|Commander / EDH||Legal|
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|Commander 2014 (C14)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
|2011 Core Set (M11)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Creature — Giant
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
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Grave Titan Discussion
2 days ago
@ZendikariWol Thanks, that helps a lot. I'll respond in order of your comment.
-Massacre Wurm is amazing and with a few ways to double his triggered ability he is even better so he has to stay. That artwork too!
-Shriekmaw is in there because he can get rid of stuff and get me an experience counter. He is a bit narrow but I count it as 2 CMC and I'm trying to reduce my curve. I will definitely consider cutting it though.
-Rune-Scarred Demon is so great, I always cheat him in and he wins me the game if I'm recurring him every turn or doubling his ETB ability. Can't cut it.
-Deathrite Shaman was recently added and I'm not 100% sold on him yet. I like that it's grave hate and I'm anticipating Muldrotha, the Gravetide is going to be a huge presence after Dominaria comes out. I may Swap him for Agent of Erebos depending how the meta changes.
-Walking Ballista is only in there because I recently added in Protean Hulk and Ballista allows for me to infinite combo win. that whole group of 5 cards is just on a trial period for the time being so Ballista may end up coming out of the deck. (see most recent update)
-Mazirek, Kraul Death Priest is in as a combo piece, he lets persist creatures return to the battlefield indefinitely. He is also good for going wide but that is rarely my strategy. He is staying for the time being.
I see your reasoning behind running more cards that don't require sacrifice to do things. My reason behind having cards that can self sacrifice is I want to be able to get value from the creatures without relying on a sac outlet. In my meta a sac outlet will usually not last long because they know it will end badly for them if it stays on the battlefield. Another reason is I decided to go with an ETB theme, Panharmonicon and Strionic Resonator make them even better. Depending on how stupid my board state gets I sometime have quadruple triggers for every ETB.
I'm going to break the deck down and see if I will include some of your suggestions. The ones I'm currently considering are:
-Vindictive Lich - literally bought this card a week ago with the intention of putting it in but couldn't decide what to replace.
-Wurmcoil Engine - was in here before might be in here again.
-Archfiend of Depravity - I tried it out briefly, if the art was better I'd put it in immediately. Still might though.
-Thragtusk - great card but I'm not a fan of the artwork.
Thanks again for the comments and the +1! Keep an eye out for the updated list in a day or two.
2 days ago
It's nice to see someone who is so gracious in accepting new ideas. Time to sound like an ass now I guess...
First off, I don't know how many cards you usually draw off of Greater Good, but it seems like you'd usually discard more than you draw. Perhaps that's intentional dredging but still likely a loss of card advantage.
And once again, I'm not sure how many creatures you kill with Massacre Wurm, but it can't be that many? Is your meta full of tiny things?
I've never felt Shriekmaw hits enough things. If you do then keep it, but it's worth considering.
Rune-Scarred Demon is not a bad tutor, by any means. However at 7 mana, you should probably go 1 more and try for Razaketh, the Foulblooded. Give 'em the good 'ol razzle dazzle. That or just a really good source of card draw or draw control.
How much are you usually casting Walking Ballista for? Is it enough?
Given how long your creatures stay around, how much do those +1 counters from Mazirek, Kraul Death Priest do?
And how many swings does Grave Titan get in?
Okay. My reasoning behind this comment. Aristocrats decks like this have an advantage for one key reason: every spell is several spells. If your creatures enter the battlefield or die and trigger an ability in doing so, that is one spell. Normally whatever you gain from sacrificing them is another. However, if they do nothing when they enter and sacrifice themselves, then really you have only cast one spell.
It benefits you more to trigger one effect when the creature enters or dies, one or two triggers from other creatures when any creature dies, amd another from sacrificing it yourself.
For example, you cast a Baloth Null. It enters the battlefield and you rummage in your grave a bit. You sacrifice it to Viscera Seer and scry. Then you have a Deathreap Ritual out so you draw into whatever you scried for.
Assume you have the same board. You cast Xiahou Dun, the One-Eyed and sacrifice him. You get one thing back from the grave and draw a card from Deathreap Ritual at end of turn. It's really not as great.
Having creatures that freely sacrifice themselves is good, but cuts one spell out of it.
