Scroll Rack

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Commander's Arsenal Rare
Tempest Rare

Combos Browse all

Scroll Rack

Artifact

, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

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Scroll Rack Discussion

Daedalus19876 on Bad Luck Brion

5 days ago

Overall, the deck looks good, especially on a budget! I'm a fan of RW as an EDH color combination - if you want to look over a deck in exchange, and also find some cards you might use, I'd appreciate if you'd look at my Judgment Day: Avacyn the Purifier EDH | *PRIMER* deck haha.

I feel like your deck could use a Gratuitous Violence. It would double the damage your hasty creatures deal, while also doubling the damage (and life gain) you reap from Brion throwing them. To spit it out earlier, you could run Academy Rector, and use Brion to sac her :)

I would highly recommend Test of Endurance over Felidar Sovereign: cheaper, and harder to remove.

Crumbling Colossus is your weakest high-power creature by quite a margin, and would be my first cut.

I'd also consider finding a slot to put Kor Cartographer back in: RW does not get much ramp, and she can fetch a Sacred Foundry if you decide to buy one.

You have Swords to Plowshares in here, but there's other removal you might want to be playing (Path to Exile, Oblation, Chaos Warp, etc). Also, add an Enlightened Tutor to your Sunforger Package; you'll thank me later haha.

Your ramp is...marginal at best, I'm afraid. I personally would try to play all of the 2-mana rocks you can, since they let you cast Brion on T3. That suggests Coldsteel Heart, Fellwar Stone, Fire Diamond, Marble Diamond, Iron Myr, Gold Myr, and Mind Stone (listed from best to worst). Normally I'd suggest Mana Crypt too, but it's worth half as much as your deck in total ;) I'd cut your 3-mana rocks wherever possible.

RW always lacks card draw. You literally only have 2 cards in this deck that can draw you cards, however. That is a PROBLEM. I'd recommend getting a Memory Jar, Wheel of Fortune, Reforge the Soul, and Wheel of Fate. Yes, I am aware of the cost of Wheel, but it's vital to your deck, and it's a good investment (price keeps going up, and it's good in every red deck). If you're feeling fancy, Scroll Rack+Land Tax is another super good combo ;)

Hope that's helpful! :)

sonnet666 on rocky azorius horror picture show

6 days ago

In the Eye of Chaos is very clever, but keep in mind that if someone removes Taigam before your next upkeep, you'll have to pay the X for each of your rebounded instants. Same concept for Chalice of the Void.

Some ideas:

Things you could cut:

  • Scroll Rack, It's good, but you have a ton of draw already, and it doesn't interact with much else here.

  • Silence, Maybe. Your stuff is uncounterable anyway.

  • Treasure Cruise and Dig Through Time, These two might be more difficult to cast the turn you want to, since all your other spells are going into exile for a turn.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

6 days ago

Dtowns: Thank you! I've spent a lot of time on it, so I really appreciate when people like it.

The fetch lands were an experiment that ended up being going better than I expected. They originally were only added for Crucible of Worlds (which is probably enough reason to include them on it's own), but I also found that it helped smooth out other interactions in the deck:

Scroll Rack (and previously Sensei's Divining Top) - once I put cards I don't want as much back on top of my deck, being able to shuffle them away is invaluable. This is the other major reason the fetches are there.

If a fetch is played later in the game, it means I can increase the likelihood of drawing a non-land card when I don't need land drops anymore. In a mono-colored deck this thinning has almost no observable benefit early, but 5 or 6 turns in when you could be 30 cards deep into your deck already, cracking the fetch and removing a land drop from the remaining cards makes a bigger statistical difference. This is probably the most minor of the benefits.

Against mill decks, if I know the top few cards for any reason (Goblin Recruiter, being forced to reveal or play with the top card revealed, etc..) I can use a fetch to tuck the spells I like back into the library instead of losing them to the GY where Red has a really hard time getting them back from.

Against control, if a card gets bounced to the top of my library in an attempt to control what I draw next turn, crack the fetch and shuffle it away.

Being able to guarantee that I can find fuel for Glacial Crevasses has allowed me to stall a game just long enough to win before.

So the benefits aren't extreme, but the drawbacks are so minor (only the life loss) that I just put them in. If someone wanted to make a budget version of this deck, the fetches would definitely be the easiest things to cut.

