Increasing Ambition

Increasing Ambition


Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.

Flashback 7B (You may cast this spell from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts Price Low Avg High Foil
  $0.32 $0.55 $1.49 $2.58
Cardhoarder (MTGO) Price Normal Foil
  0.05 TIX 0.3 TIX

Increasing Ambition Discussion

Podma101 on Orzhov Bounce (Needs Help!)

2 days ago

Soooo many good cards ughhh!!! TwoMagicDudes I like the tutor idea, but I don't think it is super important to fish the enchantments out. I have Increasing Ambition in there in case I need a card ASAP. I know tutors are good, but what I love so much about EDH is I can make decks around a single dumb idea, commit to it way too much, and have it still come out great! The Exquisite Blood + Sanguine Bond is just in there because I am running black, and it lets me abuse the life gain/loss from Obzedat. I'm certain that would help my deck greatly, but I like to be stubborn and dumb :P.

DSHoyt on Olivia Voldaren Sucks - Literally

3 days ago

Your Olivia deck is much different than mine was, mine was more focused on Vampires, and lots of them making Urza's Incubator really nice, as well as Cavern of Souls.
Personally, I would do away with some of the Artifacts and pick up more creatures. For instance, Basilisk Collar, Gorgon Flail, and Quietus Spike all give Deathtouch, could consider dropping one or two for a creature perhaps like Nirkana Cutthroat or Vampire Nighthawk, both have death touch and fit the Vampire Tribal route if you are going to go that route since you are already using Urza's Incubator.
Increasing Ambition is another cheap tutor you could consider as well and personally I like Monomania to help give yourself a bit of card advantage.Also, Adaptive Automaton can help your tribal theme if you go that way.
With all of the artifacts you are using, I'd also consider Darksteel Forge to help protect them, and then you could use the artifact lands to help protect some of your mana base. Cabal Coffers I would consider as well. Since you have Rakdos Guildgate in there, which comes in tapped and provides nothing for you, switch that with Bloodfell Caves, exact same thing as the Guildgate but gives you a life, not really a big deal however with Exquisite Blood and Sanguine Bond could actually win you the game.

squire1 on A Commander Compulsion #2

3 days ago

@ CommanderOfBolas - thank you again for pointing out the Sphinx Summoner issue. It has been taken out and rewritten for Increasing Ambition.

To everyone else, thank you so much for the input on this and future articles and I am glad people are still enjoying it.

As for the next article, i will keep it a surprise for now. The voting seems kinda split. That said, did you really think I would put the vote out there without having both decks built already. We will be ready for either. ;-)

NuBByThuMB on Welcome to the Undercity

4 days ago

Hey there! Thanks for taking the time to stop by Lazav Plays With Your Mind (UPDATED 100% FOIL) and have a look! I'm doing my best to make it the top contender for best mill deck on the site! So here's to you and helping me make that happen! +1!

So I'm glad you asked for my help. I've got quite a heavy grip on the idea you've got going here and I'd love to help. This build consists of a combination of two of my favorite play-styles. Mill and Combo. and they both happen to be decks I've built in whole focus. There are a lot of overlapping themes between the two and it takes a lot of diligence to be able to find the fine lines and tune them each accordingly. But have no fear, I definitely see some places where adjustments can be made and the sought after consistency obtained. If you don't mind, I'm going to say my piece about each card type and what I see that could be changed. So without further ado:

Creatures: Of your creatures, there are three that standout as a little shaky to me for reasons that other cards mentioned later will as well.Undercity Informer - requires that you sacrifice a creature, something that you don't want to be doing often. Mirko Vosk, Mind Drinker does this guy's job a lot better and what you've done with this card space is trade consistency for utility. This space could better be served as Erebos, God of the Dead. I see you've included the other two Gods in your colors and Erebos shouldn't be any less eligible here. Being able to snuff life gain can be vital when you're strategy shifts from mill to kill either from necessity or for plan. Not to mention, Erebos adds an additional draw engine to your build. The fact that he can become a creature to block everything on the ground and survive is just gravy, and having this option available to you is a clear and concise way to make sure that no white deck gets away with Felidar Sovereign.Hedron Crab - targets a single player and is reliant on landfall. for the same reason, we don't play cards like Jace's Erasure unless we're 100% dedicated to drawing as many cards as possible. This guy is great when you can get him in multiples or abuse him with fetch lands and Crucible of Worlds, a card i would recommend if you were planning on adding more utility to your lands. But as he sits currently, the crab is a little underwhelming. Have you considered Jace's Mindseeker? Oboro, Palace in the Clouds does make this guy better, however. Nighthowler - is reliant upon a specific card type in the graveyard. this means he builds up much slower against decks that play very few creatures like Narset, Bruna, and Uril. The better option here would be to look for cards that synergize better. I see you're running Jace's Archivist and Forced Fruition. have you considered Fate Unraveler, Underworld Dreams, Liliana's Caress, and Megrim? These are just a handful of ways for punishing your opponents for drawing too many cards and they only get better when you force that upon them. To get an eye full of what this strategy can do, have a look at Nekusar Group Slugs. This deck typically cleans house by turn seven if I'm at the Wheel. (All puns intended...)

