Rise of the Dark Realms

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Mythic Rare

Combos Browse all

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

Price & Acquistion Set Price Alerts

M14

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Rise of the Dark Realms Discussion

goblinguiderevealpls on esper zombies

3 days ago

Josu Vess, Lich Knight for one, she is just bad by herself shes just a 4 mana 4/5 with menace and her 10 mana cmc kick is meh and never gets activated

im not a big fan of Dark Salvation because its too underhelming and mana intensive for multiplayer, Endless Ranks of the Dead and Liliana's Mastery are also kinda a bit slow and lack impact for their cost, ranks whiffs a lot after board wipe and being an upkeep trigger makes it very slow

i agree with Forgotten Creation as its ability compliments varina's so damn well and is repeatable, you could also run more reanimator effects like Reanimate, Animate Dead, Necromancy and Stitch Together

Grimoire of the Dead and Rise of the Dark Realms are potent recursion spells in casual play

ZendikariWol on Meren Death Means Nothing to Me

1 week ago

Weeeell... let's take a look at that, shall we?

Deadbridge Chant is costly and random, but other than those two details (significant as they may be) it's pretty heckin good.

Disentomb is BAD. It's also not a mana coat subverter and that's kinda what we're talkin about here.

Eternal Witness isn't repeatable and it's going to hand just like with Disentomb.

Journey to Eternity  Flip is still a lot of mana, and once-per-turn.

Liliana, Heretical Healer  Flip isn't necessarily repeatable, and it's super fragile.

Nim Deathmantle is not great. It's not bad either, though, it just costs a shitpile of mana.

Palace Siege doesn't subvert costs but other than that major downside it's decent.

Phyrexian Delver is better than Eternal Witness, but it still loses you life, and also costs 5.

Rise of the Dark Realms is 9 mana. Yeah it's insane but 9 mana dude.

Sepulchral Primordial is an excellent finisher, but you'll have to compare its power with your other insanely-high-mana creatures.

Sheoldred, Whispering One, once again, excellent card. But once again, shitpiles of mana.

Victimize is decent but Whisper, Blood Liturgist

ScrubbinBubl on Haunted Kingdom

1 week ago

Damn. this is one pimped out deck! its pretty dope. As far as recursion, have you considered adding Sun Titan ? it tends to be an all-star in my decks. As far as bundling the deck from the ground up, I see that you have It That Betrays . maybe if you were to lean harder into making opponents sacrifice stuff. You could add in Fleshbag Marauder , some sac outlets, and the Dictate of Erebos types of effects. If you wanna get value out of peoples stuff hitting graveyards when it that betrays isnt on board there's always Chainer, Dementia Master to do it more methodically. or Rise of the Dark Realms to do it all at once.

