Scroll Rack

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander's Arsenal (CMA) Rare
Tempest (TMP) Rare

Combos Browse all

Scroll Rack

Artifact

, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Scroll Rack Discussion

lamocomp1 on Ninjas and Owls

1 week ago

Hi there! My Yuriko, the Tiger's Shadow is part ninja tribal, part topdeck matters, and it is aggresive enough to win turn 5-6 (no infinite combos). Goal of the deck is to show fat cmc cards from the top with Yuriko or other ninjas (or creature type shenanigans) and kill the table with Yuriko's ability.

To kill the table, you need to have 3 triggers and tutor 3 cards. Insidious Dreams is the best way to tutor. Some combination of Lim-Dul's Vault Mystical Tutor Vampiric Tutor Personal Tutor Imperial Seal and Brainstorm Scroll Rack

Note that most of those can and should be played instant speed with yuriko triggers already on the stack. You tutor for: Commit / Memory Temporal Trespass Blinkmoth Infusion Draco Treasure Cruise Draco and Blinkmoth Infusion should go last, unless you go for the win, as they are unplayable. 30 damage to each opp with just 2 triggers is really fun.

Changelog Show

dingusdingo on Sen Triplets Stax/Control

1 week ago

Thoughts for edits

Thopter Foundry + Sword of the Meek + Time Sieve suffers from being a 3 piece combo and from card quality. Foundry can be worthwhile for instant speed blockers, but the other two are dead draws without the combo assembled.

Sensei's Divining Top with either Grim Monolith + Power Artifact or Dramatic Reversal + Isochron Scepter is a much nicer package, as all the pieces have strong value independently.

I would recommend Tainted Pact for running with Laboratory Maniac . It serves as an A + B combo for winning (+ draw 1 card ofc), and is safer for the purposes of your deck than Demonic Consultation , although you could easily run that for cheaper CMC comboing. Worth noting that Pact has synergy with Isochron, or can be used for getting the last combo piece for a Top combo.

It seems as if assembling infinite mana + draw deck is your goal. I would recommend slotting Copy Artifact + Winds of Rebuke as an alternate wincon to lab man wins. Combos with dramatic scepter (you copy the scepter, imprinting winds of rebuke, to mill everyone out and pass to them, causing draws into empty libraries for GG). Copy Artifact and Winds of Rebuke also both have very high card quality, both are playable independently.

My last combo suggestion is for Praetor's Grasp . Especially with Sen having the potential to steal combo pieces, you have the potential to stop win cons as well as getting closer to your own. Praetor's Grasp will run as a functional tutor here, grabbing faster ramp or the combo pieces you need.

ad nauseum is a strong card, but you should consider the following. You are already pressuring your own life total with Dark Confidant as well as Phyrexian Arena , plus incidental damage from Mana Crypt as well as Ancient Tomb and the talismans. Your average cmc 2.33, meaning your Ad Naus will usually dig 10-20 cards, depending on damage and what you flip.. You also don't run any rituals, and have no way of reusing rocks outside of Dramatic Reversal . Supporting cards like Chain of Vapor or Hurkyl's Recall give extra mileage to Ad Nauseum as they let you re-ramp your own mana positive rocks after landing the Ad Naus, and Yawgmoth's Will is a monster in Ad Naus decks. You are also light on creatures and pack a medium sized removal package, so creatures can get free swings and reduce your Ad Nauseum that way too. You are running white, so you could decide to make ad nauseum + Angel's Grace a win-con as a possibility too. Right now Ad Nauseum looks more like expensive card draw in this deck than a strong win condition. As it stands, I firmly believe Necropotence is stronger in this current list.

You should consider swapping slower, permanent based draw spells for faster, instant/sorcery speed draw spells. Brainstorm + Ponder + Preordain + Sleight of Hand will all bring down the cmc for Ad Naus, help guarantee smoothness in your early game, and give you cantrips to "win immediately" with Lab man. They also allow you to hold up counterspells more meaningfully. You could cut Padeem, Teferi, and the U/B Tezzeret, those changes alone would cut 10 CMC out of your deck for speed and Ad Naus purposes. For what it's worth, I also believe that Scroll Rack is most effective in edh with decks that sustain larger handsizes (gives ability to dig deeper), and would also be a proponent of cutting for a cantrip. One final note on card draw, your commander acts as card advantage for you,

Your removal package can be modified to be faster and stronger. Council's Judgment has some nice perks, but it should be tertiary to both Swords to Plowshares as well as Path to Exile . Both of them are just far more efficient. You also only have two answers to artifacts or enchantments on the board, Cyclonic Rift or Council's Judgment . 2-3 more bounce spells could help with board state by quite a bit, especially if you are able to stax them out of replaying their pieces. 1-2 pieces or artifact/enchantment removal will also go a long way to helping your board presence, especially since cEDH skews towards non-creature permanents.

Humility + Night of Souls' Betrayal is a nice creature lock, but I would rather see wipes in both of those slots. Humility wrecks card advantage from your own commander, and Night is low card quality outside of combo. Elesh Norn, Grand Cenobite is the preferred -x/-x effect, as it kills many of the strongest hate bears in the format (+ lab man) and allows your own hatebears to win through beatdown. I wouldn't recommend Elesh in a bear-lite build, so I would propose two wipes or pieces or removal instead.

