Exsanguinate

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Exsanguinate

Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

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Exsanguinate Discussion

chadsansing on Tribal Vampires 1.1

17 hours ago

Awesome collection of creatures.

Would a Butcher of Malakir help any? You could add a few more sac outlets (like Ashnod's Altar with a mana sink like Exsanguinate) and nerf your tokens to wipe your opponents' boards repeatedly. Maybe double up with a Grave Pact?

Happy brewing!

wisegreenbean on Bladewing, The RB Undeath

2 days ago

Vanquisher's Banner is $2 exactly on tcgplayer.

C17 Chaos Warp is legal. Same for Myriad Landscape. Skullclamp miiiiiight be a worthy inclusion?

Maaaaaaaaaaybe Kindred Charge? idk. Mirror of the Forebears also has potential.

Foul-Tongue Invocation seems awful. Dunno how much work Spawning Pit will do for you. Avaricious Dragon just doesn't seem good enough; you like your graveyard, but not THAT much.

You have 10 cards in your reanimator package, + your general, which may be overdoing it a touch. 1-3 of the weaker cuts there might be fair.

Exsanguinate is >$2. Night of Souls' Betrayal also, and I'm kinda skeptical of it regardless.

PhyrexianWombat on Bloody Darkness

3 days ago

My suggestions:

New Blood is pretty funny and completely on theme.

You may want some removal, like Hero's Downfall, Murder, Go for the Throat, Dreadbore, Terminate, etc.

I'd also say Exsanguinate could be great here.

Oh and Kindred Dominance maybe.

Seems like a fun deck by the way, Rakdos is always my favorite color combination.

ImtheRealBear on Death by Devotion

5 days ago

hey cutting down to 60 cards would be good. Exsanguinate could aslo be very useful, draining them and healing you.

Nethereon on Trespassing Phantasm

5 days ago

If you're playing a deck like this, I highly recommend Dowsing Dagger and Panharmonicon. Pan is worth the 4 mana because not only will it double your Hunted Phantasm trigger but the Trespasser's Curse triggers are doubled per creature. Later, you can equip your Phantasm and get a Lost Vale to cast a massive X spell (I like Torment of Hailfire or Exsanguinate as my go to fireball).

If you're worried about getting overrun, I run Leyline of Singularity as a hedge. The legendary clause will slow you down a bit, but it stops Lingering Souls tokens, multiple D-Shadows, Tarmoturds, etc. You will still gain the benefits of the Curse triggers, but they won't maintain the benefit of imposed "downside" of the hunted creatures before they legend rule themselves.

I've had some fun with the deck; still needs some work though. I hope these suggestions inspire some successful improvements. Best regards.

Darkshadow327 on Licia, the Voltron Succubus

1 week ago

Debt to the Deathless is awesome in these kind of decks. It's like Exsanguinate but can drain for much more life.

Profet93 on *Primer* Night of the Living Stax

2 weeks ago

Hey, I love the deck!

Exsanguinate with infinite/a lot of mana is a great wincon. Redundancy is always nice, so with that in mind, I suggest the following...

Deserted Temple - Goes infinite with cabal coffers enough swamps and rings.

Vesuva - Another cabal coffers to fuel Exsanguinate.

Mirage Mirror - Utility and another cabal coffers to fuel your wincon

Candelabra of Tawnos - Untap coffers, and utility lands

Trading Post - Utility. First ability helpful for necro (although discarded is exiled). Second for chump blocker/contamination fuel. Third sac outlet and artifact recursion. Fourth prevents artifacts from getting exiled (ex: rings) as you can sac in response.

How do you deal with artifacts and enchantments (Ex: Rest in peace/null rod)? Ugin, Karn could help. Maybe Spine of Ish Sah (synergy with trading post)Imp's Mischief is fun too

Corpse Dance to bring something back, sac it get tokens.

multimedia on The Zombeetles

2 weeks ago

Hey, welcome to TappedOut. Very nice build for your first Commander deck.

My suggestions are more two drop draw engines: Necromancer's Stockpile and Arguel's Blood Fast. These both have nice synergy with Scarab.

Zombies: Undead Warchief, Lich Lord of Unx and Shepherd of Rot.

Lands: Fetid Pools, Sunken Ruins and Tainted Isle.

Other spells: Mind Twist and Demonic Tutor.

Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.

Cards to consider cutting:

Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.

This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.

Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.

You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.

Good luck with your deck.


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