|Commander / EDH||Legal|
Printings View all
|Battle Royale Box Set (BRB)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
|Urza's Saga (USG)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Unlimited Foreign Black Border (2EDFBB)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
Combos Browse all
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
Price & Acquistion Set Price Alerts
|Have (11)||damo_rox , Swamy , Fairseas , releasethedogs , rockleemyhero , richardmv , sonnet666 , bakeraj4 , Mousemke , Joblaska , Azdranax|
4 days ago
5 days ago
Erebos is just all-around good to have. I think both Rakdos and Meren could use an indestructible source of card draw on-demand.
Rakdos is not an easy deck to balance though. Other than the main eldrazi titans I would not build around too much on Rakdos' ability. Being able to cast Inferno Titan for RR is already good value and lets you keep up mana for removal. Don't try to build with Magical Christmaslands in mind! Having staxing elements and land hate helps you push the mana advantage. A nice combo is having Pyrohemia/Pestilence out with an indestructible creature like Hazoret the Fervent out.
2 weeks ago
I might try and find room for that, Mcabe.
I might not trim a utility land, though. I find that oftentimes I might draw 1 or 2 utility lands in a single game, the rest (about 7-10) being the swamps. I understand what you mean, though.
I find that in most matchups I was sacrificing pestilence, though. If I was to run it, I think I might need to go a second colour to get it back or devote slots in the main- or sideboard to Grim Harvest, an extra piece to the combo. This is because I would either need to kill my creatures to kill his, or my creatures would be killed going up against another control deck. This would make it really quite easy to kill pestilence.
Going another colouur for pestlilence (i.e. White), you have stuff like Lone Missionary which isn't very important, but the point of pestilence decks is to be at a higher life total than the opponent. There are also other cards like Monk Idealist which get back the milled or sacrificed Pestilences.
Though it could be perfectly possible to be mono-black Pestilence, it would kind of be like mono-black Existence. You couldn't really do much to dig for it, Tutor for it, etc., so it would jjust be luckk that you pull it.
Thanks for the suggestions, anyway. I'll keep it in mind, also I've updated the description so you can understand my choices of cards and card amounts.
3 weeks ago
Rite of Consumption DOME 'EM
Slagwurm Armor if you want Yargle to be a 9/9 for the memes
Something to consider might actually be mono-black control with Yargle as a finisher. Maybe I'm wrong and you could just outspeed people with Yargle's IMMENSE POWER but I think he's a bit too high cmc in colours that don't necessarily allow for much evasion/protection to just get in ASAP. Typical mono B control stuff looks like this:
Feel free to disagree tho, 2 swings and Yargle kills someone without any buffs in PDH which is pretty DANK. Just going all in on evasion could probably just do it in some metas. Fear & Intimidate are available in black plentifully to boot. Sleeper's Guile & Traitor's Clutch.
Happy brewing, looking forward to see what you make of it!
1 month ago
Used to have a deck like this that focused more on Pestilence effects, how I love Thrashing Wumpus! Anyways, cool looking deck. Love the interaction between Maralen and Stranglehold.... ever get that online?
1 month ago
I've played the deck in both 21 and 22 land builds, and it could be placebo, but I believe 23 suits me best. With 3 colors and the need to include artifact lands, and the fact that we want to make at minimum our first five land drops, I like having the extras. I very rarely find myself wanting LESS lands when I play, versus more, and even when I have extras, Brainstorm lets me shuffle them away. I could probably trade out Mulldrifter for other, cheaper cards like Thraben Inspector or Kor Skyfisher and cut to 21
I originally had Prohibit, but I have a top-heavy meta where it performed poorly. I love the idea of Power Sink for the Inside Out and Burn matchups, though, which are some of our worst. I'll give it a shot in testing.
Regarding Oblivion Ring, I think the only enchantment we really want to remove (at least, in my local meta) is Pestilence. I could see an argument for having enchantment hate MB, but would probably use a singleton Dispeller's Capsule since it can be fetched. Then again, we don't lose much with a single O-Ring... Hmmm. Are there other enchantments we need to worry about that get played?
1 month ago
If Sadistic Hypnotist was activateable at instant speed Id run it in a heartbeat. At Sorcery speed I found his ability to be a tad Underwhelming.
I do run Mindslicer. Card wins games you are correct.
Sangromancer is pointless IMO, all it does is gain life. I dont really have anything to do with an absurdly high life total, nor do I have any lifegain synergies. The only times I ever want Lifegain only cards that do nothing but gain life is if Im playing something like my Nissa deck http://tappedout.net/mtg-decks/ashaya/ where I dont need a Glacial Chasm or Platinum Emperion to Hurricane the table to death if I have the highest life total.
Crypt Rats & other Pestilence effects have been on my mind for a while, and Im always trying to make them work. I opted for Pestilence Demon & not any of the others for a few reasons. Pestilence itself I didnt go with because I lack any creatures with extreme staying power so its unlikely to survive for even a single turn cycle. My issue with Crypt Rats it that I dont get any consistent uses out of it. It will always die to its ability in this deck, where with the Demon I can ping for 5 each turn to grind people down while also keeping it alive so I can also beat down with a 7/6 flyer, and I can just ping for more & kill it if I really need to go huge. The only thing the Rats really have going for them is CMC 3 so they can come down early and kill themselves to Flip Liliana, & Late game they kill themselves as a huge Hurricane effect. The Rats have been on my radar for a while, Im just not 100% on their inclusion just yet, nor am I really sold on what would come out for them.
Right now I only really have 2 cards on the chopping block that Im toying with cutting, Asylum Visitor & Rise of the Dark Realms. Visitor was initially included for its card draw effect, but Im finding myself not using it for that in practice & instead just using it as a cheap sacrifice I can cast off Madness to Flip Liliana or for some quick burst draw with Disciple of Bolas & Skullclamp, & Im not 100% sold its worth its slot being used in that role. Rise has been very win more lately, & Im starting to feel that its not actually winning me games, its just ending games Im already winning faster. If I do cut Rise the current top contender to replace it is Butcher of Malakir. If I cut Visitor the current top contender to replace it is Phyrexian Reclamation So far its not looking like anything in Dominaria is going to be making the cut either.
1 month ago
Bringing in Tragic Slip to better handle Gurmag Anglers and other reanimator targets. Swapping Evincar's Justice for Shrivel to better handle go-wide decks that have protection abilities. Gives another angle of attack since Pestilence is damage-based.