Fact or Fiction

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Uncommon
Vintage Masters (VMA) Uncommon
Conspiracy (CNS) Uncommon
From the Vault: Twenty (V13) Mythic Rare
MTG: Commander (CMD) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Invasion (INV) Uncommon
Promo Set (000) Rare

Combos Browse all

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Set Price Alerts

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Fact or Fiction Discussion

JohnnyCRO on Bureaucratizing Paradoxical Engines - GAAIV

4 days ago

Hi!

Gotta say, you have a nice deck there. I love it! I've been working on a GAAIV deck for high-power, yet not cEDH, meta for a while and I'd love to hear your thoughts on it; The Nope Pope.

I also have a few specific questions and I'd love to hear from you on these matters;

1) IsoRev combo - how happy are you with it? Where would you or would you not recommend it? Why?

2) Long-Term Plans - is it worth the mana cost and the wait?

3) Fact or Fiction - I recently replaced it with Supreme Will . I've been playing it since I entered EDH, but now 4 mana seems like a lot

4) Terminus - how pleased are you with it? And if you are, is it worth it without Scroll Rack ? My meta can be very aggressive and I want to keep an eye out for any useful piece of removal. Is it worth it without Scroll rack?

5) Teferi, Hero of Dominaria - how happy are you with it? I'm thinking about buying a copy once it gets reprinted in Challenger decks and/or rotates out. Is there a better way to spend 20-ish euros? I've been extremely happy with the walkers I've got in so far and I'm very interested in adding more.

6) Sphere of Resistance - I'm considering it for the deck. My meta isn't awfully fast, but it could help me tax my opponents hard and to make conditional taxing impossible to pay

7) Winter Orb / Armageddon - when would you play these? I included them at first, but I accidentally found myself thriving under opponent's WOrb and it got me thinking; my non-cEDH meta relies on lands a lot. I'm interested in your perspective on the matter.

8) Staff of Domination / Basalt Monolith / Rings of Brighthearth - these have been working well for me so far. I'd love to hear your thoughts on these compared to IsoRev.

9) Helm+RIP - I currently don't have Helm. I'm planning on getting it eventually, but I'm interested in your perspective about how important it is. Is it a must-have piece I cannot do without or can I reasonably delay it and, if so, what would be more urgent/efficient upgrades to my deck?

I know this is a lot and I fully understand if you don't cover everything. I'm thankful for any feedback I can get.

And again, a nice deck! I only recently upvoted it, but it was one of my source lists since the very beginning and I respect your work. Which is the very reason I respect and want to hear your opinion.

Cheers!

skroes on Riku of Two Fireballs

1 week ago

So, I'm not sure I'll change your mind, but I'll explain why I prefer the cards over Foresee and let you judge beyond that however you feel most comfortable. Foresee , by rule, does let you theoretically see 6 cards, but thats probably the worst case scenario for that card since that means your scry 4 is putting everything on the bottom and you are drawing blind.

Cards like Fact or Fiction and Steam Augury allow you to do 2 things. 1) you get to leave your mana up for any other instants or interactions that you can have when it is not your turn. 2) It puts you 5 cards deep into your deck at instant speed, so after resolution (in theory) you have full access to whatever pile you choose on your turn. These cards are also excellent politics cards if there is a scenario in multiplayer that everyone is way behind one player and you need to dig for an answer, you can talk your way into more favorable piles. Lastly, I understand players have the fear of not being in control of your cards, but quite a few spell slinger decks utilize their graveyards aswell as their hand for redundant value, so even though you get a 2 or 3 card split, those other cards can always be reclaimed with other effects and playing green, you have several ways to buy back cards.

Manifold Insights is a card that I like solely because it boils down to pay 3 mana, get 3 non-land cards. It is excellent in mid to late games because more often than not the worst thing you get is ramp, which in itself is pretty good.

One thing I did not mention is you probably want to add Fall of the Titans to replace one of your fireballs. Personally I don't much care for Crater's Claws . In a vacuum, its just a much better card whether you have 12 mana to do 14 damage to one target or you cast a 2 drop, have 10 mana at instant speed to 2 targets seems much stronger.

Finally, I did see the changes and do like the adds. I am a little skeptical of cutting Regrowth as that is a very strong card and is better, in my opinion, than something like Serum Visions or Ponder . Those two are great cards, but Regrowth effects in commander are much stronger than 1 mana, draw 1. Especially in the late game.

multimedia on Dimir Mill Budget Upgrade v6.9.1077

1 week ago

Hey, saw your forum topic asking for help. Do you own the cards that are in the maybeboard? There's several there that are much better than cards in the main deck.

