Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.
|Have (3)||rockleemyhero , , lorddarkstar|
|Want (15)||Hakenaani , metalmagic , Flunatic , 00Mowgli , illsv , MTGJ51 , Soulmontez13 , AndrewsLuz , BSwCDo , metergram , 7utur3 , kadabura , arthur12345 , yGKeKe , sgudmundsson|
Printings View all
|Eternal Masters (EMA)||Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
|Champions of Kamigawa (CHK)||Uncommon|
Combos Browse all
- Future Sight + Helm of Awakening + Sensei's Divining Top
- Elsha of the Infinite + Jace, Wielder of Mysteries + Sensei's Divining Top
- Dramatic Reversal + Isochron Scepter + Sensei's Divining Top
- Bolas's Citadel + Etherium Sculptor + Sensei's Divining Top
- Etherium Sculptor + Future Sight + Sensei's Divining Top
- Bolas's Citadel + Leonin Elder + Sensei's Divining Top
|Commander / EDH||Legal|
Sensei's Divining Top occurrence in decks from the last year
Commander / EDH:
All decks: 0.19%
WU (Azorius): 1.19%
UB (Dimir): 1.1%
UR (Izzet): 0.81%
WUB (Esper): 1.08%
UBR (Grixis): 0.73%
BUG (Sultai): 0.63%
Sensei's Divining Top Discussion
2 days ago
Panglacial Wurm: I really appreciate unique and weird cards. The wurm is the only kind of its ability, and if you get to flash it out off of a simple fetchland nobody isn't surprised.
Sensei's Divining Top: It's powerful and it helps any deck to be more consistent, no matter how janky it is.
Zendikar Resurgent: It's big, it's splashy and if you ever untap with it, you'll escalate to tge moon and back.
I like green btw.
2 days ago
Blue Sun's Zenith lets just you draw cards when you need them in the mid-game (I don't imagine you'd ever want to Prosperity while you're trying to stax people and give them opportunities to draw into Null Rods, By Forces, and the like). With Sensei's Divining Top, you can loop Blue Sun's Zenith to kill each other player in the place of Prosperity. Assuming you generate infinite mana and use Urza to exile everything, you can cast BSZ for 0 and shuffle it back into your library as the only card. Then cast Top from exile, tap it to draw BSZ and put the Top on... top. Then use Urza to exile the Top and re-cast it. Cast BSZ to draw out a player, shuffle it back in as the only card, and repeat the process.
This gives you the advantage of having an X draw spell that doesn't work directly against your Back to Basics/Static Orb/Winter Orb gameplan.
Also, I find that Top will probably be a better card in the place of Telepathy, unless you're specifically running this for something in your meta game.
Anyway, I think both of those could be advantageous, and I probably went over the top (no pun intended) explaining it, but lots of times people get hung up on minutiae when it comes to Urza, lol.
Also, seeing Basalt Monolith with no Rings of Brighthearth to go infinite is... strange. But some people like solely only using Dramatic Scepter which is fine.
Anyway, I play him too, deck looks good though I assume a lot of the more expensive cards missing is due to budget, hence why I'm not recommending stuff like Power Artifact that you're likely already well aware of.
4 days ago
My first question is why no damage doubler effects? Furnace of Rath and similar work extremely well. Even though the opponent gets to decide what order the damage effects happen, you're still getting a big damage boost.
Second, have you considered going down to 33 or 32 lands? Your curve is pretty low and you aren't dumping your hand via artifact rocks or mana rituals. I think you could probably find one or two slots from land drops.
How have the planeswalkers been working out? The 4 CMC Chandra seems fine, but the other two seem expensive for not much effect.
Why are you running colorless creatures? The damage isn't amplified. Reality Smasher is expensive to cast at 5, and is effectively a vanilla 5/5 that keeps up card parity when it is removed. Smuggler's Copter gives card looting but requires creatures to make it work, creatures that could just be attacking and getting the +2 damage anyways. I can also see why you'd keep Phyrexian Revoker but Pithing Needle might outperform it here as its harder to remove and 2 damage a turn is negligible in EDH.
Some of your 3 and 4 CMC creatures you should reconsider for speed and effectiveness purposes. Thunderbreak Regent is a flying creature, but you aren't getting reliable triggers from it, most likely just one. Tectonic Giant offers card advantage and MASSIVE damage with Torbran. Inferno Titan is another powerhouse with Torbran as you can split the damage 3 ways and get 3 damage apiece. Mindsparker seems too niche and is a 3/2 first strike for against decks outside its color hate. Jaya Ballard, Task Mage seems nice but waiting for summoning sickness feels bad and having to pitch cards to it is a no from me. Taurean Mauler is certainly appealing and presents a threat later, but without trample you're losing out and would be better served by Hordeling Outburst for efficiency sake with Torbran. Finally, Dragonmaster Outcast takes way too long to turn on, and requires an upkeep step to do anything, making it prime target for opponents to remove. Its great when it works, but another token producer is going to outpace this. Specifically, Krenko, Mob Boss is going to run away with the game much faster especially if you have any random extra goblins floating around.
