|Commander / EDH||Legal|
Printings View all
|From the Vault: Twenty||Mythic Rare|
|Duel Decks: Jace vs. Chandra||Uncommon|
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Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Fact or Fiction Discussion
2 days ago
Alright, fair enough.
- Minimum of 9 ramp spells. These need to cost 2 mana. Think Coldsteel Heart, Mana Vault, Fellwar Stone, etc.
- More card draw and selection. Stuff like Fact or Fiction, Rhystic Study, etc.
- Lower your ACMC to a maximum of 3.0.
Here's a list of your worst cards at a glance:
If you're gonna run Dramatic Reversal and you already have the labman combo, you should include Isochron Scepter and Blue Sun's Zenith to kill the board. Oh, and a land like Ghost Quarter or Tectonic Edge won't hurt you. If you want a ramp option, Terrain Generator's ok.
I have a janky Arcanis list on my profile if you want to see what a Tuned mono U deck piloted by a shitty general can look like.
3 days ago
You have quite a lot of lands and minimal acceleration, you should probably cut between 3 and 6 lands and replace them with some mana ramp like Azorius Signet, Azorius Keyrune, Azorius Cluestone, Fellwar Stone, Coalition Relic, Knight of the White Orchid, Solemn Simulacrum etc. You can find lists of the best mana rocks in EDH online, these are just a few examples.
You could probably use a few more utility cards, like removal and boardwipes, and remove a few buff enchantments since you have quite a few. Invocation of Saint Traft doesn't work well with your commander damage goal, Pariah isn't fantastic since you usually want to prevent your commander from dying, Charisma often won't work since she'll be big enough to kill anything that blocks, and Corrupted Conscience and Treachery don't really mesh with the deck's theme.
I think you should replace these with efficient removal and some boardwipes; Path to Exile, Swords to Plowshares, Return to Dust, Cyclonic Rift and Relic of Progenitus/Tormod's Crypt covers most threats you might face.
Depending on your meta, you might want to replace some countermagic with ways to refill your hand after you play it all with Bruna; there are a lot of draw spells in blue/white so I'll leave that to your discretion, but I think Fact or Fiction is a must since you can get back any enchantments that go to your graveyard and Sage's Reverie works really well with your theme.
I think I'm about out of specific suggestions, so I'll just leave a list of stuff that probably isn't great in your deck and stuff that I think would be good:
- Herald of War
- Spirit Loop
- Righteous Authority
- Could remove some other auras, you have a lot but that's up to you
- Traumatize (usually wins you the game and it's super funny)
- Jace's Archivist, Windfall and any other similar effects
- Possibly more boardwipes depending on your meta, good ones are Cataclysm, Cataclysmic Gearhulk and Wrath of God
Good luck with your deckbuilding, Bruna is a super fun commander :)
5 days ago
Hey etheraldreamer, Inexorable Tide is excellent, see where your going there. The reason I don't run it is simply its CMC 5, I'm hoping to already be setup with Mizzix of the Izmagnus around there. Longer term you'll get more value playing a Inexorable Tide.
Austin_Smith_of_Cards, excellent suggestions. Lava Spike + Desperate Ritual + Izzet Guildmage is an excellent kill combo. Adding it to my description above. The only part I don't like is that the Lava Spike, standalone it's not that great. Desperate Ritual although a little under powered, is still borderline playable card. Usually I prefer combos where each card is okay on it's own, but not always, see Pili-Pala.
Stroke of Genius has been on the cusp, for a long time. I keep questioning whether to get it in there or not. Visions of Beyond seems like the best remove for it, but I'm so low on Isochron Scepter targets as is. I've had 2 scenarios in 7 games now where i've had to wait 2 turns to pull an instant with CMC 2 or less for the Isochron Scepter so I know that I need more targets not less. Curious Homunculus Flip / Voracious Reader Flip is more likely.
I have Scour from Existence in my maybeboard, Purphoros, God of the Forge is a key reason why Scour from Existence is key. Chaos Warp for me just doesn't do it. In play testing I'm still trying to figure out if 1) Play for my infinite combo, or 2) Have control to stop other combos is the correct play. Thus far I haven't lost (yet, but been at 1 life). Can't remember all the commander's I've faced (No Prossh, Skyraider of Kher yet so that would be a real challenge). Some commanders: Jeleva, Nephalia's Scourge, Derevi, Empyrial Tactician, Breya, Etherium Shaper (seems to be the flavor of the month right now), Gisela, Blade of Goldnight, Kaalia of the Vast, Oloro, Ageless Ascetic, Karn, Silver Golem, The Gitrog Monster, can't remember any others. So verdict is till out on that. It's VERY good.
