|Commander / EDH||Legal|
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|Ravnica: City of Guilds||Uncommon|
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Sunhome, Fortress of the Legion
: Add to your mana pool.
2 , : Target creature gains double strike until end of turn.
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Sunhome, Fortress of the Legion Discussion
1 week ago
Needs more land, here are my suggestions:
It says you're at 101 cards so take Auriok Transfixer out.
I think those are the biggest ideas for now. Everything else had got some pretty solid potential, considering how low the budget price is.
1 week ago
I'd be scared of not hitting a 4th or 5th land with only 31 in R/W, where you lack the ability to draw cards en-masse.
I'm suprised you omitted (I assume for flavour reasons) Heartless Hidetsugu, he usually puts everyone below 20, putting Anya in full-on murder-mode with one activation. Sunhome, Fortress of the Legion should help Anya or another large flyer finish of any straglers.
Always Watching seems sweet in a deck where you tap out to slam a bunch of big angels.
1 month ago
precociousapprentice Thanks for the reply. I think I'm going to try Gisela, the Broken Blade, as well as Gisela, Blade of Goldnight instead of Dictate of the Twin Gods. I prefer the asymmetrical effect and it feels less scary to play.
What are your guy's thoughts on Vedalken Orrery? I can imagine holding rattlesnake permanents in hand as instants could be very powerful..
1 month ago
MegaMatt13, I love the idea of Sunhome, Fortress of the Legion. I have looked at it a bunch of times, and I have no idea why I never chose it. The is a little steep, but it seems like it would fit so well. I think your suggestion of switching it in for Slayers' Stronghold is probably perfect.
sashaza, I think I totally misunderstood you, and now I feel silly. You asked about Gisela, the Broken Blade, and I responded to my feelings regarding Gisela, Blade of Goldnight. Oops. Gisela, the Broken Blade is basically a holdover from when the deck needed flying lifelinkers to pair with Hatred. It was efficient, had flying and lifelink, and was not too expensive for a midrange creature. I have kept it for the same reasons, but at this point, it may not be the best choice available. I have not switched it, mostly because I just kinda like it. To replace it, I would need to find an efficient flyer, with secondary abilities that are more pertinent than lifelink. At this point, I am mostly pretty happy with it.
Beebles, thanks, it has been fun to create, collect, and evolve.
1 month ago
precociousapprentice, thanks for the response.
I'm giving Wild Ricochet a try right now. It's performing alright. I enjoy redirecting my opponents' removal spells. However, I'm still not sure it's worth a slot. It's variable. Sometimes useful, sometimes not.
I'm also thinking of giving Sunhome, Fortress of the Legion a try. It's activated ability is expensive but double strike is a powerful ability to give a creature (particularly a deathtouch creature like Marchesa). Similar to Duelist's Heritage it could be used politically. I find I'm not really using Slayers' Stronghold's ability.
2 months ago
Glad to hear the deck has turned out for you, even if it was slightly.
Personally, I would just replace Winds of Rath. My logic being that I usually only need a board wipe when I am behind (i.e. My general has been wiped a bunch/poor boarstate). If this is the case, then I've probably already lost. Voltron is an aggressive deck, thus we need to focus on resilience and efficiency.
There's nothing wrong with wanting Wheel of Fortune. It's an amazing card, yet I forgot about it. It's definitely a better option than Harmonize granted you have the money to acquire one. I'd include it if you have the ability.
Other than Thalia, Heretic Cathar, there is Linvala, Keeper of Silence (good if your meta has an abundance of Kiki/Splinter Twin combo, early game mana elves, or generals with problematic activated abilities like Arcum Dagsson or Yisan, the Wanderer Bard) and Magus of the Moon/Blood Moon (this depends on how comfortable you are playing a three color deck with this kind of effect as well as how many decks in your meta will be punished by it).
I've also tested Sanctum Prelate and Ethersworn Canonist, but they hindered us too much. Scavenging Ooze and Containment Priest didn't do much either, but testing them led me to find that Ground Seal was the most efficient graveyard hate option.
I think running 4 colorless lands is fine. I have gotten away with it and had few issues. You have a lot more options than I do when it comes to that last colorless slot, so choose wisely. Do you value the haste, pump, and vigalence of Slayers' Stronghold? The large pump and evasion from Kessig Wolf Run? The double strike from Sunhome, Fortress of the Legion? The removal that comes with Contested Cliffs? Or the protection that comes from Yavimaya Hollow?
2 months ago
I think you need to work on your mana base, ensure you have sufficient color generation, as you have a lot of lands that produce colorless (albeit have secondary effects), and you have a lot of lands that come into play tapped. This can cause you to be delayed in turns when you NEED to cast a creature or two for a winning swing.
As it stands, I would recommend removing Evolving Wilds, Myriad Landscape, and Terramorphic Expanse and replacing them for basic lands as you don't have sufficient basics to even be able to fully utilize them (I believe you needed more mountains when I thumbed through your deck, no? 20 White Mana Generation in Lands and 14 Red Mana Generation was what I counted, I believe). That being said, I'll recount it once you have your changes made, to ensure you have a stable mana base. You could remove Darksteel Citadel as well. I'm not sure about Haunted Fengraf nor Sunhome, Fortress of the Legion, as you already have multiple ways to provide double strike. There was a Red/White land from Aether Revolt, I believe, you can add it in.
Your deck seems to want to deal more damage via tokens and creatures with multiple combat steps than in other ways, so I would consider removing the direct damage spells for more utility. Shattering Spree will take care of a LOT of things that could hinder your deck, Pillage gives you a choice of busting a land as well as an artifact (and also stops them from regenerating). You could also run Incendiary Command for utility and draw.
I'm not sure Ajani Vengeant nor Nahiri, the Lithomancer are good in this deck, it can open up slots for other effects, like Wake of Destruction or Ruination. The former will single-handedly wreck decks in a muliplayer environment that run lands that are not of your colors, whereas the latter will wreck EVERY deck that is in play (including yours), unless you run more basics. You could also benefit from running Secure the Wastes or Martial Coup for token generation for both, plus creature removal on the latter.
In regards to creatures, you could also check about adding a Weathered Wayfarer, Knight of the White Orchid, and Serra Ascendant. The first two are good to net you lands while the other is an undisputed beater as a turn one drop in commander.
In your enchantments, you're already running a True Conviction, which is one more white mana intensive than Rage Reflection, but it provides you with an additional effect, which I consider is better than the Rage Reflection itself. You can open up a space for something else. Anointed Procession benefits greatly when you run Secure the Wastes and Martial Coup as well. I'm not sure that a single effect like Sphere of Safety will be necessary, and the Murder Investigation is cute, but not optimal.
For your Artifacts, I'd replace the Hammer of Purphoros. The haste effect is nice, but the secondary ability isn't worth it in my opinion. Try and get a Darksteel Ingot, Mana Vault, Seal of the Guildpact, and possibly a Gilded Lotus. A Boros Signet and a Boros Keyrune aren't a bad idea either.
3 months ago
I'm considering adding the following cards: Buried Ruin, Inventors' Fair, Sunhome, Fortress of the Legion, Strip Mine, Slayers' Stronghold, Ally Encampment, Rogue's Passage, Homeward Path, Darksteel Forge, and Mycosynth Lattice For those it may concern, what do you think?