Sunhome, Fortress of the Legion

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Planechase Uncommon
Ravnica: City of Guilds Uncommon

Combos Browse all

Sunhome, Fortress of the Legion

Land

: Add to your mana pool.

, : Target creature gains double strike until end of turn.

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Sunhome, Fortress of the Legion Discussion

JaceTheSwagSculptor on Uril's Revenge

5 days ago

Glad to hear the deck has turned out for you, even if it was slightly.

I'd choose Possibility Storm over Omen Machine. It's an enchantment, has a lower cmc, and the player casting the spell is probably not going to get something they want.

Personally, I would just replace Winds of Rath. My logic being that I usually only need a board wipe when I am behind (i.e. My general has been wiped a bunch/poor boarstate). If this is the case, then I've probably already lost. Voltron is an aggressive deck, thus we need to focus on resilience and efficiency.

Out of the cards you suggested, only Smoke and Impending Disaster are worth testing in my opinion. The rest feel way too marginal.

There's nothing wrong with wanting Wheel of Fortune. It's an amazing card, yet I forgot about it. It's definitely a better option than Harmonize granted you have the money to acquire one. I'd include it if you have the ability.

Other than Thalia, Heretic Cathar, there is Linvala, Keeper of Silence (good if your meta has an abundance of Kiki/Splinter Twin combo, early game mana elves, or generals with problematic activated abilities like Arcum Dagsson or Yisan, the Wanderer Bard) and Magus of the Moon/Blood Moon (this depends on how comfortable you are playing a three color deck with this kind of effect as well as how many decks in your meta will be punished by it).

I've also tested Sanctum Prelate and Ethersworn Canonist, but they hindered us too much. Scavenging Ooze and Containment Priest didn't do much either, but testing them led me to find that Ground Seal was the most efficient graveyard hate option.

I think running 4 colorless lands is fine. I have gotten away with it and had few issues. You have a lot more options than I do when it comes to that last colorless slot, so choose wisely. Do you value the haste, pump, and vigalence of Slayers' Stronghold? The large pump and evasion from Kessig Wolf Run? The double strike from Sunhome, Fortress of the Legion? The removal that comes with Contested Cliffs? Or the protection that comes from Yavimaya Hollow?

NWHOMeta on Gisela EDH (R/W)

1 week ago

Hi B,

I think you need to work on your mana base, ensure you have sufficient color generation, as you have a lot of lands that produce colorless (albeit have secondary effects), and you have a lot of lands that come into play tapped. This can cause you to be delayed in turns when you NEED to cast a creature or two for a winning swing.

As it stands, I would recommend removing Evolving Wilds, Myriad Landscape, and Terramorphic Expanse and replacing them for basic lands as you don't have sufficient basics to even be able to fully utilize them (I believe you needed more mountains when I thumbed through your deck, no? 20 White Mana Generation in Lands and 14 Red Mana Generation was what I counted, I believe). That being said, I'll recount it once you have your changes made, to ensure you have a stable mana base. You could remove Darksteel Citadel as well. I'm not sure about Haunted Fengraf nor Sunhome, Fortress of the Legion, as you already have multiple ways to provide double strike. There was a Red/White land from Aether Revolt, I believe, you can add it in.

Your deck seems to want to deal more damage via tokens and creatures with multiple combat steps than in other ways, so I would consider removing the direct damage spells for more utility. Shattering Spree will take care of a LOT of things that could hinder your deck, Pillage gives you a choice of busting a land as well as an artifact (and also stops them from regenerating). You could also run Incendiary Command for utility and draw.

I'm not sure Ajani Vengeant nor Nahiri, the Lithomancer are good in this deck, it can open up slots for other effects, like Wake of Destruction or Ruination. The former will single-handedly wreck decks in a muliplayer environment that run lands that are not of your colors, whereas the latter will wreck EVERY deck that is in play (including yours), unless you run more basics. You could also benefit from running Secure the Wastes or Martial Coup for token generation for both, plus creature removal on the latter.

