Grave Titan

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Grave Titan

Creature — Giant

Deathtouch

Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.

Grave Titan Discussion

Komodigy13 on Dementia's Darkest Hour

2 hours ago

bradtheimpaler13 Thanks for the suggestion! I think you're right. Grave Titan would fit in with this deck beautifully. Surprised I never considered him! lol Probably switch out my Magus for him..

bradtheimpaler13 on Dementia's Darkest Hour

17 hours ago

My kind of deck exactly!! maybe Grave Titan with the deathmantle and Ashnod's Altar thats infinite zombies, if you happen to have Konrad or Ayara out as well that's G.G.

ezio2907 on yuriko

2 weeks ago

Hier komt het hoor!!

Dubbele Dimir Infiltrator .

Als je kijkend naar je mana curve zie ik dat je eigenlijk topt op 6 CMC. De andere kaarten zijn kaarten die je voor minder gaat spelen. Dan zie ik op de CMC 7 alsnog Liliana, Death Wielder . Te duur voor de rest van je deck en doet dan te weinig. Nu je curve wat lager ligt kan je ook terug gaan naar 36 land. Worn Powerstone & Darksteel Ingot is naar mijn mening hier niet goed omdat je een 'lage'curve hebt en geen mana sink. Je hebt waarschijnlijk genoeg mana als je gaat naar een 36 lands.

De volgende kaarten mogen er van mij uit:

  • Birthing Boughs : Het is een leuke kaart maar het doet zo weinig. Wat je wilt doen is je mana gebruiken om de kaarten in je hand te spelen. 4 mana is te duur om een token te maken.

  • Connive / Concoct : Na een discussie met mezelf denk ik(/wij) dat je deze kaart voornamelijk wilt gebruiken voor reanimation. Op dat gedeelte wil je eigenlijk niet komen met dit deck. Je wil onder of over de creatures van je tegenstander gaan. Je hebt te weinig dikke bommen zelf die je kan misbruiken en van een andere speller is het een random bom. Ik denk dat je betere deze kan overslaan om meer focus op je eigen strategie te leggen.

  • Increasing Ambition : Ik ben een voorstander voor tutor's. Het is duidelijk waarom je deze kaart speelt. Ik wil alleen zeggen denk eraan wat je zou opzoeken in de nood situaties. Daar moet je zelf over na denken.

  • Liliana's Influence : Haal deze er gewoon uit.

  • Dread Presence : Het is een leuke combo met de fetch-ish landjes en Urborg, Tomb of Yawgmoth . Is de leuke combo genoeg? En weet dat Sander niet houd van 3 kaart combo's die iets doen met land XD

  • Grave Titan : Doet eigenlijk niet mee aan het deck idee. Is wel een sterke kaart. De beslissing is aan jou.

  • Ninja of the New Moon : Doet eigenlijk te weinig. Het is een grote ninja. Maar deze kaart helpt je niet op de meeste momenten meer dan een andere ninja. Hij is groot maar niet effectief.

  • Tetsuko Umezawa, Fugitive : Deze kaart helpt maar 8 creatures in je deck (waaronder hij en je commander). Hij is zelf geen ninja. Dus je kan deze het beste vergeten denk ik.

  • Sun Quan, Lord of Wu : Komt waarschijnlijk pas op beurt 7+ binnen. Dan is het een leuke kaart die veel voor je doet. Alleen heb je niet al genoeg unblockable of flying.

Kaarten die ik erin zou doen:

Strangelove on Marchesa, the Black Rose

3 weeks ago

@your post

Hey! I built a budget Black Rose deck and, you're right, it is hard to win! The throne mechanic can be really restrictive. I think it's important to remember Marchesa wants to be aggro. Flayer of the Hatebound is the closest you can get to combo (with Marchesa, burning people for 9 at each end step). So make an enemy... try to kill someone ASAP. Dethrone other players only if you have a way to nuke your life, on-demand +1/+1 counters, or board that can 1-2-shot someone.

You need more creatures. At least 28.

