Scroll Rack

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander's Arsenal (CMA) Rare
Tempest (TMP) Rare

Combos Browse all

Scroll Rack

Artifact

, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

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Scroll Rack Discussion

DiabeticFire on The Queen's Egg

2 days ago

So I have spent a while doing some research, and I have found a few things that I want to pick your brains about.

  • First, new from Ixalan is Unclaimed Territory. It enters untapped and makes any color of mana, as long as that mana is spent on a sliver. It seems to me to be a upgrade to Gemstone Mine.

  • Second is Steely Resolve. I haven't yet piloted the deck so I don't know how difficult it is to obtain and protect Crystalline Sliver, but this seems like a good second version of the card.

  • Third is Cover of Darkness. It makes the entire brood extremely difficult to block, which could come in handy if Sliver Queen or some other combo piece gets exiled and you need to win through commander damage or combat damage.

  • Shared Animosity follows a similar vein of logic as Cover of Darkness, helps you get more damage through when you need to.

  • Urza's Incubator Gives a cost reduction of for only to cast. Seems great to me.

Also, I built my own version of this deck. I do not have the original duals, so I replaced them with the Shadowmoor/Eventide filter lands. In addition, I made the following substitutes for budget reasons. (I tried to get each substitution to fill a similar role but I just dont have the library manipulation cards, so I went with ramp and card draw)

Any thoughts would be greatly appreciated thanks!

enpc on The Queen's Egg

4 days ago

DiabeticFire: Top of deck manipulation is good for fixing your draws. If you every turn you could pick the best one out of three cards, you've increased the deck's ability to answer problems/draw into win conditions. And things like Scroll Rack let you turn crap cards into value with the aid of fetches/shuffle effects.

rgwenceslao on Melt Banana

1 week ago

How about Tainted Pact to replace Grim?

Also, Scroll Rack still not something youd consider? You can switch Wheel of Fate or any Suspend cards to top deck when cascading. ;-)

Pieguy396 on *HELP* Maelstorm Wanderer

1 week ago

Hey there! Awesome deck you have here (and Maelstrom Wanderer is probably my favorite commander, so that doesn't hurt)!

I agree you need a little more mana fixing; fortunately, Green is very good at this. Kodama's Reach and Cultivate are both amazing at ramp and fixing, and Farseek, Explosive Vegetation, Skyshroud Claim, and Urban Evolution are as well (keep in mind that you can get any forest with the Claim, not just basics). Gilded Lotus is also an option.

Some other general suggestions I have for you:

Finally, I do think your mana base needs a little work. I find 37-38 lands is appropriate for a ramp-heavy deck like Wanderer, so you can certainly cut a few lands. I'd recommend the checklands (Rootbound Crag, Hinterland Harbor, and Sulfur Falls), the painlands (Karplusan Forest, Yavimaya Coast, and Shivan Reef), the shocklands (Stomping Ground, Breeding Pool, and Steam Vents), the temples (Temple of Mystery, Temple of Abandon, and Temple of Epiphany), and the fetchlands if you can afford them (Wooded Foothills, Misty Rainforest, and Scalding Tarn). Ash Barrens is also amazing due to the shuffle effect if you need it, and Frontier Bivouac is fine if you need the fixing.

Hope this helps!

GamingAndy on purphoros, god of the swarm

1 week ago

Nice build! Might I suggest Scroll Rack, Blood Moon.

Kcucullen on Krenk that 3 times

1 week ago

Comparing this list to mine has got me thinking about quite a few things.

Suggestions:

-Defense Grid

-Siege-Gang Commander

-Red Elemental Blast and/or Pyroblast

-Goblin War Strike

-All the fetch lands that work on mountains

-Madblind Mountain

-Scroll Rack

-Coldsteel Heart

-Ruination

-Mutavault

-Herald's Horn

-Ogre Battledriver

-Geosurge

-Seething Song

-Moggcatcher (I know others have suggested this card, but Im not sure what you think about it)

What Id (maybe) cut:

-Vesuva and Thespian's Stage dont make sense to me.

-Reckless Bushwhacker Ive never had any luck with it.

-Magus of the Wheel is super good but it usually takes a turn to set up and then it still costs mana to use. However, I think its probably still better than Memory Jar. Of course, both of these are probably worth running. Im just a little salty cause all I have atm is Reforge the Soul.

-I think your artifact package should probably be cut. Due to artifacts being all over cEDH, Goblin Welder is really strong even without the other artifacts you have, but I dont see Daretti, Scrap Savant being useful for how slow he is.

-Priest of Urabrask

-Dualcaster Mage is questionable. Its not as good as Reverberate IMO due to CMC but I can understand why its tbere. Just not a huge fan.

What do you think about all this? Obviously some of my suggestions shouldnt go in your list and some of my cuts shouldnt be made, but Id love to know your thoughts regardless. Thanks for your thoughts!

Ocelot44 on Kalemne Voltron // Big Creatures

1 week ago

With a curve as high as this, have you considered running Land Tax? You're running a healthy amount of basics, so you should be able to capitalize on the card very heavily. You can also abuse it with Scroll Rack, another card I suggest running

jamesesdad on Mono red card advantage

3 weeks ago

This may be too expensive for your budge, but Scrying Sheets with the majority of your lands being Snow-Covered Mountains and Mouth of Ronom can be a way to get cards for red, made even stronger with Sensei's Divining Top top and Scroll Rack. Of course this doesn't really achieve your goal of early game card draw, just a potential avenue for card advantage in a color that desperately needs it.

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