Phyrexian Arena


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Rare
Commander 2015 Rare
Duel Decks: Phyrexia vs. The Coalition Rare
Planechase Rare
Ninth Edition Rare
Eighth Edition Rare
Apocalypse Rare

Combos Browse all

Phyrexian Arena


At the beginning of your upkeep, you draw a card and you lose 1 life.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

10.59 TIX $4.63 Foil


Phyrexian Arena Discussion

Sargeras on Black White Control

3 hours ago

Interesting build, so +1, here are my suggestions:

  1. Most of this stuff looks like the WB control deck from standard, which is a slower format, but in modern, almost every deck is trying to kill you around turn 4, which means cards like Read the Bones, Ruinous Path, Transgress the Mind just aren't going to make the cut, if you want card draw Night's Whisper is more on curve (you lose scrying but that should be ok) Phyrexian Arena is also an option that is more dependable. While Ruinous Path, Ultimate Price, and Hero's Downfall were great in standard, 3 mana in modern should get you more, cards like Go for the Throat, Path to Exile, and Dismember are much better at dealing with creatures and are more on curve. (Also, Victim of Night kills pretty much everything in the format, so I'd play it over Grasp of Darkness. Transgress the Mind is obviously outclassed by Inqusition of Kozilek and Thoughtseize but it could probably just be 2 more Castigate, since many deck in the format like burn don't even play 3 drops.

  2. Do you really need 26 lands? 24-25 is what most decks need to consistently play 6 drops, but that's more for you to decide. In any case, some budget duals are Isolated Chapel and Caves of Koilos, I'd probably put chapel in since you play so many basics.

  3. I'm unsure if you need to play both Languish and Wrath of God, because it really should be just 4 wraths if you think you need all 4 of them.

  4. This deck looks well pivoted towards beating creature based decks, but a deck like Ad Nauseeum would run right over you. I'd recommend playing 4 copies of Duress in your sideboard if you don't have inquisitions/thoughtseizes in the main.

  5. The deck needs a sideboard plan, as mentioned above Duress seems like a good option for the deck, I'd also recommend playing Disenchant or moving some amount of Anguished Unmaking into the sideboard, since you likely wont need all of them in a game. If gravehate is needed for budget Tormod's Crypt and Nihil Spellbomb are very cheap. Extirpate can shred combo decks and couples well with discard. There are other ideas but it's all meta dependent.

  6. While I like the idea of assembling Bruna and Gisela, I think a better plan would be to play 2 Gideon Jura, as he can fog for a turn, kill creatures, and is a finisher all by himself. Also, I think you get rid of some of your creature removal to play Lingering Souls since you are so overloaded with it and the synergy it has with cards like Sorin, Solemn Visitor is amazing. Elspeth, Knight-Errant could also be looked at as a one-of since it works with Lingering Souls and Shambling Vent.

These are my suggestions, let me know if you'd like anymore feedback.


cdyrdr on Oloro's Insufferable Pillow Fort

9 hours ago

Aha! Just ran into a problem where Spirit of the Labyrinth prevents card draw from Phyrexian Arena so I'm replacing it with Nyx-Fleece Ram. Another creature, same cmc, a solid blocker and more life gain.

Austin_Smith_of_Cards on The Smashing Usurpers

1 day ago

Courser of Kruphix helps filter your topdeck, and has synergy with Shidiqi with a high toughness value.

Kaervek the Merciless falls into the category of multiplayer punishment with a similar effect to Vial Smasher. With opponents at low lifetotals, sometimes he completely locks their ability to cast their better, expensive spells.

Oblivion Sower is a high-cmc creature with a high toughness, which makes it powerful with each of your commanders. Its ramping ETB ability is pretty nice, too.

Rampant Growth is another great ramping spell, although you might not need it since you already have ten sources of mana ramp.

Mina and Denn, Wildborn could replace Rites of Flourishing in order to apply the ability only to yourself, but your list might need the card draw. In which case, Phyrexian Arena is another strong option.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 day ago

I thought it may be helpful to add a discussion about Phyrexian Arena here for another view.

WillySmasher on Orzhov Enchantment Deck

1 day ago

Not sure if you're on a budget but Academy Rector, Enlightened Tutor, and Idyllic Tutor are all great searches but pretty expensive $ wise, though Academy Rector would be nice because she can cheat cards into play like Debtors' Knell (could be a crazy interaction between those 2 cards lol block so she dies bring her back and repeat.)

Since you have a decent amount of life gain Phyrexian Arena would help you draw more cards Underworld Connections is good too, I'd run both.

Aura of Silence is nice because it slows opponents down and can be a removal spell also. Karmic Justice deters people wiping your board. Ghostly Prison is like Hissing Miasma without the life loss effect.

Open the Vaults is a good way to bring back all your enchantments but helps opponents as well. Cleansing Meditation is another option if you see a lot of other enchantments.

I tried not to suggest anything more expensive than what I saw in your list (besides the tutors) but the deck looks like a lot of fun. +1 because I like decks based around specific card types!

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 day ago

I thought I may be helpful to add a discussion about Phyrexian Arena here for another view.

cdyrdr on Oloro's Insufferable Pillow Fort

1 day ago

Alright so one last update for today. I've finally decided to take your advice BrotherofTarmogoyf and added Phyrexian Arena to the main deck in place of Austere Command. There is some anti-synergy with Enduring Ideal and Luminarch Ascension, but the synergy with Solitary Confinement and the potential quickening of the early game with some card draw outweighs this significantly. I've also decided to switch out Maze of Ith for Kor Haven in the main deck. It sucks a little bit to pay 2 extra mana for basically the same effect, but it's not such a big deal once Enduring Ideal is cast. I also really like that you can tap it for mana because the deck was a little bit light on lands as it was. Maze of Ith might work its way back into the main deck, but probably not at the expense of another land. Need to do some more testing with these changes.

MRDOOM3 on 1 is NOT the loneliest number

2 days ago

Didn't see Phyrexian Arena already in there, sorry.

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