Breeding Pool

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Gatecrash Rare
Dissension Rare

Combos Browse all

Breeding Pool

Land — Forest Island

(: Add or to your mana pool.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.

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Breeding Pool Discussion

WhiskySundae on U/W Tribal Spirit Midrange

5 hours ago

Oloro_Magic - I thought about Nebelgast Herald and I really like it except it's a 3 drop. I just feel like I have much stronger options at 3 CMC. Thank you for the suggestion though.

Sparky41 - Wow. I had not considered going bant. This is exactly the kind of advice I was looking for. Thank you very much for taking the time to type that out. Do you think the Exalted trigger makes it worth springing for the Noble Hierarch over Birds of Paradise? Should I make more changes to my mana base besides the addition of Botanical Sanctum? Maybe take out a Flooded Strand and put in two Misty Rainforests, take out the Glacial Fortresses and put in two Breeding Pools? Then replace the Moorland Haunt with a Gavony Township? And do you think 2 Geist of Saint Trafts is enough?

Thanks again guys!

TheDuggernaught on Sultai's dead empire

19 hours ago

Just running around and asking people to look at your deck by posting on their deck without adding any constructive feedback tends to rub people the wrong way. Just forewarning you for the future.

Your deck is significantly different than the deck of mine you commented on. Luckily, I have played around with Tezzerator. I have not ever brought Sultai Tezzerator to an event, but I have dabbled with it. There are a couple different ways to play it.

  1. Glissa, the Traitor Midraneg. She can be pretty insane with Executioner's Capsule and can generate a lot of value. She also walls off many mid range threats that you might run up against in Tasigur, the Golden Fang, Siege Rhino, Thought-Knot Seer, and Reality Smasher. The downside is that she cannot be fetched or dug for with many of the spells that Tezzerator normally plays (Ancient Stirrings, Glint-Nest Crane, Tezzeret, Agent of Bolas, Tezzeret the Seeker ). To circumvent this, it might be wise to run a more creature heavy shell and use some Traverse the Ulvenwald. Glint-Nest Crane, Vault Skirge, Scrapheap Scrounger, Treasure Mage, Trinket Mage, Snapcaster Mage, Spellskite, Wurmcoil Engine, and Hangarback Walker could all be good additions for a more creature heavy mid range shell with the option of a combo finish. Thirst for Knowledge is great in these shells.

  2. Midrange without Glissa, the Traitor. I feel this is where you list is right now. Not saying that its a bad thing. Its is fine strategy. The traditional UB Tezzerator lists tend to be more combo-focused (which I will dive into in a second), but green gives you a lot of really solid control spells to help grind out a game. I think you have a slight problem though with your shell as it stands. You have about the amount of control as a midrange deck, but no real bombs aside from your combo. This makes you fairly dependent on lucky draws, landing an Ensnaring Bridge and dumping your hand, and/or unlucky draws for your opponent. I played an Esper list a few weeks ago, and I circumvented this by having creatures to help wall off the early game in Spellskite, Hangarback Walker, Vault Skirge, and Glint-Nest Crane while I dug for an Ensnaring Bridge (I ran 3 mainboard) so I can then safely just stall until I land my combo or ult Tezzeret, Agent of Bolas for a win. Thirst for Knowledge is also excellent in these shells.

  3. This one feels weird, but Tezzerator can actually play a bit more aggro if you want it to. I am not sure if Sultai are the best colors for this (Grixis might be best). But Vault Skirges, Darksteel Citadels, and Spellskites with Ensoul Artifact can get scary pretty quick. The upside to Sultai for this plan would be marvelous control suite you can pack that remove things that are in your creatures' way.

  4. Combo/Control. This is what most traditional U/B lists are doing right now. The most common strategy revolves around Whir of Invention and the silly interactions it can have with Pentad Prism. See, Whir of Invention taps artifacts to reduce it's cost and Pentad Prism does not have to tap to give you mana. You can also remove both of Pentad Prism's counters in the same turn. So a single Pentad Prism can essentially tap for 3 mana when trying to play a Whir of Invention. This allows for some pretty explosive starts where you can land an Ensnaring Bridge on turn 2 with only 1 or 2 cards in hand. Ensnaring Bridge is key in these decks as a wall to stall your opponent until you can tutor for your combo. This is where I feel you might want to direct your deck as it fells well with the idea of having no actual creatures and thus blanking your opponent's removal. The straight UB decks often struggle in game 2 as they have difficulty getting rid of Stony Silence. They often try to get around this by playing a Breeding Pool in the main and some Abrupt Decays in the side. But since you mana base will be much more geared to making sure you hit that green mana, you would be able to more reliably get that Stony Silence off the table.

What I am looking to do here for you is to give you a fair list of the sub-archetypes within Tezzerator. If you give me more of an idea of which direction you want to go, I can give much more tailored advice!

NieJacek on Bug infect

1 day ago

How is the Postmortem Lunge working out for you? is x3 good?

