Leyline of Sanctity

Leyline of Sanctity

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Latest Decks as Commander

Leyline of Sanctity Discussion

hungry000 on Look Ma, No Lands!

2 days ago

My biggest gripe with your build is that it doesn't play 4 Recross the Paths. With Recross, you get to play the sideboard Coco combo (Collected Company + Undercity Informer + Thassa's Oracle) to get around Leyline of Sanctity, which is a meta sideboard card right now. This is the biggest reason to play Recross; as your deck is now you have literally no way to get around Leyline besides casting Street Wraiths and Spirit Guides. Recross also lets you play one or two Reforge the Soul, which just becomes "2 mana: I win the game" since you can stack a combo hand with Pact of Negation/Veil of Summer for protection underneath it.

That said, I think the blue splash for Force of Negation is unique, and Serum Powder helps with the loss of Recross. However I think you need 3-4 enchantment hate spells in your sideboard at the very least, because Leyline is really crippling.

This is the build of Charbelcher I'm playing right now: Flip Land Charbelcher! [ZNR]. It's great that there are a bunch of ways to build the deck.

zAzen7977 on extraterrestrials

6 days ago

Hey RipGut-Gway, your deck looks interesting, back in the day I had a sliver deck and it was a lot of fun. I second Balaam__. I think the deck is strong fundamentally but needs more removal/opponent interaction. Since you are white dominant, I suggest a full set of Path to Exile instead of Adaptive Automaton, which seems like overkill in this build, or instead of a few white protection spells. Plus I think your sideboard could use some artifact/enchantment hate Disenchant or Revoke Existence, some way to deal with graveyard decks (Rest in Peace, Surgical Extraction), some way to deal with Tron/Ramp/Storm (Damping Sphere), and maybe even defense against burn/discard (Leyline of Sanctity). Another option is Aether Vial to pump out free slivers by turn 2.

ThisIsMyAccount on Naya Enchantments Prison

1 month ago

I don't know. I feel like the creature based aggro decks like humans, spirits, and tokens aren't that much of a threat with Ghostly Prison and Seal of Fire. The spell based aggro decks are what Leyline of Sanctity was targeted at because it can save you against burn or discard decks.

What could be interesting is maybe -2 Starfield Mystic main board for +2 Blind Obedience or Authority of the Consuls and then do the same thing in the sideboard with -2 Herald of the Pantheon.

Happymaster19 on Part of a Balanced Breakfast [Unrestricted Eggs]

1 month ago

I’ve been swapping win cons a lot. But as for tutoring, just like my other wheel decks they lean on the power of spinning rather than direct tutors. Eventually the kill comes along. Megrim is nice because you can drop it before you’ve hit critical mass. Psyche is my choice of finisher for wheel decks over options that could be vulnerable to Leyline of Sanctity.

This deck isn’t terrible with mana. It may be right to make a pair of Faith's Reward a pair of Windfall. Mana becomes arbitrary at a quicker rate than Hot or Cold Wheels as Second Sunrise/Faith's Reward start bring multiple Jars back.

Caerwyn on A Quest for Power: Unrestricting …

1 month ago

Leyline of Sanctity was a great way to stop storm on your first game, if you happened to mulligan into it. Game 2+, Storm would just sideboard in something that could remove leyline, happily do their thing, then remove Leyline and win the game.

Wizards likes it when playing Magic determines who wins a game of Magic, not games where the opening coin flip and whoever got luckiest with their mulligans creates a predetermined outcome.

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