Golgari Signet

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Golgari Signet

Artifact

, : Add to your mana pool.

Price & Acquistion Set Price Alerts

MM3

C16

C15

Ebay

Recent Decks

Load more

Golgari Signet Discussion

Quicksilver on Anafenza, The Foremost

54 minutes ago

Oona's Blackguard is good for discard. Windswept Heath is the better version of Krosan Verge, replace the keystone and keyrune with the Orzhov Signet, Selesnya Signet and a Golgari Signet. Anafenza, Kin-Tree Spirit is better for bolster than Gleam of Authority. Cathars' Crusade gives all your creatures +1/+1 counters as they enter the battlefield, Hardened Scales adds an additional counter each time you distribute a +1/+1 counter.

Kinpa6Ansatsu on Doran the Siege Tower EDH Deck

6 days ago

I would recommend Retribution of the Meek for a neat board wipe. Golgari Signet and Selesnya Signet are pretty neat. Nature's Claim is a good Artifact/Enchantment removal. Some cards that stick out to me as being weird are Golgari Keyrune, Trostani, Selesnya's Voice, and Rhox Faithmender

GoldenDiggle on i have no clue what im doing dragons

1 week ago

Hey mollycat, it mus be really fun to play Karrthus with all these Ur-Dragon decks going around!

I would slip in around 3-6 more lands, concentrating on , but otherwise your manabase looks pretty good.

As the others have said, it is probably not worth keeping the token generation in, as the cards that interact with it are few, however, if you tutor them they can be worthwhile.

Mana ramp is really important in a high cost deck like yours, you have 6 cards that get you mana, but adding a few more is important. Cheap (but effective) cards are Darksteel Ingot, Gruul Signet, Rakdos Signet, Golgari Signet, Rampant Growth, Cultivate, and Myriad Landscape. I recommend putting in at least 3 or 4 cards like this to speed up your early game.

Fires of Yavimaya doesn't do much for you, since your Commander already gives your Dragons haste. I would swap it out for Dragon Tempest if you still need haste that deals bonus damage. Scourge of Valkas also deals a lot of damage based on dragons you control.

Death by Dragons and Descent of the Dragons could be really fun to play before casting your commander, then you would get all the dragons.

Other good dragons that may help are Dragon Mage, Kolaghan, the Storm's Fury, Silumgar, the Drifting Death, Dragonlord Silumgar, and Thunderbreak Regent.

Good luck!!

Kosharku on i have no clue what im doing dragons

1 week ago

Oh jeez, no wonder early game has been a nightmare for you! You need more lands, along with some artifacts that generate mana.

I would immediately add ~5 lands along with a few staple artifact ramp cards like Commander's Sphere, Gruul Signet, Golgari Signet, Rakdos Signet, and Chromatic Lantern.

To make room for these additions, you're looking at a few cuts as well - I would start with:

Sudden Demise - As a 3 color deck, you will often be calling your own colors.

Cryptolith Rite - You don't really want to be tapping your dragons for mana.

Argentum Armor - This feels like overkill to me, though this is more personal preference.

The sub-theme you have with token generation is also kind of weird, what is your goal with the additional token generation cards?

Hopefully your future early game endeavors will go smoother - best of luck with the deck!

Midwest on ALL IS SACRIFICE EDH

2 weeks ago

I see no reason for Golgari Signet to not just become Nature's Lore. The land enters untapped, you have Bayou and Overgrown Tomb to mana fix, Dryad Arbor if you need a body, and the land matters much more to your overall strategy than having an additional mana rock does.

Lord of Extinction gives you a fling condition with Jarad that requires fewer hoops to jump through. In a multiplayer game it doesn't take long for Lord of Extinction to grow large naturally even before factoring in your dredge and mill effects such as Life from the Loam and Mesmeric Orb. If you add Lord then I would also recommend adding Rogue's Passage. You have multiple ways to tutor for lands and it gives you an additional way to leverage Lord of Extinction as a win condition. Your Commander's body is also large and Rogue's Passage doesn't hurt on that front either.

If you don't want to play additional tutor effects, I get it. You touch on it lightly in the deck's description, but Demonic Tutor would obviously be a welcome addition. In the vein of powerful redundant effects I'm going to also recommend Regrowth in addition to Eternal Witness. The cards are powerful generally, but I think their stock goes up even higher in a deck like this where you are often milling yourself.

Sylvan Library and Abundance are both great enchantments that help improve your card quality and even combo together.

dana.roach on Glissa, the Traitor

3 weeks ago

Chromatic Lantern seems unnecessary in a two-colored deck running so many colorless permanents. I'd much rather have Golgari Signet there.

Skyshroud Claim > Explosive Vegetation. The lands come into play untapped AND you can get Overgrown Tomb or a Bayou if you get one.

Cruel Tutor is for fast combo decks looking for a game winning piece in the first 3-4 turns, which this doesn't seem to be. Dark Petition for you is gonna cost 1 mana less most of the time, won't hit you for damage, and won't cost your draw. And it's way cheaper.

fearphage on Atraxa, Voice of Infect

3 weeks ago

I really like the Beastmaster Ascension and Defense of the Heart. Nice and efficient.

Current Deck Criticisms/Upgrades

  • Tooth and Nail, Craterhoof Behemoth, and Blightsteel Colossus seem out of place. Tooth and Nail feels like there should be a combo win in here to fetch. I don't know how you play, but I always hold a few creatures in my hand. I try to stay around 2-4 threats on the field at once so I can recover from wrath effects. Craterhoof could be an Overrun essentially, but that's merely a preference I believe.
  • Living Death feels too symmetrical. You don't want them to get their threats back. Sun Titan might do the same job albeit it more slowly.
  • Reanimate feels like not enough punch for the deck for a one-and-done effect. Phyrexian Reclamation is a permanent source of card advantage.
  • Triumph of the Hordes is another card that could be Overrun/Overwhelming Stampede for one more colorless mana. More bang for the buck than +1/+1.
  • Seedborn Muse - You don't have a lot of tap effects or cards with flash. What is this card adding to the deck?
  • Counterspell - Negate and Arcane Denial are easier to cast with your mana base even though the former is slightly limited. The latter provides replaces itself. Both also seem better than the conditionally useful Corrupted Resolve.
  • Crop Rotation - Is this the Inkmoth Nexus-finder? If you need more infect creatures, I would just add more creatures instead of fetching up a land.
  • Slip Through Space - Although not a cantrip, Artful Dodge does the same thing and you can use it twice via flashback.

New Card Suggestions

I would strongly recommend some mana ramp and mana fixing:

Increase Color Availability

Ramp/Color Fixing

Proliferate

Threats

Pygmyrhino990 on HELP Please!!

3 weeks ago

First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.

Firewild Borderpost

Fieldmist Borderpost

Veinfire Borderpost

Mistvein Borderpost

Wildfield Borderpost

Dimir Signet

Orzhov Signet

Azorius Signet

Gruul Signet

Selesnya Signet

Golgari Signet

Simic Signet

Boros Signet

Rakdos Signet

Izzet Signet

Obelisk of Esper

Obelisk of Grixis

Obelisk of Jund

Obelisk of Naya

Obelisk of Bant

Manalith

Gemstone Array

Chromatic Lantern

Crumbling Necropolis

Jungle Shrine

Seaside Citadel

Arcane Sanctum

Savage Lands

Sandsteppe Citadel

Mystic Monastery

Opulent Palace

Nomad Outpost

Frontier Bivouac

Load more