|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Uncommon|
|Duel Decks: Izzet vs. Golgari||Common|
|Ravnica: City of Guilds||Common|
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Golgari Signet Discussion
1 day ago
Update: a player rightfully pointed out that the Deathcap Cultivator's delerium is out of place in this deck. I'm looking at changing it, but want to playtest the power of the options. I'm considering:
Golgari Signet as a similar, in-theme mana ramp.
Epic Confrontation (I favor this) as it synergises well with infect in this deck, and can serve many roles (kill a little guy, weaken a fattie, create tokens)
Read the Bones as the deck has no card draw as it stands. I was considering Hunter's Insight but it seems like a win-more card (if you are already swinging in for 2+ damage, then you are probably doing very well).
2 days ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
3 days ago
You won't go wrong with adding a few more card draw spells, personally I run Rishkar's Expertise.
1 week ago
No worries! Its nice to see people try new things, and rampy demons is a favourite casual throwback of mine. I agree about damnation, but with this new Amonkhet boardwipe coming out ,maybe that will be a cheap alternative to trade for In Garruk's Wake?
if you ever change to using duals then change back to Farseek as you see in my variant. Faster colour fixing as you can get the duals.
Y'Know, try as i might i couldnt find a combo reason for Fungal Sprouting. Dont know how i missed that its a great choice then!
A final suggestion i came up with when making the variant that i didnt add: have you thought about changing a couple of Golgari Signets to Golgari Keyrune? Its a tad slower yes, but gives you an optional creature available to block with or sacrifice to Westvale Abbey if you need.
1 week ago
You want this deck to be as fast as possible, so add some more ramp/mana rocks. Consider cards like Sol Ring, Orzhov Signet, Golgari Signet, Boros Signet and Weathered Wayfarer. If you have money to spare, consider Land Tax and/or Mana Crypt.
You don't want Kaalia to die before she can attack, so add some more protection for her. Lightning Greaves and Gift of Immortality are great for her. Dolmen Gate gives her some nice protection while she's attacking. I'd drop both Umbra's and replace one of em with Spirit Mantle.
Instead of all this I'd cut Always Watching , Brave the Sands and some of the creatures from this deck to make room. You really don't need 36 large creatures. I'm running 28 and I never have trouble finding some face-stomping material whenever I need some.
2 weeks ago
Blowfly Infestation, Fevered Convulsions, Flourishing Defenses, Phyresis, Blightsteel Colossus. Also, Melira, Sylvok Outcast prevents your own creatures from being infected. Finally, Golgari Signet, Sol Ring, Commander's Sphere, and Birthing Pod are all staples to include.
3 weeks ago
If you're looking for faster damage, Quest for Pure Flame might be a card you're interested in.
I would cut Kaalia of the Vast, she's a great card, but you only have 3 cards which she can cheat into play, so she's not very usefull. I'm not a big fan of Charging Cinderhorn, it's only got 2 toughness and no evasion, so it's easy to kill and it can also damage you.
Maybe play some more ramp so that you can play your big creatures faster, for example the signets are very good Boros Signet Rakdos Signet Gruul Signet Golgari Signet (a slower alternative are the cluestones like Boros Cluestone). A very nice artifact to have in multi-color decks is Sword of the Animist as it ramps you very fast and also fixes your colors.
Regarding your question to drop black, I think black adds more to the deck (for example recursion with Alesha, Who Smiles at Death and Ravos, Soultender and some nice removal) than meets the eye. I would keep it. My main reason being that even IF your meta is quite slow, if you aggro fast but cannot kill the table before they stabilise, it will be very hard to win the game because everyone guns for you.
I also have a Saskia deck, which you can find here
Maybe you'll find some ideas in it for your own deck.
Good luck with your build!
3 weeks ago
Switching the view to converted mana cost probably shows why you have problems in keeping up with your playgroup: you only have 9 one drops in the whole deck and 13 two drops. This means except for 22 cards you won't be playing ANYTHING before turn 3.
One way to change that would be to invest in acceleration through mana artifacts, but that would quickly consume your +100 dollar budget. You might have a look at Mana Crypt, Chrome Mox, Mox Diamond, Lotus Petal, Mana Vault, Grim Monolith, Mind Stone, Golgari Signet, Coalition Relic and if you have enough artifacts in the deck, also Mox Opal and Voltaic Key. I would also play Dark Ritual in every black deck.
As your commander profits from creatures, I would suggest mana producing creatures instead. Birds of Paradise, Llanowar Elves, Deathrite Shaman for example. There's a huge lot of these creatures available and none of them are expensive. Searching for additional lands also helps your commander, so Skyshroud Claim, Tempt with Discovery, Nature's Lore, Edge of Autumn, Crucible of Worlds and Life from the Loam could be nice. Solemn Simulacrum can also go into any commander deck, which has enough basic lands.
Sorin Markov is absolutely devastating in commander, just like everything that sets someone's life total to a certain low number. With the lifeloss ability of your commander you can put at least one player under much pressure. In general you have to think a bit differently than in modern, because the power level is much higher in commander and you can't win by dealing damage as easily. losing 2 life is nothing, not even 5 life is a big deal, around 10 it starts to bother you, but only if the source can swing again for you in the next turns. you have to watch out for combo and control though, because most decks try to secure a win somewhere between turns 3 and 5.