Sunhome, Fortress of the Legion
: Gain .
, : Target creature gains double strike until end of turn.
|Want (2)||Rawbzilla , Tosylic|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Sunhome, Fortress of the Legion occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.02%
RW (Boros): 2.98%
Sunhome, Fortress of the Legion Discussion
3 days ago
Oh that was the hardest for me when I redid my Zacama deck. She was my very first commander deck. I definitely had it more creature base (dinos) and adding her to the battle field was just an added bonus. Then I started to thinking about making the deck more centric around her abilities. It has improved the deck in so many ways. I do agree, Panharmonicon would make a great addition to a deck that has several ETB creatures/artifacts. Chronomantic Escape is just beautiful, it's like a never ending goading effect.
Regisaur Alpha is fantastic in a dino tribal centric deck but if you are leaning towards a different style, then Regisaur probably needs to be cut out; same with Domri.
The sacrificing of creatures for card draw is a bit iffy and I only use it to sacrifice Zacama due to my deck being all about her with cards like Boundless Realms, and Traverse the Outlands as ways to just get all of my basic lands out onto the battlefield.
But you're good! I love looking at other players' Zacama decks because she is an amazing commander. I have a soft spot for the dino haha
But using Sunhome, Fortress of the Legion + Zacama, Primal Calamity would be nuts. And if you have a way of going into a second combat phase, you could knock out a player with just commander damage. So I suggest keeping Aurelia on the side if you ever want to switch it up.
4 days ago
Ooh thanks for suggestions Klapmeyer94. Of course then comes the part of deciding on cards to swap out.
The Bracers and Rishkar’s will definitely find a place. I was thinking of taking out Regisaur Alpha and Domri Rade due to them being more creature-based and poor Domri never gets to ult unless my pod is being stupid (no offence to them but that emblem is brutal, I’ve only ever had it once).
I do like Panharmonicon as well, since taking a look at my creatures there’s a fair amount of etb effects. I also want to add Chronomantic Escape in because it’s a fairly underrated card for what it does. No idea what to take out for these two. (Fires of Yavimaya and Aurelia, the Warleader maybe? As they are both creature/combat oriented which doesn’t really fit the deck anymore)
In terms of the card draw spells, I’m very iffy on adding those in when they require sacrificing creatures, since I can go an entire game with only a couple creatures at any one time.
Other cards I’m considering adding are Sunhome, Fortress of the Legion (which does go against the lack of combat stuff this deck does but at the same time it makes Zacama hit for 18 commander damage), Blackblade Reforged again same thing, but when I have 15-20 lands out that’s very strong, and Seer's Sundial. I may have to pay for card draw but I get landfall more reliably than casting creatures. Zirda can also reduce it down to 1 mana per draw.
Sorry for the mass text, I haven’t seen too many Zacama decks so it’s nice getting opinions and sharing ideas
2 weeks ago
Since your deck can use more creatures, there are a lot of cool creatures that I've liked lately.
Captain Lannery Storm is a great source of early ramp. Cartographer's Hawk is a new one you can try out. Verge Rangers is also a new one to test. Either of the generic recuiters (Recruiter of the Guard and Imperial Recruiter) are great early. I've also seen people have success with playing a small goblin package. Since Dockside Extortionist is a great card, you play a Goblin Matron that can tutor it. You can also play great goblins like Kiki-Jiki, Mirror Breaker or Goblin Rabblemaster or Legion Warboss. You can go all in and use Goblin Recruiter
If/when you're able to pick up a copy, I highly recommend Ancient Tomb. It's a super strong way to ramp- just by making a land drop! I've been testing Weathered Wayfarer as a way to tutor for lands I need for each situation. If I need to ramp I grab Ancient Tomb. If I need double strike I grab Sunhome, Fortress of the Legion. If I need haste I grab Hanweir Battlements Flip. etc.
Lots of ideas to play with :D have fun!
1 month ago
These are some combo pieces and targets to throw that are notable that you are missing. Throwing Angel of Serenity in response to its trigger leaves the 3 targets in exile forever. Sun Titan loops with a sacrifice outlet with the Gift of Immorality you already have or Fiend Hunter or Angelic Renewal. I have a Brion deck as well, although it is the deck I play the least so i have traded out of it a lot since the days it was more powerful.
