Golgari Signet

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander Anthology Vol. II (CM2) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Golgari Signet

Artifact

, : Gain .

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MM3

C16

C15

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Golgari Signet Discussion

SynergyBuild on Google Ghave (Lands Matter Route)

6 days ago

Well, fast rocks can help, as well as a number of cards that are good tutor options. Amulet of Vigor, Talisman of Unity, Selesnya Signet, Orzhov Signet, Golgari Signet, if you have the money a Mana Crypt, Mox Diamond, Chrome Mox, Mana Vault, and Grim Monolith.

Maybe some card draw artifacts like Top and Rack

Reliquarian on Hapatra, Poison but Tasty

1 week ago

Nice list!

Have you considered a few staples such as Sensei's Divining Top? Or some rocks like Golgari Signet and Fellwar Stone?

Another one to consider is Expedition Map to grab your Gaea's Cradle or Urborg, Tomb of Yawgmoth

+1 Upvote from me!

saintsberollin on Karador cEDH (Paper)

1 week ago

Wall of text Imminent,

Hello, I've been playing cEDH for a while now as i Don' have a karador deck have planned on making one but know metas pretty well. Now I will be generalizing Metas I see and know from experience playing against various types of cEDh decks. First on your lands I think 38 is a few too many i play The Gitrog Monster with 33-36 lands (depending on the cuts i Make). The extra mana producing lands like Ancient Tomb are good generally so those are fine to keep in. However buddy lands like Woodland Cemetery can end up holding you back from an explosive first turn. Finally the Last land is Urborg, Tomb of Yawgmoth This will help storm decks that require specific colors to be tapped otherwise they will peter out due to not being able to cast the right spells they may draw into but that will allow them to use any mana they want for black. Your creature base is good and you have the boonweaver combo naturally but you are missing creature ramp besides the Birds of Paradise and Elves of Deep Shadow you are already using, such as Avacyn's Pilgrim Llanowar Elves Fyndhorn Elves and Elvish Mystic. They give 1 mana for 1 mana even though they dont have instant gratification due to summoning sickness they are still good and vital for a turn two Buried Alive to setup the combo depending on your hand. Now for answers in your creature base the numbe rone thing working against is graveyard hate like Rest in Peace run in stax and especially zur stax Nihil Spellbomb run in storm decks like Kess, Dissident Mage and Zur the Enchanter which is just to name a few. So we need an answer and yes spells work just fine but we are playing a reanimate deck so something that we can get back in case we need another answer is nice. Thus bring me too Caustic Caterpillar and Reclamation Sage while i would suggest the first the later works well too just two more mana to cost or get with Green Sun's Zenith. I believe you have a good choice in enchantments However Phyrexian Arena is a Little slow in our format I would consider cutting it for something like Dark Confidant due to it being cheaper and faster even though it may hurt more. Also In the case of your combo pieces being exiled due to a mill effect or general graveyard hate I would suggest adding insurance known as Pull from Eternity and Riftsweeper. For artifact ramp I think it wouldn't hurt to add Golgari Signet Selesnya Signet and Orzhov Signet for color fixing as well as netting one mana after activation. as well as cutting Chromatic Lantern due to it being 3 mana and you having plenty of dual lands in your deck. Also adding Green Sun's Zenith and Arbor Elf for a turn one two land play is quite nice as well as it acting as a tutor for another creature. I'm not gonna touch too much on your spells since Im not too familiar with how good things like Cataclysm are in your cedh play group or how it acts in general it seems good on paper but i can't say but adding Noxious Revival would be good since its a free instant that allows you to before your turn put a combo piece that got countered or destroyed on top of your library to draw it for turn to recast. This way you don't have to just rely on a six drop aka Sun Titan alone to get those back for you.

JoosetheMuice on Karador, Ghost Chieftan

1 week ago

So to give this more oomph:

Add Oblivion Sower, Bane of Bala Ged,Breaker of Worlds and Ulamog, the Ceaseless Hunger (depending on how high your cmc is getting) could all be good adds. I also think you want more speed, you have good creature ramp but I would still run Cultivate and honestly maybe even 1-3 signets; Golgari Signet being the most important. The last category of things are draw to graveyard Moonlight Bargain and Grisly Salvage come to mind. I also kind of link Stinkweed Imp it's a cheap recurrable deathtouch blocker with dredge 5 which I think could be great if you get it in your graveyard early. Other general good things Lightning Greaves for Karador and Ravenous Chupacabra

Cards I really think can go Heartless Summoning Lurking Predators Cauldron of Souls Bloodgift demon Qasali Pridemage Deadbridge Chant (I know I recommended this one, but maybe its a little too slow and too big of a target Sun Titan (you don't have a ton of targets for it) Luminate Primordial seems a little underpowered, especially when down to 1 opponent

hkhssweiss on Muldrotha, The Storm Tide

2 weeks ago

GaymerMaid Interesting concept for Muldrotha, if your looking to refine the competitiveness of the deck I would suggest to run more tutors as well as ways to cheat in Omniscience for free. In Sultai colors you are limited quite a bit as the ways to cheat in Omniscience is essentially Show and Tell for a decent build or Dream Halls. Other than that you will have to ramp to hit at minimum 10 mana.

