Sensei's Divining Top


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Rare
From the Vault: Exiled Mythic Rare
Champions of Kamigawa Uncommon

Combos Browse all

Sensei's Divining Top


: Look at the top three cards of your library, then put them back in any order.

: Draw a card, then put Sensei's Divining Top on top of its owner's library.

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Sensei's Divining Top Discussion

Pervavita on Rashmi

6 hours ago

Scroll Rack and Sensei's Divining Top are a little high on cost but should help you stack your deck to get the things you can cheat out on top before casting.

Fabricate would be good as a means to get Vedalken Orrery or another good utility artifact out. There is also the new Whir of Invention that does the same thing but better for a little higher cost.

Solemn Simulacrum should probably come in for ramp and good Emerge fodder. I would drop the one cmc mana elves as they are fine early but don't give you much and die easy. You also don't want to cast them latter in the game and would hate to hit them of of Rashmi's trigger. maybe some more Creature with flash to move things along outside your turn.

Thrasios, Triton Hero I think would also be good as a card draw/ramp card.

ZomBee_Hunt on Zedr(YOU), Zed(WHAT)

7 hours ago

Austin_Smith_of_Cards Thank you for your feedback. A lot of those cards were in my original build of Zedruu the Greathearted. This was before I went the more competitive rout.

I have been getting into cEDH more and was tuning my deck towards a more comprehensive meta rather than just making a fun toying with people deck.

Illusions of Grandeur was good but when I am gaining a bunch of life already it kind of pointless. It only effects one person and most of the time they dont pay and just lose 20 life.

Akroan Horse is another okay option here. I liked it because it instantly goes to another player and saves me mana that way but I found my self wanting other hate cards rather then getting a free give away.

Humble Defector I never put in as I dont want to help out my opponents who then will use it and just give it back. or help themselves more with teh extra draw poer, as I play in a mostly competitive meta it helps infinite combos go faster.

Paradox Haze was in the deck originally. Two zedruu triggers is nice but is not needed in teh build I went for. I have more control over my draw then most zedruu decks with Scroll Rack and Sensei's Divining Top plus a few others.

Bazaar Trader, Vedalken Plotter, Harmless Offering Are all pretty much the same, giving people things and trading things. They are mediocre in the grand scheme of things and when I can replace them with more taxing effects that affect everyone.

Puca's Mischief is a good card but havent had a chance to actually test it yet

Perplexing Chimera is a mana intensive card for a deck that doesnt have a lot of ramp. It can work good when you have Homeward Path out but it isnt needed

Azorius Signet took this out beacuse I wanted room for other things. I found that my mana base is pretty good as is. The only upgrades I would is the OG dual lands and fetches.

Assemble the Legion, Sphere of Safety, Are all good cards, just not in this deck. I dont attack much in the deck and having weenie creatures for 5 mana is not that good. Also with Sphere of safety I am not as worried about people attacking with the life gain. so for 5 mana for a propaganda effect isnt worth it.

Alhammarret's Archive this card would be pretty crazy in a casual arena, but with a meta of combo decks its too slow to get it to work.

Aetherflux Reservoir thic card may get tried sometime but as far as right not it did not make the cut.

Swords to Plowshares I do not run any targetted removal or board wipes except Cyclonic Rift. I usually dont care what creatures others have as I have options for that. IT is a more controlling build. Especially with cards like Humility and Lightmine Field and Silent Arbiter I am fine taking attacks.

Most of teh cards you mentioned were in a my original build of zedruu when I built it as a group hug fun deck that would occasionally win. This deck is by far more consistent and wins demanding by the control I have over the game.

Thank you for your input

Ashy on In Response, Spin Top (Miracles Primer)

23 hours ago

Hey, Wurmlover, I appreciate the input. The thing about this deck is your lands are MUCH more important than your opponent's due to Sensei's Divining Top. You need to have as much mana as possible in order to spin whenever necessary. I talk about it a good bit in the primer :) Also, I play Force of Will for my free counterspell. It's a lot less restrictive than Disrupting Shoal. But thank you for the input regardless :D!

