|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|MTG: Commander (CMD)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Fact or Fiction Discussion
4 days ago
You're kinda light on Ramp and card draw. I tend to want something like 6-9 pieces ramp and 4-7 pieces card draw. Kodama's Reach, Cultivate and all on the on color signets I'd recommend for ramp. And Treasure Cruise; Fact or Fiction, and it's cousin Sphinx of Uthuun; and Read the Bones I would consider for card advantage. Maybe something like Regrowth too.
I feel like Rise from the Grave and Rakshasa's Disdain are subpar versions of better cards. Like why not run Counterspell or Logic Knot or Delay or Disallow or... you get the idea. Yawgmoth's Vile Offering could be a spicy edition to this deck over rise. I'll also agree with the comment above and say Diabolic Servitude is great.
Seasons Past could be really really good but it depends on your meta. The deck indicates that you probably want one but if you have a faster meta, probably pass on it.
If it were me, I'd probably cut Grimoire of the Dead (Very slow), Ghoultree (Not really synergistic), Sultai Ascendancy, (It's not a great card advantage engine or graveyard filler), Boneyard Wurm, (Chumped all day long) Altar of the Brood, (My guess would be you'll never win by milling your opponents out), Witchbane Orb, (I doubt it's gonna come up, all that often), and Rise and distain as I mentioned above.
Cool deck. Hopefully any of that was useful.
3 weeks ago
So I got Turnabout, Brainstorm, Condescend, Epic ExperimentF, Fact or Fiction, Dig Through Time, Counterspell, Impulse, RewindF, Steam Augury, Thought Vessel, Tezzeret's Gambit, Ponder, Preordain, Deep AnalysisF, Reliquary Tower, Shivan Reef, Sulfur Falls, Baral, Chief of Compliance, Young Pyromancer, Goblin Electromancer, Guttersnipe
I believe that's about $45 worth of stuff if I counted correctly. No idea how I'm gonna ship all of that affordably haha. Feel free to copy and paste this into a trade if you want to work something out :)
3 weeks ago
Hi, I was looking at the deck and have a few suggestions.
Elixir of Immortality - I'm not sure how this card ended up in your list as it just seems kind of bad. The only reason people play it is to protect their graveyard from being exiled, but with out any tutors (like your deck), shuffled into your deck is about the same as exiled. If you're running this for the life gain, I would strongly suggest Sangromancer instead.
Bontu's Last Reckoning - I know it seems like a 3 mana boardwipe, but it often costs you far more mana, especially in the late game when you can lose over 10 mana easily. I'd play Crux of Fate, Nevinyrral's Disk, or Chain Reaction as effective (not to mention cheap) low cmc wipes.
Steam Augury - This is a way worse Fact or Fiction, as fact or fiction gives you the better pile while steam augury gives you the worse (also if you can convince someone to give you all the cards in fact or fiction it's far less risky).
1 month ago
Throne of the God-Pharaoh is really good for full board swings especially in big multiplayer EDH. You also might like Genesis Chamber and Myr Battlesphere to make more 1/1 Myrs fast and have a nice beater later on alongside Thopter Assembly. If your deck lends itself to playing even more artifacts you might wanna check out Thopter Spy Network and Efficient Construction.
Looking at Edric decks for ideas, you might want to try running budget extra turn spells to finish off games with full swings like Temporal Trespass, Part the Waterveil, Karn's Temporal Sundering (needs a legend out), and even Timestream Navigator. Down the line you'd probably want Walk the Aeons.
Lastly, some other mono-blue goodies, Fact or Fiction, Abjure, Deprive, Toothy, Imaginary Friend, Dreamscape Artist, Tomorrow, Azami's Familiar, Imprisoned in the Moon, Monastery Siege, and Mystic Remora.
1 month ago
Changing it into a more controlling deck, keeping some of the main combo pieces but getting rid of some of them.
2 months ago
You're a little light on card draw/advantage. A few cards that I think are absolutely amazing are Fact or Fiction and Dig Through Time. They are great late and early game, and offer a great advantage. You also are missing the two most important spells in any white deck Path to Exile and Swords to Plowshares! They're amazing!
2 months ago
This could be a fun idea, especially in EDH.
Riddle of the Sphinx
Each player exiles all permanents they control face down and shuffles the all of those cards they control together. Than, each player separates those cards into two equal face down piles, rounding down one pile if needed. Beginning with you and without looking at either pile, choose one of the two piles and exile the other. Return all cards from the chosen pile face up to the battlefield under their owner's control.
Sort of a Fact or Fiction kinda thing going on here that just decimates the game.
2 months ago
What about Jace's Erasure which let you draw 2 Cards each turn... it's a Rhystic Study with less CMC and much cheaper in price. Additionally I would recommend Hedron Archive for early Ramp and Carddraw in the lategame when you have enough mana to spare. Deranged Assistant and Millikin let you "draw" cards and ramp you early to get Muldrotha way earlier.
I would in fact think about playing no instants or sorceries at all to get more value out of your commander and nearly every instant or sorcery effect is now available on a permanent type - maybe sometimes not that good but good enough to want to abuse it.
Another card i would change would be Shriekmaw... Cards like Ravenous Chupacabra or Noxious Gearhulk dont have any restrictions and Gearhulk also gives you life and can hit enemies hard due to Menace. In commander, usually played as multiplayer, I think it is more important to be able to hit as many threats as possible. And I live and play EDH in the sense of "think BIG"... so I would pay 2 CMC more every day for the chance to hit that nasty Sheoldred or Grave Titan.
And one of the most underrated card-draw cards for Muldrotha imo is Jace's Archivist. It gives you alot of value and also cripples our enemies by letting them discard their precious cards they just tutored or drew...In my opinion much better and usefull in that deck than Fact or Fiction or Vessel of Nascency