|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
|Champions of Kamigawa (CHK)||Uncommon|
Combos Browse all
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.
|Have (4)||rockleemyhero , , CampbellStev , lorddarkstar|
|Want (20)||redsky87 , Shouden , brokenbrow , TehRazorBack , pTpWaterkit , saffye , theoneyednightwing , Jux67 , PTsmitty , Vlad_The_Inhaler , LordTea , zilikken , tweisman , Mordamen , Noximeus , BlackShads , ATTILAtheHUNGRY , piytuman , AstroBear , kaboomeow|
Sensei's Divining Top Discussion
19 hours ago
@Conaxi4783 - Hmm.. i didn't remember Revel in Riches .. although, it's not as reliable, as i would like.. but, i'm going to include it in the maybeboard.. might do a couple of playtests with it.. with Smothering Tithe , i had it in a previous iteration of this deck, but i chose to cut it because my playgroup has a couple of house rules, that puts a bounty on certain cards that we feel are annoying to play against.. Smothering Tithe , Rhystic Study , Sol Ring , Gaea's Cradle , Sensei's Divining Top & Lion's Eye Diamond are those cards currently.. whenever one player destroys/exiles any of those, they would get a point in our league per month.. although Sol Ring is still in my deck, it's not as eye catching to remove from the battlefield, unlike those others, so I had to cut it.. Thanks for the suggestions btw.
@hamdeadly - that could be useful, although my deck has a couple of enchantments that i would not rather destroy, and would prefer single/multiple targeted removal spells like Return to Dust .. maybe as a last resort.. but i will keep that mass removal spell in mind, if ever i would update this deck.. thanks!
1 week ago
Though I prefer stax over superfriends
You should run
2 weeks ago
Two questions for you....
- How do you win? (Possible wincon can be self-mill through Lab maniac or Jace Weilder of mystery. You could include a leveler and Torpor Orb package). Or are you set on aethurflux, I don't see how you storm out?
- How do you plan on protecting your planeswalker?
While I don't have an answer for either of those crucial questions (yet, a bit tired at the moment), here are some general good stuff recommendations that you might like to consider
Riptide Laboratory to reuse wizard ETBs and for protection.
Snapcaster Mage - No explanation required
Gilded Drake - Because f*** the opponent's commander
Ixidron - Acts a blue "board wipe" that fucks with everyone's commander except yours (Note: His ETB still works with torpor orb)
Future Sight - Yes it's costly, yes they get to see the cards you draw (mostly counterspells and draw anyways) but it allows you to dig DEEP and hit land drops. With a (relatively) higher CMC than usual and such few lands, it might be worth considering.
Minamo, School at Water's Edge to untap your commander and nykthos
Maze of Ith to protect your commander
Sensei's Divining Top - Dreidel Dreidel Dreidel, oh Dreidel I shall play!
I'm a fan of the extra turn package in blue. At worst, it becomes an explore that allows you to activate your commander again. At best, it allows you to go ham on your opponents. I strongly recommend you consider it.
What kind of direction do you want this deck to go in?
2 weeks ago
Looks good! Melek is really cool. What do you think of these? Mana Geyser , Turnabout , Snap , Spellseeker , Spark Double , Sensei's Divining Top , Scroll Rack , Serum Visions , Beacon of Tomorrows , Temporal Mastery , Bloodwater Entity , Shenanigans
2 weeks ago
3 weeks ago
NivStormfront if I'm not mistaken I think the competitive meter goes up based on the high profile cards, maybe even the salty cards, that you see in most compet Cards like Sylvan Library and Gaea's Cradle are cards that can make the meter move.
In this deck from what I can tell Damnation , Wrath of God , lands like Arid Mesa , Sensei's Divining Top are cards that I believe add to the competitive meter. IMO I'm definitely opened to be proved wrong on this theory because I really have no vlue. It's just something I noticed.
3 weeks ago
After some extensive playtesting I made two changes:
- Hapatra, Vizier of Poisons : Mid/endgame I never truely found its potential. Most of the time I was hoping for another card.
- Fevered Convulsions : Endgame I see the potential, but when it comes to these stages of the game I usually locked the table to find out it's a winmore card. In your opening hand and midgame it's just a dead card with a costly ability.