If you want to win consistently, I'd play more stax pieces like Sadistic Hypnotist , Oona's Blackguard , Noxious Toad , etc. Maybe even Specter tribal with the likes of Sedraxis Specter . You really want to slow your opponents down and secure your board; like how Boros aggro needs Armageddon .

Alternatively, run a suite of 6+ 1-2 cmc counterspells like Negate , Narset's Reversal , etc so you can defend your tempo.

Purphoros, God of the Forge wins games.

I would consider cutting...

Phyrexian Arena ... I'd rather draw more. < Slithermuse , Toothy, Imaginary Friend , etc.

Dark Prophecy ... Good card, but you're not making a lot of tokens. BBB is too restrictive for it to be worth it. < Smothering Abomination .

Black Market ... This belongs in a control deck with Exsanguinate , etc... and there are better ways of paying Marchesa's commander tax. < Revel in Riches .

Ugin, the Ineffable / Meteor Golem ... You want to avoid 5+ cmc single-target-removal. You don't have time to answer threats at the end of your curve. < Nevermaker , Boompile , Nevinyrral's Disk .

By Force ... you don't need this and Vandalblast .

Altar of Dementia ... any other engine on a stick is better.

I might add...

Plaguecrafter ... all-star.

Insurrection / Mob Rule ... wins.

Shifting Shadow ... great engine in Marchesa.

Breath of Fury ... extra combats will win.

Puppeteer Clique ... fun theft.

Grave Titan ... you might just need some pricey 1-card houses.

Curse of Stalked Prey ... ignore the Throne.

Trophy Mage ... tutor Ashnod's Altar , etc

Sidisi, Undead Vizier ... tutor.

Fleshwrither ... maybe?

Whip of Erebos ... to combo with "Pay life:" ...or some other life gain.

Good luck!

rdean14 on Card creation challenge

3 weeks ago

Wind Titan

Creature - Giant Bird

Flying

Whenever Wind Titan enters the battlefield or attacks, return target permanent to its owner's hand, and then exile a another target permanent owned by another player and return it to the battlefield under its owner's control.

6/6


I like this!

Sun Titan , Frost Titan , Grave Titan , Inferno Titan , and Primeval Titan create the framework.

More 2 color titans.... next?

Tzefick on Pattern Recognition #124 - Flash ...

4 weeks ago

I know this is basically necromancy target thread but just my two cents:

Oh boy this thread escalated into monkey feces throwing behavior quickly. Ease up boys.

Plain and simple; I disagree with you berryjon on the suggested bans and mostly agree with the sentiment put forward by Caerwyn.

A ban should only happen if a card too easily provides a massive advantage that often culminates with a victory. Paradox Engine supported win conditions very easily and thus was deserving of a ban.

Flash and untaps are quite powerful, but they do require a back-end that supports it. Prophet of Kruphix would be close to pointless in a deck without sufficient card draw or alternative ways to utilize that mana efficiently.

I would go so far as to say that tutors in general is more problematic to the Commander format than either of the cards you mentioned - save the Prophet, which is already banned. Tutors allow combo far more than they allow answers to combos, mostly on account of their sorcery speed.


I play Vedalken Orrery and Leyline of Anticipation in my Derevi, Empyrial Tactician . It is not a Stax deck but an evasive beater deck with voltron elements. My play group gasped every time I played the deck in the beginning, thinking it was Stax. When I played either of those two Flash-givers there would be strong statements on the need to remove them. However Flash-giving never surmounted to anything devastating within my deck. After a while my playgroup came to know the power level I set for the deck and don't take particular notice of it and only assess the Flash-givers as problematic as you would, say a Grave Titan . They are way more inclined to remove a Bident of Thassa or Coastal Piracy .


Also asking people for their proportional inclusion of enchantment and artifacts to their enchantment and artifact removal is kinda pointless, as most people design their decks to match with their playgroup.

In my playgroup, we generally play casual Commander and don't run with infinite combo assemblies as the norm. Some of us have the option for a secure and final end to match, but it is not what defines our decks. We match removal accordingly to how problematic the general power level is within the group.

