|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
Land — Forest Island
(: Gain or .)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
|Have (8)||, CampbellStev , brokendwarf , robbnoble , Skulldrey , saj0219 , rockleemyhero , jecder|
|Want (27)||kingcowofcows , Zarathustra77 , telepaper , Wolves , MetricCandy , rennb1024 , Sebas773377 , Yuki_onna , Zyrook , faktorypak , Regulus1010 , Psycoz , SovietEagle , TheRoaringRegisaur , goodair , Pnyapa , Sorgol , Twilitezelda , Riders_of_Brohan , chubbyninja1 , abby315 , Fiacho , Luarviq , metalmagic , CaptainConfire , Mortiferus_Rosa , brokendwarf|
Breeding Pool Discussion
4 days ago
abby315 My apologies, I haven't updated my binder in a while. I actually don't own any Incubation Druids right now, but in looking a bit more at the trade, could we make a few changes? I found a few extra cards in my stuff that you might need, and that I actually already have 1 Mutavault. So how would you feel about the following?
Hallowed Fountain (Ravnica Allegiance, $7.75)
Shalai, Voice of Plenty ($2.98)
Glacial Fortress (The old art, I'm not sure exactly which set but I'll say it's around $7)
Breeding Pool (Ravnica Allegiance, $12.30)
Time Wipe ($0.53)
2 Hinterland Harbor (ISD, $5.75ea = $11.50)
Sylvan Advocate (it's like .13 so you can just have it, I just saw it in your wants) Total: $42.06
I'm $5 short, so I'll update my binder and then maybe you can find close to that amount from my stuff? Check back later tonight and I'll have it updated by then.
5 days ago
@abby315 I have a Breeding Pool (Ravnica Allegiance, $12.30), a Time Wipe ($0.53) and 2 Hinterland Harbor (ISD, $5.75ea = $11.50) totaling $24.33. I'm interested in your Mutavault s at $24 for the set. What do you think?
2 weeks ago
Missing Breeding Pool !!
1 month ago
I would consider your last two cards to be land. Your land count right now is 19, which is usually only reserved for decks which have a lot of fixing and ramp, or decks which have a low curve. I would add at least one more land of your choice, which leads to my next suggestion.
For this to be a competitive (as you've tagged) deck, you'll have to upgrade your manabase. You'll at least want the shock lands, as they'll stay in Standard for another 2 or so years and they're played in Modern and EDH anyway, so they're great both for now and in the future, if you ever want to sell them. I would cut all your dual taplands and add in 4 Temple Garden , 4 Hallowed Fountain , and 4 Breeding Pool . You could also replace the lands I suggested with Buddy Lands ( Sunpetal Grove , Glacial Fortress , and Hinterland Harbor ), but those would make the deck less consistent, as you only have a minimum amount of lands that make them come into play untapped.
For your last card, I would put in a copy of Tower Defence, it's a great card for your deck, and I think it'll help the deck become more consistent.
Hope this helps, this is just my opinion. I hope that I don't come off as building your deck for you, as I know that takes the fun out of MTG for some people.
1 month ago
definitely change the format of this from "legacy" to "casual".
you don't have nearly enough sources of mana to cast your big spells. a deck with cmc 4 cards needs 24 lands, and a deck with cmc 5+ cards needs 24 lands plus mana ramp. with 21 lands, only about 1/3 of your draws will be lands. that means if you want 10 mana for Desolation Twin , you're gonna need to be about 30 cards deep in your deck, putting you at turn 23 at least.
instead of running 1 or 2 of so much stuff, pick the best ones and run 4. this will drastically improve consistency.
1 month ago
Hey, $200 is still budget :) Some Commander decks are thousands of dollars.
For the manabase I think there's too many Islands. You want a lot more green than blue because green cards (land ramp spells) are more important to be able to cast in the early game and they can search for a blue source. Tatyova and the landfall strategy requires a lot of lands; don't be bashful in the amount you play, more the better in my opinion. To be useful cards like Burgeoning, Cobra, the Scouts, Gardener, Ranger and Atlas need a lot of lands. Khalni Garden is not worth what it does because it ETB tapped. Consider cutting it for another Forest?
