Phyrexian Metamorph


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare
Promo Set (000) Rare

Combos Browse all

Phyrexian Metamorph

Artifact Creature — Shapeshifter

( can be paid with either or 2 life)

You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

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Recent Decks

Phyrexian Metamorph Discussion

Demarge on Knights of Light: An experiment in Modern

13 hours ago

Phyrexian Metamorph and maybe even Phantasmal Image can both work as pretty strong knights as well. Mirran Crusader is also really strong if your meta see's an influx of jund when Assassin's Trophy arrives.

saturn999 on Metablossom

5 days ago

+1 for Phyrexian Metamorph! awesome list!

Frank_Glascock on Derevi Prison

3 weeks ago

Thanks for the response. What cuts would make to your list of you were playing in a non cedh environment?

Consecrated Sphinx, Glowrider, Tendershoot Dryad, Sunscape Familiar, Sun Titan, Elvish Spirit Guide, Glen Elendra Archmage, Glowrider, Lotus Cobra Loxodon Gatekeeper, Oracle of Mul Daya, Phyrexian Metamorph, Phyrexian Revoker, Day's Undoing, Idyllic Tutor, Fabricate, Timetwister, Windfall Frozen AEther, Grasp of Fate Kismet, Chalice of the Void and Lotus Petal are the cards not being played in the above mentioned list.

All the creatures with the exception of Loxodon Gatekeeper, Elvish Spirit Guide, Phyrexian Revoker and Glowrider seem like upgrades for a high end casual environment. If you could only include four creatures that are unique to your list for a casual list what would they be? My guess would be Sun Titan, Glen Elendra Archmage, Tendershoot Dryad, and Sunscape Familiar.

Idyllic Tutor seems really good in a midrange deck. Would its inclusion along with the widely played Enlightened Tutor allow for me to run Living Plane? Is Sterling Grove too slow even for a casual environment? Does Aura Shards make it back into the deck?

multimedia on Eminence Necromancers (Budget)

3 weeks ago

thejeffreyman, control as a main strategy with Inalla as Commander is much very different than what this deck is doing. That being said you have the right idea with Docent of Perfection  Flip. But to play this card and use it with control you want to play lots of low mana cost instants and sorceries especially dig/draw. Dig/Draw for two main reasons you have to first actually find/draw Docent. Then when you have Docent in play to use your mana more efficiently to make Wizard tokens while digging/drawing at the same time to find more instants/sorceries.

You'll want much more instants/sorceries than creatures. In a sense this conflicts with using Inalla as a Commander because her eminence is the most powerful ability and it requires creatures. Using Inalla mainly as a combo piece is fine because she's a combo piece in the Command Zone, you don't have to tutor/find her or worry about drawing her. I now see why you want to play Sundial of the Infinite because the more Wizard tokens you have the better Final Iteration is.

Cards that could be good with a control version of Inalla with a focus on Wizard tokens, which aren't played here. I don't know what your budget is so I'll suggest nonbudget cards as well as budget ones (in no order):

Clones seem good with Docent. Being able to clone it and then make even more tokens when you cast an instant or sorcery. Clones of Iteration also add more pump to Wizards giving Wizards +4 power with flying with two Interation is a lot. Cloning Docent however will not let you flip the clone of Docent into Iteration because Clones are not double sided cards. The only way to get a clone of Iteration is to actually clone Iteration after Docent flips into it. Clones are also very good with eminence because you don't have to choose to clone your own creature with the eminence copy token you can choose to clone an opponent's creature if you want.

Clones to consider that aren't played here:

PhyrexianPreator on TempestDelverThing

1 month ago

The good news about splashing white is that you have two dual lands that don't cost you life unlike Hallowed Fountain. Irrigated Farmland helps with the whole card advantage aspect of your deck. Prairie Stream can com into play untapped since you have lots of basics. Effectively with the use of fetches you can have fixed mana for 1 life at a time.

Last night at my lgs, the guy with the jeskai deck added in Phyrexian Metamorph as a meta call due to all the big creatures.

SaberTech on Ancestral Animar

1 month ago

While I agree that Imperial Recruiter's primary job now is to help facilitate the Kiki combo, I've still found some uses for the Phyrexian Metamorph line. I don't often use it as a way to get Animar to lethal, but instead I use it as an emergency recovery button.

So lets say that I've cast the recruiter to fetch Kiki. I play Kiki and activate it to copy the recruiter. There are a few decisions that the opponent can make here, but lets say they kill Kiki in response to the activation. If you think you have the time, you can use the recruiter copy to get Eternal Witness to get back Kiki and try again later. But if your opponents are putting on a lot of pressure, you may not have the time to go that route. So this is where the option of pivoting into the metamorph comes in, assuming you have that blue mana that you were going to use for casting Pestermite and one green mana available. You don't need to use the line to max out Animar; you just want to get him up to 9 counters, fetch Fierce Empath by cloning recruiter, and cast it to get an Eldrazi that you can cast for free to either exile the two most pressing cards on the board or to try and draw into more gas. If you don't have that green mana, the line can still grab you Walking Ballista, which can sit around on the board with a handful of counters and threaten to kill off cards like Laboratory Maniac if you think one of your opponents will be looking to combo off that way on their next turn.

All of that is only if one of your opponents is a bit trigger happy though. Usually the best option for them is to either kill the recruiter in response to the Kiki activation or at least wait to see what you tutor up first. However, if they kill the recruiter then you still have a Kiki for combo and value potential. If they wait, it gives you the option of tutoring up Spellseeker and casting it to get Worldly Tutor. Worldly tutor now gives you a bunch of options for how you might combo off next turn, since you can still get Pestermite or you can just go for Ancestral Statue. Kiki on the field can act as protection from removal for the statue by being able to make a copy to bounce the original back to your hand at instant speed.

The metamorph line is one of the faster (non-ancestral statue) ways to get an Eldrazi out if it is already in your hand, and in this situation the metamorph will allow you to either cast the Eldrazi twice or allow you to cast the eldrazi and hold back the metamorph to copy the recruiter again later. An early Ulamog is usually a good way to bait out removal like Swords to Plowshares while also possibly exiling lands to put an opponent off of one of their colors.

So yeah, I like the options that the metamorph offers, but I understand the argument for its exclusion from an efficiency perspective. It's just a quirk of my play style that I enjoy having a couple of versatile cards in my deck that can keep my opponents guessing and possibly give me a way to squirm out of a tight situation.

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