|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|MTG: Commander (CMD)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Price & Acquistion Set Price Alerts
Fact or Fiction Discussion
4 hours ago
MordMetal, it honestly depends on the situation, ideally you would tutor for 3 wheels so you get a wheel no matter what, but you could also tutor for situational stuff such as 3 counterspells, most of the time you want to Intuition for 3 of the same type of card (board wipe,wheel, counterspell, draw pain, mana rock) so you get what you want no matter what. plus you can recast the other 2 later via Timetwister or Yawgmoth's Will, its kind of like an Entomb/Fact or Fiction hybrid
thanks for the upvote!
1 day ago
Links for the cards 1xDismiss1xWizard's Retort1xDissipate1xArcane Denial1xBrainstorm1xFact or Fiction 1xDeep Analysis1xTreasure Cruise1xVapor Snag1xControl Magic1xAEther Adept1xArchaeomancer1xMulldrifter1xNinja of the Deep Hours1xTandem Lookout1xTetsuko Umezawa, FugitiveTrinket Mage1xWing Splicer1xSlinn Voda, the Rising Deep1xCold-Water Snapper1xStriped Riverwinder1xInvisible Stalker
4 days ago
looks like a sweet deck!
A bit painful on the manabase, but before I can give more detailed help, how long have you played this deck? Do you want to flicker creatures? other permanents as well?
Iirc, Aminatou and Yennett differ in how they "enable" or "payoff" the top card. While it may not be "flicker"-ing, it is something you might want to consider when taking out cards to put in new ones.
so far, general advice would be: - to have 36 - 38 lands, depending on the cmc and colors of your spells
I see Brago, King Eternal, Peregrine Drake and Deadeye Navigator, you can also use Eldrazi Displacer as back up flicker. Since this enables infinite mana, you might want to slot in a few (x) spells, like Torment of Hailfire or at least Stroke of Genius
is your flicker strategy more on the control side (counterspell, prison effects), combo side (infinite mana, storm)? or just value over time?
Hope that helps
5 days ago
Im going to make these suggestions under the assumption that price is not an issue.
- Topdeck Manipulation
- Scroll Rack: is the card for this deck. Hand and topdeck manipulation with no equal.
- Sensei's Divining Top: Another fantastic artifact for controlling your draws.
- Soothsaying: Topdeck fixer. Cheap enchantment and a good mana sink. Basically a not as good, but cheaper alternative to Scroll Rack.
- Scroll Rack: is the card for this deck. Hand and topdeck manipulation with no equal.
- Abusing ETB options
- Panharmonicon: Why have one when you can get two? (Double ETB triggers).
- Riverwise Augur: Brainstorm ETB effect.
- Flickerwisp: 3/1 Flier, lets you get another ETB effect from a creature you already played.
- Glimmerpoint Stag: Strictly worse Flickerwisp.
- Conjurer's Closet: Single flicker effect on end step, it is slow and not a top recommendation
- Karmic Guide: Abuse-able graveyard recursion
- Angel of Serenity: Removes 3 cards each ETB and returns to hand instead of battlefield when it leaves.
- Magister Sphinx: Puts target opponent at 10
- Massacre Wurm: Great way to wipe tokens
- Sunblast Angel: Boardwipe ETB
- Pilgrim's Eye: Never miss a land drop ETB
- Mnemonic Wall: Return instants and sorceries from graveyard ETB, also a good wall
- Noxious Gearhulk: Destroys creatures and gains life on ETB
- Cataclysmic Gearhulk: Great way to clear a cluttered board.
- Big Game Hunter/Shriekmaw/Bone Shredder
- Ashen Rider/Angel of Despair
- "Better" spells (ie, better cards that do what cards you have do)
- Teferi's Protection: This card is busted by itself, coupled with your commander's ult and its just unfair.
- Counterbalance: If you have enough topdeck manipulation this can be a powerful card, but i can understand not wanting to run it.
- Homeward Path: Lets you (everyone) get back their creatures but not other non-land permanents
- Saving Grasp
- Supplant Form
- Mystical Tutor/Enlightened Tutor/Vampiric Tutor: One mana tutors that put the card on top of your library. I would definitely run Mystical Tutor at least.
- Fabricate: Tutors an artifact. Highly recommended should you buy the Scroll Rack or other good artifacts (Not worth it if all you have are mana rocks)
- Chromatic Lantern: Still the best 3 drop mana rock for multicolored decks
- Voidwalk: Another means to get your creatures back after you ult
Cards that I would consider taking out
- Primordial Mist: Clunky and slow and you have pretty much removed all of the other manifest cards it doesnt really fit.
- Jeskai Infiltrator: Another manifest card
- Enigma Sphinx: It is very expensive card for a 5/4 body, even with flying. It has no ETB effect to abuse (since you have to cast to get the cascade effect).
- Sphinx of Jwar Isle: Unnecessary Effect
- Conundrum Sphinx: There are far better and cheaper card draw effects... Loyal Drake for example
- Sphinx of Uthuun: Expensive for a Fact or Fiction
2 weeks ago
Dude for a first deck this is pretty damn good! Seriously nice job. My only recommendations would maybe be 3-5 more bits of removal and maybe a couple of bits of consistent card draw.
I also am not sure how much Necrotic Ooze would do at this point as you appear to only have 4 activated ability creatures. He is superbly powerful, but doesn't seem to really gel with the rest of the boyos.
