|Commander / EDH||Legal|
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|Return to Ravnica||Rare|
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When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Detention Sphere Discussion
1 day ago
As I see it, your deck lacks a legitimate way to win the game once it has the lockdown. The creatures are miniscule, you have 0 repeatable blink sources to generate value and advantage and no late game plan, beside resolving a captain of the watch and crossing your fingers or multiple court street denizens.
While I can understand keeping the deck monoW for budget constraints, you lose nothing for adding a cheap U splash, but gain a lot.
Momentary Blink, Reality Acid and Detention Sphere are the three biggest additions on the cheap for blue. Sphere gives you an easy two-for-one or more. Reality Acid can combine with Leonin Relic-Warden to destroy all permanents of the opponent. Momentary Blink gives you double the blink per card ration, which is much better than long road home's counter.
For reference on UW, Budget Acid Trip.
If keeping it mono W, it is a terrible idea to exclude 4 Flickerwisp (since when are these 3 bucks?!), which are the bread and butter of blink decks. Additionally, a couple of Conjurer's Closets will help you close(t) out your games.
2 days ago
I dunno if you tried it out yet but, Detention Sphere has been really good to me. Bringing it in against Tron/Lantern has been very nice at either holding Karn at bay or getting rid of whatever lock-piece is in the way.
My list is really similar to your's outside of the manabase, I'm running more basics to accommodate for Blood Moons in the sideboard to become more of a Jeskai moon deck against Jund/Junk/etc
1 week ago
OK- I totally wasn't getting how the Brain/Beck thing worked, but I do now. I can't say it's gonna kill in Modern because there's a lot of artifact hate out there, but if you're running a few counterspells (and Dispel on the side at least), it seems perfectly playable, and pretty cool.
Check this out: Esper Gifted Brains *PRIMER*. I wouldn't run that exact list. I'd keep some counters to protect the combo, and cut Elspeth at least.
Regardless of whether you want to go back to running the Brain combo (note that in the deck I posted, it's still not usually part of a Gifts package), maybe throw a couple Collective Brutality into your build, and sideboard Iona, plus replace Detention Sphere with Anguished Unmaking.
1 week ago
obesechicken13, Thanks for asking! Inherently, as an Esper control shell, it's trying to be more proactive with discard spells like Thoughtseize, Inquisition of Kozilek, and Collective Brutality, rather than a UW control list, which uses heavy counters like Cryptic Command and Ojutai's Command, which are strongly reactive. The basic idea, is that T1-T3 I want to be casting at least one discard spell a turn, focusing on stripping any answers to Zur/Geist from my opponents'hand. Once a Zur untaps, and I've sucked a few answers out of my opponents' hand, and possibly played a removal/counter spell or two, then Zur will swing in, first for a Monastery Siege on Dragons generally, unless something needs a Detention Sphere. If I have a Geist of Saint Traft in play, then the first fetch will usually be Steel of the Godhead, which goes on the Geist, and generally wins the game if it resolves. After that, I'll get Spheres for removal, Siege for protecting Zur/card advantage, or simply Edge of the Divinity to turn Zur into a beatstick. You are right however, ideally, I have a Geist in play already when Zur untaps, or I cast it on that same turn. Zur + enchantments for a voltron-style plan can work against decks with no hard removal like Burn, certain combo decks, and Tron, but there aren't a lot of decks in modern that can handle a 4/4 Hexproof, Unblockable, Lifelink creature that beats face with an angel to boot.
1 week ago
you need Rest in Peace to make the helm combo work. I see that you're running Karmic Guide and Reveillark and rest in piece nonbos with those two. either have helm+rip in and take out guide and reveillark or vice versa.
3+ cmc mana rocks (besides basalt monolith) are kinda bad here. an argument can be made for gilded lotus for budget replacement of grim monolith but you really need your mana rocks out early to get brago out before turn 4. assuming grim monolith, mana crypt and moxen are out of budget, try Fellwar Stone, Mind Stone and Prismatic Lens.
3+ cmc counterspells are also not great. mostly running them just to protect your combo or stop others from winning. try Swan Song in place of 1 of them for sure. not sure if more than 4 counterspells are necessary in this deck. would rather run Glen Elendra Archmage over another counterspell if budget is a concern.
Return to Dust should become Act of Authority if you're going to dedicate a card slot for enchantment/artifact hate.
1 week ago
Throw out Grim Monolith - Basalt Monolith is way better and you can combo it with Rings of Brighthearth for infinite colorless mana. Actually, Rings of Brighthearth can combo with several of the permanents in your deck to a hilariously stupid level on the "Broken Scale".
Panharmonicon + Mycosynth Lattice would be taboo-level stupid because your permanents that do things when they enter the battlefield will, according to the rulings, do those things twice. For example, Oblivion Ring, Detention Sphere and all similar permanents you drop will exile additional permanents. The Lich + Transcendence combo will make you draw FOUR cards for every 1 life you lose instead of two cards.
Copying your permanents' activated/triggered abilities is one of the fastest ways I know to break your combos in Commander format. I think the 'harmonicon and the 'brighthearth might make your deck explode! XD
2 weeks ago
Maybe Detention Sphere instead of O-Ring? Seems like you could get some more utility out of it for the same CMC, although the blue mana requirement may be an issue.