Golgari Signet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander Anthology 2018 (CM2) Common
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Golgari Signet

Artifact

, : Gain .

Golgari Signet Discussion

multimedia on jodah

1 month ago

Hey, looks good for your first Commander deck. You haven't finished the manabase? Nice Ugin, the Spirit Dragon :)

What's the max budget for your deck? I ask because you haven't allocated yet for lands in the manabase. 35x basic lands is not going to work when you want to pay for spells. When playing five colors the manabase and the amount of color fixing you have in your deck is very important. If you don't make these things priority to focus on getting right then your deck will have a difficult time functioning when playing so many colors.

You have a good start by including the budget land ramp spells ( Cultivate , Sakura-Tribe Elder ), but you're going to want a lot more than just these spells for both ramp and more importantly for color fixing. You can build a five color manabase on a budget with basic lands using some dual lands that have interaction with basic lands, Tri lands and other budget lands.

Here's an example:


This example manabase is not ideal by any means, but it's low budget and a starting point for future upgrades. Sunken, Glade or Stream are dual lands that Farseek can search for since they're two different land types. Being able to land ramp with a dual land with Farseek makes Farseek better and helps with color fixing.

A budget manabase like this example can use color fixing from other nonland sources. Signets and other budget mana rocks that can make colored mana and ramp are options.

With Signets you can pay for the colorless mana cost with mana from any source such as a land. That mana then turns into two different colors of mana. For example if you have two Signets on the battlefield and two lands then that mana can be four different colors of mana. In this manabase example there's more green sources than others that's because green is the enabler color to help to get all the other colors with land ramp and mana dorks. There's more green than the rest because you consistently want to have green mana in the early game.

Joiner Adept lets you tap lands for any color of mana which is great color fixing when playing five colors. Chromatic Lantern is a more expensive price card that does the same thing and it's better because it also ramps. Faeburrow Elder and Paradise Druid are called mana dorks and either one can tap to make different colors of mana. Faeburrow by itself can tap to make two mana . With Jodah, Archmage Eternal on the battlefield it can make four mana . If you have Jodah and have a permanent on the battlefield that's black then Faeburrow can tap to make all five colors of mana.

Fertile Ground is an example of another source of color fixing/ramp that's different than the rest. It's an aura that enchants a land you control. When the enchanted land is tapped it makes two colors of mana; one mana that the land could produce and another mana of any color you choose.


Color fixing sources that also ramp are better than ones that don't. If you can as the saying goes "kill two birds with one stone" then it can help your deck. Including most cards that can do two different things you want are better than cards that can only do one thing you want. For example Cultivate ramps and color fixes since it can find two different basic lands. Izzet Signet taps to ramp and color fix two different colors of mana. Renegade Map only color fixes, it doesn't ramp because it only puts the land you search for into your hand not onto the battlefield and it can't tap to make mana.

Sylvan Scrying is one exception since it can tutor (search your library) for any one land and put it into your hand. That's powerful and helpful to have when you can get a land that can make any color of mana such as Command Tower or better yet Cascading Cataracts which can tap along with five other sources of mana of any colors to make all five different colors of mana. This land makes it easy to be able to make five different colors to cast spells with Jodah. Cataracts is good with ramp from mana rocks.

I have suggested a lot of cards which means if you want to include them then you'll have to make many cuts. I'm not going to give you suggestions of cuts now, but if you're interested in any of these suggestions then I offer to help to make cuts. This is the nature of building budget many colored decks in Commander; have to allocate a lot of deck spots to cards to help the manabase and to make sure your deck can function, so you can reliably cast cards. Good luck with your deck.

DSquirrel on Golgari Graveyard

2 months ago

Merciless Executioner , Fleshbag Marauder and Plaguecrafter are great for experience points and dealing with non token decks

Glowspore Shaman is good for selfmill and can grab a land.

Golgari Findbroker can help get an artifact, enchantment or land out of the graveyard.

