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Kessig Wolf Run
: Add to your mana pool.
, : Target creature gets +X/+0 and gains trample until end of turn.
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Kessig Wolf Run Discussion
3 days ago
I've been eyeing cards like Kessig Wolf Run, Squandered Resources, Azusa, Lost but Seeking and Scapeshift, but didn't know how effective or useful they would be; how have they played for you? I could see running Azusa with a Crucible of Worlds or Ramunap Excavator on the field, but other than that instance I just don't like her that much :/
And I've been trying to stay away from Basic Land tutors like Solemn Simulacrum, Harrow, Sakura-Tribe Elder, etc because I thought I would run out of Basics too quickly. Do you run into that problem?
F3A5t on Jundlandia
1 week ago
Currently I am using Mina and Denn, Wildborn over Wayward Swordtooth. The deck needs sources of trample so for 1 more mana, I get the extra land. I can use their ability to give my beaters trample eg Marit Lage. Also the reason I included Kessig Wolf Run.
As for Rites of Flourishing its a nice card but my meta is really competitive so the symmetrical effect, is a no go. Helping my opponents is gonna be really bad.
2 weeks ago
IMO, Basic Forest is 100% a meta call ... totally worth it if there's enough Blue Moon and Ponza in a local meta to be troublesome, but otherwise it's just a card that forces us to take extra mulligans ... kind of like Kessig Wolf Run in Ponza. FWIW, Sodek hates the card, so it's become a bit of a meme on the Discord ... folks are always asking him if he'll sign their basic Forest and stuff like that :-D
Ghost Quarter is similar, but for Tron and Amulet Titan.
Good luck getting the deck built up! I've had in on MTGO for a few weeks now, but just finished it in paper. I'm excited to play it irl (probably this Thursday), but a little apprehensive, as I'll have to remember the triggers myself! My list is nothing special, but here it is in case you're interested.
2 weeks ago
Hey, looks good, looks fun.
Consider adding these cards:
- Command Tower
- Sol Ring
- Chromatic Lantern
- Greater Good
- Quicksilver Amulet
- Elvish Piper
- Eladamri's Call
- Summoner's Pact
- Eternal Witness
- Nature's Lore
- Woodfall Primus
- Iona, Shield of Emeria
- Day of Judgment
- By Force
Cards to consider cutting:
- Colossus of Akros
- Emrakul, the Promised End
- Nylea, God of the Hunt
- Primordial Hydra
- Ulvenwald Hydra
- Brutalizer Exarch
- Collected Company
- Eerie Interlude
- Boundless Realms
- Primal Surge
- Release the Gremlins
- Boros Garrison
Consider these cards to make the deck more competitive:
- Scroll Rack
- Fetch Lands
- Sneak Attack
- Kozilek, Butcher of Truth
- Ulamog, the Infinite Gyre
- Ulamog, the Ceaseless Hunger
- Blightsteel Colossus
Rack is busted with Mayael. You can repeatedly use cards in your hand to set-up the top of your library so when you look at the top five with Mayael you'll always have a creature to cheat into play. Sneak is excellent as an alternative way to cheat big creatures onto the battlefield while giving them haste. The Eldrazi: Kozilek and Ulamog are among the biggest and best creatures to cheat into play. Annihilator is busted with haste and when these Eldrazi/Blightsteel are sac EOT they go back into your library.
Competitive Commander manabases use Fetch lands. They're especially good with three, four and five color decks because they give you so many choices of lands since they can tutor for dual lands. ETB tapped lands are not what you want to play when being competitive. You want all your lands to ETB untapped so you can use the mana they provide the turn you play them otherwise you'll get too far behind, not able to cast spells. Consider these lands for a more competitive manabase: Fetch lands, Shock lands (already have them), Battle lands (already have them), Battlebond lands, Filter lands, Check lands, Rainbow lands?
Consider this more competitive manabase example:
- Ancient Tomb
- Arid Mesa
- Bloodstained Mire
- Bountiful Promenade
- Canopy Vista
- Cinder Glade
- Clifftop Retreat
- Command Tower
- Fire-Lit Thicket
- Flooded Strand
- Homeward Path
- Mana Confluence
- Kessig Wolf Run
- City of Brass
- Reflecting Pool
- Rootbound Crag
- Rugged Prairie
- Sacred Foundry
- Spire Garden
- Stomping Ground
- Sunpetal Grove
- Temple Garden
- Reliquary Tower
- Windswept Heath
- Wooded Bastion
- Wooded Foothills
- Yavimaya Hollow
- 5 Forest
- 2 Plains
- 1 Mountain
Good luck with your deck.
2 weeks ago
Some Card Suggestions.
- Kessig Wolf Run Use your Abundance of lands to pump your man lands and combos with Blinkmoth.
- Tempt with Discovery and Hour of Promise Allows you to search for any land.
