|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Common|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Ravnica: City of Guilds (RAV)||Common|
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Golgari Signet Discussion
2 weeks ago
You don't actually need a sac outlet for the Mike&Trike combo, you just need to have the trike ping itself once so that it dies.
Since most of the counter-based cards in this deck don't really need to sit around for very long to get value, I imagine getting Reyhan exiled isn't too big of a deal.
In terms of some suggestions:
- Scavenging Ooze is probably better than Predator Ooze.
- Pir, Imaginative Rascal might be fun for your theme.
- Crop Rotation to find Urborg seems pretty important for Crypt Ghast to do anything given how few swamps the deck is running.
- You seem a little light on early ramp. Some number of Golgari Signet, Primal Growth, Kodama's Reach or Cultivate might not be amiss. I also like Yavimaya Elder
- When playing out of your graveyard, Hermit Druid is pretty much broken.
- Grave Titan is arguably even better than Wurmcoil in Meren.
Some possible cuts:
- I think Gyre Sage is worse than a ramp spell. In general, if you can afford the setup it needs to be good, you probably don't need the mana.
- I've run and cut Dark Imposter a lot of times. At 9 mana to do anything, it's almost always worse than Ravenous Chupacabra.
- Endrek Sahr is probably worth keeping an eye on. He gets worse the more board wipes your meta has.
- Also probably worth watching Bloodspore Thrinax and Mycoloth. Thrinax seems really solid here. Mycoloth is another "high upside, but puts such a huge target on you that it backfires a lot" sort of card.
Good luck. Looks like a fun list.
2 weeks ago
My opinion would be to pick what you want your commander to do and run with it. At the moment, you have a fair amount of "splashy' big things that are cool, but don't help the sacrifice theme, some zombie theme things, and expensive things to have sacrifice effects.
My recommendations would be to cut anything that is above 6 mana that isn't helping the sacrifice plan like Sandwurm Convergence and such.
After that, your commander says ANY PLAYER and ANY PERMANANT. Because of that, things like Carrion Feeder, Ashnod's Altar, even things like Evolving Wilds puts counters on your little dudes. So you could Ghost Quarter for a combat trick, sac one token to build an army, etc.
You should run all the 1 mana dorks so you can power out your commander/bigger threats faster without having to run slow ramp like Gift of Paradise and Worn Powerstone. Also, Sol Ring, Skullclamp, and at least Golgari Signet should be in the deck. Examples of dorks would be Elvish Mystic, Llanowar Elves, Boreal Druid, Arbor Elf, Elves of Deep Shadow.
In terms of "Payoff" cards, you could run Mycoloth and Tendershoot Dryad for token making, The Gitrog Monster makes card draw into creature power, Grim Haruspex draws lots of cards, Killing Wave is a kinda board wipe (or good life loss spell) that sacrifices instead of killing, Death Cloud or Smallpox can change a board state massively.
2 weeks ago
+1! Love the list!
3 weeks ago
+1 for Najeela any day!
If you want my opinion on building a competitive varient of najeela combo, tutorsa are the largest thing Lim-Dul's Vault is a personal favorite, yet is very powerful as well, and sees play in nearly every competitive EDH list with both colors.
Fellwar Stone, Talisman of Progress/Talisman of Dominance/Talisman of Indulgence/Talisman of Impulse/Talisman of Unity, Azorius Signet/Dimir Signet/Rakdos Signet/Gruul Signet/Selesnya Signet, Orzhov Signet/Golgari Signet/Simic Signet/Izzet Signet/Boros Signet, Mind Stone, Thought Vessel, Fractured Powerstone, Star Compass, Coldsteel Heart, Marble Diamond/Sky Diamond/Charcoal Diamond/Fire Diamond/Moss Diamond, and Guardian Idol are the two mana rocks I can remember, but all of the two mana rocks are great!
Birds of Paradise, Deathrite Shaman, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, and Arbor Elf are great 1 mana dorks used to ramp out your commander and win conditions faster.
A lot of the above is all I can remember from competitive EDH staples, but check out my primer Why Every Commander is Competitive for further information on building a competitive list!
3 weeks ago
Ok, SynergyBuild, I thought about your suggestions. The biggest problem of theirs, is that these cards are good, but they don’t good enough to force me to change something in the current deck. I don’t think playing elves is good idea, because it’s not card that you want to draw or play even on turn 4 or 5. Vessel of Nascency is probably good, and I thought about it when I started to build this deck, but it’s not good enough to delete from the deck any other stuff. But you’re right about Font of Fertility - maybe I would change it to Golgari Signet or Mind Stone - its really good suggestion! And I’m interested in Mind Slash. I don’t think this card is powerful, but it’s 100% interesting to play, so, I’ll try. Anyway, thanks for your attantion and suggestions. Don’t forget to vote up if you liked my deck!
3 weeks ago
Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow, Boreal Druid, and the like are all cards I would recommend you run to ramp out your commander faster, even rocks like Golgari Signet or Fellwar Stone are very fast!
Also, Mind Stone seems to fit your theme!
3 weeks ago
You need to increase your land count - 32 is not enough to properly support an average CMC of ~4. In addition, I would look into adding a few low end mana rocks (Fellwar Stone, Simic Signet, Golgari Signet, Dimir Signet). On the land theme, Farseek and Exploration are both good, as is Tatyova, Benthic Druid.
1 month ago
Solemn Simulacrum is a good ramp addition. I'm also very fond of Hedron Archive in commander. It's "draw two cards" has won me many games. Commander's Sphere also goes along the same premise of Hedron Archive and offers you coloured mana.
I like the deck. It seems powerful and very hard to get around. You got all the late game figured out so I wont suggest on that area. What I think is that there is a little gap in the early to mid game where you aren't doing a whole lot. Gives other decks such as Najeela, the Blade-Blossom and Marath, Will of the Wild a chance to get real far ahead to the point where dropping a Elesh Norn, Grand Cenobite might not work quick enough