|Commander / EDH||Legal|
Printings View all
|From the Vault: Twenty (V13)||Mythic Rare|
Combos Browse all
Kessig Wolf Run
: Add to your mana pool.
, : Target creature gets +X/+0 and gains trample until end of turn.
Price & Acquistion Set Price Alerts
|Have (19)||bakunet , tragic_slip , NOGzFTW , switchkill65 , Nemesis , thetechzombie , scare983 , ibraJG84 , angesoir , KingOfGrixis , Fineontheoutside , AllDayTayTay , bakeraj4 , mziter501 , Mortiferus_Rosa , dizzierabit , , Metaphisyk , abby315|
|Want (35)||gusk001 , Supremespeed , mango_channel , Killer_Tofu , TiredTofu , xafeara , MrSage , Turtlelover73 , romesinakilt , Recalcitrant041 , Bovine073 , Falco101 , twospires , MementoMuffin , ItaPuma , jonnyfive82 , Snydog17 , IsaacX28 , Xadoo , ManiumX , Monduck , BringerOfStorms , flipdipple , Blue_Otaku_No.1 , Fullmetalmage , oryandaw , hisakid , esplode , ivaggione , CryAll , 2gherkins , AstroAA , NobleSlay3r , Cunningcrow , Sonicmixer|
Kessig Wolf Run Discussion
2 days ago
22edinkel I was looking at Ghalta, Primal Hunger is a good card. Only thing I didn't like is if i didn't have a board it's hard to summon.
4 days ago
creature: Duskwatch Recruiter Flip, Mayor of Avabruck Flip, Immerwolf, only 1 Ulrich of the Krallenhorde Flip, Huntmaster of the Fells Flip, 1-2Wolfir Silverheart each one of them are pretty powerfull option if you have them try to put them in to replace the one that you feel or not that good
land: Kessig Wolf Run and dual land if you have any if not just put some basic land try to aim to have between 22-24 land
also update your deck list to modern because it's currently in standard :)
2 weeks ago
Thanks for the acknowledgement! In answer to your questions:
A) To make the deck faster you would probably need to change the main focus of the deck away from hydras to something more akin to the Green Devotion decklists (there are several variations on these).
B) if you wanted to include a way to make smaller creatures into a threat, I would actually change the manabase to include Wooded Foothills and Stomping grounds plus Kessig Wolf Run. Buffing an 0/1 flying Birds of Paradise is often a great way to punch dmg thru. Replacing forests for this means you dont have to cut other cards in the deck. The downside is that fetchlands and shocklands are rather expensive.
2 weeks ago
A buddy of mine is looking to turn his foil Grove of the Burnwillows (close to $30 in value) and/or his Growing Rites of Itlimoc Flip (the buy-a-box) promo version (close to $60 in value) into some lands for the manabase of a ponza deck he is building he needs:
Misty Rainforest (lowest priority)
If anyone is interested it would really help him out, I'm also willing to trade things from my binder to help out value wise and potentially even make the trade a bit larger. He isn't picky about condition.
3 weeks ago
Lands you Might need
4 weeks ago
Wolves are great as a sub-theme in a deck with a larger over-arcing theme. I've included them in my token decks in the past, along with other minor tribes like Squirrels, usually just filling out the board and with Raised by Wolves as a potential win-con (also, generally with White as one of the colors). Elves and Goblins would probably both be better off by themselves (rather than mixing with wolves).
I also know there is an infinite combo with Turntimber Ranger if you wanted to go Allies and Wolves (would also require adding Blue or Black if you want to go infinite), but that's kind of the same issue as Elves/Goblins, why not just Allies.
Honestly, if you trim the creature list you have, make sure you have a good curve, toss in the whole tribal enhancement package, and include the best removal and support cards you can find in red and green, you probably don't need a second tribe.
1 month ago
I like the idea with Kolaghan, the Storm's Fury.
I don't want to do the basic ramp package. There's only a few basics.
r2mc on Nekoru Queen
1 month ago
I like the deck idea, but i think there are some small changes i'd add. For dragon synergies Kolaghan, the Storm's Fury goes bonkers with little kittie dragons and Dragon Tempest gives haste and pounds a lot of damage. For ramp I would run the basic Kodama's Reach, Cultivate and Explosive Vegetation since we have access to green. For draw Phyrexian Arena is a staple. And some other good inclusions Heroic Intervention can save your board or single important permanent, Kessig Wolf Run for some utility and extra damage and maybe Berserkers' Onslaught. These are just some suggestion that I would consider