Thespian's Stage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thespian's Stage

Land

: Add .

, : Thespian's Stage becomes a copy of target land and gains this ability.

Profet93 on Mind-Gnawer

1 day ago

Cabal Coffers/Cabal Stronghold - Ramp

Deserted Temple - Untap the above / politics

Thespian's Stage/Vesuva - Copy cabal

Urborg, Tomb of Yawgmoth - Color fixing, not needed but nice to have if you include coffers.

Mind Twist - Random discard, super effective ramped into and as counterspell bait

Imp's Mischief - "Counter" counterspells and redirect targeted removal, draw and extra turns. Given your deck is extremely reliant on your commander, having some protection/bluff ability/utility is very valuable.

Bubbling Muck - Ramp

Feed the Swarm - Enchantment removal

Syphon Mind - Draw 3, each opponent discard 1

Vampiric Tutor - Tutor

Profet93 on How to lose your friends (Kozilek Edition)

1 week ago

Junjun1216 +1

Blinkmoth Well - Synergy with blinkmoth well + interaction

High Market > Gallifrey Council Chamber - Same tapland argument as above. You mention you wanted a way to destroy your commander to destroy more cards, this does that easily, with a sprinkle of light. It is also synergystic with Klayer of loyalties and even wurmcoil engine.

Maybe Phyrexia's Core - High market for artifacts/Sac outlet for Mana vault, blinkmoth urn and the one ring. Also prevents artifact theft.

Sanctum of Eternity > Zhalfrin Void - Synergy

What does Vesuva copy, an opposing Cabal Coffers? Another card to potentially add is Thespian's Stage, perhaps for The Grey Havens? Seems unimpactful. You mention you want a lot of ramp and it's a early-mid game deck but these tap lands (particularly Havens) seems to go against that. Do they really warrant an inclusion/provide that much benefit to the deck?

Karn, the Great Creator > Portal to Phyrexia - Portal costs 9 mana and IMO, doesn't provide that much impact. It needs to survive a turn to be able to provide value which doesn't always happen. How has your experience been with it? Karn is great because 1) 1 sided null rod to slow down faster decks for when you don't have ramp early game 2) Animate opposing artifacts to eventually remove + politics, 3) Recursion for the exiled artifacts that buried ruin can't recur. Not to mention it's cmc is much lower. Would love your thoughts.

Gerrard's Hourglass Pendant - Synergy with Emrakul + mass recursion for artifacts get destroyed from a wipe. Anti synergy with your extra turn card.

How has The One Ring been playing for you? I see only Kuldotha Foremaster to remove it should it deal too much lifeloss to you.

I disagree yet respect your decision to exclude rings, I understand it's not what you're going for. A quick note, in your description, you mention it combos with manifold/voltaic key, however, it only combos with voltaic given manifold states another artifact, not allowing you to untap it with rings. Not that it matters given you're not running it but good to note. I do think that you should definitely test rings a lot and see if it eventually warrants an inclusion.

This is a great deck, I love Kozilek Distortion and have always wanted to build a deck around him. I look forward to your response to each suggestion.

Infernalshell on Inflicting Pain and Everlasting Bloodshed

1 week ago

Profet93 these are great suggestions, especially the lockout pieces in black since those are cards I'd never thought of using (or even really heard of before) and that'll protect my board pretty nicely. I also didn't realize there was a baby Cabal Coffers out there so that'll be an immediate include over Mortuary Mire or Grasping Dunes and Thespian's Stage will likely replace the other one since that'll give me access to better ramp.

The wincon(s) at this moment is either through combat damage or through sacrifice synergies with Syr Konrad, the Grim, Vein Ripper, and/or Zulaport Cutthroat and as a last resort Skithiryx, the Blight Dragon will help close out some games too. I toyed with the idea of Chain of Smog + Professor Onyx for an alternate wincon but that felt like it would be too close to cEDH for my pod since we generally don't play combos that are less than 3 cards.

Profet93 on Gary Murder Scene

1 week ago

I personally like to run 37, but everyone is different. It really depends on your avg cmc, amount of ramp you have, wincon, etc.... For your deck, I would see how your current 34 lands hold up. If you find yourself needing more, bump it up to 36-37. Regardless, you definitely need some more ramp. Jet Medallion, Arcane Signet (perhaps over or in additional to charcoal diamond), Mind Stone and maybe even a Hedron Archive.

For lands I recommend cutting Hive and westvale for Deserted Temple to untap coffers and Thespian's Stage to copy it or another utility land. Perhaps add in a Crypt of Agadeem. An Urborg, Tomb of Yawgmoth while unnecessary, is helpful. Albeit, it does provide symmetry to bublicking muck.

While a bit niche and unnecessary, if your playgroup is okay with combos, a Rings of Brighthearth is helpful. It allows double commander activations as well as some of your other creatures. Not to mention Rings + coffers + temple + swamps (urborg to make u need less swamps) =

I would add like 1-4 more removal cards personally depending on how much interaction you want in the deck. You might want to add another board wipe (or 2). All is Dust hits enchantments but not artifacts while Oblivion Stone hits everything. A rest in peace could be difficult for your deck to deal with and I don't see you running anything to deal with that. Perhaps a Feed the Swarm?

First try out your deck and see what you are lacking, either before or after my suggestions. Hope this helps, let me know what you think of each suggestion.

Profet93 on Inflicting Pain and Everlasting Bloodshed

1 week ago

Cabal Coffers or budget version Cabal Stronghold are great for ramp. Deserted Temple to untap it and Thespian's Stage to copy it (or another utility land). Cut Mortuary Mire and Grasping Dunes as they are not impactful. Maybe add a fetchland or 2 simply for witches cottage should you wish.