In regards to creatures, you could also check about adding a Weathered Wayfarer, Knight of the White Orchid, and Serra Ascendant. The first two are good to net you lands while the other is an undisputed beater as a turn one drop in commander.

In your enchantments, you're already running a True Conviction, which is one more white mana intensive than Rage Reflection, but it provides you with an additional effect, which I consider is better than the Rage Reflection itself. You can open up a space for something else. Anointed Procession benefits greatly when you run Secure the Wastes and Martial Coup as well. I'm not sure that a single effect like Sphere of Safety will be necessary, and the Murder Investigation is cute, but not optimal.

For your Artifacts, I'd replace the Hammer of Purphoros. The haste effect is nice, but the secondary ability isn't worth it in my opinion. Try and get a Darksteel Ingot, Mana Vault, Seal of the Guildpact, and possibly a Gilded Lotus. A Boros Signet and a Boros Keyrune aren't a bad idea either.

Regards,

Q

conlonsmith on Cirque de Moteur

1 month ago

I'm considering adding the following cards: Buried Ruin, Inventors' Fair, Sunhome, Fortress of the Legion, Strip Mine, Slayers' Stronghold, Ally Encampment, Rogue's Passage, Homeward Path, Darksteel Forge, and Mycosynth Lattice For those it may concern, what do you think?

conlonsmith on Akiri & Bruse: Slang Bangin'

1 month ago

why have Arid Mesa in the deck when you could go with the less expensive Evolving Wilds? Buried Ruin, Inventors' Fair, and Sunhome, Fortress of the Legion are favorite picks of mine and will be going into my deck asap

PhotogenicParasympathetic on Mayael, the "no dick moves" friendly deck

1 month ago

I agree with the above comment, Stonehoof Chieftain, Angel of Serenity, and Terastodon are all fantastic cards. I'd also advise adding Spearbreaker Behemoth and Spellbreaker Behemoth, as well as Summoner's Pact.

I'd also add some lands like Sunhome, Fortress of the Legion, Gavony Township, Slayers' Stronghold, Kessig Wolf Run, and Rogue's Passage. Without them, Tempt with Discovery just isn't very good.

I'd cut Protean Hulk - you can't get more than one creature off him, and while there are some choice cards to get... do you really need a seven mana tutor? Omnath, Locus of Rage is great, but you can't really abuse his landfall, so I'd cut him. If you're looking to make the deck "no dick moves," then Blightsteel Colossus and Vorinclex, Voice of Hunger are both out of place. I'm not sure how effective Mayael's Aria and Martyr's Bond have been for you, but they seem slow and generally less effective than you'd like.

VesuvanDoppelbanger on Alesha, who smiles at death

1 month ago

You could use Sunhome, Fortress of the Legion to push high damage strikes mid and late game.

Looks good!

VesuvanDoppelbanger on Say Cheese Alesha Competitive

1 month ago

Nice build! What do you think of using a Sunhome, Fortress of the Legion to push high damage strikes mid and late game?

WargRave on $50 Zurgo Helmsmasher

1 month ago

xrex479 Thanks for the suggestions, Not of This World would surely lead to some hilarious reactions. That's a card that wasn't on my radar at all, great suggestion. Maybe I should swap it for a board wipe?

Sunhome, Fortress of the Legion is cool too. I just don't know about spending five mana for it since the deck has a lot of equip costs to pay. Rogue's Passage has the exact same issue of course, but its effect is a bit more unique in the deck. Zurgo is somewhat likely to already have double strike.

I made a few changes to get below $50. First, Boros Charm -> Double Cleave. This is a sad one since the indestructible mode of Boros Charm would be great in this deck, but sacrifices must be made.

Second, Bojuka Bog -> Swamp. To try to increase my grave hate in compensation, I switched Nihil Spellbomb for Rakdos Charm since Sunforger & Open the Armory can get it. I also swapped the bad topdeck of Blood-Chin Rager for Diabolic Tutor to get game winners like Tainted Strike or Obliterate. Lastly, I want to try Inquisitor's Flail in place of Fireshrieker since Fireshrieker is redundant with a second double strike source.

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