Here are some cards to help you accelerate into that 10 mana, Exploration, Azusa, Lost but Seeking, Oracle of Mul Daya, Dimir Signet, Golgari Signet, Simic Signet, Fellwar Stone, Mind Stone, Commander's Sphere.

There are faster ways but the price goes exponentially higher, the faster rocks are Mana Crypt, Mana Vault, Mox Diamond, Chrome Mox, Grim Monolith. In addition to make your Hunting Pack work for storm, you need to use an enabler as well as the game plan to end it that turn. Some cheap ways to access storm count is Isochron Scepter and Dramatic Reversal or Paradox Engine to go infinite mana with your rocks as well as a card draw engine to keep the gas going.

Hope that gives a little more insight to what you want to do!

BelugaWhale217 on Black/Green Glissa Commander Deck

2 weeks ago

good artifacts to have regardless of the theme is/are the availible signets. In your case, it would be Golgari Signet. Other nice mana rocks include Mind Stone, Fellwar Stone, Gilded Lotus, Charcoal Diamond, Commander's Sphere, and Darksteel Ingot. There are spells that allow you to search for lands, such as Rampant Growth, Skyshroud Claim, Explosive Vegetation, and Hour of Promise. The article you mentioned was wrong, as the only card you can have multiple copies of are basic lands. If you wanted to keep with the artifact theme, then run Artifact Creatures such as Darksteel Colossus, Triskelion, Noxious Gearhulk, Verdurous Gearhulk, Duplicant, and Solemn Simulacrum (AKA sad robot). There are many more and if you want check some out you could use this link http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&type=+[%22Artifact%22]+[%22Creature%22]. Just remember that not every one is a winner and you don't have to run all of them. If you wanted to replace your commander, that's entirely your choice, but unfortuatly, golgari isn't known for making creatures unblockable. the Simic commander Kaseto, Orochi Archmage and the Arzorius commander Sygg, River Guide gives creatures unblockable. If I choose a new commander, I would choose Kaseto because it's less restictive, and while you can build it tribal, it can also have some other strategy. The youtube channel "Tolarian Community College" has guides on both of these commanders if you decide to go this route and get stuck. EDHREC (https://edhrec.com/) is also a great tool for building a commander deck.

hkhssweiss on Muldrotha the gravetide (cant win)

2 weeks ago

malingtite28

No worries, I can definitely help you out here. My main deck is a reanimator based one so I can definitely suggest you some cards to help you out. For Muldrotha since you have access to Sultai colors you have a great amount of synergy to work from your graveyard. Especially for Muldrotha itself, you will be able to play one of each permanent. There is a combo route or value route you can go for, since it is cheaper to go the value way I'll list some cards that can help you that way.

The key aspect for Muldrotha is that it can play permanents from the grave, this gives you advantage over the other players is breaking parity. You don't mind stuff going into the grave as you can play it later on when Muldrotha is online. The cards listed below should be less than $5 and would greatly strengthen your deck.

Creatures: Plaguecrafter, Satyr Wayfinder, Reclamation Sage, WORLDSHAPER!, Acidic Slime, Mulldrifter, Underrealm Lich, Spore Frog, Viscera Seer, Ramunap Excavator, Deathrite Shaman, Notion Thief, Terastodon, Zulaport Cutthroat, Protean Hulk

This is only a small handful of the many cards that can be run, basically you want to abuse as many ETB effects and use cheap ones that you can reuse every turn.

Another way to abuse your graveyard more is reanimation effects, here is some budget effects that can be added in to bring stuff out of the grave. It also helps that if it's a permanent so even if it's in the grave Muldrotha can still use it.

Recursion: Animate Dead, Dance of the Dead, Victimize, Living Death, Splendid Reclamation, Journey to Eternity  Flip, Deadbridge Chant

Card draw is another aspect that is essential, there are quite a bit of interesting ones that we can use to either fill our hand our fill our graveyard as well.

Card Advantage: Mystic Remora, Windfall, Frantic Search, Careful Study, Thoughtscour, Dark Deal, Syphon Mind, Chart a Course, Skullclamp, Whispering Madness

Lastly is the ramp, we want to lessen the amount of instants/sorceries we play and more permanents so artifact mana seems to be the way to go alongside creature based ETB ramp.

Ramp: Golgari Signet, Dimir Signet, Simic Signet, MindStone, Commander's Sphere, Fellwar Stone, Coldsteel Heart, Chromatic Lantern, Wayfarer's Bauble, Expedition Map, Wood Elves, Farhaven Elf

Hope that gives a little more insight and feel free to ask any questions!

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