|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Rare|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
|Have (8)||zach353 , orzhov_is_relatively_okay819 , Jechtt , MikeLaserbeam , mwu8689 , rockleemyhero , bakeraj4 , Mortiferus_Rosa|
|Want (5)||SubstantialBox , Thepolarbear504 , Silverglader , AzaraeltheEbonshard , jizzard|
Detention Sphere Discussion
2 days ago
EE is versatile but really slow. I played it for a long time when I was newer because I wanted to answer any situation. I've long since accepted that losing to Bogles is okay. It got the job somewhat done but it was mana-intensive to do so. For example, EE on 2 is great vs Humans, but if I'm going to spend 4 mana to blow stuff up I'd rather play Settle the Wreckage or Supreme Verdict and blow them out of the water. EE on 2 still loses to Mantis Rider , especially if it has an exalted trigger from Noble Hierarch and a +1/+1 counter leftover from Thalia's Lieutenant .
I feel like the deck needs more than just a catch-all to beat UW and BG. Grixis has the Kolaghan's Command + Snapcaster Mage value engine which is amazing against those styles of decks. I'm missing a good means of generating card advantage. I don't think raw advantage like Esper Charm is the way to go. It's not good tempo. Vendilion Clique could be pretty good (holding up Clique and Queller at the same time seems powerful) but I don't really want to get one.
6 days ago
A good catch all would be Detention Sphere or Celestial Purge . Lingering Souls is good against discard and would also be good in the spirits/humans matchups as well. Not sure what you cut for souls though. The 2 Snapcaster Mage SB is where I would start.
1 week ago
That is basically how my thought process has been in my theoretical uw brew... i started with a miracle brew but now im testing a tempo turbofog shell with like 20 1cmc 12 2cmc fogs/counters with some Detention Sphere / Supreme Verdict .... when it works it works well... at very least adds a lot of fun to the match with the "heart of the cards"/luck factor... but I'm not sold on my wincon just yet.
2 weeks ago
Hey, I'm also in process of cashing out, of Standard. I can't take Wizards bullshit with that format anymore, but I'm still going to play Commander :)
I make and play causal budget multiplayer Commander decks. I try to limit cards to $6 or less each. Of course there are some exceptions mostly lands/tutors, but for the most part I stick to this rule. I love Commander because I can buy a single staple card and then use that card in all my decks.
This is currently what I'm doing is buying singles of all the budget staple cards for Commander. It's especially helpful with lands because lands take up the largest portion of cost of a Commander deck, but I only need a single copy of a land which I can then use in all my decks. The cost of lands is one reason why I'm leaving Standard. I can no longer justify the cost of playable manabases, there are not enough options.
Some staples in Bant colors as well as other Angels to consider:
- Mystic Remora
- Smothering Tithe
- Swords to Plowshares
- Eladamri's Call
- Mystical Tutor
- Arcane Denial
- Beast Within
- Return to Dust
- Nature's Claim
- Supreme Verdict
- Day of Judgment
- Detention Sphere
- Sublime Archangel
- Stoic Angel
- Karmic Guide
- Shalai, Voice of Plenty
- Angel of Serenity
- Luminarch Ascension
Jenara can grow her own power with her ability this makes her a good attacker and an excellent source of Commander damage to your opponents. Exalted is a way to take more advantage of Jenara by giving her additional power as long as she's the only creature attacking.
I'm offering all these other cards suggestions, but in my opinion priority for upgrades to consider here are the lands and mana production.
1 month ago
(Sry I accidentally hit post on the last comment). I'm not done.
You have no threat of reuse. Most control deck at the very least have Snapcaster Mage or the new Mission Briefing . The power to recast any spell in your graveyard is sooo powerful im not even going to explain. It would take too long. Long story short, you need some. I'm thinking you could drop Vapor Snag for a playset of Snapcaster Mage / Mission Briefing .
You need to rethink your threats and creature count. Guile is fine, but have only one copy doesn't really work. Creating a blockade has always been secondary to control deck. I think you should drop AEtherling and both Detention Sphere for 3 copies of Torrential Gearhulk . Gearhulk gives you better control, a free spell and is just better in general.
Your removal is also EXTREMELY expensive. Particularly, Blessed Light . Path to Exile is probably the best modern-legal removal in the game. My thought are get rid of Blessed Light and Bring to Trial for a playset of it.
Suggestions in total: Snapcaster Mage
1 month ago
Hi, have you considered Detention Sphere instead of Deputy of Detention ? It has the same mana cost, but it's an enchantment, which means it's way too difficult to remove and this means you'll spend less counters on defending it
If they are on budget, I'd suggest some Celestial Colonnade
And, in my opinion, Captain of the Watch isn't such a great creature for that mana cost. It's true that you are a control deck, so you'll be able to cast it and protect it with no effort, but, if you put a creature in this deck, it's because you want something that makes your opponent feel he is in trouble and I don't think that card could do it
Could Gideon of the Trials be usefull here?
2 months ago
Hi NetholonTheArchmage. Thanks for the kind words. My main goal is to have fun playing a commander that is not widely used, which also has a kinda unique approach to the commander game. I felt that Zedruu could give this to me. I recently changed it pretty hefty, cause I felt I was playing too passively. I really try to stay away from the bad gifts part or stax in general for obvious reasons:
1.) When I choose Zedruu, I choose to play a casual and social game. Stax and bad gifts does no good for this.
2.) I want to do something that is NOT the obvious route to take.
3.) New and/or unexperienced players have a hard time with stax and bad gifts.
However I also try not to be too gentle on them, so I chose a route in between: Zedruu politics with an army of anything from fodder to semi fodder (read: tokens). There aint no freebies in life, unless I get something favour in return. Insert evil grin
I love to try to 'play' the table in my favor and I gift them tokens in return. Eventually it should serve me way more than anyone else.
My main gifts are:
1.) Mercenaries being 'lend' out. Tokens ;-)
I am still balancing this act, so your suggestions are really appealing and I think I will give them both a try. Thanks! I will be coming to your deck soon.
2 months ago
I think U/W operates just fine with 24 lands. You have enough sources of draw that the 25th land isn't needed.
Detention Sphere occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.03%