Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red.
|Want (8)||MrBoyson31 , Nifes , Zacblu10 , Vehantenks , Simekit , dcoll72 , stefanhoi , Stargaizer|
Printings View all
|Magic 2013 (M13)||Mythic Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Akroma's Memorial occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
- Archangel of Thune trampling a card with protection
- Buffing with silklash spider, vigor and akromas memorial.
- Effects of Jaya Ballard and Goblin Welder
- If I'm running a mono black and I play akroma's memorial, can I still target my own creatures with black spells?
- Protection and dual-color DFC interaction.
Akroma's Memorial Discussion
1 week ago
Hi! I'm also refining my own Hydra Deck:
Commander / EDH
SCORE: 3 | 2 COMMENTS | 342 VIEWS
and I would love your input on what you would swap in or out from your list and I had a few suggestions for yours if you'll have them!
Umbral Mantle - A quintessential piece of Selvala equipment. If you really want to abuse her powers. Coupled with Animist's Awakening in the opening hand you can pull every land out of your deck on turn 3 since she goes infinite by herself.
Walking Ballista - An honorary member of the Hydra family in my book, it's just too good at ending games and removing problems to pass up I think.
Side-Note: I'm not sure Unbound Flourishing qualifies as a win con, just because I generally think of Win Cons as Cards that, directly, end the game whereas Flourishing is super useful but not in that category.
Personally, I'd also be hesitant with cards like Concordant Crossroads , City of Solitude and Hall of Gemstone as they potentially shut us down too (using up mana at the ends of the turn before us to pump creatures like Feral, Heroes' Bane etc). (Gem hall less than the others but still.)
At any rate, +1 from me and any suggestions you have would be very much appreciated.
1 week ago
@king-saproling: Took all, but the Generic G Mana Producing Dork. advice. Sadly I've still Ten to cut. As for Vorinclex, I do understand where you're coming from; having a target painted on thus as a result just by having such a powerhouse in play. Cutted him as a result. Though maybe having an Artifact like Akroma's Memorial is nt only too pricey in CMC, but the effects are not all that good either.
I'll see if I can handle both those myself... Thank you very much for all you've done. I really dunno how to pay you back. :D
1 week ago
(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)
@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:
Commander / EDH*
30 VIEWS | IN 1 FOLDER
This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.
But what about these?
Hall of Gemstone
: (I guess Omnath Reserve works here?)
(Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...)
(Is this why you said "No." to a
(But why use this, W/O
(I, uh,,, How good is this? I never understood how these effects are "Good".)
(It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7: Teferi's Puzzle Box ( Mindmoil ? IN MY ?! Permanent Keep.) 8: Meteor Golem If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a Bramblecrush on legs; Artifice also. Keep.). 9. Cauldron of Souls (This looks good for my Cromat "No Counters Allowed" Deck. But why the recommendation?
10: Colfenor's Urn (Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.) 11: Lifeline (I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.) 12: Mimic Vat (This is secret tech for Superfriends; but what to use w/ here) 13: Mirrorworks 14: Not of This World (This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?) 15: Pariah's Shield (I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)
As well as the Losers of this deck...
(There is a combo involving this,
, something w/ Deathtouch, &
It That Betrays
to wipe a whole field clean while going to Value Town. Why the cut?)
(I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of
's HUGE Ramp.)
(I guess we've already enough flying stuff; & this was just a clunker.)
(Why cut this, & not
Song of the Dryads
also? Is this for turning a creature into a mere blocker?)
(Is this Aura really that bad? Alright,
Tuvasa the Sunlit
has it now.)
(Reclaim is at least, affordable (Quasi-Recursion via Topdecking;
is basically the same, but on
level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...)
Scour from Existence
(Do I Other Ways of Destruction? I guess I'll allow the cut.)
Ulamog, the Infinite Gyre
(Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?)
: Replaced by
indefinitely unless it gets banned.
Key to the City
: (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...)
(Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.)
Sensei's Divining Top
((?_?) I mean, even
is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...)
(Should I put
((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (Weiß)Versatility this can do.
It That Betrays
(Why say no to this? is it that average? Remember that Value Town Combo...).
