Detention Sphere

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Return to Ravnica Rare

Combos Browse all

Detention Sphere

Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

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Detention Sphere Discussion

iAzire on Budget Zur

19 hours ago

What is your budget per card?

I wouldn't run Greater Auramancy without Copy Enchantment. Especially considering you are running Strionic Resonator and can get both out on the same turn.

You absolutely need Battle Mastery as you can hit that 21 damage much faster. You have some great Voltron Auras, just add that.

Grasp of Fate is better than other control Enchantment you're running like Oblivion Ring and Detention Sphere.

Check out my Zur deck, Zur the Immortal

Firebones675 on Medomai EDH

4 days ago

Welcome to the format! Looks pretty good just have a few quick suggestions.

Archangel's Light is probably not a card worth running unless you have life gain synergies. If the reason your life is low is beacuse you've been beaten down by creatures, you would much rather just draw something to deal with the creatures and since it costs so much mana you likely wont be able to do anything else on your turn. On that note Aetherflux Reservoir is the only other card that cares about your life total so unless you want to have a life gain theme i'd cut it. Right now I don't think its reliable enough.

Spot removal is something that i've found to rarely be a bad topdeck. More ofthen then not you'll have something that needs to be taken care of and you could use a few more. Things like Path to Exile, Detention Sphere and Oblivion Ring can help with that.

EDH games tend to go significantly longer than normal games and as a result you can empty your hand and run out of gas. To counteract this you should try to include more card draw spells. Blue Sun's Zenith, Sphinx's Revelation, Fact or Fiction are good options but really anything that draws you 2 cards or more can provide card advantage.

Lastly here are a few other cards worth considering. Hope this helps!Fireshrieker, Wall of Denial, Rite of Replication

Firebones675 on Azorius Blink

4 days ago

Looks good! Here are a few other cards to consider.

I'd strongly suggest Mulldrifter. Not only draws you cards but you can abuse evoke. Once you cast it for its evoke cost (only 3 mana), 2 triggers go on the stack, one says to draw 2 cards and the other to sacrifice it. You can draw the cards and then in response to the second trigger flicker it. Once it comes back it not only do you get to draw more cards, but once it returns to play, it doesn't "remember" being evoked and you get to keep the creature in play to flicker at a later point.

Instant speed blink also allows you to abuse Fiend Hunter. When you cast it, the trigger goes on the stack. If you flicker it in responce, it leaves play before it's enter the battlefield trigger resolves. Since there is nothing for it to return to play, nothing happens and then it exiles the creature. Like in the muldrifter case the now flickered hunter is treated as a different card than when it was previously in play and thus even if they kill it, they wouldn't get their creature back. (Detention Sphere works the same way but it's a bit harder to flicker compared to the hunter)

Mistmeadow Witch can both flicker your creatures at instant speed or take an attacking creature your opponent controls out of combat in a pinch.

Also Panharmonicon gives you double triggers and likely has a home here

Raging_Squiggle on Cards that reference their name ...

5 days ago

Electrostatic Pummeler

Whenever a card references itself in its text, it's inferring "this card right here that the ability is on." It doesn't also affect other cards you control that may have the same name. Otherwise it'd say something like Detention Sphere, where it specifically mentions other cards named "this card".

BeCurieUs on Enduring Ideal

6 days ago

Have decided to splash blue just to add Supreme Verdict and Detention Sphere. Affinity was just to tuff without a wider net to catch the pests. Should also help with more tier 2 decks that get a lot of creatures out that are mean, life elf's. The removal of Leyline of Sanctity might be a mistake. Sideboard is a work in progress in otherwords, can mostly ignore it except those are cards that have done well for hate. Considering removing Greater Auramancy as a primary board card as well. Might be a "win more while you are winning" kind of card. Most decks don't have a lot of enchantment hate to start, and if they do, I have only stopped it on that off chance they do one time with a very low probability of drawing it. Might turn it into another Phyrexian Unlife just because you kind of want one on the draw, but you don't want one in your hand, with only one, you are betting your life you get it with Enduring Ideal and if you made it that far it hasn't served its purpose of giving you the breathing room for it. Same with Peace of Mind, unlikely to draw it spare Ideal. Its main purpose is with Mistveil Plains'ing a win condition you ended up drawing quickly into an Ideal play, but once again might be "win while winning" as you can just wait for the discard. Beta testing indicated this was strong but needed work, work is now in session with online testing.

Cetriel on Demoralizer

1 week ago

Detention Sphere was what I was thinking of.

solarbeam on Corrupted Azorius

2 weeks ago

skoobysnackz I absolutely have considered Detention Sphere and Oblivion Ring, however once the opponent knows that Demonic Pact game plan they'll bring in enchantment hate. I also have experienced these cards enough to know that they're easily dealt with and I want my removal to remove the threat, not just delay it.

megonia on Super Budget Bogles

2 weeks ago

Not the one mana cheaper but more restricted Journey to Nowhere
Journey to Nowhere is better against something like Infect or Death Shadow Zoo but worse against eg Planeswalker

also there are cards like Maelstrom Pulse Detention Sphere so you should have at least a 1/1 Split(Banishing LightOblivion Ring) since they are the same (at least in your deck) and both are super cheap

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