Those playing in changing or complete unknown playgroups, should likely pack more removal than most of my group does.

It's all within context that deckbuilding critique matters.

It also sounds like the ones you play Commander with is way more competitive minded than mine.

TitaniumTP on K'rrick Kobain and his Monster Mash

1 month ago

Let's get down to business, shall we?

DELETE THIS

Venser's Journal , Mindcrank , Armillary Sphere , Dash Hopes , Doomblade, Street Wraith , Leshrac's Sigil ,

QUESTIONABLE

Noosegraf Mob , Phyrexian Reclamation , Kaya's Ghostform , Blood Tribute , Whip of Erebos , Armillary Sphere , Reiver Demon , Pestilence Demon , Magus of the Mirror , Endling , Bloodthirsty Aerialist

At first glance these are what I think you should delete and think about deleting.


COMBO TIME

I notice that you have combo potential with Mikaeus, the Unhallowed . The only 2 card combo with him is Mikaeus, the Unhallowed and Triskelion . All other combos with him require 4 pieces.

  1. The man (zombie?) himself: Mikaeus, the Unhallowed

  2. Sac outlet - Viscera Seer , - Ashnod's Altar , - Carrion Feeder ,

  3. The Sacrifice (something with persist, or that can somehow remove the +1/+1 counter from Mikaeus, the Unhallowed ) - Lesser Masticore , - Putrid Goblin , - Skinrender if you put the 3 -1/-1 counters on itself each time it enters, - Puppeteer Clique , - Lingering Tormentor ,

  4. ALL THESE TRIGGERS - Bitter Ordeal for infinite exiling of decks, - Falkenrath Noble for infinite damage, - Vindictive Vampire for infinite damage, - Zulaport Cutthroat for infinite damage, - Vengeful Dead for infinite damage, only if sacrificed creature is a zombie, - Blood Artist for infinite damage, - Pitiless Plunderer for infinite mana, - Pawn of Ulamog for infinite colorless mana, - Deathgreeter for infinite life, - Smothering Abomination for infinite card draw,

MORE COMBO

You also have the 3 piece combo of

  1. Sanguine Bond
  2. Exquisite Blood
  3. Anything that either causes you to gain life, or an opponent to lose life - Leechridden Swamp , - Ebony Charm , - Death Cultist , - Nightmare's Thirst

I recommend using instant speed interaction for the 3rd piece of the combo, so you can respond to removal by winning

If you decide to follow The Way of The Combo, you should also add library searching effectz to help make sure you always find your pieces.


LIBRARY SEARCHIN EFFECTZ

Expedition Map for finding lands for ramp, or combo pieces if you go for the aforementioned Leechridden Swamp combo Scheming Symmetry , Behold the Beyond , Demonic Collusion , Diabolic Tutor , Final Parting , Mastermind's Acquisition , Doomsday , Demonic Collusion , Dark Petition

The more combo and storm heavy your deck is, the more search library cards you will want to add.

EXTORT OP

Basilica Screecher , Thrull Parasite , Syndicate Enforcer

Nothing much to add here, but extort is so broken in this deck. Extort will be extra powerful in storm builds.


Okay, it's Mana Time

Caged Sun

COOL LANDS

Castle Locthwain , swamp with benefits, Thespian's Stage , can become a copy of other dank lands like Temple of the False God and Cabal Stronghold , Crystal Vein , pop it on the turn where you're going to try and win, Westvale Abbey  Flip, potential wincon, Leechridden Swamp , potential combo piece and also fun to use with leftover mana, Bottomless Vault , probably sucks but you could use it in a storm deck, Memorial to Folly , Mortuary Mire , Temple of the False God , Myriad Landscape , ramp that looks like a land

Mana Rocks

Cryptolith Fragment  Flip probably not good, Thran Dynamo , super epic, Hedron Archive , Prismatic Lens , Fractured Powerstone , you know you want this for the planeschase ability, Sisay's Ring , Ur-Golem's Eye , Liliana of the Dark Realms , Nirkana Revenant , Paradise Plume , Magus of the Coffers , Black Market

For mana rocks you want the best bang for your buck, since you can just pay life instead of {B}. I like the mana rocks that cost {4} but tap for {2}, and the ones that cost {2} and tap for {1}. The more control heavy your deck is, the more rocks you want.

