|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
Land — Forest Island
(: Gain or .)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
Price & Acquistion Set Price Alerts
Breeding Pool Discussion
1 day ago
I’ll try to answer your questions in order.
In relation to the investment, if you have $30 a month to spend I would spend it like this: 1 Inkmoth Nexus and 1 Windswept Heath 4 times, then 1 Wooded Foothills and 1 Pendelhaven 2 times, both Breeding Pool one time, then the last 2 Flooded Strand the last month. That’s the most expensive part is the land base in 8 months.
If possible, buying all of the inkmoth nexus at the same time would be ideal, but the previous plan I laid out also works. The positive point of that is every month that you invest your deck it’s a little bit better and so you’ll start seeing better results almost immediately.
Definitely get those birds of paradise or noble hierarchs. You’ll start to see an immediate difference.
Slip Through Space is one of those cards that a lot of people have a Lotta different opinions on based on your playing style. Personally, I prefer getting to spell’s for the price of one, just because it makes your creatures that much harder to play around for your opponent.
Become a man’s is, like you said, not terribly essential, but it does make for some seriously busted play.
Mono Redburn isn’t our best matchup, but with my version it is capable to out race their burn. The biggest point with burn is you need to be careful with your own fetch/shock and you need to find a good big turn to go off.In those games, I almost always bring in my three sideboard Wild Defiance to mostly ruin my opponent’s targeted burn. In that kind of game, you’re going to be using a lot of your protection spells like vines of the vast word and Become Immense to save your creatures until you can stick wild defiance. That’s also a really good game to bring in some sideboard copies of Spellskite .
quadmiller7 on Temur
1 day ago
+3 Llanowar Elves @ 0.29
+1 Wooded Foothills @ 21.39 = 10.00
+1 Breeding Pool @ 7.99 =4.00 half price lands =14.87
1 day ago
Greetings itachi45, High Counsel of Jin-Gitaxias!
In relation to land (2x Breeding Pool / fetches / 4x Inkmoth Nexus / 2x Pendelhaven ), I will be able to acquire them separately, since my monthly investment will not exceed 30 $. I think it's best to buy the 4x Inkmoth Nexus first, am I right?
With the 4x Inkmoth Nexus obtained, should I continue to invest in the lands? If yes, which ones?
I would like, if possible, you would tell me the investment order that I should follow ...
I relinquished Become Imense when I set up the current library, I figured it would work with the fetchlands on the deck, I would also provide them.
I want to attend the FNM of the local store next month, your tips will help a lot.
I take the opportunity to ask, how should we play against Mono Red Burn? Suggest something for the sideboard? What is the strategy to win?
2 days ago
Greetings, fellow Phyrexian!
Itachi45, High Counsel of Jin-Gitaxias, coming in for a comment.
The list looks pretty OK for a budget deck. I’m sure you know that tear one will require some upgrades, but what you’re doing is pretty much exactly what I’ve done with my list, and it’s pretty close to the optimal list the pros are playing at GPs and pro tours. Brother, That Looks... Infected
My first and biggest suggestion to make , with any infect list I advise on, is realestate. Breeding Pool , fetches, and Inkmoth Nexus Are the single biggest price cards that you’ll buy for the deck. The reason is because they are really good! Especially Nexus; I ran a version of this deck that had no Nexus and it was positively miserable to play.
My second suggestion would be looking at my list and comparing it to what spells you’re playing, particularly the creatures. The biggest draw that blue green in fact has is the fact that when you are able to get a good hand it is extremely explosive. If you look in my description I even describe a pretty reasonable turn 2 kill that’s possible with the deck. Not with the version that you have currently, but that’s irrelevant.
Your augurs really need to be either Birds of Paradise or Noble Hierarch . I have birds of paradise, because noble hierarchs are $40-$60 a piece and that’s rough. The fact that it is mana fixing plus your cathedral of war in the form of one creature is why it’s so good, but it’s still expensive. I find birds of paradise to be an acceptable budget option. I’m not too big on speaker climber, again because you’re looking for an explosive start and that’s a creature that has an effect that actually wants it to be blocked.
Artful Dodge is cute, but Distortion Strike is strictly better.
Lastly, 4x Apostle's Blessing DOES NOT need to be a 4-of. I’d SO easily trade 2-3 of those in for some copies of Become Immense , especially once you can get your hands on some fetchlands (It just occurred to me that you may or may not know what the twins are, but they are things like Flooded Strand , Windswept Heath , Wooded Foothills , Misty Rainforest , which are the most common ones that you see and infect lists.)
All in all, I like what you got going on and I hope that your additions help you find great success and future tournaments!
2 days ago
3 days ago
If you aren't looking for super expnsive, then I assume that fetchlands are out of our price-range?