Kaleb_H99 on Meren Death Means Nothing to Me

1 week ago

ZendikariWol and bushido_man96 to explain the mana curve, 1/3 of my deck is lands, the second 1/3 has CMC of 1-3 which I have found that I have no trouble finding creatures and other cards that I can cast. The last 1/3 of my deck has CMC 4-9 and I decided to keep the mana curve static. The reason being is this entire deck involves interacting with my graveyard and being able to play cards for free so it doesn't bother me having multiple CMC expensive cards. I've been playing this deck a lot lately and haven't found myself struggling for mana in any way. bushido_man96 I have actually found if anything, I have too many sacrifice outlets because I can recure them quickly and the reason for having the sacrifice outlets is to build my experience counters or put creatures into my graveyard for an ETG ability or recure for an ETB ability. ZendikariWol I'll start explaining your list of cards. Carnage Tyrant yes that is exactly the purpose is to be a finisher. It's a large creature that I can continue to play and recure, however if you do have a better card let me know! Elvish Piper I will admit I don't play at much as I thought I would in this deck, but the times I find myself playing it are the times that I need it the most. I previous discussed that there are multiple higher end CMC cards. Elvish Piper let's me play a large creature from hand for free, then I can cast a large creature regularly, then recure a large creature with Meren. Kessig Cagebreakers like you said it is a really good card that gets me a ton of tokens that I can use for sacrifice outlets, chump blockers, to combo with Craterhoof Behemoth, or just overrun opponents with. Grave Titan I will have to disagree about it only being a decent card. I can play him, attack with him, sac him, then recur him for 6 2/2 zombies in one turn. Do I get those results every time I play him, no, but a large creature with deathtouch that provides tokens has been extremely useful in this deck. Gray Merchant of Asphodel yes in the early game I won't be keeping as much permanents on the board, but this card isn't meant to be used as much until later in the game, however even if I played this card where I only had Meren and the Merchant that is 3 black devotion, and with commander games you usually have 3 opponents which means dealing 3 damage a piece while gaining 9 life. Nemesis of Mortals yes another game finisher, but I find I can also play it early for 2 green mana and getting a 5/5 creature which isn't a bad thing. Pelakka Wurm can be a finisher, but another card which I can play, gain 7 life, sacrifice to draw a card, then recure for another 7 life. Oracle of Mul Daya is a mana ramp card that's a creature which means recuring it if I need it. For this entire deck to synergize I need to run more creatures so I don't have many mana rocks. Oracle helps finding the extra lands I need and helps get lands onto the battlefield quicker so I have less lands in hand and more cards I can play. Sidisi, Undead Visier and Rune-Scarred Demon were both cards I was considering and I chose Rune-Scarred Demon because it was a flier. However I really do like Sidisi, Undead Visier because it includes a sacrifice outlet and has Deathtouch. Stonehoof Chieftain is another game finisher, the start of the game is more focused on building up my engine, mid game is locking out opponents and taking control, end game is to completely take out opponents. Vorinclex, Voice of Hunger is a way to lock out opponents, yes it does receive a lot of hate from opponents, but with this deck I don't care if it is killed because I can recure him. The bonus is getting double mana and being another large creature. Rise of the Dark Realms is the ultimate game finisher. Within my Sacrifice creatures it includes my opponents sacrificing creatures so I always get value out of playing Rise of the Dark Realms. It creates a full board that I can fully swing out with and finish the game. I like Jarad's Orders and is actually not a card I've considered before. I'll have to think about including it because it only applies to creatures and there are times the card I want to put in hand isn't a creature. Conjurer's Closet I've only been able to play a couple times in game, so I don't have a good idea of how well it works in the deck yet, but it helps repeating an ETB effect. Exquisite Blood I will admit to being a strange inclusion and I debated putting in the Exquisite Blood + Sanguine Bond combo. I also debated just having Sanguine Bond over Exquisite Blood but decided to keep it because it can happen any time an opponent loses life, not just when I deal damage to them. Deadbridge Chant is actually extremely good in this deck, it puts cards into my graveyard, and I've only not gotten a creature card a couple of times. Palace Siege hasn't been as useful because it puts the card back into hand but it better in mid and end game because I will have enough mana for it. This explains some of the issues pointed out, and I really appreciate your inputs! However, based of the times I've played it so far I've not had any problems really. There are always going to be better cards out there too, but I've pointed this more toward the playstyle of my playgroup. If there are changes that I need to find, I'll always look at the suggestions you guys have posted though. Thanks again!

Kaleb_H99 on Meren Death Means Nothing to Me

1 week ago

ZendikariWol and bushido_man96 to explain the mana curve, 1/3 of my deck is lands, the second 1/3 has CMC of 1-3 which I have found that I have no trouble finding creatures and other cards that I can cast. The last 1/3 of my deck has CMC 4-9 and I decided to keep the mana curve static. The reason being is this entire deck involves interacting with my graveyard and being able to play cards for free so it doesn't bother me having multiple CMC expensive cards. I've been playing this deck a lot lately and haven't found myself struggling for mana in any way. bushido_man96 I have actually found if anything, I have too many sacrifice outlets because I can recure them quickly and the reason for having the sacrifice outlets is to build my experience counters or put creatures into my graveyard for an ETG ability or recure for an ETB ability. ZendikariWol I'll start explaining your list of cards. Carnage Tyrant yes that is exactly the purpose is to be a finisher. It's a large creature that I can continue to play and recure, however if you do have a better card let me know! Elvish Piper I will admit I don't play at much as I thought I would in this deck, but the times I find myself playing it are the times that I need it the most. I previous discussed that there are multiple higher end CMC cards. Elvish Piper let's me play a large creature from hand for free, then I can cast a large creature regularly, then recure a large creature with Meren. Kessig Cagebreakers like you said it is a really good card that gets me a ton of tokens that I can use for sacrifice outlets, chump blockers, to combo with Craterhoof Behemoth, or just overrun opponents with. Grave Titan I will have to disagree about it only being a decent card. I can play him, attack with him, sac him, then recur him for 6 2/2 zombies in one turn. Do I get those results every time I play him, no, but a large creature with deathtouch that provides tokens has been extremely useful in this deck. Gray Merchant of Asphodel yes in the early game I won't be keeping as much permanents on the board, but this card isn't meant to be used as much until later in the game, however even if I played this card where I only had Meren and the Merchant that is 3 black devotion, and with commander games you usually have 3 opponents which means dealing 3 damage a piece while gaining 9 life. Nemesis of Mortals yes another game finisher, but I find I can also play it early for 2 green mana and getting a 5/5 creature which isn't a bad thing. Pelakka Wurm can be a finisher, but another card which I can play, gain 7 life, sacrifice to draw a card, then recure for another 7 life. Oracle of Mul Daya is a mana ramp card that's a creature which means recuring it if I need it. For this entire deck to synergize I need to run more creatures so I don't have many mana rocks. Oracle helps finding the extra lands I need and helps get lands onto the battlefield quicker so I have less lands in hand and more cards I can play. Sidisi, Undead Visier and Rune-Scarred Demon were both cards I was considering and I chose Rune-Scarred Demon because it was a flier. However I really do like Sidisi, Undead Visier because it includes a sacrifice outlet and has Deathtouch. Stonehoof Chieftain is another game finisher, the start of the game is more focused on building up my engine, mid game is locking out opponents and taking control, end game is to completely take out opponents. Vorinclex, Voice of Hunger is a way to lock out opponents, yes it does receive a lot of hate from opponents, but with this deck I don't care if it is killed because I can recure him. The bonus is getting double mana and being another large creature. Rise of the Dark Realms is the ultimate game finisher. Within my Sacrifice creatures it includes my opponents sacrificing creatures so I always get value out of playing Rise of the Dark Realms. It creates a full board that I can fully swing out with and finish the game. I like Jarad's Orders and is actually not a card I've considered before. I'll have to think about including it because it only applies to creatures and there are times the card I want to put in hand isn't a creature. Conjurer's Closet I've only been able to play a couple times in game, so I don't have a good idea of how well it works in the deck yet, but it helps repeating an ETB effect. Exquisite Blood I will admit to being a strange inclusion and I debated putting in the Exquisite Blood + Sanguine Bond combo. I also debated just having Sanguine Bond over Exquisite Blood but decided to keep it because it can happen any time an opponent loses life, not just when I deal damage to them. Deadbridge Chant is actually extremely good in this deck, it puts cards into my graveyard, and I've only not gotten a creature card a couple of times. Palace Siege hasn't been as useful because it puts the card back into hand but it better in mid and end game because I will have enough mana for it. This explains some of the issues pointed out, and I really appreciate your inputs! However, based of the times I've played it so far I've not had any problems really. There are always going to be better cards out there too, but I've pointed this more toward the playstyle of my playgroup. If there are changes that I need to find, I'll always look at the suggestions you guys have posted though. Thanks again!

