Kira, Great Glass-Spinner


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Kira, Great Glass-Spinner

Legendary Creature — Spirit


Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."

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Kira, Great Glass-Spinner Discussion

Odysseus_97 on Kumena will turn you into Simic Slaw

6 days ago


Thanks a lot for all the suggestions. Glad to hear you like it, and sounds really fun to combine some of your older decks into a new one, for me it is one of the funnier things to do to see some of your cards from older decks in a new theme :)

As you descripe, i do like to go wide with abilities myself, so i would rather not focus on one single theme. +1/+1 counters are nice and can buff my creatures and with Herald of Secret Streams they become unblockable. I do like the untap theme of the deck so i might use more of that if possible.

Steely Resolve/Kira, Great Glass-Spinner: Might be a little longer before i include these, since they are a bit pricy for me at the moment. But might test them out with proxies since my playgroup allow them :)

Aquitect's Will/Spreading Seas/Quicksilver Fountain: Might be something i decide to include, i didn't include them at first until i played the first version of the deck a couple of times since i have played a casual U/W merfolk deck that played with this theme. But it might be good to make the opponents playing non blue get some island to make more merfolk unblockable :)

Sage of Fables/Azami, Lady of Scrolls: Considered them, and decided not to include them, i have a lot of draw power already so i would rather include more merfolks than adding more utility creatures. I will also probably build a heavy control EDH deck at some point and think i would rather use Azami there if possible, but she is very powerful and she may be included at some point. With Sage of Fables i have a lot of draw power already. Paying mana and +1/+1 counters to draw cards seems to expensive, since the counters can be utilized for more damage and unblockable. And for the extra counters then Hardened Scales is just better at doing that for all my creatures getting more counters, since only 13/35 of my merfolks are wizards, and some of the wizards may be cut.

Bear Umbra/Nature's Will: Very good cards and can use them in many of my decks, will definently be looking into getting a copy of them since their price point is just a tad lower than Steely Resolve and Kira, Great Glass-Spinner.

Winter Orb/Meekstone/Back to Basics: I do have a copy of both Winter Orb and Meekstone and i will consider these after some playtesting against my meta and having figured out what cards may underperform :)

Xenograft/Arcane Adaptation: I did consider them, but i decided that without their combo parts they just would do enough of their own. I try to run as few non-merfolks as possible so in that regard they dont really do that much, and when i dont run Sage of Fables or Azami, Lady of Scrolls it would not work that well.

Equilibrium: Dont really see how powerful it is, you need to have a lot of creatures to make that work, and even though the card draw is very strong i think i would run out of gas pretty quickly. But i may just have to see it in action first.

Dramatic Reversal/Turnabout+Sigil Tracer: Well as long as you have the mana rocks for the effect to trigger but with only 4 cards making it possible to get the mana on a nonland untap it seems to need one more card to go infinite like Cryptolith Rite or 2 mana rocks where one has to be the Simic Signet.

I do want to add more counterspells myself, mostly because i want to get better at playing blue and because my meta do use a lot of board wipes :)

Thank you so much for your feedback, i have a lot of cards to consider now, and to make the deck stronger :) If you want some feedback on your decks let me know :)

BTW, with so many suggestions for add cards, do you have any thought on what to might cut? I have considered:

Bragoran on Kumena will turn you into Simic Slaw

6 days ago

I love both my Sygg, River Guide and my Edric, Spymaster of Trest EDH decks but I will be adjusting the first and disassembling the latter to construct a Kumena, Tyrant of Orazca EDH deck, whilst taking inspiration from both! Kumena will be a Brother-deck to UW Sygg Tribal so they can be played in tandem when playing with a friend.

As far as I can see right now, your options would be to either focus on +1/+1 counters, go wide with tokens, tap/untap shenanigans and/or a Stax strategy. These are all good options in my personal opinion, and might even be combined in the deck. I personally like to build a deck with various options from all categories, so as to not focus to much on a single strategy. Flexibility is key!

I'd advise the following cards:

Steely Resolve/Kira, Great Glass-Spinner: In addition to Kopala, these are nice ways to give all your merfolk protection from targeted removal. Shapers' Sanctuary Isn't protection, but it might deter your opponents from using targeted removal. I'd run a couple of counterspells in addition to these cards to protect against mass removal.

Aquitect's Will/Spreading Seas/Quicksilver Fountain: Lord of Atlantis and Master of the Pearl Trident Offer Islandwalk, why not "help" your opponents enable this ability! the sorceries are cantrips and if Fountain did its job in giving each opponent a flood counter that's good enough in and on itself (and if people want to waste removal on it after that, be my guest!).

Sage of Fables/Azami, Lady of Scrolls: Most of your merfolk will be Wizards as well so additional power, card draw and tap enablers are always nice (Redundancy!)

Bear Umbra/Nature's Will: Extra untaps for your lands, always nice.

Winter Orb/Meekstone/Back to Basics: your opponents will have more trouble dealing with these cards than you do due to all your untappers. Combines nicely with Bear Umbra and Nature's Will.

Xenograft/Arcane Adaptation: Turn all your non-merfolks into merfolks! Turn al your non-wizards into wizards! Depending on the situation, this is a nice enabler for creatures that are left out due to type restrictions.

