At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
Printings View all
|Battle Royale Box Set (BRB)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
|Urza's Saga (USG)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Pestilence occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
3 days ago
Fumiko the Lowblood . Creates an interesting dynamic on the board every time your commander is out. Lots of neat effects to pair it with, whether you go for untap restrictions like Smoke or Static Orb , or just want to cause games to end quickly with things like Furnace of Rath
Also a big fan of Horobi, Death's Wail . Pack it full of every single death black effect you can find, like Death Match Death Pits of Rath , Mindslicer Pestilence and whatever else you can find. You'll win far more games than you imagine as you create a board state so toxic no one can develop properly. You don't even need free target effects, but it helps.
Kaervek the Merciless is another general that allows some unique building imo. Stuff yourself full of board wipes like Pyroclasm Anger of the Gods Toxic Deluge Earthquake and similar to keep the board clear while you build up to 7 mana. Stuff your deck full of fatties who can survive small red sweeper effects, and punish players with the Kaervek trigger and your fatties.
For a serious competitive answer, look at Tasigur, the Golden Fang . Highly political deck with a strong color identity, and lots of different infinite combos available as your means of winning. The GY recursion allows you to play control in a format that is traditionally hard to play control in.
6 days ago
@: We are trying to be as hands-off as possible with the ban list in this format. The cards that would be on our radar would be the same as most other formats: cards that warp deck construction, reduce deck/play variation to a singularity, and that are so oppressive that they drive players to stop playing. Cards that are on our radar/requested to be looked at by the community include Peregrine Drake , Rhystic Study , and Pestilence . Personally I don't think any of these cards are overly oppressive and while most Blue decks will run Study and most Black decks will run Pest decks are not built around them and the chances of seeing them in any given game is slim. Drake is ubiquitous with combo in PDH but can be stopped with common removal and grave hate and frankly running Drake in a deck not dedicated to the combo just makes your deck less consistent.
2 weeks ago
Those are useful in case you go up against a deck with Pestilence or Crypt Rats and let you swing a little easier without losing tokens. Honestly I might cut some of the bigger beaters, or a two of the weakest Runes and something else.
3 weeks ago
Hope of Ghirapur is so cool! Love the synergy, never would have thought of it. Some Advice, I've just been playing Pestilence in a recent brew and it outperformed! Would highly suggest it, the hype is real. This is a sweet deck +1
4 weeks ago
4 weeks ago
Looks like a good start. You might like these: Colfenor's Urn , Ulvenwald Observer , True Conviction , Cauldron of Souls , Wave of Reckoning , Conclave's Blessing , Birds of Paradise , Wall of Shards , Wall of Blood , Cryptolith Rite , Druids' Repository , Sprouting Phytohydra , Vigor , Lightmine Field , Pestilence
4 weeks ago
I like the deck. I have a question about a couple of card choices, however.
I see you have two counterspells, Force of Negation , and Spellstutter Sprite . In a counter-war, you will most likely not have sufficient ammo to get your spells through. At most, you'd have one of them in hand, two would be highly unlikely. If playing against one opponent with Blue that runs counterspells, you'll be in a bind, having to wait for him to tap out and hope he's not running either Force of Will , Force of Negation , or Pact of Negation with mana available to pay for the cost. Heck, a well timed Foil could also set you back.
Would you consider running other cards to those two? Or would you consider running more counter magic?
With my group, it's understood that if you run counter magic, you run the gamut of them; or you run nothing at all, especially with control colors of Esper. It's almost like it's required with this color combination (ironically, white also has Lapse of Certainty and Mana Tithe , so it can join the counter war while black runs Withering Boon which has surprised many a table).
If you're willing to add a more robust counterspell suite, I would consider removing your Auras in lieu for cards like Counterspell , Arcane Denial , Mana Drain , Flusterstorm , Force of Will , Narset's Reversal , Disallow , Pact of Negation , Swan Song , and if you run into many triggered or activated abilities in your meta, Stifle , Disallow , Trickbind , or Tale's End .
If you're not willing to add additional counters for protecting your spells, I would recommend getting more anthem/banner effects over Aura effects, like Archetype of Courage , Archetype of Finality , Archetype of Imagination , Bident of Thassa , Day of the Dragons (this flashed in at end of turn with a large fairy board could do some damage), Dictate of Heliod , Light of Sanction + Pestilence can wipe the board from other's creatures, leaving you an open field to swing and win; True Conviction , at triple White is too much, but you could consider it. You could also consider running Faerie Formation as a creature with a Training Grounds and a Valor in Akros on the field for a sudden card draw + creature pump and steal a win out of no where.
Heck, Path of Bravery won't net you much if you're only attacking with 1 creature every turn, but drop that and turn everything sideways when you have 20+ tokens, that's 20+ life right there on the swing. You don't have to even connect to gain the life. Rune-Tail, Kitsune Ascendant can prevent damage to your creatures (which will help as well if you have a pestilence on the field). Drop a Karmic Justice as well, to give your enchantments a reason to not be destroyed. Consider running a Solitary Confinement if you have sufficient draw as well.
Simple suggestions, but otherwise, deck looks pretty sweet.
4 weeks ago
Before Yargle, Glutton of Urborg was first spoiled (and decided to build that), I was originally trying to put together a Pestilence .deck helmed by Bontu the Glorified , with things like Death Pits of Rath & Worldslayer thrown in for good measure..
How’s that for a spicy one? :)