- Sylvan Awakening, Life every land a man land
- Green Sun's Zenith and Dryad Arbor one mana search for a land or creature
- Child of Alara Fits the board wipe theme more as a commander.
3 weeks ago
The balance will come down to playtesting, however I would recommend that you attempt to make one theme work. If you're going for vehicles and are going to suppliment that with tokens, that's fine. Baut make sure you run primarily vehicles/vehicle support cards, rather than multiple themes.
As for good value cards, I would say that Kessig Wolf Run/Slayers' Stronghold are both good. Not only do they provide more punch, but they let you buff smaller creatures who can then crew vehicles by themselves.
Also, I would suggest using a heavier focus on mana dorks (if you're going vehicles) as they cna be used to ramp early but then can be used to pilot said vehicles.
3 weeks ago
wall of text warning, sorry i got a little carried away, i love Zacama, and been playing a lot of it so i couldn't resist trying to help another player out.
My thoughts on your artifacts:
Doubling Cube it's not very good in a zacama deck as it's not really recur-able like the other mana doublers.
Sunforger it's essentially 8 mana to tutor for an instant, that's mana better spend just drawing cards, or better tutors.
The Immortal Sun if you're trying to stop a lot of planeswalker in your meta, keep it, otherwise it's too expensive of a cast.
after you cut those artifacts add in Stony Silence and/or Null Rod which adds more stuff for your enlightned tutor to fetch. this will not really stop you other than your equipments, sol ring, and mana vault (which I MIGHT cut, up to you though on that one) which is waaay less important than everyone else's rocks that they're probably relying on more than you.
thoughts on Enchantments:
Aura Shards you're not running enough creatures to really benefit you, and Zacama IS aura shards.
Aggravated Assault + Bear Umbra is cute at best, but outside of that just a straight double strike is just better than wasting your time with this combo, other than Etali you don't really benefit from additional combat steps.
Dictate of Karametra, Heartbeat of Spring, Zhur-Taa Ancient don't help other players, unless your deck is fast enough to win on the turn these come out, you're helping 3 other players that's NOT you. that's a strict 3 to 1 disadvantage no matter how much more lands you have. if you really want another doubler, Zendikar Resurgent.
Sunbird's Invocation is another cute card, and in a zacama deck i feel like it's just more a "win-more" card than actually helping you advance your board state, specially for it's mana cost.
please let me know how successful you've been with Food Chain + Myth Unbound combo works out for you, i thought about it, but didn't pull the trigger for it yet. Also how is Shapers' Sanctuary working out for you? i like 1 drops, and ones that can draw you cards is even better. On average how many cards do you think you draw from that card per play?
Banefire is that to remove planeswalkers? if so that's actually pretty smart, i didn't think of using it that way, but it's good to have.
Plea for Guidance this is to get your aggravated assault/bear umbra or food chain/myth unbound combo i assume, any other combos i'm missing? it's pretty expensive to play, 6 mana to search, then another 6-14 mana to get those other combos going. If you decide to keep it, i recommend adding Abundance to combo with Sylvan Library pick up lands or non lands to your liking and not pay life.
other than that, i'd recommend more ramp spells and tutors:
Rampant Growth, Hunting Wilds (don't ever pay the kicker), and Traverse the Outlands gets crazy as soon as Zacama drops, Kodama's Reach and Cultivate wouldn't hurt. Hour of Promise ramps AND searches for ANY land.
Uncage the Menagerie can play well too, but you'll have to actually build your deck around it a bit more to actually be effective.
As far as creatures go, i recommend the mana dork squad, having a consistent turn 1 play every game will really affect your board state advantage, having 3 mana on turn 2 is a big difference, specially for all the ramp spells you want to be casting.
Chameleon Colossus is a great creature for mana sink, pump it up, then you can Soul's Majesty it, or similar effect with it.
Goreclaw, Terror of Qal Sisma and Spellbreaker Behemoth this is hit and miss. you only really have 7-10 creatures they actually affect, if you feel like you're running enough green, Emerald Medallion can be better value than goreclaw, and Vexing Shusher and Prowling Serpopard would affect more of your deck than spellbreaker.
Whitemane Lion combo's with Panharmonicon to infinitly bounce zacama for the same mana cost as Temur, if temur ever gets exiled. also having flash, can save a creature in case of a removal or something.
Garruk, Primal Hunter is pretty much another Soul's Majesty. it's worth the slot even for just a 1 time use draw card when your fatties are out.
Recursion, your deck is lacking pretty much every basic form of it. Eternal Witness and Regrowth are just green staples. and personally, i would cut Praetor's Counsel for Seasons Past it's cheaper to cast, and will get back most of what you need anyways.
also i would up your land count to 36-38 your deck's average CMC is too high to be greedy on lands.
Kessig Wolf Run is just another quality land.
Boza on Type 4 cards
3 weeks ago
For that type of deck, I think you need to separate the deck into themes. For example: