|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
|Champions of Kamigawa (CHK)||Uncommon|
Combos Browse all
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.
|Have (10)||, gosora , CampbellStev , saj0219 , Forkbeard , KillDatBUG , scotchtapedsleeve , lorddarkstar , Qolorful , miracle|
|Want (23)||Nametagstolen , nClark45 , msween00 , Allo , Pnyapa , S0lmyr , ausername , faktorypak , russellroberts1 , omgitzant , VolcanicAshe , hamstersar , violist55 , Turmateniri , TheTimCan , YukiHimuro , Jearbear3211 , Riders_of_Brohan , PTsmitty , Zyrook , Yuki_onna , brokendwarf , clearbrick|
Sensei's Divining Top Discussion
2 hours ago
I found your response of calling card selections "cute" to be incredibly patronizing. You'll have to forgive my terse tone if you truly weren't trying to patronize me, but regardless, you have as much time as you need between postings to look at your deck and the suggestions. If you are truly a competitive player and this is truly a competitive deck, people should not have to spoon feed you the reasoning as to why a card works with 8% of the cards you run (I didn't even include the mediocre synergy Seat has with Sai, Master Thopterist or Fabricate ). You have to consciously put every card into the list, so they were all intentional choices you made. You should have familiarity with the cards you run, especially if you claim this to be a competitive deck. You should also have familiarity with competitive concepts, like removal that requires 2 turns and 2 mana to work is far worse than removal that requires 1 mana to work at instant speed (why run Legacy's Allure before Pongify or Rapid Hybridization ? They are both less conditional and cheaper).
A close reading of my earlier comment will also show I only had a strong tone towards the card choices and deck building ideas, not at a person. Also quick shout out to all the people swearing at me and calling me a douche, the bad card suggestions, lack of card suggestions, and ad hominems have been pivotal to the development of this list. I'm not gaining anything from writing paragraphs explaining easy includes for YOUR list, so if you want to keep flinging mud I'll simply leave you to it. If you want to talk cards, put on your big boy pants, realize that you can make an ignorant or bad card choice without being an ignorant or bad person, and lets talk winning.
Mind Over Matter is expensive to cast, and combos out with tap to draw permanents, which this list doesn't run. It's been ignored by cEDH due to the massive color cost requirement + CMC and how weak the combo pieces are outside of combo.
Riddlesmith could have value, but this list doesn't have the artifact density required. It also does absolutely nothing by itself, meaning it has no value without other pieces to make it go. Relatively weak card and any loot effect for 1 or 2 cmc will outperform in a fast format like cEDH.
Time Spiral is also mostly ignored because it doesn't generate the value you want. It isn't reusable like Timetwister , so it doesn't generate value with looping as a wincon. It requires 6 mana to cast, and you're only getting 6 untaps with 6 lands in play, meaning turn 6 as the earliest (read: 3 turns after someone else has won). Even with 3 mana and getting 3 mana back (so it effectively costs 3), it has a high initial cost which means it will sit in hand without being used, while Timetwister could be used earlier. Hits for a lot off Ad Naus and Dark Confidant , which are format staples. Mediocre replacement for twister, but you'd be better off running another 1 2 or 3 cmc draw piece that isn't already used, Sleight of Hand comes to mind for this list.
Precognition Field does the same thing as Urza but allows you to peek top of library. Just like Future Sight , the slot is literally wasted with this commander, because you don't need another infinite mana outlet. If you need help getting to your infinite mana combo pieces, you should run more tutor and draw, not a slow and expensive top of deck value engine.
Cephalid Coliseum is usually ignored because of how unreliable threshold is. Timetwister resets it, and GY hate is very common. Its a painful non-island island in the vast majority of games, and generates land disadvantage when you can use it. Coliseum has its place though; it's very useful in Doomsday decks as a low opportunity cost pile cracker and sifter, but is still sometimes passed over in those lists because of the cost of Doomsday. It can also be used in decks that run Laboratory Maniac as a way to draw on an empty library, but most ignore Coliseum because they achieve no cards in library by drawing the deck, which means they will almost definitely have a draw card they can play that isn't dependent on a land drop. Also Coliseum gets caught by all the non-basic land hate that sees play.
