|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Rare|
|Betrayers of Kamigawa (BOK)||Rare|
Combos Browse all
Kira, Great Glass-Spinner
Legendary Creature — Spirit
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
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|Have (7)||Justinaut , cklise , Forkbeard , Ellyreia , Nemesis , Vergil_Redgrail , awalloftext|
|Want (5)||MouseyWolf , Matgic , Riders_of_Brohan , philktoken8998 , AlucardZain|
Kira, Great Glass-Spinner Discussion
4 days ago
I think if you are playing fish in standard you definitely want 2-3 Kopala, Warden of Waves. It's basically a Kira, Great Glass-Spinner for standard fish. I would also go up to 4 Merfolk Branchwalker since it is more aggressive than Seekers' Squire, and it turns on your Kumena's Speaker (your best turn 1 play) and is recieves protection from Kopala. Likewise, a 2/1 flying for 2 is pretty solid so I might consider going up in Shaper Apprentice copies. It will be useful against flying pirates and has a relevant creature type. It isn't stellar but is well situated in the deck. That being said, you could cut it entirely along with your Seekers' Squires and focus more on including more interaction (you should really be playing Fatal Push since it is the best removal in your colors and likely some number of Walk the Plank to deal with dinos and other large threats). At the 3-mana slot, Shapers of Nature is a decent body with two very good abilities for this deck, especially if you want to abuse Herald of Secret Streams's text. I wouldn't necessarily jam 4 but 2-3 could be nice. It also makes Dowsing Dagger better, as at the moment you really have no need for a Lotus Vale, as the 3 mana is pretty superfluous later in the game... unless you have a a mana sink like Shapers. Vineshaper Mystic seems like a great play on turn 3 provided you had at least a 1 or 2 drop, but it could be very bad it you didn't or it got removed. It may be worth considering, though. Entrancing Melody is a sideboard card, not a mainboard card, so it should be moved there. Sword-Point Diplomacy seems good if you are pressuring your opponent, but I generally don't like cards that give your opponent perfect control over what cards you get. I won't dismiss it though because potentially 9 damage is a lot. Search for Azcanta does not really belong in this deck, as it is not a control deck. You don't want to grind the game out too long, you are trying to win the tempo game. If you go too long you will just lose to hard-line control decks and dino decks. That being said, you are a tempo/midrange deck so you need 22 lands, and also better lands. 3 colors demands nonbasics, and luckily there are plenty of good nonbasics in this standard for your colors, between Drowned Catacomb, Blooming Marsh and Botanical Sanctum. With the current build focusing on lots of interaction, you don't really want to use Unclaimed Territory since it only fixes mana for creatures, and you honestly don't even need it with two fastlands available.
Last thing: I like the 2-of Dire Fleet Ravager. It is super spicy, I want to know how it is in further testing :)
5 days ago
Angel of Condemnation Could make a very nice control creature that you can use on the enemies turn. It gives your multiple Exiles for a single card draw, as well as allowing you to flicker creatures if you don't have Kira, Great Glass-Spinner
In a black/white discard spirit deck I used Angel of Flight Alabaster and other effects to return cards from the graveyard. Not Forgotten could be a way to bring back important creatures like Kira, Great Glass-Spinner or Anafenza, Kin-Tree Spirit while also creating a 1/1.
Doomed Traveler, Spiritual Visit, and Beckon Apparition could be used for a couple 1/1 spirits for 1 cost, as your deck is 3+ drop heavy, you may get stalled out early game and end up without a single creature for 3 or 4 turns.
6 days ago
I'm looking for a creature in Temur colors that can protect other creatures and provide some sort of evasion.
This is for an Animorphs deck, which is why there's a lot of emphasis on a creature that can provide both abilities, as opposed to an artifact.
6 days ago
Great deck! Similar to one I have.
Consider Call to the Kindred? It'll help to get creatures out midgame and might help out with more aggro decks.
Kira, Great Glass-Spinner I believe is a great card to get more of.
Very creative use of lands! +1
1 week ago
if you enjoy the tribal aspect of the deck like i do and prefer to run 2 Kopala, Warden of Waves over Kira, Great Glass-Spinner thats fine. although Kira, Great Glass-Spinner is slightly slightly better than Kopala, Warden of Waves shes not a merfolk and if Kopala, Warden of Waves is a 4/4 or larger it will take more than 1 3 damage spell to kill him but that doesnt stop fatal push or path to exile.
2 weeks ago
I could see dropping the three more underwhelming storm cards, and the (correct me if im wrong) seemingly pointless flicker effects for better cantrips/counter producers/permanents that counter.
2 weeks ago
Kopala is definitely worth testing but I don't think it is better than Kira, Great Glass-Spinner. It's a Merfolk so it has that going for it and if you go very aggressive it may be the better choice but Kira is in the same slot and feels better in the function Kopala would serve.
3 weeks ago
I couldn't find many so I just searched up Legendary blue creatures and did the first (Kira, Great Glass-Spinner)
Kira's embrace -
Enchantment - Aura
Enchanted creature has +2/+2
Enchanted creature has ": Counter target spell"
I knew that someone would do molten for my previous challenge so I re-iterate it for a different color