|Commander / EDH||Legal|
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|Zendikar Expeditions||Mythic Rare|
Combos Browse all
Land — Forest Island
(: Add or to your mana pool.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
Price & Acquistion Set Price Alerts
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|Want (10)||Spinalripper , MoJoMiXuP , brokendwarf , Riders_of_Brohan , accioali , CampbellStev , the.beanpole , pskinn01 , Nate_D , Dadaman11|
Breeding Pool Discussion
2 days ago
5 days ago
Also rampant growth + all basics just wont cut it for a deck like this. You are gonna need to go with duals of some sort to help with consistency. Shock Lands + Fetch Lands with a few basics sprinkled in should work amazingly. Also, you need some removal for the opponent who is still currently playing magic (Unless you drop tamiyo and ult to go off for free), so I would add 4 Path to Exile and 2 Beast Within just to help with game 1. Another combo you might want to work in here is The Chain Veil + Tezzeret the Seeker + Nissa, Worldwaker + 4 forests (This includes Breeding Pool, Temple Garden, and Canopy Vista) for infinite activation that doesn't need doubling season. Oh and you can't make a deck like this run without Oath of Nissa, it is the glue that keeps this strategy together.
6 days ago
6 days ago
That is why it is not as good. When you are able to generate a lot of mana, you want to be playing threats. Ramping into more ramp just feels bad. Overgrowth is better because it comes down a turn earlier and the mana fixing normally does not matter very much. If you think you are going to be short on red sources to cast your dragons, just throw all your enchamtments on the land you do have that can produce red. Then when you untap the land, viola. You have an additional red mana.
It is kind of the same reason that Arbor Elf is actually better than Kiora's Follower and Voyaging Satyr in non-budget lists. Arbor Elf can untap Breeding Pool and Stomping Ground -- giving you access to all the color fixing you could need -- as well as tons of forests to use him with. Sames goes for Utopia Sprawl as compared to Trace of Abundance.
The thing that costs less mana that has a restriction on it is usually better if the restriction is not that big of a deal. In regards to Arbor Elf and Utopia Sprawl -- the restrictions hardly noticable if you have the $$$$$ for the shocklands and fetchlands to always ensure you have a forest. Likewise, Overgrowth is better than Market Festival because by the time you cast it, you should have access to all the colors you need. Additional mana of the color you need can be created by untapping lands with your various "untappers."
Essentially it boils down to why pay more for essentially the same effect? Why wait an additional turn so I can play this card with a marginally better effect, when I can play a card right now that in the long run will do the same thing?
1 week ago
Pricey cards you can do without in my opinion:
- Abrupt Decay - one card for one card is not that good in commander. And this one is pretty narrow.
- Breeding Pool / Overgrown Tomb / Watery Grave lots of budget alternatives that are just a bit slower, but will do fine in most playgroups.
- Command Beacon - nice to have, but you risk lacking the right color when playing 3 colours.
- Death's Shadow - why is this creature so important?
- Hall of the Bandit Lord - Try Swiftfoot Boots instead.
- Birds of Paradise - manadorks are fragile and take a turn to get working. As land-destruction is in most playgroups not-done, better play some ramp-cards.
That should bring the deck down on budget.
Some ideas to add:
- Body Double
- Hermit Druid - mill yourself. fast.
- Extractor Demon - fill the graves
- Chancellor of the Spires - synergy!
- Chill of Foreboding
- Dread Summons
- Duskmantle Guildmage
- It That Betrays - sneak this baby in from the graveyard and have fun.
More ideas here
1 week ago
Selling at 70-80% TCG Mid. a few things...
Cards are of the set listed, and NM-LP unless listed otherwise. If condition is a big issue, PM me and I will send pics.
Shipped with tracking in a bubble mailer for orders over $40, otherwise add $2 for shipping.
I only want to do orders over $10, otherwise add $1 for shipping.
If you have any questions, let me know :D
3x Raging Ravine - $11ea
1x Creeping Tar Pit - $14
4x Verdant Catacombs (ZEN) - $60ea
4x Bloodstained Mire (KTK) - $11ea
1x Flooded Strand (KTK) - $38
1x Wooded Foothills (KTK) - $12
4x Steam Vents (GPT) - $13ea
4x Temple Garden (RAV) - $10ea
3x Sacred Foundry (RAV) - $12ea
2x Overgrown Tomb (RAV) - $10ea
2x Hallowed Fountain (DIS) - $10ea
1x Blood Crypt (DIS) - $10
1x Stomping Ground (GPT) - $13
1x Breeding Pool (DIS) - $14
1x Hallowed Fountain (RTR) - $6
4x Blackcleave Cliffs - $14ea
4x Razorverge Thicket - $6ea
1x Twilight Mire (EVE) - $28
1x Urborg, Tomb of Yawgmoth (PLC) - $10
1x Sulfur Falls - $5
4x Remand (RAV) - $12 playset
4x Kor Spiritdancer (ROE) - $6ea
4x Tarmogoyf (FUT) - $110 ea
4x Dark Confidant (RAV) - $32ea
4x Boros Charm (GTC) - $5 playset
4x Terminate (ARB) - $5 playset
3x Scavenging Ooze (M14) - $3ea
3x Abrupt Decay - $6ea
2x Daybreak Coronet (FUT) - $5ea
2x Lightning Helix (RAV) - $4ea
1x Spellskite (NPH) - $16
1x Life from the Loam (MMA) - $11
1x Disrupting Shoal - $7
2 weeks ago
Hey, thanks a lot, Hessidan. And that's a question I've never been asked on tappedout before, so kudos to you for that, too! So, there are some things that could up the price a bit for this deck, but one of the interesting things about it is that because of numerous parts necessary and particular to the design, the deck is actually inherently "budget" - yes it could be cheaper still, but the things that would take this deck beyond budget prices are what I'd call non-essential, or even potentially not as good. For example, we can change the lands around and add in Utopia Sprawl, which could help the mana base or hurt it, depending. Not good to have a Sprawl in your hand and no Forest to enchant it to. Also not great to lose 2 life just to maintain speed as a land like Breeding Pool hits - this deck is designed to win by comboing off so there's not a lot of wiggle room. Almost 0 defenses means 2 life could really hurt. Similarly, Contagion Engine could take over the 2x Contagion Clasp slots, but that could make our final combo slower in exchange for more board-wipe power. I put together a non-budget version and called it Flooded Mangroves. Check it out and let me know if plays better than this budget version!
2 weeks ago
A template I would use. Start with 40 lands, 12 draw/tutor, 12 rocks/ramp. This gives you 35 cards to use for the other bits. You will prob want at least 5 wipes.
Land quality goes a long way to making a deck work. Tasigur is a strong commander, and will see a good amount of hate regardless of the deck around him, so you have to be able to answer early.
Overgrown Tomb, Watery Grave, and Breeding Pool are must haves. 9 out of 10 fetches are legal in your deck. I suggest as many as you have/can get. Did you want me to start suggesting the full land base? Wanted to check before I started a big list.