I also have one more suggestion. Baral, Chief of Compliance has more value in this list than Etherium Sculptor . You run a total of 32 instants and sorceries, 15 of them which can be cost reduced (the 32 matters in case opponents play a tax effect). Meanwhile, of the 21 artifacts you play, only 15 of them can be cost reduced due to the amount of 0 cost rocks. Baral also generates value on the ridiculously large amount of counterspells you run though, which makes it a more worthwhile include. If you do decide to up artifact density (and include Mishra's Workshop , which you should due to playing under Trinisphere and orb effects anyways), then sculptor may end up being the better slot.
You also really don't need future sight in your infinite lines. Voltaic Key can replace it in the Paradox Engine line, and the other line is weak anyways because its creature based (easiest permanent type to remove). Voltaic Key untaps Sensei's Divining Top while top trigger is on stack, and use Top again. Sensei's draws a card, then goes to top of library on first trigger, then draws itself on second. Assuming you have 2+ mana in rocks you break parity, on 3+ you generate positive mana. You can do a similar thing with Rings of Brighthearth and Sensei's Top, plus Brighthearth combos with both the monoliths, so it serves as a second B for the A + B of Power Artifact and Monoliths.
2 hours ago
@ AdNauseam12 Thank you so much for your comment!!!
Yeah the more I look at Urza, Lord High Artificer the less I am impressed by him. We'll see what time does for him. I'll probably delete this deck list soon as I plan on using the cards I've ordered for this deck to help build Chain Veil Teferi. I think I will enjoy Teferi a lot more...
The deck list I based this one on is Urza Paradox Scepter so a few of the "interesting" choices are thanks to that list and I was planning on testing them myself.
You sound like you have a very fast meta. Your meta needs more stax players. They would probably do well.
The only fringe situation for not running fetches would be if you have Back to Basics and an opponent plays Kismet , Loxodon Gatekeeper , Orb of Dreams , or Thalia, Heretic Cathar . But the upside of deck shuffle and fetching after Brainstorm or Sensei's Divining Top makes them worth it. The real reason is that all my fetches are in Simic Moonfolk Landfall and that deck being a lands matter deck is very hungry to run the fetches.
Thank you for the complement on my alters. All of them (other then Narset, Parter of Veils official alternative Japaneses art) are hand painted on real copies of the cards (I do have unaltered copies of all the cards in this list to run in tournaments). Have you seen Klug Alters. His stuff is amazing and he is my card altering idol.
8 hours ago
9 hours ago
The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.
My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.
Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.
Strionic Resonator copies your generals ability... just sayin’.
If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.
With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.
Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.
Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.
Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.
I hope you find this helpful; let me know if you need clarification on any of my comments.
Good luck with deck building!
9 hours ago
You are wrong about the rules. That player couldn't cast the counterspell without a proper target when you played the land. Him revealing that card would just be that. It couldn't be put onto the stack.
Technically speaking, by you telling them to resolve it, you misinformed him on the rules, you can actually be Disqualified from competitive WotC tournaments for that.
Additionally, after that, when that player cast the counterspell, that player appears not to have followed the common convention for passing priority, therefore could have claimed that you didn't let other players pass through, and then take back that spell, again, that player didn't use this argument, so it doesn't matter, but it is possible.
This type of "YOU MUST DO WHAT I THINK YOU MEANT" mentality is often a violation of actual rules, and while under the second scenario you couldn't be DQd, as the other player clearly wasn't arguing with the method I mentioned, it is worth mentioning.
Point is, you were the actual player not following the rules. They were in the right, as far as I am aware.