Anyway I advise switch -1 Breeding Pool for +1 Windswept Heath

Also check out http://tappedout.net/mtg-decks/infect-2017/

CSchademann on Simic Stratagem

4 days ago

No problem, This might be a little long winded but I hope you find it helpful. 1) Breeding Pool gives the player the option to have the land enter the battlefield untapped at any point during the game. Other dual lands will have conditions that won't always be as easy to meet. For example, Botanical Sanctum will only really be good in the first few turns (before you play more lands). While Hinterland Harbor requires you to have another land already on the battlefield to enter untapped. Breeding Pool and the other shocklands give the player the power to choose if it's worth 2 life for an untapped land without any other costs. Addionally the shocklands like Breeding Pool (which is both and Island and a Forest) have basic land types and that allows players to put them onto the battlefield with cards like Misty Rainforest. Whereas cards like Botanical Sanctum and Hinterland Harbor can't be searched for because they lack the basic land types.

2) A shockland is the cycle of lands like Breeding Pool (or Temple Garden, or Steam Vents, etc...) that can enter the battlefield untapped if a player takes 2 damage. It's a nickname for those lands because when a player has the land enter untapped it's almost like they have hit themselves with a Shock spell.

Sorry about the lengthy post but I hope it was helpful. Feel free to ask more if you want. Welcome to Magic, always nice to see more players joining the game.

Octrate on No Denyin' Ur Scion

1 week ago

If we're upgrading the land package soon, here's what we gonna do. Firstly, shocklands will be important, but you can start with prioritizing red and black ones. Blood Crypt, Steam Vents, Sacred Foundry, Stomping Ground, Watery Grave, Godless Shrine, Overgrown Tomb... Then you can pick up Hallowed Fountain, Temple Garden, and Breeding Pool later. You'll also want to consider dropping the guildgates/Maze's End. From here, the Khans fetchlands will be worthy of inclusion: Wooded Foothills, Bloodstained Mire, Polluted Delta, Flooded Strand, and Windswept Heath. These are the cheaper fetchlands. Sidenote: Cascading Cataracts, Cavern of Souls... They're probably good inclusions. This will be a start for your mana base.

The transformation from Scion to Ur will also lessen the power of the following dragons: Dragon Mage, Dragon Tyrant, Nicol Bolas, Quicksilver Dragon, Scourge of Kher Ridges, Skithiryx, the Blight Dragon.

From here, you can try out Keiga, the Tide Star, Kokusho, the Evening Star, Thundermaw Hellkite, maybe Scourge of Valkas, Deathbringer Regent, Destructor Dragon, Dragonlord Silumgar, Glorybringer, Ojutai, Soul of Winter, Thunderbreak Regent... Those are just a start. Lots of potential there. Also, Crucible of Fire, Dragonspeaker Shaman, Dragonstorm lol, Dragonlord's Servant...

tclaw12 on Selling at 80% TCG Mid

1 week ago

Hey guys, I'm selling out of paper because I only play online. I'll provide free shipping in a toploader/PWE or tracked bubble mailer for orders over $40, or add $3.

All cards are from the set listed and are NM unless listed otherwise. These cards can also be found in my binder. Pics available upon request.

I will also be willing to lower the price further for buying whole playsets/multiple cards, so make an offer! Paypal only.

Anyways, here is what I have -

LANDS

1x Boseiju, Who Shelters All - $14

4x Flooded Strand - $21.25ea

5x Flooded Strand - $12.25ea

4x Polluted Delta - $27ea

2x Polluted Delta - 15.75ea

5x Wooded Foothills $14.5ea

4x Windswept Heath $10.5ea

2x Marsh Flats $26.25ea

3x Hallowed Fountain $12ea

3x Watery Grave - $12ea

1x Steam Vents - $13

2x Steam Vents LP - 11.5ea

2x Temple Garden - $11ea

2x Sacred Foundry LP - $11.5ea

2x Overgrown Tomb $10.75ea

1x Blood Crypt - $10.75

1x Breeding Pool - $15

1x Godless Shrine $10.75

1x Stomping Ground - $14.25

4x Gemstone Mine - $5.75ea

4x Darkslick Shores $9.25ea

1x Mystic Gate - $16.5

1x Sunken Ruins - $13.75

1x Twilight Mire - $27.5

1x Urborg, Tomb of Yawgmoth - $12

4x Tectonic Edge - $4/playset

0-1 CMC

8x Serum Visions - $8/playset

4x Ancestral Vision - $46.5ea

4x Path to Exile - $7.5ea

4x Angel's Grace - $5.75ea

4x Preordain - $5/playset

4x Sleight of Hand - $6.5ea

4x Spell Snare - $6ea

4x Inquisition of Kozilek - $5.25ea

4x Fatal Push - $7.25ea

4x Lightning Bolt - $7.75/playset

1x Surgical Extraction - $17.5ea

3x Spoils of the Vault - $10/set

2x Slaughter Pact - $6ea

1x Slaughter Pact LP - $5

2-3 CMC

4x Stoneforge Mystic $13ea

4x Wall of Omens - $5/playset

4x Snapcaster Mage - $38ea

2x Rest in Peace - $6ea

2x Stony Silence - $5ea

1x Life from the Loam - $16

1x Spellskite - $14.75

4x Phyrexian Unlife 7/playset

4x Simian Spirit Guide - $6.5ea

2x Vendilion Clique - $24.5ea

1x Crucible of Worlds - $52

4+ CMC

4x Supreme Verdict 4.75ea

4x Cryptic Command - $26.5ea

2x Jace, Architect of Thought - $4/set

1x Damnation - $30

1x Damnation LP - $28

1x Kalitas, Traitor of Ghet - $12.5

1x Huntmaster of the Fells - $8

2x Baneslayer Angel - $6ea

1x Teferi, Mage of Zhalfir - $10.5

1x Tooth and Nail - $14.75

DERPLINGSUPREME on Fight Yugio Deck

2 weeks ago

another thing to consider is to replace 1 of teh overgrown tombs with a Breeding Pool b/c the blue will help to cast mind funeral if you can do it turn 1.

ej133 on Witch-Maw Control

2 weeks ago

Hey, bro, whaddup?

Well, let's get this sorted out: your deck need some improvement. You're on the right track, and Modern has never ever been control-friendly as it is right now, even though we're living in a Death's Shadow spree. But the point of playing control is having fast answers to trouble, and your list seems a bit too slow. I don't know how is your budget for this deck, so, for every suggestion I'll bring along a budget option too.

Shall we?

  • The most common decks in modern run at most 3 colors. If you wanna run 4 colors, you need a slightly better mana-base. Fetchlands like Flooded Strand and Windswept Heath, along with shocklands (Temple Garden, Hallowed Fountain, Breeding Pool, Godless Shrine, Watery Grave and Overgrown Tomb are your colors) will bring you the manafixing you need. You gonna lose some life, but trust me, it's worth it. Budget: you might consider running some Botanical Sanctum, Blooming Marsh and Concealed Courtyard too. They were printed in Kaladesh, so they still a bit 'cheap'. Amonkhet brought a set of fetchable lands too, so you might run Irrigated Farmland, Fetid Pools or Scattered Groves with the Khans of Tarkir fetchlands and this may also work.
  • Your removal spells are soooo expensive. I mean, you're running 3 copies of a 2-mana sorcery-speed removal. That's hardly ever useful. When I saw you were running Witch-Maw colors I was expecting some Abrupt Decay, Path to Exile and Fatal Push. These are some of the best removal spells of all time, and they're all available for . Nonetheless, they're also very good with Snapcaster Mage. And about Hero's Downfall, well... it's a cool card, but I wouldn't run 4 copies. Budget: Even for cheaper options we have awesome cards like Condemn, Vendetta, Murderous Cut, Victim of Night, Mortify and Putrefy. (Ok, these last two aren't sooo great, but at least they're instants and can handle some paralel trouble.)
  • Your choices for counterspells are very connected to the fact you run a removal-heavy deck, so you don't really need to counter creature spells. That's ok. But Dissolve is a card that rarely ever saves a game due to its mana cost. It's double blue for some small advantage. I'd recommend going for Remand or even Logic Knot. If you reeeeally like blue stuff (like me), you might even try to fit Cryptic Command in, but I don't recommend it in a 4-color. Budget: Rune Snag, Mana Leak are very competitive options too.
  • Finishers: Well, every deck needs to win some way. I really love AEtherling, this card is sooo awesome, but as I said on Jwillette72's deck Don't wake horror! (Sung like Don't Wake Daddy) once: he's far too slow for modern. By the time you drop him, you will (very likely) be nearly dead already and he won't save you. For a 6-drop I really like Elspeth, Sun's Champion. She is such a power-house. For similar reasons, I have my concerns about Desecration Demon. Sure, he's one of the fattest creatures you'll drop for 4 mana, but he is very susceptible to your opponents actions. I mean, if you're playing against someone with Lingering Souls on their deck, you're very likely to never attack with him. (by the way, you could use some of this card here too) Also, he is very easily handled by Path to Exile and Fatal Push. For a quick beatdown, I'd probaly go for Tasigur, the Golden Fang and/or Geist of Saint Traft. These are awesome finishers, and a little harder to deal with than the Demon and the Aether Guy. Budget: Gurmag Angler does the Tasigur job very good too. Blood Baron of Vizkopa is also a good option. Aaaand, four copies of Lingering Souls with Zealous Persecution can be a solid strategy too, trust me.
  • I imagine you're trying to do a sort of boardlock with Blind Obedience, but Authority of the Consuls does exactly the same thing for even less mana. You lose the Exort ability, but if you keep paying this, you might end up tapped-out and that is not what a control deck wants. But keep the Detention Spheres, this card rules.

Anyhow, I really like your deck and support what you're scheming here. If you want more tips, feel free to ask.

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