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When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Detention Sphere Discussion
4 hours ago
3 Keranos is definately overdoing it.
And if you want Nahiri, you might want an Emrakul, though she is good enough on her own.
Less creatures in general would be a good idea I think.
But 4 of them should probably be Snapcaster.
For the sideboard.
Here's my UWR deck if you have any interest: http://tappedout.net/mtg-decks/18-05-15-contrololo/
4 days ago
Hm, I don't know, man... but, the mix of creatures you're running seems really sloppy. I mean, what is the Isamaru, Hound of Konda good for? And the 4 copies of Cryptic Serpent and Delver of Secrets Flip being bounced back to your hand due to the effect of Awoken Horror Flip look a little out of place.
I love UW Control, and I play it myself as TrUWe Control. I know some cards are hella expensive, like Snapcaster Mage, Celestial Colonnade and Cryptic Command, but you have a lot of cheap options that are nearly auto-include in any azorius build:
- Serum Visions - our one and only cantrip in modern.
- Blessed Alliance - although this is not necessarily a 4-of, is aggro kryptonite and you need some.
- Path to Exile - THE Removal for modern. Just had its third or fourth reprint, so it's time to get yours.
- Detention Sphere - doesn't really seems like mainboard material, right? haha But, I've been using two and they're extremely useful.
- Aaaand lands. You run so few lands. You'd might want to use some more, since you can't afford losing land drops.
But then you might ask yourself: "How the fuck will I win if I just take out all of my creatures?". Yes, that's though. Awoken Horror Flip by itself is a solid wincon, but he gets Fatal Pushed very easily, so you can't relay solely on him to win. I'd recommend some planeswalker, like Gideon Jura (who is having a recent price spike) and Elspeth, Sun's Champion and even Narset Transcendent, but I don't know about your budget.
Anyhow, I hope my tips helped anything about your list.See ya!
4 days ago
I also think some of the "detain" creatures are a waste. especially when there's plenty of exile creatures. Fiend Hunter Restoration Angel Angel of Serenity things like that. if you pair it with blink gimmicks, you detain something forever.
Also think a spell like Detention Sphere is meh in edh, unless you're naming like sol ring. i like Prison Term locks down a thing, and then can be moved to another thing. but that's just my personal preference... i find i have answers for misc things, what i like is being able to see what's played, and lock a new creature down.
other win-con ideas. swarm ball creatures like Myr Battlesphere
I also like Reality Acid in a deck like this.
i also think... altar of the brood is kinda meh. but maybe adding other etb mill creatures could help with that plan. also... maybe gilded lotus is too much, or tsabo's web. Even something like sphynx rev...is kinda meh. you'll get more action blinking mulldrifter or other draw/recycle cards if your engine is going. and the life... from rev is kinda meh. there's prob a few cuts for better cards. I'd kinda want more wraths. and maybe some bigger bodies. and trim out meh artifacts/enchants
1 week ago
What does your budget look like? I took a gander at your decks and for the price tags the concepts of the Azorius decks seem pretty sound for the most part... your Dimir deck is like half built but your "maybeboard" includes most Dimir mill staples
for control i would advise a minimum of 24 lands with either 4-8 sources for draw and or topdeck manipulation or tutoring. Serum Visions/Wall of Omens/Omenspeaker/Drift of Phantasms/Muddle the Mixture as some examples.
1 week ago
If you get rid of Myth Realized and Isochron Scepter, replacing them with something more reliable, you actually have the start of a strong deck on your hands. You'll have to move a few things around (like Dispel/Spell Pierce/Negate/Remand instead of Dissipate), but plain U/W puts up solid results.
The archetype benefits from having a simpler mana base. This allows you to play things like Ghost Quarter and not run into any problems.
For the larger, control strategy, Dragonlord Ojutai and Sphinx's Revelation will just fuck people's shit right up shit creek. If you can afford to get any of the higher mana cost planeswalkers that are good in Modern, those can work too. Elspeth, Sun's Champion and Jace, Architect of Thought stand out the most.
Other budget options I'd suggest (in addition to the above) are:
1 week ago
I know it's not exactly a new idea, but I saw Myth Realized and Isochron Scepter and thought I could really build something around them. Then I remembered Thing in the Ice Flip and thought it would be a perfect fit. And I know that there are cards like Disallow Serum Visions or Detention Sphere that could really improve the deck (not even gonna mention the mana because it's obvious), but my budget is limited. What I'm really asking for is opinions about the general idea of the deck. As it says on the title, am I onto something here?
So far this is the list I've built:
I have been playing it for some days (MTGO, Just for fun room) and actually winning most of the time. Maybe it's the meta, maybe the deck would crumble against tougher opposition. But so far it's been solid and a lot of fun.Any feedback would be most welcome. Has it been a lucky patch or have I built something actually good?
1 week ago
Detention Sphere has 2 triggered abilities, one when it enters, and one when it leaves.
800.4d If an object that would be owned by a player who has left the game would be created in any zone, it isnt created. If a triggered ability that would be controlled by a player who has left the game would be put onto the stack, it isnt put on the stack.
If the player controlling the D-sphere dies or leaves the game, it's LTB ability never resolves, so the exiled cards never return.
1 week ago
First, you can link cards with double brackets. Detention Sphere
This will help people sort out your question.
As for the answer,
This is the rule regarding players leaving the game. Everything they own ceases to exist. As far as I know, this does not trigger Detention Sphere's second triggered ability, which returns the permanents to the battlefield. Even if it does, that trigger would then also cease to exist before it can resolve. In short, the cards Detention Sphere exiled will remain in exile.
800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who’s still in the game.
800.4d If an object that would be owned by a player who has left the game would be created in any zone, it isn’t created. If a triggered ability that would be controlled by a player who has left the game would be put onto the stack, it isn’t put on the stack.
This further expands, once the player has left the game, any triggered ability that would be put onto the stack under their control is not, so Detention Sphere's trigger would never even hit the stack.