Leyline of Sanctity
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
|Want (3)||deathwish481 , AndrewsLuz , chuckles9876789|
Printings View all
|Core Set 2020 (M20)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Leyline of Sanctity occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%
Leyline of Sanctity Discussion
5 days ago
1 week ago
For additional mainboard hate, maybe a few Scavenging Ooze. Helps to apply some pressure while also keeping you healthy.
1 week ago
Hallow seems like a neat spell! For only 1 mana, that is a lot of value. It also turns off spectacle and Skewer the Critics. I just hate that I have to go card for card with the burn player and wait, but it might be worth it.
Would running Leyline of Sanctity mainboard be a possibility?
And yes, there are at least 4 burn decks in a meta of 12-15 decks so I think optimizing to beat burn would take me far. However, Primevil Titan decks seem to be winning every week.
1 week ago
Run Leyline of Sanctity in the Sideboard? I mean, it stops mill too so It's worth a few slots
1 week ago
I disagree, Lanzo493. Artifact / enchantment removal on a stick is very potent. Most players in EDH don't run removal of either, and most that do run more artifact removal than enchantment removal.
Having the option to do either, and keeping it colorless so it can fit into any deck, is a great design. It gives all decks a tool they can use, at any point in the game, against any type of player.
This smooths out some bumps that are caused by lack of interactions if players just run into the problem of building their decks wrong. This also means that players don't need to build redundant cards into their decks that have no viable targets.
What this does is effectively turn every single creature you have on the field into A/E removal, which is actually extremely powerful.
1 week ago
Take out Archangel of Thune, Herald of War, Shattered Angel, both Gideons, Chalice of the Void, and Ashes of the Abhorrent for more lands. Switch Aegis of the Gods for Leyline of Sanctity. I'm not sure what else to take out for more lands, but you need to get up to at least 36 in my opinion.
2 weeks ago
DemonTeddy Thanks for the testing! The new version (just going back to BG with the 4x simians) is looking much better. Scheming Symmetry has a potential to be an absolute beast when paired with the "discard off the top" cards and then with surgical, it can basically wipe out a player's wincon around turn 2. It's also good for fetching our own pieces.
I would love to get Leyline of Sanctity to work, but I just don't think the mana curve could support it, especially with Opal gone. I could use Witchbane Orb in its place. I might stick Orb and a Leyline of the Void into the sideboard.
I would love to get Karn, the Great Creator in this mainboard.. Maybe as a 1-2x and have 1x of all of the lantern combo pieces in the sideboard for Karn to fetch, but we'll have to see on that.
2 weeks ago
I tested the list a bit, and I am not the most experienced lantern control player nor am I an amazing brewer. I used to play a lot with the variation with Karn and Whir, and I was rather intrigued because giving up Whir is tough.
I absolutely agree on the Goblin Engineer, majority of times I had him in hand I could not cast him, and with so little lands I found myself bottoming him during mulligans. Simians feel hit or miss, which is definitely going to be an issue without Opal, and I probably will cut them eventually for testing. After a few losses with the manabase, I cut the Sulfurous Springs for another Spire of Industry, cutting the Llanowar Wastes all together for three Blooming Marsh, which were left sitting around from my old decklist. I am unsure if that is a correct call, but I had a few games in a row where the painlands and Spire was just wracking up too much for me, with the lightness of land I rarely went over three lands, which in that scenario the fastlands just felt right. I think I am going to add one more Spire at the cost of an Engineer and go up to 17 lands for a bit more consistency. Without Opal, the problem is consistency, which SSG provides powerful speed but I worry about the consistency when I run poorly.
As for replacing the gap of two from Goblin Engineer, I am unsure what I will do there. I might steer back into BUG since without Engineer there is little reason for R. Some of the options in U still seem incredible for Lantern Control, so I might play around in there.
As for sideboard, I remember running Leyline of Sanctity quite a lot, I am still getting more caught up with the meta again after a long break, but if cards like Walking Ballista is still as popular as ever, I would probably feel much more comfortable with them in there. Free wins sometimes against Burn decks, and sometimes shutting off 2-3 discard spells in the case of Jund (is that still a deck?) or similar decks feel rather important. Is Leyline no longer really needed in the SB anymore? How is the meta looking if so?
I didn't do incredibly intensive testing, so let me know especially on the SB and meta side of things since I have been a little out of touch for a while. Either way, it was fun playing the deck and I would love to see Lantern Control survive this ban in stride.