Rise of the Dark Realms

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Mythic Rare

Combos Browse all

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

Latest as Commander

Rise of the Dark Realms Discussion

TheCardPool on Five Color Cycling (Golos EDH)

2 days ago

Wolfpig thanks for the kudos! Glad you like it!

Cycling is lucky that WOTC made Fluctuator . It's pretty much this decks equivalent to Training Grounds .

I tried to keep the cost of this deck low. However, once I started playing with it and seeing it's true potential I couldn't help myself. It's going to be tough making a budget build under $100. Cabal Coffers , Urborg, Tomb of Yawgmoth , and Bone Miser make up about 80% of the cost. They're pretty much staples for this deck. You can replace most of the other expensive cards with more cycling effects.

There is another build you could do, it's more creature heavy. You would just need Rise of the Dark Realms and/or Living Death as the win-cons.

AkiraCuliao on Sac Attack

1 week ago

Maybe using cards like Sidisi, Undead Vizier so you can tutor cards and sac stuff you need in the grave, Scheming Symmetry , Phyrexian Delver , Bolas's Citadel , Buried Alive to tutor your wincons to the gy (like Necrotic Ooze Mikaeus, the Unhallowed and Triskelion and you win in the spot), Animate Dead , Dark Petition , Carrion Feeder , Gravecrawler , Living Death / Rise of the Dark Realms (that last one is kinda expensive) I'd suggest those as black cards. Using Sol Ring is more useful than Worn Powerstone , Expedition Map to tutor any land to hand, Tormod's Crypt bc gy hate is useful, Gilded Lotus 3 mana by 5 isn't bad, Thought Vessel , Aetherflux Reservoir wincon tho. The mana base kinda concerns me by the amount of basic swamps, you could use something like Cabal Stronghold , Reliquary Tower , Terramorphic Expanse , Evolving Wilds even if it's a mono color deck, being able to shuffle and get lands out of the deck will be useful, less dead draws. Sword of the Animist is always useful if you don't have ramp.

Tata on Yarok Control

2 weeks ago

Painful Quandary triggers on cast, not ETB.

Villainous Wealth only really acts as a win-con if you have like 30 mana to spend (or, ideally, infinite mana). Otherwise it has a high chance of whiffing. And you can win with much less than 30 mana using many other cards. Tooth and Nail and Rise of the Dark Realms are much more consistent and usually more devastating for 9. Villainous Wealth with X = 6 is just terrible.

Tata on Korvold.....More like Morevold, amiright?

2 weeks ago

I can suggest a few small things and replacements.

I would swap Thrashing Brontodon for Seal of Primordium because it's cheaper and faster. I also don't think you care about the body of the Brontodon given how many boardclears you have. Speaking of boardclears, I think you can cut down on at least one.

Rakdos's Return isn't effective enough as a tap-out X-spell since it only targets a single player. Sommething like Torment of Hailfire is better because it hits all opponents. I would replace it with something to use all your mana for; maybe Rise of the Dark Realms or Tooth and Nail . Your deck doesn't have enough big late-game spells in my opinion.

Strangelove on Hogaak: My Favorite (Infinite) Combo Deck

3 weeks ago

Great list +1

I'm building Hogaak this week and I'm excited to finally play Zombie Infestation .

How would you rate the following in Hogaak?

Syr Konrad, the Grim / Desecrated Tomb ...delve triggers?

Plague of Vermin / Spontaneous Generation ...lots of tokens?

Deathrite Shaman / Hermit Druid ...utility staples?

Cadaverous Bloom ...for the combo turns?

I definitely recommend Skirge Familiar and second Corpse Dance . I play both with Demonlord Belzenlok and they're easily the best cards.

Also, if you like Living Death , try Twilight's Call ...or Rise of the Dark Realms .

Rhadamanthus on Syr Konrad from the graveyard

1 month ago

Yes, Syr Konrad, the Grim will trigger for each creature that left your graveyard.

Though "leaves the battlefield" triggered abilities will look back to right before an event happened to determine if and how they trigger, all other triggered abilities check the game state right after an event happens. In your example, this means the game will see Syr Konrad on the battlefield when it's time to check on whether anything was supposed to trigger when Rise of the Dark Realms moved all the creatures from the graveyard to the battlefield.

