|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
|Commander 2015 (C15)||Rare|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
At the beginning of your upkeep, you draw a card and you lose 1 life.
|Have (6)||, goodair , Skulldrey , metalmagic , abby315 , Vasbear1|
|Want (15)||telepaper , Cutlass12 , flabtastic41 , Maccano1 , rzwarycz , madman-from-space , russellroberts1 , schmenge , rennb1024 , Riders_of_Brohan , bigguy526 , cantcmenoobz , SirDrewski , WryAssassin501 , kilinitic|
Phyrexian Arena Discussion
23 hours ago
While looking for enchantments and stuff for a build I’ve been working on for Queen Marchesa I stumbled across this card.
From what I’m getting about the card is that you don’t necessarily have to skip your draw step draw and get to choose when you want to skip drawing a card. This could be done with the Monarch trigger for example or other draw triggers like ones from Phyrexian Arena or draw spells like Brainstorm which would fill the counters right away despite you needing to put 2 cards on top of the deck afterwards before then drawing 7 cards.
Then you can also get into proliferate triggers as a way to build these up fast for decks that do run themes like that.
Lastly I do like that as long as it has the 3 counters on it you can sac it at any moment to net you those 7 cards so holding onto it may be a good idea to leave it up for whenever you think may be best to draw a new hand.
2 days ago
Now, this isn't my attempt to be harsh, just to inform. I had a harsh reality when I, in my head thought that my Teysa deck was cEDH when I was horribly wrong and all I had was a modular/cluttered combo deck.
There's a bunch of other cards I think you should include, but I don't want you to have to revamp your whole deck, so here are my suggestions:
4 days ago
Since you have life gain, you may benefit from Phyrexian Arena or Arguel's Blood Fast Flip. Also a lot of my spells in fear the shadows may be nice with undying creatures as you may have noticed. Specifically Spark Harvest , Bone Splinters , and Plunge into Darkness may add to potency. Most would delay your opponent ensuring you last for your late game. Also let's you play with your opponent like a cat with a mouse.
5 days ago
Back to Basics is going to kill you more than the opponent you have only 8 basic land.
Simic Ascendancy would be really powerfull in this deck ! win condition + enchantment + counter
Atraxa is your only big creature so i will replace card like Mikaeus, the Lunarch , Anafenza, Kin-Tree Spirit with card like Forgotten Ancient and Evolutionary Escalation to give a lot of counter to atraxa.
Could be fun to play some exltation things to kill you oponent with atraxa. Rafiq of the Many can be really fun withatraxa x).
Good luck with your deck ^^
6 days ago
I played around with a similar build in my play group and had some feedback from experience:
This list runs a lot of targeted creature removal on high-cmc bodies, but lacks responses to non-creature-heavy decks. I put in Mesmeric Fiend and Thought-Knot Seer as more general removal instead of Duplicant and Ravenous Chupacabra . I usually ended up tutoring and reoccurring Meteor Golem , so even Noxious Gearhulk seemed a bit redundant. I'm considering replacing it with Brain Maggot .
Vulturous Aven surprised me and actually performed really well. With a few recursions, this was reliable, under-the-radar card draw that also acted as a sac-outlet for Kokusho, the Evening Star when reanimated together. Considering adding Dusk Legion Zealot and/or Disciple of Bolas for more ETB card draw. I might also replace Phyrexian Arena for another ETB card draw creature or probably just Dark Confidant
I put in Viscera Seer for the reliable, cheap sac outlet on a body (with card filtering).
When playing opponents' cards from Gonti, they go straight to their graveyards, which often creates a powerful disincentive to using the main ability of the deck. For graveyard control, I'm looking for a place for Heap Doll and Withered Wretch . This lets me play opponents' cards with Gonti and then instantly exile them before someone drops something like Snapcaster Mage.
Adjusted the land base and ramp to include Fellwar Stone , Exotic Orchard , and Mox Opal to give more options for using activated abilities of opponents' permanents. Used Gonti to steal a Deadeye Navigator , which was hilarious and awesome.
Finally, the real fun/value/intrigue of Gonti from the games I played revolved around the mystery of what cards I'd exiled with Gonti, and less on what goodstuff creatures might be lurking in my graveyard. My opponents were always flipping through their decks when they tutored, looking to see if I snatched away key cards. The combo players at the table were especially anxious. I loved it. I put in Praetor's Grasp and Bitter Ordeal to play to this strength.
Great deck and definitely recommend anyone checking out this list give it a shot!
1 week ago
About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.
That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.
Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.
That's why for changes I'd propose:
- Kilnmouth Dragon -> Night's Whisper - instead of giving someone information what you have for 7 mana you get 2 cards for 2 that noone sees besides you
- Skarrgan Hellkite -> Selvala, Heart of the Wilds or Lotus Cobra - 5 mana for 4/4 flyer that can be 5/5 with overpriced activated ability is bad... you'll be better off with one of these dorks for 2-3 CMC.
- Crucible of Fire -> Nature's Claim - lowers the avg. CMC, let's you be more reactive and holding on for interaction on opponents turn is easy to do.
- Spit Flame -> Sarkhan's Triumph - overpriced damage restricted to creatures might be good in Standard but not EDH. Try out tutor instead and thank me later :D
- The Immortal Sun -> Gruul Signet / Rakdos Signet - I know it's an epic card and all but... it's cost is huge, you might actually cast 6 CMC Dragon instead of this and to actually get there you can run early ramp so 1-2 turns earlier flying behemoth will be way more dangerous.
- Hellkite Overlord / Darigaaz Reincarnated -> Worldly Tutor - with tutor in deck you need actually 1 of these two if you still want to have a huge Dragon. Also this is great way to get utility dragons like Glorybringer or Dragonlord Kolaghan when you need them most.
- Temple of the False God -> Rocky Tar Pit / Mountain Valley / Evolving Wilds - this land is bad... if you have 1 land and this, then you still only have 1 land since it won't activate early. Ancient Tomb is great because it can work turn 1 for some rocks but this... requires board full of lands and one Armageddon makes it useless again.
If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/
Phyrexian Arena occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.15%
W/B (Orzhov): 0.98%
W/U/B (Esper): 0.67%
RBW (Mardu): 1.01%