|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
Combos Browse all
Each opponent loses X life. You gain life equal to the life lost this way.
Price & Acquistion Set Price Alerts
|Have (7)||ZombieFood , pokemate0 , Regulus1010 , dplerner , Clawsun73 , Supremespeed , Psycheretic|
|Want (6)||Turtlelover73 , StoicHippo , Desol4tion , Berilio , brennie , gosora|
17 hours ago
Awesome collection of creatures.
Would a Butcher of Malakir help any? You could add a few more sac outlets (like Ashnod's Altar with a mana sink like Exsanguinate) and nerf your tokens to wipe your opponents' boards repeatedly. Maybe double up with a Grave Pact?
2 days ago
Vanquisher's Banner is $2 exactly on tcgplayer.
You have 10 cards in your reanimator package, + your general, which may be overdoing it a touch. 1-3 of the weaker cuts there might be fair.
3 days ago
New Blood is pretty funny and completely on theme.
I'd also say Exsanguinate could be great here.
Oh and Kindred Dominance maybe.
Seems like a fun deck by the way, Rakdos is always my favorite color combination.
5 days ago
hey cutting down to 60 cards would be good. Exsanguinate could aslo be very useful, draining them and healing you.
5 days ago
If you're playing a deck like this, I highly recommend Dowsing Dagger and Panharmonicon. Pan is worth the 4 mana because not only will it double your Hunted Phantasm trigger but the Trespasser's Curse triggers are doubled per creature. Later, you can equip your Phantasm and get a Lost Vale to cast a massive X spell (I like Torment of Hailfire or Exsanguinate as my go to fireball).
If you're worried about getting overrun, I run Leyline of Singularity as a hedge. The legendary clause will slow you down a bit, but it stops Lingering Souls tokens, multiple D-Shadows, Tarmoturds, etc. You will still gain the benefits of the Curse triggers, but they won't maintain the benefit of imposed "downside" of the hunted creatures before they legend rule themselves.
I've had some fun with the deck; still needs some work though. I hope these suggestions inspire some successful improvements. Best regards.
1 week ago
2 weeks ago
Hey, I love the deck!
Exsanguinate with infinite/a lot of mana is a great wincon. Redundancy is always nice, so with that in mind, I suggest the following...
Deserted Temple - Goes infinite with cabal coffers enough swamps and rings.
Mirage Mirror - Utility and another cabal coffers to fuel your wincon
Candelabra of Tawnos - Untap coffers, and utility lands
Trading Post - Utility. First ability helpful for necro (although discarded is exiled). Second for chump blocker/contamination fuel. Third sac outlet and artifact recursion. Fourth prevents artifacts from getting exiled (ex: rings) as you can sac in response.
Corpse Dance to bring something back, sac it get tokens.
2 weeks ago
Hey, welcome to TappedOut. Very nice build for your first Commander deck.
Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.
Cards to consider cutting:
- Rise of the Dark Realms
- Decree of Pain
- Rooftop Storm
- Noosegraf Mob
- Gempalm Polluter
- Risen Executioner
- Syphon Mind
Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.
This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.
Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.
You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.
Good luck with your deck.