Citanul Flute

Citanul Flute


(X), Tap: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.

Browse Alters View at Gatherer


Have (2) metalmagic , Azdranax
Want (2) XisleShadow , TheBl0b

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Urza's Saga (USG) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Citanul Flute occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Citanul Flute Discussion

Mortarpod on Purphoros, God of the ETB Effects [cEDH PRIMER]

3 months ago

Reading through the comments here, and I've gotta say that Ragnarok guy sounds like he needs to step off his high horse. You've got a great list here, and the only major recommendation I can make is Idol of Oblivion . Since you'll be making tokens fairly consistently anyway, it's technically cheaper card draw than Endless Atlas . Plus, if you see an opening to directly attack someone, the 10/10 it becomes is pretty nifty.

If you care to have a look at my Norin build (The War Room: A Proper Norin Primer), you might see some other cards you like. I based the entire deck around exploiting ETB triggers, so there's a lot of token support. If you're okay with upping your mana curve slightly, there ARE two artifacts that allow you to tutor up what you need. But they're both 5 CMC to cast. Ring of Three Wishes and Citanul Flute .

Once again, I really dig what you've got going on here. +1 for sure!

Joe_Ken_ on Neheb, The Eternal Burn *Help!*

4 months ago

If you think you can do enough damage before your second main phase then cards like Planar Bridge , Planar Portal , and Citanul Flute could be something to add into the deck to get some of the good stuff out of your deck.

Pretty much the goal of the deck shouldn’t solely be burn, the game plan should be “How much damage can you get done before your postcombat main phase?” since all that burn that happens during your opponents turns won’t matter as much since you are not getting mana out of it.

SirHerpaderp on

11 months ago

idiot_taco first of all: ltb and etb are short terms for leave the battlefield and enter the battlefield and involve permanents that have an effect when they enter or leave the battlefield/die.

Jumping straight to your 2. Comment: I believe the Citanul Flute is a bit slow + you are quite heavy on tutors already. You could swap some of them for straight draw. Necropotence , Phyrexian Arena or even Dark Prophecy (if you plan to go with a sacrifice-heavy strategy).

Out of all the decks I've seen, I've liked this approach the most. Maybe it'll help you a bit: (hope the link from the competition is allowed here)

idiot_taco on

11 months ago

SirHerpaderp If there's any big changes you'd like me to make, feel free to let me know and I'll look over it and change it. If you'd have any small mana cost creatures you'd like to recommend, please do so and specify me something I should cut off. This would be quite good with my Citanul Flute .

LeonSpires on Artificial Intelligence

11 months ago

Not seen the combo line you are running before but honestly the combo line below that I run is a lot faster and has minimal set up and minimal use of mana.

Fetch Paradox Engine with Arcum-> cast a spell to untap Arcum Dagsson -> fetch Citanul Flute -> fetch a 0 cast artifact creature with flute -> cast creature for engine trigger (you can now fetch as much as you need now limited by number of 0 drops your deck runs) -> fetch with Arcum Basalt Monolith tap for 3 mana -> fetch with Arcum Rings of Brighthearth you now have infinite colorless mana -> fetch with Flute Walking Ballista -> cast Ballista for 2000 mana win by removing counters.

Arcum is a lot of fun to play and I'm glad I built the deck. But Arcum is also the kinda general you either build well and win quickly or you end up playing archenemy and losing. Even built well he sometimes gets hated out. Resolving Arcum can be the hardest part of the deck once the other players figure out what you are doing. Pay attention to what other decks typically run and watch out for players with untapped mana especially blue players.

Check out the below link it will help with the deck. It's where I got started. A lot of the expensive cards can be cut and the core combo will still run.

triproberts12 on Hydra Over Run

11 months ago

Citanul Flute is a good card for Hydra decks. If you're going to bother with the Urza lands, you'll want to run Hour of Promise , so you actually stand a chance of assembling Tron. Not really sure what Reflecting Pool is doing in a deck with no double red costs.

I think there's a lot of room for general card improvement, as well. Run Sakura-Tribe Elder over Darksteel Ingot. Instead of Naturalize, Cindervines and Destructive Revelry get in additional damage. If you're willing to give up Instant-speed, Hull Breach and Gleeful Sabotage hit multiple targets. Krosan Grip is an EDH staple, since it can't be responded to. Nature's Claim is cheaper.

Without cards that care about Basics, you shouldn't be running Evolving Wilds in a 2-color deck. Any dual is better, although, I don't know what you're thinking only running 33 lands. This deck should be running 36-38 lands, easy. Only cEDH decks run that few lands, and it's because they don't expect to need a 4th or 5th land drop before the game is over.

I would take a look at EDHREC to see what the best cards out there for Rosheen Meanderer Hydra tribal decks and in Gruul in general are.

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