|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Mythic Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
- Archangel of Thune trampling a card with protection
- Buffing with silklash spider, vigor and akromas memorial.
- Effects of Jaya Ballard and Goblin Welder
- If I'm running a mono black and I play akroma's memorial, can I still target my own creatures with black spells?
- Protection and dual-color DFC interaction.
Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red.
Akroma's Memorial Discussion
5 hours ago
Claws of Gix is a card I should really have in here, and it's cheap to buy also, always a plus. I'm on a semi-budget, basically I buy myself an expensive new addition a few times a year (I don't know if I'll ever get my hands on a Gaea's Cradle heh). My next planned purchase is a Command Beacon which honestly seems pretty broken with Titania ^^
Lotus Vale and Akroma's Memorial are definitely on my radar, but I feel like the beacon is more important at this point, the memorial is definitely awesome though. I also used to run Natural Balance , but I too often found it sitting in my hand for too many turns in a row, so I ended up cutting it.
I was interested in your Squirrel Wrangler inclusion, I hadn't considered it with Gaea's Cradle , the combo with Growing Rites of Itlimoc Flip is cool, but it's not tutor-able like the cradle is to combo with the Squirrel Wrangler , do you find the wrangler to be good on it's own without the cradle as well?
Ah yeah, that's a good reminder! Petrified Field was out of stock last I time I ordered and since then I just kinda forgot about it. I'm definitely going to pick one up together with the Command Beacon .
7 hours ago
Claws of Gix is nice to run alongside Sylvan Safekeeper and Zuran Orb for the sake of consistency. You have to pay mana into it, but it lets you sac any permanent. You can sacrifice your creatures, mainly Titania, should an opponent try to steal her.
Akroma's Memorial is also a good include. Pretty self explanatory lol
4 days ago
Gishath, Sun's Avatar requires kind of an aggro strategy. You'll almost never win by casting dino after dino and swinging. Your goal has to be cast him as soon as possible then swing for cheat dinos into play. Extra combat steps really help with that. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // These are some ways you can get to 8 mana: Nature's Lore / Farseek / Rampant Growth / Sakura-Tribe Elder + Explosive Vegetation / Circuitous Route / Skyshroud Claim + Temple of the False God (or just wait a turn). Cultivate / Kodama's Reach + Hour of Promise (grabbing Temple of the False God and Boros Garrison ) will also do the trick. // You can take off some cards that don't synergize with the deck: Rootborn Defenses , Unbreakable Formation , Eerie Interlude ( Boros Charm and Heroic Intervention are enough protection), Onward (they can see it coming), Reinforcements (this is only useful when Gishath connects, otherwise is a dead card). // Gishath, Sun's Avatar requires kind of an aggro strategy. Your goal is to cast him as soon as possible. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // Eladamri's Call is better than Congregation at Dawn (if you have 11+ mana to cast both Gishath and Congregation, you should already be winning the game). But I don't think you should bother with tutors, since this is not a combo deck. You should focus on connecting with Gishath, and keeping your board state for the next swing. // Harmonize is never a bad card in decks without blue or black. You might need some cards when you don't have a creature. // Austere Command , Cleansing Nova , Blasphemous Act ( Akroma's Memorial protects your creatures from B. Act), Harsh Mercy , Mass Calcify , Solar Tide and Rout are better boardwipes than Wrath of God in this deck, since mana is never a problem for Gishath. Catastrophe , Armageddon and Decree of Annihilation if you feel like swinging without oposition.
5 days ago
Yo Kaigz, you can try using End-Raze Forerunners as a budget Craterhoof Behemoth , or another idea is to create a Primal Surge deck. Take out all the non-permanent spells and use spells like Concordant Crossroads or Akroma's Memorial as finishers as well.
Hope that helps!
dingusdingo on Flex
1 week ago
Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!
Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden
I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet
Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good
You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.
Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.
On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.
I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.
A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.
Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.
1 week ago
you don't really have enough early game cards that will raise devotion for Nykthos. i'd recommend cutting the nykthos, but also going up to 24 lands. you'll also need to cut a few of the more expensive cards (mainly Akroma's Memorial ) for some removal spells. this will likely mean splashing a 2nd color. modern is a brutal format where if you cant win on turn 4, you need to be packing interaction that can hold off your opponent.
1 week ago
kevinscheurwater thank you so much! I do favor the Mox Amber and the Chrome Mox since they are rather cheap and can pump early, but I think the mix amber might be situational since it does need a legendary creature on the board, am I right?
I will swap the Coat of Arms with one of them since most of the time I should be able to pump out lords early and around the time I could play it, I might be able to win with Akroma's Memorial . I've also looked for replacements for the Midnight Reaper , you also got some ideas for him? I think I will mostly have token die, so he won't draw that much. On the other hand it's nice that he is a zombie as well and benefits from buffs.
2 weeks ago
I like what I see but... I have some opinions
Your creature selection is weak, there are better cards at your desposal than what you are using.
- Mirran Crusader
- Odric, Master Tactician
- Tithe Taker
- Preeminent Captain
- Brimaz, King of Oreskos
- Anafenza, Kin-Tree Spirit
- Legion Loyalist
- Bruse Tarl, Boorish Herder
- Archangel Avacyn Flip
- Prophetic Flamespeaker
- Cenn's Tactician
And since most of my suggestions, and most of your creatures are either soldiers or humans...
You also have a tokens subtheme, all of which are soldiers or humans:
Also I feel like you are missing some really good creature/boros cards
- Response / Resurgence
- Brave the Sands
- Akroma's Memorial
- Deflecting Palm
- Mass Hysteria (I'm a firm believer that this is better than Fervor)
- Duelist's Heritage
- Smothering Tithe
- Elspeth, Knight-Errant
- Elspeth, Sun's Champion
If you are going to play Equipment tutors, you should be playing these;
Maybe not all of them but one or two for sure.
Lastly I think you may have just two too many mana rocks, you aren't playing 3 colors.
Akroma's Memorial occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%