Fact or Fiction

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Uncommon
Vintage Masters (VMA) Uncommon
Conspiracy (CNS) Uncommon
From the Vault: Twenty (V13) Mythic Rare
MTG: Commander (CMD) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Invasion (INV) Uncommon
Promo Set (000) Rare

Combos Browse all

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Price & Acquistion Set Price Alerts

CM2

EMA

C15

Ebay

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Fact or Fiction Discussion

SynergyBuild on Tasigur, Villainous Wealth Control

1 week ago

I feel like you would appreciate the simplicity of Fact or Fiction.

Pscioed on 1st EDH DeckBuild

2 weeks ago

Hi TheGiantCrab, welcome to the format! I hope you like it. Commander is sort of a different place than other formats, starting at 40 life and all. Games almost always go long (unless you are playing cEDH), and that leads to some interesting conclusions about deck building. I am a strong believer in the views expressed by the command zone podcast (an awesome resource for all things commander); every commander deck should play a critical mass of ramp and card draw. With that said, I think your deck would be improved with a sort of structural change to include a bunch of both. Here are some of my favorites for under $2 each:

Izzet Signet

Izzet Cluestone

Izzet Keyrune

Darksteel Ingot

Commander's Sphere

Fellwar Stone

Deep Analysis

Stroke of Genius

Future Sight

Fact or Fiction

Pull from Tomorrow

That's the sort of idea anyway. I usually play around 10-15 ramp spells and 8-10 card advantage spells. I think that Sol Ring is an auto-include, it's worth the small increase in cost for me at least. There are tons of other great cards out there, I highly suggest taking a look at EDHREC to get some ideas (I just checked it out, Curiosity is a crazy example I never would have thought of). Some of the cards there can be kind of expensive, feel free to ignore those to keep the budget low. Here's a couple more cards to think about, as personal favorites of mine:

Reality Shift

Rapid Hybridization

Arcane Denial

Ixidron - This can get your opponent's commanders stuck facedown forever.

Blasphemous Act - A little high in price. Great when you are behind though.

If you want help with cuts, I can provide some feedback, feel free to ask.

NAHS901 on Taigam Xerox/Control

2 weeks ago

Im extremely interested in building this deck as the whole concept and body of the deck look great. However, I feel that the lack of extra wincons besides winning with Taigam beats duing extra turns makes this deck less competitive then its being portrayed as. Your list has been added to the main "Competitive Tier" list (put together by: thegigibeast, ShaperSavant, and LabManiac_Sigi) but lacks the competitive feel that the rest of the list under that category have.

I feel that the addition of other wincons may help such as:

ALSO it seems that though you made a comment about switchouts with certain cards on your list, you forgot to physically change the list itself with the made changes.

Of those changes, I feel that Fact or Fiction is a great spell as it can be a possible 4 extra cards in hand at the end of an opponents turn. I feel that you could remove Chalice of the Void from the list you added as its quite rough when it comes to EDH and ends up hurting you as much as your opponents in the long run. I would also leave Mox Diamond as fast mana is great when trying to get out Taigam as quick as you can, Opal is understandable as you don't have to many artifacts that lead to it being "online" as fast as you'd need it to be.

I will be tinkering around with your list to see what possibilities can be found. I will comment again later on down the road once I have played enough and worked though the kinks and quirks of the deck.

Again, I love the idea of the deck and i hope you don't take this as me trashing the list. I'm just throwing out some ideas and hoping some work.

JoosetheMuice on Lazav, The Multiwin

3 weeks ago

I would say add:

Negate or Swan Song (probably the later, 1 mana to save lazav in a pinch is a big deal) Snuff Out as well for that free kill when tapped out. Fact or Fiction is a draw spell I like here as is Pull from Tomorrow

Stinkweed Imp Nightmare Void Dakmor Salvage all have dredge, which could serve you pretty well.

I also like Platinum Angel and Krav, the Unredeemed

I'd Cut:

Abyssal Persecutor for the angel, Laboratory Maniac not sure what it does in this deck, is it just to combo with Mirror-Mad Phantasm? if so cut them both. Yuriko, the Tiger's Shadow.

A couple other things I don't love are Thief of Sanity, Phyrexian Soulgorger and Dream Eater

Farycane on Ezuri, Claw of Stuff

1 month ago

Thanks for all the suggestions capshanks01

Edric, Spymaster of Trest has it's own deck and I don't have enough unblockable / evasion Maybe  Bident of Thassa because it  won't help my opponents.

Cutting cards like Avenger of Zendikar Myr Battlesphere Hornet Queen seems like a bad idea because they give me many experience counters and/or blockers. But worst for me seems to get less experience counters.

Cobra Trap is 1 mana most of the games

Deadeye Navigator can abuse most of my ETB's like the high cmc token makers.  Getting four Myr Tokens for just 1{U} seems pretty solid.  Or two cards with Mulldrifter

Fertilid was cut in my last deck change. Too slow,  too much mana. Getting two lands for 7 or 1 for 5 mana is just not good. Even if it's a creature. And if I have nothing to do with ezuri than putting counters on fertilid something went wrong.

