Thespian's Stage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Thespian's Stage

Land

: Add to your mana pool.

, : Thespian's Stage becomes a copy of target land and gains this ability.

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Thespian's Stage Discussion

Thing2 on The Locust God

5 days ago

This deck looks like a wild ride! For the most part it looks like you just need to hit 6 mana and it will go off the chain.

Cuts:

Coat of Arms - You have more win conditions in this deck then I can count, this one is more dangerous than the others.

Forgotten Creation - This doesn't net you cards and is likely to die before it does any good. I would stick to out of hand wheels.

Jace's Archivist - Same as above but I think this one is worse since it has the potential to hook up other players.

Nin, the Pain Artist - You might have to explain this one to me? Are you drawing off your own creatures? Seems slow.

Evolving Wilds, Myriad Landscape, Terramorphic Expanse, Thawing Glaciers

I think you want a fast land package here and very few to 0 come into play tapped lands. Once you start wheeling you will just be looking for a land that comes into play untapped and then wheel again...At least that's how I imagine this deck working.

Fateful Showdown - Doesn't net you cards, doesn't kill that many threats without a lot of cards and its 4 mana.

Blood Sun - The reason Blood Moon and Back to Basics are so good is because they stop people from playing cards. This just stops certain threats like Kor Haven and Maze. This deck seems to just want to win rather than police the board.

Firestorm - This card seems dangerous and the upside not that good. It needs enough legal targets so unless the board is full of targets and you have a ton of cards AND you are sure no one has a counter up...

Add:

I spent less time on looking at adds as I am sure you have some in mind already but here are a few that I would consider.

Mirage Mirror - Nuf said.

Knowledge Exploitation - Its whatever you need.

Kozilek, Butcher of Truth - Prevent yourself from milling yourself! I know you have the spiral and reversal but this is a good fail safe..also I wouldn't worry about not having targets for Pull from the Deep and others, it seems like that will never be a problem for this deck.

Solemn Simulacrum & Burnished Hart - I think these both deserve a spot. Getting to 6 mana as fast as possible seems very important.

Neheb, the Eternal - Card is dumb.

Glen Elendra Archmage - I used to not play with this card cause I thought it was annoyingly good...I was right.

Omniscience - This deck is already broken.. might as well.

Recurring Insight & Rush of Knowledge - Regular card draw is good too!

Propaganda - This one might need to be added to the deck later when our group starts killing you as soon as possible =).

Spell Swindle - My favorite counter spell.

Thespian's Stage - Copying someones Gaea's Cradle seems good.

colton815 on Deck + Guide For Green Ramp (59 Mana On Turn 5)

1 week ago

oh i almost forgot. using Thespian's Stage to copy a Nykthos, Shrine to Nyx is pointless. when it becomes a copy, it becomes legendary as well. not to mention that the ability requires it to tap, which means it won't be able to use the mana-ability it gains from becoming a copy of nykthos in the same turn. just take the Thespian's Stage out for a 4th nykthos.

griffstick on White Choose a commander

1 week ago

I would take out and replace all non-basic land with plains except Emeria, The Sky Ruin, Nykthos, Shrine to Nyx, Rogue's Passage, and Thespian's Stage

einee03 on I'm the reason people hate Child of Alara

1 week ago

Thanks for your reaction. I think this deck is really cool (for you, not for your opponents), so I am still thinking about it. Thespian's Stage can help you fix the colour, if you target one of your duals and if it will be a gate, you are one gate close to victory. And if you put it in, there is good reason for Dark Depths as a combo with it. Yes, Dark depths is not good by the self, but Urborg, Tomb of Yawgmoth is helpful and 20/20 indistuctible, flying is huge.Just thinking... :) I know that basics are there for a good reason, but maybe one or two can be changed althoug Kessig Wolf Run is still better option.

Randomsome1 on You Don't Want To Draw Anymore

1 week ago

Definitely don't need 40 lands. If you want to still play safe, you can drop to 38. if you want to be a little risky, I think it can work with 35. A lot of good cards, but just because they are good doesn't mean they belong. Avatar of Woe, Trophy Mage doesn't fit to the whole theme. Myr Retriever, Heartless Summoning don't seem needed. Yes, you are milling yourself too, but none of your artifacts are necessary for they deck to function. Your curve is low too, so there isn't a big need for ramp more than the staple rocks. Then, you need to think about lifespan. Creatures die most, then artifacts, enchantments, lands. Next, How are you going to go about playing the deck. It doesn't seem like you will be attacking a lot, if at all. Raiders' Wake fits, but you already have a lot of cards that do the same thing and then some. you wont be triggering Raid a lot if it all.

Compare the CMC to the effect to figure out what else you'd want to take out.

Back to mana... oh boy. Opal Palace is really only good in Voltron with few exceptions. Path of Ancestry works best in tribal, it's pretty much Crumbling Necropolis in here. I think you can live without Exotic Orchard. I didn't see any theft cards in here that require you pay for the card. Mystifying Maze is a worse version on Maze of Ith especially if used on a card with an ETB. You have way to many lands that come in tapped. This deck can be fast, but tapped lands slow you down a lot more than you realize. They aren't worth it unless they have a crazy effect.

Academy Ruins does what Myr Retriever does. Drownyard Temple comes back from the grave. Mikokoro, Center of the Sea more card draw. Mirrorpool might be nice. Cabal Coffers and Urborg, Tomb of Yawgmoth is a staple combo. Thespian's Stage and Vesuva copy lands; something to keep in mind. Throne of the High City might work if you keep yourself protected. Reflecting Pool is too good not to have

Speaking of protection. I think you should really add Propaganda. you might like Primal Amulet  Flip. Find room for Wheel of Fortune, Magus of the Jar.

You'll need to find a balance of single card discard and mass discard. Too much mass discard will wiff, but too much single card discard will be too slow.

EternalBrewmaster on Ertai Final Draft

2 weeks ago

Needs more Guile,Puppeteer Clique, and Nether Traitor. Probably Thespian's Stage to go with that Dark Depths too. Starfield of Nyx seems good too to at least get your fodder back to sac to Ertai again. Id consider the Doomwake Giant+Heliod, God of the Sun combo too. Heliod makes dudes to reserve for sacs and (although its mana intensive) you can dump extra mana to wipe out their stuff low to the ground. Seal of Cleansing seems like some decent extra reusable removal,Auramancer is Good recursion, and Mesa Enchantress is some extra cards. Love the Solemnity interactions. Cant think of any you dont have.

Profet93 on Dun with your shit

2 weeks ago

I reviewed your deck and I found that there is nothing to add. I run a Xiahou Dun deck too called The Descent Into Darkness, although mine is more friendly, less stax, more overall goodstuff.

Only other options to add are a The Tabernacle at Pendrell Vale or a Mishra's Workshop. Maybe some fetches, a Vesuva or a Thespian's Stage if your mana base is solid enough already. +1

Barsan on The Devil On Your Shoulder - EDH Tempting Deals

2 weeks ago

Where in the world is the amazing Tempt cycle?? It's almost worth swapping Vial Smasher the Fierce for Ikra Shidiqi, the Usurper to run the Green Tempter. If anyone takes the bait you can get a Dark Depths and Thespian's Stage to teach them the dark side-effects of these Faustian deals.

I'd suggest adding Tempt with Immortality, Tempt with Vengeance, and Tempt with Reflections and seriously considering making the swap and running Tempt with Discovery

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