|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
Land — Forest Island
(: Gain or .)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
|Have (3)||, CampbellStev , rockleemyhero|
|Want (14)||Spirit_of_Sorin , Milkey , snip102 , TehRazorBack , redsky87 , patrickbard , tweisman , termain , personwhoplays , scotteiro , LynxOnAcid , Forsetyr , piytuman , colid|
Breeding Pool Discussion
1 week ago
My first suggestion is you include the big three xerox spells: Ponder , Preordain and Brainstorm . They may not look like much, but superior card-selection for one blue is hard to argue with. I run them in every blue deck, though I think you'll need more shuffle effects to make Brainstorm good. Though I don't recommend them, you can also consider second-class cantrips like Serum Visions , Sleight of Hand and Opt .
My second suggestion is that you include the one-mana mana-dorks. I see you have Elvish Mystic , but running Birds of Paradise and Arbor Elf can be very helpful too. Utopia Sprawl works really well with Arbor Elf .
I think some of the two-mana ramp spells could be improved; I've never been a fan of Rampant Growth . Consider Nature's Lore (or its $100 cousin, Three Visits ) and/or Farseek . These can get non-basics, like your Breeding Pool , and Nature's Lore etbs untapped.
Evolution Sage is a card that MAY be good, but I'm not sure. Not having an immediate board-impact is a major downer, but its ability may be good enough to make it worth including. Playtesting can help.
Windfall is an excellent card-draw spell if you're down on cards. I suggest running Narset, Parter of Veils to act as a stax piece that is particularly abusive with Windfall . (Note that if you do end up with proliferate effects, you can proliferate her and get extra activations.) Other good card-draw spells include Fact or Fiction , Concentrate , Tezzeret's Gambit , Harmonize ...
Mystic Remora is a GREAT card. I personally think it's better than Rhystic Study , but I'm sure that'll raise a lot of hell (I also think Griselbrand should be unbanned, so I'm used to getting yelled at).
Wirewood Symbiote is a card you may want to consider. It words well with cards like your Reclamation Sage and can protect your guys from getting Toxic Deluge -d, and can buy you more triggers with your mana elf etbs for your general.
Depending on how many creatures you tend to have out, Slate of Ancestry could be a powerhouse. If you don't want to use that, running something like Collector Ouphe to fetch off Green Sun's Zenith can raise your decks chances against storm and the like significantly.
Opposition is a card I've been seeing more and more in powerful EDH decks these days. If you pair it with tokens and Seedborn Muse , Opposition can win the game on the spot. Adding something like Winter Orb to the mix can yield even more fun.
You can get more 'at the beginning of combat' triggers by having more combat steps. Consider extra-turn spells, like Temporal Trespass , Temporal Manipulation , Expropriate , Karn's Temporal Sundering , Nexus of Fate ...
Finally, counter magic is a good thing. Idk what the budget for the deck is, but the best counters are Force of Will and Mana Drain . More affordable cards that are still REALLY good are Spell Snare , Arcane Denial , Negate , Fuel for the Cause and the like. Counter-counters (I call them 'second-order counters,' since it makes me feel smart) are also good. Veil of Summer is the best right now, but Autumn's Veil and Dispel are also really good.
Right. That's all I got. Good luck!
2 weeks ago
Nice Deck! I would just consider adding some of the following lands, but wait! please consider upvoting my deck if these help: Its called Double Trouble EDH! Hope this helps, good luck on your deck!
3 weeks ago
On Lands: IMO, 19 lands is totally fine in a RG build. With an Ave CMC of 2.05 (assuming Ghor-Clan Rampager and Collision / Colossus are 2-drops), we only need 22 Lands. But Attune with Aether counts as a land as long as we also have at least 14x untapped G sources (so we can cast Attune on Turn 1) and are not playing an opponent with enough counterspells in hand to counter our Attune. I played 20 lands back in Standard, so didn't even think about it when I ported the deck over. But I'm going to take a hard look at 19, and maybe even 18. So thanks!
On Maximize Velocity : Your comment about Questing Beast over on my deck made me think about how very good Haste effects are against Planeswalkers; I think I should probably take a relook at Velocity. Thanks here, too!
On Simic and Temur: Not sure about Simic, as Red has soooo many good Pump effects (plus Haste of course). But Temur seems quite decent, for Oko, Thief of Crowns (especially if it's banned in Standard and the price plummets) and probably Slip Through Space . I've always been amazed at how easy it is to splash colors in the deck (due to Aether Hub and Attune with Aether ). I have yet to do any serious testing with it, but over at Temur Pummeler (Pioneer), I'm starting with 4x Aether Hub , 3x Breeding Pool (pricy, but still less than Mana Confluence , 3x Stomping Ground , 5x Forest/2x Island/3x Mountain, and 0x Servant of the Conduit .
