Thespian's Stage

Land

: Add to your mana pool.

, : Thespian's Stage becomes a copy of target land and gains this ability.

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Thespian's Stage Discussion

SufferFromEDHD on Monkey Stax

4 days ago

Awesome list! Please add Terrain Generator, Thespian's Stage, Vesuva. It makes that Valakut and all your basics extra deadly. Maybe Blood Moon too. Punish opponents for being greedy.

Rose on Tears Tron (Mono Blue)

2 weeks ago

So I have a mono-U tron list as well, but mine's a lot more budget oriented than yours due to chalice costing so much. I'll try and tell you what I know and hope it helps you.

I think your list is actually very potent, but could probably benefit from something like Treasure Mage or at least Fabricate. I say this because since you're only running one Mindslaver and no tutors, so you'll really want something to guarantee a Mindslaver (or relevant fatty) in your hand when tron goes off. Mage won't find Ugin or Ulamog, but it'll find Sundering Titan in Jund matchups and Mindslaver in others.I'd also recommend a second Academy Ruins. Anyone who knows tron matchups know that Academy is a lock setup and will lightning rod land destruction like Ghost Quarter to it. Having either a second Academy Ruins or at least a Thespian's Stage or Vesuva will help ensure your lock stays in place. Thespian's Stage is a good budget replacement since the other two options are pretty expensive.

The only other thing I'd suggest is Spell Burst. Late game, this is basically a hard lock that just counters everything your opponents cast. It's pretty cheap and with having one of them in your deck you'll tempo into it just enough for it to hit late game without it being too late. It can even work early as a hard counter, you just won't get to use buyback.

Hope some of these help! I love seeing any Mono-U Tron lists.

bushido_man96 on Volrath the Fallen (Stepping back in)

2 weeks ago

Vesuva is probably out, due to the cost, but I could go with Thespian's Stage. I didn't realize the value of Cabal Coffers! It might be time to get this deck into some sleeves.

PookandPie on Volrath the Fallen (Stepping back in)

2 weeks ago

Also, Vesuva and Thespian's Stage are almost auto-includes in mono black to copy Cabal Coffers. Nykthos, Shrine to Nyx would be great here as well due to your severe investment in black-heavy costs (better than Everglades at least).

NensouHiebara on Akiri sword slinger

3 weeks ago

If your sticking with Boros and not using different-coloured Partners, then there's no reason not to have Bruse Tarl, Boorish Herder alongside Akiri in the Command Zone. Absolutely no downside whatsoever. He can give Akiri a boost whenever she needs it and can pick up the slack if Akiri is put out of commission.

Bastion Protector is handy in a deck with two Commanders.

Eternal Dragon is a great utility creature. Early game, it tutors for a Plains. Late game, it's a self-recurring body that can wield Equipment in a pinch.

Godo, Bandit Warlord is a direct-to-battlefield Equipment tutor and offers a second combat step.

Leonin Abunas protects your Equipment from targeted effects.

Reveillark is great for decks with a lot of low power creatures.

Weathered Wayfarer keeps you from falling behind and can tutor for nonbasics.

Argentum Armor offers a massive P/T boost and a Vindicate attack trigger. Don't let its high costs discourage you. There are plenty of ways to circumvent them, such as Stonehewer Giant.

Avarice Amulet is a good card draw engine as long as it's attached to a Commander.

Masterwork of Ingenuity is a one-mana Equipment clone.

Sunforger is the premier Equipment for Boros decks. Large power boost and you can toolbox all of your instants.

Sword of Vengeance offers a good power boost and a handful of keywords. Good Equipment for Bruse.

Expedition Map is a great land tutor.

Grasp of Fate is a much better card than Oblivion Ring.

Land Tax keeps you from falling behind on land and fuels Scroll Rack.

You're going to need more than one sweeper in order to handle the unfavorable board states that Commander games create:

Remember the Fallen is a great 2-for-1 recursion spell.

Steelshaper's Gift and Open the Armory are cheap Equipment tutors.

Chaos Warp is a great catch-all removal spell.

Return to Dust is a 2-for-1 artifact/enchantment removal spell.

Nahiri, the Lithomancer is the Equipment Planeswalker. One of the best support cards for Equipment decks.


Having the vast majority of your ramp as mana rocks is going to lead to issues. One well-timed Vandalblast, Bane of Progress, or heavy White sweeper will cripple you. Darksteel Forge's sky-high cost will often make it too late to save your artifacts and it's useless against Merciless Eviction and White's plethora of exile/tuck spot removal. Focus more on land ramp so that you still have your mana available to make a comeback after an artifact sweeper. Sol Ring, Boros Signet, and Cultivator's Caravan are worth holding on to, but the rest are a liability.

Land ramp options:


There no real benefit of having off-color Fetchlands. Fetchlands are used for colourfixing, and a two-colour deck doesn't have enough fetchable duals to justify them. They're also using up valuable deck space for more desirable lands.

33 lands is a bit on the low side. Up your land count to 36.

Additional dual lands and colourfixing:

Utility lands:

fifthdawn on No. [[Gaddock Teeg/Hatebear Primer]]

1 month ago

Lots of basics which you know I love. You might even consider running Earthcraft for value. I am interested to see how you end up feeling about Winding Canyons. Another potential utility land to consider is Thespian's Stage. The downside is only making colorless mana until it copies something when your general needs colored sources quickly, however, you play Song of the Dryads which provides additional upside over the general usefulness and flexibility that makes it so good to begin with. It can also copy Gavony Township which has its uses as well like so many things when working with Seedborn Muse. Thanks for the props too!!

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