Riptide Laboratory

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Riptide Laboratory

Land

Tap: Add (1) to your mana pool.

(1)(Blue), Tap: Return target Wizard you control to its owner's hand.

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Riptide Laboratory Discussion

SufferFromEDHD on Dig your grave (Esper reanimator MTGO)

1 week ago

Although I like your list and Esper reanimator in general (here's my deck for reference Merieke Ri Berit Esper Reanimator) I can't help but think this is Esper good stuff control. Way too many instants and sorcerys, although strong spells, just not fitting the reanimator theme. Where is the Collective Brutality, Demonic Collusion, Insidious Dreams and Anvil of Bogardan to name a few. Plus all these spells and no Riptide Laboratory to abuse with Snappy? The deck could use 2 to maybe 4 more fatties, Razaketh, the Foulblooded and It That Betrays come to mind.

QKey on Leovold

1 month ago

How is Vraska, Golgari Queen doing for you? What do you sac to her ability? I am also interested in the performance of Yahenni's Expertise. I my builds it was always a letdown. I replaced it with Languish

Riptide Laboratory seems odd to me. In my opinion its only good in control vs control Matchups and there it is more important to control what kind of lands your opponent has. Dust Bowl is for me the better fit.

Optimator on Return of the Loving Dead

3 months ago

Timestream Navigator would go infinite with something like Crystal Shard or Riptide Laboratory.

Ashmed on Talrand, Father of Drakes

3 months ago

Looks good my friend! Always love a good Talrand deck. I have a few land suggestions for you that I find very useful: Soldevi Excavations - Always useful to be able to scry the top card away before your turn if you need to. Riptide Laboratory - Protection for you commander. Arcane Lighthouse - Remove opponents creatures protection allowing you to target them. Myriad Landscape - Little bit of ramp is always useful and this is perfect for mono-coloured decks.

Also I suggest Swiftfoot Boots and / or Lightning Greaves to protect Talrand, and potentialy a Darksteel Plate also.

I realise some of these cards may not be within your budget, however I thought I would suggest them anyway :)

Feel free to check out my deck Talrand and His Minions of Flying Doom if you would like any more ideas!

Mapk on Naru Ghost Tide

3 months ago

Despite being mana intensive and a nonbo with High Tide, perhaps Riptide Laboratory could be worth a slot? One could more readily use Naru for value and still buy her back when needed, potential for repeat use of other wizards, and doesn't eat a spell slot making it unobtrusive when not relevant.

Speaking of mana intensive, while i'm loath to suggest a card that might increase your average cmc, Capsize might still be worth considering for it's potential as a pseudo-outlet among its other uses.

Rednad on Talrand EDH

4 months ago

Meine gestrigen Änderungen nach deinem ersten Kommentar waren:

Raus:

Rein:

Sphinx-Bone Wand finde ich zwar recht stark, aber halt auch echt teuer. Turn 7 und 8 spiel ich das Ding quasi ohne sofortigen Impact. Ich setz es mal ins Maybeboard und behalte es auf dem Schirm. Danke jedenfalls!

FenIsABasicSwamp on The Maze Ith in Your Mind

4 months ago

bwanabeast5, if Ith has Illusionist's Bracers equipped, you can use all the activated abilities of your creatures infinitely during combat if they attack. Mangara’s ability is weird because it exiles him as part of resolution instead of the cost. So you can infinitely tap him by holding priority after activating his ability each time and unwrapping him with Ith. Then you exile everyone’s permanents and if you have Riptide Laboratory out you can bounce him to your hand and he won’t even be exiled.

MichaelDoumin on The Frostbites

5 months ago

There's an idea to put Expedition Map instead of Thought Vessel. Since it appears a pretty nice cycle: Trinket Mage -> Expedition Map -> Academy Ruins -> Expedition Map -> Reliquary Tower -> Expedition Map -> Riptide Laboratory -> other usefull lands using the bundle of Academy Ruins and Expedition Map again. Also after draw Expedition Map I can use Riptide Laboratory to play Trinket Mage again to gain another trinket. Yes, it works at my kitchen.

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