|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
|Commander 2015 (C15)||Rare|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
At the beginning of your upkeep, you draw a card and you lose 1 life.
Price & Acquistion Set Price Alerts
Phyrexian Arena Discussion
4 hours ago
That's exactly right. However, right now your deck is labeled Standard on the website. You can fix this by clicking edit, then changing the format. If you are looking for removal, then in black you can go with Dismember, which you can reliably cast for 1 cmc. At two cmc, I am a big fan of playing a mix of Go for the Throat and Victim of Night (although with your split you may find Victim tough to cast on turn two). White gives you access to some of the best removal in modern with Path to Exile. May I also recommend Spawning Pit. It gives you a chance to go infinite combo with Darkest Hour, Blood Artist, Tesya and any other black creature the moment it goes down. Killing Wave could also be fun. As far as card draw goes Phyrexian Arena, Necropotence, and Dark Confidant are all options (the confidant would also give you a black creature to sacrifice, and would probably do much better for you than Doomed Dissenter). Unfortunately these all add to your price tag as well. Either way, this looks like a fun deck when it goes off! You'll have to let me know how it ends up playing.
3 days ago
Elf0491, THANK YOU! Also, sorry for the delayed response. To answer your first question as to why so fast, I really need to get at least some cheap deathtouch chumps on the ground by or before turn 2. My overall meta isn't quite that fast, bit the person I play the most overall runs Geist of Saint Traft and is famous for getting him out on turn 2 and quickly getting Aqueous Form attached shortly after. If I can thwart the first swing or two, and buy myself another turn to get my Drana out, then I feel good about things.
As far as your suggestions, I'll pick some up with my store credit at my LGS and experiment with them. For certain, I will replace Phyrexian Arena with Night's Whisper. That is an excellent call. I completely agree that the quick short term advantage pays off more than the more costly "over time" approach.
The other suggestion you made that really works for me is replaing Fleshbag with Plaguecrafter. I need to grab one, but I agree that it's the better option.
Thanks again for your ideas and expertise. I'll test a bit and make these changes visible here in the decklist. Have a great weekend.
4 days ago
Hmm for reasonable priced cards, some synergistic cards that I would recommend are like Oversold Cemetery, Plaguecrafter, Fleshbag Marauder, Cemetery Reaper, Havengul Lich, Undead Alchemist, Zombie Master, Crypt Ghast, Forgotten Creation, Phyrexian Delver, Phyrexian Arena.
Hope that helps, Happy Deckbuilding!
5 days ago
Any creatures over 3 CMC that gives infect should be cut out unless you really like their effects, on T4 average you should already have Atraxa out to start the proliferation of the poison counters. You can stall out the game using interaction type cards, if your playing in 4 player pods, consider cards like Evacuation, Aura of Silence, Mystic Remora.
IMO there are synergy between cards like Ichor Rats and Capsize when you have enough mana each turn to bounce the rat and recast them. Gives everyone a countdown and with support cards you run you can eliminate them either all at once, or the one who threatens your plan the most.
This is my mindset on a gameplan. Early game play at least one infect creature and start hitting everyone to gain the counters, while you do that set up either card draw engines or protection. Mid game cast Atraxa and start ticking up the counters, at this point you want to get your proliferation engines to make them really worried. If everything goes to plan you should be able to kill them before late game. However if it does go into late game you should be able to do protect your pieces, control the flow of the match, and than slowly tick their counters up.
So far I will say definitely invest in tutors like Vampiric Tutor, Worldly Tutor, Diabolic Intent, Imperial Seal (If you can get one), Idyllic Tutor (this one is a maybe), or Fabricate. After that card draw engines to refill resources like Sylvan Library, Phyrexian Arena, Necropotence (Only if your mana base can support the triple black). Interaction or Protection spells will be after, depending on which route you go, you can run cantrips while having Inexorable Tide out or ramp like crazy to activate Contagion Engine multiple times. It's up to you how ya wanna build your deck.
