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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Riptide Laboratory
Land
: Add .
, : Return target Wizard you control to its owner's hand.
Necramus on Wheels on the Bus/ RiP Sheldon (Nekusar)
1 month ago
Profet93 Hello, friend! Thanks again for the suggestions. So this list is actually retired, though I've been toying with the idea of putting it back together. I should probably update the list.
This was one of my first commander decks I put together. I'd likely change it up a bit if I were to rebuild it. I think Riptide Laboratory would definitely be something to add in. I'm with you on Necropotence. It definitely never hurt to have it, but with all the extra draw going on already, I don't think it's really needed. It's also a non-bo with Sheoldred, the Apocalypse which I'd definitely have in the list. Urborg, Tomb of Yawgmoth would definitely be an add, as well, given how heavy the black portion of this deck is.
Notion Thief is, sadly, a non-bo with Nekusar. It shuts his damage ability off. The true spicy add that I've realize needs to be in this list is Grafted Exoskeleton!
Profet93 on Wheels on the Bus/ RiP Sheldon (Nekusar)
1 month ago
Necramus +1
Alhammarret's Archive - Extra draw from wheels
An Offer You Can't Refuse > mana leak - Mana leak is only good early-mid game. Better to get a complete counterspell in EDH. Although this might be slightly more difficult in a 3 color build, given all your card draw, Misdirection should be considered as well. It's another deflecting swat and imp's mischief of sorts.
Mystic Remora - Draw, although perhaps not necessarily needed in this build.
I would cut megrim for another piece of artifact ramp like Mind Stone potentially. 10% ramp seems solid and would allow you to more easily 1) Cast your commander sooner 2) Cast all the cards you draw and recover from artifact wipes.
If you're going to run underworld dreams for 3 black, then perhaps an Urborg, Tomb of Yawgmoth could help with your 3 color mana base and casting requirement.
I don't play 3 colors but 2 nonbasics to consider, should you mana base allow it are Ancient Tomb for ramp and Riptide Laboratory. Riptide words with your commander and a few other creatures, most notably snapcaster mage.
How has necropotence been treating you? I ask because triple black along with GY exile is steep, but it does help with Thassa oracle and card advantage so I'm torn.
Would Notion Thief be helpful or anti-synergistic?
FauxFaux on Card creation challenge
6 months ago
Sliver Heritage
Tribal (NOT TYPAL, WOTC.) Enchantment - Sliver
Sliver creatures you control gain +1/+1 as long as you control a Legendary Sliver. If you control two or more legendary Slivers, sacrifice ~.
Whenever a Sliver enters the battlefield, you may scry 1. If you don't, draw a card.
Non-Legendary Slivers you control lose all abilities.
"From the Riptide Laboratory and the experiments practiced on them, finally, Sliver kind retreated into their homogenous, peace-filled role as scavengers, not hunters."
Wild or Repeat!
ThassaUpYo@ssa on Anyway I Started Blasting
8 months ago
Bluelian! I've got some additional cards that I think we should consider and potentially work into your list to provide you with more wincons and card draw:
Solphim, Mayhem Dominus, Jin-Gitaxias Flip, Electrostatic Field, Docent of Perfection Flip, Counterspell, Mana Drain, Fierce Guardianship, Deflecting Swat, Blue Sun's Zenith, Electrodominance, Lightning Bolt, Increasing Vengeance, Rapid Hybridization, Force of Will, Valakut Awakening Flip, Sublime Epiphany, Jeska's Will, Finale of Revelation, Crackle with Power, Banefire, Finale of Promise, Red Sun's Zenith, Seething Song, Mindsplice Apparatus, Primal Amulet Flip, The Magic Mirror, Twinning Staff, Thousand-Year Storm, Double Vision, City on Fire, Ral, Storm Conduit, Riptide Laboratory, Temple of Epiphany, Cascade Bluffs, Stormcarved Coast, Scalding Tarn, Fiery Islet, Spirebluff Canal, Training Center, Reflecting Pool, and Plaza of Heroes
Joker4242 on Day's Recasting
8 months ago
Minor changes. Added Thing in the Ice Flip back into the deck. Works well as an early blocker and can act as a finisher all on it's own. Combos will with Snapcaster Mage, Narset, Parter of Veils, and Day's Undoing. Having multiples might seem iffy, but it gets better when you can sacrifice one to Force of Negation. Plus, it will become a major target for kill spells once on the board. Nice to have a few lying around.
Because I have added Thing in the Ice Flip I am considering removing Riptide Laboratory. It's a fun land, but I need to make sure I have enough blue at all times to cast spells like Archmage's Charm.
I also upped the Sea Gate Restoration Flip count to 4. That way I can now more easily stabilize with lands. Narset, Parter of Veils can search them up off the top of the deck because they are considered spells.
SufferFromEDHD on
10 months ago
If the deck is 2 or less Dizzy Spell and Muddle the Mixture should be in the list.
Where's the Isochron Scepter?
That Riptide Laboratory would be abusive alongside Snapcaster Mage.
Max_Hammer on Kadena "Surprise tool for later" …
11 months ago
For those that are curious on the changes I made to the deck
What I'm taking out: Show
What I'm putting in to replace it: Show
I also plan on changing out some other lands, but above are the utility lands only.
SufferFromEDHD on Azorius Voltron Control
1 year ago
Cool voltron concept.
Riptide Laboratory to properly abuse that Snapcaster Mage.
Capsize would be a great spell in this draw/go strategy. Dust Bowl for similar reasons.
Mystic Speculation fits the top deck Counterbalance strategy.
Urza's Saga to grab that crucial Sensei's Divining Top, Relic of Progenitus removal and two powerful mana rocks.
Sentinel's Eyes cheap and reusable vigilance.
Narset, Parter of Veils round out the playset of powerful planeswalkers.
Pendrell Mists would be a useful stax tax.
Have (5) | reikitavi , metalmagic , JordanSanFran , orzhov_is_relatively_okay819 , Azdranax |
Want (5) | ZBrannigan , Mikarynu , nicesocks , krblomqu , Arkhaschan |