Deadbridge Chant is nice in recursion decks but can be a bit too random for some people.

Altar of Dementia and Ashnod's Altar are great free sacrifice outlets if you can fit them in you budget

Poison-Tip Archer and Vindictive Vampire are budget extras for additional drain

Mana rocks like Golgari Signet , Golgari Locket , Golgari Cluestone , Mana Geode are always important to help cast bigger spells early. and if you can put in a Sol Ring

berryjon on Pattern Recognition #124 - Flash ...

2 months ago

Do me a favor. Grab one of your Commander decks at random, and tell me how much Artifact and Enchantment hate is in it. Then count how many artifacts are in it.

On my side, for my Thelon of Havenwood deck, I have Casualties of War , Status / Statue , Putrefy and Abrupt Decay . Yes, they can take out those cards, but that's not their primary use. Each of those also takes out Creatures, which is their primary use. In colours that are really good at taking out Creatures, Artifacts and Enchantment. As for my artifacts, Golgari Signet , Golgari Locket , Lifecrafter's Bestiary and Coat of Arms . None of which even come close to being cards that require dedicated removal. Not even a Sol Ring because it doesn't do what I need.

Well, I take that back with Coat of Arms . That can get overboard. Especially in a dedicated Tribal deck like that one.

My point stands. Cards that require a response are, by definition, format warping. Paradox Engine required a response because it was too powerful, and warping. So did the Prophet. And with those out, Vedalken Orrery is the next best thing, as you so cheerfully point out.

And as for my comment about mono-? You have it backward. I chose my example, not that person.

BMHKain on One Day until Throne of ...

3 months ago

As Throne of Eldraine Spoilers are flowing like a Fairy Tale Epic, I'll try to explain my reasons for things not mentioned for Allied Colors here yet. Before I do, Delay looks great, but how does Suspend work, & how good is it against opponents? I also suppose all ten Ravnica Signets & Talismans are better than Arcane Signet ? I'm intrigued about this; it seems like:

  1. Talismans
  2. Ravnican Signets
  3. Arcane Signet

Is this where the rankings stand for Overall Power for these Mana Rocks? Just checking to be sure.

Finally, I still am guessing there's no substitute for Demonic Tutor unless anyone can say different. For now, though, It's a lost cause. Anyways, the list:

Arctic Flats Snow Taplands

Elfhame Palace / Tranquil Expanse Generic Tap Duals

Gavony Township Innistrad Location Duals

Grasslands Tap Fetches

Horizon Canopy Future-Sighted/Horizon Duals (Missing 4 other allied cards.)

Riftstone Portal Graveyard Duals (Or something...)

Saltcrusted Steppe Storage Duals

Sungrass Prairie The Crappy Fetchlands

Tranquil Garden / Vec Townships Slow Tap Lands

Veldt Duals Utilizing Depletion Counters

Vitu-Ghazi, the City-Tree Ravnica Location Duals

Anything else as Dual Lands you may already be familiar w/. I just wanted to mention the worst Allied-Only, Nearly awful Allied-Only, & nothing else. Since I'm reduced to a situation where nearly all my cards in my Landbase need to not ETB Tapped, I want your opinions on the worst of the worst. & I'd like your opinions for the ones that didn't get noted that ETB Tapped, but is still good; which bumps off, for instance:

Blossoming Sands / Graypelt Refuge Lifegain Lands

Stirring Wildwood Man Lands

Temple of Plenty Scry Lands

Selesnya Guildgate Guild Lands

If I'm missing out on anything, either:

A: It's a more common Two Color Land than these types.

B: So many use them, there is no point in mentioning them here.

C: Other...

Sorry for the inconvenience for all these kinds of lands. I just want to see as too which ones are worth adding... Thanks in advance.

