Phyrexian Metamorph

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare
Promo Set (000) Rare

Combos Browse all

Phyrexian Metamorph

Artifact Creature — Shapeshifter

( can be paid with either or 2 life)

You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

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Phyrexian Metamorph Discussion

Gidgetimer on Phyrexian Metamorph

1 day ago

Phyrexian Metamorph becomes what it is copying as it enters the battlefield. The choice of what metamorph is going to copy is not a decision made as the spell is being cast. It is made as the spell is resolving.

Gidgetimer on Phyrexian Metamorph

1 day ago

To clarify a bit further since Sigarda's Aid effects Metamorph two different ways in this interaction.

Phyrexian Metamorph would not be able to be cast as if it had flash for the reasons Tyrant-Thanatos stated.

The equipment that Phyrexian Metamorph enters as will be able to be attached for free because it entered as that equipment and will trigger the second ability on Sigarda's Aid.

-Orvos- on Phyrexian Metamorph

1 day ago

Ok, I found the exact rule he quoted along with the example it gives

"601.3b If an effect allows a player to cast a spell with certain characteristics as though it had flash,that player may consider any choices to be made during that spells proposal that may cause it to have those characteristics. If any such choices could cause it to match these characteristics, thatplayer may begin to cast that spell.

Example: An effect says that you may cast Aura spells as though they had flash, and youhave a creature card with bestow in your hand. Because choosing the bestow abilitysalternative cost causes that spell to become an Aura spell, you may legally begin to castthat spell as though it had flash."

At what point would Phyrexian Metamorph become the artifact? After resolution of the cast? Or at some point during?

Tyrant-Thanatos on Phyrexian Metamorph

1 day ago

Nope. Metamorph isn't an equipment until it enters the battlefield. Sigarda's Aid would not give it flash, as it is not an equipment spell.

It's important to note the difference between an Equipment, an Equipment Card, and an Equipment Spell. An "Equipment" is a subtype of permanent. A card is only ever an "Equipment" while it is on the battlefield. An "Equipment Card" is a card with "Equipment" printed in the subtype box, and is always an Equipment Card regardless of location. An "Equipment Spell" is a spell on the stack with the Equipment subtype.

Sigarda's Aid states that you may cast "Equipment Spells" as though they had flash. In the case of playing a Phyrexian Metamorph to copy an equipment, it is not an Equipment Card in your hand before you cast it, it is not an Equipment Spell while it is on the stack, but it is an Equipment on the battlefield.

-Orvos- on Phyrexian Metamorph

1 day ago

I ran into a situation over the weekend where a player had Sigarda's Aid in play. They attacked me then when I declared no blockers they played Phyrexian Metamorph copying an equipment they had in play before the combat step. I questioned whether or not that was a legal move because Phyrexian Metamorph is a creature and they pointed me to some rule that I can't remember and convinced me enough to not want to argue it.

Would Sigarda's Aid really allow Phyrexian Metamorph to be counted as an equipment and given flash in this instance? Even though Phyrexian Metamorph is a creature card in the hand?

Mike94 on Heart of Night

1 week ago

I think you should try to lower your curve and more mana-rocks like Dimir Signet, Talisman of Dominance and Coalition Relic wouldn't hurt either. It's true that the higher cost minions are pure value but I think it's better to play smaller "threats" to bait removal out while generating some card-advantage trough them. If you are going to stick with the B/U creature based strategy, then here are some suggestions;

You could try to take advantage of your creatures who can swing in without any problem since a lot of them can't be blocked by running Coastal Piracy

I would also try to fit in the Lightning Greaves and Swiftfoot Boots, they are great at keeping your value creatures on the battlefield. (Random thought), Maybe even run Quietus Spike to just annihilate opponents with one swing? The Spike combined with Wound Reflection is an insta-kill. Wound Reflection has also perfect synergy with Sorin Markov btw.

If you are playing valuable creatures, you also really need a SacOutlet to protect them from exile or the dreaded copy/steal effects, so Ashnod's Altar or even Phyrexian Altar could also be great additions.

And even though you are running counter spells, you can't counter everything people throw at you so some reanimation could come in handy. This combined with the sacoutlet makes Kokusho and Keiga so much better. Imagine what you could do with the Dragons when Mikaeus, the Unhallowed is on board as well. Mikaeus has a strong combo withTriskelion to, infinite damage ftw.

Last of, running some blue staples could really help you out. Blue is the best color for card advantage so why not take advantage from that with Rhystic Study? Capsize is also really good for controlling the board-state.

ArchFline on Hunted Harmony

1 week ago

Hunted Horror is a generally bad card as it gives our opponent something that we would have difficultiy killing while offering us only 2 etb or death triggers. Hunted Troll was in the original build of this deck, however his high mana cost and low toughness caused him to be dropped in favor of Phyrexian Metamorph which gives us more options while also being able to duplicate both our Hunted Phantasm and Dowsing Dagger  Flip.

chaboki92 on NEED HELP Coin Flip themed ...