Alpine Moon is much more marginal than you think. Sure its shutting down Gaea's Cradle but your two other moon effects should be more than enough. Outpost Siege is a very marginal effect both ways, and I would recommend a cut for Impact Tremors if you are looking for more damage. Tectonic Reformation is -1 card advantage when you cast it, and no matter how many times you cycle it stays at -1 card advantage. It also becomes easier to cut if you go down to 32 or 33 lands. Experimental Frenzy seems useful when you've emptied your hand but seems marginal in the vast majority of circumstances. You aren't really running topdeck manipulation like Sensei's Divining Top or Scroll Rack to smooth this card out, and I sincerely think Thrill of Possibility is going to serve you better by making you have better turn 3's and turn 4's in your games.
6 days ago
Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:
More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:
- Sensei's Divining Top
- Scroll Rack
- Crystal Ball
- Courier's Capsule
- Wheel of Fortune
- Stroke of Genius
- Mystic Remora
- Jace Beleren
- Long-Term Plans
- Land Tax
- Academy Rector
- Idyllic Tutor
- Madblind Mountain
- Fetch Lands. Literally any fetches.
More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:
- Path to Exile / Swords to Plowshares
- Seal of Cleansing / Dispeller's Capsule
- Return to Dust
- Crush Contraband
- Shattering Pulse
- Shattering Spree
- Chaos Warp
- Lightning Bolt
More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.
Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.
Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)
Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.
Karn, Silver Golem: See above.
Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.
Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.
Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.
Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.
Firemind Vessel – See above.
1 week ago
Я не играю через Thassa's Oracle + Demonic Consultation по причине иррациональной перфекционизма, т.к. нужено будет переделать колоду под Tainted Pact. т.е. вкладываться в манабазу. А также пока тир-2 мета позволяет халявить.
Dark Deal лежит в основном потому что нарсет/вор, по своему прямому применению карта имеет порог полезности, после которого она скорее плоха чем хороша. К примеру, когда у тебя всего три карты на руке, но в этом случае скорее у тебя уже всё не очень, если ты не закрутился. Whispering Madness лежит как бюджетная замена Wheel of Fortune. Underworld Breach лежит под комбу с колёсами и Dramatic Reversal. Это бюджетная замена комбы с Lion's Eye Diamond и просто хорошая дешёвая реанимация кладбища, может достать тот же Isochron Scepter и Bolas's Citadel.
Различного рода контрспеллов у меня 15 штук, не уверен, что этого мало, а начинать игру без манакамня или Ancient Tomb - как правило плохой план, т.к. ты будешь медленнее оппонентов. Dockside Extortionist, Spellseeker - пока просто не позволял бюджет забрать, вполне очевидно, что он нужен как и некоторые другие стейплы в пределах 20 долларов. Underworld Breach намного лучше Past in Flames, последняя слишком медленная.
Реанимацию кесс как идея мне не очень нравится по причине личных вкусов. Учитывая, что туту таких листов очень мало, то наверняка есть и ещё причины, на вроде дополнительной уязвимости к таким картам как Pongify. + Игра через изохрон, цитадель или нарсет/вора с руки дешевле по мане.
Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir - весьма неплохая комба, иногда встречается даже в тир-1 листах. Это чисто шторм, ты быстро ставишь через ритуал цитадель и дальше смотришь что у тебя выпало. Закручивался на 3-4-й ход так, к примеру.
Seat of the Synod - просто нулевой артефактный манаразгон, которых должно быть хотя бы два в колоде чтобы доставать в случае чего с артефактных тюторов. Иногда это очень помогает. Lotus Petal нужен, просто не успел достать. Chrome Mox тащит игры, потому что быстрая мана. Убыль карт в руке восполняется колёсами, такие колоды про то как мы умеем лучше использовать ресурсы на руке и на кладбище чем оппоненты.
Если собираешься собрать тир-1 Кесс шторм, то ты должен стремиться находить быстро Thassa's Oracle + Demonic Consultation и очень часто ты будешь это делать при помощи Ad Nauseam(её вообще при любой возможности надо играть), поэтому в идеале ты должен убрать всё что не способствует этой стратегии, либо не помогает её реализовать.
1 week ago
Thinking about adding in Sword of the Animist to help get us some lands.
I'd also like to add Sword of Fire and Ice, Sword of Light and Shadow, and Sword of Feast and Famine but these have proven to be expensive so will be added further down the line. Mana Crypt would also be added if I could justify spending $200. Maybe a future addition when I have a ton of store credit banked up.
If you have any suggestions I'd be happy to hear them, please leave justification for the suggestion.
1 week ago
Please link all cards in your question using double brackets.
Yes, you can go through your entire library this way. You will not be netting any cards, but you will be able to filter through your library this way.
It works pretty much as you said.
Tap Top to draw
Untap Top by discarding a card
Tap Top to draw again
Draw a card and put Top on top of the library
Draw a card (we know it is top).
At this point the only thing that has changed from the previous game state is that you have discarded a card and drawn a card. You can loop the same series of actions to draw through your library.
The shortest shortcut you can take with this loop is "discard a card and draw a card". You can not say that you are simply drawing your library. You can however be prepared and know how you would like to sculpt your hand so that you can just discard any card that you draw that isn't in the "ideal hand" in order to draw the next card. This way you are limited by the speed at which you can move the cards. Do realize that your opponents can respond at any time, so be prepared to stop if anyone says anything.
2 weeks ago
Dark_Paladin I know you can’t beat face with it, but I think Sensei's Divining Top is worthy of consideration. That card has been a lifesaver, and a little easier to manipulate with fetches. I run a Darksteel Ingot because my playgroup always destroys my mana rocks! I noticed you run a lot of basics, do you ever run into any issues from that?