Tap: Add (1) to your mana pool.
(1)(Blue), Tap: Return target Wizard you control to its owner's hand.
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Riptide Laboratory Discussion
2 weeks ago
SageOfStone: Sorry it took me so long to respond, I've been meaning to get back to you but I was wiped out all weekend and then today has been hectic. But I wanted to properly address your comment - you've given me a lot of awesoem feedback and points to ponder.
As for your individual card comments:
I hear what you're saying about the Joraga Treespeaker. I think it can be a bit slow, but it has potential. I added it sonce I've upped my elf count (primarily for Priest of Titania) - I want to give it the acid test and I'll see how it holds out.
While Mindbreak Trap isn't as powerful anymore, the fact that it exiles rather than counters is a huge plus for me. I'm typically playing against big eldrazi (one of the main decks I play against is a Captain Sisay deck) and being able to exile them so they don't reshuffle is huge. Notto mention, it's one of the few counterspells I have that shuts down a Dragonlord Dromoka (again, a card I see often).
I've been o nthe fence about Glen Elendra Archmage for a while now. While it's really good, I often have the problem that 4 mana to play it plus 2 mana free for countering often leaves me tapped out otherwise. I prefer having options, plus having that bluff can be nice sometimes.
I used to run Prophet of Kruphix and found that it pulled a lot of aggro. My concern is that Seedborn Muse would have the same effect and that the benefit it would bring wouldn't be enough to offset that. Plus I owuld personally prefer to run more ramp rather than an untap effect as onc eyou have Damia mana you're generally pretty good.
I actually used to run Jace, the Mind Sculptor, but cut it for Baleful Strix. I found that with a small (and weak) creature base, people would just swing into Jace if they had nothing better to do. Baleful Strix on the other hand has the opposite effect, plus it can act as a backup Rune-Scarred Demon in combo.
Again, I used to run Chord of Calling back in the day when thedeck was a lot more creature heavy. Becuase most of the creatures in the deck now are either mana dorks or need multiple creatures to combo, I ended up cutting it as it became less and less useful.
Just like Chord and Jace, I also ran Teferi, Mage of Zhalfir for a bit. The thing I noticed with him though is that because i was one of the heaviest control decks in the meta, I usually didin't need him as I had enough counterspells to resolve my combo. He might make a second appearance i nthe deck if I start coming up against more control decks though.
Sower of Temptation is interesting. I think the biggest interaction I like with it is that you can bounce it with Riptide Laboratory however it feels ab it niche in the curent build. I will add it to the maybe board though, because it's an interesting idea.
Again, I used to run Mind Twist a long time ago. It is pretty dirty, however I've found that in multiplayer it's not anywhere near as powerful as in 1v1. If this was a due lcommander list, I would be running it in a heartbeat however here I'm focusing more on reactive control rather than proactive.
Honestly, I've never felt the compulsion ot run Trinket Mage in a deck. I run him in a prototype deck however that deck is somewhere in the order of $4K and he has a lot of targets. Here, I find him underwhelming. Baleful strix is actually really good as it acts a deterent for people to attack me. PLus hte flying blocker is nice.
Very long ago I made toe conscious choice to run Archaeomancer over Snapcaster Mage. This was because I liked the non-exiling nature of Archaeomancer, making it work better in combo. I would consder running snappy alongside, but not instead of. I run Noxious Revival in my Saffi deck and can vouch for it, however I don't know if I need it as I'm not a storm combo deck. Yawgmoth's Will is one of those cards I've been on the fence about runnign for a long time. It will probably see its way into the edck eventually. I don't like Regrowth here though for the same reason as revival. I don't need that much 1/1 recursion.
Unfortunately my meta is quite heavy on creatures attacking, so I think Ad Nauseam is out. I have another combo deck I would like to test it in (that super expesive prototype deck) but I think it's too heavy here.
I hear what you're saying about stroke/blue sun's. The benefit of the USZ combo thoug his that technically none of the peices ever have to hit the graveyard and especially with these new bibcycle lands coming out and with only needing 1 more fetch, the mana base of the deck is overall pretty solid.
