Detention Sphere

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all

Detention Sphere

Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Price & Acquistion Set Price Alerts

RTR

Ebay

Recent Decks

Detention Sphere Discussion

SynergyBuild on Perchance to Dream

2 days ago

Satyr Enchanter is the new M19 enchantress, and it is really a good choice, I recommend it! +1 on the list, below I will give you some random suggestions!


Excited for the 23rd? A new Commander 2018 Bant Enchantment deck will be spoiled then! a new commander that synergizes with enchantments and doesn't cost 300 dollars like Angus Mackenzie? I hope so!

LoneCrusader399 on Believe In Your Elf!

3 days ago

Some examples of removal that are commonly played that get around Wrap in Vigor but not Heroic Intervention include Wrath of God, Damnation, Detention Sphere and Path to Exile to name a few. Plus, since your creatures don't regenerate, they can still attack after casting Heroic Intervention. Remember that a creature that regenerates gets taken out of combat.

paradigmknight on Arcades' Moving Castle

6 days ago

Although generic wraths are great, you could run alternatives that only hurt your opponents. Nearly all your creatures are immune to cards like Dusk, Fell the Mighty, Slaughter the Strong, Wave of Reckoning, Retribution of the Meek. Instead of using pacifism, you could use Oblation, Oblivion Ring, Detention Sphere. You could also maybe use anthems in the deck such as Sight of the Scalelords, Always Watching , Spidersilk Armor. I think from experience, the commander will typically get hated out, and as such, cards that do the same as the commander; Assault Formation could serve a purpose in the deck.

cdkime on The Great Wall of What?

2 weeks ago

I would run Wall of Omens over Glacial Wall and Fortified Rampart. The extra card you draw is well worth the loss in toughness.

Wall of Denial is strong enough that I think you should be running four copies.

I'd say Tetsuko Umezawa, Fugitive is a must in this deck, given the number of 0 toughness creatures you have. I would cut Gwafa Hazid, Profiteer for Tetsuko, as well as both your Jace Beleren--neither do very much for you. Normally I would be skeptical of running 3 copies of a legendary, but this card is (a) cheep to cast, (b) can win you the game, and (c) will be a prime target for enemy removal, making redundancy a must.

I would recommend moving Disenchant to the sideboard.

Perhaps add some more removal, such as Path to Exile and Detention Sphere.

BrandonJamesCAC on Gain Life and Stall For Fun(Martyr Proc)

2 weeks ago

Black gives you

Castigate

Orzhov Charm

Lingering Souls

The looks good on paper:

Athreos, God of Passage

Blue gives you some upgrades and I guess counterspells if you want those.

Don't need Supreme Verdict

Or Detention Sphere

I'm fine with

Oblivion Ring

Wrath of God

Although Remand is always nice.

Green was really interesting:

Renegade Rallier

Glittering Wish

But it was tough to exclude a lot of good hatebears. But they don't work for this deck.

Qasali Pridemage

Loxodon Smiter

Red has

Lightning Helix

Boros Charm on a 6/6 Ascendant

Pyroclasm

BrandonJamesCAC on Meta Martyr 4.0

2 weeks ago

Black gives you

Castigate

Orzhov Charm

Lingering Souls

The looks good on paper:

Athreos, God of Passage

Blue gives you some upgrades and I guess counterspells if you want those.

Don't need Supreme Verdict

Or Detention Sphere

I'm fine with

Oblivion Ring

Wrath of God

Although Remand is always nice.

Green was really interesting:

Renegade Rallier

Glittering Wish

But it was tough to exclude a lot of good hatebears. But they don't work for this deck.

Qasali Pridemage

Loxodon Smiter

Red has

Lightning Helix

Boros Charm on a 6/6 Ascendant

Pyroclasm

Rusty_Shackleford on A Beginner Take On Control

3 weeks ago

The fundamental principle behind a control deck is what is known as "inevitability"--that is, the longer the game goes on the more inevitable it becomes that you will win, either because your opponent exhausts themselves, because you're playing more powerful cards in the late game, or both.

