Phyrexian Metamorph

Phyrexian Metamorph

Artifact Creature — Shapeshifter

( can be paid with either or 2 life)

You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

Browse Alters View at Gatherer

Trade

Have (2) Azdranax , metalmagic
Want (7) Asmerv , tempDevelopper , paullmall96 , Deliwashere , Oshiru , Axiomatix , metergram

Printings View all

Set Rarity
New Phyrexia (NPH) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Phyrexian Metamorph occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Blue: 0.44%

RUG (Temur): 2.15%

Phyrexian Metamorph Discussion

Aphoticate on Chaotic Echo

3 hours ago

This is FearDReaper from MTG Salvation. You asked me for my thoughts:

Dack's Duplicate never really preformed all that well for me. Imo clone effects are overrated. Phantasmal Image and Phyrexian Metamorph are also kinda meh in my experience. These guys were so much better before they changed the legend rule.

I haven't played my list in a while but if I reforged it I would definitely be trying Greven, Predator Captain. He seems to fit the deck like a glove and brings some phenominal card draw to the table.

Are you comboing with Murderous Redcap? If not I don't think he's a great include. In its place I would run Ravenous Chupacabra. If you are comboing with redcap, id still try to find a place for Chuppy. He's just sooo good

A few more cards I would add are: Herald of Secret Streams, Captivating Crew, Syr Konrad, the Grim, and Olivia, Mobilized for War (I see you have her in your maybe board but in my experience she is really good)

Lastly, idk how casual/competitive your playgroup is but if you wanna be really mean you can play Jokulhaups. I wouldn't recommend it if your group is more casual though as they will absolutely hate you lol.

Feel free to pick my brain more. Preferably on this site

Izzy- on Riku of Many Biovisionaries

1 week ago

Something you can consider is how to be able to reuse or return Biovisionary or any other card should it be removed. Considering you have so many ways to make copies, Feldon of the Third Path could allow you to "return" something from grave and still abuse of it. Keep in mind while the Feldon artifact copy would sac itself, additional copies of them wouldn't have to apply this sac condition. This works well with any other ETB creature/effect you may already be running to gain additional value. Phyrexian Metamorph additionally seems like a worth mentioning clone, as it allows you to have more than just creatures to clone. If you still want to aim the deck towards fun interactions while packing some power, Bramble Sovereign works wonders. It can allow you to make multiple copies of things you want or buy you some allies by making them have extra creatures.

I should also mention I at least never find Swiftfoot Boots to be to helpful when compared to Lightning Greaves and in a deck where mana is important for spells and clones, I'd rather cut it and run some more value or threats than it.

Lemky24 on Bant Flicker/Blink

2 weeks ago

Cards I would remove:

AEtherling Does not combo with much and is not a huge impact for the cost

Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists

Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs

Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone

Mirror Image See above

Phyrexian Metamorph See above

Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.

Restoration Angel A 1 time use, I would rather a tutor to find Deadeye Navigator

Wall of Omens I would limit the amount of walls as they can not attack

Wall of Blossoms See above

Cards I would add:

Tutors: lets you find any missing piece as most of your best stuff is creature based

Eladamri's Call

Chord of Calling

Finale of Devastation

Green Sun's Zenith

Ramp:

Cultivate Ramp and thin your deck

Kodama's Reach Ramp and thin your deck

Wood Elves can abuse with blink

Farhaven Elf can abuse with blink

Peregrine Drake Infinite mana with most blink enabling cards like Deadeye Navigator

Recursion: a couple more options to return things from your graveyard

Sun Titan

Reveillark

Good value:

Elvish Visionary Card draw that can attack

Avenger of Zendikar Generate a lot of tokens plus with Farhaven Elf you can make them huge

Mulldrifter Card draw, plus you can evoke and save him with a blink effect.

Hornet Queen Generate a lot of flying deathtouch tokens

Prime Speaker Zegana Card draw

Sunblast Angel A reusable semi board wipe

Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects

Leyline of Anticipation Combos great with Seedborn Muse and lets you react to your opponents moves easier

Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game

Farycane on Emry, Lurker of the Loch [Turn 1 Victory]

3 weeks ago

Hey I don't know if you are still updating this List, but I may have some ideas that may be an upgrade

Crystal Vein for an Island

Narset, Parter of Veils not exactly sure what to take out, but not let opponents draw is great

Shimmer Myr Better than Leyline in many cases, recurable with Emry

Search for Azcanta  Flip Flip ability is super interactive

Soul-Guide Lantern Finally able to play artifact based onesided grave hate! Great new card

Sculpting Steel Phyrexian Metamorph depends a little, but there are some really nice artifacts to copy. Best I got was T1 2 Manacrypts but even Thornbite or Boots/Greaves are good to have as backup

Muddle the Mixture Tutor and Interaction, would kick out Tribute Mage for that

Riddlesmith would play rather than Vedalken Archmage. 2 Mana less und you have Grave access

Counterbalance really hard to Play against

Stifle for Disallow, 3 Mana ist much for a counter, Maybe Tale's End fits better than Stifle

Thoughtcast Visions of Beyond Some cantrip/Draw isn't always bad.