Rzepkanut on Land Begone

1 week ago

Beautiful deck. Seriously. Its like a time machine. It even reminds me of that time of the game's development when land destruction was a common deck archetype. I built this kind of deck back then, but commander didn't exist yet. Got a few ideas too.... If the bank isn't broke yet it would be so epic if you could get a Nether Void in there. Also Scroll Rack could be awesome since you have limited card draw options available. Surely you are looking for a beta Demonic Tutor already, so good luck with that ;) Mind Twist, Hypnotic Specter and Hymn to Tourach all hit lands sometimes too. Shatterstorm kills mana rocks pretty good, and you don't run too many artifacts yourself. Power Matrix is the original equipment, it could make your little LD dorks into little threats. Cursed Scroll for repeatable removal and damage. Jeez what a fun deck, I wish I could see it in real life. Happy gathering!!

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 week ago

Dtowns: Thank you! I've spent a lot of time on it, so I really appreciate when people like it.

The fetch lands were an experiment that ended up being going better than I expected. They originally were only added for Crucible of Worlds (which is probably enough reason to include them on it's own), but I also found that it helped smooth out other interactions in the deck:

Scroll Rack (and previously Sensei's Divining Top) - once I put cards I don't want as much back on top of my deck, being able to shuffle them away is invaluable. This is the other major reason the fetches are there.

If a fetch is played later in the game, it means I can increase the likelihood of drawing a non-land card when I don't need land drops anymore. In a mono-colored deck this thinning has almost no observable benefit early, but 5 or 6 turns in when you could be 30 cards deep into your deck already, cracking the fetch and removing a land drop from the remaining cards makes a bigger statistical difference. This is probably the most minor of the benefits.

Against mill decks, if I know the top few cards for any reason (Goblin Recruiter, being forced to reveal or play with the top card revealed, etc..) I can use a fetch to tuck the spells I like back into the library instead of losing them to the GY where Red has a really hard time getting them back from.

Against control, if a card gets bounced to the top of my library in an attempt to control what I draw next turn, crack the fetch and shuffle it away.

When Blood Moon is down, it comes in as a Mountain, can proc Valakut, the Molten Pinnacle, and then if Blood Moon leaves the battlefield cracking the fetch can get another Valakut trigger.

Being able to guarantee that I can find fuel for Glacial Crevasses has allowed me to stall a game just long enough to win before.

So the benefits aren't extreme, but the drawbacks are so minor (only the life loss) that I just put them in. If someone wanted to make a budget version of this deck, the fetches would definitely be the easiest things to cut.

iAzire on Zur the Immortal

1 week ago

Printings have been changed as there have been some upgrades.

New Expeditions:

New Masterpieces:

Also picked up a NM Scrubland , but as it does not tap for , it has not been included.

DanteBeleren on Tribal 5C Dragons

2 weeks ago

So... I'm loving the new commanders spoiled so far as they offer a lot of varieties on what we can do with the tribes besides Combo-Scion. That said, Ur-Dragon gives you the discount, but you might consider Ramos over him. With Ramos you can cast Conflux, put 5 counters on him, tutor 5 cards, get 10 mana off his abilities to use the cards you tutored which will build up more counters for you to play more things next turn (or if you end up using Vedalken Orrery on every players turn).

Also, as shiny as your land base is, you might wanna consider at least 2-3 of each basic in the event you play against someone using Blood Moon or Back to Basics. It doesn't seem like it would happen often, but it's often enough. Plus, by adding in basics you can run things like Land Tax w/ Scroll Rack, Cultivate, and other low CMC cards that only grab basics.

Another side note, 38 creatures is pretty rough, especially with most being CMC 5 and higher. Most games you're gonna be hurting to do anything til roughly turns 6-8. Dragons are awesome, but the sky sovereigns deserve lackeys as well, so it wouldn't hurt to consider additional creatures to spawn the overlords faster like Dragonlord's Servant or Dragonspeaker Shaman. Also, mana rocks can be your friend, especially cards like Chromatic Lantern, the Signets, or (not a rock, but mana fixer) Prismatic Omen.

Regardless, I hope some of this was helpful and I can't wait to try out the new guys for myself being a huge lore junkie I'm very excited for the new decks. Good luck and +1 from me!

DanteBeleren on Aurelia, the Pissed Off Redhead

2 weeks ago

Looks like a good start. Boros is a hard color to build in EDH, but as long as you know how to play against your playgroup you shouldn't have as many problems.

Some considerations that might work for you (budget allowing) are Sunforger, Endless Horizons, and good ol' Land Tax/Scroll Rack combo. Other cards to help with mana are Tithe, Knight of the White Orchid, and Boros Signet.

It's not a tuned deck, but I have a silly deck list for Boros where every card in the deck has exact color identity (Red/White). If you wanna take a look at that, it's fairly budget and might have some cards you might find worth using. Rage of the Pure.

Either way, good luck with your deck and +1 from me!

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