Nic44 on Toxic Relationship: Hapatra EDH [PRIMER]

4 months ago

OptimalGreen If you actually read what I wrote, I said nothing of the no-brainer rocks like Crypt and Ring...but the TWO mana rocks like Fellwar Stone , Golgari Signet , Talisman of Resilience etc. Also, I can name MANY top tier decks that run a shitload of mana dorks, in fact almost every one with the color green max out on them. My argument remains: land ramp in the form of two mana spells like Nature's Lore and Three Visits are better than the TWO (2) mana rocks when one has access to green.To me, THAT is the no-brainer.

...and yes, I am high.

SideBae on That's no King Cureslime

4 months ago

I mean, so with regards to self-mill Cephalid Vandal is a card I've been impressed with. Dredge creatures like Golgari Grave-Troll and Stinkweed Imp are also good to consider in addition to your Life from the Loam .

The biggest bonus of being in green is the color's access to one-mana mana dorks. Llanowar Elves , Elves of Deep Shadow , Birds of Paradise , Deathrite Shaman , Fyndhorn Elves and Elvish Mystic are all cards to consider. Simply being able to play a turn or so faster can make all the difference in the world. Similarly, Priest of Titania and Bloom Tender are great dorks, though being two mana does put them second-tier.

I've generally found that, in EDH, replacing 1-for-1s with 2-or-more-for-1s is a good idea. Force of Vigor is a new card I've been considering for my decks, and I think it's strictly better than Naturalize .

Have you considered Reanimate ? I notice that you aren't running it -- I think it's probably the best reanimation spell there is.

With the recent printings of enemy talismans, I don't think running Dimir Signet , Simic Signet and Golgari Signet is where you want to be. Talisman of Dominance , Talisman of Creativity and Talisman of Resilience are less awkward to use and cost the same.

Unless I'm missing some targeted spells in your list, I think Lightning Greaves is better than Swiftfoot Boots .

Mana Confluence and City of Brass are important sources of colored mana once you're at 3+ colors. Additionally, fetch lands are at a premium. Though the Onslaught and Zendikar fetches can cost the same as a used kidney, slow fetches ( Grasslands , Rocky Tar Pit , Bad River , Flood Plain and Mountain Valley ) work as well and are WAY easier on the wallet.

You may want to get more card-draw in your list, too. Grim Flowering and Nature's Resurgence seem powerful in a creature-heavy list based around self-mill, but classic draw spells like Painful Truths , Thirst for Knowledge , Night's Whisper , Chart a Course , Ponder , Preordain and Fact or Fiction are also really strong here. I like that you're already running Windfall -- most people forget that card for some reason; it's like, REALLY good. Brainstorm is another card to consider, but it only becomes good with a lot of shuffle effects (see the aforementioned fetch lands).

I gotta go to work. Good luck man!

ZendikariWol on Whose a better Reanimator/Aristocrats Commander ...

5 months ago

Well first off, are these the only commanders you’re considering or are you open to other options? Storrev, Devkarin Lich could be quite a but of fun you’re looking for something a lil more casual. Gyrus, Waker of Corpses is... not terrible ig?, Karador, Ghost Chieftain is awesome, Muldrotha, the Gravetide adds a lot of variety (especially with her new subcommander Yarok, the Desecrated !),

Is Jarad, Golgari Lich Lord really that hard to cast?? How much land ramp/colored rocks are you running? Turn 2 Golgari Signet or Rampant Growth or Nature's Lore gets him out on turn 3 for sure. Not to mention any fetch. There’s a litany of spells and rocks that can ensure you can drop him 100% of the time on turn 4.

Varolz, the Scar-Striped may be better than he seems. He basically transforms redundancy into a win condition. If you have Acidic Slime and Reclamation Sage that’s two counters. Any cards that you’re not using? Make ‘em power and toughness. Still, he’d suit ya better in the 99 of... actually, Storrev, Devkarin Lich . But he’s apparently not on your radar and Varolz is not a reanimator.

Load more

Golgari Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Golgari: 0.85%

BRG (Jund): 1.0%

BUG (Sultai): 1.02%