Rise of the Dark Realms

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

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Trade

Have (1) DoctorDax
Want (3) danleniumfalcon , Jebanator , sgt.zephyr

Printings View all

Set Rarity
Magic 2014 (M14) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rise of the Dark Realms occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.29%

Latest Decks as Commander

Rise of the Dark Realms Discussion

DarkHero on MTG tattoo

1 week ago

I've considered something along the lines of Rise of the Dark Realms or Liliana, Defiant Necromancer

But I'm also a big fan of Primeval Bounty and now Genesis Ultimatum

Bedevil would also be really cool

Hi_diddly_ho_neighbor on Ikoria Teaser

1 month ago

Woah, Zirda is strong. Might be the strongest Boros commander to date.

Also, I am a fan of the new ultimatums so far. They all seem pretty powerful. That Abzan one is nutty. I can get behind a Replenish+Scrap Mastery+Rise of the Dark Realms+Splendid Reclamation targeting only my graveyard.

Tylord2894 on Kathril Test

1 month ago

Hi RedUndead40,

I want to preface this with a couple of things. First, I'm not sure what power level you're building this deck for. I tend to build decks between 6-9, so some of my suggestions might not be the best fit. Second, based on the current price of the deck, I imagine this is more of a budget build. So I'll try to keep my recommendations within a decent price point.

Now, let's talk about what you've got. I don't want to pick apart your creature selection card by card. Rather, I want to know why you chose the creatures that you chose. Obviously, Kathril wants cards in your graveyard to have a bunch of keywords, but those creatures aren't always going to be there. You're going to need to play them some times. It's important that the creatures that you put in do something on the field too. I do want to call out a few cards that I feel like will not do what you want them to do.

I'm not seeing a wincon in here either. I know Kathril can be a big flying force, but if that is your main plan, you should be packing a pretty strong sub-strategy. I think hand destruction would be a strong choice for this deck. Cards like Oppression and Necrogen Mists give you a way to discard cards without making you fall behind. I saw Noose Constrictor in the maybeboard. That is a prime example of something that you should avoid. Yes, discarding a keyword-soup creature will help you with Kathril but you will not be getting a card's worth of value from that. When you discard a card, you want to make should that you are not falling behind. So, either everyone needs to discard too or you need to get a card back (like with Fauna Shaman).

Now, here's the fun bit. With group discard effects, there will be a lot of creatures in graveyards (or at least yours). I would run a suite of reanimation spells, Reanimate, Animate Dead, and even a finisher like Rise of the Dark Realms. This will turn already good discard effects into massive value.

Next, let's talk about ramp. A great way to work in ramp that isn't too pricy are two-drop rocks. In basically all of my decks, I run every signet and talisman (like Talisman of Resilience) that I can. In this deck, that's 6 cards of solid power. Also, Fellwar Stone goes in basically all my decks too. It's just solid. I also want to point out Knight of the White Orchid. It has a keyword that's relevant and ramps you. Also, it's not technically ramp but does a great job here, Life from the Loam.

Lastly, your removal needs work. I would try to work in some of the following because they are good and efficient.

Overall, I think you're well on your way to having a fun deck!!

If you want some inspiration of a hand-destruction/reanimation/aristocrats style deck, check out my Liliana deck here.

Metroid_Hybrid on Ladies & Gentlemen, Mister Konrad Twitty..

1 month ago

Thanks, me too.. Konrad has outperformed in unexpected & hilarious ways..

Speaking of bombs, I was also considering Basalt Monolith as it can go Infinite w/ Mesmeric Orb..

I would also agree with your assessment of the lack of draw, and the first two you mentioned are good..

As far as mass reanimation is concerned, I was contimpating Rise of the Dark Realms. But what I haven’t ever thought about is Heartless Summoning!

However, the big question is: what to cut?

DrukenReaps on is casual Kess a thing?

2 months ago

I've not actually seen a Kess deck in the wild so I can't say what the power level of any of my suggestions will be but they are certainly not cEDH level.

First idea that always kinda interested me is Kess Tokens. It'll use Goblinslide, Release the Gremlins, Metallurgic Summonings, Brudiclad, Telchor Engineer, and more found here

Second idea is removal "tribal". Just every removal spell you can possibly include. One win-con might be Rise of the Dark Realms.

There seem like quite a few options if you take a look at the themes section on EDHrec. Her page.

T_Dog345 on T_Dog345

2 months ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

thymecop on Zombie Tribal Scarab God

2 months ago

I like the idea of having the plan B of milling your opponents. This way your commander has more targets and Rise of the Dark Realms becomes so much spicier.

For this I’d suggest running cards that fill your opponent’s hands and graves using cards like Font of Mythos/Howling Mine, Fascination, and Anvil of Bogardan. This sets up explosive combos with cards like: Psychic Corrosion, Dreamborn Muse, and Windfall/Jace's Archivist.

Another suggestion I have is to run Phyrexian Altar. It’s 1. a sac outlet 2. Ramp 3. a whole lot of fun with Gravecrawler. He combos with the altar giving you infinite 2/2s with Diregraf Colossus and infinite Altar of the Brood triggers.

Big finishers cost a lot so Urborg, Tomb of Yawgmoth and Cabal Coffers got you covered. Running the two I believe always calls for a handy Expedition Map. Cut some basics, easy.

Things I’d cut for the 9 cards I mentioned would be: Kalitas, Traitor of Ghet (see above), Liliana's Mastery (too much for too little)), Dark Salvation (same reason), Sinister Sabotage (same reason), Expropriate (cut for something that synergies with your general. Take a cooler Rise over some stolen permanents), Ancient Excavation (Dreamborn Muse tho), Liliana, Untouched By Death (the best part about her Gisa and Geralf do already), Entomb (not sure about this one actually), and a land.

Thank you for coming to my ted talk.

P.S. Traumatize

Mizzerat on Bloodline of an Ancient Coven

2 months ago

Just played my first game with it, 5 players including myself - Teferi, Mage of Zhalfir control, Saheeli, the Gifted artifacts, Arcades, the Strategist defenders, Meren of Clan Nel Toth infect, and then myself.

I was lucky and got to start the game (won high roll). On turn 4 I had 4 vamps on board and then played Captivating Vampire bringing my total to Vampires 6 and giving me a huge board control advantage, Fortunately blue was already tapped out as I was the last player before him. I took Arcades after he cast him to shut down his deck. Played Malakir Bloodwitch turn 5 bring my life total up to like the 90's. Damnation was played turn 6 but in response I used Captivating Vampire to take Pawn of Ulamog from the infect player and ended up with 8 eldrazi tokens. Turn 7 I played Necropotence and drew 50 cards, sculpting a perfect hand, throwing a crazy amount of cards into my graveyard. Cast Burning Wish into Rise of the Dark Realms on turn 8 dumping all graveyards creatures onto the board (including my super full graveyard) under my control and that was basically it, won turn 9 because no one had a board wipe.

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