DINOSAURS65556 on Syr Konrad from the graveyard

1 month ago

So the scenario is this. Syr Konrad, the Grim is in the graveyard along with any creature. If I return them to the battlefield at the same time, with a card like Rise of the Dark Realms , than do I get a Syr Konrad, the Grim trigger?

Hapix on The Scarab God's Arisen Horde

2 months ago

@multimedia, your comment is much appreciated! A lot of thought and play testing has gone into this deck (if I’m being honest though, this isn’t the first attempt as this is around the 8th iteration of scarab god due to play testing and not posting until now LOL).

I want to preface my response to your recommendations by saying that lowering the cmc of the deck is not really a priority as I usually have more than enough mana to do, but bringing down the amount of 5 drops and just generally increasing the tempo of this deck is on my radar. Furthermore, some inclusions (such as Consuming Aberration and Noosegraf Mob ) are in response to the meta of my table wherein they perform well (for example, one of my buddies plays an interesting Alesha, Who Smiles at Death homebrew that focuses on controlling the board state by altering base power/toughness of all creatures, Consuming Aberration on its own has saved my hide more times than one against Alesha lol).

Moving onto your recommendations:

Wonder > Grimoire of the Dead

Just the concept of Wonder alone is fantastic and it was even a part of the original iteration of this deck, but during playtesting (and this might just be me being unlucky) but it was often a mid-game dead draw and when I would have it in my graveyard, having a handful of flying zombies was nice, but not often game ending – hence non-inclusion. Grimoire of the Dead is slow AF and it the second eff is not easy to pull off, the only reason it is in the deck right now is I do not have a Rise of the Dark Realms , not sure what I will replace it with yet but I will take it out.

Windfall > Ancient Excavation

I like Windfall , it is a great wheel and I would like to include it. As it is right now Ancient Excavation is a card I keep in for the versatility of both self-mill and the basic landcycling, although I might swap it out for the Lim-Dul's Vault that you brought up later in your comment (I really like its’ effect tho).

Diabolic Intent > Exsanguinate

Diabolic Intent is a good card and that I plan to add in someday, but just to save $ I’m looking at Wishclaw Talisman as a budget alternative with some inbuilt politicking mechanisms. When it comes to Exsanguinate , it was a filler card I tossed in for play testing I’ll replace it with the aforementioned Wishclaw Talisman most likely

Relentless Dead > Noosegraf Mob

Relentless Dead is a card I used to have in here but I removed it since it felt slow and I just never really utilized the secondary eff I’m looking at getting a Gilded Drake in as a replacement. I agree though that Noosegraf Mob , as a six drop, is quite lackluster in comparison to the other high cmc cards. The potential value of 6 ETBs and/or death triggers is enough to keep him around for now, but if there is something I find I like more I’ll probably take mod out.

Graveborn Muse > Liliana's Reaver

Graveborn Muse I tested it out and saw myself dying to it more often than not, if I move further away from the zombie tribal aspect I might reconsider it. As for Liliana's Reaver , It isn’t to flashy but it works, no need to remove it rn but if anything better comes along I might.

“2 drop mana rocks > Commander's Sphere

Commander's Sphere is place holder card that I had socketed in while I was looking for some better mana rock options. Thanks for bring Arcane Signet to my attention, I’ll probably toss that or the signet in.

Arcane Denial > Countersquall

Arcane Denial isn’t a card I’d normally consider since the +2 for my opponent kind of hurts, but in a format like EDH with the 99 filling up a library, it seems pretty negligible so I’ll add it but won’t remover Countersquall since Its not that hard to get either {B} or {U} mana on demand. This though does touch on a different subject, I do want to add in some more counter magic, tutors, and removal (I’m looking at Arcane Denial , Swan Song , Pact of Negation , Mystical Tutor , Mastermind's Acquisition , Cunning Wish , Death Wish , Wishclaw Talisman , Victim of Night , Hero's Downfall , Murder , and Doom Blade but am stuck on evaluating which are the most beneficial inclusions).

To wrap up, thank you very much for your input it has been really helpful in reevaluating this deck. I sure do have some tinkering to do, haha. The nature of deckbuilding in EDH to me is everlasting and I hope I can continue to improve and refine my decks with recommendations and insight from other kind folks, like you, on this site :D

One last question, a friend is considering selling their Mana Vault to me at a discount, is this a card that I should seriously consider including or not?

Cheers!

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Rise of the Dark Realms occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.29%