|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Rare|
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When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Detention Sphere Discussion
13 hours ago
Maybe shave a path, I read on "commonly played cards in modern" under "# played" that 3 is the average. 2 Dismember and sideboarding Spell Snare could also lower the curve a bit. A guy with Timely Reinforcements wrecked me last week. Also, a single Detention Sphere is popular in the control meta right now
1 week ago
I think U/W operates just fine with 24 lands. You have enough sources of draw that the 25th land isn't needed.
1 week ago
The phoenix decks aren't a bad matchup for 8rack. They might get some fast starts, but heavy discard in the first 2 turns cripples them. Prioritize targeted discard against them, so you're not giving them a free opportunity to dump a bird in the grave.
Bridge is good like others have said.
Burn and spirits seem like the toughest match ups of those you listed. Spirits comes down to whether or not you can stick a bridge through spellqueller, but they run Detention Sphere in the side sometimes, so be sure to have some traditional board sweepers too like Bontu's Last Reckoning or Languish to get around Selfless Spirit. Burn is just a straight race. Keep hands with racks/creatures and try to minimize damage with your discard. Smallpox is your best card game 1. If you hurt them on lands, you can pick them apart and they might consider keeping land heavy hands in game 2. Take the play if you can against them.
Being on the draw v play is more nuanced than tom ross makes it out to be. If you have a lot of 1cmc removal, it's not so bad against decks running mana dorks. But if smallpox is your primary removal spell, then an argument could be made for taking the play if odds are higher they will play a creature on turn 1.
Bloodghast also changes this somewhat if you are against slower control decks. Turn 1 taking their removal, then turn2 smallpoxing their white source while discarding bloodghast can out tempo some opponents if you can follow it up. I like playing with bloodghast a lot actually, but it comes with some deck building costs like removing ensnaring bridge and going down on rack effects, BUT it does better at pressuring planeswalkers and getting in damage before your opponent gets hellbent at little to no cost.
2 weeks ago
So are we going to ignore the Azorius midrange planeswalker deck that just appeared in Standard?
They all even play off of each other. It probably won't be very good, but it's suuuper spicy.
Also, for those wondering about Dovin:
and here is the new Kaya that was mentioned:
Deputy of Detention is no Detention Sphere, but it could be good anti-token tech:
4 weeks ago
Deck is honestly fine especially for starting out. You look like you did a reasonable amount of research into the direction you want to go.
So somethings, even on a budget- 4th Cryptic Command is a must. You need a sideboard, you seem like you're all ready to have a competitive deck, sideboards and options are what make a deck competitive. I think one of the fun things in modern is learning how to play the deck and exploring options, with that in mind Hieroglyphic Illumination, Dream Eater, Jace, Unraveler of Secrets, Detention Sphereand Timely Reinforcements will probably end up not staying around the mainboard (unless your meta has lot of fast aggro damaging decks for Timely), and while they were just reprinted Celestial Colonnade is probably the first major change you should try and make to add to the deck, then Flooded Strand. Lands increase consistency, and just help you figure out stuff later.
I hope that helps or gives your some validation to what you already knew or were looking for.
1 month ago
"I was just using artifact hate as an example. In general creature removal is the most common type of removal in the format,"
Any sane person has to agree with that...
"so it generally means your hate is more vulnerable like apple is saying"
But not with the conclusion.
As of now the wast majority of removal played in the format is very conditional.
Beside Path to Exile & Assassin's Trophy, there are close to no cards that can hit any creature. In the context of my deck, cards like Lightning Bolt, Fatal Push, Abrade, Dismember, even Lightning Axe accomplish very little - against my finisher creatures. Stuff like the "non-legendary" clause on Cast Down is very relevant!
The counter hate, that comes in game 2 and 3 against artifacts and enchantments is MUCH less conditional. Just take a look at Ancient Grudge, or Nature's Claim
How many removal spells are played... Show
Lightning Bolt 128.1
Path to Exile 82.96 <<==
Fatal Push 39.25
Assassin's Trophy 21.9 <<==
Fiery Temper 16.5
Searing Blaze 16.34
Kolaghan's Command 14.72
Gut Shot 13.26
As a lazy fuck i will only list the most common sorceries that i need to care about:
Supreme Verdict 6.72
Maelstrom Pulse 5.28
All Is Dust 1.69
(the rest is below 1.0)
Oblivion Stone 22.05
Spine of Ish Sah 2 (...who where those 2% who run this as a 1 of in their sideboard?^^)
Detention Sphere 6.11
Banishing Light 0.2
Hive Mind 0.2
UWx control (due to Cryptic Command) & tron (colorless obviously) being the main exceptions.
1 month ago
I can appreciate wanting SB cards that work with the mechanics of the deck but some times that forces you to run inferior options. I also have to mention that creature cards are by far the weakest form of hate. For instance U/W can deal with a creature threat with pretty much any card in their deck. They can only answer a Choke with a Cryptic Command or Detention Sphere.
1 month ago
I get what you are talking about, BUT:
-both tron and UWx control have stuff that can interact with any type of permanent quiet easily (Oblivion Stone, Karn Liberated, Detention Sphere...etc.)
- I have to dedicate an enormous amount of sideboard space to achieve the same level of consistency as i could have with just 1 creature.
I am not completely unwilling to play said hate cards, but i feel that the deck would benefit a LOT from having at least one heavy hitter thats useful in these matchups.