At the beginning of your upkeep, you draw a card and you lose 1 life.
|Have (4)||metalmagic , Forkbeard , Benniator , abby315|
|Want (6)||Snorlax3D , JackS22587 , gregtheestablisment , Jdreesman , Newersni3 , Aaryanna|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Arena Cards (ARENA)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Commander 2015 (C15)||Rare|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Phyrexian Arena occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.15%
WB (Orzhov): 0.98%
WUB (Esper): 0.67%
RBW (Mardu): 1.01%
Phyrexian Arena Discussion
4 days ago
You should consider adding Isolated Chapel Chapel and Caves of Koilos, they are much better than for example the Orzhov Guildgate you are playing atm. Urborg, Tomb of Yawgmoth and Cabal Coffers could also be added although they are expensive.
While I didn't play this deck myself yet, I also assume you lack a bit of card draw. You only play Phyrexian Arena, Dawn of Hope and Well of Lost Dreams. All three of these cards are either slow, vulnerable to enemy spells or mana-inefficient. Therefore I suggest adding some black one-way carddraw spells like for example Read the Bones or Ambition's Cost or similar spells.
One could also consider adding Necropotence because that card is really broken.
1 week ago
1 week ago
I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.
Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.
Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.
Now, onto my suggestions.
Upon what I would ablate:
Korozda Guildmage is too slow. Four mana to sacrifice something is awful.
Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.
terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.
Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.
I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.
Phyrexian Rager is too slow, no matter how mad it gets.
Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.
Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.
Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.
Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.
Okay, now unto thee I provide sacrifice outlets.
Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.
Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.
Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.
For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.
Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.
That shall be all from me. Good luck!
1 week ago
Ah, I have piloted a mono-black discard deck for quite the number of years. I have Chainer, Dementia Master at the helm myself, as he is a rather powerful card when everyone's hands are empty, thus he reigns unanswered. Therefrom, a great amount of methods may be used to win.
Tinybones is less of a finisher itself, more so a value engine. As such, I would recommend possessing a lower curve to take advantage of the card draw and more potent finishers within the deck to hent for victory. Also, having card draw outside of the commander would grant a better backup plan. A discard deck's goal is to empty each opponent's hand and win by going unthreatened. If no players have cards to discard, Tinybones cannot provide draw.
The changes I would make are more instants so you kill things once they resolve as opposed to waiting a full turn, swifter discard in the early game to make your commander more effective, stronger finishers for the sake of ending the game betime, and just cutting some cards.
So, first, there are some things I would remove.
- Murderous Compulsion may go with the discard theme, but it's conditional removal at sorcery-speed.
- Bad Deal is ironically a bad deal, as it is six mana for two cards gone.
- Assassin's Strike is just egregious. A six-mana sorcery to kill one thing and they discard but one card. Begone.
- Unnerve is fine but not great. Being a one time effect at four mana, I dislike it, though Xantcha is a great character in the art.
- Haunting Hymn is six mana, which is far too late for discard effects to be effective. You want discard early, as it makes it far more difficult for decks to catch their footing.
- I have the same reason for Tasigur's Cruelty.
- Cabal Conditioning has an identical reason.
- I have a shortlist for this category, being creatures without long-game value; Burglar Rat, Liliana's Reaver, and Banshee of the Dread Choir have discard stapled to them, but don't do much else whilst lacking much in terms of evasion for Larceny.
- Scythe Specter is slow and other cards just do its job better, and Herald of Anguish is slow and lacks fodder for its second ability.
- Necrogen Spellbomb is just crap. Two mana for one card from a single player's hand is awful. Don't play this.
- Awaken the Erstwhile neglects the game plan of having more cards than your opponents whilst lacking the option of going back. I'd just add a stronger finisher.
Alright. With that out of the way, I may suggest other cards.
Upon card draw, you have none outside of the Trinket Thief, Rankle, and Geth's Grimoire. I'd add any of Phyrexian Arena, Sign in Blood, Underworld Connections, and Dread Presence. Necropotence may seem as if it negates the strategy, but it is always worth it.
Lightning Greaves just seem great.
Now, for the finishers I have many. Do note that these are meant to be played when people haven't any cards in hand, hence lacking answers for these once on the field. Sheoldred, the Whispering One grants value from each player's bin whiles eating at their board. Abhorrent Overlord offers a swarm of flyers to end the game. Grave Titan is much the same. Archfiend of Despair goes well with Tinybones's second ability. Though I am not too fond of it, Archfiend of Spite offers much. Geth, Lord of the Vault hents the opponent's graveyards to swarm the board. Kokusho, the Evening Star is a massive threat that harms upon death. Kothophed allows for a quite a bit of card draw. Lord of the Void is always fun. Lastly, Gray Merchant of Asphodel does so much every time it hits the field.