Therefore, your main focus needs to be surviving the early turns with efficient hard removal and counterspells--think 1-3 mana, and preferably at instant speed--followed up by cantrips / card advantage to see more of your deck and get ahead with more answers.

Your secondary focus should be having a viable and efficient win condition to quickly close out the game once you've taken control.

To that end, here's where I'd immediately make cuts: Mass Calcify (too slow), Rite of Replication (ditto), Tragic Arrogance (better options), Magus of the Tabernacle, Rhystic Study (only really good in multiplayer), Ghostly Prison (situational; pillow fort-y; sideboard card at best), and a couple of the Wall of Omens (you don't always want them but at least they replace themselves.) You can also cut a couple of lands by adding non-basics (discussed further below.)

Here are some potential adds (I'm assuming you want to stay budget, so all of these are relatively cheap:

Counters:

Counterspell, Mana Leak, Disallow, Miscalculation.

Removal:

Oblivion Ring, Swords to Plowshares, Detention Sphere, Path to Exile.

Card Advantage:

Ponder, Preordain, Glimmer of Genius, Sphinx's Revelation.

Other sweepers:

Wrath of God, Supreme Verdict, Rout.

The lands:

25-26 lands is typical for a control deck, depending on how high your mana curve is. Based on the above 25 is probably fine. You want stuff like Glacial Fortress that produce both colors. Temple of Enlightenment and Tranquil Cove are good budget options. Running these lands that produce multiple types of mana allow you to run a few lands that produce only one or no color but have a spell-like effect attached: i.e. Memorial to Genius or Tectonic Edge. This, in turn, gives you something to do if you draw basically nothing but land (colloquially known as "flooding out.")

Zam_Ogan on No Friends Brago (EDH)

1 month ago

Hello! I like your list, I play a couple variations of Brago myself and absolutely love him. I do have a couple of suggestions that might help.

I'd consider removing these cards:

Tsabo's Web - It's an okay stax card, but it just doesn't do enough to warrant a slot IMO. I would much rather run a tutor or a harder stax/hate piece here.

Voltaic Key - If you were running Grim Monolith and/or Mana Vault I would better understand why this is in here, but as it is it doesn't do much. I ran this in an early version of Brago, I swapped it out for Rings of Brighthearth for infinite mana instead.

Brave the Elements - This is neat and cheap to cast, but is too niche IMO. I would rather run either another counterspell to stop my board from being wiped, or something like Eerie Interlude to bypass it.

Dragonlord Ojutai - This is SUPER slow. I used to run Cloudblazer Which is similar, but I swapped that out recently for Curator's Ward for the same draw + Brago protection, which has worked with decent success.

Inquisitor Exarch - I absolutely love this card, I ordered a foil version as soon as I saw it. Unfortunately, it doesn't do anything unless you're going infinite with Strionic, at which point you should already be winning the game anyway.

I'd consider changing:

Rishadan Brigand - I agree that this is super strong. However, it's very expensive to cast. This card has the strongest version of this effect which is wonderful, however if your plan with this is to go infinite with Strionic Resonator, it's better to run Rishadan Cutpurse instead. (Maybe you could throw in Rishadan Footpad too for backup, why not!)

Authority of the Consuls - Entering tapped effects are wonderful, but this is by far the weakest version. I would reccomend swapping this out for Blind Obedience so it hits artifacts too, plus you can tutor for this from Muddle the Mixture, OR for the ultimate lock with Stasis, swap it for Frozen AEther/Kismet.

Detention Sphere - Fantastic effect, but for the same cost you could swap this for Grasp of Fate which is strictly better.

Oath of Jace - Another fantastic effect, but personally I would rather pay 1 more mana to play Trial of Knowledge and keep 2 cards in hand per ETB.

Take a look at my deck lists when you get a chance, I'm happy to discuss!

Casual List

Light Stax List

Load more