Fact or Fiction


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
Commander 2015 Uncommon
Vintage Masters Uncommon
Conspiracy Uncommon
From the Vault: Twenty Mythic Rare
MTG: Commander Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Invasion Uncommon
Promo Set Rare

Combos Browse all

Fact or Fiction


Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 25%

0.05 TIX $0.05 Foil


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Fact or Fiction Discussion

Aethos on The Locusts are Coming... (cEDH)

6 days ago

I just try to throw in some stuff, maybe you can use some of it.

Well known combos which might be nice here:
Grim Monolith/Basalt Monolith + Power Artifact = infinite colourless mana.
Grim Monolith/Basalt Monolith + Rings of Brighthearth = infinite colourless mana.
Tidespout Tyrant + Sol Ring/Mana Vault/Mana Crypt = infinite colourless mana.
Tidespout Tyrant + infinite colourless mana + Candelabra of Tawnos/Palinchron = infinite coloured mana.
Tidespout Tyrant + infinite colourless mana + Izzet Signet/Mox Opal/Fellwar Stone/Gilded Lotus = infinite coloured mana.
Palinchron + Phantasmal Image = infinite coloured mana.Candelabra of Tawnos + High Tide or similar = good mana rock.
Future Sight + Helm of Awakening + Sensei's Divining Top = draw.
Dramatic Reversal + Isochron Scepter = a lot of infinite stuff possible.

I'd probably play Preordain, Gitaxian Probe, Impulse and Fact or Fiction. Maybe also Gush and certainly Frantic Search. These help you go through your pile quicker, which is quite important, since you don't have access to a lot of the good black tutors. Gamble and Intuition might be good, tutors are important for in cEDH. Turnabout seems good. I think most red cEDH decks play Pyroblast/Red Elemental Blast. Chain of Vapor probably belongs here and also Hurkyl's Recall. I think Dack Fayden belongs in every commander deck. Past in Flames. Baral, Chief of Compliance.

I'd streamline the deck towards fast combo (similar to a storm deck) and remove the stax elements. Usually if you try to be between fast combo and stax you don't do either right. I like Mind Stone, but for cEDH it's probably too slow. Library of Leng doesn't do enough in this deck I think.

saj0219 on Hour of Devastation Spoilers

6 days ago

I love the Fact or Fiction style effect stapled to every sphinx, but I wish it were a full Fact or Fiction instead of a mini one. Reveal top five leads to a much tricker sphinxy riddle for your opponent...

bobbyboo on Tasigur Planeswalker Control

6 days ago

Hey I like the template, but with a little work it could go off. It only struck me now how good Tasigur is with Planeswalkers, he is one of the only repeatable forms of recursion for them in the format. To that extent it would be cool to see a Rings of Brighthearth and The Chain Veil make a slot as with a control + untap setup you can hold everything as open as possible with the ever persistent threat of removal, or even combo out with Tezzeret and/or Teferi + Doubling Cube. Tas is a wicked commander, I love the pick your poison aspect to him. Maybe try running a Fact or Fiction in him too, it works wonders. If you want something with some serious synergy then The Gitrog Monster is great as it turns lands dumping from Tasigur into profit.

landofMordor on Sedris Discard/Unearth

2 weeks ago

So, Windfall and stuff like Izzet Charm work well. The problem is when you need to cast Fiery Temper in response to an opponent. I would cut Faithless Looting, Fact or Fiction, Dig Through Time, Deep Analysis for stuff like Reforge the Soul, Forgotten Creation, and Jace's Archivist, which not only give you discard outlets and new cards, but also fill your grave much quicker.

holybreep on Dragonlord Scion

3 weeks ago

checking out this list and offering my constructive criticism :D

Please keep in mind that this is just my take on Scion, there's definitely a lot of ways you can build it, so these comments are going with the train of though that being voltron for the win is the most efficient path to victory :D

I'll break it down by category:

Lands:I'd probably cut minamo and high market. From there, I think 36 lands is fine, and I'd play 2 of each basic to play around non-basic hate and to take advantage of some other effects from cards I'll mention later.

I'd also consider running ancient tombs in place of Crystal Quarry, cascading cataracts just seems like a better version

Sorcery:I feel like these should mostly be either- Powerful board wipes- Powerful card draw- Stuff that will win you the game

My reasoning for this is that this deck probably draws stuff it doesn't want to/can't play, and those cards end up being dead in the hand for too long.

In your list, I'd probably cut:

  • 1x Channel the Suns - this card takes up a slot to net you 1 mana. If you're fetching right and have mana rocks, this card is basically dead.

  • 1x Fearsome Awakening - very slow reanimation spell, the 2x +1/+1 counters aren't an upside worth paying 5 mana for in my opinion.

  • 1x Skyshroud Claim - you can probably find a better rate for ramp + fixing, a 4cmc sorcery seems like too steep of a price to pay.

