Sunhome, Fortress of the Legion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Planechase (HOP) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Sunhome, Fortress of the Legion

Land

: Gain .

, : Target creature gains double strike until end of turn.

Sunhome, Fortress of the Legion Discussion

CNobre on Queen of Pillows (Marchesa Primer)

1 month ago

Hi again mate,

thank you for the suggestion. As far as utility lands go I already have a ton of utility lands that tap only for colorless ( Phyrexian Tower , High Market , Rogue's Passage , Vault of the Archangel , among others) or don't tap for mana at all like Maze of Ith and Glacial Chasm . This puts an enormous strain on the manabase and the deck cannot handle more lands like this without start affecting the ability to cast my spells on time. I won't deny that Hall of Heliod's Generosity is an excellent card that would add recursion capacity to deck but atm I am even cutting Sunhome, Fortress of the Legion for the very same reason.

clayperce on Thoughts on UG Control?

3 months ago

APPLE01DOJ,
Thanks much; I'll give your Kefnet deck a hard look, for sure.

heckproof and APPLE01DOJ,
Yeah, those are all good examples.

PlatinumOne,

> weird mashup of ramp into semi-big threats with suboptimal control elements.

That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.

> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate

I actually laid that out in the deck description, but in case you missed it here it is again:

  • Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
  • Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
  • Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.

Here are more details though, looking at the top meta decks in turn ...

All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...

Ziusdra on Alesha, Who Smiles at Fiscal Responsibility

4 months ago

Re:Leverd01 Thanks, I have been considering Archetype of Courage , but its effect is almost redundant with my commander (the only most-likely card on the board when Archetype is played) and First Strike doesn't go very far when you consider there are only going to be a couple of creatures out at a time, as many of them are easy to pick off. It doesn't go as wide as you think it should, but it could if you draw well and your opponents leave you unchecked. The strategy is to cheat out Sewer Nemesis or Nighthowler for the kill (especially if you can trigger Sunhome, Fortress of the Legion in the same attack), which should be an easy kill if Impact Tremors , Gray Merchant of Asphodel , and Kambal, Consul of Allocation have been chipping away at your opponent(s), not to mention any damage going through from Alesha and various other attackers you've brought back along the way. Cathars' Crusade and Flame-Kin Zealot help you to go wide, but First Strike doesn't help go for the throat the same way that even Menace or Deathtouch do. He's a great thought... but what ought go out to replace him?

triproberts12 on Gishath Gonna Dump His Boyos

5 months ago

I think more ramp would be good. The important thing about Ghalta is getting him down early, even if that means flipping one or two good dinosaurs per turn, rather than two or three mediocre ones. You'd be much happier keeping an opening hand with three pieces of ramp and a dino than the inverse.

I would look at bells and whistles like Kindred Boon and Onward / Victory the same way. in the case of O/V, having it stuck in your hand, rather than a ramp spell or another draw spell could delay getting Ghalta on the field by one, or even two turns, losing you that damage.

True Conviction is great. If you feel that you need another double strike effect, Duelist's Heritage is strictly better, since it's cheaper and you can politick your opponents into attacking each other by pumping their creatures. I'm also questioning Growing Rites of Itlimoc  Flip in this deck. I love the card, but I run it in my Druid deck, which expects to flip it within a turn of it hitting the battlefield. A more reliable ramp piece like Hour of Promise might consistently perform better, and it will allow you to lean into Sunhome, Fortress of the Legion and Ancient Tomb more.

Thurbajen on Gishath Gonna Dump His Boyos

5 months ago

triproberts12 Hi man, really appreciate the help as this is the first comment I've had on tapped out after using it for a couple of days! The point you make about Nature's Lore being in over Selesnya Signet I think is probably correct so when I acquire one I'll swap that in. I'm already running Farseek so I guess the decision would be weather to cut Bellowing Aegisaur or Onward / Victory for Sakura-Tribe Elder . Do you not think I have enough ramp (this may be the case)? Bellowing Aegisaur combos well with Forerunner of the Empire + Polyraptor and I think that Onward / Victory seemed very good at getting almost two double strike triggers for Gishath, Sun's Avatar . Perhaps I don't need this though as I have may enough effects like True Conviction , Sunhome, Fortress of the Legion , Boros Charm (if needed) and Goring Ceratops . Perhaps Blood Mist is better than Onward / Victory anyway.

Njirk on Vial Smasher cards?

7 months ago

Sorry for the suggestions that are already in your deck btw, got a bit carried away ;)

One more thing, I think Sunhome, Fortress of the Legion is a great way to make Ishaj a real threat without investing too much resources on a voltron strategy.

eliakimras on Red/White Angels

7 months ago

Have you considered Boros Signet, Worn Powerstone and Gilded Lotus? Heartless Hidetsugu is game over if Gisela, Blade of Goldnight is out. Furnace of Rath, Dictate of the Twin Gods and True Conviction are great for beatdown. Boros Charm is really versatile in this deck. You can swap Take Vengeance for Swords to Plowshares. Sunforger is the greatest card in Boros and can grab any instant at 4 CMC or less. // It's good to run Command Tower, Battlefield Forge, Temple of Triumph, Needle Spires, Ancient Amphitheater, Boros Guildgate are good for mana fixing. Slayers' Stronghold, Sunhome, Fortress of the Legion and Rogue's Passage are good for combat tricks; Mistveil Plains brings recursion; Spinerock Knoll is great at cheating costs; Secluded Steppe and Forgotten Cave for card selection. // Revitalize, Lightning Helix, Demystify, Fountain of Renewal are subpar in this deck.

Load more

Sunhome, Fortress of the Legion occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.02%

RW (Boros): 2.98%