Spirits on Kaalia & friends

3 days ago

Hey, nice deck, if not knowing which card to take out is the problem that sounds great to me! Fellow Kaalia of the Vast player, Kaalia, the Purifier

Talisman of Indulgence is a decent mana ramp for Kaalia of the Vast decks, costs 2 but better than a Rakdos Signet

I don't think Knollspine Dragon will interact properly with Kaalia of the Vast, he drops in when Kaalia of the Vast attacks (before damage resolution). Unless the idea is a CMC7 draw X cards. Too expensive and too situational in my opinion. I'd much rather have an Iona, Shield of Emeria dropping in.

Why no Command Tower?

I think Master of Cruelties is critical to be mainboard, is he in side because of playgroup? He can improve your kill efficiency significantly, especially with your fast ramp a turn 3 MoC. Maybe take out the Reaper from the Abyss for him, I know he's awesome control, but I feel like he might start killing off your Angels and Dragons, or maybe even Kaalia of the Vast in some instances.

Archangel Avacyn  Flip also kills off Kaalia of the Vast, but I like her upside more than the possibly situational Kaalia of the Vast murder on occasion.

Dark Confidant can assist with the ramping / drawing, he does hurt you sometimes, but less than you think, especially with high land and high 0 CMC artifacts. Plus his interaction with Sensei's Divining Top is good. A Scroll Rack might work in this too pulling in all those 0 CMC and low CMC artifacts.

Maybe another Tutor, Grim Tutor or a Dimir Machinations to pull a Darksteel Plate or a Phyrexian Arena.

Maze of Ith gives you a better Reconnaissance, however, it removes a 1-drop and possibly conflicts with a land drop.

Pestilence Demon + Urborg, Tomb of Yawgmoth + Kormus Bell would be fun, but your not playing a land destruction model (Crucible of Worlds), but was humorous thought that crossed my head when I saw him.

Mother of Runes?

Pretty inter-stellar build, I like it. +1

Lame_Duck on Help Wanted: New Combo Database

3 days ago

Just how soft do we want to go with the lock category? Sensei's Divining Top + Counterbalance isn't a hard lock but it's a very important soft lock to the Legacy format, do we want that under locks or synergy? How about something even softer like Karakas + Lavinia of the Tenth or Isochron Scepter + Fog, which only prevent a relatively narrow number of actions from the opponent?

JDogish on Bant tokens edh

4 days ago

Entreat is the kind of card that can feel very good when set up or drawn randomly for its miracle cost, and kind of bad when not set up or drawn for miracle. If I had more set up cards like Soothsaying or Sensei's Divining Top I would definitely put it in the 99. Without more help, it only becomes an "ok" card that requires more ramp than my deck currently has, imo. Still not a bad option though.

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

4 days ago

feyn_do_alduin: I have indeed! It's entertaining, especially since the CMC in this deck is low enough that I can usually cast my whole hand before I wheel it again. My personal favorite, though, is Gift of Immortality+Generator Servant: the second Sol Ring!

With regards to your changes, I'm curious how they will pan out for you. I have considered all of those before, and eventually cut them - lemme give you my reasons, and you can tell me how you mitigate these problems.

Strata Scythe: MUCH better in mono-color. I rarely have more than maybe 3 lands that share a name, and for a total investment of 6 mana I want more than a conditional small power boost. Loxodon Warhammer is already my weakest equipment, and in this deck it's MILES better than Strata Scythe. I will say that Strata Scythe has an interesting synergy with Sword of the Animist.

Various equipment that draw cards: Of the ones you listed, the weakest two by far are Skeleton Key and Rogue's Gloves. I wouldn't be caught dead playing either.

Infiltration Lens and Mask of Memory are cheap enough that they might be playable IF you can find slots for them. And Skullclamp is an amazing card, but honestly it doesn't play well with anything in the deck except Monastery Mentor.

And honestly, I implore you to play Scroll Rack some more. Having played literally a thousand games with this deck, the card is one of the best draw engines in the game if you use it intelligently. I will keep any hand with two lands and a Scroll Rack. Particularly, it's fantastic to dump a bad hand then use a tutor like Enlightened Tutor. Sensei's Divining Top doesn't even give you any permanent card advantage, since it's "draw mode" replaces your next draw. It just doesn't do anything in this deck.

But regardless! Let me know how your changes work out for you :)

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