|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
|Champions of Kamigawa (CHK)||Uncommon|
Combos Browse all
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.
|Have (6)||Forkbeard , , lorddarkstar , Brutus1 , Luckeyawesome , miracle|
|Want (18)||RobelCL , paulcalypse , resevoirhotdogs , sonnet666 , SkylordAleksander , jagodot , 22nht22 , MathiasDuch , zerowner , metalmustaine , Pilladas , Luxtra , Cryogenical , dontin1x , gamingharry , PTsmitty , PhinnRobyn , Quirquar|
Sensei's Divining Top Discussion
23 hours ago
1 day ago
HOW LONG HAS IT BEEN SINCE I BUMPED THIS CRAP?
The graveyard is counted as does not existing; w/ the Exile Zone in its place only.
Last time, this is what I got so far:
Any other ideas for the 2 other cards, & the Cracker to start this? & emember to keep the rules in mind. I'm restricting myself for a reason; if there is no such way to do a Turn 1 Doomsday of such regulations, then my previous idea for the Package will be used. I'll have to make cuts for the overall deck from there though. I hope this helps...
1 day ago
There are a couple cards I would suggest. Some of them are a bit more pricey tho.
- Felidar Guardian
- Gilded Drake $$
- Gonti, Lord of Luxury
- Hostage Taker
- Perplexing Chimera
- Ravenous Chupacabra
- Reflector Mage
- Sun Titan
- Torrential Gearhulk
- Venser, Shaper Savant
- Leonin Relic-Warder
- Glen Elendra Archmage
- Anguished Unmaking
- Generous Gift
- Path to Exile
- Swords to Plowshares
- Rapid Hybridization
- Reality Shift
- Swan Song
- Mystical Tutor
- Enlightened Tutor $
- Vampiric Tutor $$
- Eerie Interlude
- Animate Dead
- Dance of the Dead
- Imprisoned in the Moon
- Oath of Teferi
- Mystic Remora
- Rhystic Study $
- Smothering Tithe
- Ghostly Prison
- Fellwar Stone
- Mind Stone
- Thought Vessel
- Talisman of Dominance
- Talisman of Progress
- Talisman of Hierarchy
- Mana Vault $
- Sensei's Divining Top $
I hope these suggestions are of some help to you. Many of the cards are simply upgrades of the weaker removal/ramp/draw cards contained in the precon.
If you want to make the deck more competitive, cards like The Chain Veil or Felidar Guardian can outright win the game in combination with Altar of the Brood or Vela the Night-Clad .
2 days ago
@austintayshus: Well, before I can do anything else, I'll up the ante one more time, just to see if it's possible or not.
If I wanted a Quasi-Turn 1 Win, the rules still stand:
2: I dunno how Sensei's Divining Top can crack a package wide open; so I'm not going to risk this.
3: This means we're stuck w/ the following:
Which means we're 3 cards short (Including the cracker.), & 1 of 6 required package with good draw power. Question: Is it possible to win on occasion w/ a Turn 1 Doomsday Package WITHOUT Yawgmoth's Will , Magus of the Will , Lion's Eye Diamond , etc? I personally wonder if that Return to Ravnica Quiz is still up... I'd really like to know my Guild for REAL; Grixis doesn't seem like a confirmed Identity. Maybe I'll bring up some things in the Lore Section... For now; is this possible?
2 days ago
I’ve ran Anima for quite a while now and have fine tuned my deck pretty well to ramp hard and kill out combo decks. In your deck list your running a lot of the same stuff. I definitely recommend putting in defense of the heart, in my deck if I get it to go off I get my kill combo out of blightsteel and xenagos and one shot somebody (works especially well in early game). I don’t know what your price range is but Selvala, Heart of the Wilds is amazing for ramping mana off anything you pull out with Anima.
I would also recommend running Elvish Harbinger for not only ramp, but if you end up drawing big creatures you can tutor for elvish piper so you can play them, or tutor for selvala for massive ramp once Anima goes off.
I would consider adding more artifacts into your Anima deck. Thousand-Year Elixir allows Anima to go off twice in one turn with enough mana and gives everything haste (helps your mana dorks tap the turn you play them). I would recommend investing into a mana vault, and a Chromantic lantern. Also Sensei's Divining Top is game changing for Anima just because it allows you to filter the top cards of your deck so you don’t draw those big creatures and get to play them off Anima.
For enchantments I definitely recommend defense of the heart, Asceticism (protects your creatures, and you can regenerate), and Sylvan Library if you can acquire one. Sylvan library helps provide card advantage.
For creatures, unfortunately Iona is banned now :(, so in my deck I actually swapped her out for Sneak Attack which is super fun. Another good card is the new red cavalier from core set 2020. I would also recommend taking gaddock out (he hurts).
enpc on Combo Tutors
2 days ago
Thank you to everybody who commented, sorry about the delayed response. Good ol' fashioned life getting in the way (not to mention I wasn't getting notifications for a while).
DrukenReaps: The extra tech with Tez is nice. Ultimately, the reason I like him so much is that once he's down, it's an ability which fetches the artifact and puts it straight into play. He can also get a mana rock (read Mana Vault ) turn N and Isochron Scepter turn N+1. The untap is the icing on the cake, but not why I would play him. The double blue is a bit of a shame, but what can you do. I think he's a relatively strong contender for the slot.
