, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
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Scroll Rack Discussion
3 days ago
I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.
I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.
I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.
I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.
Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.
Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.
This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.
I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.
I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.
For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.
Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.
4 days ago
I got your point Matrixxx999 the time has come for some changes and testing.
4 days ago
6 days ago
Hi, I'm also currently building a Gishark EDH deck. Some cards you might consider:
Duelist's Heritage It creates funny situations in multiplayer and helps to get an extra gishark-trigger.
Ajani, Caller of the Pride His minus-ability for an extra gishark-trigger.
Urza's Incubator Basically an auto-include for tribal decks.
Cryptic Gateway Maybe it is too conditional but a cool way to get big dinosaurs into play that would otherwise be stuck in your hand.
Scroll Rack In my opinion this is the coolest tech for this deck, because it lets you get rid of all the useless dinosaurs in your hand AND places them on top of your library ready for your gishark-trigger.
Strionic Resonator, again, gives an extra trigger of gishark. But it's also useful because most of the other dinosaurs seem to have triggers on entering the battlefield.
For ramp I would prefer land-fetching sorceries over artifact ramp, because the former thins out the library.
You also might consider the respective scrylands from Theros for manipulating the top of your library.
Ok, that's all for now. Let's hope for some sweet dinolords in Ixalan :)
1 week ago
I have a Collected Company, a Goblin Guide, a Fatal Push, 2x Monastery Mentor, 4x Lightning Bolt, a Disallow, an Exquisite Blood, a Gisela, Blade of Goldnight, a Lotus Cobra, a Sublime Archangel, and a Traverse the Ulvenwald.
I also have a binder that contains some of my other haves and wants. Thank you!
1 week ago
Some cards to look at: Mycosynth Golem, Spine of Ish Sah, Copper Gnomes, Lux Cannon, Trinket Mage, Treasure Mage, Trophy Mage, Training Grounds, Brainstorm, Scroll Rack, Long-Term Plans, Kuldotha Forgemaster, Lightning Greaves, Frogmite (it's a lol card), Rings of Brighthearth (with maybe Basalt Monolith if you want the whole combo), Illusionist's Bracers, Aphetto Alchemist, Clock of Omens, Voltaic Key, Scarecrone, Padeem, Consul of Innovation, Show and Tell, Metalworker, Lightning Greaves, Ancient Tomb, Chrome Mox, Memnarch (Memenarch), March of the Machines, Colossus of Akros, Thran Dynamo, Duplicant, Mindslaver and Academy Ruins, Batterskull, Phyrexian Metamorph, Darksteel Juggernaut, Metalwork Colossus, Null Rod (if you're feeling cheeky), Omen Machine, Platinum Emperion, Platinum Emperion, Wurmcoil Engine. If you want a couple more combos, Muzzio isn't the best at combo-omg, but lemme know an I'll list a few more. Hope this helped!
1 week ago
Love this deck; +1! Although you've got Abzan Beastmaster in there, I'd suggest adding some more card draw cards; or something that allows some scrying. That way your deck is a bit faster :) Maybe something like Phyrexian Arena or Underworld Connections. Other, a bit more expensive options, would be Sensei's Divining Top or Scroll Rack.
1 week ago
....Bribery, Blatant Thievery, Cruel Entertainment, Spelltwine, Overburden, Pendrell Mists, Dissipation Field, Metallurgic Summonings, Hero's Downfall, Jace, the Mind Sculptor is always great but especially so here I think. He does everything from stacking your deck with cards from your hand to resetting Jeleva by bouncing her to hand to fatesealing opponents to know what they have to steal, Time Warp and all its variations are awesome for free, Damnation, Toxic Deluge, Thran Dynamo, Rhystic Study, Cyclonic Rift, and i agree with Scroll Rack.
Lots of changes to consider! Good luck and have fun with all that :)