|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Rare|
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: Gain .
, : Thespian's Stage becomes a copy of target land and gains this ability.
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Thespian's Stage Discussion
1 week ago
Removed: Cartel Aristocrat Debt to the Deathless Maw of the Obzedat Teysa, Envoy of Ghosts Tithe Drinker Wayfarer's Bauble Weathered Wayfarer Orzhov Basilica Thespian's Stage Vault of the Archangel Temple of the False God
1 week ago
I like Hyppie mostly of random discard on a body. Most (if not all) other discard effects I have aren’t random so this is pretty helpful early game. I do focus on myself primarily because of my meta, but keeping answers from peoples’ hands is pretty imperative where I am too. I think people are more apt to choose to keep an answer in hand than a threat so I try to mitigate their amount of agency in the decision.
For the same reason I run Thespian's Stage and Cabal Stronghold with Coffers in tow too (I need so much mana), I need as much lifegain in here as possible so the more sources I can run the better. In fact my discard is there additionally to further benefit Sangromancer, and that to me is so good. I can’t justify removing either of those :(
I would, however, like to make a cut from the nonbasica for a Vesuva some time soon.
2 weeks ago
Land Base Show
Deserted Temple - Untap the super ramp
Vesuva - Copy the super ramp
Thespian's Stage - Copy the super ramp + Utility
Mirage Mirror - Copy the super ramp + Even more utility
I know this takes about from cabal stronghold but cabal coffers is much more powerful. Given that you barely run any nonbasics, adding a few into your mana base for ramp purposes Nykthos, Shrine to Nyx
Dealing with Artifacts/Enchantments - Black's Weakness Show
2 weeks ago
Hmm. Maybe Emeria, The Sky Ruin, or Gavony Township. Field of Ruin looks fun in my opinion, if you don't mind other people ramping. Maze of Ith is always solid, and Rogue's Passage can be mean. If you're looking for something spicy, think about the Thespian's Stage and Dark Depths combo. Just to name a few.
3 weeks ago
Hey man, I still have your list bookmarked for occasional inspiration. I like the changes you've made!
That said, I just looked through again and saw you have a Caves of Koilos in there to ping yourself for damage. Unfortunately caves has W/B color identity and can't be used in a monowhite deck. I originally wanted to do the same, since I have several of those laying around wanting to be used.
Instead, I added in a Deserted Temple, since it can untap a land and give you another use - it's very strong with Ancient Tomb or Tarnished Citadel to spit out soldiers, and can also untap your Nykthos, Shrine to Nyx for some big mana.
Other possible swaps would be the copylands, Thespian's Stage or Vesuva. If you go this route, note that Emeria, The Sky Ruin, is NOT a legendary land and could be copied without having to sacrifice one due to the legend rule.
See here for an mtgsalvation thread on lands and color identity -- https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/307370-rules-question-lands-and-color-identity .
3 weeks ago
That's a cool interaction, hadn't thought of that. I tend to stay away from lands like Vesuva that ETB tapped (unless their stand-alone ability is amazing), this one enters tapped, and requires an "enabler" land. In the scenario I have a Flagstones of Trokair it works great (but remember too that Flagstones of Trokair also puts the plains in tapped.). It's much less utility (especially T1-T4 when trying to win) than a Fetch land. Plus no tutors for land to pull the combo (like Expedition Map) even if I draw into 1 or 2 pieces of it. Crucible of Worlds + Vesuva + Flagstones of Trokair too much random drawing needed, and Vesuva isn't strong enough to stand on it's own.
Thespian's Stage enters untapped for colorless, so it's a bit better. Still has the same 3-card combo requirements, and it's CMC to pull the plains. Warped Landscape can do it for same price (but only 2 targets in my build), Terminal Moraine, Myriad Landscape, Esper Panorama, Etc. Only pull basic, which i don't have many because of Tainted Pact.
Too much uncertainty for me to test. if i had lots of basics could run the Panoramas that pull , , or .
3 weeks ago
When you going Crucible of Worlds route, would it mess the manabase up too much to try out a Vesuva or Thespian's Stage to combo with Flagstones of Trokair and grab a bunch of Plains? It's save a smidge of life and act as another fetch essentially.
4 weeks ago
So, if I decide the Tron lands aren’t worth it, these are the ones I’m thinking of putting in their place:
- Blinkmoth Nexus: Synergy with the deck as it can become sac fodder for Daretti, or a blocker to protect him.
- Inkmoth Nexus: Synergy with the deck as it can become sac fodder for Daretti, or a blocker to protect him.
- Isolated Watchtower: Can scry away something we don’t want, and possibly ramp us. The weakest of the choices in my opinion.
- Kher Keep: Provides a creature to protect Daretti.
- Mishra's Factory: Synergy with the deck as it can become sac fodder for Daretti, or a blocker to protect him.
- Sequestered Stash: Synergizes with the deck by dumping cards in the graveyard and popping one back on top.
- Thespian's Stage: Can copy any land we want.