2 days ago
What seems most important here is to cheat a Griselbrand, Kokusho, or Crawler into play as soon as possible without playing a straight reanimator deck. We know Legacy reanimator decks can go off on turn 1 or 2, so how do we do that on a budget? I'm not sure, but here's an idea:
Start with 0-drop creatures; say 4 Ornithopter and 4 Memnite or, even better, 4 Phyrexian Walker and 4 Shield Sphere. Add some targeted discard spells that you can use on yourself, including Raven's Crime. Aim for a turn 1 that goes something like this:
- Play a swamp.
- Play a 0-drop creature.
- Play a dark ritual.
- Play a 1-drop discard spell, targeting yourself, and pitch a big critter.
- Use the other 2 B mana to play something like Animate Dead or Soul Exchange, sacrificing the 0-drop to return the big creature into play.
You try to jam this on the play and wait a turn or two until your opponent taps out on the draw, knowing that competitive blue match-ups will suck.
What do you think? I think you could re-tool your sorceries and some of your creatures to get the 0-drops and a few 1-of big critters in (like Platinum Emperion or Massacre Wurm or Grave Titan) that help you buy time and eat removal. A Gurmag Angler would be dope here, as well. I wouldn't sweat the Ghast mana/extort if you go for budget reanimator. Ghast and Artist are the creatures I'd cut.
- Animate Dead
- Soul Exchange
- Platinum Emperion
- Massacre Wurm
- Grave Titan
- Gurmag Angler
- Tortured Existence (pitch a big critter, bring back a 0-drop, play it, repeat step 3 above).
- Skull Fracture
- Restless Dreams
- Raven's Crime
- Mind Peel
- Cabal Therapy
- Cry of Contrition
- Funeral Charm
- Phyrexian Walker
- Shield Sphere
I kind of like the idea of an unknown reanimator list. If you want to stick the current game plan, I'd play Disfigure and Dismember over Go for the Throat. Maybe sideboard it along with Doom Blade for big-mana match-ups and Darkblast which you could use on your upkeep and again after dredge/draw to snipe a Delver or Deathrite Shaman.
3 days ago
5 days ago
Really looking forward to this commander. Nice stax list.
1 week ago
Hi ZendikariWol, those were a lot of interesting suggestions! Il do my best to give feedback on all of them (this post might get long so sorry in advance xD)
Baloth Null, Greenwarden of Murasa and Noxious Gearhulk are difficult inclusions given the amount of great 6 CMC cards there are. Off the top of my head I can think of Grave Titan and Kokusho, the Evening Star and those didnt make the cut.
Veteran Explorer is definitely worth testing but I think it might be dangerous to provide so much mana for your opponents (this is a somewhat stax build)
Killing Wave seems like it would most of the time be an overly expensive board clear. Wouldnt Torment of Hailfire be better? If possible I would like you to elaborate a little more on your reasoning for this one.
Primal Druid will be tested. Seems pretty solid.
Catacomb Sifter is likelly a future inclusion and its just a metter of figguring out what is going t be replaced.
Savra, Queen of the Golgari - how often is she triggering in your games? Ive been thinking of adding her but Im not sure she would do enough
Lifecrafter's Bestiary is a clear oversight on my part. Ill be adding it soon
Vampiric Rites is a fine inclusion and I wouldnt blame anyone for running it. Like I mentioned above, the sacrifice cost not being zero makes other cards better in my opinion.
Gutter Grime is too slow and easy to stop given that all the tokens die with the enchantment
1 week ago
Cards I'd cut:
Ashling, the Extinguisher - 4 mana with no evasion makes it very unlikely this critter will actually connect with players. I recommend cutting it for a better force-sacrifice effect like Innocent Blood.
Bloodbriar - It's selfish (it only gives itself +1/+1 counters) and it has zero evasion. Not worth it. I recommend Reyhan, Last of the Abzan in its stead; it has the same CMC and lets you move around +1/+1 counters all day.
Deadeye Plunderers - You only have two artifacts in the deck.
Demon of Wailing Agonies - Slow. Especially when your commander has CMC 6.
Gatekeeper of Malakir - BBB cost is really hard to get sometimes in BUG colors.
Glissa, the Traitor - Slow. She's neat and a good blocker but it doesn't matter because you only have two artifacts.
Labyrinth Guardian - This critter adds nothing to your strategy.
Marrow Chomper - Too slow.
Patron of the Nezumi - Not enough rats to make it worth it. Effect is meh.
Phylactery Lich - Same reason as Gatekeeper. Also you only have two artifacts.
Savra, Queen of the Golgari - She does nothing on her own; she needs other things to do her work which isn't good.
Utopia Mycon - Too slow.
I'll add more comments when I get more time to look over the next few categories.