Sorceries I'd consider bringing in are:

  • Maelstrom Pulse - relevant vs tokens
  • Akroma's Vengeance - flexible boarwipe thanks to cycling.
  • Time Spiral - re-gas or reconstitute a weak hand.
  • Rite of Replication - either copy the best threat, or make 5x of one of your dudes. Basically wins you the game with Scourge of Valkas if kicked (basically a super Valakut - 6x5x6 = 180 damage, since each copy Valkas will see 6 dragons entering the field at once)
  • Bring to Light - essentially a tutor
  • Moving on to Instants:I'd cut Lure of Prey and Sarkhan's Triump. Feels like this deck wants to basically win with Scion getting through with commander damage, ultimately a voltron approach to victory. With that being said, I think you can jam a lot of high impact instants. These come to mind:

  • Pact of Negation

  • Path to Exile
  • Swords to Plowshares - life gain doesn't really matter if you're winning with 21 commander damage.
  • Disallow - gets rid of tricky stuff, and its a solid counterpell overall
  • Fact or Fiction - fills the GY, digs 5 cards deep at instant speed for 4cmc.
  • Savage Beating - for 5 or 7 cmc, you win the game
  • Hatred - seems decent in EDH, with 40 life, you're basically trading off 5cmc + 15 life to either win the game, or to knock someone out of the game (commander damage).

Enchantments:Cuts, due to low impact, in my opinion:

If I were jamming Scion, I'd probably want my enchantments to do 1 of 3 things - either keep me alive, protect my dudes, or act as a damage multiplier or grants evasion so I can win via commander damage.

Stuff that keeps you alive:

Stuff that protects my dudes:- Asceticism - you already run this, nothing else off the top of my head atm.

Evasion/game winning stuff:

Now, on to Artifacts:

First, stuff that doesn't pass the initial eye test:

  • Crucible - no obvious synergy
  • Dragon Arch - seems iffy, you end up paying 7cmc to play a multi-colored creature, at which point, you can probably just play the creature. If the creature costs less than 7cmc, you kind of just owned yourself.

Stuff I think is worth checking out:- Chrome Mox- Prismatic Geoscope - this is what those basics will help out with :D- Fellwar Stone - most likely fixes some colors + ramps- Swiftfoot Boots - lightning greaves #2- Credit Voucher - cycles dead cards for potentially not dead cards, for the low cost of 2cmc

Planeswalkers - I noticed you don't run any, I think these might be decent:Sarkhan Unbroken - CARD DRAW + mana fixing/ramp in one? SEEMS GOOD!Sorin, Grim Nemesis - MORE CARD DRAW!? AND with the high CMC of your stuff, the drain should be excellent every now and then.Nicol Bolas, Planeswalker - Takes care of any creature threat + flavor win

CREATURES!!I'd make these cuts on the thinking that they either:A) Don't win you the gameB) Don't advance your boardstate enoughC) Don't provide adequate utilityC) You're never going to be able to abuse their 3cmc payment abilities + you probably will only have one shot with them. Feels like the mana would be better spent winning with Scion.

  • 1x Balefire Dragon
  • 1x Bladewing the Risen
  • 1x Dragon Mage
  • 1x Dragonlord Ojutai
  • 1x Dragonlord's Servant
  • 1x Dragonspeaker Shaman
  • 1x Hellkite Tyrant
  • 1x Karrthus, Tyrant of Jund
  • 1x Numot, the Devastator
  • 1x Savage Ventmaw
  • 1x Steel Hellkite
  • 1x Teneb, the Harvester
  • 1x Tyrant's Familiar
  • 1x Utvara Hellkite
  • 1x Vorosh, the Hunter

Creatures I'd consider running:

Whew, that's all I've got! Again, this is just my take on what I think is the path of least resistance to victory with a Scion deck that's not as vulnerable to GY hate. GY strats are definitely legit, so feel free to jam all the reanimation + tutors too :D

Hope you found some of this useful :D

oo7x7oo on Sharuum Artifact Combos: Infinite Possibilities

3 weeks ago

Hi crabtrp202. I think Unwinding Clock is not easy to utilize in my deck, but you may cut another value card like Yawgmoth's Will or Fact or Fiction. Considering you may want to have more instants with addition of Unwinding Clock, I would choose Yawgmoth's Will to replace first.

oo7x7oo on Sharuum Artifact Combos: Infinite Possibilities

3 weeks ago

Hi crabtrp202. I think Unwinding Clock is not easy to utilize in my deck, but you may cut another value card like Yawgmoth's Will or Fact or Fiction. Considering you may want to have more instants with addition of Unwinding Clock, I would choose Yawgmoth's Will to replace first.

Sargeras on The Master's Teachings: Esper Control

3 weeks ago


I've played both Gideons, and I'd have to say I prefer Gideon Jura in this shell. His ability buys turns, takes down the 'tall' creatures like Death's Shadow and is an outstanding attacker. I haven't had much issue with the tokens being ineffective, and even if they were, I'd consider Sorin, Solemn Visitor.

Typically Jace, Architect of Thought is alright, having played numerous games with him in my UW control deck, he doesn't always have the biggest impact, but against decks that play cards like Lingering Souls he can usually buy turns. He's also pretty decent as a bad Fact or Fiction.

As for Lillis I'd have to say that while both are good, shell also matters, because since my deck doesn't hold up many counterspells, I'm perfectly fine discarding a Thoughtseize to her for allowing her to widdle down my opponent's hand. She is also in here because as you said the meta is better with 'go tall' which is exactly what lilli's -2 is for. There is also a resident bogles player at my store, and Lilli is incredibly good in that matchup.

As for the manlands, I'm currently testing out Shambling Vent to see if it's worth more due to it's lifelink in a deck where a lot of life is usually being paid. I have a full playset of colonnades if I think vent is not enough.

I still have lots of testing with this deck though, so thanks for giving me suggestions.

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