Golgari Signet


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Commander 2016 Common
Commander 2015 Common
Duel Decks: Izzet vs. Golgari Common
MTG: Commander Common
Ravnica: City of Guilds Common

Combos Browse all

Golgari Signet


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Golgari Signet Discussion

WItC on Budget Beginner Teaching Decks (#6 Multi)

1 day ago

Update: a player rightfully pointed out that the Deathcap Cultivator's delerium is out of place in this deck. I'm looking at changing it, but want to playtest the power of the options. I'm considering:

Golgari Signet as a similar, in-theme mana ramp.

Epic Confrontation (I favor this) as it synergises well with infect in this deck, and can serve many roles (kill a little guy, weaken a fattie, create tokens)

Read the Bones as the deck has no card draw as it stands. I was considering Hunter's Insight but it seems like a win-more card (if you are already swinging in for 2+ damage, then you are probably doing very well).

smiffdemon on Ishkanah Stuff

2 days ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.

The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

janjet001 on Atraxa lot of attention

3 days ago

I see too few ramp cards. Try adding Rampant Growth, Orzhov Signet, Simic Signet, Golgari Signet, Kodama's Reach, Cultivate.

Since you have infinite combos in the deck tutors would help. Increasing Ambition, Diabolic Tutor, Dark Petition, Worldly Tutor, Enlightened Tutor.

I see no "real" boardwipe effects so maybe jam in a Fumigate, Sublime Exhalation for budget choices but personally I run Supreme Verdict and Wrath of God in my Atraxa deck.

You won't go wrong with adding a few more card draw spells, personally I run Rishkar's Expertise.

Tsaan_de_Malice on Demons of the Forest

1 week ago

No worries! Its nice to see people try new things, and rampy demons is a favourite casual throwback of mine. I agree about damnation, but with this new Amonkhet boardwipe coming out ,maybe that will be a cheap alternative to trade for In Garruk's Wake?

if you ever change to using duals then change back to Farseek as you see in my variant. Faster colour fixing as you can get the duals.

Y'Know, try as i might i couldnt find a combo reason for Fungal Sprouting. Dont know how i missed that its a great choice then!

A final suggestion i came up with when making the variant that i didnt add: have you thought about changing a couple of Golgari Signets to Golgari Keyrune? Its a tad slower yes, but gives you an optional creature available to block with or sacrifice to Westvale Abbey if you need.

NV_1980 on The Terminator (EDH-Edition)

1 week ago

You want this deck to be as fast as possible, so add some more ramp/mana rocks. Consider cards like Sol Ring, Orzhov Signet, Golgari Signet, Boros Signet and Weathered Wayfarer. If you have money to spare, consider Land Tax and/or Mana Crypt.

You don't want Kaalia to die before she can attack, so add some more protection for her. Lightning Greaves and Gift of Immortality are great for her. Dolmen Gate gives her some nice protection while she's attacking. I'd drop both Umbra's and replace one of em with Spirit Mantle.

You want your hand filled with great creatures to drop onto the battlefield, so add more draw cards. I'd recommend Phyrexian Arena, Underworld Connections and Mind's Eye.

Last, but not least, I'd recommend adding Strionic Resonator to double your drops with Kaalia and Quicksilver Amulet in case Kaalia keeps getting burned.

Instead of all this I'd cut Always Watching , Brave the Sands and some of the creatures from this deck to make room. You really don't need 36 large creatures. I'm running 28 and I never have trouble finding some face-stomping material whenever I need some.

FYI: Griselbrand is banned and there are two Thalia, Heretic Cathar

Shadow12721 on Hapatra's Decaying

2 weeks ago

Blowfly Infestation, Fevered Convulsions, Flourishing Defenses, Phyresis, Blightsteel Colossus. Also, Melira, Sylvok Outcast prevents your own creatures from being infected. Finally, Golgari Signet, Sol Ring, Commander's Sphere, and Birthing Pod are all staples to include.

Chandrian on Unyielding Facerolling

3 weeks ago

If you're looking for faster damage, Quest for Pure Flame might be a card you're interested in.

I would cut Kaalia of the Vast, she's a great card, but you only have 3 cards which she can cheat into play, so she's not very usefull. I'm not a big fan of Charging Cinderhorn, it's only got 2 toughness and no evasion, so it's easy to kill and it can also damage you.

Maybe play some more ramp so that you can play your big creatures faster, for example the signets are very good Boros Signet Rakdos Signet Gruul Signet Golgari Signet (a slower alternative are the cluestones like Boros Cluestone). A very nice artifact to have in multi-color decks is Sword of the Animist as it ramps you very fast and also fixes your colors.

Regarding your question to drop black, I think black adds more to the deck (for example recursion with Alesha, Who Smiles at Death and Ravos, Soultender and some nice removal) than meets the eye. I would keep it. My main reason being that even IF your meta is quite slow, if you aggro fast but cannot kill the table before they stabilise, it will be very hard to win the game because everyone guns for you.

I also have a Saskia deck, which you can find here

Maybe you'll find some ideas in it for your own deck.

Good luck with your build!

Winterblast on Golgari Commander

3 weeks ago

Switching the view to converted mana cost probably shows why you have problems in keeping up with your playgroup: you only have 9 one drops in the whole deck and 13 two drops. This means except for 22 cards you won't be playing ANYTHING before turn 3.

One way to change that would be to invest in acceleration through mana artifacts, but that would quickly consume your +100 dollar budget. You might have a look at Mana Crypt, Chrome Mox, Mox Diamond, Lotus Petal, Mana Vault, Grim Monolith, Mind Stone, Golgari Signet, Coalition Relic and if you have enough artifacts in the deck, also Mox Opal and Voltaic Key. I would also play Dark Ritual in every black deck.

As your commander profits from creatures, I would suggest mana producing creatures instead. Birds of Paradise, Llanowar Elves, Deathrite Shaman for example. There's a huge lot of these creatures available and none of them are expensive. Searching for additional lands also helps your commander, so Skyshroud Claim, Tempt with Discovery, Nature's Lore, Edge of Autumn, Crucible of Worlds and Life from the Loam could be nice. Solemn Simulacrum can also go into any commander deck, which has enough basic lands.

Sorin Markov is absolutely devastating in commander, just like everything that sets someone's life total to a certain low number. With the lifeloss ability of your commander you can put at least one player under much pressure. In general you have to think a bit differently than in modern, because the power level is much higher in commander and you can't win by dealing damage as easily. losing 2 life is nothing, not even 5 life is a big deal, around 10 it starts to bother you, but only if the source can swing again for you in the next turns. you have to watch out for combo and control though, because most decks try to secure a win somewhere between turns 3 and 5.

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