Ramp

Wayfarer's Bauble , Burnished Hart

Lots of Mana Fast

Cabal Ritual , Bubbling Muck , Spoils of Evil , Culling the Weak , Sacrifice , Dark Ritual , Songs of the Damned

Getting giant bursts of mana is good in any mono Black deck, but you should invest more heavily the more combo and storm themed your deck is, since you want to pop off in a single turn and cast 1,000 spells.

Investments

Basal Sliver , Blood Pet , Bog Witch , Overeager Apprentice , Basal Thrull , Priest of Yawgmoth , Blood Vassal , Soldevi Adnate

A lot of these cards that are single time use mana sources would be great in a storm deck where you would just build up your load until you bust damage all over the faces of those unfortunate enough to be within 50m of you. They're also good in reanimation decks, which could utilize Phyrexian Reclamation to keep getting them back.

Summary:

The more control heavy your deck is, the more mana rocks you want. If you're going for combos then you want more quick mana. The only land I'm gonna have to 100% recommend is Thespian's Stage . Keep in mind that the more nonbasic lands you have in your deck, the less useful cards like Crypt Ghast and Cabal Stronghold will be.


TRIBAL

Zombie Tribal

Corpse Harvester , library search, Cemetery Reaper , lord, Undead Warchief , epic lord, Josu Vess, Lich Knight , wincon, Endless Ranks of the Dead , wincon, Death Baron , lord, Liliana's Mastery , lord, Graveborn Muse , card draw, Zombie Master , protection, Graf Harvest , team evasion, Fleshbag Marauder , saccy, Phyrexian Delver , recovery, Cryptbreaker , card draw, Lord of the Accursed , lord, Shepherd of Rot , hurty everyone, Stronghold Assassin , funny removal, Loyal Subordinate , Liliana, Death's Majesty , potential finisher, Grave Titan , Open the Graves , board wipe protection, especially good if you're going all in on creature aggro, Curse of Disturbance , Awaken the Erstwhile , once you're in an advantageous position just cast this and watch your opponents cry, Tombstone Stairwell , this would be especially epic if you have cards to buff your boys, Risen Executioner , lord

Some cards that could be spicy in zombie tribal. Epic combos would be lords such as Cemetery Reaper and Lord of the Accursed , and fatties such as Army of the Damned and Josu Vess, Lich Knight . Having tons of zombies also combos with Pontiff of Blight . I think that Eldrazi Monument in a zombie build is nightmare fuel.

Vampire Tribal

Sanctum Seeker , Kalastria Highborn , Blade of the Bloodchief , Bloodlord of Vaasgoth , Malakir Bloodwitch , Bloodline Keeper  Flip, Gatekeeper of Malakir , Nirkana Revenant , Drana, Liberator of Malakir , Sadistic Skymarcher , Defiant Bloodlord , Yahenni, Undying Partisan , Butcher of Malakir , Cordial Vampire , Bloodtracker ,

If you decide vampire tribal is better, here are some options. I would only play cards like Blood Tribute if you're going vampire tribal, I don't think it's worth to play unless you can get more value than just chopping 1 player's life in half.

To Go with Your Creature Spam, Sir...

Dowsing Dagger  Flip, Mask of Memory , Necropolis Regent , Bloodforged Battle-Axe , Explorer's Scope , Throne of the God-Pharaoh , Whip of Erebos

Buff My Team!

Sword of the Paruns , Intimidation , Death Pit Offering , Eldrazi Monument , Obelisk of Urd

Summary:

The more of one tribe you have, the more synergy you have. Only include lords if you're all in on that tribe.


