|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander's Arsenal (CMA)||Rare|
Combos Browse all
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
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Scroll Rack Discussion
22 hours ago
1 day ago
If you've already checked gatherer and scoured the internet, you might have the answer you're looking for (and I'm pretty sure as well) - it doesn't exist. You'll have to use a combination of cards to get the result you're after. Scroll Rack might be a good starting point for the combo.
Out of curiosity (and to help get some context), what is the end goal you're trying to achieve?
1 day ago
First off, I am in love with this deck! Very well done; it seems like a work of art. I really want to build this deck, but I am constraining myself to a ~$250 budget. I'd still like it to be as competitive as possible for that pricepoint, although I acknowledge that I'll have to make sacrifices until I can acquire some of the better cards. I am thinking that the best way for me to keep it competitive at this lower price point is to run the MLD package (unless you think it would be stronger without it). I would be very grateful for any insight you could offer.
1) Based on your response to someone else, you recommended removing Aggravated Assault and Argentum Armor for Ruination and Cataclysm. You also recommended removing Gift of Immortality for Armageddon, but to be honest, I am having such a hard time making that cut because of all the synergy that Gift has with the creatures in this deck. Is that really the best cut to make room for it?
2) I've made the following budget changes to your list to fit within my constraints, but I would love to hear your feedback about my changes and if I ended up going off the rails and altering it too much. I will provide a link to my list below, but the summary of changes I made are as follows:
I know some of those inclusions might seem a bit janky. My thought process was that, since Land Tax and Scroll Rack are a draw engine, I would replace them with Rogue's Gloves and Mask of Memory, which also draw. In place of the 3 mana rocks I cut, I swapped them with Mind Stone, Star Compass, and Worn Powerstone. Finally, I substituted Memory Jar with Reforge the Soul, which has a similar wheel effect for the same cmc (or less with miracle), and I substituted Wheel of Fortune with Chandra Ablaze (mini wheel that will probably get value from forcing opponents to discard larger hands and draw to 3). I substituted the sword of fire and ice with the scythe, because that sword generates value, which the scythe seems to come the closest to replicating for a cheaper price (the only difference being that I get to summon the blocking creature instead of drawing a card and pinging something for 2).
Do these sound like reasonable changes to preserve the spirit of the deck? If you have other suggestions, I am definitely open to hearing them.
My decklist: http://tappedout.net/mtg-decks/avacyn-the-purifier-budget/
2 days ago
Hey there! The deck looks good overall, it looks very fun.
A couple of ideas I had looking through your list - you are running a couple of miracles cards like Entreat the Angels and Temporal Mastery, maybe a few ways to enable those cards on command is in order?
In my "miracles" Dakkon Blackblade build I run Sensei's Divining Top, Brainstorm, and Scroll Rack for some library manipulation, plus Mystical Tutor as a way to miracle on command. Just some thoughts!
4 days ago
I myself was thinking of running a dino deck but stayed with my dragons lol, I think this deck has potential and some stuff can be swapped out. Idk if this is supposed to be budget , regardless definitely try and get some cards that are amazing staples/good editions like:
some of the swords, Mana Crypt, Nahiri, the Harbinger, Krosan Grip, Cavern of Souls, Descendants' Path, Chromatic Lantern, Scroll Rack, Cultivate,Defense of the Heart, Xenagos, God of Revels, Dragonlord Dromoka (ability is great), Elemental Bond, Reliquary Tower, Expedition Map.
These are all suggestions I have for my drgaons deck and I feel they can totally help make your deck not only faster but more efficient! Some are pretty expensive but definitely make an impact!
6 days ago
I would probably play Scroll Rack in this list, as well as other ways to manipulate the top of your library. Also some cards with landfall abilities would be quite sweet with your commander, like Avenger of Zendikar, Tireless Tracker, Lotus Cobra, Rampaging Baloths, and Roil Elemental all come to mind. I would also probably cut your worst artifact ramp for cards like Rampant Growth, Explosive Vegetation or Wood Elves that will trigger those landfall abilities.
1 week ago
There seems to be a lot of synergy, but I was thinking of a few additions, like legendary creature with landfall if such a thing exists, maybe a Scroll Rack to get the fatties out of your hand when you're trying to ramp, Yisan Chord would makes it a toolbox within a toolbox, also Loyal Retainers is stupid in this deck.
1 week ago
Pallino: Since they both effect activated abilities, here is all the stuff that can take advantage of one or both (Note: You don't have to pay the original cost of the ability - like saccing the creature - each time you copy it):
Burnished Hart - Both, up to a total of 6 basic lands.
Feldon of the Third Path - Both, up to a total of 3 copies of graveyard creatures.
Goblin Chirurgeon - Both, regenerating up to 3 creatures for each sac'd Goblin.
Goblin Sledder - Both, up to +3/+3 for each sac'd Goblin.
Goblin Welder - Both, up to 3 switched artifacts.
Ib Halfheart, Goblin Tactician - Both, up to 6 goblin tokens for each pair of Mountains sac'd. This gets out of control with Purphoros/Impact Tremors out.
Kiki-Jiki, Mirror Breaker - Both, up to 3 copies of 3 different creatures you control.
Krenko, Mob Boss - Both, up to 3 sets of Goblin tokens. This is especially strong because it recounts the number of Goblins for each cast. 5 goblins on the field already turns gets 5 additional tokens from the first ability, then the copy that ability for an 10 additional tokens, and copy it a third time for 20 additional tokens for a total of 40 Goblins!
Moggcatcher - Both, up to 3 tutored Goblins into the battlefield.
Siege-Gang Commander - Both, up to 6 damage distributed 2 at a time to a creature or player.
Skirk Fire Marshal - Both, up to 30 damage to each creature and player.
Skirk Prospector - Both, up to 3 red mana from one sac'd Goblin (still costs 2 colorless though).
Aggravated Assault - Just Rings, up to one additional combat for an extra 2 colorless (as opposed to casting again for 3RR)
Goblin Bombardment - Just Rings, 2 damage per each sac'd Goblin.
Scroll Rack - Just Rings, draw 2 times the number of cards set aside.
Surveyor's Scope - Just Rings, fetch 2 lands times the number of players with more than two lands than you. In a 6 player game I've used Ib to sac down below the threshold for every opponent, and then used Scope with a copy from Rings to bring 10 lands into play!
Arid Mesa - Just Rings, fetch two lands.
Bloodstained Mire - Just Rings, fetch two lands.
Myriad Landscape - Just Rings, fetch four lands.
Scalding Tarn - Just Rings, fetch two lands.
Strip Mine - Just Rings, destroy two lands.
Wooded Foothills - Just Rings, fetch two lands.
As you can see, there are a lot of ways to take advantage of them that aren't all that obvious. Honestly though, I would probably include them just for their benefit to Krenko and Ib alone.
Goblin Welder I tend to get more use out of. He is nice to draw naturally, but I will also tutor for him if I am having a particularly hard time with certain artifacts on the field. I don't run it anymore, but it combos really well with Liquimetal Coating.
Feldon of the Third Path is definitely more situational, but between him and say an Elixir of Immortality, where I will also get back all the lands I purposely sac'd (lategame this lowers the chance I would topdeck a spell I want over my 10th land that I don't.), I would rather have Feldon all day long. Bringing back a hasty Krenko, Purphoros, Grenzo, or Skirk Fire Marshal for even a turn can be enough to win the game. It is definitely more of a fringe benefit card, but I still like having that little bit of "recursion" in there over nothing at all.