Maybe an Erebos's Intervention for removal/flexibility?

Depending on how rude you want to be, an Infernal Darkness is solid to stall for a turn or 2, not to mention counter bait. Dealing with mana dorks to circumvent is easy, although their mana rocks can still get around this. A Contamination could also work as it is synergetic with your reassembling skeleton. Adding a Bitterblossom for redundancy as well as token production which can help you draw cards from your -1/-1 effects.

Jet Medallion is solid for ramp. Mind Stone is ramp that brings your commander out a turn sooner or draw when you don't need it. Dino DNA and maybe Nightmare Lash can be cut.

What is your wincon?

Profet93 on Everlasting Life Through Phyrexia

3 weeks ago

ldvatwa +1

You don't have enough basics to reliably activate cabal stronghold. Perhaps swap it with Deserted Temple to untap coffers + politics or Thespian's Stage/Vesuva to copy coffer or other utility lands.

Mind Stone - Help ramp commander out on turn 3, and it is draw later when you don't need it.

MAYBE Syphon Mind - You draw 3, each opponent discards one.

Have you thought of swapping out Lili PW? Her +1 isn't impactful as with all your draw you're bound to get a swamp. Her second ability serves as okay removal. Perhaps for an Opposition Agent could prove more impactful given everyone searches in EDH. Whether its omni, creature or instant/sorcery tutors, or even fetchlands.

At the risk of being out of budget The One Ring might be a potential inclusion given it's a steady draw source and all your lifegain could mitigate it's downside. Maybe even a Beseech the Mirror to allow you to sacrifice it or just tutor in case you can't find what you're looking for with your draw.

Profet93 on EFF YOUR DUDES!

1 month ago

Deserted Temple - Untap coffers + politics

Thespian's Stage - Copy coffers, temple or another utility land

Imp's Mischief - Versatile utility. It can "counter" counterspells which is important depending on your meta as you sink all your mana into your commander (or one of your expensive wipes). It can also redirect targeted removal, draw and extra turns.

Oblivion Stone - Wipe that hits artifacts and enchantments

Erebos's Intervention > Battle of Bridge - You don't have enough artifacts to use effectively. Moreover, Erebos's is an instant and is flexible for grave hate.

Necropotence/Syphon Mind/Read the Bones/Night's Whisper/Sign in Blood - Draw

Maybe Strionic Resonator? - Double on all on your creature ETB's and most importantly your commander's ability

Maybe MImic Vat? - More ETBs and can use opposing creatures to deny GY synergies and abuse their ETBs as your own.

Profet93 on Volrath, Voltron Reanimator

1 month ago

Skirge Familiar > Grimore of the dead - Skirge is a combo enabler and while it does cost one more mana, is tutorable and more importantly, more easily recurrable. Not to mention it adds mana. While grimore does have a big payoff, it is widely telegraphed and doesn't give you any upfront investment.

Sheoldred, the Apocalypse + VILIS, BROKER OF BLOOD + Skirge Familiar = Infinite draw triggers. Near-infinite black mana, lifegain, lifegain triggers, card draw, looting and self-discard triggers. Sheoldred is good against blue decks that like to draw a lot as well with a deathtouch bonus

SHEOLDRED, THE APOCALYPSE + Greed + SKIRGE FAMILIAR = Infinite looting, draw triggers, self-discard triggers and Near-infinite lifegain triggers

Asmodeus the Archfiend + Necrotic Ooze + SKIRGE FAMILIAR = Infinite card draw, draw triggers, looting, self-discard and Near-infinite black mana.

SKIRGE FAMILIAR + Peer into the Abyss + Exsanguinate/Torment of Hailfire = GG. Peer is great on it's own. Given you are mono black, you should emphasize a bit more on the big black mana as a fallback incase (or rather, when) your reanimation strategy doesn't pan out given to all the grave hate in EDH (further exacerbated by all your black decks in the meta).

On the note of big black mana, Deserted Temple - Untap coffers + political tool. Thespian's Stage is a potential consideration as well. I know it seemed slow in the previous iteration but some big ramp pieces should be considered as well.

Victimize - Swap from maybeboard to main. It's 3 mana, sac a creature and get 2 back. It's a lot of value for such a cheap cost

Blightsteel Colossus > Kozilek - It serves the anti-mill purpose with high mana and potential alt wincon. Is it not included due to price? He would be much better than the cut suggestions below.

While cutting too many expensive cmc cards goes against the plans, these are just my thoughts of your weakest high cmc cards to consider removing....

Archon of Cruelty - Costs too much for such little impact. 8 mana should be game winning. While I know you're not paying retail, it's the fat of the deck that's ripe for cutting. Even if it said each opponent it's still not worth it.

Archpriest of Shadows - Reminds me of ashling the extinguisher. Not impactful enough, cool ability though. If you do want another 5cmc card to take it's spot, Junji, the Midnight Sky has a nice death trigger that's flexible and helpful.

Dauthi Voidwalker - I'm torn, I do like him a lot. Especially since you said there is mill in the meta. The weakest option for cuts for sure. Just 2 mana that doesn't impact your strategy doesn't seem worth it IMO. If you ran Leyline of the void + helm combo and used this as redundancy that would be one thing.

Hoarding Broodlord - A weird runescarred dragon. 8 mana wins games, not tutoring.

Pathrazer of Ulamog - I get the high cmc is great, but he isn't impactful enough.

Torgaar, Famine Incarnate - Make someone's life 20, nothing crazy.

Strands of Night - Black has better recursion. Losing a land is a harsh penalty.

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