|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Rare|
|Betrayers of Kamigawa (BOK)||Rare|
Combos Browse all
Kira, Great Glass-Spinner
Legendary Creature — Spirit
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
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Commander Recommendations Start Commander Deck
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Kira, Great Glass-Spinner Discussion
3 weeks ago
GGumby I have playtested a little but it's mostly just goldfishing. It does okay, the biggest thing for me was having Birds as they're only 1 green mana opposed to green and colorless. It lets me tap them 1 turn early for mana and I already have them. One deck I looked at for slivers ran 4 manawefts and 1 gemhide, which was a bit perplexing to me as that's a lot foir manabase, that being said they can become heavy hitters with the rest of slivers opposed to just having useless birds later on. I'm a bit of a newer player which could be why my deck looks so different/random, but the reason I have such an odd manabase is because I can confidently fetch for any dual lands and the majority of my card costs are red and green. I will definitely give your deck some comparison and see what I'm missing/what mine could do better, but the problem with Sedge Sliver, while good, is that it simply alters the manabase so much. Yes, as you said Urborg helps, but only so much. The other deck I looked at had only 6 swamp cards in there and the person writing the article (it was a modern deck of the day article from a bit ago) said how even then 6 swamps was a bit lackluster for Sedge. It provides great utility and the +1/+1 is great, but via Predatory and Sinew Slivers we already have enough lords and I felt it was overkill, not to mention this deck is already a bit pricey and the Sedge Slivers are $9 a pop, but the other thing is I will be adding/changing this deck almost constantly. My Modern Dragon's deck that I play took me like 2 or 3 months of playtesting in person with a friend against a few decks and constantly changing my lands and manabase as well as certain niche cards to see what worked before I finally got to something that was seemingly as smooth as dragons in modern can get. Lastly, the sideboard filled with Slivers is great, I have 2 extra diffusion slivers thrown in just in case, but a friend of mine told me my sideboard needs to bring answers to the table that the main deck does not, which led me to think about 1) Grafdigger's and other's are fairly obvious, but relying on other Sliver's felt bad as I would have to either play the sliver as soon as I could and could not instant speed respond to anything if Ididn't have a diffusion on field, OR I would have to try and hinder my sliver output via keeping Aether Vial available most of the time to be able to put a "counter sliver" on the field in response to something. With things like Mana Leak and others, they don't feel as good, but for things like Destructive Revelry it can be important to use as soon as I need it and not have to sac a sliver just to counter something, and the Negate's work great on most everything. This solved, in my opinion, the issue of that we need to play slivers asap and not get boardwiped constantly. Diffusion Sliver helps with that, but I can't play it at any time unless of Aether Vial, and as someone who mains a Modern monoblue Merfolk deck, sometimes when everything gets removed immediately it sucks, and even having something like Kira, Great Glass-Spinner just didn't do the trick and protect as I needed to.I am still playtesting this deck, and don't even have 100% of the cards yet in person, so don't think this is the final decklist! Thank you for your help and advice!
3 weeks ago
firstable, I want to say sorry, for answering your suggestion that late. So what do we have here, I added High Alert already, founded at the prerelease. I don't have Shalai, Voice of Plenty , Kira, Great Glass-Spinner or Privileged Position . But your are right, especially Privileged Position , seems like awesome. I try to get my hands on some of them. I think Oathsworn Giant is too expensive for its impact. I have to think about him. But Bident of Thassa looks really interesting.
Thanks a lot about you suggestions!! :)
1 month ago
I am bringing suggestions from my own build, We Don't Need No Education
- Oathsworn Giant is a two-for-one boost on toughness plus Vigilance
- Bident of Thassa can be a good draw engine while forcing opponents to crash their army against your walls
Hope this helps!
1 month ago
1 month ago
This looks great considering your goal to keep it budget. Obviously extending the budget would allow for upgrades particularly in the manabase (although Moorland Haunt is still pretty cheap last I checked). I currently don’t have my Vials yet either so I understand the budget dilemma. My only recommendation within budget constraints would be 1-2x the aforementioned Haunt. Get your reps in, learn the lines, save your money and work your way up. Seachrome Coast and Kira, Great Glass-Spinner are within Flooded Strand ’s price range. Cavern of Souls and Aether Vial are definitely weighty investments that take time. For a budget, this is damn close. Good work.
1 month ago
1 month ago
Of the suggested cuts, I outright removed Voidmage Prodigy and AEther Adept. Voidmage as a means of being both a sac outlet while also providing some interaction though ultimately he can't make a lot of use out of the tokens created which is part of why I think he's worth cutting. The second is AEther Adept which while being reusable creature bounce for 4 mana, has her affect elsewhere and so can be removed as stronger abilities exist such as Barrin, Master Wizard, Venser, Shaper Savant, Mystic Confluence, and Galecaster Colossus.
As for the rest, here's the reasoning for each: Vedalken AEthermage - wizardcycling is huge and lets me get whatever wizard I need which is a huge amount of flexibility.
Anathemancer - potential win-con if i have a repeatable flicker or naban/panharmonicon out).
Deadeye Navigator - repeatable flicker ability which can be big game for most ETB creatures.
Sundial of the Infinite - lets the tokens stay forever. This seems like a really cool effect and getting the tokens to last forever just seems like such a crazy interaction and value generator.
Chaos Warp - Gets rid of anything on the table in red which is critical considering there's no specific enchantment removal in the deck.
Barrin, Master Wizard - is a repeatable bounce and sac outlet which is really helpful.
Nin, the Pain Artist - serves several purposes (removal, card draw, and given infinite mana which the deck can generate, can be an instant death button that is difficult to counter).
Master of Waves - another bounce win-con for the deck. Even given two copies, he's got a lot of potential to create a ton of creatures. Added with flicker effects/sundial of the infinite and it becomes a total house.
But I think both start to move the deck into a certain direction (focusing on stealing stuff or copying spells) which is maybe exactly what it needs.
1 month ago
- Vedalken AEthermage
- AEther Adept
- Deadeye Navigator
- Sundial of the Infinite
- Chaos Warp
- Nin, the Pain Artist or Master of Waves or Voidmage Prodigy or Barrin, Master Wizard
If you want a few creatures that can counter spells maybe try:
- Kira, Great Glass-Spinner
- Patron Wizard
- Disruptive Student
- Disruptive Pitmage
- Disciple of the Ring
Also, these wizards might help yout sub-themes of copying spells and stealing creatures:
Let me know if there's a specific reason you're using a card I suggested to remove.
Kira, Great Glass-Spinner occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.08%