Good luck (and good skill) at your tournament Wednesday!!!
1 month ago
Its not the most optimal, but sit down play with it maybe soon have some Breeding Pool to play you can win by turn 5 at a casual game.
1 month ago
A couple of thoughts:
If you included Arbor Elf and Utopia Sprawl in the deck, you would get much faster ramp, and you could more consistently hit your Freed from the Real mana combo. You could take out Mana Drain (as it's not modern legal, so you'll have to take it out anyway) and Gyre Engineer to make room for those.
I know you're not currently in black, but Winding Constrictor is definitely more efficient than Zameck Guildmage if you can spring for the manabase to support it. I know Zameck Guildmage sounds cool in theory, but really you just end up using all of your mana every turn with it instead of advancing your board, whereas Constrictor does much of the same thing but for free every turn. If you're going to be in black anyway, you could also consider Corpsejack Menace . Of course, Hardened Scales is always a good card in these kinds of decks.
Staff of Domination is a fine card in Commander, but it isn't really fast or efficient enough for Modern, so you could consider something like Heroic Intervention to keep someone from blowing up your dude you dumped a bunch of counters into. Also, the same could be said of Time Stretch . You could play Blue Sun's Zenith as an alternate wincon than Simic Ascendancy with your infinite mana, specifically one that your opponent can't Assassin's Trophy or Abrupt Decay , you could just deck them on the spot with it, or if you don't have infinite but rather just a lot you could use it to keep your hand full.
1 month ago
Hey, nice version of Yarok. Consider more additional mana sources?
32 lands is fine, but only if you have many additional mana sources otherwise you'll consistently get land screwed. With 32 lands my advice is include minimum 10 additional low mana cost mana sources from different sources (mana rocks, mana dorks, land ramp, etc.). Additional mana sources should also make ramp and more ramp can help since there's a lot of high mana cost cards here including five drop Yarok. Cutting some high mana cost cards for low mana cost ramp can reduce the avg. CMC of your deck which is high rounded up 4.0.
Ramp within the budget to consider adding:
- Birds of Paradise
- Deathrite Shaman
- Wood Elves
- Farhaven Elf
- Arcane Signet and/or Fellwar Stone
- Lotus Cobra
- Coiling Oracle and/or Risen Reef
I see Overgrown Tomb and Breeding Pool these lands are good to search for and put onto the battlefield with Wood Elves and Wood can trigger Yarok. Farhaven Elf can search for a basic land and put it onto the battlefield, can trigger Yarok. Lotus Cobra 's landfall triggers Yarok and it's also good with Fetch lands as well as Wood, Farhaven, etc since they put a land onto the battlefield. These three drops are better land ramp than Cultivate and Reach because they can trigger Yarok as well as landfall.
Coiling Oracle and Risen Reef don't search for a land, but if one is revealed on the top of your library then you put it onto the battlefield. If you don't reveal a land you put the card into your hand. These cards are great value when they trigger Yarok and without triggering Yarok they're still good. Arcane Signet and Fellwar Stone are handy two drop mana rocks that can make colored mana the turn you play them.
Cards to consider cutting for these:
- Havengul Lich
- Tishana, Voice of Thunder
- Minion Reflector
- Explosive Vegetation
- Retreat to Kazandu
- Lurking Predators
- Teferi's Time Twist
- Villainous Wealth
The majority of these suggested cards to cut are high mana costs and they're worse than other cards of the same costs already here.
Good luck with your deck.
1 month ago
This is really cool! Looks like a solid list to me. Lands like Cinder Glade and Canopy Vista might be useful since they are forests but make a second color. Same with Breeding Pool , Stomping Ground , Overgrown Tomb , and Temple Garden , though they are pricey. These might interest you too: Eladamri's Call , Elvish Piper , Temur Ascendancy , Grozoth , Shared Summons
1 month ago
I'd worry less about going infinite with aeons- its nice, but most of the time getting an extra turn or two with walkers on the battlefield should win. Deprive looks good.
Green offers a lot here. A Life from the Loam package would allow you to lean hard into a crucible gameplan and create a lot of value reccuring lands, but I can't say that would be better, but it is worth thinking about- a single Breeding Pool and your LGS will start having to guess which version of the list you brought this week. Tamiyo, Collector of Tales is also an interesting option to loop with while protecting against strategies that hate out control.
Alternately, Fall of the Thran allows you to value out with planeswalkers in the same cost slot as walk- it is worth considering if another graveyard meta rears its head.
Breeding Pool occurrence in decks from the last year
All decks: 1.0%
All decks: 0.65%
Commander / EDH:
All decks: 0.18%
GU (Simic): 2.21%
RUG (Temur): 4.49%
GWU (Bant): 2.03%
BUG (Sultai): 1.95%