|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|New Phyrexia (NPH)||Mythic Rare|
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- Playing a Swamp after Mutilate?
- Does changing the target of a spell change the source?
- Can a tapped creature fight a tapped creature through pit fight?
- Will phyrexian obliterator allow the enemy to sac their critter with double strike before its second strike?
- Would Phyrexian Obliterator work against Aegis of the Gods?
Creature — Horror
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
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Phyrexian Obliterator Discussion
19 hours ago
Your deck seems pretty light on targeted removal for a mono-black control deck. I get that you want the mana symbols from Bloodghast and Gifted Aetherborn, but with both Lilianas I think it would be better to be more all-in on the grindier plan since they excel in that regard. Cutting some of the lower cost creatures/moving them to the sideboard in favor of more removal such as Cast Down and main deck sweepers would give your deck a more focused gameplan, as if the game goes long both Lilis will win it for you. Gary would become less of an instant win-con and more of a way to get back in the game if behind, but with Phyrexian Obliterator and the Lilianas it would probably still be as effective at closing it out later on.
1 day ago
I know I know. Just... seeing what happens. Most every land produces both and . Besides basics, I count only 3 off color lands and 7 on color for both Cryptic Command and Phyrexian Obliterator. I have play tested a few opening hands and it seems OK for getting both mana requirements. If I had to pick one, holding up Cryptic Command would be my priority 9 times out of 10.
2 days ago
saturn999 I understand where you're coming from. But the deck either curves into Gary draining for 10+ on turn 5 or it gives you off curve Geralf's Messenger and you wind up at 5 or less life because of it. At that point resolving Gary is the only out. But when you do go off, that resilient 3 devotion really adds up and swings the game back in your favor.
DankStompy It seems I left out some key details in that statement. I think he was using Grim Flayer and dumping his fetchable red sources in the graveyard. I'm trying to think back to it, but I think Relic of Progenitus was simply forcing him to exile every card in his yard including the lands. I landed a Surgical Extraction early on and hit all of his Verdant Catacombs. It eventually got to the point where he had no red shock lands in his deck and was only able to draw into red sources. I don't really remember the exact sequence to be honest. All I know is that the combination of Grim Flayer, Phyrexian Obliterator, Surgical Extraction, and Relic of Progenitus left him with no red mana in play or in his deck towards the end of the game.
6 days ago
Hey, xoxoxo! Use this stance to make a enemy think before their act: Beacon of Immortality doubles your health, Archers' Parapet grants you defence, losing one other's life, Phyrexian Obliterator damages the same amount it has back, and Vesuva copies a land for stance at, altogether forming the true Supreme Card. All other lines of cards required for any similar stances will not come through. Add them on, and lend me away to know.
6 days ago
Hey, Grimaptor! Use this stance to make a enemy think before their act: Beacon of Immortality doubles your health, Archers' Parapet grants you defence, losing one other's life, Phyrexian Obliterator damages the same amount it has back, and Vesuva copies a land for stance at, altogether forming the true Supreme Card. All other lines of cards required for any similar stances will not come through. This will improve it for now.
1 week ago
ShreddedByCrows I love your suggestions. I don't play a lot of creatures because I wanted a different deck than the whole creature based shenanigans.
Lich's Mastery works well with Bloodchief Ascension, Exquisite Blood, Consume Spirit, Soul Burn, Drain Life, Exsanguinate, and lastly, Maga, Traitor to Mortals. However, with that being sad, I believe I need Reliquary Tower.
1 week ago
lance4224130 Hey, as we are playing exactly the same colours EDH decks, I had to come here too!
I started EDH with a Drana, Kalastria Bloodchief deck (which is on my page if you want to have a look, it may give you some ideas).
As experienced, I don't really like Magus of the Coffers. Even if you got the boots to directly equip him (and you don't play them, which is understandable with Erebos as commander), it's really slow. If you're looking for a card with a similar effect, you could put in a Doubling Cube (a bit greedy though, but I love this card), an Extraplanar Lens (play snow-covered swamps if you go for it, so your opponents won't get any benefits) or Jet Medallion.
Consuming Vapors feels badly slow and only affect one dude. Even if it has rebound, I won't play it. I play Choice of Damnations in my Rakdos, Lord of Riots deck because I have the ability to down everyone life totals quite quickly... in a hard control deck as this one, I think it's just not good enough. Your opponents will often choose to lose something like 9-10 life points on the best cases, and you will spend all your mana in a useless card. Same reaction for Consume Spirit, Soul Burn and Drain Life. Except maybe in some greedy Jeleva decklists, Curse of the Cabal seems like a bad card for EDH.
If you want to play devotion, Phyrexian Obliterator and Necropotence are staples. Erebos's Titan is not bad either (and flavorful). Dread Shade at leat deserves some testing playtime. Even if it's not your initial strategy, Grave Titan is huge and ugly - so it's definitely everything you like in his kind of deck. Kokusho, the Evening Star is a great tread to take advantage on your opponents.
If you want to stay on a more ''creatureless'' devotion version, you could try out Kuon, Ogre Ascendant which is hard to flip, but pretty damn effective.
All Is Dust makes out as a great board-clear, but you should keep in mind it also forces you to sacrifice your enchantments. Phyrexian Scriptures are nice in synergy with The Abyss, but it's quite a slow card. Massacre Wurm is a nice card to control the board (hum... to destroy every token deck), healing you and giving you a strong body on the battlefield.
Bitterblossom with Contamination and/or Attrition is op - Bloodghast / Ophiomancer serve the same purposes, and you will also love to add Skullclamp if you go for it, having access to a nice sac outlet is what makes monoB that strong in my opinion (also with cards like Ashnod's Altar, Grave Pact, Dictate of Erebos (flavorful!) etc.).
You have the Lich's Mastery which seems funny.
I certainly forgot a lot of cards, but I'll let you know if something else come to my mind. Have great fun building it up!
1 week ago
There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).
If i was to build i would try out something like this: Creatures (in order or preference):
Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)
Typhoid Rats - unfavorable to block, trades favorably on defense late game
Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)
Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense
3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.
if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.
4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.
Vampires the choice is Vampire Nocturnus
For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.
For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important