I'm noticing your clone package and it seems great though you might consider dropping Phyrexian Metamorph and Phantasmal Image to include some better options in spells like Cackling Counterpart which gives the added bonus of flashback for another trigger on that freshly copied Consuming Aberration.

The suggestions above apply to my suggestions for enchantments as well. Animate Dead is just too far left field to be considerable for this strategy and Rhystic Study doesn't draw you as many cards as you'd really like it to. Thiere are many paths on the golden road to card advantage, young grasshopper, the question is, which will you take?

Card advantage is the real value you get from upgrading Undercity Informer into Erebos, God of the Dead. Or Rhystic Study into Sensei's Divining Top. There's a lot of upgrading you can do that, of course, would cost a pretty penny. But that's okay. I'm going to give you a bit of a stream lined look at cards you can play to help further synergize your core strategy and gain the card advantage you're after from the cheapest of spells to the more powerful end game ones that will typically cost you a buck or two.

Sensei's Divining Topis pretty much an auto include for any deck that wants to dig seriously. To be honest, i don't know of a deck that doesn't.

Time Spiral is the cream of the crop wheel spell, and in some cases like Dimir Aqueduct can actually net you extra mana. Even more bang for your buck when you're punishing your opponents for drawing cards. Similarly, cards like Time Reversal and Windfall can be played next Whispering Madness.

Your instant package feels very lackluster as most problems your trying to account for can be done with better cards at sorcery speed. The only cards I would consider keeping are Cyclonic Rift, Psychic Spiral and maybe Crypt Incursion. I might also recommend Hinder and Spell Crumple to be at the core of your counter package as it's easy to wipe someone out after you tuck their general with Hinder and then come out of nowhere like a badass ninja with Tunnel Vision Junktroller serves as an additional combo piece here as well.

"Oh, I'm sorry, did you want your Commander? Here, you can have him back, but it's gonna cost ya. That's right... all the cards."

To round out your instants you should be thinking about effective and cheap ways to keep you winning. Muddle the Mixture counters or searches up something vital like Duskmantle Guildmage and Mindcrank . Other countermagic like Traumatic Visions doubles as mana fixing.

Of your sorcery speed spells, I am pleased. There's a few here that don't quite fit but the rest look great. Firstly, Mind Funeral only targets a single player and copying it is lackluster when you are already playing Mind Grind. If you really require a single target spell, I would much rather play Glimpse the Unthinkable here as it has been clutch to making Lazav some of the scariest creatures in the game. I can't tell you how many games I've rode on the back of Lazav as a copy of Avacyn, Angel of Hope. In my personal experience, Glimpse hits for more cards regularly than Mind Funeral. Mirko Vosk does a better mind funeral and you can copy his trigger with Strionic Resonator. You can copy Sword of Body and Mind with the resonator too.

If I were to make any personal inclusions to your sorcery spells i would say try to fit in at least Increasing Ambition, Diabolic Tutor and Demonic Tutor.Artifacts i would recommend dropping might be Sol Ring and Armillary Sphere for Altar of the Brood and Sensei's Divining Top. Lazav doesn't need Generic mana to cast, so Sol Ring is just kinda dead weight before turn five.Top is just better than Sphere.

Your land is the last bit I wanted to mention. Not because it's not important, but just the opposite. I see that you've got a lot of very good inclusions in cards like Urborg, Tomb of Yawgmoth and Thespian's Stage. Have you considered Cabal Coffers? Crypt Ghast? Magus of the Coffers? These are easy ways to direct your opponents away from your main strategy and pay close attention o everything on board. These cards are powerhouses because when combined with each other, they make A LOT of mana. Synergy like this MUST be dealt with and it's a cheap expense when you consider that it only takes a card or two extra included to really go over the top and force your opponents' hands prematurely. The best part is when they can't handle this combination and you just run away with all the mana.This is perhaps my favorite part about playing black in the mill strategy as it affords you great mana coverage as well as a great deterrent.

I see that you are running a lot of basic lands. Here's a list of non basics for you to consider:

Creeping Tar Pit

Darkslick Shores

Dimir Aqueduct

Drowned Catacomb

Duskmantle, House of Shadow

Evolving Wilds

Frost Marsh

Halimar Depths

Jwar Isle Refuge

Mana Confluence

Minamo, School at Water's Edge

Maze of Ith

Nephalia Drownyard

Nykthos, Shrine to Nyx

Polluted Delta

Reliquary Tower

Shizo, Death's Storehouse

Sunken Ruins

Tainted Isle

Tectonic Edge

Temple of Deceit

Watery Grave

Dismal Backwater


Each of these lands serves as utility in some way. Adding Expedition Map ensures that you get the ever important Urborg, Tomb of Yawgmoth when you need to turn all of your colorless lands into color. The more lands you play that can add both your colors, the easier time you'll have casting your spells and making sure you can back yourself up.