You will also want Gilded Lotus over some of the lower impace mana rocks there. Hanweir Battlements and Flamekin Village are good lands for granting haste. Rogue's Passage is amazing. High Market for getting rid of some creature you have taken. Sunhome, Fortress of the Legion and Slayers' Stronghold are also incredible.
1 month ago
Thanks! I was toying around with Grim Haruspex a little bit, and I think I will include it as my search to make a human-token-based aristocrat deck simply isn't working out as well as I'd hoped. I saw Falkenrath Aristocrat, I suppose I just didn't see the value in it, but you pointing it out made more sense than I initially thought. I made this deck at like 2am, so I guess I overlooked the fact that the tokens were Soldiers, not Humans like Elspeth, Sun's Nemesis makes. I'll also certainly add Sunhome, Fortress of the Legion.
1 month ago
I'm working on a deck with the same commander and I'm very excited.
Some of the other cards I was looking at that might be interesting.
Grim Haruspex, Human and card draw
Falkenrath Aristocrat, a second Silvar but it with wings and haste
Elspeth, Sun's Nemesis, makes humans rather than just soldiers
Sunhome, Fortress of the Legion, surprise double strike on the commander.
Just some budget alternatives i was looking at. I like the list.
3 months ago
goldlion I agree with all of this!
Good thoughts on Eesha, I'll make sure to test her out at some point! Quick question, you mentioned her blocking anything but trample, but as far as I know, trample can't go through protection, since it never deals damage and thus can't have any excess damage for the player, right? Just curious on this ruling, I know indestructible doesn't completely stop trample, but I figured protection from creatures would.
I'm not sure how I missed Farhaven and Wood elves, I usually like to use them in green. They would be a good fit here, so I'll grab them when I get a chance. Also, perhaps the little known Yavimaya Dryad which has more synergy with the deck, being essentially a Wood Elves with evasion, but is a little harder to cast with a 3-color mana base.
I like your suggestion of Rogue's Passage, and I think its versatility could be high in this deck, since it can be aimed at an opponent's creature as well as our own. For a similar reason, I think Kessig Wolf Run and Sunhome, Fortress of the Legion could be good too. (Kessig Wolf Run is underplayed in EDH in my opinion, I think most RG decks should be including it, it's so useful.) Don't want to have too much colorless in this 3-colored deck, though at least it's greem so finding all the colors shouldn't be too hard.
I actually got a little hasty a few days ago and ordered enough cards to get the deck together in at least a playable state, so I'll get some chances to play it and figure out what works and what doesn't before I start making revisions again. Unfortunately that means I missed out on a lot of awesome cards presented in the last couple days. Don't hesitate to keep giving suggestions though, I'm enjoying what you have to say!
I probably should have put more of my budget into the manabase, but eh, I'll just have to make do with guildgates and stuff for a while. I'd ideally like untapped mana consistently on the first few turns to ensure my evasive stuff hits early, but in time I can start adding things like Shock lands, Crowd lands, Grove of the Burnwillows and the hilariously on-theme Forbidden Orchard. For now, a slightly slower start will be fine, though I am playing the three Fast lands in my colors.
3 months ago
Love the deck. Was wondering if reason you run Mark of Fury over Instill Energy or Escape Velocity is so you could cast it on some of the other tap for mana creature cards in the deck, when extra mana needed, as opposed to its sole purpose being to attach to Uril? Also wondered how you feel about putting in Kenrith's Transformation, instead of Generous Gift or Beast Within? Is one mana less, you lose instant ability, but gain the card draw from enchantress and others and from the card itself. Also curious about using Gift of Immortality? Or with other guards in deck are you not too worried about Uril getting removed enough to justify taking out a more efficient cheaper aura for it? Also have gone back and forth between Slayers' Stronghold and Sunhome, Fortress of the Legion. Destiny Spinner is one of the new Theros cards I threw in (great value) and I replaced Bloom Tender with Dryad of the Ilysian Grove. Also have my eye on Transcendent Envoy and Setessan Champion as well...Love to hear your thoughts, your deck is awesome. Smash, smash, smash.