2 weeks ago

// Mishra EDH

// 52 Maindeck// 9 Artifact

Krark's Thumb

Mirror Gallery

Darksteel Forge

Mycosynth Lattice

Crooked Scales

Isochron Scepter

The Chain Veil

Mindslaver

Mirage Mirror

// 11 Creature

Mishra, Artificer Prodigy

Phyrexian Metamorph

Clever Impersonator

Crazed Firecat

Slobad, Goblin Tinkerer

Goblin Bookie

Creepy Doll

Skyclaw Thrash

Volatile Rig

Orcish Captain

Goblin Kaboomist

// 6 Enchantment

Possibility Storm

Planar Chaos

Chance Encounter

Goblin Bomb

Copy Artifact

Impulsive Maneuvers

// 5 Instant

Mystical Tutor

Vampiric Tutor

Radiate

Muddle the Mixture

Whir of Invention

// 1 Land

Inventors' Fair

// 6 Planeswalker

Ral Zarek

Tezzeret the Seeker

Saheeli Rai

Daretti, Ingenious Iconoclast

Daretti, Scrap Savant

Tezzeret, Agent of Bolas

// 14 Sorcery

Game of Chaos

Saheeli's Artistry

Demonic Tutor

Diabolic Tutor

Stitch in Time

Squee's Revenge

Fiery Gambit

Diabolic Revelation

Reshape

Transmute Artifact

Vandalblast

Acquire

Fabricate

Mana Clash

// 2 Sideboard// 1 Artifact

SB: Strionic Resonator

// 1 Creature

SB: Tavern Swindler

~~~~~~~~~~~~~~~~~~~~~

So I am attempting to build a coin flip edh deck and would love some help. I chose Mishra because I am Possibility Storm's #! fan. I also like the colors R/B/U for this theme. Black can help get my pieces in hand. Anyways the win con idea here had to be original becuase Im a Jimmy player, and casual so no infinite's or anything we have all seen before a million times. The win con so far is Mirror Gallery+Krark's Thumb+Phyrexian Metamorph/Clever Impersonator/etc+Game of Chaos. With Mirror Gallery out I can get two Krark's Thumbs from anything similar to Phyrexian Metamorph. This way when I play Game of Chaos I can flip 4 coins and basically ignore three and choose one each time. This makes my chances 15/16 times I win the flip. Doing the math, Game of Chaos can kill anyone by 6-7 winning flips. As you can see this deck is screwy but that's the point. It's a coin flip deck, and that means there has to be a sense of risk and reward. I welcome all ideas and criticism, so I urge you to just drop down any idea that comes to your mind.

UPDATE- 2/8/18

Upon further tinkering I have added more ways to get multiple Krark's Thumbs by using Daretti, Ingenious Iconoclast and/or Saheeli Rai. They can produce more than 2 thumbs possibly and Krark's Thumb is exponential basically with each duplicate. With 2 thumbs when I flip I coin, instead flip four and choose one. So if I have 3 or 4 or (god so help me 5) thumbs what are my odds now and how can this affect my deck? Well I'll show you a couple things in a bit.

Krark's Thumb(s) Growth Data

Thumbs and possible outcomes

0: H v T

1: HT v HH v TH v TT

2: HHHH v HHHT v HHTH v HHTT v HTTT v HTHH v HTHT v HTTH v TTTT v TTTH v TTHH v THHH v THHT v THTH v TTHT v THTT

3: 8 flips and it makes 256 outcomes trust me for now...

BY NOW I hope you see how Krark's unholy thumb is exponential and so a simple way to think about the thumb and how many flips I get is 2 to the power 0 plus X which is equal to the number of thumbs so:

F=2*(0+X) (note: tappedout wont show the normal smybol used for exponent placement so I replaced it with an asterisk please dont get confused and call me dumb)

So if I have no thumbs I only get one flip and if I have 6 thumbs I get 64 flipping flips! Also the number of possibilities is the number of previous possibilities squared. In the example above it shows:

0 thumbs = 1 flips = 2 probabilities

1 thumbs = 2 flips = 4 probabilities

2 thumbs = 4 flips = 16 probabilities

3 thumbs = 8 flips = 256 probabilities

4 thumbs = 16 flips = 65536 probabilities

5 thumbs = 32 flips = 4294967296 probabilities

Having all these thumbs can be used to do possibly the most damage from a nonX spell with Game of Chaos(up to um millions, billions, possibly trillions? I'll do the math in a bit) or with Impulsive Maneuvers no one can damage you and they deal double to each other or you deal double damage to them.

So Game of Chaos doesn't end until a player chooses to end it and not flip again doubling the stakes. This means that the target player and I can have negative life totals and keep on doubling the stakes giving me a possible chance to have an insane amount of life.

UPDATE 2/9/18 - Updated list and would really like suggestions to make the deck's strategy viable. Please overview the list of possible cards and give input into what you think might be optimal or honestly whatever comes to your mind just say it!

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