|Commander / EDH||Legal|
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|Betrayers of Kamigawa||Rare|
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Kira, Great Glass-Spinner
Legendary Creature — Spirit
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
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Kira, Great Glass-Spinner Discussion
3 days ago
Hey! Thanks for the feedback.
Yes, indeed, Rattlechains is so awesome. 4 Copies are mandatory.
I've tested Geist of Saint Traft in the earlier versions of this deck, but he never lived to its full potential due to the lack of flying. Kira, Great Glass-Spinner sure is a good addition, but I don't own any right now. I'll keep that in track.
About Zealous Persecution, dude... this cards is so awesome. It handles the board so well. You should test some, it really adds up a lot of value to the deck.
3 days ago
I love spirit decks in modern and have piloted mine to many competitive FNM's and have had good results and it seems to be very good against most decks.
Some suggestions after I've read through comments:
Rattlechains - keep this a 4 of, the ability to flash in spirits is too important.
Geist of Saint Traft - A super value card which can easily steal games, especially if its played end of turn.
Remand - I feel that you deck plays tempo, grind out value on each turn, whether thats a few damage in the air, countering a spell or flashing in an end of turn spirit, while having counter backup. The perfect card for tempo decks is Remand as it can be an extra turn in some matches, and is very solid against tron playing ugin/karn/wurmcoil.
Dusk / Dawn - This card can recur all of your creatures to your hand, and create a one sided board wipe in lots of situations (selfless sac, no drogskols) - I would trial this out in the sideboard.
6 days ago
I have Kira, Great Glass-Spinner and Cavern of Souls available. I'm currently only selling cards, but at less than full price. Let me know if you're interested, and feel free to check my other postings for other cards I have available.
1 week ago
If your meta has a lot of removal, then yes it would be a good idea to keep two copies of Kira, Great Glass-Spinner.
Issues do arise occasionally with Phantasmal Image, but not as often as you would think. I personally mainboard two of them because I feel as if it offers a lot of versatility by being able to copy an extra creature on the battlefield, you can even copy a Master of Waves on turn four with Aether Vial so Phantasmal Image has protection from red to avoid those Lightning Bolts. The way I look at the drawback too is if someone is willing to target it, they'll most likely target it with removal anyways. The only real problem you'll see with playing it is against burn, but by game two you can pull it out for counterspells or even Spellskites now that you're considering it.
As far as Surgical Extraction goes, I've personally never used it but in mono-blue it can offer great utility as a sideboard option. If you want some removal I'd recommend Dismember because that's the best removal you have access to.
Glad to see you're getting more components that you need, my decklist looked a lot like yours while it was developing and I always enjoy helping fish players out with suggestions and watching their decks evolve. Keep me updated and I'll be able to assist you with questions or concerns that you may have whenever.
1 week ago
The main reason I'm keeping 2x Kira, Great Glass-Spinner in is because my meta has a lot of grixis/jund death's shadow running around, which is really full of removal. I need to playtest it all a little more, but the added control seems to be doing work. Also, I'm kinda shaky on the whole Phantasmal Image thing - how often do its drawbacks become a real problem?
I love the Kira, Great Glass-Spinner/Spellskite synergy, great idea! I'll see about getting some for the sideboard! Two, you think? Three? I'm also considering Surgical Extraction, but I'm not quite sure how to get good enough targets into the graveyard...
1 week ago
All you really need is a playset of Aether Vial now. Looks good. I personally would take Kira out of the mainboard and replace it with a Merrow Reejerey and a Phantasmal Image. It's also important to note that Kira, Great Glass-Spinner cannot save Phantasmal Image because once it gets targeted if they are both on the battlefield, both abilities will trigger, and the spell will be countered but the PI will still be sacrificed. I love Kira as a sideboard option with a bunch of Spellskites because they synergize so well.
2 weeks ago
Cool decklist. I've been playing modern merfolk for a few years now and I would recommend running Cursecatcher or Cosi's Trickster over Merfolk Spy. Spy is okay but its ability doesn't do enough in my opinion, and once you get a Lord out on the battlefield its islandwalk ability just becomes redundant. Also I'd try to up your Merrow Reejerey count up to four by moving Kira, Great Glass-Spinner to your sideboard or cutting it since you have one sideboarded already. I know it's expensive too but a playset of Aether Vial will really turn your deck into a tempo powerhouse. Until you can get that though, I would cut your Sea's Claim entirely and replace it with counterspells like Mana Leak, Spell Snare, or Spell Pierce.
3 weeks ago
I really like your deck! I have two questions for you:
1) do you ever have issues running 3 Kira, Great Glass-Spinners mainboard? I used to run two in my fish deck, but even then I had issues with drawing one while the other was on the board.