|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
|Commander 2015 (C15)||Rare|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
At the beginning of your upkeep, you draw a card and you lose 1 life.
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Phyrexian Arena Discussion
7 hours ago
Thanks Optimator! I do often find myself starved for cards if I don't draw Necropotence. I'm most likely going to add in a Phyrexian Arena once I get my hands on one! I also want to get a Twilight Prophet for card draw. I usually don't put Vona, Butcher of Magan into play very often. My playgroup tends to remove her on sight (sadness). She is the commander mostly for flavor and inspiration. When she is out she helps, but the deck doesn't depend on her being on the field. Thanks so much for your thoughts!
4 days ago
I guess I'm a little confused on the purpose of what you want this deck to do, in terms of function. Is it sorta Esper goodstuff?
Do you feel you have enough draw and ramp? Your curve is VERY high here (though part of that is due to playing a reanimator deck), and I'm worried you'll run out of cards in the late game. Options like Rhystic Study, Mystic Remora, Phyrexian Arena etc could help you keep your hand full.
Hope this helps a bit!
5 days ago
You also may need some more removal
oioi on Whack whack
5 days ago
5 days ago
Reconnaissance...if you have Edgar out it can help pump up even if you cannot swing through.
Homeward Path is good just in case.
Urza's Incubator or Herald's Horn for ramp are great options and lastly...Patriarch's Bidding has saved my butt many times running tribal.
If you end up with a full graveyard, this card can end a game.
Sorry for the long post. I just ended up with a lot of ideas from my experience running vamp-tribal.
1 week ago
Noice job boi. While this is a pretty good primer, I still have my quarrels per usual, lol. First off, there’s not a 50 card maybeboard and that’s not ok.
I would cut back on some utilities and ramp. There are just some subpar mana rocks that I don’t think will be necessary because you put so much ramp in and still have 38 lands in for some reason.
I would find more walkers to put it in after you trim and perfect all of the utilities.
Finally, I might think about running less targeted removal spells especially if they only target creatures because planeswalkers often have removal attached to them and I believe running more board wipes would be more beneficial. They may cost a couple extra mana but they clear the way for walkers a lot better than just targeting one threat.
Also keep politics in mind whenever editing because you are going to need to be able to convince people to not kill your walkers. And have some tricks up your sleeves for when politics just don’t cut it. Perhaps a Rout over a simple Wrath of God would be good because you have a way out if you just simply can’t convince them to step off. Shenanigans always reigns S U P R E M E! Also Cyclonic Rift is just a super good card lol.
But I also haven’t really looked at any superfriends decks and haven’t done my research but those are my first impressions.
Thanks for the help dog!
1 week ago
Thanks for the +1 and comments 6ixer!
I'm aware of Young Pyromancer and mardu pyro decks, but I wanted a build that felt more like mono-black devotion with better draw potential. I'm hoping the splash of red for card draw like Faithless Looting and Tormenting Voice will help me draw the pieces I need, as compared to black cards with life loss like Dark Confidant, Phyrexian Arena, or Sign in Blood. Reanimation from the graveyard is secondary to my goal of hand consistency. I'm approaching the self-discard angle as a plan B, rather than plan A, so graveyard hate won't cripple my plans. That's why I run the Phyrexian Obliterators.
1 week ago
bradtheimpaler13 Thank you for commenting!
Yes I saw Liliana's Contract and while it looks good I think this is a win-more card for this deck. Let me explain why: Drawing cards is always good but it is not the kind of card draw this deck needs. I mostly want steady card draw like Phyrexian Arena and Greed to have a constant supply of Apostles. Drawing 4 once just isn't enough to crank out sets of 6 Apostles consistently. On top of that, the win clause paints a huge target on my head even if I am nowhere near to reaching the condition. When I finally get enough demons to trigger it, I either have tutored 4 times or have reanimated a graveyard full of demons. If either happens I am so far ahead, I can win on the spot most of the time. Waiting for my upkeep again only gives my opponents another turn to mess everything up again. Best case scenario I can imagine for this card is when my opponents forget about it (people never forget about win-the-game cards) or I have instant mass reanimation of at least 4 demons, it which point I would have won anyways most likely. Liliana's Contract is neat but unfortunately not good enough for my deck.