Breeding Pool

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Breeding Pool

Land — Forest Island

(: Add or .)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.

CptnHndsm on TIME PRISON - Infinite turns control

3 months ago

Hey there! Awesome deck!! I don't play Modern anymore, but used to run Abzan Midrange in the Siege Rhino days so you were my nightmare opponent! XD

I was curious about the choice of not running the full set of Breeding Pool in the list? Is maintaining life a concern? Just genuinely curious about your decision since I can tell you have put a ton of time, money, and thought into this deck! Thank you so much!

Easy +1 from me, especially for such a sick deck name!!

DreadKhan on Goose Mother Voltron

3 months ago

Mark of Sakiko or Bear Umbra might do some work, mostly to enable you to play a lot more stuff? Belt of Giant Strength seems synergistic, it stacks with your +1 counters. Crystal Shard is a pretty good way to get your Commander back in hand, but it can also be used to punish any player who dares use all their mana up (some players are really bad at tracking stuff like this, depending on the playgroup). Rogue's Passage is an interesting way to guarantee the survival of your Goose. If you want more mass removal I have had some luck with Mass Manipulation, it's hard to cast but the effect is pretty strong if you steal more than 1 thing.

I'm not sure if your Goose gets big enough or not, but Tempting Licid is a decent Lure effect, and you can technically attach it to an opponent's creature that attacks (and remove it after blockers are declared) to either wipe out blockers (letting you/others get in) or get a creature killed, you can also use it to put a Lure on something you don't care about so The Goose can get in unblocked (you can save the Licid).

When it comes to ramp and fixing, I find 2 colour decks are extremely forgiving, and having one of those colours be Green makes it even easier to build. One of the annoyances of Enemy Pair decks (like Simic) is that their aren't as many dual lands to choose from, but their are still a few budget range dual lands that come with basic land types, these really pop with stuff like Nature's Lore, which can find a non-Basic Forest, enabling you to get your colours quickly and consistently, but IMHO it's really hard to not hit your colours in a Simic deck. It's really annoying that the only 'budget' typed dual I can think of is Breeding Pool, but that's a long way from budget, and you're only in 2 colours.

If you like +1 counters and drawing cards you might enjoy Generous Patron, if you're desperate you can give your own stuff the counters, but if you want cards you can do so (and still have a body). Another card that might be generally useful is Skullwinder, you can use this to generate political leverage, possibly getting to choose what the opponent will actually get back. Cultural Exchange is an obscure card that can very much take over a game if you time it right, ideally you use it after people have already wiped and hopefully don't have another at the ready. Mass Diminish might be better than Frogify, note that it lasts until your next turn and affects all of a player's creature, yet still comes with Flashback to boot. This is very good with something like Tempting Licid. Transmogrifying Wand might not look very good, but being able to remove the 3 most annoying creatures for a grand total of only 6 mana is pretty sweet, it's also a great deterrent piece once it's out and still has counters, people can't play key creatures until it's dealt with or out of counters. Return of the Wildspeaker is a good way to refill your hand, it's among the best of it's kind, but Momentous Fall is better if you're being wiped or something.

Valengeta on Kneel to the Dragonlords

4 months ago

Thank you! You're probably right, Silumgar is a nice dragon with the valuable Hexproof and a board wiping effect, but it can probably be replaced by Terror of the Peaks for extra damage and more mana consistency. I also removed Preordain since I'm taking out Silumgar and Breeding Pool, and replaced it with Inquisition of Kozilek for better early game control

zandl on

5 months ago

You have an alchemy card listed.

Dual-lands are essential. There are many options, like Yavimaya Coast, Breeding Pool, Hinterland Harbor, Command Tower, etc.

You need more ramp. Sol Ring and Arcane Signet are both great. Things like Explore, Cultivate, and Harrow ramp and have good synergy with your commander.

eliakimras on Ur dragon, need recommendations

10 months ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

DemonDragonJ on Kill them With Kindness

1 year ago

I have replaced the three checklands in this deck (Hinterland Harbor, Clifftop Retreat, and Sulfur Falls) with the shocklands of the same colors (Breeding Pool, Sacred Foundry, and Steam Vents), because, with this being a four-colored deck, I cannot take the chance of the checklands entering the battlefield tapped.

DemonDragonJ on All Will Be One

1 year ago

I have replaced the three checklands in this deck (Hinterland Harbor, Isolated Chapel, and Woodland Cemetery) with the shocklands of the same colors (Breeding Pool, Godless Shrine, and Overgrown Tomb), because, with this being a four-colored deck, I cannot take the chance of the checklands entering the battlefield tapped.

Gidgetimer on Why doesn't fanatic of mogus …

1 year ago

Even if it wasn't 10 times better, card inclusion isn't necessarily linearly related to card quality. I wouldn't say that Breeding Pool is 5 times better than Waterlogged Grove, but it is in 5 times as many decks.

Load more