Kessig Wolf Run

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Twenty (V13) Mythic Rare
Innistrad (ISD) Rare

Combos Browse all

Kessig Wolf Run

Land

: Add to your mana pool.

, : Target creature gets +X/+0 and gains trample until end of turn.

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Kessig Wolf Run Discussion

dennisdegooijer on Lord Windgrace, Lands Vengeance

5 hours ago

Thanks for the comment, I'm defenitely gonna try the Kessig Wolf Run and Smokestack. I already tried the Turntimber Sower and was'nt quite content with it, maybe I did'nt try it properly. I'll put it back in when I get my hands on a Smokestack

As for the orbs, I tried Storm Cauldron before, and absolutely hated it. I can only imagine the orbs doing the same thing.

Rabid_Wombat on Lord Windgrace, Lands Vengeance

2 days ago

Really like what you are aiming towards here, certainly one of the best Lord Windgrace lists I've seen so far.

A few suggestions...

Kessig Wolf Run is actually game winning when combined with Squandered Resources.

I was playing against Windgrace Stax just yesterday so can offer a few tips on that:

Smokestack works surprisingly well when combined with The Gitrog Monster card-drawing effect and you can obviously just -3 Lord Windgrace and retrieve what you just sacced. He was using Turntimber Sower to great effect and always had plenty of Plant blockers to protect his Commander.

Winter Orb, Static Orb and Smoke are all easy to work around while screwing over your opponents..especially when combined with land destruction.

OOBS on GW Emeria Wolf Run

2 weeks ago

I'm playing a Bant Emeria list that has a stronger control focus, but I'd recommend using Renegade Rallier. It can be great to recur a Sakura-Tribe Elder, land or whatnot. It basically acts as virtual ramp, especially when combined with fetches (although STE also helps a bunch for more consistent revolt). I would recommend going down 1 Emeria, The Sky Ruin because they aren't particularly useful in multiples, mostly because they are just more lands that aren't plains meaning that it makes it that much harder to get them online. Another consideration for your deck would be Knight of the Reliquary. I've been toying around with him in a Bant shell (my current list here doesn't reflect that because I haven't pulled the trigger on it). It helps you find the lands you need (in your case the Kessig Wolf Run + Sacred Foundry) and it scales well to the late game. In my testing I also have a sideboard Bojuka Bog which makes each KotR I have virtual one-sided graveyard hate on a formidable body. These are just a few things I'd consider looking into, good luck brewing!

DaMaster545 on Gone with the Windgrace *Primer*

2 weeks ago

Also while I happen to be here, I feel like not including Crop Rotation is a crime. It is such a powerful card with a lot of applications. Most people overlook the instant speed.

Need a landfall trigger? Crop Rotate! And upgrade that basic forest while you're at it. Need a land in the yard for Lord Windgrace or The Gitrog Monster? Crop Rotate!

Need a specific land, maybe Urborg, Tomb of Yawgmoth or Cabal Coffers? Crop Rotate!

Someone swinging in with their Craterhoof Behemoth? Crop Rotate in Glacial Chasm and watch them cry.

Someone targeting something in their graveyard for value? Crop Rotate into Bojuka Bog and watch them get salty.

You can even pump a creature you are swinging with in response to blocks with Kessig Wolf Run, the list can go on forever if you run a decent amount of utility lands, something a lands decks certainly should.

lagotripha on Remember the Titans?

2 weeks ago

The traditional options are trample/double strike/lifelink etc enablers to soak up mana and let your titans end the game. Kessig Wolf Run is the biggest, paired with Slayers' Stronghold for a 'drop titan, fetch slayers, gain haste, attack, fetch kessig, spend the rest of your mana' turn. Vault of the Archangel also appears surprisingly regluarly.

Gavony Township is used in a lot of 'go wide' lists. Westvale Abbey  Flip has appeared a lot recently.

Other than that, its Tolaria West/bounceland for Summoner's Pact.

ToolmasterOfBrainerd on Green devotion? Can it be ...

2 weeks ago

I recently played against RG Devotion which used Primeval Titan as its engine (to find Nykthos, Shrine to Nyx and Kessig Wolf Run) and then won by pumping with Kessig Wolf Run. Because of the mana dorks you almost always have a target for Wolf Run.

The other parts of the deck were things like Huntmaster of the Fells  Flip, Primal Command, Wistful Selkie, Garruk Wildspeaker.

klaudiohmm on Ruric Thar EDH

3 weeks ago

SynergyBuild, thanks for your comment and suggestions!

I built this deck a long time ago and did some changes recently. About your suggestions, I totally forgot the Birds of Paradise and, of course, it is a good addition (entering in the battlefield early in the game, blocking flyers and maybe winning games with some Kessig Wolf Run effect).

About Manglehorn, I think this worth a test at least. I don't know if the "artifacts enter the battlefield tapped" effect is more relevant than the versatility of destroying artifacts when I want to (with Thrashing Brontodon) or destroying enchantments (with Reclamation Sage). My meta isn't too competitive, I don't have to worry with Mox Diamond and these kind of cards.

About the 1-CMC-mana dorks, I also have doubts. Would you suggest cards to remove from the deck for the inclusion of those dorks? I don't have any idea of what to remove to consider these inclusions.

About Primordial Sage, unless I'm forgetting a shenanigan with it, I think Soul of the Harvest is better, having more power and toughness than Sage and being an Elemental, which benefits Omnath, Locus of Rage.

For Elvish Piper, considering that I included the Eldrazis recently and it can surprise the opponents cheating creatures in the battlefield in Instant-speed, maybe it worth the slot, but I still think that Elvish Piper is too much slow, given that the deck don't give haste frequently to my creatures.

merflock on Devoted Company

4 weeks ago

Also Kessig Wolf Run and one Stomping Ground could be a good finisher.

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