|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Rare|
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Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.
Flashback 7B (You may cast this spell from your graveyard for its flashback cost. Then exile it.)
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Increasing Ambition Discussion
3 days ago
That's my casual build of Karrthus. My mana base isn't too expensive but works pretty well. I highly suggest you run at least 37 lands.
Cards I recommended you take out:
Grave Upheaval -> take this out and up your land count
Crucible of Fire -> this isn't a bad card but I think anthem's are better when you make 3+ bodies per turn that will benefit from said anthem. You have to pump dragons out 1 by 1, making this card to slow imo.
Mogis, God of Slaughter - Mogis doesn't help your dragons and will, at most, be a slight nuisance to your opponents. This could be something like Skyshroud Claim which would help you get your dragons out faster.
I'll add more thoughts later, got work to do now.
3 days ago
I like the idea of your deck. There are four things however I think your deck needs to improve upon before it can become truly terrifying. The first one is your land-base. You are using three colors. On top of that, you are using lots of expensive-to-cast cards (high CMC). Therefore I would recommend using 35-38 lands (even when taking your mana rocks into account).
Though you have mana rocks, your deck lacks the means to extract your lands from your deck. Therefore, I would advise some ramp like Solemn Simulacrum, Burnished Hart, Oreskos Explorer or Sword of the Animist. If you feel like spending some money, additional options could be Weathered Wayfarer and Land Tax.
The third thing I would look into is a lack of drawing ability. More draw means you get to what you need faster. Since loads cards you are using are about lifegain, a card like Necropotence would fit nicely into this deck. Other options could include Phyrexian Arena and Underworld Connections.
The last thing I would look into is adding some tutors to find combo pieces or just cards you need in certain situations. Tutors can be expensive to obtain, but there are some cheap ones like Diabolic Tutor, Increasing Ambition or Plea for Guidance. In case you feel like spending money, Demonic Tutor, Enlightened Tutor or even Vampiric Tutor could be great additions.
Hopefully this has helped a little. Happy gaming!
P.S.: I would appreciate your opinions on any of my decks; feel free to check them out!
5 days ago
For a first attempt, the list is actually pretty solid. A few recommendations though:
cut the bounce lands (Orzhov Basilica, Rakdos Carnarium, Boros Garrison). Unless you're a lands based deck, it's not worth running these. On the topic of lands, you could comfortably go down to 37 (or maybe 36) given your curve. It's actually fairly stable.
You need more card advantage. This is the most notieable lacking that the deck has. Black has the best tutors in sthe game so leverage that. Diabolic Tutor, Increasing Ambition, Night's Whisper, Phyrexian Arena - these will all do work. And red gives you cards like Reforge the Soul which let you barf out your hand and then draw a new clutch. Mentor of the Meek is also amazing here.
2 weeks ago
Hey thanks for the comment acscreamholy! I am lucky enough to have both Ashnod's Altar and Phyrexian Altar, and believe me they're not going anywhere. Although typically I end up using Utopia Mycon as my sac engine (that and Mazirek, Kraul Death Priest are typically the combo I'll tutor up with Protean Hulk) having both altars is also very nice and gives me access to the Walking Ballista + Mikaeus, the Unhallowed combo.
I'll playtest Increasing Ambition and see how much I like it. As of right now I've taken out Crop Rotation for Enlightened Tutor and have been loving the change. I'm still looking to thin the deck down a little more, and I've been looking at cutting cards like:
Sorin Markov - the deck is made to go infinite, so there is really no point in setting an opponent's health down to 10
Sword of Feast and Famine - while it's untap and discard is super nice, pro blacke/green means Ghave can't target whoever it's equipped to (which is almost always himself)
Erebos, God of the Dead - I don't know how I feel about Erebos. I have never been super excited to see him in hand and have recently felt that instead of using the draw ability to dig into the deck, a single tutor would be better 99% of the time.
3 weeks ago
I made an entire decklist about combo's that can go really well with Ghave and boy oh boi is he a bundle of fun. Ashnod's should absolutely stay in unless you have Phyrexian Altar and even at that, Ashnod's is infinitely better with Ghave.
For a nice easy tutor, have you tried Increasing Ambition? I use it in my Wizards deck for tutor but the purpose is still the same. Only drawback is the high mana cost. It can be played twice though and that's pretty good for a deck that can create infinite mana at whim.
1 month ago
Now for some cuts:Gamble is bad, and it will make you feel bad. If you want a tutor, you are better off using a cheap black one. Increasing Ambition is a card you can use for example. Cabal Ritual and Dark Ritual are only good for Torment of Hailfire and otherwise they suck in your deck. I'd only keep them if you want your wincon for your deck to be casting and copying cards with big effects like that such as in Cruel Ultimatum, Ribbons, or Exsanguinate, which you could make your wincon, but you'd have to change around your deck. Izzet Charm is a storm card, you don't want this. Secrets of the Dead is way too slow. Just putting in a Sire of Stagnation or something would be most of the time way more efficient.Jace's Sanctum, while not bad, should be replaced by a card coming in Ixalan, Primal Amulet.
I think that the biggest problem with this deck is that it doesn't know how to win. Control with Kess can win in two ways. 1. Infinite Combo (with Laboratory Maniac and Demonic Consultation, Kokusho, the Evening Star and Rite of Replication, or some variation of the Splinter Twin combo). 2. Winning off of either one-shotting or hitting hard over a few turns with cards like Torment of Hailfire that I mentioned before, preferably copying those spells with Increasing Vengeance or Reiterate. You could put an infinite mana combo using Palinchron and Deadeye Navigator in too if you want to go that route.
This should cover most of my complaints. If you still need more things to cut, you probably don't need so many one mana draw spells. They get worse the more there are in your deck. You should really only be using them for the occasional extra draw with Kess when you have nothing to do with her, so only keep the most efficient ones like Gitaxian Probe and Brainstorm, etc.
1 month ago
A good tutor package would always be good, but that can get pricey if you get anything better than Increasing Ambition.
Then you should be good to go!
1 month ago
Ok from the original rendition I have removed;
--Added Plainswalker--Ob Nixilis Reignited
-Removed Instants-Executioner's Swing
--Added Instants--Ready / Willing