Kessig Wolf Run

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
From the Vault: Twenty Mythic Rare
Innistrad Rare

Combos Browse all

Kessig Wolf Run

Land

: Add to your mana pool.

, : Target creature gets +X/+0 and gains trample until end of turn.

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Kessig Wolf Run Discussion

zephyr_chang on R/G MONSTERS

8 hours ago

Instead of Zhur-Taa Druid, I would just go for a 1-mana dork like Elvish Mystic or something. These decks need fast ramp. I would also cut Manamorphose for an actual ramp spell like Utopia Sprawl or Search for Tomorrow or even the red rituals.

I would cut the artifacts because they might be too slow. Atarka's Command also seems out of place since you are not exactly a fast aggro deck. You won't go wrong with 4 Lightning Bolt for early removal.

As for the lands, unless this is meant to be a budget deck, 4 Wooded Foothills and some number of Stomping Ground should be a must. 1-2 Kessig Wolf Run would be good with a deck with big mana+big creatures.

GreenisGod on Nature's Wave

1 day ago

Generally, I dump all that mana into Kessig Wolf Run or Genesis Wave. I went less of a hydra route now as I've added Gen Wave components. Ideally for the deck to work as a combo finish, I Gen wave for like 8-12 the first time, I reveal a nykthos and play it either as a new one or destroy the old one, reveal an Eternal Witness and on average 5-10 more green mana symbols in the other permanents revealed through Gen Wave. Then cast wave again because of Witness's ability, but this time for 20+ plus mana. Hopefully revealing the finisher Craterhoof Behemoth or at the very least a Kessig Wolf Run to dump the basically unlimited mana I have left into 1 creature and swing for the win. Khalni Hydra is fantastic but because of its CMC it won't be playable on my first wave, only Craterhoof Behemoth is powerful enough to warrant missing him on a wave, considering I can bring him back and finish the game with him. Primeval Titan also helps to find Nykthos, which is easily the most important card other than Genesis Wave.... I do appreciate your input though :). Probably going to switch the geist with Kitchen Finks as my next move. Most gen wave decks run Wistful Selkie but I absolutely abhor that card for some reason.

Hyunkel on Blood of the Saints

3 weeks ago

DrayDray > Moonlight Hunt might be a good thing you can add to the deck, I would not recommend running them over Prey Upon, though, Prey Upon is still cheaper, and in a deck where all your creatures deal a lot of damage, you don't really need all this fire power for one creature when you can, instead, kill 2 creatures for the same amount of mana. The only advantage it has is that you can inflict damage with multiple creatures at once, and that you don't have to worry about the other creature's attack which, in turn, makes it very well playable. However, Prey Upon should still not be overlooked. As for Kessig Wolf Run, I really don't know, sure it could be useful to give trample to your creatures as well as boost them, but idk, I just feel like Full Moon's Rise already does a pretty decent job for that, let alone the cost of the ability which is at least 3 mana (considering you also have to tap the land) for applying trample to one creature until the end of the turn. Compare that to the effect of Full Moon's Rise and I can see a clear winner here, but then again, these are my opinions.

CrazedGinger > Thank you ! I also really like playing this deck with Xenagos, God of Revels, which is one of my most recent additions and, while it was my idea to put it in, I don't think I can take the credit for that, as I've heard, some deck-builders have already done similar decks with Xenagos, God of Revels as their main threat. I don't believe I have ever heard of Fury of the Horde, it has an interesting effect but is unfortunately either way too costful for what it does or just very risky in general, since you're playing a deck where you need to build up your forces as fast as you can and that you can't really rely on time to make things turn in your favor, I doubt that the card will be very useful since you'll probably not have three or more cards in your hand by the time it's actually worth it to discard two cards and attack twice.

DrayDray on Blood of the Saints

3 weeks ago

In a deck full of 'wolves I'd run Moonlight Hunt over Prey Upon. Kessig Wolf Run may work as a 2-of.

The_Notebook on Commander Hydra

1 month ago

I would highly suggest replacing Wood Elves with Voyaging Satyr, the value of being able to untap any land can be a lot higher than findin' a forest usually, especially if your running Nykthos, Shrine to Nyx and possibly Kessig Wolf Run to pump two creatures instead of one. If not Wood Elves, the Ghor-Clan Rampager.

headrunner on Mayael EDH needs help

1 month ago

I highly recommend Aurelia, the Warleader, Nylea, God of the Hunt, Artisan of Kozilek, Brawn, Deus of Calamity, and Terastodon for some very good utility creatures.

Search for Tomorrow is my top fav ramp spell.

Kessig Wolf Run is a must in big creature EDH.

Dictate of the Twin Gods is always a strong card.

As for planeswalkers, I'd say get Domri Rade. His first ability is great for either card draw or for seening if using your commander will be good. An his ult is amazing in any creature heavy deck.

Best of luck!

carpecanum on Bruse and Tana Voltron

1 month ago

One good hit with Tana and Confusion in the Ranks would let you steal every creature on the board.

Possibly throw in Arcane Lighthouse and sideboard Bonds of Mortality to make things more vulnerable to Warstorm Surge and other targeting effects.

Kessig Wolf Run, like Elder of Laurels can make your guys bigger, but the big surprise is when you hit an opponents creature in a multi-player game

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