Consider building this Dimir deck with Sultai in mind? If your goal is to play Sultai with Tasigur or Muldrotha later on then my advice is get playable cards that you can use in those decks, but for the time being get blue, black and Dimir cards and play them here with budget good stuff self-mill/reanimation strategies. Good stuff being playable spells especially creatures who have good ETB (enter the battlefield) abilities. Tasigur and Muldrotha use self-mill strategies not opponent mill strategies. Tasigur and Muldrotha abilities only work with cards in your own graveyard. Self-mill is much more powerful than opponent mill in multiplayer Commander.

Budget cards ($5 or less each) to consider adding that you can use in Sultai with Tasigur or Muldrotha later on:

If you like this idea then I can further help you to change this deck to make it easier to convert it into Sultai later on, but for now still being a good Dimir deck with Scarab God as Commander. Let me know your thoughts, good luck.


skroes on Riku of Two Fireballs

1 week ago

The curve is really only dependent on what you are trying to do ranging from storm low to reanimator high. I don't have any issues with the curve you have just was looking at not cutting a 2 (Baral) for a 4 (Jace's Sanctum).

As for cards I would cut, I mentioned Baral seems underwhelming to me. Foresee does aswell. I also don't think Niv-Mizzet does a whole lot with the amount of draw you have.

Draw spells I like better, Fact or Fiction , Steam Augury , Dig Through Time for instant speed card draw. I also like Manifold Insights for sorcery speed

Daedalus19876 on The Ten Plagues: Locust God cEDH | *PRIMER*

1 week ago

scotchtapedsleeves: Nah, honestly Impulse is one of the strongest cards here. Not only can it be stuck on an Isochron Scepter , it also costs much less mana than Fact or Fiction , and can be cast with the mana otherwise held up for a counterspell. Thanks for the thoughts tho! I agree that FoF can be better in a GY-focused deck.

xander11: Why do you feel it’s qeak out of curiosity? It’s been a life saver as instant-speed removal for dangerous artifacts (such as opposing Paradox Engine s) and dangerous creatures (such as Spirit of the Labyrinth ). It also can be reused on Isochron Scepter .

triproberts12 on $10 Fistful of Dollars

2 weeks ago

Deadpoo111, so here's where I'm struggling with how to balance the cuts. With dollar Shu Yun, the math can work that you hit lethal commander damage by playing 2 1-mana spells that add +3/- and casting an aura/flashback/rebound/equipment that provides unblockable. With Prowess and double strike, that's 24 commander damage. The consistency that comes from just needing 3 of many duplicate copies of those effects makes the deck work with otherwise underwhelming spells. As a bonus, that math allows a sprinkling of spells that only provide +2/-, still hitting for 22 unblockable commander damage. If you have something like Tahngarth's Rage that can still provide +2/- the turn after you cast it, the next person goes down with less resources, and so on, closing out the game in 3 or 4 turns.

I can't be as efficient with this build. Brute Force is perhaps the best representative of what budget Shu Yun is about, but it's 20 cents, so you can see the average card quality has taken a hit. 2 +2/- spells means that Shu Yun is only hitting for 20 Commander damage with an evasion spell that doesn't provide additional bonuses. That's why Distortion Strike was so painful to cut. I'm keeping Aether Tunnel at 22 cents, although that's still a turn slower. The bulk of the deck is cheap red pump spells, but too many inefficient ones add up- Two Brute Force , rather than two Run Amok is two turns slower. The non-explosive early game also takes a hit, since 2-mana rocks are expensive. 3-mana rocks conflict with casting Shu Yun on time, but early-game interaction also tends to be pricier. I had to cut some of the better cheap equipment, like Runechanter's Pike , so It's hard to tell what this deck should be doing turns 1 and 2, other than hitting land drops.

The last issue is card advantage. A lot of draft staples like Hieroglyphic Illumination are over-budget already, so I think this is the portion of the deck that will take the biggest hit. I couldn't justify the cost of Steam Augury , which is already budget Fact or Fiction .

scotchtapedsleeves on The Ten Plagues: Locust God cEDH | *PRIMER*

2 weeks ago

Coming from Advertise your COMMANDER deck, I'd personally take out Impulse , I don't have much experience with CEDH but Impulse and Fact or Fiction have very similar effects. It might just be the graveyard-manipulating side of me but I'd definitely prefer drawing Fact or Fiction over Impulse .

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Fact or Fiction occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Blue: 0.79%

W/U (Azorius): 1.44%

U/R (Izzet): 0.91%

BUG (Sultai): 0.58%