|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
|2011 Core Set (M11)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Creature — Giant
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
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Grave Titan Discussion
6 days ago
phosphorous? Purphoros, God of the Forge?
Alesha, Who Smiles at Death is pretty good for this kind of idea. use creatures that when they etb they make tokens like Grave Titan or Ponyback Brigade. Thesquishy has a solid example of such a deck Alesha Re-animator.
1 week ago
As far as threats go Massacre Wurm is fantastic against tokens and other small creatures also Sepulchral Primordial is fantastic against creature decks also Grave Titan can be an absolute house of a finisher.
1 month ago
griffin_15 - I feel like we play very different kinds of EDH, but I'll do my best to address all your points.
First up, off colour fetchlands. Theres no value to be lost here. Sometimes they turn into shocks, and sometimes they turn into basics, but either way, they are free to put into the bin, which acts as acceleration into Tasigur. Not to mention being able to turn lands in the graveyard into card advantage or ramp with things like Life from the Loam or Splendid Reclamation. Bounce lands are almost always bad, they are slow and clunky, and playing them is just asking to get Strip Mine'd or Wasteland'd. Evolving Wilds and Terramorphic Expanse are fine on a budget, but I feel like my collection has progressed to the point where they arent good enough anymore. Overall I just want as many of my lands to enter untapped so that I can continue to progress my own board state.
As long as you consider your curve, and play enough deck filtering, you really dont need the 37-39 lands that you claim. Early game your cantrips find you lands if you need them, and late game you can turn cantrips into gas rather than just topdecking more lands. With an average CMC of less than 3, the deck doesnt need as many lands.
While Sensei's Divining Top would probably be a decent inclusion, I personally dislike the impact that it has on the pace of play, so I dont play it. Similar to my feelings on Rhystic Study. Just overall bad patterns from my experience. Thassa, God of the Sea is pretty underwhelming as an upkeep scry effect, I wouldnt want to play it outside of a voltron style deck, where you're focused on connecting with one big threat.
Topdeck manipulation isnt super important for Tasigur decks, because usually youre able to delve away all the nonsense you dont want, and put yourself in a position where you're ok with getting back anything left in the bin. Alternatively, you can use politics to your advantage, requesting that one player give you back a specific card to help deal with a problem that another player has presented.
I honestly hadn't considered the loose synergy between Grave Titan and The Scarab God, theyre just both good threats that can take over a game if they go unchecked for too long. You dont need to have them in play together for them to be worth playing. Not to mention that I am likely to be leaving up mana for Tasigur activations anyways, so holding up mana for Scarab God activations is right on theme. My goal for the deck was to primarily be a midrange deck, winning through attrition and value, and cutting cards like these means that the deck would be forced to win the game through the combo almost every time. Ishkanah, Grafwidow is here for the same reason, a midrange threat that doesnt win the game on the spot.
Mox Diamond isn't in the deck for colour fixing. Its in the deck for acceleration. Its one of the best mana rocks in the format. Not sure what else to say about that.
Languish can definitely seem like a strange card to play in EDH, but consider it in relation to the threats that I am playing. The beaters that I really want to stick around all survive it, and being able to clear out various tribal decks and token decks while maintaining my own board can be game changing. I won't disagree that its the weakest wrath in the deck, but I have found it to have enough merit to be worth its inclusion.
Cutting Pernicious Deed is something I very much disagree with. Wraths are important, and wraths that hit everything are almost essential. You're going to be behind in 60-75% of the time in EDH, so sometimes you just need to reset the board. I dont quite understand the logic of not playing something because it "draws hate". You want to play cards that "draw hate", because that response means that you're having a real impact on the game. Having people play around deed, politic for advantage, and know how to rebuild post-deed leads to games that I find to be interesting and engaging.
I dont mean to shoot down your suggestions, I just think that we are evaluating cards differently, and I didnt really put enough effort into the description of the deck to properly describe my goals for it, so you didnt have enough information to go on.