ZendikariWol on Meren Death Means Nothing to Me

1 week ago

You've got a killer deck here! However, you did leave me a little to pick apart. I'm gonna just suggest a few cuts and link my deck below. Pick what you need from it!

Carnage Tyrant, while a pretty good card, doesn't really contribute to your theme, except as a finisher; a role which could be played by several arguably better cards.

Elvish Piper is a very good card but there are a lot of decks that could utilize it better and a lot of cards this deck could better utilize.

Kessig Cagebreakers is really heckin good but it's also 5 mana and your curve is super high so...

Grave Titan is pretty good but honestly nothing crazy.

Gray Merchant of Asphodel may not be all that awesome here, considering the amount of permanents you'll have on the battlefield consistently.

Nemesis of Mortals is... bad. Like Carnage Tyrant, all it is is a huge creature- and it's basically just Gigantosaurus with a build-around. There are better creatures for this deck.

Pelakka Wurm is good but not 7 mana worth of good.

Oracle of Mul Daya is great but serves little purpose here.

Sidisi, Undead Vizier is way better than Rune-Scarred Demon in this deck.

Stonehoof Chieftain seems an odd inclusion, given this is really not a beatdown deck.

Vorinclex, Voice of Hunger is powerful, but I've found it draws too much hate to be... playable.

Rise of the Dark Realms is prohibitively mana-costly.

Jarad's Orders will usually be better than Final Parting here.

Conjurer's Closet is not super good here.

Exquisite Blood is downright confusing. You have no synergy with it.

Palace Siege is a worse Deadbridge Chant here and that's saying something because Chant is not very good here. Not bad, but not very good.

Your mana curve is really really bad, dude. Like it's not the worst I've seen but still I can't imagine you're putting an engine together until turn 5 or 6, and that's just not fast enough. By then your opponents will probably be in a spot where they're picking on you and it's tough for you to stabilize, and by then even if you manage to their boards will be way more developed. Imma link my deck here, see if you can steal any of my cheap stuff!


Okay, the Whole Death Thing? Minor Setback.

Commander / EDH ZendikariWol

SCORE: 13 | 15 COMMENTS | 940 VIEWS | IN 8 FOLDERS


TylarKordis on Grandma's Odd Yennett

1 week ago

Hi UMFTIFF! I also enjoy playing Yennett, Cryptic Sovereign as my commander. Here are some recommendations:

1) Nexus of Fate: Gain an extra turn. Massive value! I love tutoring it to my library's top when I already have a strong board presence.

2) Mystic Speculation: Sometimes you want to clear out some bad cards to get to the good stuff. Buyback is very useful.

3) Lim-Dul's Vault: 5 card stack effect. It may be an even cost, but it wins games.

4) Beacon of Unrest: A reanimation spell that can grab artifacts or creatures, shuffles itself, is odd CMC, and can target both your own or an opponent's graveyard.

5) Final Parting: Put a creature in your graveyard, and Beacon of Unrest or Rise of the Dark Realms into your hand. You can also use it to get something else you want/need, and put a land in your graveyard to thin out your deck.

TheGeneralAdvisor on Glorified Pox

1 week ago

+1. The only card I would recommend is Rise of the Dark Realms. With what you’ve got going on, it seems like a solid inclusion and potential game ender.

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