Kira, Great Glass-Spinner

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Kira, Great Glass-Spinner

Legendary Creature — Spirit

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."

Price & Acquistion Set Price Alerts

MMA

BOK

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Recent Decks

Kira, Great Glass-Spinner Discussion

RightyLefty on Jeskai Spirits, A Modern Primer

3 days ago

One card I run in my Bant Spirits deck that might be useful here is Kira, Great Glass-Spinner Great against control decks and if you can get her out alongside Eidolon of Rhetoric you can lock some decks more or less out of the game.

pskinn01 on Is Muldrotha, the Gravetide going ...

4 days ago

She. says so on card. Yes, she will be very playable. Very powerful except in a very cut throat meta. Permanents mainly. Can play a few ways. Self mill with ramp is the direction I'm prob gonna take. Ramping to get her in play. Blue counters to protect, but use maily permanents to protect. Things that give hex proof. Some specific: Glen Elendra Archmage, Kira, Great Glass-Spinner, Lion's Eye Diamond, Leyline of Anticipation, Dust Bowl, Wood Elves, Caustic Caterpillar. There are others that would work also. These are just ones that would work no matter the direction your deck took, and each serves a different purpose.

MoGoose831 on Atogatog's All You Can Eat (Atogs Not Included)

2 weeks ago

I love the idea of this deck, +1!

I dig Unwilling Recruit because its not only a steal but also a buff. I really like the repeatable steals on your upkeep but looks like you're lacking in ways to protect your creatures. Kira, Great Glass-Spinner or Asceticism?

Wolfrage76 on strix is a d**k (Pauper EDH)

2 weeks ago

Kira, Great Glass-Spinner could be fun for protection. Ensnaring Bridge as well.

You have 34 lands and only 4 rocks. I'd work on that manabase - generally the average deck should run 40 mana producing lands, and you can reduce it by 1 for each Rock you have. Dimir Cluestone Seer's Lantern and Commander's Sphere aren't the best rocks either. Maybe Gilded Lotus or a Thran Dynamo would be good. Coalition Relic and others are better choices than the rocks you have, imho.

If you like the Longbow, also check out Neko-Te - longbow does 1 damage to a creature, Neko-te makes that creature no longer untap.

Also Quietus Spike may be worth having being creature heavy.

Thought of adding something like Vela the Night-Clad?

chadsansing on Oof.exe

2 weeks ago

Maybe an As Foretold and a Sunbird's Invocation to cheat in more creatures and trigger Animar. Either over Steady Progress; both over Steady Progress and Ponder.

Intent, the Dreamer, over Gambit. Protean Hulk over Savage Summoning. Kira, Great Glass-Spinner, over Trap Essence.

Keep rift. If you wanted more instants or sorceries, I'd have made different suggestions, but I dig the creatures I mentioned a lot here.

Have fun!

colton815 on Modern Merfolk

2 weeks ago

the Skaab Ruinator, and Kira, Great Glass-Spinner are pretty random. they could be cut for Phantasmal Image and Aquitect's Will is better than Spreading Seas. Mutavault should probably only be at 2 copies. Tectonic Edge and Wanderwine Hub should be cut for 2 more island. Master of Waves isn't very good in my opinion. i wouldnt pay 4 mana for a 2/1. i would recommend adding green for Merfolk Mistbinder and Collected Company. but you would need 4 more lands for Collected Company

Wolfrage76 on Thrasios and Tymna (Hatebears)

4 weeks ago

Protean Hulk could be useful for cheating out a bunch of creatures as well as whacking things.

Kira, Great Glass-Spinner could be useful protection since all your creatures would get the effect.

Thousandoaks on Kumena's Dancing Tribe 2.5

1 month ago

Patolea Thank you for the suggestions. I have been toying with the idea of removing the Counter Package. Ultimately, it isn't really helpful unless Metallic Mimic or Deeproot Elite make a turn 2 or 3 appearance. I really like the suggestion of Intruder Alarm. Not so much to lock out my opponents but to really punish my opponents for playing creatures. Great suggestions! I will post when I re-work in the deck!

derhealman Thank you for the suggestions as well. I originally considered adding in a control package in the deck. However, ultimately, there was not enough room. Unless I landed a Flash Utility card, I could not effectively save mana for control and fuel my board with the merfolk to exploit Kumena's abilities.

I do not run islandwalk enabling mainly because I swing with buffed merfolk for indirect removal. (Also, in my local LGS meta, there are not as many creature-based decks to play around.)

Cursecatcher may have a home in the deck (especially with the Masters 25 reprint), but I do not play Silvergill Adept. It does not bring enough value over some of the cards already in the deck. However, it is another merfolk, so I will review including it back in.

Lightning Greaves and Swiftfoot Boots are great utility cards that I struggle to include every time I check for Commander Protection. What would you suggest removing to include them? So far, I haven't had trouble with Kumena being removed; but I can completely acknowledge that if it was removed consistently, the game is over for me.

Arcane Adaptation is great in this deck. At first, I removed it for the very reason you suggest "just add more merfolk" instead. However, there are a fair number of non-merfolk deck that benefit from Arcane Adaptation (including the elemental tokens from Master of Waves). Additionally, with Priest of Titania, Arcane Adaptation allows me to combo and go infinite with Staff of Domination and a few other infinite mana exploiters.

Spellskite, Kira, Great Glass-Spinner, and Aether Vial sound like great inclusions, but they are fairly pricey. Specifically, Aether Vial's value also seems situational on getting it out on turn 1-3.

Finally, Beast Within may be inferior in affect over Song of the Dryads and Imprisoned in the Moon, but its instant speed removal is why I include it here.

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