I think there are a few cards here that really should make their way into the deck. Long term I think I will try to add a Cavern of Souls (plus the new art is beautiful) alnog with Yawgmoth's Will and potentially a Snapcaster Mage (alongside Archaeomancer). There are a few others like Sower of Temptation which are interesting as well. I'll definitely give them some thought.
Thank you again for your comment and the upvote. It's always good to get a fresh perspective on the deck and especially from someone who has been playing a bit more combo focused deck, it provides me with some good ideas which I may not have seen originally coming from a control point of view.
1 month ago
Since you don't main deck any counter magic, it might be good for you to consider replacing some basic lands with Riptide Laboratory to protect some of your creatures against spot removal/board wipes.
1 month ago
I'd highly recommend Boseiju, Who Shelters All and Riptide Laboratory for lands and Cyclonic Rift for board wipe although you can't overload it with Kaho unfortunately (Evacuation could work as well).
1 month ago
1 month ago
So I went through and copied your deck and made a few changes, awesome deck by the way. I did most my changes in land. Alchemist's Refuge is a work horse. Dropping Defense of the Heart on the end step before my turn is lovely. Yavimaya Hollow is another great add, has saved my Seedborn Muse several times. Pulled Cavern of Souls today and put that in. Picked up a Riptide Laboratory as well. With so many Wizards in the deck, it is nice to save some if I can.
The local card shop that I play at has an EDH league with a point system. I lose points for killing a table all at once, so I have to find ways to do it one turn at a time. Kruphix, God of Horizons is a godsend for that.
1 month ago
Friend, your general has 3 blue symbols, and you have 13 other permanents with 2+ blue symbols. That is to say, where is your Nykthos, Shrine to Nyx? While we're talking about devotion, Master of Waves could keep you in the game against tokens, or give you a beatdown out. It's a wizard, so it maintains synergy with other things, and means that including Riptide Laboratory has value beyond just protecting valuable creatures. Rounding out my suggestions is Swiftfoot Boots, an essential card in any general-centric EDH deck. Lightning Greaves, as well, but that's a $4 uncommon, while Boots is sub $1.
1 month ago
Temple of Deceit is too slow, cut it for an Island
Geier Reach should also be an Island, you don't ever want to spend to give your opponents hand crafting
Not a huge fan of Bojuka Bog, but its ok for utility.
What I'm getting at is, the more Islands you run the more powerful High Tide becomes. Casting Time Spiral with 1 or 2 High Tides active can be game winning, it can also provide you with the gas to do less efficient Doomsday piles that run protection.
You still need to add Ponder.
In a dedicated Doomsday deck like this, you might want to use Street Wraith. Although it does hit you in the face for 5 when you Ad Nauseum into it, you cant really interact with cycling as easily as you can another draw spell. Admittedly probably not worth running in a cEDH build, I just have love for that card.
Take out Void Shatter add Arcane Denial.
Mana Crypt is too good not to run.
Jet Medallion is only letting you cast 10 or so spells for cheaper, Sapphire Medallion is slightly more justifiable, but even so, I'd ax them both.
Retract is sweet, just saying.
Consider Memory Jar, obviously this would be a Timetwister if it wasn't $900.
I'm a big proponent of "Future Top" enabled by Helm of Awakening.
Future Sight & Sensei's Divining Top
Some really cool fun things happen when you cast Doomsday with Future Sight on board. Your pile might look like:
Lion's Eye Diamond
So, if you run Future Sight, you might as well run the other 2 pieces that let you draw your deck and generate massive storm count anyhow. I LOVE "Future Top".
Cards that I think are otherwise very cut worthy:
Thing in the Ice Flip
Leyline of the Void
Wish you best of luck tweaking this deck, and hope you have fun with it most of all.
1 month ago
I like the concept. Have you considered making the deck a bit more combo-centered?
I'll try and give more suggestions in the future. Hope the ones above help.