|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Rare|
|2011 Core Set (M11)||Rare|
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Leyline of Sanctity
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Leyline of Sanctity Discussion
2 hours ago
soliced When I originally built the deck, I had two Hour of Reckoning in the sideboard for those creature-heavy matches, like Zoo and Death's Shadow decks, but through gameplay, I realized that slot was better used on something else, like the Leyline of Sanctity's you see. My match against burn spells is much worse than against creature decks because I can kill and chump creatures for days, although I can't protect myself from burn at all. Leyline also protects me from discard from the black decks in the format, so if I get a turn 0 Leyline, that's basically an auto-scoop against some decks. I've had various opponents concede to a turn 0 Leyline because they have no way through it.
As for Brave the Elements, most of my tokens are already flying, which means I have a ton of evasion as it is. If push comes to shove and I need that extra boost to get me through, I have Collective Brutality as a way to get that extra reach, or even Gideon, Ally of Zendikar can fight through a full board since he's indestructable as long as he's a creature.
1 day ago
I mean, flashing back Lingering Souls from the graveyard is pretty important. I could potentially see running Leyline of Sanctity, but considering that it's something that I'd need to run 4 of to reliably have it, and the fact that I have a decent burn matchup already, I don't think it would be warranted. Leyline of the Void is rather redundant, since I'm already running Rest in Peace.
1 day ago
I'm in monoblack devotion and thinking about something against combo or burn. I'm using Dragon's Claw against burn and graveyard hate or Extirpate against combo like scapeshift and storm. But Witchbane Orb seems an all in 1 solution. I know it's 4 mana, maybe slow but Leyline of Sanctity is a risk: i have no white mana and I can't take mull just for 1 card (i would die because i take a 3-4 cards hand). What do you think about Witchbane Orb so
1 day ago
This appears to be a re-upload of an old deck so I will leave the same comment I did last time. First of all a couple of Gut Shot is great for finishing off 1 health opponents. Next you might want to make yourself hexproff or at leased something that will keep somebody from bolting you when you are at low heath. The first things that come to mind are Leyline of Sanctity and Witchbane Orb. Finally Phyrexian Unlife is a great way to stay "alive".
2 days ago
I think Eldritch Evolution's got serious potential for sure. A card that lets us turn a Bird into Magus of the Moon, right after an an opponent Inquisitions away our Blood Moon? Yeah, I'll take some of that!
I've tested Joshua's build pretty extensively (goldfishing and maybe 8 matches now) and yours just a little bit (2 matches so far), so here are some initial thoughts:
- I like 3x Evolutions better than 2x. Being able to tutor up exactly what we want is superb, and 3x increases our chances of doing that. It also increases our chances of being able to do it twice in a game, which is a blast. E.g., My favorite play so far with the card has been vs. a Burn player who had me at 2 life. I evolved an Elf into Kitchen Finks (up to 4 life) to barely hold on, took a Bolt to the face (back to 1), but then top-decked another Evolution, which got me a Finks-with-Persist and a Thragtusk (up to 8 life), and eventually the win.
- I'm not sure what the right number of Creatures is though ... it absolutely rots to have an Evolution in hand and no targets on the board.
- I'm 100% with you on Merfolk Branchwalker, lol. That said though, but I really like the idea of something like Scavenging Ooze in the main. More than once, I've wanted to evolve a random Token into a 2-drop, or wished I had a 2-drop I could evolve into a 4-drop ... sure, we can go 3-drop into 4-, but it seems like a waste :-)
- I'm not a big fan of Acidic Slime in a "normal" build, but I love it with Evolution. It's just perfect for taking out stuff like Ensnaring Bridge, Oblivion Stone, and Leyline of Sanctity in the late game. Though Reclamation Sage or even Manglehorn might be better.
- Another toolbox card I'd like to try: Oversoul of Dusk. Also something big, fast, and tramply, like Thornling or maybe Ball Lightning/Groundbreaker.
- I had one game where I got to live the dream of Furystoke Giant as a finisher, with a couple random creatures and a ton of Plant tokens from Nissa, Voice of Zendikar. Furystoke is very situational though, so while it obviously worked for Joshua, I would need to test it (a lot) more before recommending it.
More to follow, as I get a few more reps in ...
In the meantime, draw well!
2 days ago
3 days ago
The reason youre esper is Lingering Souls so wanna have always atleast 4x copies of that.
I would also ditch Elixir of Immortality its bit expensive and gives only 5 life for 3 mana? no thanks, for burn or aggro matchups we have Leyline of Sanctity Blessed Alliance Countersquall or Eidolon of Rhetoric
4 days ago
I'd go for something that you can play both in Modern and Legacy as a first competitive deck. It's the best way to make your investment profitable, should you one day decide to explore legacy. I've bought a ton of expensive cards which I never played competitively, so you can trust me! :)
Therefore, I'd say go for one of these:
Burn: my personal favorite. Pretty cheap with the somewhat recent reprint of Goblin Guide. You go mono red for Legacy and you can go Boros for Modern (Naya is even better, but I've been pulling out great results with just Boros lately). However, salty nubs might get angry at you because many consider Burn an easy deck to play - there is no easy deck to play - and a 'simple' Leyline of Sanctity / playset of Kitchen Finks can ruin your whole gameplan.
Merfolk: it's mono blue but a real aggro deck. Once you've got the cards for Modern, you've got almost all the cards for Legacy as well.
Elves: this one's mono green but you can easily twitch it. I've seen many builds with GW and GB being the most competitive and popular ones. It's very cheap as well. It's a complex deck to run that can go incredibly wild incredibly fast. I find it good for both casual and competitive play (those pointy ears never bring hate).
Goblins: go mono red, google 8-Whack if you love turning dudes sideways all the way to victory. The Legacy version is more of a 'control' build but you can reuse a good amount of cards too. No hate here either. It's not the strongest but it's lots of fun and quite decent.
Death and Taxes: my personal second favortie. Here again, you can for for any color splash but the mono white version is really good to start with. This one will look like an aggro deck but it's actually more of a control one, with all of your creatures being able to mess up with your opponent's gameplan. It requires lots of time to master but feels really good to pilot. The upgrade to Legacy is quite pricey but this is a deck you could easily play your whole life if you like the idea behind it.
Infect: Not a big fan of uniteractive strategies. It can indeed pull T2 wins but got hit hard with the banning of Gitaxian Probe. Having to deal 10 instead of 20 is a big deal, no matter what format we're talking about :)
Hope it helped you!