Fauna Shaman discarding doesn't seem that good without recursion. And getting a creature is good  Protean Hulk or  Sage of Hours but revealing is a huge downside in my opinion.

Fungal Sprouting looks good, but I don't think 4mana for most times 1-3 Saproling is that great.  Also it is sorcery speed, that can be very slow.  And not sure when to cast.  First mainphase I will get less counters because ezuri hasn't put counters on something yet. Second mainphase I will get more saprolings because Ezuri could put something before this card.  But the amount he puts on a creature is lower. (I have this Problem with many cards in this deck to be honest)

Wirewood Symbiote I don't run that many elves...maybe okay to run.

Spike Feeder doesn't seem useful. Getting life instead of smacking faces/killing People


There is nearly no targeted removal, you are right.  I just need a day of and rebuilt this deck completly :( But takes time:D

Acidic Slime

Trygon Predator

Scavenging Ooze

That's all. I see the Problem, but bounce isn't the answer.

Broodhatch Nantuko I wanted a second morph,  so my playgroup always knows what's under the morph. And even getting only 2+ tokens out seems okay.

Glimmer of Genius is Instant speed, seeing up to 4 cards isn't bad. And if you don't scry away, the cards you get are good. And I may play an  Aether Hub so it may be more useful.  What draw spells would you play rather?

Fact or Fiction Instant speed, worst case getting only one card I really need, with the option to get  up to 5 cards. (Since politcs is a thing in my group there is a high chance of getting 4 or even 5 cards). Same for here,  what would you play rather? Needs to be instant!

Lightning Greaves yep had this Problem, thought of Neurok Stealthsuit because for {U}{U} it's Instant and I can remove it, by putting it on anything Else

Panharmonicon won't be in here.  It's an really great card,  but not in this deck.


Now to the more positive part :D

Sakura-Tribe Scout seems good, especially if I build more draw into this deck.

Snake Basket never heard of this card before.  Seems pretty solid  in my opinion!

Spellskite oh hell yes I need this card.

Glen Elendra Archmage if I get one, I totally play this wonderful piece of cardboard.

Inkmoth Nexus would be solid, but Infect isn't really my strategy. Blighted Agent has the unblockable thing, that's why he is in. If I ever trade an Inkmoth, he will have a place in this deck.

Shrieking Drake at first I thought this card is weak.  Than I realized that he can bounce himself  (I assume that's what you wanted to say) :D getting experience for just {U} seems broken. I need this immediatly! And if bounce one of my high cmc token dudes to replay them? Even better.

All in all I need to build this deck from zero, and I need to be sure what tactic I'm playing. I need to get cards that I don't have right now. That takes time/money. And then I need time to brew. You can always suggest more, I try to answer fast. But it while take a while to get everything, but I'll Update as soon as I can!

Thanks a Lot for all this help

Imsomguy on Big Stealy

1 month ago

Good job on keeping it 60 cards, and its good you're keeping a 24/36 land ratio. I will say, if you are wanting to reduce the $ Cost, consider cutting bribery down to 2 copies and adding some Archaeomancer. You can expand on that tactic to include some Boomerang bouncing for both your creatures and threatening opponent cards. After you are finished getting the spell you need from it, you can use it as a chump blocker.
Your deck is very vulnerable to tokens and aggressive decks, so consider a Dissipation Field or some AEtherize. Much of your deck doesn't even begin to lay the groundwork for it's winning strategy until late game, so consider some cheaper mind control tech like Persuasion and Mind Control or quicker ramps with mana rocks like Sol Ring or fixers like Gauntlet of Power and Caged Sun. If you like artifacts, you can do some mean things with Mindslaver and Trading Post.

Carnage Altar and Ashnod's Altar are nice to use against an opponent who can destroy your enchantments/artifacts. May also consider Memory Plunder. Treachery Is expensive, and without a lot of card draw (think Fact or Fiction ), it'll be hard to make the second ability REALLY worth it. Save some time and put one of those 5 cost control enchants out there.

Have so much stealing, the opponent can't match up, be choosy about what you take, and use counterspells for things you just don't have another answer to. Like when your opponent brings out Martial Coup with plans to Burn at the Stake next turn.

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

1 month ago

MordMetal, it honestly depends on the situation, ideally you would tutor for 3 wheels so you get a wheel no matter what, but you could also tutor for situational stuff such as 3 counterspells, most of the time you want to Intuition for 3 of the same type of card (board wipe,wheel, counterspell, draw pain, mana rock) so you get what you want no matter what. plus you can recast the other 2 later via Timetwister or Yawgmoth's Will, its kind of like an Entomb/Fact or Fiction hybrid

thanks for the upvote!

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