Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
|Want (7)||masta , Buttz , Ulberth , keltuzade , spacemonkey0042 , zktwo1001 , BeowulfBjornson|
Printings View all
|Magic 2014 (M14)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Rise of the Dark Realms occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Rise of the Dark Realms Discussion
1 day ago
This is fun.
Rise of the Dark Realms. I love big spells and big one card finishers. I also love mass graveyard reanimation. It's so cool to cast as single spell that can change the game completely. It's so cool that this one spell can have so many different results. Especially since you are playing with your opponents creatures too. You never know what will happen in the next chance you get to cast this huge spell.
Void. I love board wipes. I'm am Mr. Boardwipe at my LGS. I really like board wipes that can be planned for. Ones that after the wreckage settles you stand alone as the new threat. The player that just turned the game completely on it's back and now you're the winning player. All because of a well timed board wipe.
Predatory Focus. I love swinging creatures for the win. I love chipping people down keeping everyone on even life total. Then bam surprise mutha fuckas. Didnt see that coming did ya. Slam down some card that gives great evasion to all my creatures for the win. Or slam down something that makes them trample for the win. I love flying creatures for this reason. This one could have also been Levitation or Archetype of Imagination. Swinging with creatures feels the most fun for me.
So me in a nutshell. Games that dont end quick or games that have lots of action. This is that type of game I strive to play. I tend to avoid combo wins even though I have one in half my decks. I hate using counterspells. They are just boring. Unless its Withering Boon or Imp's Mischief. I love those cards.
1 week ago
Oh, also, now I see the game plan. I'd also add in some redundancy with other persist creatures and +1/+1 ETB combo pieces. Namely, Ivy Lane Denizen + Renata, Called to the Hunt and Putrid Goblin + Puppeteer Clique (basically does a 1-turn Rise of the Dark Realms impression), Rendclaw Trow, and Woodfall Primus (not a bad Worldfire impression if you have a decent board!)
2 weeks ago
Sweet deck! Visions of Beyond is essentially free Ancestral Visions in this deck, so I'd definitely suggest it. Mass reanimation spells are also really good with Sidisi, and above all, I'd suggest Living Death, though Command the Dreadhorde and Rise of the Dark Realms are great too, additionally their's Grimoire of the Dead which fuels more reanimation too. Maybe the new Gravebreaker Lamia for another Entomb effect? Also, Brawn is a really good way to push your team through if Wonder or Filth aren't available. Also, seriously run Golgari Grave-Troll and Life from the Loam. Altar of Dementia is a sweet tech with Living Death and your commander.
2 weeks ago
I haven't toyed with all the ones you mentioned so I'll just touch on the ones I have.
Siona, Captain of the Pyleas those are certainly effective ways to play the deck. Outside of the combos you'll want a nice mix of auras that go on your stuff and creatures to put them on. Probably more auras than creatures since you can always put things on her and her tokens. Great enchantress deck.
Rosheen Meanderer I think is better with instants and sorceries that have in the cost. Creatures too but I'd generally aim to have all the mana production of all the times and then around 10 finishers.
The Mimeoplasm makes an amazing mill deck. I went for milling everyone at the table and then had things like Bloodchief Ascension to lay on the hurt when someone gets hit with Traumatize. Don't think of using mill as a way to win think of it as a way to attain resources that allow you to win. Some of your finishers there should be Rise of the Dark Realms and Jarad, Golgari Lich Lord. If you happen to mill someone out all the better.
2 weeks ago
Yes, if you come with Barktooth, and you're not doing something Giant tribal into Rise of the Dark Realms, it's not going to go well for you at most tables. The label cEDH is an acknowledgement that before Wizards really got a handle on how the game works, some of the early designs were busted in half. It's the same reason as why Legacy and Vintage are entirely different formats, despite only being separated by a handful of cards. It seems insincere to talk about any power level deck below a precon, though, which are certainly not 1's and 2's, or 3's, or even 4's these days. If people play decks lower in power, that's fine, but the gulf between a tuned cEDH deck and a 9 is comical, relative to the difference between one of my 75% decks and a $40 precon you can play out of the box from your LGS. The reason why the format isn't formally divided is because there are decks like Dana Roach's Sphinx tribal deck he talks about on EDHRECast that need fast mana to do anything, even if that anything isn't particularly powerful, his curve is just not ideal by nature of the tribe. That's not a cEDH deck. The community self-policies this division, but just because the rules committee, which is already kind of nebulous, doesn't declare it, that doesn't make it any less true.
1 month ago
king-saproling Thanks for your feedback! I really like the idea of adding Slaughter in (that buyback would make it a great constant) as well as Black Market , Corpse Churn (in case Ghast gets nixed early on and I need the mana), and definitely Deserted Temple !
I looked over the others and some of them focus more on graveyard recursion of creatures in my own field (which I don't have that many). I do like the ones that pull from others' graveyards, but I'm wondering if it is better to keep Rise of the Dark Realms at 9 cmc in there versus Grave Betrayal at 7 cmc and an instant +1/+1 counter upgrade. Do you have any thoughts on that?
I'd like to try and keep this more of a budget build and have 86'd some of the crazy cards in it like Mana Crypt and such.
That Imps' Taunt is interesting, but I don't think I would need that kind of controlling feature atm. Maybe I'm wrong though! The MTG gods will tell all when I need it and wish I had it ;)
Updated the lists and brought the price down below $400. I also think it is interesting how it shows the mana curve for these cards. Many of the effects of the 4cmcs can be replaced with paying life or are less just from being a mono black deck.
2 months ago
Wolfpig thanks for the kudos! Glad you like it!
I tried to keep the cost of this deck low. However, once I started playing with it and seeing it's true potential I couldn't help myself. It's going to be tough making a budget build under $100. Cabal Coffers , Urborg, Tomb of Yawgmoth , and Bone Miser make up about 80% of the cost. They're pretty much staples for this deck. You can replace most of the other expensive cards with more cycling effects.
2 months ago
Maybe using cards like Sidisi, Undead Vizier so you can tutor cards and sac stuff you need in the grave, Scheming Symmetry , Phyrexian Delver , Bolas's Citadel , Buried Alive to tutor your wincons to the gy (like Necrotic Ooze Mikaeus, the Unhallowed and Triskelion and you win in the spot), Animate Dead , Dark Petition , Carrion Feeder , Gravecrawler , Living Death / Rise of the Dark Realms (that last one is kinda expensive) I'd suggest those as black cards. Using Sol Ring is more useful than Worn Powerstone , Expedition Map to tutor any land to hand, Tormod's Crypt bc gy hate is useful, Gilded Lotus 3 mana by 5 isn't bad, Thought Vessel , Aetherflux Reservoir wincon tho. The mana base kinda concerns me by the amount of basic swamps, you could use something like Cabal Stronghold , Reliquary Tower , Terramorphic Expanse , Evolving Wilds even if it's a mono color deck, being able to shuffle and get lands out of the deck will be useful, less dead draws. Sword of the Animist is always useful if you don't have ramp.