Riptide Laboratory

Riptide Laboratory

Land

: Gain .

, : Return target Wizard you control to its owner's hand.

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Set Rarity
Jumpstart (JMP) Rare
Onslaught (ONS) Rare

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Legality

Format Legality
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Arena Legal
Tiny Leaders Legal
Magic Duels Legal
Commander / EDH Legal
Oathbreaker Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Historic Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Riptide Laboratory occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Riptide Laboratory Discussion

Tsal on I Invited My Big Brother is That Ok?

4 weeks ago

Overall, it looks like the deck has all the major Braids targets for budget play.

The first thing I recommend is to put in Drift of Phantasms as a second copy of Paradox Haze which is the best card in your deck.

The second thing I highly recommend is Vanishing and Vodalian Illusionist. You can use them defensively to protect your commander at instant speed. You can use them pro-actively - phasing out Braids, Conjurer Adept near the end of your own turn to ensure your opponents don't get her upkeep trigger. She'll phase back in before your untap step so you will get her triggers. You can also use these cards offensively to remove a single major threat that is causing you grief.

High Tide can push a turn past the limit when you need it to.

If you find you're low on draw power, Howling Mine and Kami of the Crescent Moon are "group hug" draw power. Hopefully you make better use of the extra cards than your opponent.

Windfall can be situational but if there's a player who's drawing too many cards, you can take advantage of their excess while also milling them pretty badly. Rush of Knowledge is arguably less situational since your deck churns out CMC + like it's its job.

Finally, Riptide Laboratory can be good in a pinch if your opponent is a jerk and targets Braids, Conjurer Adept for a nasty effect.

Otterpocalypse on Tricky Dreamthieves: Vendilion Clique EDH

1 month ago

This is a really neat deck! I'm definitely a fan. I understand from a previous post that you don't seek to bounce the Clique that much, but I think that adding Riptide Laboratory would be a good utility land that would synergize with the clique and the snapcaster. On another note, the new instant speed Teferi, Master of Time might be a useful addition as well. Overall a really solid looking deck though, thanks for sharing!

Fjallen on Emry, Lurker of the Loch cEDH

1 month ago

Have you considered Altar of the Brood with an infinite artifact loop? Aether Spellbomb also allows you to draw your entire deck after infinite mana. Your list also excludes Cyclonic Rift and more board interaction such as Brazen Borrower. I have found that if someone resolves Grafdigger's Cage or Rest in Peace, they are incredibly debilitating unless you have a way to bounce them and then counter them later on.

Also, a very nice boardwipe to consider is All Is Dust. It removes permanents like Linvala, Keeper of Silence, Rest in Peace, and most players' entire board state. With so many artifacts in the deck, removing a couple blue permanents doesn't really feel that bad.

Also, a counterspell to consider for the list would be Wizard's Retort, as Emry, Lurker of the Loch is a wizard and she is on the battlefield more often than not.

Another land to consider would be Riptide Laboratory. It is helpful turn 4 if you wiff on your milling and are looking for another Emry, Lurker of the Loch ETB or all of the wizard artifact tutors. Also, now that Thassa's Oracle is a thing, you can use her ETB and bounce her back to your hand for finishing the game later. Thassa's Oracle also beats Gitrog in a less convoluted way and she can be returned to your hand after milling your entire deck if you have infinite mana and are running Codex Shredder.

Hope my suggestions help! See my Emry decklist at: https://tappedout.net/mtg-decks/emry-mono-blue-artifact-combos-cedh-wip/?cb=1593877497

Dredge4life on What mad science am I ...

2 months ago

The Delver of Secrets  Flip lineage. Ludevic, Necro-Alchemist and his UB zombie brethren. New Phyrexian cards like Gitaxian Probe. Riptide Laboratory, and some Simic and izzet nonsense from the Ravnica sets. Monstrosity cards from Theros, Adapt cards from Guilds.

Just suggestions off the top of my head.

DrukenReaps on Should I Pretend This Or That?

4 months ago

So Manascape Refractor is a strong maybe?

Cards in my deck it works with Terramorphic Expanse, Rogue's Passage, Riptide Laboratory, Minamo, School at Water's Edge, Inventors' Fair, Homeward Path, Hanweir Battlements, Flamekin Village, Evolving Wilds, Detection Tower, and Arcane Lighthouse.

Plus if my opponents play interesting lands I get those effects too. I'm not convinced it is a powerful card but I'm interested to see it in action. One really nice thing it does is make it so I don't need specific colors for Minamo, Riptide, and the 2 haste lands. A little color fixing is always decent.

DrukenReaps on Should I Pretend This Or That?

5 months ago

Pulled the trigger on Intuition and Riptide Laboratory. I'll be taking out Fact or Fiction and Cephalid Coliseum when they arrive. Some other foil goodies on there way too.

Azeworai on Atemsis, Gochta!

5 months ago

Ah, quirky commanders are always an oddity, but delectation to brew. Now, Mono-Blue isn't exactly my forté, but I believe I may be of aid.

So, I am an adherent to running fewer lands; Thirty-six in Mono-Blue should be a crime. In their lieu, I would recommend many cantrips. If it goes three cards deep, say Preordain, then I consider it a half of a land. Four or more cards, I deem a full land. At least, this is with my experience in gameplay. As such, Impulse is absolutely lovely. Two-mana, instant-speed, what more could a player desire?

Forbidden Alchemy, Chart a Course, Strategic Planning, and Frantic Search are of note.

Baral, Chief of Compliance could be absolutely lovely: For one person, at least.

Spellseeker has never disappointed me. She finds Cyclonic Rift, Preordain, Counterspell, and Finale of Revelation, for ones in the decklist.

Every deck needs graveyard hate! Tormod's Crypt and Relic of Progenitus are both things that Trinket Mage can tutor for, but there are far more options out there. If you are to add Tolaria West could search for Scavenger Grounds.

Quicksilver Fountain is fantastically mean, though effective. It combos painfully well with Oboro, Palace in the Clouds. Target the land with the fountain, bounce it in response, whereupon the trigger fizzles and you are not to be afflicted by infinite islands.

Anent what I would cut:

Flow of Ideas seems slow, sorcery-speed, and expensive to cast. Big draw spells shouldn't be dependent on board-state unless you're playing green and have no choice. Try Stroke of Genius or Pull from Tomorrow.

This deck looks to have some busy early turns, seeing the abundance of 1-3 mana spells. Myriad Landscape enters tapped and still requires mana to ramp. I'd prefer just another Island. Though, a land worth considering is Riptide Laboratory just has quite a bit of utility.

Something I merely wish to put out there; I dislike Temple of the False God very much. That's all for that point.

One direction you could take this deck is group-hug. It draws you cards, keeps others from heeding your schemes, and allows for kills out of the blue. (get it?)

I suppose that's all from me. May fortune be with you!

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