Artisan of Kozilek

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi (DDP) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2014 (C14) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Rise of the Eldrazi (ROE) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Artisan of Kozilek

Creature — Eldrazi

When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

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Artisan of Kozilek Discussion

vincilios on Rakdos, Lord of Combos

2 days ago

I really like your list of combos, but I don't understand why not Sidisi, Undead Vizier isn't on your list.

She can tutor Artisan of Kozilek, who return she and tutor Razaketh, the Foulblooded, who will have a creature (Artisan of Kozilek) to sacrifice and tutor whatever.

She is so much better, in this case, than Rune-Scarred Demon, and you can have both in your deck if it the case.

ZendikariWol on Bring Back The Red Dead

1 week ago

Artisan of Kozilek is probably inferior to a number of other eldrazi, but Wolf of Devil's Breach is a really neat sac outlet, if a little slow.

darmpark on Bring Back The Red Dead

1 week ago

This inspired to try and make my own Feldon deck. Here are some other things that might be good. Wolf of Devil's Breach, Chief of the Foundry, Breaker of Armies, Artisan of Kozilek, Bomat Courier

ZendikariWol on This might get me hated out of the game fast.

1 week ago

While the titans are ideal, those cost a few hundred billion dollars.

Artisan of Kozilek, Decimator of the Provinces, Eldrazi Conscription, It That Betrays (downright insane if your buddy's running aristocrats), Pathrazer of Ulamog, Spawnsire of Ulamog, Conduit of Ruin, Desolation Twin, Endless One, Reality Smasher. The honorary eldrazi, Wurmcoil Engine, is worth a nod as well.

ZendikariWol on Kruphix Tron

2 weeks ago

I'm sure you've heard this, but you can try some of the Rise of Eldrazi eldrazi. The titans are especially menacing. Beyond that, since those are 7,284,000$, there's Artisan of Kozilek, maybe Decimator of the Provinces as a finisher, Eldrazi Conscription, It That Betrays (especially is aristocrats is in your meta), Pathrazer of Ulamog, Spawnsire of Ulamog, Conduit of Ruin, Desolation Twin, Endless One, and Reality Smasher, all really scary. Big threats, all of them. Also the tron staple Wurmcoil Engine.

ninjaclevs13 on Cards to Cut for my ...

2 weeks ago

Funny, I was just looking through my Kruphix deck to see what I could change. In fact, my deck is spread out in front of me right now. I've played quite a few games with it, but I still think it could use some fine-tuning.

What's the purpose of the deck? Mine is more of a control-the-early-game-and-ramp-up-later-to-store-a-ton-of-mana-with-Kruphix-and-kill-someone-with-Blue Sun's Zenith. I also have a few combos in there. Your deck seems to be more of a goodstuff deck, with victory coming through sheer value in the quality of the cards.

First off, the number of lands you have is good. Don't take the easy road out and just say "eh, I'll just take out some lands." It will come back later to bite you.

Counterspells are good, and my deck has plenty of them (around 10 I think), but I think yours has a bit too many. The ones I would take out are Mana Leak (3 mana isn't really relevant in EDH), Condescend, Dissolve (scrying isn't particularly relevant), and either Essence Scatter or Exclude (you don't really need that effect, if at all).

I really like effects on creatures, especially if you have recursion like Artisan of Kozilek. So, I like creatures like Trygon Predator and Mystic Snake. The creatures I don't really like are Horizon Chimera (it doesn't do much), and Murkfiend Liege (other than Arcanis the Omnipotent, the untap ability doesn't have much synergy).

For sorceries, I like the big spells - like Beacon of Tomorrows and Praetor's Counsel - because you hopefully have tons of mana with Kruphix. I don't really like Part the Waterveil (Beacon is almost always better) or Preordain - Brainstorm is usually better, synergizes with Chasm Skulker.

For enchantments, Bounty of the Luxa should be an easy cut, because its effect of either drawing a card or ramping three isn't really worth it. You'd usually be better off doing something else.

For additions, I'd say an auto-include is Doubling Cube. Doubling your mana that Kruphix stores is insane, and it wins me tons of games. Another addition is Blue Sun's Zenith, which either draws you a bunch of cards or kills someone with a ton of mana. Hope this helped!

Pieguy396 on Kruphix Control

3 weeks ago

Hey there! I would cut the following cards:

  • Brainstorm, as it's really only useful if you care about the top card of your deck, or if you have a lot of shuffle effects.
  • Horizon Chimera, as I don't think it really does that much.
  • Mystic Snake as 4-mana counterspells need to have a good extra effect to be of much use; a 2/2 chump blocker isn't generally that.
  • Sphinx-Bone Wand, as it doesn't generally get that useful until it has several counters, and your opponents will generally kill it before it gets that far.
  • Essence Scatter, as I find that the restriction on only countering creatures is often too restrictive.
  • Mana Leak, as most people have more than 3 mana open when they cast spells you really care about.
  • Bounty of the Luxa, as I find that it almost always does the opposite of what you want it to - drawing cards when you want mana, and vice-versa.
  • Beacon of Tomorrows, as there are much better extra turn spells out there.
  • Artisan of Kozilek, as you don't have all that many great reanimation targets, and you have better finishers.
  • Dissolve, as scry 1 isn't that much of an upside, and 3-mana counterspells aren't that great, either.
  • Probably a land, as you have plenty of card draw and ramp already.

Hope this helps!

JamesRuben on Red and White Air Assault

3 weeks ago

You should definitely cut down on lands. You're in Boros so your ability to draw gas is limited. You also have plenty of rocks. Most decks should run 37-39 lands , but with yours I would consider going as low as 36.

I also would cut Humble Defector, Temple Bell, Artisan of Kozilek, Vance's Blasting Cannons  Flip, Sunbird's Invocation and Fate Forgotten. Among the replacements I would suggest are Thran Dynamo, Dictate of Heliod, Wear / Tear, Commander's Sphere, Volcanic Offering, Boros Charm, Chandra, Flamecaller, Sunforger, and Caged Sun. And DEFINITELY add Skullclamp, which might become the strongest card in your deck.

Hope you find this helpful!

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