Retract Save from Artifact Wipes, basically a Ritual with fast mana, triggering Archmage/Riddlesmith etc again on recast

Freed from the Real not a loop, but really good untapper

Drafna's Restoration at instant this would be way too good, but still very good card

Chromatic Star Conjurer's Bauble take 1 mana more than the Other baubles (chromatic 2 to get startet), but drawing immediatly. Worth a Shot. Drawing a card extra on your turn can be important

Sensei's Divining Top Interactive, nearly unkillable, smooths draws

Tezzeret the Seeker Battlefield Tutor, 5 mana Reshape costs Boardpresence and finds 3 or less cmc (which is enough for combopieces) but Tezzi for 3 let's him stay on the Battlefield. Untapping Sol Ring and Vault e.g. with his +1 makes im nearly free

Corridor Monitor Not a good substitution for Mirran Spy or Chakram, but still usable. You can + on colorless mana as long as you have blue with KCI or Ashnods, as said, not nearly as good, but good enough to get some storm count to finish of opponents

I found this list from your Youtube video. Great work! I love the Budget Substitution at the end of the video. You do a really nice job with your channel! Keep going

Last_Laugh on Weird Harvest

1 month ago

I'd recommend adding Neoform , Imperial Recruiter , and Phyrexian Metamorph . This allows for a cheaper option than Weird Harvest. , 2 counters on Animar, 4 life, and Imperial Recruiter in hand is all that's needed.

  1. Imperial Recruiter looks up Phyrexian Metamorph ()

  2. Metamorph for 2 life copies Imperial Recruiter looking up Spellseeker (, 2 life)

  3. Spellseeker looks up Neoform (, , 2 life)

  4. Neoform sac Spellseeker to look up Ancestral Statue (, , , , 2 life)

  5. Ancestral Statue over and over until Animar is double your opponents' life totals. Use the final bounce to return Phyrexian Metamorph to your hand. (, , , , 2 life still)

  6. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.(, , , , 4 life)

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

Last_Laugh on Spicy Animar

1 month ago

Weird Harvest and Neoform both help enable your Ancestral Statue/Walking Ballista combo. Also consider Spellseeker and Imperial Recruiter .

Neoform feels convoluted but only requires 2 counters on Animar, , and Imperial Recruiter in hand. Imperial Recruiter looks up Phyrexian Metamorph . Cast Metamorph for 2 life copying Recruiter and looking up Spellseeker . Spellseeker looks up Neoform . Neoform sacs Spellseeker to look up Ancestral Statue . Statue bounces itself until Animar has double the power of your opponents' life totals. Use Statue's final bounce to return Phyrexian Metamorph to hand, play it for 2 life copying Imperial Recruiter again to look up Walking Ballista for the win.

Feel free to check out my list for the Weird Harvest combo and other ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

Lanzo493 on

1 month ago

My brother also has an esper artifact combo deck, although the commander is Sharuum the Hegemon . The commander is a combo piece. He goes infinite with Disciple of the Vault and Sculpting Steel or Phyrexian Metamorph due to how the stack and legendary rules work. Sharuum and Emry, Lurker of the Lock would be good adds in case a key artifact like Scrap Trawler got countered. Or milled. Plus, they're good anyway and it's really useful to have more than 1 combo to rely on. Especially when the combo pieces are interconnected and generally useful anyway. Skullclamp works great with Alela. It's an artifact, and it generates massive draw, even more so with Alela out. Another good infinite combo with Ashnod's Altar , and Krark-Clan Ironworks as well, is the old Thopter Foundry and Sword of the Meek combo.

I'd like to give you a helpful hint regarding Ashnod's Altar . I learned how this worked when Krark-Clan Ironworks was not banned in Modern. When you cast a spell (it's very important that you have a spell that you can actually cast), you have the opportunity to activate mana abilities. What's important to note is that mana abilities don't use the stack and are all done at the same time. Ashnod's Altar has a mana ability. So, you get to sacrifice both myr retriver and Frogmite at the same time, and they enter the graveyard at the same time. Then the abilities of Myr Retriever and Scrap Trawler go on the stack at the same time, allowing you to retrive both the myr, the frog, and 1 extra artifact less than Myr Retriever 's mana cost. If you have Mycosynth Golem out, you can go infinite with just myr retriver and Scrap Trawler returning each other back. Here's the catch though. Remember that bit earlier where I said you can get 1 extra artifact back less than Myr Retriever 's mana cost due to that extra trigger from Scrap Trawler seeing it die? You need to use that to bring something back like Ornithopter . The reason why is it's very important to have a spell that you can cast in order to be able to activate mana abilities without using the stack. That spell needs to be something you can cast, sacrifice, bring back, and recast, such as an artifact creature you can sacrifice to the altar which can be brought back by scrap trawler. Only then can you go infinite. It's a really tricky combo that abuses the fundamentals of the stack and mana abilities, so if you didn't understand my explanation, I'd suggest you look up the KCI combo. If you add Krark-Clan Ironworks to your deck, you'll be able to go infinite with Sol Ring , Spellbook and your other low cost artifacts.

Although, whether or not you go combo heavy is your decision. If your main win con is an artifact combo, then you're playing one of the most abusable, synergistic, resilient combos, and I'd suggest you play all the artifact combos you can.

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