Breeding Pool


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Dissension (DIS) Rare

Combos Browse all

Breeding Pool

Land — Forest Island

(: Add or to your mana pool.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.

Price & Acquistion Set Price Alerts




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Breeding Pool Discussion

Shoku on G/U Merfolk Tribal

1 week ago

Hey, imash1.

While your deck is focused a bit more on the 2 and 3 drops, I think that for your 1 drop slot you should really consider Kumena's Speaker. In my opinion, it is by far a better 1 drop than Mist-Cloaked Herald and Jade Bearer.

One other thing is that while Deeproot Waters is a good option for late game, it works much better with 1 drops in the mid-game. In your deck, Jungleborn Pioneer might be a better option, as well as being able to be cast off of Unclaimed Territory until January when Breeding Pool is in standard.

SynergyBuild on Simic Dino Ramp

2 weeks ago

Your landbase is a little weak. The next set should reintroduce Breeding Pool, but until then Evolving Wilds as a one-of and a four-of Woodland Stream would do over 3 Islands and 2 Forests.

Otherwise, Circuitous Routes for Llanowar Elves and a single Essence Scatter, Negate, and Disdainful Stroke over 3 Syncopates should help a bit, perhaps an additional Essence Scatter and Syncopate for 2 River's Rebuke?

Daedalus19876 on das mimeoplasma

4 weeks ago

So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD

With that being said, there are several places I might tune this deck, sorted into the rough categories below:

Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.

Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)

Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.

Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.

Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.

I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.

I hope that helps!! :)

Cereal_Killer on Choke Claim

1 month ago

I like the idea, but what's your win con?

And what's your budget? Cause you could cut the temples and add fetch and shock lands (Steam Vents, Scalding Tarn, Breeding Pool, Misty Rainforest, Stomping Ground, Wooded Foothills)

drunktank on Graveyard Games

1 month ago

That's what I mean. You need to T1 green source to cast Llanowar Elves. In this list there are only eight lands that can tap of green on T1. Having access to Breeding Pool in January of next year will likely make this a much more playable deck.

Alternatively if having access to 3 mana on T2 isn't part of the ramp strategy, you may want to consider Druid of the Cowl instead

_Delta_ on The Queen's Egg

1 month ago

I picked up some cards for my Sliver deck at the 2 prereleases plus the box I split with 2 friends. At the moment all I need to complete my manabase is a Breeding Pool, Blood Crypt, Steam Vents, Bloodstained Mire, Marsh Flats and Arid Mesa (skipping Scalding Tarn I believe to save on cost though tbh).

I got an Assassin's Trophy, Sacred Foundry, Temple Garden, Overgrown Tomb (via trade), another trade pending for a Watery Grave, 1x Doom Whisperer, 2x Mission Briefing, 1x Underrealm Lich, 2x Nullhide Ferox, 1x Mnemonic Betrayal, 1x Divine Visitation, 1x Impervious Greatwurm, among a few other things.

multimedia on Elves of Ravnica

1 month ago

Hey, KiroiSenko, welcome to TappedOut :) Conclave Cavalier is a good suggestion, the card is definitely strong, but it's not amazing enough to have to change the manabase for it's CMC. It's CMC is very difficult to consistently make. I'm playing Steel Leaf Champion he's a core Elf, many people including myself say he is the reason to play green in Standard. Even with Unclaimed Territory's help (Cavalier is a Knight) it's still too difficult to play both Champion and Cavalier in the same deck, is the problem. Adding Song of Freyalise back into the deck would help.

If I was going to add a card four drop to this deck it would be Ajani, Adversary of Tyrants. Ajani is very versatile being a counters engine or reanimation of Thorn, Emmara or Collector. He's very good with Collector and Emmara putting counters on either getting Collector closer to trample and giving Emmara more toughness so she can safely attack. I'm currently playing one Ajani in the sideboard, wish I could play more, but can't consistently cast cards.

Lava Coil is going to be a big problem for midrange decks in Standard. It's the card red aggro needed to combat Champion, Rekindling Phoenix and Nicol Bolas, the Ravager  Flip. If Cavalier get killed by Coil it's exiled and as a result I don't get the tokens. Loxodon also has 4 toughness, but I got value from him when he ETB since he gives all creatures used to convoke him counters. I'm less upset if Coil exiles Loxodon.

Pelt Collector is an amazing card and I've taken your advice and added a fourth copy cutting 1x Seal Away, thanks. I'm not willing to cut a creature to add a fourth Collector, but cutting 1x Seal is fine. Four Collector does make him potentially worse as a top deck later in the game, but it also increases the consistently, my chances of having him turn one which is more important for the strategy of this deck.

Adding blue for Bant will have to wait until Jan. 2019. Then all ten Shock lands will be in Standard and it will be a wild ride for brewing in Standard. When this deck has access to Breeding Pool then blue and Bant has potential for Negate and Hadana's Climb  Flip. Mirror Image is an interesting suggestion, but I don't think it's good enough card to warrant cutting something else. Maybe as a one of.

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