2 weeks ago
Hey, looks good, Grixis goodstuff :)
Consider more lands? 32 lands is low for this deck. There's 18 cards that are six CMC or higher and an avg CMC of 4.3. As it's currently constructed looks like a 40 land deck, but I think you can get away with 38 lands. You can also consider deceasing the avg CMC meaning you need less lands. For 32 land deck however the avg. CMC needs to be no higher than 2.0 and you're a long ways from that number right now. Adding more mana rocks will also help, 8-10 low mana cost mana rocks or additional mana sources other than lands are helpful in any Commander deck.
Budget Grixis goodstuff to consider adding or upgrading current cards:
- Sol Ring
- Talisman of Dominance
- Talisman of Indulgence
- Fellwar Stone
- Coalition Relic
- Faithless Looting
- Mystic Remora
- Mystical Tutor
- Arcane Denial
- Swan Song
- Mystic Confluence
- Painful Truths
- Night's Whisper
- Fact or Fiction
- Chain of Vapor
- Chaos Warp
- Animate Dead
- Dance of the Dead
I offer more help. Would you like more help?
3 weeks ago
You decisions all make sense to me. I think the sceptor package is better in faster metas but if yours is slower and not abundant with graveyard hate the reanimation package makes sense. As you say, if you go this route then a Palinchron package is better!
I didn't realise before but you're right, your blue card density is a little lower than mine. I have actually never had Force in hand and not be able to cast for the alternative cost. I would think your density is still high enough to make it worth it but maybe that needs testing. If you do go reanimator the density will probably go up as well so thats something to consider...
I think I would favour Putrefy over Go for the Throat it's harder to cast and more expensive but a lot more versatile. That said, you already run Krosan and Nature's claim so maybe you don't need it. If giving away tokens doesn't end up mattering for you then you could also use Pongify as an efficient solution.
As for the specific questions:
1) Ok for transformation, I recommend something similar to me where it's not all in but a decent and tight package that when combined with tutors in the deck is very reliable if you want to go that route in a game.
I think the single best reanmiation target right now is Nezahal, Primal Tide, followed by Consecrated Sphinx. You don't really need to run both of these tbh, I have just always liked having both. For a long time I was running Jin-Gitaxias, Core Augur and he was great. I actually had him turn one once or twice which was brutal! I am currently also testing razaketh, the foulblooded , will let you know how that goes!
The other important consideration is how you get the cards in to the graveyard. Having some discard outlets is important on top of Tasigur's ability. Sultai Charm, Fact or Fiction, Windfall and Nezahal are great for this, so you're probably ok on that front for now. I also run Jace, Vryn's Prodigy Flip, he is great for some filtering and recursion but I often use him to pitch a reanimation target also.
There are some other specific things to think about but I think this is enough to test how you like it and then you can decide if you want to pull the trigger fully.
So 7 cuts for those. We can instantly cut two in the Sceptor package, so that leaves 5. I would cut at least 2 - 3 lands? It seems like a lot but 39 is very high right now. If you're dropping the sceptor package and in a slower competitive meta there are arguments to be made for dropping one or two of the mana dorks but that's a personal call I think. Otherwise my initial preference would be for the Time Warp and/or Phryrexian Arena but as you said they have served you well!
2) I ended up trading it out for Trickbind, I found I have enough other counters in the deck that I don't mind losing the flexibility of this effect. I was almost always using it to counter triggered and activated abilities anyway and Trickbind is just so much better at this. Cheaper, easier to cast, split second and also stops repeated activations for that turn (those last two are huge!).
And it was no trouble to look over. It made me realise some missing pieces in my list so it has been double useful! I look forward to hearing how you get on with the deck as you play it more!
3 weeks ago
I play in strange metas. Sometimes it's true cEDH. Sometimes it's hyper tuned decks with maybe some odd choices in generals. Something like Xenagos, God of Revels, Saffi Eriksdotter, Nath of the Gilt-Leaf, etc. Lots of creature-based stuff in the latter group. I often take my deck from hyper tuned cEDH to running dumb pet cards like Ugin, the Spirit Dragon depending on the kind of decks I'm going to be playing against that night. The core of the deck and its speed stay relatively similar. When I play a less tuned version, I get a lot of value out of Dig Through Time, Fact or Fiction, Mystic Confluence, plus all the usual stuff. It may seem strange, but cEDH decks can actually struggle a tad versus highly tuned casual decks since those things still run lean answers but their card quality tends to be a bit higher. cEDH emphasizes speed and efficiency over power. If you like drawing more cards, those things are fun.
When it comes to the cEDH version, you lean really heavily on your X spells. In particular, I've come to love Pull from Tomorrow. I often treat the card as the one throwaway X draw spell I have. Tutoring for it is a frequent line I feel forced into as I haven't committed to a combo yet and feel like generating resources. For the most part, and EOT X spell seals games away.
The rest are obvious. As a closing thought, I think the deck actually wants 3 X-spells as the deck aims to generate infinite mana, but that mana doesn't do much if you don't have an outlet. Having only two X spells forces you into this weird space where you want to resolve one to draw cards but also want to hang onto it in case you top deck your last missing piece and will need the X spell to go off. Having redundancy allows you to fire one off without a thought.