehewer Giant, Steelshaper's Gift, Land Tax and Scroll Rack, Weathered Wayfarer (get that Nykthos, Shrine to Nyx or Kor Haven, lol), Academy Rector, the white enchantress effects like Kor Spiritdancer or Mesa Enchantress, if you're trying to Voltron, and probably a couple of ones I'm mising, too.
gets Phyrexian Arena, Necropotence, Vampiric Tutor, Demonic Tutor, Diabolic Intent, Grim Tutor, Imperial Seal, Diabolic Tutor, Diabolic Revelation, Dark Petition, Increasing Ambition, the various transmute cards like Brainspoil, Dark Prophecy, Bloodgift Demon, Rune-Scarred Demon, Ad Nauseam, Doomsday (requires a specific build, but whatever, you win if you make the pile properly), Graveborn Muse or Corpse Augur, Grim Haruspex and Harvester of Souls, and a lot more.
? Gamble, Wheel of Fortune and friends like Reforge the Soul, Wheel of Fate, etc.. Okay, so maybe red is a little anemic when it comes to draw spells (or maybe I'm forgetting a bunch, but whatever), but hey, the ones they have are absolutely amazing. If you're bad and are afraid of throwing away blank cards in your hand, use Library of Leng to get around that.
Multicolor gets interesting/powerful stuff like Prime Speaker Zegana, Drogskol Reaver, Ephara, God of the Polis, Eladamri's Call, Notion Thief, Sire of Stagnation, Edric, Spymaster of Trest, Spiteful Visions, Deathreap Ritual, etc..
Colorless? Memory Jar, Mind's Eye, Ring of Three Wishes, Planar Portal, Skullclamp, Sensei's Divining Top (combine with Rings of Brighthearth for 3: Draw 1 card. You'd think it's worse than Tamiyo's Journal, except you can do this more than once if you wanted to, and if you add Basalt Monolith, which is already a good card, you get to draw your entire library if no one stops you), Howling Mine, Mask of Memory, Font of Mythos, Sword of Fire and Ice, Slate of Ancestry, and probably a couple I'm forgetting here, too.
This isn't even including the sheer number of cantrips most of these colors get. Before I would think of popping Tamiyo's Journal into any deck, I'd need to be a mono red control deck that runs no creatures, and, well, that's a pretty remarkable niche. A strong case could be made for a fair number of the above over Tamiyo's Journal, in most aspects.
2 weeks ago
While you do state Ethereal Usher as a tutor, you've neglected to mention the better Transmute options, namely Muddle the Mixture, Perplex and Clutch of the Undercity. Also missed out Increasing Ambition.
Of course, each of the three transmute options also fit into other categories as well, such as counterspells (which is what makes them better than usher). Also Misdirection is functionally similar to Force of Will.
Also, in , we have Jarad's Orders.
3 weeks ago
@xavrr: Telepathy is theoretically useful, but I'm not convinced that it's worth including in the deck over other cards. I would have to playtest to know for sure, but it seems to me like a Mana Web sort of card. It's a cute control effect that paints a target on itself and doesn't necessarily win the game.
@Emzed: I sort of see where you're coming from with Jace, Vryn's Prodigy Flip, but I don't think it's as close a comparison to Snapcaster Mage as you argue. Snapcaster Mage is in the deck because it provides instant value and also interacts with the combo. Jace, Vryn's Prodigy Flip does have a similar function, but it's slower and its other abilities aren't really relevant. I concede that the loot effect is more appealing in the Vancouver mulligan environment, but I question whether it's worth it to staple that effect to a Snapcaster Mage at the expense of speed and safety (summoning sickness leaves it vulnerable for a turn before I can get any value out of it).
In all likelihood, I'd probably be able to loot with it and it would then be attacked before I could get more than one loyalty ability out of it. Although most competitive multiplayer decks don't focus on combat, utility creatures can still do damage, and I'm not about to lose a Deathrite Shaman to keep Jace, Telepath Unbound alive for a +1 activation the second turn it's out.
As for Dark Petition, I have mixed feelings about it as a card. It's certainly playable in casual and semi-competitive decks (in much the same way as Increasing Ambition or Diabolic Tutor), but the cost is very steep for a sorcery-speed tutor. It's likely that I'd be able to get two cards with it at the point at which I could afford to cast it, but I don't think it's more effective than using, say, Demonic Tutor and leaving mana open for a counterspell the next turn.
@Perfect_Phyrexia: Emzed's response is pretty much on point. Curse of the Swine is a slow and expensive form of removal. At the point at which I need to remove multiple creatures, Toxic Deluge and Damnation are both superior. I'd sooner play Pongify if I needed more removal. Indestructibility isn't super prevalent, so I'm comfortable taking the low cost over the flexibility to answer more kinds of threats.
