|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Elemental
Landfall Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
Price & Acquistion Set Price Alerts
|Have (16)||rebelteddybear , Wazerwifle , Pelli , sonnet666 , Razulghul , Skydra2 , electrolynx , marcus638 , Fineontheoutside , Bluboltar , agardels , mycheze , , warcry02 , NOGzFTW , silvereh|
|Want (9)||cc2k , Willis1994 , eleventhend , Daeyel , titaniumturtlex , Desol4tion , Chebermech , Blue_Otaku_No.1 , homerisms|
Roil Elemental Discussion
1 day ago
No problem! This deck list is pretty incomplete and was just the latest attempt to balance out the deck curve and goals.
I guess what information I could use from you is what colour you'd like the deck to primarily use and if there are any cards that you really want to include, or more importantly if there are expensive ($) cards you have for this deck (lets say over $5). Would rather try to include them in the deck than for you to have wasted cash on them.
We can definitely work on protecting the baloth, but I would not focus on it as much as I would in the Roil Elemental version of the deck. Being a 6/6 makes damage based removal a bit less of a threat. Single Target Removal should be expected. If you make 2 tokens and the baloth gets slapped with Terminate then you still have two tokens, whereas if your Roil Elemental gets hit by so much as a flicker effect then you lose the board. I just started the plotting with the Rampaging list, but we have a bunch of options to work with. Let me know what you think!
3 weeks ago
You may want some way to protect your Roil Elemental when you do get him out, as it is vulnerable to nearly every type of creature removal.
1 month ago
pyromaniac53 thanks for the advices! about the Roil Elemental I think to want put it on this deck, lokks really fun, about the sundial I am not totally sure, at the moment I have at least enough drawing. And yeah I have see I have one more card, just thinking what to remove or change ^^
1 month ago
As far as counterspells, that's kind of up to you and how you wanna play this deck. If you're just trying to protect your stuff, then yeah there are too many.
If you wanna cut some, I'd remove Cancel, Rethink, and Unwind to start. There are always better options than Cancel (Disallow comes to mind), and Rethink and Unwind may not always work, and you want your counters to always work.
To replace stuff I'd try and get more advantage from your extra land dropping.
Retreat to Coralhelm will let you scry before you draw off Taty. Roil Elemental is just fun, and a little mean, but fun. Avenger of Zendikar would actually be decent with all your extra land drops. Rampaging Baloths is just great value. Ulvenwald Hydra is a card I underestimated when I first traded for it, but given that it gets you ANY land, and the reach, it's actually a decent card.
I mean, you're gonna have the extra mana, might as well cast some monsters!
1 month ago
First, cool deck! I was excited for Tatyova when I first saw it, and this is why. Also, you could try Roil Elemental, it draws a lot of removal but when it sticks it’s crazy. You can also play Seer's Sundial for card draw. In this deck Turntimber Basilisk can wipe out swaths of your opponents board after you cast a good ramp spell. Also, I’m not sure if your aware, but it says this deck has 101 cards, so you can cut one more as well.
1 month ago
Hou er rekening mee dat Thwart enzo islands nodig hebben en op dit moment heb je slechts 13 islands in je deck.
Ior Ruin Expedition is een klein effect, zou hem niet aanraden.
Enter the Unknown is een klein effect die ik wel aan zou raden, card advantage EN een land drop voor één mana. Sowieso is Explore wel goed in je deck.
Roil Elemental is Boehhhhhh
Storm Cauldron staat twee keer tussen je deck.
Voor de rest ben ik even inspiratieloos.
1 month ago
I like it, doing as much as you can to get as many lands out as possible. That being said...I'm wondering why no Burgeoning? Almost another Exploration and a fraction of the cost if you haven't already bought it. Sakura-Tribe Elder is also a classic that looks absent. Maybe at the same time throw in Crop Rotation for more instant speed card draw if Tatyova is on the field or Ulvenwald Hydra to benefit from lands n stuff. I'm also seeing a severe amount of Artifact/Enchantment hate...meta option or just for kicks? I'd also suggest Nissa, Worldwaker for that sweet sweet mana and ultimate. Otherwise, Garruk, Primal Hunter is also good and maybe Spellseeker to pull some ramp spells, or Undergrowth Champion and Roil Elemental?
2 months ago
ShreddedByCrows, so, here we go. I am swapping the following for the suggested, with playtest in mind. Banefire for Scroll Rack. Then, Mirari for Mistveil Plains. Followed by,Charmbreaker Devils for Madblind Mountain, as well as,Forbidden Orchard for Incendiary Command. Take note that this fixes the mana curve and land shortage. Finally, Repercussion comes back in replacing Warleader's Helix.
ShreddedByCrows, You were absolutely correct on Subterranean Tremors, however, as you put it, it does consume my artifacts. What I found out playtesting is this deck tends to durdle around looking for the right moments to play things. Unfortunately, this makes for casting the commander and keeping her safe extremely hard. In one situation a UG deck too card advantage and board state presence control with Roil Elemental. In this case, I barely won by Blasphemous Act copied by the Goggles.
Essentially, the deck has a lot of opportunity for improvement. One such is that it has a hard time dealing damage to flying creatures. The multiple Wheel of Fortune effects helps quite a bit. On my duties for this deck now include calculating the target worth of Sunforger. If there are less than five targets, I find that the card is an expensive tutor that attracts a lot of board hate. I have it in mind that the future replacement may well be a Lightning Greaves.