|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Rare|
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When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Detention Sphere Discussion
4 days ago
MegaMatt13 I myself have switched over to Estrid since I first commented. (someone in my playgroup built Kestia too. Smart people know she's great)
If you'd like some cut suggestions I can oblidge. I would cut Spirit Mantle over Unquestioned Authority first, as the draw is worth far more. Likewise I would pick either Aqueous Form or Whitewater Naiads, not both. You're running O-ring and banishing light, I don't think you need both. Honestly you could probably get by without either. Detention Sphere?
Another card I feel is a little lackluster is on serra's wings. Four mana is steep and compares poorly to angelic destiny and octopus umbra. Now Ethereal Armor on the other hand... :)
Hopefully that helps, I'll get my estrid list up soon, might give you some inspiration.
1 week ago
add Commander's Sphere, Darksteel Ingot, you want a few mana rocks since ur not green you dont have mana ramp Pearl Medallion also at least 3 counter spells Render Silent Psychic Corrosion Wrath of God Dovin Baan Cyclonic Rift Supreme Verdict Baird, Steward of Argive Azor, the Lawbringer Detention Sphere Wall of Denial Isperia, Supreme Judge Fatespinner Reflector Mage Future Sight Authority of the Consuls Suppression Field
2 weeks ago
IMO - keep in mind, I play Esper Control and Martyr Proc. But when I see Bob, I am willing to waste a Detention Sphere or other 3 mana removal on him.
When I see Tracker, I go "ennh I'll path it when I feel like it"
2 weeks ago
Terminus seems strange only because you have no easy way to guarantee it's the first card you'll draw each turn, but tons of card draw. And even if it is your first draw in a turn, you have enough creatures to mean that you won't always want to be casting it. Feels like unless you have Jace active it'll be a dead card. another Path to Exile and Detention Sphere instead might serve the deck better?
4 weeks ago
4 weeks ago
Given this is a duel deck, I am trying to figure out why you would use Grasp of Fate over Oblivion Ring, which is slightly less mana-restrictive, or simply running Detention Sphere in the main. Am I missing an added value to Grasp of Fate?
1 month ago
I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.
For cards you could easily cut:
Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.
As for cards I would add to the deck:
Unspeakable Symbol is an amazing card, it provides the deck with instant speed life loss, but also provides you a win condition in the form of commander damage from Zur. On top of this it can be tutored by him.
Spirit Mantle lets Zur connect, allowing you those sweet tutors.
Soul Channeling is another effect that lets you pay life that is tutorable by Zur. It's not great but it's still ebtter than some of the life loss effect you're running.
Counterspells! the best way to protect your stuff (since you have to go a round once you've tutored your combo), you need much more in the way of counterspells to protect your pieces. Counterspell, Swan Song, Mana Drain (if it's in your price range), Delay, Negate, Arcane Denial, Pact of Negation, these are all good examples of counterspells you should be running. On top of this you should run removal, especially stuff like Swords to Plowshares, Anguished Unmaking, Disenchant, etc. as well as Grasp of Fate and Detention Sphere. There's also Seal of Cleansing and Aura of Silence.
Ramp! You don't have very much in the way of ramp/fixing. I would recommend finding space for Dimir Signet, Talisman of Dominance, Azorius Signet, Talisman of Progress, Orzhov Signet, and depending on your budget, Mana Crypt and Mox Diamond. Dark Ritual is another good burst of mana as well.
Savor the Moment is a card you could use to get to your next turn (to jumpstart your combo) if you wanted to.
And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.
Hopefully this'll help streamline the deck.