Artisan of Kozilek

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi Uncommon
Modern Masters 2015 Edition Uncommon
Commander 2014 Uncommon
MTG: Commander Uncommon
Archenemy Uncommon
Rise of the Eldrazi Uncommon
Promo Set Uncommon

Combos Browse all

Artisan of Kozilek

Creature — Eldrazi

When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Price & Acquistion Set Price Alerts

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Artisan of Kozilek Discussion

Jaytotheareokay on Budget Eldrazi (need help)

1 day ago

Ulamog's Crusher and Artisan of Kozilek are splashy and cheap. You would have to rework a bunch of it, but I made a r/g Eldrazi deck for Pauper using Eldrazi spawn summoners like Nest Invader, Brood Birthing, and Awakening Zone and Hand of Emrakul plus the big ones I already mentioned.

Darksch81 on Yidris, Cascade Lord

4 days ago

I've made some changes:

Added Chainer's Edict, Hunting Wilds, Ranger's Path, Sylvan Primordial, Mwonvuli Beast Tracker, (soon Fierce Empath), Flametongue Kavu, Bring to Light, Cinder Glade, Eternal Witness

Removed:

Explosive Vegetation, Artisan of Kozilek, Thrasios, Triton Hero, Rupture Spire, Gamekeeper, Simic Signet, Far Wanderings, Ancient Excavation, Frenzied Fugue

And the deck goes better. Sometimes I don't need to cast Commander because the deck works all alone like a mana ramp deck for big spells who can break game for their own.Leave some comments or suggestions for the deck. I'd like to add a Baral's Expertise or Rishkar's Expertise but I don't know how to remove

Hi_diddly_ho_neighbor on Selvala's Choose Your Own Adventure

1 week ago

MoGoose831: I honestly have never heard of that card, but I am immediately going to test it out. It seems legit!

Triton: Good suggestions for the ramp cards. I will definitely consider them. Also, Artisan of Kozilek is already in the list. I agree it is a fantastic card for this deck.

Triton on Selvala's Choose Your Own Adventure

1 week ago

How about Nature's Lore? It's essentially since the forest comes in untapped. Also Skyshroud Claim. They may not be all that powerful since they can't fetch shock lands, but I think they may be more rampy versus Nissa's Pilgrimage and Rampant Growth. Also Traverse the Outlands seems great for this deck too.

Also no Artisan of Kozilek? He may have quite the mana cost, but annihilator + recurring a creature from the grave seems really good.

Hope this helps!

Avulth on Avulth's Jhoira of the Ghitu

3 weeks ago

@CaptSillva Except for Coax from the Blind Eternities (my playgroup uses sideboards for wishes so I just have a sideboard instead), all of these cards used to be in the deck. I took out the time counter removal because I think they fill the same role as tempo control cards, like Cyclonic Rift or Wash Out. Both kinds of cards help you to survive until your wipes drop, but the tempo cards are also good defensive options when you don't have a suspend up. I do have Timecrafting and Fury Charm in the deck, but I think they're just much more efficient and versatile options that the other time counter stuff. The reason I don't run Artisan of Kozilek or It That Betrays is because they are poor bombs to finish the game with alone. With the exception of Jin-Gitaxias, Core Augur and Omniscience, which give huge resource advantages, I think that the best wipes which depend on other cards to set them up are not worth the slot. I have considered adding more eldrazi, and these would be on the top of the list, but it would be because I wanted a higher bomb-to-enabler ratio. Deep-Sea Kraken has the same problem. Yeah, it's value with Jhoira, but it's not going to win me the game alone and I have few other ways to help me win just by dealing damage. None of these are bad suggestions, and I'm glad that you made them. I have noticed that my deck lacks a lot of what seem to be Jhoira staples on Tappedout, and I'm happy to talk about why I chose to diverge.

CaptSillva on Avulth's Jhoira of the Ghitu

3 weeks ago

Deep-Sea Kraken is really good since if you suspend him with your commander your opponents will only need to cast 3 spells for him to come out on your next turn. Jhoira's Timebug, Clockspinning, and Rift Elemental make for good time counter manipulation. You also seem to have minor Eldrazi theme so maybe Artisan of Kozilek, It That Betrays, and if your play group allows wishes Coax from the Blind Eternities.

xyr0s on Tron for Poor Orphans

3 weeks ago

Airakk Who the hell bothers writing a primer on RG tron now? It's not like the basic idea is new anymore, or that "assemble urzas lands" is going to be a surprise to anyone. But it's actually nice that it's possible to exchange the win conditions of RG tron, and still have a coherent deck - and like it has been pointed out, this deck can have its cards improved one at a time, until it's a lot less budget. That's actually pretty nice, decks that can be upgraded, instead of having to be made in one go.

And your soldier tribal... yeah, maybe it can goldfish in 4 turns. But how much of the most commonly played removal does it take, before you have a pile of do-nothing-cards? From what I can tell, it's an A + B deck, and if either part is missing (creatures or equipment) it has no shot at winning, apart from opponent being manascrewed. And that's without accounting for sideboards, where most players have something against both artifacts, and decks that go wide with small creatures.

The whole "your green splash doesn't ramp" actually reveals a bit about game-understanding. Yes, elves can make 6 mana by turn 3, but that's at the cost of being vulnerable to removal. Sure, there are ways to get rid of tronlands. But they see nowhere near as much play as Lightning Bolt, Fatal Push, and Anger of the Gods. And finding the tron lands, even if you just play one each turn, actually accelerates mana just fine. Well enough for a whole decktype to have rolled on as a "big-mana deck" for years, without ever playing any dirty elvesessss (it's called RG tron, and it's a pretty good deck). In the not-so-budget-friendly version of RG tron, Ancient Stirrings is a 4-of (I guess it's a bit too pricey for a budget build though). As you may notice, Airakk, it also doesn't exactly ramp (but I don't think RG tron players would exchange it for Llanowar Elves anyway)...

As for the deck budget - magiccardmarket.eu is often even cheaper than tcgplayer.

For this RG tron deck: Have an upvote, and how about Sundering Titan? You're not relying on basic lands anyway, and if it had already been played and killed, getting to reanimate it with Artisan of Kozilek would be hiloarious.

MyInstantRamen on Kozilek's Awakening

1 month ago

Answering that pretty much boils down to my play style (Calculated Manipulation), I did like the Annihilator effect and I find it to be very useful when I'm in a pinch. I also have play tested different variants of the deck from the vanilla Eldrazi to my end resulting Artifact heavy speed ramping. Which leads me to my point of how I play this deck. Yes I lost the giant beat sticks with Annihilator but replaced them with small CMC Eldrazi with Annihilator 2 like Artisan of Kozilek, Ulamog's Crusher and Bane of Bala Ged which Bane's wording pretty much screams Annihilator. Now if I bring any of those out early it becomes a immediate threat to my opponent and they can either spend the resources to get rid of it which in turn makes it safe for me to play Kozelik or Ulamog with no worry to finish the game. In the end having a huge creature on board is good but making sure I make it safe for them to come out and keep the pressure with them is the important thing. I can go on about this for hours if you want me to list combos etc. that I do with this deck feel free to ask.

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