Kessig Wolf Run


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Twenty (V13) Mythic Rare
Innistrad (ISD) Rare

Combos Browse all

Kessig Wolf Run


: Add to your mana pool.

, : Target creature gets +X/+0 and gains trample until end of turn.

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Recent Decks

Kessig Wolf Run Discussion

ZorrosRage on Dino Devotion

2 days ago

22edinkel I was looking at Ghalta, Primal Hunger is a good card. Only thing I didn't like is if i didn't have a board it's hard to summon.

As for regisaur alpha he's been super solid and definitely worth it. I am splashing red for Kessig Wolf Run and Blood Moon

Abundant Growth is in there to help with replacing itself and devotion. I see most decks use Oath of Nissa but thought growth was better for this build may be wrong

zenozia on Were are the Wolves

4 days ago

hi really cute 10$ deck for a werewolf deck one of the most important card is Moonmist and Immerwolf to help you keep your creature in werewolf form

creature: Duskwatch Recruiter  Flip, Mayor of Avabruck  Flip, Immerwolf, only 1 Ulrich of the Krallenhorde  Flip, Huntmaster of the Fells  Flip, 1-2Wolfir Silverheart each one of them are pretty powerfull option if you have them try to put them in to replace the one that you feel or not that good

instant: Lightning Bolt stapple in modern Moonmist, Atarka's Command, Collected Company cost a lot of money but it's really a good card

enchantement: Howlpack Resurgence, Rancor, Full Moon's Rise each one of them are really good choice

planeswalker: Arlinn Kord  Flip

land: Kessig Wolf Run and dual land if you have any if not just put some basic land try to aim to have between 22-24 land

also update your deck list to modern because it's currently in standard :)

Deruvid on Hydras - +1/+1 Counter Crazy

2 weeks ago

Thanks for the acknowledgement! In answer to your questions:

A) To make the deck faster you would probably need to change the main focus of the deck away from hydras to something more akin to the Green Devotion decklists (there are several variations on these).

B) if you wanted to include a way to make smaller creatures into a threat, I would actually change the manabase to include Wooded Foothills and Stomping grounds plus Kessig Wolf Run. Buffing an 0/1 flying Birds of Paradise is often a great way to punch dmg thru. Replacing forests for this means you dont have to cut other cards in the deck. The downside is that fetchlands and shocklands are rather expensive.

Oloro_Magic on W: Ponza Lands, H: Foil ...

2 weeks ago


A buddy of mine is looking to turn his foil Grove of the Burnwillows (close to $30 in value) and/or his Growing Rites of Itlimoc  Flip (the buy-a-box) promo version (close to $60 in value) into some lands for the manabase of a ponza deck he is building he needs:

Stomping Ground

Wooded Foothills

Kessig Wolf Run

Misty Rainforest (lowest priority)

If anyone is interested it would really help him out, I'm also willing to trade things from my binder to help out value wise and potentially even make the trade a bit larger. He isn't picky about condition.

raefgall on Head of the Pack

4 weeks ago

Wolves are great as a sub-theme in a deck with a larger over-arcing theme. I've included them in my token decks in the past, along with other minor tribes like Squirrels, usually just filling out the board and with Raised by Wolves as a potential win-con (also, generally with White as one of the colors). Elves and Goblins would probably both be better off by themselves (rather than mixing with wolves).

I also know there is an infinite combo with Turntimber Ranger if you wanted to go Allies and Wolves (would also require adding Blue or Black if you want to go infinite), but that's kind of the same issue as Elves/Goblins, why not just Allies.

If you're just going for a creature deck, Xenagos, God of Revels is probably your best commander option, basically another Kessig Wolf Run.

Honestly, if you trim the creature list you have, make sure you have a good curve, toss in the whole tribal enhancement package, and include the best removal and support cards you can find in red and green, you probably don't need a second tribe.

griffstick on Nekoru Queen

1 month ago

I like the idea with Kolaghan, the Storm's Fury.

I don't want to do the basic ramp package. There's only a few basics.

Phyrexian Arena, Heroic Intervention, Kessig Wolf Run, and Berserkers' Onslaught I'll add for sure. They seem like easy includes.

r2mc on Nekoru Queen

1 month ago

I like the deck idea, but i think there are some small changes i'd add. For dragon synergies Kolaghan, the Storm's Fury goes bonkers with little kittie dragons and Dragon Tempest gives haste and pounds a lot of damage. For ramp I would run the basic Kodama's Reach, Cultivate and Explosive Vegetation since we have access to green. For draw Phyrexian Arena is a staple. And some other good inclusions Heroic Intervention can save your board or single important permanent, Kessig Wolf Run for some utility and extra damage and maybe Berserkers' Onslaught. These are just some suggestion that I would consider

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