My favorite bluff is always the same, it is three-fold, and I have only done it a handful of times.
I start by looking at the scariest player from my point of view. I constantly check the ways the opponents hold their hands and their reactions to cards, so I have a pretty good estimation of every player's hand on any given turn. When someone is a threat to me, I focus on the way their cards are shifted, everything, the way they order their hand, if they shuffle it, etc.
Once I have a really solid idea of their hand, I point to each card in their hand and tell them the cards I am mostly sure of. Only twice was it perfect, but a few times it was nearly spot on. Then, I play something that I know they have a clear answer too, and before they can respond, I tell them exactly what they are going to do. This is after I just listed my assumption of their hand.
While I may actually be hurt by them using such answer, me telling them something I can't (shouldn't, from only ingame informaton) be able to know, and the answer that is best from their point of view, they don't play their answer.
This is better backed up by me saying (for example):
Them (often): I don't cast Swan Song , it resolves.
Me: (Appears surprised)
This almost always works if I am correct about their hand. They don't do it because it looks to them as though I have an answer, and they may think their answer won't work where it will.
It is a hard bluff, but really, really great when it works.
1 day ago
I've removed his unnecessary irrelevant comments already so no worries
(since he seems very focused on casual commander from the looks of it it's of no use to me to listen/read anything they'd have to say unless they reform and politely suggest cards or give feedback about ones that you don't like and I can then explain or reason with you why I think it's good or not and maybe add your suggestion, but again I doubt it) ;)
The thing about Narset is that she is absurdly strong right now and many decks like Tymna decks, and draw centered combos can not deal with her and Ashiok (which sadly we can't run) around very well.
https://youtu.be/FLvJbpdScYg?t=273 (some more backup to what others feel about them) of course Najeela is still relevant she can not deal with simple blockers most of the time to go off and partners are great at that as well which we have plenty of around here in dorks and etc...
Future Sight is far too mana intensive, most of the time you'll tap out for it as well. the top card digging is mediocre at best and can get stuck on lands and everyone can see when you're drawing into combo pieces. I do not like Future Sight in any way over Sensei's Divining Top or Scroll Rack for example.
1 day ago
I would say maybe cutting Electrolyze , Fire / Ice , Fortune's Favor , Geistblast & Reverberate . Liliana of the Dark Realms seems out of place to be honest. I am not sure what you're budget is but you may also want to consider running Cyclonic Rift , Sensei's Divining Top and a not so expensive but better filter card Frantic Search . The has been a lot of discussion with the Bolas's Citadel + Sensei's Divining Top combo.
1 day ago
Slayroth, you're right. I had the wrong idea of how Cascade worked. It's a on cast trigger - and doesn't trigger for any other Sliver until The First Sliver resolves. So no additional Cascade triggers (at least for the first Cascade trigger). But at the very least I can use Worldly Tutor or Enlightened Tutor to get something on the field or less. I must admit, i'm not quite as familiar with Cascade, so i'll have to do a bit of reading up on it's rulings to make sure I don't make any more mistakes. Good catch. Thank you.
Vlasiax, Sensei's Divining Top hasa proven to be an extremely useful resource in games. There have been situations where I needed a specific spell - i.e. a Counterspell , and didn't have one in hand. I did have to re-draw Sensei's, but I got that counterspell and prevented a player from winning the game. There is also the "At the end of Player before me's turn, I Top" scenario - which is another awesome Top use - being able to dig 3 cards deep into your deck and deciding what you draw next turn is a big advantage. I highly recommend this card, especially if you're going to be running The First Sliver .
Sensei's Divining Top occurrence in decks from the last year
Commander / EDH:
All decks: 0.19%
W/U (Azorius): 1.19%
U/B (Dimir): 1.1%
U/R (Izzet): 0.81%
W/U/B (Esper): 1.08%
U/B/R (Grixis): 0.73%
BUG (Sultai): 0.63%