I hope these suggestions kind of help ya, feel free to ask me if ya have anymore ideas that may confuse you! :P
5 days ago
Minor alteration you might enjoy - Horde of Notions for a general - you can't tutor out cards from play, but it lets you run any changling for , and cast them from graveyard as well.
another odd option is Reaper King for destruction of permanents
odd "lords" that might fit well -
Bramblewood Paragon & the their tribal parallels - give a static bonus even after the card leaves
Drogskol Captain - another lord of the unreal, effectively. plus it steroids
Scion of Oona - see above, but shroud. can't target it, but has flash
Seshiro the Anointed - big buffs + card draw = win
Myr Galvanizer - untapping is amazing. do stuff more!
Pheres-Band Warchief - because tribal centaurs are apparently a thing
Unnatural Selection - because more messing with stuff is more better
Crux of Fate - because it is now viable in a non-dragon tribal
Goblin Chieftain - an alternitive to goblin king - not a fan of landwalk, personally. to circumstantial
6 days ago
As for Ravenous Chupacabra, it is too slow and Spore Frog is generally un-needed as my deck is setup to establish fast locks even before creature combat becomes relevant. Why stop combat damage if you remove their creatures or even prevent their creatures from ever being casted?
Solemn Simulacrum and Viridian Emissary count as bad ramp. They are all too slow. Run full set of 1 cmc dorks instead for the most efficient mana ramp. There's a reason why I also did not even consider Sakura-Tribe Elder.
Your other suggestions are also over-costed effects: Thoughtpicker Witch would be good if it did not have a 1 colorless activation cost. Sadistic Hypnotist belongs as a combo piece in Nath of the Gilt-Leaf. For discard you generally want them to be cheap and recurring, like Bottomless Pit, Burglar Rat, Liliana of the Veil or Oppression. Mindslicer is an exception because the effect is extremely powerful.
Savra, Queen of the Golgari is over-costed and slow. The life component is generally irrelevant and for the sacrificial component, it is way faster and more efficient to tutor or chain into the Edict brothers through Birthing Pod, Fauna Shaman or Survival of the Fittest and then recurring through Meren.
To make Meren competitive, any card that costs more than 3 CMC has to either cripple your opponent decks by cripping their important pieces or be part of your win conditions. Stax pieces are very important to stop combo decks from steamrolling over you.
6 days ago
Here are some cards that might help you out, they are less than $10 in price range and would benefit you greatly. A friend of mines play a competitive Teysa deck so here are some cards he uses:
Plaguecrafter: A better Merciless Executioner and Fleshabag Marauder.
Bloodghast: ...Well this used to be under $10 but very worth to try and obtain.
Grand Abolisher: Prevents people from actually stopping you on combo turns.
Ophiomancer: Provides tokens on each upkeep, strong card to run.
Leonin Relic-Warder: Combined with Animate Dead or Dance of the Dead to produce infinite death triggers before you can finish with Bitter Ordeal.
Sidisi, Undead Vizier: Good creature tutor that has additional value.
Animate Dead: Can be used in conjuntion with LRW or just a cheap way to reanimate your creatures.
Dance of the Dead: Same reasoning as above.
Phyrexian Arena: Card draw engine that should be a staple.
Necropotence: Hand refill.
Swords to Plowshares: One cmc removal and it's cheap to get.
Path to Exile: A more pricier StP but worth if you need the removal.
Mortify: Another cheap removal.
Beseech the Queen: Another cheap tutor, the revealing of the card is sometimes bad, but if your playgroup already knows what your going for it doesn't mater.
Disenchant: If you feel like you really need to deal with more removal.
Diabolic Intent: Recent reprint in Battlebond, so it's cheap to pick up.
Dread Return: A good reanimate effect with a acceptable flash back cost.
Forsake the Worldly: Instant speed removal that can be cycled if you don't need it.
Living Death: You said you play in big groups, this should get you more value than them since you are playing with your graveyard.
Oblation: Can also target your own spirits or draw or removing a permanent in a tight spot.
Unburial Rites: A slight worse version of Dread Return.
Wrath of God: Classic board wipe.
Blasting Station: Highly recommend for you to run, an outlet that can win.
Smokestack: Combined with creatures coming back every turn or sacrificing a spirit, you can lock down your opponents.
Hope that these cards help!