Phyrexian Obliterator

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
New Phyrexia (NPH) Mythic Rare

Combos Browse all

Phyrexian Obliterator

Creature — Horror

Trample

Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.

Price & Acquistion Set Price Alerts

A25

NPH

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Phyrexian Obliterator Discussion

hungry000 on Twin Liliana Mono-Black Devotion

19 hours ago

Your deck seems pretty light on targeted removal for a mono-black control deck. I get that you want the mana symbols from Bloodghast and Gifted Aetherborn, but with both Lilianas I think it would be better to be more all-in on the grindier plan since they excel in that regard. Cutting some of the lower cost creatures/moving them to the sideboard in favor of more removal such as Cast Down and main deck sweepers would give your deck a more focused gameplan, as if the game goes long both Lilis will win it for you. Gary would become less of an instant win-con and more of a way to get back in the game if behind, but with Phyrexian Obliterator and the Lilianas it would probably still be as effective at closing it out later on.

Chasmolinker on Jam all the Goodstuff

1 day ago

I know I know. Just... seeing what happens. Most every land produces both and . Besides basics, I count only 3 off color lands and 7 on color for both Cryptic Command and Phyrexian Obliterator. I have play tested a few opening hands and it seems OK for getting both mana requirements. If I had to pick one, holding up Cryptic Command would be my priority 9 times out of 10.

Chasmolinker on Mono Black Devotion

2 days ago

saturn999 I understand where you're coming from. But the deck either curves into Gary draining for 10+ on turn 5 or it gives you off curve Geralf's Messenger and you wind up at 5 or less life because of it. At that point resolving Gary is the only out. But when you do go off, that resilient 3 devotion really adds up and swings the game back in your favor.

DankStompy It seems I left out some key details in that statement. I think he was using Grim Flayer and dumping his fetchable red sources in the graveyard. I'm trying to think back to it, but I think Relic of Progenitus was simply forcing him to exile every card in his yard including the lands. I landed a Surgical Extraction early on and hit all of his Verdant Catacombs. It eventually got to the point where he had no red shock lands in his deck and was only able to draw into red sources. I don't really remember the exact sequence to be honest. All I know is that the combination of Grim Flayer, Phyrexian Obliterator, Surgical Extraction, and Relic of Progenitus left him with no red mana in play or in his deck towards the end of the game.

Alexander_Gilman on Hippo Time

6 days ago

Hey, xoxoxo! Use this stance to make a enemy think before their act: Beacon of Immortality doubles your health, Archers' Parapet grants you defence, losing one other's life, Phyrexian Obliterator damages the same amount it has back, and Vesuva copies a land for stance at, altogether forming the true Supreme Card. All other lines of cards required for any similar stances will not come through. Add them on, and lend me away to know.

Alexander_Gilman on Fear Bolas

6 days ago

Hey, Grimaptor! Use this stance to make a enemy think before their act: Beacon of Immortality doubles your health, Archers' Parapet grants you defence, losing one other's life, Phyrexian Obliterator damages the same amount it has back, and Vesuva copies a land for stance at, altogether forming the true Supreme Card. All other lines of cards required for any similar stances will not come through. This will improve it for now.

lance4224130 on Black Devotion

1 week ago

ShreddedByCrows I love your suggestions. I don't play a lot of creatures because I wanted a different deck than the whole creature based shenanigans.

You are right about the Magus of the Coffers, I will be replacing him with Doubling Cube. And Choices of Damnation with Extraplanar Lens. Note to self, change lands to the 'Snow-Covered' versions.

The deck seems to teeter to the suicidal, so the Consume Spirit, Soul Burn, and Drain Life are in there to most offset that loss of life.

Curse of the Cabal will be coming out for Alhammarret's Archive.

Phyrexian Obliterator is great and I will be placing him in replacing All Is Dust.

Lich's Mastery works well with Bloodchief Ascension, Exquisite Blood, Consume Spirit, Soul Burn, Drain Life, Exsanguinate, and lastly, Maga, Traitor to Mortals. However, with that being sad, I believe I need Reliquary Tower.

