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: Add to your mana pool.
, : Thespian's Stage becomes a copy of target land and gains this ability.
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Thespian's Stage Discussion
1 day ago
A lot of this deck has changed, but I've tried my best to maintain the Vampire theme.
Likely adding Academy Ruins, City of Brass, Gemstone Array, Magistrate's Scepter, Mikaeus, the Unhallowed, Pawn of Ulamog, Rogue's Passage, Skeletal Vampire, Sword of Feast and Famine, Thespian's Stage, Wound Reflection, Kalitas, Traitor of Ghet, Deserted Temple, Nim Deathmantle, Mirage Mirror, Aggravated Assault, Cabal Coffers, Sunken Hollow, Shinka, the Bloodsoaked Keep, Arcane Lighthouse, Triskelion, Falkenrath Noble and Quietus Spike.
Now, what the hell do I remove?
3 days ago
3 days ago
RingoDingo92 I purposely left off all the other legendary, except Azusa. Yeah, won't be doing that (except in response to a removal spell, in which case it's awesome!). It does work with Dark Depths the same way Thespian's Stage does.
The cut MAY be Expedition Map. With Hour of Promise added, we're not having trouble finding the various non-basics we want and (I think), Promise, Realms Uncharted, Sylvan Scrying, Crop Rotation and Tempt with Discovery is more redundancy than I need in the land tutor department.
3 days ago
skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)
1 week ago
+1 from me. I love the idea and low Avg CMC. A few cards I recommend most mono black decks should have...
Sensei's Divining Top has a low cmc, helps filter, and when you have infinite mana with ring, you can draw your whole deck.
Whenever you can, please check out my deck The Descent Into Darkness
1 week ago
....I run a Dimir deck that essentially the same thing.
1 week ago
You can, however, have your islands be other lands as you play them. You can get the Urzatron over the next 3 turns. Or if you really want your Marit Lage token, play a land as Dark Depths, cast Savor the Moment or Time Warp, then play Thespian's Stage the next turn.
2 weeks ago
You could take out a Maze of Ith for Chasm. You could also copy Chasm with Thespian's Stage, forgoing the 2 life Cumulative Upkeep. This is also bonkers with Crucible, btw. I run a similar setup in 12 Post.
For Sneak & Show, Karakas to bounce the critters (mainboarding one wouldn't hurt, because you can also bounce opposing Marit Lage tokens), Pithing Needle for Sneak Attack (also a versatile answer to Equipment, Planeswalkers, and other activated abilities of lands and creatures), and counter magic. Maybe Force of Will? It's also a great answer for other strong combo decks, but does require more of a commitment in your deck.