Sensei's Divining Top : After an absense I felt the appeal to give it a slot again. More hand sculpting options with the shuffle effect on fetch lands can give you an edge when you are looking for options/answers.
Rankle, Master of Pranks : I am not sure about the viability of this card in the deck. Perhaps it is meta dependant, but the 3 triggers that are relevant the turn it comes under your control warrant some playtesting.
Looking forward to play with Nath. If you have any questions, then let me know.
I also saw some comments about the primer on top, which couldn't be read. Let me know if you can open and read the content... or not.
4 weeks ago
So before I get to suggestions, I want to mention that I think your deck is beautiful. I love the idea of getting the whole thing painted... looks great so far.
I think you should consider Mystic Remora . It may take you a while to get your general down, and Mystic Remora can keep your opponents from playing long enough for you to build up some mana. Or, if they're inexperienced, it can easily be an Ancestral Recall .
You should consider running some more mana-dorks -- they're the main reason to run green, since they'll speed you up like crazy. Deathrite Shaman and Birds of Paradise are the best ones (so crops for running them) but I'd also run things like Elves of Deep Shadow , Fyndhorn Elves and Arbor Elf . Note that using things like Wild Growth and Utopia Sprawl will get Arbor Elf to tap for two mana.
I think Nature's Lore is probably better than your Kodama's Reach . I say this because, with 36 lands, you'll usually already have a land in hand when you cast Kodama's Reach , making the to-hand tutor effect less potent. Also, Nature's Lore is two mana and searches an untapped (and not necessarily basic) land, meaning it is effectively one mana on the turn you cast it. If you want to get spicy, Three Visits is a functional reprint for a lot more money.
You may wish to consider Life from the Loam and/or Ramunap Excavator redundant Crucible of Worlds es. I've had good success with both, not least because artifact-removal is frequently harder to dodge than creature-removal in EDH metas.
Sultai colors have a lot of room for disruption. Two favorites of mine are Narset, Parter of Veils and Ashiok, Dream Render . (I honestly think War of the Spark was a mistake.) Both of these cards prohibit your opponents from taking very common actions in Magic, meaning they pin down most decks very well. Worth noting is that Narset, Parter of Veils also builds card advantage, and Ashiok, Dream Render doubles as graveyard hate. If you pair Windfall with Narset, Parter of Veils , you can win on the spot; same is true with your Notion Thief .
Depending on your meta, Carpet of Flowers and Compost may be worth considering. Most metas are at lest 40% blue, at a table of four you'll usually get good value out of Carpet of Flowers . Black is the second most powerful color, so Compost is also frequently useful.
I've never been a fan of Palinchron -loops for infinite mana, since the card seems way more expensive than infinite-mana loops need to be. I think the current best infinite mana combo available is Dramatic Reversal on Isochron Scepter while you have more than 2 mana in rocks or dorks out, and Power Artifact on Grim Monolith also works. Note that Dramatic Reversal is fetchable with your Spellseeker , and that the artifacts are way easier to tutor than creatures (see Whir of Invention , Transmute Artifact , Fabricate , Reshape and friends).
There're a few piece of interaction I think you're missing. Force of Negation is an A card, and Veil of Summer is an easy A+. Nature's Claim is an excellent piece of spot removal; notably, it is stopped by Mental Misstep , which I also think you should run. A mana-free counter for Sol Ring s and Swords to Plowshares es is pretty good, especially with such a 'KILL ME' general. I also think Toxic Deluge is frequently better than Damnation , since it offers more selection with what to kill and can still be cast with Gaddock Teeg on the board.
Lim-Dul's Vault is a tutor to consider.
Finally, Windgrace's Judgment and Casualties of War are good ways to get multi-for-ones in your colors. I've had more luck with Windgrace's Judgment (if only because it's an instant), but both may be worth trying.
Sensei's Divining Top occurrence in decks from the last year
Commander / EDH:
All decks: 0.19%
WU (Azorius): 1.19%
UB (Dimir): 1.1%
UR (Izzet): 0.81%
WUB (Esper): 1.08%
UBR (Grixis): 0.73%
BUG (Sultai): 0.63%