1 month ago
To start, Wooded Foothills, Windswept Heath, Scalding Tarn, Marsh Flats, Flooded Strand, and Bloodstained Mire are all fetch for lands that you can't run in this deck, you're losing value there. I would instead run the bounce lands in those colors, Dimir Aqueduct, Simic Growth Chamber, and Golgari Rot Farm. If you're really looking for that mana fixing, obviously the go to Evolving Wilds and Terramorphic Expanse. From looking at your decks, you seem to build a lot of 4-5 color EDH, from someone who plays quite a few 3 colored decks, colors aren't that big of an issue. 37-39 is really the range of lands to stay in, whereas you have 34. I know you'll have to cut more in other areas to hit that, but it will help with mana issues if you have them. I would look into adding the Scry lands; Temple of Deceit, Temple of Mystery, and Temple of Malady. Tasigur is all about top deck manipulation, so free scry is nice. Again, I'm not helping with the cutting, but Thassa, God of the Sea and a Sensei's Divining Top would be great additions for top deck manipulation. As for cuts, Grave Titan and The Scarab God.I see the synergy of zombie creation, leading to scry-ability, but I just don't see that paying off in the way you want. The likelihood of having both of them out, creating zombies, and the table allowing that to continue is low. There just isn't a whole lot of Zombie synergy in the deck, and you're losing value there. I went on quite a bit above talking about mana fixing, with that in mind, Mox Diamond just seems excessive. You have a Command Tower, you have a lot of dual lands, while a high-value card, maybe not as necessary here. The next one I would go with is Languish. You have a ton of answers, and this one is the weakest. I would put it in the sideboard, that way if you're playing against a token deck or other low-powered creature deck, it has great value as a wrath, but otherwise, it might just be a dead card. Another card would be Impulse while top deck manipulation is very valuable in this deck, a one-off Impulse, when you could have other repeatable top deck manipulation, isn't as valuable and it can probably be taken out. In a similar vein to Languish, I would cut Pernicious Deed. People don't like being held hostage, and on deck board wipes like Pernicious Deed or Oblivion Stone or Nevinyrral's Disk etc, all draw a lot of hate. People are going to come at you and try to force you to crack it. Unless you're going to play it, and immediately wrath, it's going to draw hate your way, and people are going to try to force your hand, I'd cut that. Also, similar to Grave Titan and The Scarab God, Ishkanah, Grafwidow can be cut. He'd be great in a spider's tribal deck, but paying 6 and a black for draining someone 4 life is fairly low value, unless you want your primary win-con to be the Deadeye Navigator+Peregrine Drake+Ishkanah, Grafwidow. Like, that's a cool combo, but Deadeye Navigator is so widely known to be an infinite mana machine, people will be throwing whatever they can at him to get him out of the game.
1 month ago
Nice deck! You might consider some haste-enablers such as Anger, Bloodsworn Steward, Xenagos, God of Revels, Fervor, Concordant Crossroads, Mass Hysteria, Lightning Greaves, or Fires of Yavimaya to get huge amounts of burst damage with Prossh and OTK opponents out of nowhere. Also with the amount of tokens you generate, cards that have synergy with armies of tokens (e.g. Parallel Lives, Doubling Season, Overwhelming Stampede, Triumph of the Hordes, Harvest Season, and Second Harvest) could be very effective, especially if you area able to curve out with Parallel Lives or Doubling Season into Prossh the next turn. Also, cards that can turn your many tokens into mana could have a lot of potential as well. You've already included Cryptolith Rite and Growing Rites of Itlimoc , but the addition of Ashnod's Altar, Thermopod, Pawn of Ulamog Cards like Green Sun's Zenith, Chord of Calling, Heroic Intervention, Damnation, Crux of Fate, Sylvan Library, Vampiric Tutor and Demonic Tutor could provide the the deck with additional consistency, utility, and power. If you wnt to add another mana-doubling card, Mana Reflection would fill that role. It looks as if you have a bit of a 'sacrifice stuff' subtheme as well, so more cards to add for that could be Barter in Blood, Birthing Pod, Blood Divination Attrition, Awakening Zone, Bloodspore Thrinax, Disciple of Bolas, Eliminate the Competition, Mazirek, Kraul Death Priest, Sidisi, Undead Vizier, Sadistic Hypnotist, Goblin Bombardment, and Razaketh, the Foulblooded. Other considerations might be Sprouting Thrinax, Goblin Sharpshooter, Atarka, World Render, Grave Titan, Oracle of Mul Daya, Dragonlair Spider, Stalking Vengeance, Tempt with Vengeance, Xenagos, the Reveler, Poison-Tip Archer, Avenger of Zendikar, Fecundity, and Pitiless Plunderer. Those are just a few suggestions, and good luck with the deck!
1 month ago
1 month ago
I'm happy to see, that you like the best commander of all time, Meren ;-). Really like the addition of Apprentice Necromancer - gotta include him in my deck as well.
But there are some cards, that have no synergy with your commander and could easily be replaced. Creature ramp like Birds of Paradise, Elvish Mystic or Elves of Deep Shadow don't really do anything for your experience counters.
But with creatures like Yavimaya Granger, Burnished Hart, Dawntreader Elk or Yavimaya Elder you get ramp AND experience counters - this way you can loop your ramp creatures every round with Meren.
Your curve has a little breakdown at 6 - Mikaeus is your only 6-drop :(. Here are some creatures that work as a 6-drop in Meren: Kokusho, the Evening Star, Grave Titan, Bane of Progress, Massacre Wurm, Wurmcoil Engine.
Some other important signature cards for Meren include: Birthing Pod, Liliana, Heretical Healer Flip, Jarad, Golgari Lich Lord, Sepulchral Primordial, Ashnod's Altar, Necropotence, Fauna Shaman, Vindictive Lich, Grave Pact and Altar of Dementia
1 month ago
So most builds of the deck are running two wincons nowadays: Lightning Storm for an instant speed kill, and then Laboratory Maniac as we draw our entire deck and then can cast Serum Visions to immediately win off the trigger.
With this said, a variety of other wincons can be played in the deck, for example Conflagrate via flashing it back and discarding your hand (though here I would always keep Pact of Negation in hand regardless); the problem here is it isn't instant speed and can be hurt by graveyard hate, notably Rest in Peace.
That really encompasses the combo based options for the deck but many Ad Nauseam players like to add a little spice to the side in the form of flex slots. Grave Titan is generally the popular plan B out of the side however I have seen many variants where people have tried: Godhead of Awe, Dragonlord Dromoka, Keranos, God of Storms, and even a Gifts Ungiven package for Elesh Norn, Grand Cenobite/