@atgarnett: Tidespout Tyrant is one of those combo-only cards that I tend to eschew in decks like this. I'd rather the combo cards be functional as utility cards if necessary. The fact that it doesn't depend on Palinchron or Deadeye Navigator is a plus, but I hesitate to include a tangential card just for the sake of having an out that I'll only need once in a great while.
@Mr_M03: Admittedly, one of the weaknesses of this deck is the lack of removal available for threats on the board. I tend to favor counterspells because they're a more flexible and preemptive measure that can prevent more things from happening (the caveat being that they have immediate resource demands and are useless if not enabled every turn). I tend also to dislike expensive and/or slow removal spells because they're so often dead cards.
4 weeks ago
The list I am am working on only has the Gitrog + Dakmor + Discard outlet way to mill yourself but
- The Gitrog Monster is your commander so finding it is a non-issue.
- Dakmor Salvage can be found with Sylvan Scrying, Realms Uncharted, Entomb, Expedition Map, Realm Seekers or any generic tutor. Also, if you have a discard outlet, you can discard any Dredge card, dredge it back next time you draw, and hope you flip at least one land when you do so you can keep going. It's not infinite, but hopefully you can eventually dredge you Dakmor Salvage and go truly infinite.
- You have, I believe,
- This deck can play 10 discard outlets, and I like the idea of playing all of them: Earsplitting Rats, Grotesque Hybrid, Murderer's Axe, Oblivion Crown, Oona's Prowler, Putrid Imp, Skirge Familiar, Trespasser il-Vec, Volrath's Dungeon and Wild Mongrel (ok, there is Tunneler Wurm, but that's too much even for me), and you cna use Regrowth and Eternal Witness to get them back if you dredge them, plus Demonic Tutor, Diabolic Tutor, Increasing Ambition, Beseech the Queen, Liliana Vess, etc. etc. to pick one up.
Even with only one combo, there is enough redundancy here that I don't think you need more.
Also worth mentioning: comboing off with Skirge Familiar does not truly give you infinite mana if you don't want to play an Ulamog, the Infinite Gyro (but I dislike that plan since then you can only play three discard outlets to go infinite in some measure - Wild Mongrel, Volrath's Dungeon and the familiar itself). You get realistically 40-50, sometimes less if you start dredging 6 over and over to find Dakmor Salvage. That's low enough where relying on Exsanguinate for the kill might be unwise - somebody at the table is playing Ayli, Eternal Pilgrim and suddenly you can't kill them? It's an issue.
Maybe one could use a "Four Horsemen" approach i.e. we play the Ulamog, the Infinite Gyro and rely on the extra draws from Dakmor Salvage to eventually draw it and proceed to put the whole deck in the graveyard a few hundreds dredges in instead of a few dozens? That might be the way to go if we want to have the option to cast large Exsanguinates occasionally.
4 weeks ago
Wellwisher is a good card for most elf decks, but it's really unnecessary in this deck.
I would find a way for early card draw because the capabilities of this deck are extremely reliant on the number of elves on the battlefield.
I would go for either the beacon/false cure combo or progenitus, having both in there is causing your deck to lose focus. Keep in mind that if you draw any of those cards before dream halls is out they are going to just sit there in your hand.
If the only thing you are using conflux for is to find enter the infinite I would recommend a cheaper tutor spell. Bringer of the Black Dawn Cruel Tutor Demonic Tutor Diabolic Tutor Increasing Ambition Intuition Liliana Vess Long-Term Plans Mystical Tutor Personal Tutor Rhystic Tutor Sidisi, Undead Vizier Vampiric Tutor
Lastly I would up the harbingers and druids to 4-ofs.
That's all I can think of right now, but it looks good and it's a great deck concept.
1 month ago
Nice to see someone who started the same time as me and built the same deck as well, haha.
Would recommend Darksteel Plate need to protect your commander from boardwipes because he ain't cheap to cast! Also, with all the reprints that were done in the 2015 commander sets I would also consider running Eldrazi Monument since you can sac your apostles for it and Black Market which just grants you that extra mana you might need to cast demons from the hand. Lastly, not sure what your budget is but if you could afford one, Volrath's Stronghold. Pay place a demon that was in your graveyard back on top of your library then retrigger those apostles to get him out on the battlefield again! or, get your commander from the graveyard to hand so that you don't have to pay that extra to recast him.
Demon talk now: Archfiend of Depravity helps keep the board clear from token decks and significantly boosts up Ob Nixilis, Unshackled. Shadowborn Demon eh~, sure his name adds flavor but Reaper from the Abyss will destroy a non-demon every end step if a creature died.
And for fun, Conspiracy, sac your apostles to trigger your sac cards and nixilis to grab another apostle from your library.
1 month ago
|Commander / EDH||Legal|
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