Of course, I'd add more ramp and reanimation. Mind Stone, Arcane Signet, Charcoal Diamond, and Lake of the Dead are great for ramp. Animate Dead, Reanimate, and Dread Return are fine ways to get stuff from anyone's yard, save for the Return.
That shall be all from me. Do enjoy your day!
2 weeks ago
We like where this is heading but we do have some pointers:
- Add Chromatic Lantern; fixes your mana and will do more for you than Hedron Archive for instance.
- Get more card-draw in here like Underworld Connections and Phyrexian Arena; you want to keep your hand filled with options.
- What you really want is to abuse Kaalia when she is able to attack. You can double the effectiveness of her triggered ability with Strionic Resonator. You can also add the means in this deck to have her attack multiple times per turn with cards like Aggravated Assault, Aurelia, the Warleader, Relentless Assault, World at War, etc.
- we would recommend adding Hellkite Tyrant, Utvara Hellkite and Rakdos, Lord of Riots because we feel they are more awesome than some of the other creatures you have chosen.
Have fun with the brew!
Mrs. and Mr. NV_1980
2 weeks ago
3 weeks ago
You have a couple lands that might come in tapped, but in my opinion Amulet of Vigor isn't giving you enough value, a blocker sometimes, or a mana sometimes. In playing, I would count the number of activates and utility. Did it untap a permanent (y/n), and did you end up utilizing that untapped (y/n). If yy <= 50% it should go.
What about a Bloodgift Demon for some extra draw, or good ole Phyrexian Arena since you need to refill your hand for Strionic Resonator. Demonlord Belzenlok I also prefer over either of those, since he ETB draws, sometimes 2 cards.
Hellkite Tyrant is really nice, can accumulate mana rocks.
The talisman's are very cheap, and the best 2-mana rocks Talisman of Hierarchy / Talisman of Conviction / Talisman of Indulgence, superior to the Signets (except Arcane Signet) and an upgrade to Commander's Sphere. Fellwar Stone also isn't bad, but Chromatic Lantern has it's upside too.
Hall of the Bandit Lord can give you another haste. It enters tapped, so it's not the greatest.
A tutor package would allow you to reduce the number of ADD, taking out the lower power ones, and tutoring the higher power ones, it creates a more consistent play, but also takes away the fun of that randomness.
Staff of Nin is high cost, go Phyrexian Arena CMC3, Necropotence draw a bunch or Bloodgift Demon CMC1 cheaper and can be free cast with Kaalia of the Vast instead. Bloodgift Demon is the slowest of the bunch.
Tyrant's Familiar doesn't trigger off the turn that Kaalia of the Vast plays him, since he enters tapped an attacking. So unless you hard casting for CMC7, your not getting the benefit from him and only hits creatures, there are a variety of other dragons that hit any target. Bogardan Hellkite. Theres the new M21 dragon Terror of the Peaks, he doesn't ETB himself (boo) although, but under a Ghostway could be a win.
Angelic Skirmisher doesn't trigger properly with Kaalia of the Vast, I could see it being a finisher perhaps the next turn, but if it's really connecting for value (2+ big creatures), is it just unnecessary mass overkill vs. something like a Hellkite Tyrant which delivers immediate value as an example. I'll often Wishclaw Talisman a Hellkite Tyrant with a Kaalia of the Vast trigger on the stack and steal back my Wishclaw Talisman.
Hope you find something helpful or to think about!
4 weeks ago
"I was mainly aiming at the notion that deliberately racist imagery of real world application should not exist in this card game built on the foundation of fantasy itself is all.
Dango, For it's long history, Magic has depicted wizards, magic, dragons, literal behead-ing-s, genetic manipulation/selective breeding for the sake of creating a warrior race - on the surface these subjects may seem like fantasy - but I assure you if you look closer there are roots in some very dark real world practices.
Urza's creation of the Metathran are easily evocative of Friedrich Nietzsche's notion of the Übermensch which was appropriated by Nazi Germany to promote it's ideals during WWII. Or during Slavery in the United States when countless slaves have been subjected to selective breeding to produce only the "strongest" slaves for service. I'm sorry to break it you, but controversial real world imagery has been in this world of fantasy since day one. Just beacuse the people were blue and not brown you may not have seen the comparisons. But how can a subject like racism not be part of this universe when it draws so much from reality?