Disallow is high cmc for a counter, consider running something else if you still want Ad Naus. If you want to hamper activated abilities, run either Pithing Needle or Phyrexian Revoker , both can deal with some of the premiere critters of the format, from Sisay to Thrasios. There are still plenty of fantastic 1 or 2 cmc counters that are common in the format that you don't run, such as Negate and Counterspell . Special mention to Swan Song for also doubling as a dramatic scepter + Copy Artifact wincon

Land base looking strong. Only changes I would suggest are remove the ETB tapped manlands, because speed is important, as well as swap out the artifact lands for basics. With a very high artifact density, you don't need to be worried about metalcraft enabled for Opal, and having nonbasics that don't give abilities and only produce 1 color of mana is not worthwhile when you can get caught by someone else's Back to Basics

As a closing note, I wanted to draw your attention to cards I see that may pose a problem for this build. Kataki, War's Wage Back to Basics Stranglehold Ruination

Mj3913 on What CMDR do you think ...

1 week ago

Viscera Seer : if perhaps you include a recursion/token package.

Darksteel Pendant : Indestructible is handy.

Shadows of the Past : mana sink, scry each death.

Bontu the Glorified : again, requires things to sac, and a mana sink.

Catacomb Sifter : death triggers.

Crystal Ball : digs 2 deep.

Lifecrafter's Bestiary : still works for casting as it doesn't say 'from hand'.

Reaper of the Wilds : returns attacks via deathtouch, and on death scry triggers.

Nissa's Revelation : could be fun depending on how many critters you have in it.

Price of Fame : Cheap commander removal.

Doom Whisperer : Flample, pay to see cards.

Explorer's Scope : ramp, and land off the top. Combined with other things you can plan around it.

Mirri's Guile : rearranges top 3. Might be outside your budget though.

Sensei's Divining Top : Guile in artifact form, again pricey.

Cream of the Crop : could be interesting, creature dependant.

Grim Flayer : not sure if good, you'll have to decide.

Scroll Rack : another pricey card but it sets things up.

Gilt-Leaf Seer : rearrange top 2.

Vizier of the Menagerie : Pretty handy if you've got a fair bit of critters.

Galvanoth : While not top manipulation, it can be pretty spicy with other top deck stuff.

Riddle of Lightning : depending on how high your curve goes it could work.

bushido_man96 on Slumbering Isles, Vacation Destination

1 week ago

Some options for getting some of the fatties into play you could look into could be Call of the Wild and Zoologist , or the fan-favorite Elvish Piper . The first two can be good options if you use some top-deck manipulation, such as Soothsaying , Sylvan Library , Mirri's Guile , and Sensei's Divining Top and even Scroll Rack . If you've got some fun creatures like Peregrine Drake or his big brother, Palinchron or Great Whale , you can really dump some fatties off the top of the library.

AngelicOverseer88 on Avacyn's Flying Friends (SOME ground dudes, too)

1 week ago

Now that the Scroll Rack + Land Tax combo is in my deck, I'm thinking of adding the Rings of Brighthearth + Basalt Monolith combo to help out with Dark Depths and paying for colorless Mana for all of my expensive Angels.

Mj3913 on What CMDR do you think ...

1 week ago

Well this is tricky, I think DrukenReaps is on the right track though. So building on that we can establish we want RG for sure for Mina, Wayward Swordtooth , maybe Crucible of Worlds and Ramunap Excavator if you include a discard theme. I know, I know... "but discard is black?" you say. And so are a plethora of tutors so you can find your Experiment and employ it.

So we're on a "lands matter" track, should it also be top deck matters? That's mostly blue but there are alot of artifacts that fill the spot to scry, surveil, or otherwise rearrange the top cards like Scroll Rack and Sensei's Divining Top . So lands matter, Jund, so... Lord Windgrace maybe?

Seeing as you don't want cards in your hand maybe Hellbent cards like Ragamuffyn , Nihilistic Glee , and Gibbering Descent could work as well.

Well, I got nothing else atm, so hopefully this helps.

StopShot on How to make enchantments indestructible?

1 week ago

Run punisher effects such as Karmic Justice and Martyr's Bond . Also run Enchanted Evening which will wipe the board as well if they remove all your enchantments. Having threatening effects can often be a good deterrent. If you run a Sensei's Divining Top or Scroll Rack you could consider running Counterbalance as a reliable way to stop mass hate. Ice Cave is another option considering mass enchantment hate is primarily white and green which is in your color wheel.

The_Fallen_Duke on Hanna's World

1 week ago

1) Replaced Thwart with Force of Will for 0 cost hard-counterspell, as the first is ideal when Stasis in play, but in other circumstances returning 3 island to my hand would put me too much behind in the following turns.

2) Finally got a Flooded Strand : apart from the obvious effect of fetching the land I need, the extra shuffling works well with Scroll Rack

3) Done some changes to the boardwipe section. As much as I love Fumigate for the extra lifegain effect, I'd rather have a different result than simply destroying creatures (already achieved through Supreme Verdict or some of the choices provided by Cleansing Nova and Austere Command ): the choice fell on Terminus , as the bottom of the library is a worst place than the graveyard for decks lacking tutoring, plus it can deal with indestructible creatures; the miracle casting cost is of course a plus in a deck that can control what it is being drawn next. Also, Planar Cleansing was too much of a drawback for me and the casting cost has to be considered: I find Cyclonic Rift a much better alternative to set back the opponents.

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Scroll Rack occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.05%

Red: 0.06%

Black: 0.02%

White: 0.09%

U/R (Izzet): 0.08%

U/B (Dimir): 0.08%

Rakdos: 0.03%

W/U/B (Esper): 0.12%

RUW (Jeskai, America): 0.15%

RGW (Naya): 0.08%