Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
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Rise of the Dark Realms Discussion
3 days ago
I can only highly suggest Lightning Greaves and Thousand-Year Elixir. The boots allow your cretures to mill the same turn they come into play, which is really important. They are also absolutely stupid with Undead Alchemist. Thousand-Year Elixir is similar to the Greaves in a sense that they let you tap creatures the turn they come into play but it also gives you the possibility to mill twice with a creature for just 1 mana.
Further, take out Wall of Frost and replace it with Morphling. This guy can mill a ton. Yes, he mills only 3 card as base but you can invest two mana to make him a 1/5 and then every further mana spent will result in 5 cards milled. Vanilla walls aren't worth running.
I further suggest taking out Stitcher Geralf and put in Endbringer. This guy untaps every turn (your opponent's turn as well), meaning he mills 20 cards a turn. Stitcher Geralf doesn't provide enough in a pure mill deck to be honest.
Instead of Rise from the Grave, I would go with Rise of the Dark Realms. Drag Under is straight up bad in EDH, as it's a single use spell that doesn't have the impact needed to make it worth running and Mind Funeral goes into the same category. It does mill a couple of cards but we'd much rather have a permanent benefit. I would replace those two cards with Necromancy and Animate Dead. You are playing mill, there's always a HUGE selection of strong creatures to choose from.
I can give you further advice if you want but I think these are some of the best cards to add and some of the least impactful to cut.
1 week ago
I assume you're trying to acquire an Extraplanar Lens. If not, you do already have to snow-covered swamps. Mana doubler's are fantastic in this deck. Because your commander's ability replenishes your opponents' graveyards, you'll almost always be able to benefit from being able to activate his ability multiple times per turn. I may also suggest Caged Sun or Magus of the Coffers. Gauntlet of Power may even deserve a place here. None of this is necessary, but for an ability like that, I'd go mana mana mana.
You need Life's Finale. Ordinarially it's a solid boardwipe with the added bonus of denying your opponent any 3 creatures from his deck. Here, it basically lets you tutor your opponent's best creatures to their graveyard, where they will eagerly await you.
One card I've always had an eye on for if I ever built this deck was Mindcrank. Any time anyone loses life, they mill. Shocklands, abilities, or getting hit from anywhere, and you have more reanimation targets to choose from. It would go well along side your Altar of the Brood
Mesmeric Orb fills graveyards like nothing else. The downside is it fills yours as well. Then again, who is playing recursion?
I'm personally a fan of Fated Return. It's expensive, but you generate good mana. It's instant speed, so it's a fantastic recovery from an opponent's boardwipe, or to get something out before your turn, so it can act immediately, and you can have your mana up to interact with it. But the best bonus is indestructible. Always a good keyword, and being able to apply it to whatever you want is nothing to scoff at. Again, 7cmc, but not bad for a reanimator deck.
Rise of the Dark Realms. This is a game-winning card in most decks. In a deck that fills its opponents graveyards like yours does, well, I'd just say I recommend it.
Necromantic Selection. A board wipe and a reabimation spell, it singlehandedly leaves you with the strongest (creature-based) board state. All creatures go away, except for the strongest, which goes to you.
1 week ago
This looks like a blast to play! (and not play against lol). Just throwing a couple of ideas out there for you to consider.
I assume that Diabolic Intent often just works better in your deck than Demonic Tutor, but Demonic Tutor does seem more powerful than Beseech the Queen, unless I am missing something. Vampiric Tutor is also awesome.
You're playing a lot of tokens and AEther Snap seems like it would rot in your hand a lot since you don't want to nuke yourself. I see in the description that it does reset Infernal Darkness, but is it worth it?
Shizo, Death's Storehouse is always a great utility land in black. Just a few thoughts.
1 week ago
So I have quite a few ideas about this deck. First off i think you have too few mana sources, so i would go up to at least 34 lands. I think in addition to removing the mill strategy I'm not a fan of cards that steal a creature for only one turn and just return it. I would rather kill it. I would also cut all the targeted hand disruption and land removal because they have a very minor impact on the game most of the time. You can destroy important lands with cards like Strip Mine without needing to use up slots in your deck. Hand disruption in multiplayer needs to be repeatable or else it's not very good. In Commander I find people have such powerful topdecks that trying to control people's hands one card at a time doesn't really do much anyway because they will still just draw the most powerful card in their deck. Without a ton of countermagic and removal to stop what doesn't get removed from the hand it's hard to actually control the game this way. Most countermagic does not play well with your Commander's ability however. So I would just focus on ways to control and dominate the board. I also included some really good green hate cards and creature hate cards. Alright so I have way too many card ideas to use at once i think but here we go...
Hibernation, Perish, Slay, Chromatic Lantern, Rise of the Dark Realms, Commit / Memory has really impressed me recently, Fated Return, Necromantic Selection, Expropriate, Mystic Confluence & Cryptic Command are counterspells with other modes you can cast anytime, Mizzix's Mastery, Stolen Identity, Supplant Form, Worst Fears....
1 week ago
It's neat, but maybe Surveyor's Scope would be the easiest cut for Buried Alive. You have Land Tax and Burnished Hart and Weathered Wayfarer - the Scope only really shines in games where everyone else is playing Green.
You have Miraculous Recovery, but no Betrayal of Flesh. I like that card. The Entwine cost is steep, but when it's worth it, it's really worth it. I know Necromancy is cheaper, but it seems like you'll have mana to spare once Zurgo's in his Zoot Suit.
Also, just saying, Rise of the Dark Realms would be pretty solid here, especially after a Wheel or Reforge...
Or, if you prefer trying the cheaper and speedier approach, you could run Living Death and try to fill your yard faster than others do (which is easy in many or even most games if you're trying). Plus it can be fantastic even in the late game as a (situational) Indestructible-proof wipe, or if your opponents' yards happen to be light on creatures. Animate Dead, again, while cheap, would be a decent cut for either of these mass returns.
2 weeks ago
Ok! Combining some stuff I've noticed from playing the deck, and some analysis regarding average CMC and Mana Curve and whatnot, this is my edit list that I'll be considering:
Cards to add:
- Isolated Chapel
- Dragonskull Summit
- Swords to Plowshares
- Anguished Unmaking
- Clifftop Retreat
- Utter End
- Archfiend of Depravity
- Withered Wretch
- Void Maw
- Suffer the Past
- Umbral Mantle
- Syphon Mind
Cards to remove:
Any suggestions on these edits and the deck in general would be great! :)
2 weeks ago
There's Grimoire of the Dead, and Rise of the Dark Realms (which you don't really want) but besides that, I'm not sure about anything else. Ashiok, Nightmare Weaver also works, but you don't really want to put it in when it's blue