|Commander / EDH||Legal|
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|Magic 2014 (M14)||Mythic Rare|
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Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
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Rise of the Dark Realms Discussion
1 week ago
If you are going for more recursion, here is some you might want to think about:
Oversold Cemetery is really good, maybe a small self-mill or just combating some of your creatures in to get it to activate is pretty good.
Nim Deathmantle is good for one single creature you want to keep out, if it dies just 4 mana brings it back to your field equipped.
Rise of the Dark Realms is a card used to help go wide, get all creatures from all graveyards to your field.
Now I see you have some sac elements, so besides recursion you could use a bit of value out of sacs by using Grave Pact effects, which would also be Dictate of Erebos and Butcher of Malakir. If it helps, fill the graveyard, with self-mill and pull what you want with the recursion options you have. If you want to go more voltron like your latest update says, make sure you got something you can always bring back and re-equip everything to. A good choice would be something like Reassembling Skeleton. If he bites the dust, a bit of mana brings him back and a bit more to give him something to make him a threat once again.
1 week ago
2 weeks ago
Thank you very much! I am glad you like the list. It s a fun deck and can be powerful, but to be more competitive it needs some spells to counter the graveyard hate. Often you will encounter Bojuka Bog, Relic of Progenitus, Rest in Peace, Leyline of the Void, Scavenging Ooze, and Deathrite Shaman to name a few. Some cards to consider are:
Next up are cards you can swap in that are not as expensive to acquire.
To allow for the anti graveyard hate cards listed above, I would consider cutting for budgetary reasons: Yawgmoth's Will, Rise of the Dark Realms, Survival of the Fittest, Sylvan Scrying, Diabolic Servitude, Entomb, Coffin Queen.
You can change a lot of cards in the list aside from those mentioned here. Two cards I would not change and would pick up as they are very useful in the list are Volrath's Stronghold and Phyrexian Tower. You can sacrifice a creature to the tower gaining 2 black mana and use that mana to activate the stronghold to put the sacrificed creature back on top of your library. Volrath's Stronghold by itself is also a way to save at least one creature from your graveyard from getting exiled as mentioned in the graveyard hate you would face.
This should give a good sense of what type of cards to think about and try. I have used many of these cards on my way to getting to the list today. Another two good cards that are rarely bad are Wurmcoil Engine and Batterskull. Just good Value cards. Batterskull is not a creature to reanimate, but it is a creature when the artifact enters the battlefield. I hope this helps!
2 weeks ago
What you do for fun in this deck is obviously your choice. I would not recommend you remove things. There are however some suggestions I have based on things I did not see that fit your colors and the synergy of the deck.
Beseech the Queen,Drogskol Reaver,Felidar Sovereign,Dark Petition,Increasing Ambition,Rune-Scarred Demon,Rise of the Dark Realms,Sphinx's Revelation,Open the Vaults,Winter Orb,Static Orb,Hanna, Ship's Navigator,Blazing Archon,Enlightened Tutor,Idyllic Tutor,Academy Rector
You can always run less answers if you have more tutors.
2 weeks ago
SamBowen My wins usually come from pretty grindy matches.
If I can control the board with Shattergang Brothers, sweepers, targeted removal, and effects like Grave Pact I'm able to swing in with creatures every now and then to whittle my opponents down. Looping Kokusho, the Evening Star with Mimic Vat, Feldon of the Third Path, or flipped Journey to Eternity Flip ends the game pretty quick. Purphoros, God of the Forge sits on the field as an indestructible enchantment that adds incidental damage from all my creatures. If Rise of the Dark Realms resolves I usually win unless someone has a board wipe the turn after.
No "I win" combos so instead I win with creature combat and damage/life loss from effects on my creatures and enchantments once I'm able to control the board. Similar kind of style to modern Jund/Abzan decks.
3 weeks ago
Ehh, the specific lands do matter a bit to me. How about this, (tcg market):
Your Unstable Island (2x) (3.43), Forest (2x) (2.83), Plains (3x) (2.29), and Mountain (1x) (2.26), totalling 21.65.
3 weeks ago
how about (tcg market)
1x Rise of the Dark Realms M14 $9.92
1x Bloodghast IMA $11.27
2x Plains UNS $2.28
2x Island UNS $3.39
1x Swamp UNS $3.06
1x Forest UNS $2.80
2x Mountain UNS $2.28
1 month ago
Vigor Mortis doesn't exactly seem like the best reanimator spell. Altthough maybe I'm just missing the point that it is the BEST Reanimator spell in the format. You could ad a better land base with fetches and shocks and the Arbor Elf+Utopia Sprawl/Overgrowth could ramp you into a Rise of the Dark Realms. Although if you go with that than maybe some more graveyard filler cards...