|Commander / EDH||Legal|
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|From the Vault: Exiled||Mythic Rare|
|Champions of Kamigawa||Uncommon|
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Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.
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Sensei's Divining Top Discussion
9 hours ago
Thank you for all of the suggestions! Regarding Brave the Sands, I like idea of granting Vigilance from a source other than an aura so that when Isamaru, Hound of Konda invariably dies we get to keep the effect going. This deck wants to swing with Isamaru, Hound of Konda each turn and deal more damage, though, so I think I prefer Always Watching instead. Its less defensive than Brave the Sands and has a higher CMC, but it also boosts Isamaru, Hound of Konda with more power and toughness. Dealing one additional damage may not seem like much, but it can make the difference between finishing the game and giving the opponent another turn. What do you think?
The fetchlands are run to thin the deck (I know its not much but every little bit helps) and for getting more utility from Scroll Rack when we do not have our Land Tax on the battlefield. Admittedly the fetchlands had more function when Sensei's Divining Top was still legal, but I think they are still worth keeping in for the opportunity cost they provide.
Ring of Thune and Sword of Vengeance have both been tried and Hero's Blade has been considered. Ring of Thune has a cheap cost but losses most of its utility, adding counters, when Isamaru, Hound of Konda dies; its a slower version of Ordeal of Heliod. Sword of Vengeance adds power and keywords we like but its just too expensive. I am likely to cast it and not equip it until the following turn. While that does sometimes happen with Sword of Fire and Ice and Sword of Feast and Famine those pieces of equipment are much more valuable. Hero's Blade got me excited when it was first spoiled bit I cooled to it after further review. It is only good if Isamaru, Hound of Konda dies; otherwise its another piece of equipment that is cast and then equipped on the following turn. I think that would be fair if it also added some evasion (Trample, Menace, or Flying) but as a straight power buff I can't find a slot for it.
10 hours ago
19 hours ago
Lucky_Dutch thanks for the feed back! This is one of the 1st decks I created and it has been awhile since I updated it. I could move towards faster lands, although I have never been a fan of the fetches. I think you are right about Muddle the Mixture and Brainstorm. Rhystic Study and Sensei's Divining Top are solid replacements.
As for the play style of the deck. It focuses heavily on ramp so you can tutor for Sliver Hivelord, Crystalline Sliver and sometimes Root Sliver. With Sliver Hivelord coming into play, pretty much every game, it is a lot harder for your creatures to die. So the recursion doesn't have to be as extravagant. Volrath's Stronghold, Phyrexian Reclamation and Pulmonic Sliver usually get the job done. Also the deck doubles up on the slivers that have great effects. So if I lose one another is there to fill its place.
1 day ago
+1 from me definitely !! Very cool. Lots of flavor and synergy
1 day ago
You are aware that if this is a Legacy deck, Sensei's Divining Top is banned, right?
3 days ago
@vao1221 sure. For the combo we absolutely need Sensei's Divining Top. For the sake of this example we will use the top with Cloud Key and Future Sight. Let's say you have both Future Sight and Sensei's Divining Top on the battlefield already. Then you cast Cloud Key calling artifacts which makes all artifacts cost 1 less. Now if you tap the top, you draw a card and put the top on top of your library. Since artifacts cost 1 less and you can play cards off of the top of our library, you can cast the top for free and tap it to draw a card as many times as you want. Each time you play it off the top, this counts as casting a spell. This is an advantage because Brain Freeze has storm, which means you copy the spell for each spell cast before it this turn. Ultimately, you would cast the top like 50 times and then mill our opponent for twice that. Future Sight can be swapped with Magus of the Future and Etherium Sculptor also works in place of the key. Let me know if you have any questions and upvote it if you like it please ;)
3 days ago
Hi there.. our deck are allot different, i see you use some land tutors so i might suggest you could also add Crop Rotation because you dont have to choose a basic land but any land you want..
there are many different ways to go with a deck like this.
The base tactic always is to get the best sliver out asap en win the game.
Winged Sliver is a must have in the mainbord.If you want to play Descendants' Path you should play it in combo with Sensei's Divining Top or Mirri's Guile for example, or you might end up putting cards you need on the bottom.Or you could replace it with Lurking Predators so you ''may'' put them on the bottem.
I dont know if you are on a budget, but this is a deck you should definitely should continue to build on.. yeah... SLivers are king.You could go more controll or destruction or what have you..
My deck also isn't finnished yet. i want to improve the mana base like with more fetch.I still have allot more suggestions for you but its a matter of taste how you like to play your deck..I'll follow the progress of this deck if you dont mind and if you got some suggestions for me dont be shy:)