Fact or Fiction is funny, I just took it out of the deck Friday to test some other cards in it's place. I very much missed it in this weekend's games. Fact or Fiction returning to the deck soon as I figure out the removals. I'm considering removing the Isochron Scepter, that would change up a few cards that are simply there just to be targets, but then again when I think of an Isochron Scepter + Counterspell or Isochron Scepter + Mystical Tutor or Isochron Scepter + Cyclonic Rift... hmm, how do I not want that recursion, or a Visions of Beyond! = Draw 3 cards.
All Excellent suggestions, any or all should be in the deck. I'm still trying to figure out my fringe cards. Training Grounds maybe.
6 days ago
Love the decklist! Very detailed description with all the combos and interactions is very helpful, too! I considered building a cheese Izzet Guildmage arcane combo deck for modern, but EDH might be the way to go.
I think Stroke of Genius should be included as a third outlet for infinite mana. You have a ton of cantrips, tutors, and other card draw, but redundancy never hurts in a dedicated decklist.
Scour from Existence might be a little expensive, but it deals permanently (lol) with stuff like enchantments that U/R has trouble dealing with. Also gets rid of indestructible stuff.
Fact or Fiction is a stellar card advantage spell at instant speed that draws two/three cards, and lets you choose what to draw. Whatever you don't need is Mizzix's Mastery fuel later!
1 week ago
I would also recommend including more card draw spells, because you run a high number of dredge cards, so multiple triggers would be helpful. Probably Sultai Charm, Ancient Excavation, and Fact or Fiction would be your best options. Charm also has the additional benefit of being versatile spot removal.
1 week ago
Depending on how mnay artifacts you want to run, Paradox Engine could be worth a slot. Especially if you include cards like Pyretic Ritual and Desperate Ritual and Isochron Scepter. Cards like Fellwar Stone, Chrome Mox and the like are also good. You could even consider Thran Dynamo if you wanted.
i would also recommend swapping Fact or Fiction with Mystic Confluence - while it doesn't dig as deep, it's such a flex card that ti's not an issue. Also, Rewind is not good as storm deck counterspell. Swan Song would be a much better fit.
1 week ago
Looks like a fun deck, Rafiq is great and can be very powerful!
Saw your deck on the commander thread, here are some quick suggestions, hopefully some of them you like and are in your budget. Cheers!
Lands: cut Vitu-Ghazi, the City-Tree and some of your ETB tapped lands for some etb untapped multicolor lands to help your color production be reliable: Command Tower, Yavimaya Coast, Adarkar Wastes, Prairie Stream, City of Brass, Breeding Pool.
ramp: Sol Ring, Simic Signet,Azorius Signet, Cultivate, Kodama's Reach.
Wrath of God > Terminus.
Rout > Martial Coup.
Counterspell, Arcane Denial, Swan Song, Swords to Plowshares, Cyclonic Rift.
Eternal Witness, Seasons Past, Mystical Tutor, Archaeomancer.
Recurring Insight, Fact or Fiction, Stroke of Genius.
things to help Rafiq of the Many crush your enemies:
Rancor, Inquisitor's Flail, Steel of the Godhead, Shield of the Oversoul, Swiftfoot Boots, maybe Command Beacon, Sword of Vengeance, maybe Sigarda's Aid.
given how many creatures creatures you run, you might want some tricks to protect your board from boardwipes. Bastion Protector, Make a Stand, Dauntless Escort may or may not be useful.
anyway those are just the things i thought of. I built a rafiq deck a while ago, you should be able to find it in my profile if you want any more suggestions, i went a little bit more in on the pillowfort/control/combo side of things but the list was a bit pricier too. anyway have fun and keep crushing!
2 weeks ago
Edit One (04/14/2017):
-1x Coiling Oracle, +1x Frantic Search; Coiling Oracle felt too low impact during as stages of the game, and usually just mean "ETB: Draw a card". Frantic Search is a "free" card, and it can trigger dredge rather easily.
-1x Fact or Fiction, +1x Jace's Archivist; Four mana is a little much for a none-creature in this deck that does not immediately impact the board. Plus, this card leaves a large decision to the target opponent, which can screw us up. Jace's Archivist can mess with the hands of my enemies while filling ours out rather quickly, while also filling the graveyard with some of the bigger reanimator targets in the deck.
-1x Kessig Cagebreakers, +1x Sire of Stagnation; Kessig Cagebreakers never really did anything of value. If Sidisi was doing her job correctly, then I would not need a bunch of wolves in play. Sire of Stagnation is a powerful reanimation target, and can quickly get me to my infinites. Plus, that name is awesome.
-1x Golgari Charm, +1x Murderous Cut; I already have Reclamation Sage and Sultai Charm to deal with individual artifacts or enchantments. The other two modes are rarely of use to me, as I want my creatures to die, but -1/-1 will rarely accomplish much. I can cast Murderous Cut for and a few lands in my graveyard. At instant speed. Seems pretty good.