|Commander / EDH||Legal|
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Artifact Creature — Shapeshifter
( can be paid with either or 2 life)
You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
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Phyrexian Metamorph Discussion
1 day ago
Hey Jumbo! I love your Temmet build! :DI tried to get to my own version and I came to the conclusion of a more shapeshifting version, so I have some recommendations.
I love to have a little Clone-creature package in my deck with the idea, to copy either my creatures and artifacts OR the best creature of my opponents. With these clones on my side, I have different targets for Fated Infatuation and Cackling Counterpart to get token-copies and populating them.For this trick, I like to conscript my opponents degenerate creatures with Bribery and Desertion. It generates a huge temposwing and you run away with every copy you generate of the stolen creature.Talking clones, I wondered how you didn't put Phyrexian Metamorph into this deck! :D It generates you new targets to make token-copies from with Cogwork Assembler, Saheeli's Artistry and even Mechanized Production
Maybe it depends on the time you recorded the video, but some of the strongest cards to add to the deck are additions from Amonkhet like Angel of Sanctions and especially Vizier of Many Faces. The Vizier is the best clone creature since Clever Impersonator because you can embalm it to get a token-copy, which you can populate gets doubled by Anointed Procession.
On behalf of value targets, I really like Wurmcoil Engine. Make two copies with Saheeli's Artistry, Cogwork Assembler and generate two 3/3 tokens constantly with Mimic Vat if Wurmcoil died. Nasty stuff right here.Another crazy thing is Frost Titan. One titan is really meh, but throwing out copies entering and attacking locks down the board easily if not handled early. Talking "throwing out copies", Blade of Selves can be tutored with Stoneforge Mystic and triggers many ETB effects at once, even though the tokens go away at the end of combat!
2 days ago
Ah, Ah, had missed Asnod's + Deathmantle. Other than comboing with Darksteel Forge Mycosynth Lattice ha never really impressed me, I'd recommend Disk over it, as it's a generally useful piece played by decks that don't use it to combo, and is also a really strong combo with the Forge. It stops being land destruction if you remove the Lattice so you can maintain your personal code. Phyrexian Metamorph is also a strong card I'd recommend looking into, as is Grand Architect, though in 4-color it's not as strong as monoblue artifacts. Gonti's Aether Heart is really hard to abuse, Ugin's Nexus works a little easier, but Time Sieve is super abusable, and combos with Thopter Assembly to win.
6 days ago
1 week ago
1 week ago
1 week ago
1 week ago
Hi and welcome on TappedOut !
Let me give you some advise based on what I see in your list. Did you consider these cards:
The deck still is 3 cards short. So still room for more kewl cards to add ;)
If I can be of any help on here, just give me a headsup on my wall. I am always willing to help people with their commander decks.
If you would like to check my commander deck, then click here. I always enjoy a new upvote :)
Have fun on here and with MtG!
1 week ago
I would recommend not running Intruder Alarm. While it can be good with your commander, chances are that another deck with mana dorks or tap creatures will abuse it much more than you will. You have Paradox Engine already, you'd be better off just replacing Alarm with an artifact tutor.
On the subject of tutors, you should look at runnign some. I get that your commanader is a tutor, however cards like Green Sun's Zenith, Demonic Tutor, Diabolic Tutor, etc. can seriously help increase the deck's performance.
I also think you need more ramp. And low end ramp. Chances are you won't have your commander down until turn 5 (unprotected) or later (protected). And while you have a few ramp pieces, you only have ~9 that will ramp you into your commander and a decent chunk of them cost 3 mana. More low end ramp will help get your commander down doing his thing sooner. Birds of Paradise is a really good one, as are cards like Nature's Lore, Farseek and a clutch of others.