Kozilek, Butcher of Truth
(Does this attract that much hate? Is that why the Eldrazi are veto'd here?
Wall of Tanglecord
(Actually, good piont; would rather bust defenses, not use them.)
(Are you confident to suggest cutting
It's one of the best cards in this case, sadly...)
20: Vorinclex, Voice of Hunger (Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?) 21: Bow of Nylea (+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)
& the underdogs?
(Is this worth keeping? Seems lackluster...)
(Searching for all Forests? Why not Landfall like mad? Opinions?)
3: Prototype Portal + Ugin's Nexus
Extra Turns w/o
. Good, or not?)
4: Sword of the Animist Is this good for ramp? I'm wondering...) 5: Umbral Mantle (Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!) 6: Yeva, Nature's Herald : (Is another Restricted to just Creatures worth it?) 7: Nylea, God of the Hunt : Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway. Nylea, Keen-Eyed ? Worse here, but better in Animar, Soul of Elements all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.
Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...
2 weeks ago
Thanks for the suggestions Joe_Ken_! I love your deck, having a double attack phase can definitely cause some crazy life gain. I feel like it's rare to see another Angel fan! Although are decks are definitely different they look to do the same thing.
Urza's Incubator is a great call! I'd love to add that in there but taking something out would be so hard to do. D: Back to the drawing board.
Semblance Anvil is a great find! But I wouldn't want to get rid of any of my angel's but early game that might be a great thing to do to jump start the game.
The way I see it so far is if I added True Conviction I would then add both Angelic Skirmisher and Serra's Guardian for vigilance. OR I'd add Urza's Incubator and Semblance Anvil and maybe add back Akroma's Memorial . Sadly taking things out to add things in is such a hard decision to make. Is there anything you'd swap out for these three cards?
3 weeks ago
Just remember, I have 21 cards to cut. While TypicalTimmy's ideas for colorless is good, some of them should be among the 21 that gets severed, or replaced with another (Replace means To Cut, then Add in the Cut card's place.). I'm keeping ( Thornbite Staff + Wolfhunter's Quiver ), Akroma's Memorial , Eldrazi Conscription (Possible Cut), It That Betrays (Uh, look at the combo above?), Artisan of Kozilek , either Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre , Steel Hellkite , Scour from Existence , Ratchet Bomb , Nevinyrral's Disk .
Some of these can be cut, but think of the ones that can be classified as a 241, or even 341 or higher... :)
3 weeks ago
If you want colorless removal, you have a few options.
- Steel Hellkite ; which gives you a solid flyer
- Ugin, the Spirit Dragon
- All Is Dust
- Scour from Existence
- Ratchet Bomb ; A solid threat if you use it to blow up stones / mana rocks
- Nevinyrral's Disk
Green has Deathtouch, so you can combo Thornbite Staff and Pathway Arrows . Equip both on to something with Deathtouch and tap the creature using Pathway Arrows to deal 1 damage and kill the target. Then, Thornbite Staff triggers and untaps the creature.
Since you're in mono-green, you can ramp into the Eldrazi with Annihilator.
- Artisan of Kozilek ; Solid recursion for any key pieces
- Eldrazi Conscription ; Can win most games if the creature has hexproof
- Pathrazer of Ulamog ; Titanic behemoth that will wreck games
- Kozilek, Butcher of Truth ; Personal favorite for card advantage and powerful abilities
- Ulamog's Crusher ; Powerful beater
- Ulamog, the Infinite Gyre ; Nasty mofo
- It That Betrays ; Gets you immense value
As for synergy, I'd say:
1 month ago
TypicalTimmy, forgive me for reviving an old thread, but I believe that, if a certain card makes a certain combo too easy to execute, that is the players' problem, not WotC's. I do not wish to sound callous, but, if WotC does not care enough to print certain cards in sufficient quantities to keep their prices low (with Vedalken Orrery , Akroma's Memorial , Bitterblossom , and the fetchlands being some of the worst offenders in that regard), then I doubt that they care enough to prevent certain combos from being too easy.
Alternatively, they could print such a card only in a Commander or Conspiracy set to prevent it from being legal in modern format.