Pestilence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle Royale Box Set (BRB) Uncommon
Classic Sixth Edition (6ED) Uncommon
Urza's Saga (USG) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

: Pestilence deals 1 damage to each creature and each player.

Price & Acquistion Set Price Alerts

BRB

6ED

USG

Ebay

Pestilence Discussion

Boza on Slow Enchantments?

23 hours ago

Pestilence is a good example, though you need a creature like Guardian of the Guildpact to enable it.

Tortured Existence is a great example of a grindy enchantment.

While not an enchantment per se, Thorn of the Black Rose is something that gets you slower to the point you want to go to.

Pillory of the Sleepless , Grim Guardian are in the same vein.

There could really be an Orzhov enchantment control deck in the works.

SynergyBuild on Commanders by Power Level [EDH Tier List]

3 days ago

NoOneOfConsequence I actually did playtest your deck once (I know, it isn't a great sample size by any means), yet many cards are an issue. I apologize, I really want to like a deck you post, just to not make this a dramafest, but I can't say a bad deck is good. Damnation and Wrath don't need to be put into the deck at all.

Here is a full list of cards that are particularly overpriced, and where each card I think is bad or could be better fits, if you truely believe that I can't evaluate it fairly:


Call to the Grave A slow, grindy, 5 mana variant of Porphyry Nodes .

Erebos, God of the Dead - A card that is indestructible, yet a worse Greed , a card that is too slow for even grindy stax lists in cEDH most of the time. Tutor for Greed is better than this.

Doomwake Giant - Interesting repeatable board wipe, a meta-dependent inclusion though, not good for the average cEDH meta, but does have a place in some lists. I'd drop, but could imagine many arguments for it's inclusion.

Ghostly Prison - anti-attacks, which just rarely comes into play outside of kiki-lines and the sort, a strange meta-dependent inclusion, but I coudl much less justify this one.

Karmic Justice - Cool card, but often enchantment removal comes in the form of bounce or exile, and so this effect feels very off.

Kismet - again kiki-hate, so I wonder if you go against that often. It is a relatively bad card in Stasis lists, which this is not, easy drop

Vindicate - 3 mana remove 1 thing is a lot of wasted mana, easy drop.

No Mercy - Really a lot of attack-hate, strange for a stax list with a commander that generates blockers. Easy drop at a 4 mana do nothing enchantment.

Knowledge Pool - I get the Eidolon of Rhetoric / Rule of Law combo with it, but many decks have better value engines than Daxos, or can respond by killing one of the pieces, or can kill Daxos. These make this combo rarely an easy way to finish the game, requiring a ton of setup/backup that survives the lock. I think better options exist.

Sigil of the Empty Throne - A slow, 5 mana do nothing enchantment, it takes forever to get this going, easy drop.

Sphere of Safety - This much creature-attack hate? How much do you need? 1 card is often too much with Daxos in the CZ, but you run... including sweepers... like 11? Wow. Your meta must be all Edric and Blood Pod, maybe 1 Kess Twin, nah, just all Edric decks.

Damnation / Wrath of God - Too expensive for a Sweeper, honestly Toxic was all you needed with Humility as well.

Pestilence - 5 mana to get a worse Electrickery , 6 mana to get a worse Pyroclasm , Sweltering Suns without cycling for 7 mana. Just really slow and weak, easy drop.

Black Market - maybe in a meta with 50 Edric decks. Outside of that, easy drop.

Coalition Relic / Worn Powerstone - just slow ramp spells, not bad cards, but Fellwar Stone / Everflowing Chalice comes first.

Infernal Tribute - Cool jank, not useful next to cards like Dark Confidant that is excluded.

Academy Rector - Just no great targets like Pattern of Rebirth in color, great card, just not here.

Grim Tutor / Idyllic Tutor - Just a bit too slow at 3 mana for a tutor. Love them, just gotta leave them. Hard drop.

Land Tax - should run the Geddon/Ravages package or leave this out.

Replenish / Open the Vaults - This deck doesn't run enough ways to sacrifice/ Entomb enchantments to make me want to include the cards.

Mesa Enchantress - Slow card draw on a weak creature is just removal bait, this deck has better cards for the slot. Harder drop.

Phyrexian Arena - A lot of math goes into why this card is generally pretty bad. Inefficient and weak in most circumstances, and needs almost 5 unimpeded turns to get enough value to be okay. Better cards for the slot.

Cabal Coffers - big mana, not worth it outside of ANS.

Vesuva - copying a land to enter tapped leaves you in a lack of mana. Weak card.

Command Beacon - easy drop, weak card.

Deserted Temple - Easy drop, weak card.

Strip Mine - Good card, not here.

Wasteland - Same as Strip Mine but worse.