ShreddedByCrows on Black Devotion

1 week ago

lance4224130 Hey, as we are playing exactly the same colours EDH decks, I had to come here too!

I started EDH with a Drana, Kalastria Bloodchief deck (which is on my page if you want to have a look, it may give you some ideas).

As experienced, I don't really like Magus of the Coffers. Even if you got the boots to directly equip him (and you don't play them, which is understandable with Erebos as commander), it's really slow. If you're looking for a card with a similar effect, you could put in a Doubling Cube (a bit greedy though, but I love this card), an Extraplanar Lens (play snow-covered swamps if you go for it, so your opponents won't get any benefits) or Jet Medallion.

Consuming Vapors feels badly slow and only affect one dude. Even if it has rebound, I won't play it. I play Choice of Damnations in my Rakdos, Lord of Riots deck because I have the ability to down everyone life totals quite quickly... in a hard control deck as this one, I think it's just not good enough. Your opponents will often choose to lose something like 9-10 life points on the best cases, and you will spend all your mana in a useless card. Same reaction for Consume Spirit, Soul Burn and Drain Life. Except maybe in some greedy Jeleva decklists, Curse of the Cabal seems like a bad card for EDH.

If you want to play devotion, Phyrexian Obliterator and Necropotence are staples. Erebos's Titan is not bad either (and flavorful). Dread Shade at leat deserves some testing playtime. Even if it's not your initial strategy, Grave Titan is huge and ugly - so it's definitely everything you like in his kind of deck. Kokusho, the Evening Star is a great tread to take advantage on your opponents.

If you want to stay on a more ''creatureless'' devotion version, you could try out Kuon, Ogre Ascendant which is hard to flip, but pretty damn effective.

All Is Dust makes out as a great board-clear, but you should keep in mind it also forces you to sacrifice your enchantments. Phyrexian Scriptures are nice in synergy with The Abyss, but it's quite a slow card. Massacre Wurm is a nice card to control the board (hum... to destroy every token deck), healing you and giving you a strong body on the battlefield.

Grim Tutor and Increasing Ambition are another good tutor options.

Bitterblossom with Contamination and/or Attrition is op - Bloodghast / Ophiomancer serve the same purposes, and you will also love to add Skullclamp if you go for it, having access to a nice sac outlet is what makes monoB that strong in my opinion (also with cards like Ashnod's Altar, Grave Pact, Dictate of Erebos (flavorful!) etc.).

Painful Quandary is an insanly powerful card in Control decks. For other cruel cards as this one, you have Lethal Vapors, Oppression, Death Cloud or Capital Punishment.

Waste Not could fit if you add some mass discards effects (like Bottomless Pit (not the best example as you also discard AT RANDOM, meh...), Vindictive Lich, etc.).

You have the Lich's Mastery which seems funny.

I certainly forgot a lot of cards, but I'll let you know if something else come to my mind. Have great fun building it up!

Force_of_Willb on Shade of the Past

1 week ago

There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).

If i was to build i would try out something like this: Creatures (in order or preference):

1 - drops (8): Gravecrawler ($) or Bloodsoaked Champion / Dread Wanderer (budget) - recursion, threats that continue late game and can recover after a sweeper (maybe even one you cast yourself)

Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)

Typhoid Rats - unfavorable to block, trades favorably on defense late game

Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)

Vampire Lacerator, Guul Draz Vampire, or Cryptbreaker, Diregraf Ghoul - choices if you build vampires or zombies

2 - drops (8): Bloodghast, Scrapheap Scrounger - recursion threats

Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense

Most modern decks use Dark Confidant $$$ - some budget options to help draw cards could include Glint-Sleeve Siphoner, Pain Seer

3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.

if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.

Ruin Raider and Grim Haruspex can hep draw you cards to keep you gassed.

4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.

For zombies you could try a combination of Gray Merchant of Asphodel and Korlash, Heir to Blackblade as the legend multiples rule doesnt really count against him. Grave Titan could be an option too.

Vampires the choice is Vampire Nocturnus

Budget considerations include values cards like Nekrataal/Ravenous Chupacabra or Desecration Demon which has seen some success before.

For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.

For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important

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