|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
|Commander 2015 (C15)||Rare|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
At the beginning of your upkeep, you draw a card and you lose 1 life.
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Phyrexian Arena Discussion
6 hours ago
xlust Thanks for checking out my deck and offering suggestions, I really appreciate your taking a look!
The EDH community is hotly divided on the issue of "is Phyrexian Arena Good" and I tend to side with the "no" camp.
When considering the card, I consider the investment:reward ratio.
Arena costs 3 mana. That means it takes 3 turns before it's paid for itself and 4 before it's barely starting to be profitable.
By comparison, you could play a card like Read the Bones which will let you draw two cards immediately, as well as scrying away one or both of those cards if you want (basically as good as a third card). This means it's basically paid for itself as soon as you play it.
in 4 turns, even if nobody removes arena, the game could be over. Drawing arena on Turn 10 is basically a dead draw, but a card like Read the Bones or Painful Truths is immediately useful, even on turn 10.
I'm not running those cards either though. As you'll see, I've opted for a bit more of a low mana cost card selection package, rather than a card draw package.
Precision Draws vs Volume Draws.
Various permanents such as Skullclamp, Rhystic Study, Grim Haruspex, and the like tend to fill my "mass draw" needs rather than sorceries, especially where they're repeatable and synergize better with the overall gameplan.
11 hours ago
Cool ideas, I've been having a look again at Marchesa. One card I'd surely add is Phyrexian Arena. Costs 3 mana, doesn't hurt too much, and nets an extra card every turn. Plus, at least in my meta, most people don't go (too much) out of their way to destroy it. There are usually nastier things to be dealt with :)
20 hours ago
I would use Hero's Downfall over contempt
Cut 2 grasp for 2 more Fatal Push
Only 4 green sources which are also non-fetchable seems sketchy; even a set of Marsh Flats or Windswept Heath (to keep it cheap) could help, with Overgrown Tomb. Alternatively, Blooming Marsh and Llanowar Wastes are other options.
3 days ago
4 days ago
Why Mausoleum Secrets over Demonic Tutor ? There is no reason to limit yourself on a tutor like that. card draw like Rhystic Study and Phyrexian Arena will be good. Are you still doing combo? Why the ooze, phyrexian dev, bloodline keeper?
6 days ago
How does Transcendence kill someone? You can only enchant yourself with it, so I can't see how it will affect other players unless you Donate it (maybe I'm just not understanding a rule here). Actually, if you want to go for the meme, you could actually run Donate, which also combos with your Celestial Dawn to stop a non-white player from producing any colored mana (because any of the white mana they would produce with their new plains would instead be colorless, as white is outside of their commanders color identity).
If your play group plays lots of Voltron, Fumble could be good, although with your low creature count you would likely just be giving those equipment to different player.
Maybe I'm biased towards land destruction because a lot of the time when I use it, my friends have ramped out stupid amounts of mana, and then the rest of their deck is thin on lands and they have an extremely hard time dropping lands each turn from that point on. I also mainly run mass land destruction in my Nahiri, the Lithomancer deck once I've got some type of board set up, so I get how it works in a more aggressive shell, whereas you're using it in a control sell, so I might not understand how it would feel in that type of deck. Still, I'd recommend you give it a shot; a board wipe like Supreme Verdict and Armageddon at 8 mana essentially resets the game, and with your decks land count I imagine that you'll have an easier time recovering from this than your opponents (as in, you will likely be able to drop lands more consistently than they will).
I stil don't know if Darksteel Forge is worth it. Does the 9 mana investment usually pay off? Like 11/14 of your artifacts mana rocks, and by the time you can cast a 9 mana spell you probably aren't in dire need of mana rocks anymore. On the other hand, if your playgroup does run a lot of multi-artifact nukes, are you really dropping Darksteel Forge in time (before the artifact nuke) to save your mana rocks that have come out? But you would know how effective its been better than me so if you think its pulling its pretty heavy weight, then I'm all for it.
Sun Titan is a pretty good creature as well, can grab back any destroyed artifacts or fetchlands and such.
Hushwing Gryff is also as good as a counterspell sometimes, if your group runs a lot of enters the battlefield creatures.
Thats all I got for now!
1 week ago
lagotripha Thank you for the feedback and the toolbox, much appreciated.
The reason why I have Aether Vial is so that I can put double the creatures down at times as well as leaving mana to activating abilities which can get mana intensive.
Phyrexian Arena looks like a really good option in the sideboard against control match ups, where Lord of the Accursed is not needed for it's menace, maybe I can take out the Aether Vial play set for it as it can always be good. For some reason I don't like losing life, that's the main reason I haven't bought some Thoughtseize haha, just need to get used to it and be confident that even paying some life I can win the race against other decks.
I agree that I might be playing too many lords (12) but they just add so much value, hard to cut down.
I am new to the Mordern format. I mostly play casual and a bit of standard so bare with me if I am talking crap.
1 week ago
Mono black deckbuilder's toolbox is the big list of mono-black cards that I've mucked about with in modern. There is a vast amount you can do without breaking the bank. Black is probably the most flexible mono-colour list in terms of what you can do, transforming from aggro all the way up to control depending on what you play.
If you want to win a bunch with zombie tribal, you've got 99% of the stuff you need. I'd cut Aether Vial and for a set of Inquisition of Kozilek and swap a couple of lords for Phyrexian Arena or similar.
Zombies plays better as a grindier, disruptive lists, and achieving that with creatures is tricky- zombies don't have a lot of the tools that merfolk have, so Aether Vial is mostly wasted. Instead, look for card advantage tools- drawing more cards, and trading even while your creatures generate a ton of value.