Detention Sphere

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Detention Sphere

Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Detention Sphere Discussion

Nathanaiel on Tezz Gifts

1 day ago

I mean, you are playing a deck with access to both black and white. There are unlimited options for removal. You can go for slightly expensive but catch-all options like the classic Oblivion Ring , or even Detention Sphere . You can go for cheaper (and instant) kill spells in black, where classics include stuff like Fatal Push . I used to even play Faith's Fetters in a UW Gifts Tron list. You could also always consider Anguished Unmaking .

Generally, the best option is to diversify so you can Gifts Ungiven for (at least) 3 different spells that all solve the problem at hand. This requirement is kind of loosened by running Snapcaster Mage / Mission Briefing / Torrential Gearhulk .

Hemigidius on Estrid, of the Many Faces

2 days ago

Enchanted Evening is a card that is on my watch list for being cut, when it works it's awesome. But with some of my favourite wincons and recursion engines Opalescence and Starfield of Nyx it kind of blows up all of my lands. I think Detention Sphere may take it's place. Thoughts?

multimedia on Brago - Where did my cards go?

3 weeks ago

Hey, nice budget Brago deck, lots of interesting interactions.

Mana efficient budget cards to consider adding:

Cards to consider cutting:

  • Gateway Plaza
  • 2x Plains
  • Homarid Explorer: this type of opponent mill can be dangerous in multiplayer Commander because the graveyard is a major resource for many decks.
  • Senate Griffin
  • Skyscanner
  • Turn to Mist
  • Armillary Sphere
  • Renegade Map
  • Chromatic Armor
  • Wings of Aesthir
  • On Serra's Wings

I offer more advice if you would like. Good luck with your deck.

JKRice on Esper Mentor - Please Help :)

4 weeks ago

Dovin's Veto . Forgot about that one. Amazing card, maybe split 2/2 with remand?

For the sideboard, here are some random suggestions that might be good.

2x Surgical Extraction . you have a lot of destroy and discard, so in bad matchups a turn one discard into extraction is crazy good. You can also hit fetches, so that’s fun.

1x Detention Sphere . This would hit things like Rule of Law or Damping Sphere that make it hard to turn your creatures into big threats by spamming spells.

1x Thoughtseize, 1x inquisition of kozilek, 1x collective brutality. Into combo matchups these do some serious work. Actually, in to any matchup except graveyard stuff they aren’t good.

1x Supreme Verdict in case they are out-boarding you with threats.

2x Nihil Spellbomb (and maybe 1x Kalitas, Traitor of Ghet ?) for some graveyard hate. Kalitas is especially good into decks like dredgevine that want lots of creature deaths. Ashiok, Dream Render would also work here.

2-3x Timely Reinforcements . This card is just mega broken.

1-2x Kaya's Guile just because it’s a good card. You probably don’t want more than four or five graveyard hate cards though.

I think Stony Silence is your best option into artifact decks, but I’m not sure.

graycattt on Phyrexian Unlife/Solemnity Selesnya Sacrifice

1 month ago

I love this idea!! With the 3x Idyllic Tutor I'd be inclined to go down to 1-2 each of the unlife and solemnity. Especially since you have the Greater Auramancy hard lock to protect the pieces. If you're worried about removal, a copy of Mistveil Plains could get them back into the library to hit with tutor. Cutting some of those could make room for 4x Birds of Paradise to ramp into your stuff a turn earlier, which I would definitely recommend. Avacyn's Pilgrim could help as well, though birds is nice as a later game flying blocker.

Herald of the Pantheon is also nice for enchantment ramp, though doesn't help with the creatures here and you don't need the extra life gain since you have the finks, so probably not a great option.

I think 1-2 Nykthos, Shrine to Nyx could do some work here, especially with a free leyline and the persistent finks adding a lot of white devotion.

If you're adding Journey to Nowhere to have an earlier turn play, I'd say go with 4x Path to Exile instead. I think it's strictly better in this deck, and also gives you turn 1 interaction. It would also help clear the way for picking away with your creatures if you're up against a Stony Silence .

Another option could be to go WU instead, which would let you replace Oblivion Ring with Detention Sphere to hit any permanent, as well as Spreading Seas for an answer to things like Tron. Copy Enchantment is also a nice option in blue. And maybe make room for 4x Serum Visions to dig for the pieces.

If you like the idea of adding blue, you could keep Young Wolf and go bant, but I think you'd definitely want some Birds of Paradise and/or Noble Hierarch for fixing.

Anyways, that's my thoughts. This looks like a super fun idea!

Silverdrake on Zur's Toolbox

1 month ago

Is Oppressive Rays really better than more Detention Sphere in that slot? It deals with threats more effectively and Zur doesn't care what it costs as long as it's under 3 cmc. If you're running it because you want something to play earlier game, maybe consider Authority of the Consuls ? You could also consider that as a sideboard card.

With the modern meta being so huge on graveyard decks right now, I also might consider moving one Rest in Peace to the mainboard so you can grab it in the matchups where you need it game 1.

Whatever you decide to do, good luck and have fun!

Hav0cD3m0n on Niv Mizzet, Ultimate Master of Guilds (Ver 1.2)

2 months ago

Struyk Thanks bud! Actually got a couple out. Beast Within , Thran Dynamo , Sire of Stagnation (Thank you so much for pointing out it's colorless xD), Hadana's Climb  Flip, Journey to Eternity  Flip are out. Actually decided to keep Kruphix, God of Horizons , Sphinx's Revelation and Detention Sphere for the moment but probably i'll get them out too once I found something else to put.

I'll keep Mirari's Wake . Doubling my mana, in 5 color, help me so much! I don't get mana screwed if I play 2-3 spells in the same turn with this (as it can happens without]. Rakdos Charm is a personnal choice I guess. There's a lot of token deck in my playgroup, and it can one shot a player easily for 2 mana, which is good imo and it stop reanimate too! (YAY, RIP The Mimeoplasm and Meren of Clan Nel Toth ) Thought Vessel seems good to me too. Having a second Reliquary Tower is not bad I think.

I checked your deck and took a couple cards from you :) ( Despark , Ionize , Angrath's Rampage , Time Wipe and Knight of Autumn )

I'll stay tuned to your future upgrades :)

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Detention Sphere occurrence in decks from the last year

Modern:

All decks: 0.14%

Commander / EDH:

All decks: 0.03%