|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander's Arsenal (CMA)||Rare|
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, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
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Scroll Rack Discussion
2 days ago
ShreddedByCrows, so, here we go. I am swapping the following for the suggested, with playtest in mind. Banefire for Scroll Rack. Then, Mirari for Mistveil Plains. Followed by,Charmbreaker Devils for Madblind Mountain, as well as,Forbidden Orchard for Incendiary Command. Take note that this fixes the mana curve and land shortage. Finally, Repercussion comes back in replacing Warleader's Helix.
ShreddedByCrows, You were absolutely correct on Subterranean Tremors, however, as you put it, it does consume my artifacts. What I found out playtesting is this deck tends to durdle around looking for the right moments to play things. Unfortunately, this makes for casting the commander and keeping her safe extremely hard. In one situation a UG deck too card advantage and board state presence control with Roil Elemental. In this case, I barely won by Blasphemous Act copied by the Goggles.
Essentially, the deck has a lot of opportunity for improvement. One such is that it has a hard time dealing damage to flying creatures. The multiple Wheel of Fortune effects helps quite a bit. On my duties for this deck now include calculating the target worth of Sunforger. If there are less than five targets, I find that the card is an expensive tutor that attracts a lot of board hate. I have it in mind that the future replacement may well be a Lightning Greaves.
3 days ago
lance4224130 Nice to hear it is working out! Maybe you could consider playing ore more land as your version is a bit more controlish than midrange, but it's something you have to decide after quite a few games I think. Anyway, I also recommend you Scroll Rack if you're running Land Tax. They synergize beautifully together.
For lands, good additions (as you play all the good fetchlands) would be Mistveil Plains for a plain (amazing card with the Sunforger here) and Madblind Mountain for a mountain. As they etb tapped, I don't know if it will slow too much your deck playing both of them, but it seems good. In my midrangy Boros EDH, also playing the Sunforger, I decided only to run the Mistveil, but in your version I kinda like the Madblind as well.Another crazy land for your deck strategy, a land that you will always love to have, is the Forbidden Orchard. It literally does insane things alongside your commander.
About the cards you changed now >> I wasn't a fan of all your enchantment removals, I think it's a bit too situational to run so many, the decklist feels a lot better in the actual statement. The infinite loop with the copy of the doll, the doll itself and the repercussion is quite crazy. I would have laughed so much. x)I think Repercussion is still a great card for this deck, I will keep it on the mainboard.
Some cards you could cut (that I personally don't like) are the Charmbreaker Devils (you pay 6 mana for a bad body with no immediate impact... meh, it's just too slow if you want to stay active >> I understand the argument that it could be good just after a board-clear when your opponents resources are diminishing, but it makes it just too situational and even in those rare situations he's far from being game-breaker), the Banefire (it only target one player - even if you duplicate it with the Mirari or something else, it's still meh.), the Incendiary Command (versatile but weak and slow, feels just bad), the Warleader's Helix (yeh, it can be good with the Sunforger, but otherwise it's a card I won't appreciate to see in my hand), the Mirari (it's slow and you already seem to have enough duplicating spells... not that I dislike it, it's a good card, but I think it's a bit overkill there seeing the rest of your decklist) and the Deflecting Palm (too situationnal in my opinion).
Here are a few suggestions :
A solid board-clear you could consider : Subterranean Tremors.
Nice control tool : Ghostly Prison
Kill option : Aetherflux Reservoir
Ramp tool (only if you make the choice to run more instants with X) : Braid of Fire
Mad token generator for even more targets and so even more healing : Genesis Chamber
Even madder chaotic token generator : Varchild's War-Riders
Cruel card : Burning Sands
Less cruel card but still cruel : Crusher Zendikon
3 days ago
A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)
A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.
Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.
1 week ago
Balefire Liege should be an auto include.
Guilty Conscience + Stuffy Doll should be here. Youre playing Darksteel Plate and Boros Charm so it makes even more reason to play Guilty Conscience so you can utilize Spitemare and Boros Reckoner. Selfless Spirit can make an additional choice.
2 weeks ago
A big part of being competitive is deck speed. I run 38 lands and all my lands come out untapped or have an ability that lets them come out untapped. That gives me a chance to do something right than and there.
I also run Urza's Incubator and Knight of the Stampede which lower the cost of my dinosaurs by . It really helps get Gishath out faster. That is the main goal of the deck is to slam Gishath out of the command zone and start beating people down her.
When it comes to ramping, I always run costing ramp spells that get me any kind of land, not just basic lands.
With Gishath's ability, it's good to have some kind of top deck manipulation. Scroll Rack, Sensei's Divining Top, Worldly Tutor, and Congregation at Dawn all allow you to manipulate the top card of your deck.
If you want anymore advice, let me know. Sorry if I'm a bit confusing. Just woke up. But that is how to make a good competitive deck. 38 lands that don't come out tapped for speed, low costing ramp spells that don't enter tapped, and top deck manipulation spells.
3 weeks ago
I have no intentions on making this deck competitive, at least not cEDH levels of competitive.
Those hate/lockout cards don't align with what I want out of this deck, so they're not going to be a part of it. I only play Commander at my LGS. Many players use stock or modified Precons. There are no combo decks to win out of nowhere by Turn 5. A hyper-efficient Stax build isn't necessary for my meta, and it would take a lot of the fun out of the game for players that have no chance of keeping up.
Balan performs well without a Stax lock on everyone's throats.
Nobody likes dying to poison counters. Regardless of how effective it actually is in Commander, it's still seen as a cheap win you can't really stop. I ran Inkmoth Nexus as the sole infect card for a few years before giving it up. Everyone hated seeing it and winning with it felt hollow.
Scroll Rack was in the deck before. Dropped it last year. Getting both it and Land Tax out simultaneously was inconsistent as a card draw engine. It's okay by itself, but isn't as good as straight up card draw.