|Commander / EDH||Legal|
Printings View all
|Battle Royale Box Set (BRB)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
|Urza's Saga (USG)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
1 week ago
2 weeks ago
I would have some sort of fog engine or static creature control in place so your walkers aren't constantly being picked at by everyone's creatures. Silent Arbiter and like effects prevents mass swing outs. Constant Mists and Spike Weaver are the best reusable fogs I can think of, the latter even having synergy with +1/+1 counter walkers.
A lot of super friends decks rely on stax effects like Tainted AEther and Pestilence to prevent creatures from sticking to the table so their walkers are untouchable. These are very powerful effects but I will warn you they will lose you friends or make you public enemy #1 upon sitting down at a table.
2 weeks ago
3 weeks ago
Your welcome, although its not a life gain i thought about Wound Reflection , and Pestilence . But looking into life gain, this is a few that came to mind Clearwater Goblet , Accursed Witch Flip, Bloodchief Ascension , and Bontu's Monument . I Hope they might could help with gaining life.
1 month ago
Defile is sweet, and will definitely be getting a slot in here. I'm still on the fence about Force of Despair - it seems strong, but it seems better in 1v1, where I'm not going down two cards to clear one player's creatures right before two more players get a chance to play. I'll test it, but not sure how good it will be.
Crawlspace is a fine card. I don't particularly like playing it because it's not my style (I prefer threats over restrictions), but it's certainly strong.
Ensnaring Bridge isn't as good. First, because it stops our opponents from attacking each other, and second because it relies on us not having cards in hand, which is not what we want. I'd rather have a grip of kill spells than a Bridge and an empty hand.
Umezawa's Charm , while flavorful, is still not powerful enough for the deck. Umezawa's Jitte is strong because of its reusability, and the way it can continue to stack counters when its modes aren't useful right away, allowing it to really build up a large effect. The charm is a one-off, that can't build up to get stronger, and doesn't do any of the things this deck wants very well. Even the Jitte isn't in the deck, because combat damage isn't reliable in the way I play, and the charm is just worse.
Hatred , on the other hand, is very strong. I don't run it because I prefer to pay a lot of life into card draw effects, so paying large chunkcs of life into hatred would be either dangerous or restrictive of the number of cards I can draw. That said, a different build that focused on being more aggressive could use it very well.
Mind Rake is underwhelming. I don't usually care about cards in my opponent's hands. Without a lot of other discard synergy, it's not worth running a one-off discard spell.
Crypt Rats kills itself, and kills our commander, faster than it can kill anything else. Unless I'm 1-shot killing someone, it's not worth it, and if I AM one-shot killing someone, my existing X-spells are better. If I wanted that effect, I'd play Pestilence or Pestilence Demon instead, since those can be more useful in short burst activations.
Forbidden Crypt is bad. I can already reuse most of the cards in my graveyard. Returning them to hand isn't actually gaining card advantage, especially since I have to exile them when I send them back to the yard (the same as if I had just cast them with Toshiro), and because I have to sacrifice the ability to draw cards to do it. If it were a "may" ability, it MIGHT be okay, but even then I'd probably not bother. Plus, Bojuka Bog and Nihil Spellbomb and other mass graveyard hate already targets my deck a lot - with that card in play, it makes me lose the game on the spot.
1 month ago
Rakdos, Lord of Riots can be a decent Commander, and you could run Rakdos, the Showstopper in the 99, but he requires some build-around. Cards like Subversion , Pyrohemia , Pestilence , and Palace Siege can help you get damage in to be able to cast him and use his mechanic to cast creatures for less. Some small CMC critters that tap to deal one damage are also good for getting him out onto the field. But this suite of cards can take up much needed slots, so consider carefully when building around him. Cheap, early drop aggro helps too, but you need to include at least around 7 to hope of getting one early enough to do what you want.
1 month ago
I'm not sure where you're playing the deck at, but there are cards like Pestilence , Pyrohemia and Festering Evil if you're willing to put the mana into them. Fiery Confluence will also allow you to deal 1 damage 3 times, similar to the effect that cdkime was talking about. If you are using this effect for Polyraptor, I think Izzet Staticaster could be pretty cute repeatable way to ping the original Polyraptor as well as all the tokens. Hopefully you'll be able to use one of these.
Pestilence occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%