Joe_Ken_: I think I'm goingto swap Impulse for Spellseeker - she just seems better (albeit at sorcery speed). It's a shame she doesn't have flash, but I get why she doesn't have flash. And I think I agree with you on Whir of Invention , while the deck can hit triple blue, you effectively need quad blue held up to resolve it.
jaymc1130: I both agree and don't agree with you. First off, I'll touch on Mystic Forge - I don't mind the combo but I don't think it has a place in the deck. The thing about PE was that sure, there was a combo with Sensei's Divining Top , but more than that it tied the rest of the combo packages together in the deck and acted as a nice piece of redundancy against losing access to reversal/scepter. And I don't think that Mystic Forge does the same thing.
On the topic of 3+ CMC tutors - while I agree to an extent, I don't want to discount them either. Grim Tutor is probably the worst tutor in that paying 3 mana is basically a bad Demonic Tutor (which, granted, is one of the best tutors in the entire game), but even still there is zero restrictions on what it can get.
The rest of the tutors however provide some kind of additional value, most of them in the form that they deploy the tutored card into play, effectively uncounterably (yes, I know that Stifle is still a card). So while you are paying ultimately 1 additional mana, you get to test the waters a little bit. And in that light, the difference is a single mana. Dark Petition is a bit different, but again the ability to get anything is super strong. Not to mention that when getting then playing an Isochron Scepter , there is no cost difference between it and D Tutor. But on the flipside, I'm not going to be cramming Diabolic Tutor into my deck anytime soon just to increase the tutor density.
As for the whole fast v slow matchups, again, I agree and I don't. sure, expensive spells are generally bad against lightning fast decks, but that also comes down to what else is going on in my hand. Generally the faster a deck, the more glass cannon-y it is, so in those games I'm focused more on a counterspell or two anyway - I'm playing the slower game. But that doesn't always mean I'm going to generate value with Tymna. A common table for me is Kess storm, OG Sisay combo/beats hybrid and Tasigur control (I appreicate this may not be toppest of top shelf cEDH but they're still not casual, pub-stomp games). Kess will be about on par with me speed wise, but all of the other decks outcreature me. At this point, I don't mind paying a bit more for a value tutor - especially since most tutors I'm interested in do more than just putting a card in my hand.
On the topic of your Tymna/Thrasios deck, I had a look and it looks really cool. It's interesting to see the amount of proactive hate the deck runs, which is not as common to see these days compared to just packing a deck full of counterspells (which is I guess what you're going for). That being said, in my playgroup and for my playstyle, it's not the deck for me. If all I was versing was fast combo it would be much more appealing. But as it stands, I'm happier with the direction the deck is currently taking and given my group, I think the list has more potency for what I'm up against (not to mention it seems like it would be a lot more stressful to pilot :P).
The transmute cards are interesting. I think that Muddle the Mixture is by far the strongest of the three (which is why I re-included it). Shred Memory is nice GY hate, but feels like it's just a tutor and at that poing costs the same as Grim Tutor . And Dimir Infiltrator is cool (especially with Tymna) but you want ot cast it as soon as possible for CA, which tehn means it's no longer a tutor.
I hand thought about Tribute Mage but he just feels too narrow.
I don't like Reshape here - I'm basically eating mana rocks to get the thing which combos with mana rocks.
Long-Term Plans is a cool card, but yeah, it feels a bit weak here. Good in Melek though.
StopShot: I had thought about Diabolic Intent before and the benefit that worst case scenario you just eat your commander. I'm still on the fence about it though. Again, I don't want to eat a thing to fetch a thing which combos with what I just ate.
I completely forgot about Wargate though and I have to say I'm very intrigued by it. The fact that it can fetch a part of any combo (except Dramatic Reversal and even then it can get Spellseeker assuming I make space for her) is very nice and the fact you don't sacrifice the end goal card if gate is couterspelled is really cool. The mana coast is a bit tricky but I think it could be a strong contender.
Scroll Rack is nice, but potentially a bit slow and can feel really empty if you're stuck topdecking for whatever reason. It's good wheel insurance though. I'll have a bit more of a think about this one.
I had thought about Tainted Pact , however the mana base will cause issues since I run 4 Island s for High Tide (which is surprisingly good). If I cut this down to 2 I could do the whole land/snowland trick, but I'm not sold on it.
Again, thank you all for your comments - there is a lot to digest here but I very much appreciate people's thoughts on it. Also, I think I really overthink card swaps :P
3 days ago
4 days ago
Stacking the top of your library with Mayael is great. Sylvan Library , Mirri's Guile , and Sensei's Divining Top are great for this. Illusionist's Bracers is a solid piece of equipment for Mayael, allowing you to perhaps get two creatures out. She's mana-intensive, too, so you need ramp: Mirari's Wake and Zendikar Resurgent are worth considering.
I see the appeal of playing with Mayael, but I've found her to be way to slow and too mana-intensive to be worth playing. A great card that fits the same theme is Call of the Wild , which has a cheaper activation that is repeatable. Zoologist is better, than Mayeal, even though she has to tap, too. Both are great to run for some redundancy.
Sensei's Divining Top occurrence in decks from the last year
Commander / EDH:
All decks: 0.19%
WU (Azorius): 1.19%
UB (Dimir): 1.1%
UR (Izzet): 0.81%
WUB (Esper): 1.08%
UBR (Grixis): 0.73%
BUG (Sultai): 0.63%