Equilibrium: Combines nicely with Paradox Engine and Cryptolith Rite.

Dramatic Reversal/Turnabout+Sigil Tracer: Infinite Mana/Untaps. Do as you please with that.

enpc on The Misty Mountains Cold

1 week ago

Lightning Greaves is bad here - you don't want to give your commander shroud. you're much better of just running Brave the Sands which gives vigilance.

You don't have enough permanents to warrant running Martyr's Bond.

Kira, Great Glass-Spinner seems bad in an equipment deck. paying equip costs twice is not fun. And other than GAAIV your creatures aren't high priority targets.

You're a little light on card draw. Impulse, Gitaxian Probe, Dig Through Time and Mystic Confluence are good card advantage pieces. Also Mesa Enchantress.

You need more counterspells. Five is not enough for the kind of control deck you're playing. Swan Song, Mindbreak Trap, Unsubstantiate, even Arcane Denial and Memory Lapse aren't bad inclusions.

escesare on Modern Competitive Solemnity - Non Budget

2 weeks ago

Spreading Seas is probably the better 2-drop cantrip over Wall of Omens, especially if you do use board wipes. Like you said, Phyrexian Unlife is good defense, and you even have Kitchen Finks. Aggro is much less scary than Tron and other lands.

Rebuff the Wicked seems much worse than comparable options. It's strictly worse than Faith's Shield and Apostle's Blessing (which stop removal spells or abilities or make TiTi unblockable), and Dispel (since most removal are instant speed anyways, and Dispel does a lot more than just counter removal). I would just play more threats/cantrips. And in any removal-heavy matchups, Kira, Great Glass-Spinner and Spellskite are much better. Nobody plays mainboard enchantment removal, and nobody plays MB protection, even when their creatures aren't immune to infinite destroy spells with Solemnity down; those cards are just too dead in too many matchups.

Wiggyman on One order of blightsteel coming right up

2 weeks ago

Take out Kira, Great Glass-Spinner. It causes your own Jalira effect to be countered so you can't search for blightsteel. But great deck nevertheless.

MrSilk on Modern Competitive Solemnity - Non Budget

2 weeks ago

Alright, so I've taken out the two Kira, Great Glass-Spinner and replaced them with another Path to Exile and a Supreme Verdict (for testing, but that too might also become a 4th path). It's brought the competitive meter up to 98%!

I think the only thing I'll need now is the counter magic. I'm a bit weary of Mana Tithe simply because my opponent simply just needs to tap one more to counter my counter spell haha and I'm worried about Swan Song giving them a flyer. I my just toss another Muddle the Mixture in place of Mana Leak since it's a counter magic card and "transmute for TiTi" card. That also just leaves me with Dispel and I might just convert that to another Muddle as well. Spell Pierce pierce also seems nice and it's a much better Mana Tithe IMO.

To be honest, I think this bad boy is basically set once I get the counter magic done.. I just need to save up and buy the more expensive pieces!

Budzi on Esper Spirits - Modern

2 weeks ago

Hi there guys.

Thank you all for your suggestions, it's much appreciated.

Rigol I have 3x Cavern of Souls in the deck now. Makes sense for a tribal deck and if the decks going to be competitive.

Fairmount I have dropped the Bloodghast for more lingering souls. Bloodghast getting blocked often sucks when 1+/1+ flyer would of done the job.

EnerGyViaL I mainly added Elixir of Immortality against mill, which is in my kitchen playgroup. I do find it slow for burn that's true.

Madhava I have put 1x Creeping Tar Pit in the land, it's been good a few times. Some downside in the early game with tapped land but otherwise good I have thought about Kataki, War's Wage now there is less artifacts in the deck/sideb.

Loving Anguished Unmaking takes care of nonland perm nicer than Disenchant.

I will see what my local FNM players are playing and will purchase Ceremonious Rejection && Spreading Seas if there is a lot of tron/artifact decks.

PeeBee I like your deck, I have a few spirit decks but not with cryptic. Looks pretty fun to play :D. Moorland Haunt is brilliant, especially against burn. I will be testing Moorland Haunt again, maybe with 2 this time. I also want to try 1 copy of Vault of the Archangel

I am usually against creature based decks so the Selfless Spirit 4x is mainly for the indestructible. I will try less and maybe more Collective Brutality / Remand or Kira, Kira, Great Glass-Spinner like you suggested.

I have thought about board wipes, maybe ill give it a try out.

PeeBee on Esper Spirits - Modern

2 weeks ago

Really nice deck, think its basically there. You may want to look at my version of esper spirits Tempo Spirits In Modern which is similar but uses blue heavier so can utilise cryptic command.

Some cards you may have/want to consider are:

Moorland Haunt as this would be your only colourless land, I find it an easy 1/2 includes.Kira, Great Glass-Spinner is a good x1 in most decks, but provides additional synergy, being a spirit.I always felt x4 Selfless Spirit's was too many unless you are running board wipes main board. You may want to consider a mainboard Wrath of God or Supreme Verdict.

You will do very well at FNM with the current deck, and should have enough control to beat most decks.

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