: Gain .
, : Return target Wizard you control to its owner's hand.
|Want (2)||PawPawBear , JohnTubaina|
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|Commander / EDH||Legal|
Riptide Laboratory occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Riptide Laboratory Discussion
4 weeks ago
Overall, it looks like the deck has all the major Braids targets for budget play.
The second thing I highly recommend is Vanishing and Vodalian Illusionist. You can use them defensively to protect your commander at instant speed. You can use them pro-actively - phasing out Braids, Conjurer Adept near the end of your own turn to ensure your opponents don't get her upkeep trigger. She'll phase back in before your untap step so you will get her triggers. You can also use these cards offensively to remove a single major threat that is causing you grief.
High Tide can push a turn past the limit when you need it to.
Windfall can be situational but if there's a player who's drawing too many cards, you can take advantage of their excess while also milling them pretty badly. Rush of Knowledge is arguably less situational since your deck churns out CMC + like it's its job.
1 month ago
1 month ago
This is a really neat deck! I'm definitely a fan. I understand from a previous post that you don't seek to bounce the Clique that much, but I think that adding Riptide Laboratory would be a good utility land that would synergize with the clique and the snapcaster. On another note, the new instant speed Teferi, Master of Time might be a useful addition as well. Overall a really solid looking deck though, thanks for sharing!
1 month ago
Have you considered Altar of the Brood with an infinite artifact loop? Aether Spellbomb also allows you to draw your entire deck after infinite mana. Your list also excludes Cyclonic Rift and more board interaction such as Brazen Borrower. I have found that if someone resolves Grafdigger's Cage or Rest in Peace, they are incredibly debilitating unless you have a way to bounce them and then counter them later on.
Also, a very nice boardwipe to consider is All Is Dust. It removes permanents like Linvala, Keeper of Silence, Rest in Peace, and most players' entire board state. With so many artifacts in the deck, removing a couple blue permanents doesn't really feel that bad.
Another land to consider would be Riptide Laboratory. It is helpful turn 4 if you wiff on your milling and are looking for another Emry, Lurker of the Loch ETB or all of the wizard artifact tutors. Also, now that Thassa's Oracle is a thing, you can use her ETB and bounce her back to your hand for finishing the game later. Thassa's Oracle also beats Gitrog in a less convoluted way and she can be returned to your hand after milling your entire deck if you have infinite mana and are running Codex Shredder.
Hope my suggestions help! See my Emry decklist at: https://tappedout.net/mtg-decks/emry-mono-blue-artifact-combos-cedh-wip/?cb=1593877497
2 months ago
The Delver of Secrets Flip lineage. Ludevic, Necro-Alchemist and his UB zombie brethren. New Phyrexian cards like Gitaxian Probe. Riptide Laboratory, and some Simic and izzet nonsense from the Ravnica sets. Monstrosity cards from Theros, Adapt cards from Guilds.
Just suggestions off the top of my head.
4 months ago
So Manascape Refractor is a strong maybe?
Cards in my deck it works with Terramorphic Expanse, Rogue's Passage, Riptide Laboratory, Minamo, School at Water's Edge, Inventors' Fair, Homeward Path, Hanweir Battlements, Flamekin Village, Evolving Wilds, Detection Tower, and Arcane Lighthouse.
Plus if my opponents play interesting lands I get those effects too. I'm not convinced it is a powerful card but I'm interested to see it in action. One really nice thing it does is make it so I don't need specific colors for Minamo, Riptide, and the 2 haste lands. A little color fixing is always decent.
5 months ago
5 months ago
Ah, quirky commanders are always an oddity, but delectation to brew. Now, Mono-Blue isn't exactly my forté, but I believe I may be of aid.
So, I am an adherent to running fewer lands; Thirty-six in Mono-Blue should be a crime. In their lieu, I would recommend many cantrips. If it goes three cards deep, say Preordain, then I consider it a half of a land. Four or more cards, I deem a full land. At least, this is with my experience in gameplay. As such, Impulse is absolutely lovely. Two-mana, instant-speed, what more could a player desire?
Baral, Chief of Compliance could be absolutely lovely: For one person, at least.
Every deck needs graveyard hate! Tormod's Crypt and Relic of Progenitus are both things that Trinket Mage can tutor for, but there are far more options out there. If you are to add Tolaria West could search for Scavenger Grounds.
Quicksilver Fountain is fantastically mean, though effective. It combos painfully well with Oboro, Palace in the Clouds. Target the land with the fountain, bounce it in response, whereupon the trigger fizzles and you are not to be afflicted by infinite islands.
Anent what I would cut:
Flow of Ideas seems slow, sorcery-speed, and expensive to cast. Big draw spells shouldn't be dependent on board-state unless you're playing green and have no choice. Try Stroke of Genius or Pull from Tomorrow.
This deck looks to have some busy early turns, seeing the abundance of 1-3 mana spells. Myriad Landscape enters tapped and still requires mana to ramp. I'd prefer just another Island. Though, a land worth considering is Riptide Laboratory just has quite a bit of utility.
Something I merely wish to put out there; I dislike Temple of the False God very much. That's all for that point.
One direction you could take this deck is group-hug. It draws you cards, keeps others from heeding your schemes, and allows for kills out of the blue. (get it?)
I suppose that's all from me. May fortune be with you!