|Commander / EDH||Legal|
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|From the Vault: Twenty||Mythic Rare|
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Kessig Wolf Run
: Add to your mana pool.
, : Target creature gets +X/+0 and gains trample until end of turn.
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Kessig Wolf Run Discussion
2 days ago
In my R/G ramp deck, I run a package with Arbor Elf, Voyaging Satyr, Magus of the Candelabra, Burning-Tree Emissary, Utopia Sprawl, Garruk Wildspeaker, Xenagos, the Reveler, Gruul Turf, and Nykthos, Shrine to Nyx. While not super budget-friendly, I really think Nykthos is an invaluable addition to any ramp deck. I use the mana for Planar Portal into a single copy of Primal Surge, letting Cyclops of Eternal Fury, Siege Behemoth, and Pathbreaker Ibex finish the job, but the world is pretty much your oyster when you can produce dozens of mana every turn. I'd also recommend Fierce Empath as a means for finding your favorite fatties. I use him for 1 copy of Primeval Titan to find Nykthos or Kessig Wolf Run, 1 copy of Regal Force to restock my hand, and 1 copy of Greenwarden of Murasa if my portals get destroyed.
4 days ago
skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)
5 days ago
Those clever girls aren't clever enough for modern. Sry to say, but if the local meta you play in is 30% tier 1 decks, 50 % well-tuned budget and 20% durdley-homebrew, you are going to win very little with this. Counterspells that cost 3 mana has no place in modern. Cards that do nothing, like Secret Plans and Trail of Mystery are a real liability - you have to spend way too much mana before pay-off (enchantment -> play a morphed creature -> flip morph), and a strategically placed Lightning Bolt just makes you waste most of the mana.
Overall, speed is the problem here. Perhaps the flip-morph tricks are powerful enough for modern, but it's hard to keep up, when you can't play morphs until turn 3, and if you do that, you got nothing else that turn (so: Fatal Push... goodbye, little morph).
The atarka deck has Sylvan Caryatids, which really should be exchanged for something else (Birds of Paradise f.ex.). Then you could also add a Kessig Wolf Run - now the parrots are dangerous even if you draw them lategame.
Dragonlord's Servant could be exchanged for Search for Tomorrow: both make you have 1 more mana than you otherwise would from turn 3 (assuming they are in your opening hand), but Search for Tomorrow plays already in turn 1, affects all your spells (not just dragons), is less vulnerable to removal, and can shuffle your deck to make more from the Courser of Kruphix. I'm assuming that one extra land is as good as a cost reduction of 1 mana on all dragon spells, since I don't think you get to play 2 big, fat dragons in a single turn anyway. You could call the Search for Tomorrow "added hunting territories" maybe...
Werewolves is a bit too fair. Yes, yes, there is a bunch of coco in there, but you still easily end up as an aggressive deck that has to pause from playing spells to flip your creatures, or with opponents who drop 2 spells in a single turn, and flips the whole team back. Too many games are over, before you are done with the set-up.
So, with a bit of tweaking, the atarka deck is the better of these 3.
1 week ago
I'd throw in a Kessig Wolf Run to give trample for when you cant find your Rogue's Passage since chances are you'll have enough counters on animar to do lethal anyways by the time you want to voltron also run a Tolaria West to beable to grab which one you need since you arn't really in tutor colors. if you want a budget tutor option you can run Guided Passage for the tree worst cards in your deck on average. which is still netting you three cards for 3 mana + you wont draw into them later. In multiplayer as well you can kind of politic your way with it as well like "hey, i've got a card in here that will deal with this situation"
1 week ago
Looks good! I'd recommend Cavern of Souls, Kessig Wolf Run and Raging Ravine in your manabase for sure. Also a playset of Lightning Bolt is always worth it. Finally, I'd think about cutting Wolfir Silverheart. Awesome card, but a little slow for Modern at 5 mana.
1 week ago
I've totally won with a BoP buffed by Kessig Wolf Run. Including one Wolf Run in the list is right, IMHO. I really like Garruk, Primal Hunter and have added one to my paper list before seeing this. Illuminati confirmed lol!
Courser makes total sense, actually. Being able to even out some Aggro matchups is nice. I don't like not having a dork on T1 though, which is what helps drive a T2 Moon or Stone Rain.
1 week ago
There hasn't been much discussion on it at all, so thanks for bringing it up!
I tested Roast (and found I liked Beast Within better), but I haven't tested the rest of the deck out at all. It just looks SOOOOO slow to me. As you mentioned, dropping the Birds, and moving from 3 to 7 five-drops and 3 to 4 6-drops?!? Yoikes!
Birds for Courser is super-curious. Sure, Birds are a Bolt-magnet. But every Bolt that goes to a Bird is one that's not going to my face, so I'm generally just fine with that. And in a world with Fetch Lands, both die easily to Push.
And yeah I'm a HUGE fan of Chameleon Colossus and a fan of Kessig Wolf Run (it's rare of course, but I've no-kidding won games with Trampling Firebreathing Elves and Birds). I can't even imagine not running both.
But of course the cards he does use are all great, and I'm jealous of all his card filtering and Draw options, and I certainly can't argue with his results! So, I don't know ...
Bottom line: I figure I'll give it a try sometime (I think I only need to pick up the 2x Garruk, Primal Hunter), but I just haven't been in a big rush.
1 week ago
Has there been much discussion on the list that did well a few weeks back at the SCG Invitational covered here? (Also linked in your update above). They cut the 2 BoP for 2 Courser of Kruphixs, and used 2 Garruk, Primal Hunters as additional top-end threats. I feel like this deck would like to have a few threats at 4cmc instead of all of them being 5cmc, but this deck got results in a larger event. I actually really like the addition of the coursers as a hedge against burn, aggro, and helping smooth draws against slower decks, but I doubt cutting the BoPs is totally correct, although there are plenty of decks that only play 8 dorks for ramp so I can see where they are coming from. They're running the 22nd land to make up for the loss of BoP at least. I feel like adding a colossus in place of a Swagtusk and finding space for Kessig Wolf Run would help out. Have you tested out any of those changes?