|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
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Land — Forest Island
(: Gain or .)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
|Have (10)||, rockleemyhero , robbnoble , ToolmasterOfBrainerd , Luckeyawesome , miracle , Tylertrashh , jecder , Oloro_Magic , adventfaith|
|Want (21)||Hakxon , paulcalypse , rapha_seraph , icefire033 , Zwenkhenk , BlckRck , Vzq , Boomcat12B , 801Hellfire , Sarion56 , AlyOfArendelle , Luxtra , Amishmandias , sonnet666 , dontin1x , Bensoup , Kiamelik , Cryogenical , Mnfrdtl24 , lloydsmith28 , StevenTompary|
Breeding Pool Discussion
2 weeks ago
I'm not entirely sure where bugs go to be reported now, but I am hoping this is the place.
So, I decided I wanted to see just how "competitive" I could get my favorite broken deck; Kiora's Eternity.
Originally it sits at 100% competitive and has 10x Forests, 11x Islands & 1x Gaea's Cradle for 22x lands. 23x with Itlimoc, but that's semantics.
So basically I wanted to see what would happen if I entered in a bunch of powerful EDH lands. You know, see what the budget looks like and see what happens if I continue to push the competitive meter. I added things such as Command Tower , Botanical Sanctum , Breeding Pool , City of Brass , Mana Confluence , etc.
I actually ended up having a slot left over, so I threw in Jace, the Mind Sculptor because hey, why the heck not right lol
It doubled the price of the deck from $630 to $1,300 as I figured it would. Funny enough, it actually dropped DOWN to 93% competitive lmao! I updated the page's information, making a jab at that funny drop and posted it as a continuation of the previous accordion block, refreshed the page and...
Well, the deck reset itself. Back to 10x basic Forests, 11x basic Islands, no Jace, 100% competitive and no additional panel under my accordion block?
Reload after reload, nothing happened. Those cards did not come back? So I decided to check the edit page and see if perhaps I am just tired and maybe I never actually saved it and my mind was playing tricks on me?
Nope. It's all saved. Here's the list of lands, albeit edited with the indentations to keep the list nice and ordered:
- 1x Blighted Cataract
- 1x Blighted Woodland
- 1x Botanical Sanctum
- 1x Breeding Pool
- 1x City of Brass
- 1x Command Tower
- 1x Flooded Grove
- 4x Forest (GK1)
- 1x Gaea's Cradle
- 1x Hinterland Harbor
- 4x Island (GK1)
- 1x Mana Confluence
- 1x Misty Rainforest
- 1x Tropical Island
- 1x Yavimaya Coast
When I am in the edit page, I can choose to save the deck as it currently sits: All 21 EDH friendly lands, Jace and my panel update. I go to the deck's homepage and everything is there; The $1,300 price tag, the lands, Jace, the panel and the funny drop to 93% competitive.
And yet, when I refresh, it all resets back to the 10x Forests, 11x Islands, 100% competitive, no Jace and no additional panel?
Does anybody know what would cause a deck to literally revert to a former save - despite the information being contained within the deck's description box and within the deck's list of cards?
I don't know, I thought this was too odd to not ask about.
I'll try logging out and see if perhaps it's a bug with my account and not with the deck itself. I'll jump back in and update in a comment in a few moments.
3 weeks ago
You're right, cause rocks. Lol. I'm swapping Expedition Map for it. My lands are fixing to modify, getting the shock lands, i.e. Breeding Pool , and soon to have the fetches Bloodstained Mire from Khans of Tarkir.
4 weeks ago
The deck should remain mostly green. The biggest change is that the manabase will get expensive. Because you have cards that care about forests, the only real option is Breeding Pool and fetchlands. Windswept Heath is the cheapest fetch. Wooded Foothills comes next for green fetchlands.
1 month ago
Hey, nice start, well made first version.
I think it's a mistake to play more Forests and Islands than Swamps because you need Swamps more than any other lands to play Zombies. Consider less Forests, less Islands replacing with more Swamps and dual lands? Lands within the deck's budget to consider adding:
- Llanowar Wastes
- Underground River
- Tainted Wood : only if add more Swamps.
- Blooming Marsh
- City of Brass
- Ash Barrens
Undead Augur and Cryptbreaker are great tribal Zombie cards. I especially like the interaction of these Zombies with Gravecrawler . Cryptbreaker is an engine for Zombie tribal which is busted for a one drop. Carrion Feeder is another one drop Zombie who has good interaction with Gravecrawler and Augur. Plague Belcher has a good Zombie tribal ability. Wonder is powerful when you have discard outlets, good with Island dual lands (Watery, Breeding, Sunken and Fetid). Buried Alive can tutor for Gravecrawler and Wonder and put them into your graveyard. Having another way to tutor for Gravecrawler and other Zombies and get them into the graveyard is helpful to play them with Muldrotha. Deathrite Shaman is not a Zombie, but its a great versatile card in multiplayer Commander. Mystic Remora and Animate Dead are excellent cards to replay with Muldrotha.
Some cards that are within the deck's budget that are upgrades:
- Nature's Lore > Rampant Growth: because playing Forest dual lands ( Breeding Pool and Overgrown Tomb ).
- Beast Within > Murder
- Diabolic Intent > Diabolic Tutor
- Final Parting > Razaketh's Rite
- Chromatic Lantern > Gilded Lotus
- Liliana, Death's Majesty > Liliana, Untouched By Death
Cards to consider cutting:
- 4x Forest
- 4x Island
- Rampant Growth
- Razaketh's Rite
- Diabolic Tutor
- Gilded Lotus
- Liliana, Untouched By Death
- Risen Executioner
- Soulless One
- Curse of the Bloody Tome
- Dread Summons
- Graf Harvest
- Kindred Dominance
- Havengul Lich
- Noosegraf Mob
- Kodama's Reach
Consider cutting Ashnod's Altar , Altar of Dementia and Door of Destinies to clear enough price to add Phyrexian Altar ? Because of having Gravecrawler then Phyrexian Altar is a big upgrade since it can make colored mana which can combo with Gravecrawler and another Zombie. Good luck with your deck.
1 month ago
Either of these would fit the theme of your deck better and would assist you in casting and running the deck.
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Recommended Land Additions/Swaps:
Cavern of Souls
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.
A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.
1 month ago
most things that your opponent will use to target Phantasmal Image are things that would kill it anyway, so thats not really an issue. being able to copy any stackable sliver effect is huge though. as for the rainbow lands, you shouldn't have too many of those anyway. i use Sedge Sliver and Collected Company in my build as well, and almost never have trouble getting blue for Phantasmal Image . maybe it'd be easier for me to explain if i just list my manabase.
4x Bloodstained Mire 4x Polluted Delta 1x Godless Shrine 1x Overgrown Tomb 1x Blood Crypt 1x Watery Grave 1x Stomping Ground 1x Breeding Pool 1x Steam Vents 4x Sliver Hive 1x Mountain 1x Forest 1x Island 1x Plains 1x Swamp
thats 24 lands. 12 of which can produce/fetch for green, 13 of which are or fetch for a swamp, and 12 of which produce/fetch for blue. and thats before taking into account that Manaweft Sliver can make blue, or you can just Aether Vial / Collected Company the Phantasmal Image into play.
1 month ago
Hey man! love the concept, for lands, I think this would be a smoother way to fix your colors:
And 4 basics of your choice, I will go rather Forests or Islands, then...you could sneak a Hydroid Krasis to fit the Hydra theme and replace the Pollenbright Druid with a Evolution Sage also if you mainly run all creatures and no spells what so ever, Vivien, Champion of the Wilds could be a nice addition, keep it up :)
1 month ago
Scryb Ranger and Breeding Pool can be another way to dodge fountian counters. Trophy Mage can tutor fountian and trinisphere. if you do that you could try Ensnaring Bridge and just gun them down with the Walking Ballista .
Breeding Pool occurrence in decks from the last year
All decks: 1.0%
All decks: 0.65%
Commander / EDH:
All decks: 0.18%
GU (Simic): 2.21%
RUG (Temur): 4.49%
GWU (Bant): 2.03%
BUG (Sultai): 1.95%