Temple of Silence - scry is weak when you lose due to not having mana, easy drop

Kor Haven - Easy Drop, never gonna use that ability

Plains x4 - Not great at Fixing

Swamp x6 - Same as Plains


New inclusions (Total drops are at 42)

Base inclusions: Fellwar Stone , Prismatic Lens , Thought Vessel , Everflowing Chalice , Caves of Koilos , Command Tower , City of Brass , Mana Confluence , Exotic Orchard , Cavern of Souls , Gemstone Caverns , Gemstone Mine , and Tarnished Citadel

Total real cards left to put in: 29

Thorn of Amethyst , Thalia, Guardian of Thraben , Trinisphere , Tangle Wire , Sphere of Safety , Damping Sphere , Fragmentize , Aura of Silence , Dismember , Lotus Petal , Dark Ritual , Kataki, War's Wage , Crucible of Worlds , Bottomless Pit , Oppression , Liliana of the Veil , Static Orb , Linvala, Keeper of Silence , Ethersworn Canonist , Aven Mindcensor , Torpor Orb , Planar Void , Grafdigger's Cage , Ensnaring Bridge (just for your meta), Dark Confidant , Containment Priest , Chalice of the Void , Sanctum Prelate , Alms Collector

That would be the deck.

Osbert on Wait, When Did I Get Burned?

4 days ago

Seems you can produce plenty of mana but you don't have anything to finish the job: Exsanguinate , Torment of Hailfire , Comet Storm , Earthquake , Pyrohemia , and Pestilence are able to get you there.

Need more mana? Mana Geyser has your back.

You may want to get rid of the targetted discard effects like Blightning for something that hits all your opponents like Arterial Flow or Myojin of Night's Reach .

clickforcookies on Mogis: A Very Silly Commander

4 days ago

This deck is amazing just what I have been looking for. Some suggestions for other fun/painful opinions. Pyrohemia , Pestilence , Lake of the Dead , Flame Rift , and Price of Progress . Thanks for making the deck I am definitely going to make this in paper.

ZagorkaForPresident on Warning! Extremely Graphic Content!

5 days ago

Thank you for the insightful comment! I am slowly building the deck. As it stands, I own about 25% of it. Looking to get back into the game so I've just been mulling over a few decks. I've always loved mono black, and I think this will be the one I build first. I did have Grave Pact in the deck originally, but I swapped it out for Dictate of Erebos because the Flash appealed to me. May consider swapping them again though. I also considered Phyrexian Obliterator but that would wreck the purpose of my Pestilence which I love for early/mid game board control. Dark Prophecy seems like it could fit quite well, so I'll definitely add that.

Dete on Underworld Coinsmith Pauper Commander

1 week ago

you could use Conviction, Brilliant Halo, Gossamer Chains, Cage of Hands, Shackles and Mourning for repeatedly trigger Underworld Coinsmith.

Ashes to Ashes, Read the Bones, Night's Whisper, Sign in Blood, Angelic Purge, Afterlife, Snuff Out, Unmake, Pentarch Ward, Cho-Manno's Blessing, Blessing of Leeches are all really good and serve you as card draw/ protection or control.

maybe think on adding something like Pestilence or Shrivel/Nausea for boardwipes like effects.

nerva90 on The Price of Blood

1 week ago

hkhssweiss, she really is a ton of fun! The colors, the flavor and how much a table underestimates her are all things that I love about her.

Weathered Wayfarer is definitely better, that's true. I have my single copy tied up in my Iroas, Hate Bears list at the moment, which is one of my more competitive builds. Will definitely add him in in the coming months.

Regarding the other suggestions. I've had Dawn of Hope, Crackling Doom and Wear / Tear in the deck before. The latter two could make a comeback sometime, it's just a matter of preference for the removal package really.

I really wanted Dawn of Hope to be good in the deck I really did, but it always underperformed. We have such powerful draw engines in the deck that it paled in comparison and didn't work with the mass lifegain plan. Would work better with a deck that gains life frequently in smaller chunks.

The Partners are amazing and I've been thinking about Bruse Tarl, Boorish Herder as an addition for a long time. They'd both do a lot of work in the deck but the creature count might be a little on the low side for Tymna the Weaver. Only one way to find out though.

Archangel of Thune is great but very expensive, honestly I'd probably play something like Baneslayer Angel instead but there's no denying the Archangel is strong. The ceiling is of course much higher on her.

Bloodchief Ascension could be a nice win condition / inevitability for the deck! I have a copy of it but it's in use at the moment. Definitely a good suggestion!

Toxic Deluge is great as well and fits the theme of the deck. I'm opting for Pestilence instead at the moment since it has nice versatility since it can win the game on its own.

Finally Chaplain's Blessing used to be in the deck and it's a nice ritual for our commander which can give us explosive starts, which is still by no means necessary and sometimes felt lackluster to be honest. I'm liking the lifegain cards that can gain us life repeatedly over many turns a bit more but it could find it's home into the deck again. I'm a little bit of a hypocrite though since I'm running Icatian Moneychanger that does similar things and can get Licia down on turn 3 for example. Just hard to find what to cut instead.

Thank you again for the comments!

hkhssweiss on Rakdos, Lord of Riots Prototype Deck

1 week ago

Alright can definitely give you some ideas than Salinas29!

Since you are playing in large pods some cards that can definitely help you would be:

Now for the big creatures that can provide additional utility effects, here are some cards that can be considered:

Importantly as well is to have some early game plan, ramp, CA, and utility spells. Here are some cards that can be also considered.

The best route if you want to inflict a lot of pain is going for the big Eldrazis but I won't list them as they are quite expensive even after the reprint in UMA. If you can pick them up than definitely go for it! They are absolutely filthy creatures that would make people cry :3

Aside from that feel free to ask for any additional help, I love helping people tune their decks!

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