REMOVAL

Targeted Removal

Hero's Downfall , Vraska's Contempt , Murder , Murderous Rider , Noxious Gearhulk , Malicious Affliction , New Blood , Ruinous Path , Tendrils of Corruption , Bone Splinters , Liturgy of Blood

Epic Board Wipes

Decree of Pain , Crux of Fate , Kindred Dominance , Bontu's Last Reckoning , Do or Die , Hellfire , Necromantic Selection

Summary: Use more board wipes the more control heavy you want your deck to be. Try to choose targeted removal such that the end cost will only be {1} and some life, so that it will be as cheap as possible. This is especially important in storm builds. Since we play multiplayer quite a bit, you'll probably want to add extra board wipes, especially the ones that draw you cards or come bundled with reanimation.


Wow, I Hate Minorities

Wow, I hate tokens

Ritual of Soot , Force of Despair

Wow, Green is Cancer

Perish

Wow, I hate when other people play spells

Painful Quandary

Wow, I hate when other people attack me

No Mercy , Dread , Koskun Falls

Wow, I hate myself

Season of the Witch (okay, maybe not that much Revenge of Ravens )

Wow, I hate lifegain

Tainted Remedy , False Cure

Wow, I hate real board wipes

Sudden Spoiling , Mutilate , Languish , Massacre Girl , Golden Demise

Wow, I hate burst damage

Palace Siege , Polluted Bonds

Wow, I hate my opponents having creatures

Dictate of Erebos , Grave Pact , Butcher of Malakir

Wow, I hate this one person in particular

Curse of Vengeance , Trespasser's Curse , Curse of Fool's Wisdom


Lifegain

Profane Memento , Crypt Incursion , Vampiric Link , Loxodon Warhammer , Kokusho, the Evening Star , Cavalier of Night , Whip of Erebos

Protection

Rush of Vitality

Benefit from Death

Ogre Slumlord , Shadows of the Past

Cool Card Draw

Moonlight Bargain , Promise of Power , Succumb to Temptation , Ransack the Lab , Infernal Contract , Necrologia , Carnival of Souls , Grim Haruspex , Night's Whisper , Succumb to Temptation , Phyrexian Etchings , Cruel Bargain , Dark Deal , Foreboding Fruit , Live Fast , Painful Lesson , Necropotence

Add more card draw the more stormy you want your deck to be. Also try to add ones that will cost the least amount of mana if you take your commander's ability into account.

Card Draw Requiring Sacrifice

Altar's Reap , Costly Plunder , Morbid Curiosity , Bankrupt in Blood , Skulltap , Merciless Resolve

These will be better in decks where you're sure you'll have tons of creatures. So adding these into zombie tribal would probably be a good idea, since you have things like Army of the Damned and Josu Vess, Lich Knight that produce a million tokens.


Storm Build Cards

Aphotic Wisps , Cremate , Succumb to Temptation , Yawgmoth's Will , Ill-Gotten Gains , Priest of Forgotten Gods , Skirge Familiar , Rain of Filth , Dredge , Gravebind , Nighthaze , Street Wraith

The idea of a storm deck is to cast as many spells in one turn as possible, building up a fat storm counter to execute all who oppose us with our 3 finishers, which are Aetherflux Reservoir , Tendrils of Agony and perhaps Empty the Pits . You'll want lots of cheap spells that only cost {B} mana and replace themselves, such as Aphotic Wisps . One time use mana is also dank here, such as Dark Ritual and Cabal Ritual , and creatures like Basal Thrull and Soldevi Adnate .


Win Cons to think about

marco-piatti on Help me improve my Scarab ...

1 month ago

Hello everyone,

I need your advice about which elements i should improve first in my deck. I'm totally aware there are very important cards like Phyrexian Arena , Vampiric Tutor , Mikaeus, the Unhallowed , Grave Titan and a lot of lands like Cabal Coffers i should run in this deck. Since i have to start improving the deck somewhere i would like to know where you think i should start first. As i said in the description the absence of Phyrexian Altar is due to an Agreement in playgroup about avoiding infinite combos.


Scarab God

Commander / EDH marco-piatti

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Grave Titan occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Black: 0.53%

Golgari: 0.22%

WB (Orzhov): 0.54%