Shocklands, like Steam Vents , Breeding Pool , and Stomping Ground , just got reprinted in GRN/RNA sets. You can pick up a set of the new ones for fairly cheap, a playset od Steam vents will probably be around 40-50 $.
3 days ago
1 week ago
Devilish912, thanks a lot for the upvote and props.
patrickloyd, thanks for the upvote, you were the 800th upvote :) I don't play this deck at FMN, variations are for kitchen table or online play.
I'm waiting until the whole set is revealed to do a new update on Ravnica Allegiance (RNA). Which is hopefully tomorrow, lets hope that Wizards doesn't drag RNA spoilers into next week. Having Shock lands: Breeding Pool, Stomping Ground, Temple Garden and Overgrown Tomb all in Standard is going to be amazing for brewing with Elves. Here's some of my thoughts so far...
Just like in M19, in RNA we also got two rare two drop Elves and both these Elves make Grand Warlord Radha even better :) Incubation Druid and Growth-Chamber Guardian's adapt can be mana sinks with mana that's made with Rahda and other attacking Elves. I can trigger adapt at instant speed, during combat letting me attack with either to help to trigger their own adapt. Guardian is the Elf I'm most excited about because he can tutor for other copies of himself. This ability is very good, but he's also just a powerful two drop Elf who can attack as a 4/4 turn three without any other cards. His tutor ability seems great with Radha letting me chain Guardians onto the battlefield.
Incubation seems like quite a good mana Elf. Being able to make any color mana that matches a color that lands I control can make is good. With an Unclaimed Territory in my control she can make any color of mana and Territory is a pretty important land for Elves. This is not however the best thing about Incubation it's that she may be a weak mana Elf, but she can get better later on in the game with adapt. Weak creatures who can be played early game and then scale up and become an actual threat or improve their own abilities mid game are very good.
Four two drop Elves, who will all most likely be part of the base moving forward have their own built-in mana sinks:
So far I like the looks of Gruul, Temur or Jund with possible returning to +1/+1 synergies. A strategy with counters needs an engine to give Elves counters and Rhythm of the Wild can do that. Other than the new Elves, Rhythm has the most potential to be added to this deck. Rhythm seems very good with Radha, not because it makes her better, but because it can give Elves haste which means they can generate mana when they attack the turn they're played. Both Guardian and Incubation's bonus ability for when they get a counter can happen whenever any counter is placed on them; I don't have to trigger adapt to get their bonuses. This means that a counter from riot can trigger Guardian when it ETB, giving me a 3/3 Elf who can tutor for another copy of itself. Depending on how much mana I have I can then play another Guardian and do the same thing, effectively chaining Guardians thanks to riot.
Multiple copies of Rhythm in my control can stack. If I have two copies of Rhythm on the battlefield then I can trigger riot two times, giving an Elf a counter and haste. This some what relieves the drawback that Rhythm has, it's a three drop that doesn't do anything the turn it's played. Giving Elves haste can be powerful especially with Steel Leaf Champion, but also with a strategy around Beast Whisperer. One drawback of Whisperer is all the Elves I played for the turn couldn't attack this made them too vulnerable to a board wipe (Clarion, Soot, Nova, etc.) on my opponent's turn. With hasty Elves my opponent needs a Settle. Guardian seems great with Whisperer since it can tutor for another copy of itself giving me more Elf fuel to draw. The combination of main deck Whisperer, Radha and Rhythm has potential.
Rhythm also seems busted with Prime Speaker Vannifar. Making her uncounterable and giving her haste letting me use her Pod ability the turn she's played. Vannifar is a powerful card, but I'm not sure she's what I want with Elves since I think both Radha and Whisperer are better four drops for tribal strategies with Elves. I could however be completely wrong about this, time and brewing will tell.
Another counters engine that may return is Hadana's Climb Flip. Climb seems very good with the two new adapt two drop Elves especially Guardian. Climb is very good with Guardian because each time a counter is placed on Guardian I can tutor for another copy of itself. Climb can put a counter on Guardian each combat during my turn. Another way to chain Guardians. Climb is also very good because it can be a win condition when it flips into a land. Which can also then be another land that can make any color of mana which helps Incubation.
Galloping Lizrog and End-Raze Forerunners are both new possible finishers with Elves. Lizrog in combination with Rhythm; move all counters from Elves onto Lizrog and give it haste thanks to riot. Forerunners is the new pseudo Craterhoof Behemoth, seems like a good creature to ramp into with Elves.
Of course these are just my beginning thoughts of how RNA might change this deck. The cards and strategies that have stood out so far. When I get to take a full look at the entire set, begin brewing, them most likely other strategies and cards will stand out.