Tap: Add (1) to your mana pool.
(1)(Blue), Tap: Return target Wizard you control to its owner's hand.
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Riptide Laboratory Discussion
2 weeks ago
Thanks Odysseus_97 for suggestions!
Faithless Looting doesnt seem to add much to the deck. I might add some draw cards, but probably in form of enchantments rather than spells.
As for CMDR2017 curses, I might try them in the future, at least the blue one. They are fun but Im not really into curses in this deck.
Furnace of Rath was replaced by Dictate due to flash. I like using it as surprise doubler, even when Im not directly involved in damage. Doubling damage also often means that Im losing faster.
Pandemonium isnt really helping me and there is always someone in my local meta that have token deck. Too risky.
Sands of Time - I was considering it. Gonna try it out for sure in the future.
Fatespinner / Meekstone / Price of Glory / Pendrell Mists and any other stax card - I dont want to go this path. While people mostly like chaos, noone likes stax and it will make me targeted I guess. At least I wont use such cards for now.
Confusion in the Ranks it is really asymetrical for token decks. Ends with them having all better creatures.
Riptide Laboratory is expensive but might add it to bounce Arjun when needed.
Mana Breach was included in first version of this deck but it doesnt really do much.
Fevered Visions might be added as additional draw.
Guttersnipe wont really work since I dont go storm way and am not casting many spells. Typicall Arjun deck would surely use it, but its not that deck.
Frenetic Sliver may be not bad but still not worth excluding any other card that there already is in here.
Feel free to comment and ask about help with building Your deck.
2 weeks ago
I am in the middle of rebuilding my own EDH Chaos deck replacing Jhoira of the Ghitu with Arjun, the Shifting Flame just as you did. My new chaos deck will draw a lot of inspiration from this build. Have to say i have fallen in love with this chaos build of yours wished i had seen it before building the one i have now.
But now that i am retooling the deck, i find some cards that have done some good work and thought i would list them.
Faithless Looting: Might work pretty well in this deck, it lets you draw cards and filter your selection and you can cast it later from your graveyard when you might need a trigger from Arjun, the Shifting Flame
Curse of Verbosity & Curse of Opulence: As the chaos player i often am the target for "Not making the game fun" the curses can help by giving people rewards for attacking other ones than you. The ramp is always nice in commander, also for us with our expensive hard cast cards. The blue gives card draw which will refill our hand and make a larger draw amount occur when triggering Arjun, the Shifting Flame.
Pandemonium: A pretty fun enter the battlefield trigger for every creature.
Sands of Time: Dont know how many tap abilities you have in this deck. But this card is one i really love for people always considering every tap they make during their turns.
Fatespinner: Sadly only works on our opponents, but honestly we will almost always skip combat in our turns anyway. Another fun card, can see why it wont fit but sadly its really fun.
Silent Arbiter: Good way to keep yourself alive if becoming the target, and good way to see some swarm decks becoming completely shut down. Silent Arbiter is a decent blocker itself with the 5 toughness which can keep you safe.
Illicit Auction: I think the auction cards are really fun.
Price of Glory: In my old deck there were almost no instant speed cards, there is a good amount in here so this might be a nonbo, but still worth mentioning.
Meekstone: This might be really good in this deck, you only have 7 creatures and only 3 with power greater than 2. And non of those creatures need to be untapped.
Confusion in the Ranks: Another exchange control of special types of cards.
Riptide Laboratory: This is good protection for wizards for board wipes or things like it, this effect is only protection for your commander, but it is a pretty important piece so it might be worth to consider.
Pendrell Mists: A good way to slow down your opponents big army of creatures. You will have a low amount of creatures, making it cheap for you to keep them around.
Mana Breach: Not sure how this will work, haven't really got to playtest it, but seems pretty fun.
Fevered Visions: There seem to be a little card draw theme, maybe this will be there as a small win condition or just a way to help with giving out damage.
3 weeks ago
Good name lol. Riku is one of my favorite commanders. Some cards you'll for sure want for him are:- Riptide Laboratory- Quicken since your win-cons are mostly sorceries- Dualcaster Mage + Ghostly Flicker this will allow you to create infinite mana, + Riku of Two Reflections to make infinite 2/2's, and with your landfall abilities can make infinite life. If you have Skullwinder then you can return everyone's entire graveyards to their hands, and you'll wind up with Ghostly Flicker in your hand again for instant speed abuse. That's one of my favorite combos since it's not mean, and it defuses graveyard decks for another turn.
4 weeks ago
Yeah, I designed this to be as competitive as possible. You can replace the expensive cards with budget replacements.
Bident of Thassa is VERY GOOD. Repeatable card draw is nice. The second effect can be useful (Ex: They have a Royal Assassin and they are holding it back as defense but you can make it attack and block it to death).
4 weeks ago
4 weeks ago
At its absolute worst it deals 1 damage to one of your opponents and a 2nd damage when you clone and/or unearth it
1 month ago
Blue Sun's Zenith is listed twice
Riptide Laboratory to save talrand and reuse snapcaster and aeromancer
Academy Ruins to recur your artifacts
As Foretold is crazy good. Must add
Future Sight for value
Overburden to slow down those green decks
Vedalken Shackles to get whatever you can't counter. Plus it fits your abusive theme well.
Cards to remove...
Favorable Winds win more card
Leyline of Anticipation most of your deck is instants