You have a Breeding Pool which is great, consider Nature's Lore ? This two drop land ramp spell lets you search for and put Pool onto the battlefield. Kodama's Reach is another Cultivate. Consider Sylvan Scrying and Crop Rotation ? These cards aren't land ramp, instead they can tutor for Reliquary Tower or a Fetch land and these are pretty important lands to have on the battlefield with Tatyova.
There's no creature tutors here and that could a problem if you get overwhelmed with land support cards and not something bigger to take advantage. Consider Fierce Empath and Fauna Shaman ? Empath can tutor for a big finisher landfall creature such as Avenger or Rampaging. Fauna can be a repeatable creature tutor by discarding a dork to then tutor for any other creature. She can tutor for a big creature or a support creature like Excavator, Witness, etc. Helpful to have when you can't play a lot of expensive price creature tutors.
Budget cards ($4 or less each) to consider adding:
- Nature's Lore
- Kodama's Reach
- Crop Rotation
- Fierce Empath
- Fauna Shaman
- Nissa, Vital Force : her ultimate can happen fast and it's a source of draw playing lands that your opponents can't stop (emblem).
- World Breaker : supercharged Acidic Slime who you can recur.
- Scavenging Ooze : repeatable graveyard hate is very helpful in multiplayer Commander.
- Mana Breach : good with Tatyova/landfall, disrupts your opponents much more than you.
- Arcane Denial : sometimes you need a two drop counterspell and Denial is only one blue mana hard counter.
- Mystic Remora : one of the best sources of repeatable no mana cost draw in multiplayer Commander. It can help to fill your hand with lands to play and all the lands helps to keep it on the battlefield longer.
Cards to consider cutting:
- Animist's Awakening: already playing Genesis Wave and Wave is a much better card.
- Broken Bond
- Khalni Heart Expedition: a fine card, but a one shot effect, there's better repeatable options.
- Tishana, Voice of Thunder: this kind of draw is fine, but you don't really need it.
- Undergrowth Champion
- Skyshroud Ranger: can only use her ability at sorcery speed, makes her the least good creature with this effect.
- Rites of Flourishing: helps your opponents too much especially control players.
- Urban Evolution
- Zendikar's Roil
- Nissa, Steward of Elements: her -6 is powerful, but I think overall Vital Force gives you more.
Good luck with your deck.
1 month ago
Thanks for the review WizardOfTheNorthernCoast! Looks good! I got some tips from the discussion on your deckpage. Unexpected Results is definitely on-theme but it could stop the Surge wincon. Seems like you put in more passive draw compared to my ETB/on-cast draw. I guess I could try that for another time. Would you ever get more than 7 cards and have to discard though?
I put the Conjurer's Closet and Minion Reflector because I have alot of ETB effects, so these help me to 'recycle' them. I think its fine to cast them on the mainphase or flash them in with Orrery/ Leyline/ Alchemist Refuge. The Reflector requires me to pay each time so i'll be cutting it out.
I'll be cutting Beast Whisperer first since GP works with the conjurer's closet. The Whisperer can be copied to give me insane draw though, so I need to test it out. And I almost forgot, the commander herself is a draw engine.
Primal Surge says 'may' so that incident with the Leviathan stopping the wincon wouldnt happen!
I actually opt to remove Mwonvuli Beast Tracker because it has only 5 targets now/
the Diluvian Primordial could work many things. Maybe I cast a wheel, or flash the Primordial in response to use an opponent's Counterspell. hahah
Breeding Pool occurrence in decks from the last year
All decks: 1.0%
All decks: 0.65%
Commander / EDH:
All decks: 0.18%
G/U (Simic): 2.21%
RUG (Temur): 4.49%
GWU (Bant): 2.03%
BUG (Sultai): 1.95%