|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Each opponent loses X life. You gain life equal to the life lost this way.
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|Have (17)||ZombieFood , pokemate0 , Regulus1010 , Clawsun73 , Supremespeed , angesoir , TheRealPeaches , gosora , Joblaska , rikertchu , dplerner , , Fairseas , goodair , orzhov_is_relatively_okay819 , Azdranax , KillDatBUG|
|Want (6)||Turtlelover73 , StoicHippo , Desol4tion , Berilio , brennie , GoodestBoi|
5 days ago
5 days ago
As is often the problem with mono-black, you'll find yourself in a bit of a bind against enchantment-heavy opponents. There's not really a good fix to this problem (cards like Scour from Existence and the assorted destroy permanent artifacts) are expensive to cast, but can save your life in a pinch--it might be worth running one or two of these cards.
Torment of Hailfire is a strong mono-black card, particularly given your fairly solid ramp package.
It That Betrays is a fun little card in a sacrifice-heavy deck.
5 days ago
6 days ago
I've got a budget build for Rhys the Exiled -- Really Golgari Elves play just like Mono-G elves but with more removal and draw options, as well as some nice cards like Shaman of the Pack, Exsanguinate and the other life drainers if you like that route:
With Rhys you can have a lot of the good elves and a lot of overlap in life gain, ramp and elf spam.
If you go with Savra, Jarad or Nath you'll have more options for where you go depending on what you like. Savra likes tokens and sacrificing them, Jarad can be a general good stuff for black/green, preferring big creatures over lots of little elves, and Nath likes discard.
6 days ago
Sorry if this question has already been asked, but why are you running Exsanguinate in your wishboard instead of Debt to the Deathless? Your crazy mana base should make the double white requirement easy enough to meet, and it will hit harder as long at you are aiming for more than 4 damage. I just can't see a reason not to make the change.
1 week ago
ShreddedByCrows I love your suggestions. I don't play a lot of creatures because I wanted a different deck than the whole creature based shenanigans.
Lich's Mastery works well with Bloodchief Ascension, Exquisite Blood, Consume Spirit, Soul Burn, Drain Life, Exsanguinate, and lastly, Maga, Traitor to Mortals. However, with that being sad, I believe I need Reliquary Tower.
1 week ago
Wow, I've apparently been slacking. Busy week.
Hexekk, Harsh Justice was in the very first draft of the deck. It was pretty good for a mid-game multi-creature attack. The problem I found was that it didn't prevent the damage, and it only outperformed Eye for an Eye if more than one creature attacked, and was useless against non-creature damage. I replaced it with Eye for an Eye, and then eventually took that out, too. It is a good card for sure, and can occasionally surprise someone for a win. Well worth considering for people trying vary things up with Aikido decks, and actually a pretty good mono-White Aikido card.
Bloodytrailz, I like your thought process. For finisher, I like Exsanguinate. It can just end a game. Acidic Soil is also a super solid card. I currently run it over Exsanguinate. I also have been thinking about Orzhov Advokist. It is a dangerous card to run, but it has a very interesting effect on the game. People are often happy to get a long term pump to their creature for redirecting an attack away from you. This also creates somewhat of an arms race amongst your opponents, as no one wants to be hit with a rapidly growing creature without defending themselves. Before you know it, your opponents are duking it out with ever growing creatures, leaving you to watch them beat each other. This is exactly the kind of situation that benefits an Aikido general. I also ran the Vow cycle early in the evolution of the deck. The problem was that just because they could't attack me doesn't mean that they can't block me. I found them to be a little problematic, and I think Orzhov Advokist is likely exactly the same.
Coward_Token, I think that Thief of Blood is to Solemnity for counters as Bojuka Bog is to Rest in Peace for graveyard hate, with the addition of having a game ending body, and having a much higher CMC, but basically doing nothing against Infect. I feel like the continuous effect is a much better option.
bradtheimpaler13, it was a custom alter that I commissioned by Sandreline Mousse. She is my favorite altered art artists. I plan to get my ABUR duals altered by her as well.
Nothing new to report for changes or considerations. I have't really dug through the Dominaria stuff, but haven't seen much of value for Queen Marchesa, and I haven't played much, and the last few games I have played were Archenemy: Bolas. That is a pretty fun diversion from EDH.
2 weeks ago
Wintermoon I'll respectfully say that you should be a little more careful when commenting on someone's deck because I don't see your comments as criticism as much as I see it as trashing a concept that I built heavily around my commander's synergies. If you offered actual suggestions maybe I'd be a bit appreciative of the comments but I don't see anything even remotely contributive to help fix the flaws that you see.
First of all, I do not play this deck competitively whatsoever, nor am I advertising this as a competive deck either. I constructed this with full intention to utilize Toshiro's ability to chain together kill spells and I believe it does a good job at that and performs very well in my casual play group with friends. I don't believe the deck's functionality is entirely limited to my commander being on the board and there are more win conditions than Exsanguinate and Torment of Hailfire. Like I stated in my description, I aim to play this as an equalizer role. I don't need to have Toshiro out to chain together kill spells all the time because I typically keep a healthy amount of kill spells in my hand anyway. This deck is meant to be played patiently and even politically as Regoober pointed out since I often strike up deals with other players to deal with something that I may not be able to. I don't think protecting Toshiro is necessary at all. He is hardly ever seen as a threat, and my playgroup doesn't remove him often either because they know I'll have a removal card in my hand too. The most protection I want to play is Imp's Mischief because no one ever sees it coming. If I do need to recast Toshiro, this deck is capable of a lot of ramp so it's not hard to recast him especially since he's just a 3CMC general.
As for this deck achieving the top Toshiro Umezawa deck on the site, I could get into the semantics with you as to how it gained so much popularity, but very simply put: People like it, so they upvote it. I don't care that it isn't satisfactory to your opinion on what the top deck for this commander should look like. In a competitive meta, yes this deck may struggle a bit, but it's still fun as hell to play and I always love it when I cycle this deck back into my playgroup.