So that's pretty well what i got this time around. I'm sure I'll have another look at what I've written here and go "I forgot to mention this:" and you'll have another message. :P Let me know what your thoughts are and where you'd like to go with what information i've given. i'd be happy to dig a little deeper into a topic you aren't quite sure about!

Karimzamrini on Teysee Me Rolling, They Hating

1 week ago

I can help with budget options too :-)

Wrath of God is a good place to start.Austere Command can be pretty good too. Liliana Vess is a cheap tutor that has a bonus chance of being reusable.

Basalt Monolith is an infinite mana combo with Rings of Brighthearth. You can use this to win the game with something like Exsanguinate or Debt to the Deathless.

Setting up the combo is easy with things like Diabolic Revelation and Increasing Ambition. Cheap$ tutors that grab multiple cards

ScourgeofDawn on Vampire's

1 week ago

First off I'll just say that I'm not that familiar when it comes to Vampire decks but I'll offer some cards that may help support the deck as a whole. Now that that's out and in the open let's get to conspiring!

Urza's Incubator, Shared Animosity, Coat of Arms, Adaptive Automaton, and Door of Destinies all help you vampires with awesome effectiveness. Aphetto Dredging and Patriarch's Bidding help bring back your creature in case of a board wipe. On the same note you could also use Balthor the Defiled but he really wouldn't be doing anything else in your girlfriends deck.

Since your deck has a decent amount of control I'd recommend things like Barter in Blood and Diabolic Edict. Dreadbore and Hero's Downfall are great low-cost creature/planewalker removal. Tragic Slip and Dismember helps get by that indestructible nonsense like Avacyn, Angel of Hope, Blightsteel Colossus, or Stuffy Doll. Withering Boon because I find it hilarious and opponents don't expect it. Grave Pact and effects like it will make people think twice about killing your creatures.

Next on the list, mana rocks: Jet Medallion, Ruby Medallion, Sol Ring, Gilded Lotus, Chromatic Lantern, Caged Sun and Rakdos Signet are nice to have around.

Now to tutors, since this deck is black and red it has access to some of the finest tutors known to Magic: the Gathering. Demonic Tutor is obviously the first tutor that any sane person would recommend but there are several others that might peak your interest. Gamble, while pricey monetarily, is an unconventional tutor that only costs one red mana. Others I would recommend are Diabolic Tutor, Increasing Ambition, Vampiric Tutor (if you're willing to drop the money on it anyways), Demonic Collusion, and Insidious Dreams are all fine tutors. With that though, there a few unconventional tutors that might be of interest. Beseech the Queen is mighty nice with your low cost spells and even better with an Urborg, Tomb of Yawgmoth. The final tutors I want to mention are the transmute tutors, a keyword ability that allows you to tutor for a card with a specific cmc. These include, Shred Memory, Dimir Machinations, Dimir House Guard, Brainspoil, and Netherborn Phalanx.

Some other cards that might be nice to have around are: Sudden Spoiling and Darkness are always nice to have in hand. Vein Drinker looks interesting to include. Mephidross Vampire just seems to be good. Mirri the Cursed for some old school props. I'd also recommend a Crypt Ghast for the delicious mana. Sadistic Sacrament if your girlfriend wants to absolutely control the match. Arcane Lighthouse to rid of all those pesky creatures that think that they can hide behind such silly abilities.

Well that's all I can think of at the moment but I hope that I was of some use to you. I was never keen on advising what a player should remove from a deck unless I had some firsthand experience with it but I'm excited to see what this deck could become and wish you both the best!

Leonbread on Dragon Dungeon

1 week ago

So right off the bat I would cut Witches' Eye since it makes you tap a creature to use it. I also don't think you need Whispersilk Cloak and Swiftfoot Boots I would go one or the other. I don't really get Ring of Valkas in the deck. Toxic Nim seems a bit random here if you are not doing an infect thing overall. I am wondering if Goblin Charbelcher is good here, I am not really sure. Conjurer's Bauble is ok for the deck but I think it is kind of low impact overall. These cuts will make room for more creatures since you want a critical mass of those. If you really want to run equipment, run Tenza, Godo's Maul since it is really good. I would also throw a Sol Ring in here somewhere. I think it's possible to build this with creatures power 5 or less which will make casting subsequent Grenzos a little easier, but honestly you should play with the creatures you like. Also, I would def run Increasing Ambition over Demonic Collusion since you can cast Ambition even if Grenzo dumps it in the graveyard. Cut Great Furnace and add Bloodfell Caves. You may actually be ok cutting a land since Grenzo will be doing most of your casting for you. As for creatures I think Mikaeus, the Unhallowed should be in this deck. Entomber Exarch is a versatile toolboxy creature that would always be nice to hit. Bloodgift Demon is a nice card advantage machine. Avatar of Woe could provide some extra removal. Shadowborn Demon works for that as well. Solemn Simulacrum should just be in every deck because value.

Color(s) Black
Cost 4B
Converted cost 5
Avg. draft pick 1.51
Avg. cube pick 11.4


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Dark Ascension Rare

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