Kira, Great Glass-Spinner

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Kira, Great Glass-Spinner

Legendary Creature — Spirit

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."

Price & Acquistion Set Price Alerts

MMA

BOK

Ebay

Recent Decks

Kira, Great Glass-Spinner Discussion

cdkime on What blue Commanders are the ...

12 hours ago

I assume you mean mono-Blue? You have a lot of options:

therealjuicyjon on U/W Spirits

3 weeks ago

I'm not convinced Aether Vial is the right direction to take this deck, since you already have a solid flash plan. Maybe it's worth it just for tempo and another turn 1 play, but you won't want to play it on turns 2-3 usually since you want to represent flash threats (and counterspells) so it's only good on turns 1 and 4+, but it's really not good on turn 4+ either because it's aether vial. Humans makes the card work by having more 1 drops, mana dorks for acceleration, and no real incentive to represent interaction since they don't play anything at flash speed. I'm not sure that the same is true for spirits because of the different play patterns, although maybe vial on 1 is strong enough to warrant playing anyway. I like Obsession better than Vial in this archetype because it draws you into more spirits when you play it in slots that you don't have better things to do, whereas Vial is just a dead card in slots where you don't have better things to do.

I'm also not at convinced Remorseful Cleric is worth playing in the maindeck, since it's pretty unimpressive on power level anytime that Tormod's Crypt isn't a hoser. I'd rather have more impactful cards in most spots, I think. The build I'm messing with plays Curious Obsession over Vial since it often provides immediate value that Vial doesn't, and also makes your lategame better by drawing cards while still being a decent tempo play by essentially giving hasty damage to a spirit. It's also less of a liability to play an aura in this deck since all of your creatures interact with removal spells. (Some builds are even playing Kira, Great Glass-Spinner as additional hexproof effects, but I don't know that there's space in the deck now that the lord has been printed. Maybe that's better than some of the counterspells I'm running, but it's hard to know without testing.

Here's my current list, if you want to take a look.

Happymaster19 on Spirited Away: A Paranormal Primer [U/W Spirits]

3 weeks ago

@TheAlexGnan Don’t let Selfless Spirit and Spell Queller allow you think we’re immune to wraths. Both are still susceptible to targeted removal. Similarly look to Kira, Great Glass-Spinner. She doesn’t completely stall targeted removal.

My issue with Vial is that we run out of steam and don’t have the teeth like Merfolk to press the issue.

As for Phantasmal Image, it’s better in a Vial build where you can instant speed it out in a way Rattlechains doesn’t allow. However, I’ve had enough experiencing in testing where it sits in your hand because the ONLY thing to copy is the lords. While it’s nice when that works, it still leaves us with only eight cards we want to copy, four of which don’t give it that crucial ‘double hexproof’ synergy.

The spell base is undesirable but in my experience, necessary as it gives us more ways to deal with things that our spirits simply can’t. It stretches out the controlling elements of the deck. Before I had Snappies, I was finding 4x Path to Exile to be too little. Even aside from removal of our own, the deck definitely proved better at interacting with spell based decks than creature based ones. Cryptic gives us an all-purpose tool against both.

SynergyBuild on Angelic Vial

1 month ago

Luckily, D&T/Hatebears isn't in the top ten decks, it isn't a real part of the meta with less than a percent of the meta, and your "Heaven on the roam. (Weenie hatebears)" isn't exactly a tuned varient of hatebears either. Your deck also it isn't weenie, but that is beside the point.

Also, "no original content"? I mean, if you are saying everyone plays the exact same hatebears deck, I'd implore you to check that statement, because Death & Taxes has some of the most varients that are still powered enough to see play.

Look at the normal mono-white hatebears builds.

There are some with just Aether Vial, Leonin Arbiter, Blade Splicer, Thalia, Guardian of Thraben, and Flickerwisp as the main core cards of the deck, with Path to Exile, and Restoration Angel, etc. Some of these run Eldrazi Displacer and Thought-Knot Seer with Eldrazi Temple and Shefet Dunes for an eldrazi package.

Some of the eldrazi and taxes decks are W/B (Which I find is one of the most common varients), while others want to run Blood Moon/Magus of the Moon and run W/R. Other W/R varients use Lightning Bolt and Simian Spirit Guide to pump out extra damage or a larger threat earlier on. Plenty of these builds run Chalice of the Void, and plenty don't.

One of my favorite varients of hatebears splashes blue. This one runs a tribal theme with Drogskol Captain and goes for a spirit tribal instead of Flickerwisps and Blade Splicer beatdown. It uses spirits because of the power given by Rattlechains with Mausoleum Wanderer and Spell Queller. Of course it runs a full playset of Selfless Spirit and a pair of Cavern of Souls with a single Moorland Haunt to provide extra value. With a full set of Path to Exile, 3-4 Thalia, Guardian of Thraben, 4 of Aether Vial, and the playset of Leonin Arbiter the deck is a hatebear deck to be sure, and I love having W/U for sideboards, because it can run Meddling Mage, Kira, Great Glass-Spinner, Negate, and Detention Sphere.

Of course there is G/W Hatebears too! Scavenging Ooze, Gaddock Teeg, Qasali Pridemage, and more for extreme value, but I already went over that prior.

Of course, these are just the two and one color lists, there was a bant one I went against, with Spell Quellers and Collected Company for some of the coolest plays I've seen, and a four color list (GWUB) with human tribal, making it seem like a 5-color humans list, but it ran the set of Leonin Arbiter, and it ran green for Gaddock Teeg, so though it ran Champion of the Parish and enough humans to warrant Cavern of Souls, it wasn't straight human tribal.

All of these lists are playable in the current meta, and none of these are top tier, let alone in the top ten decks, in fact hatebears hasn't been in the top ten for a long time if ever. If you claim you don't think any originality can exist in these decks, you are dead wrong, and if you claim you don't want a deck in the meta, then hatebears is perfect for you. Okay?

Maizena on Nekusar, the Friendship Destroyer

1 month ago

Hi kopil999, thaks for the comment.

The Locust God synergizes really well with this deck, you could run it if you want. The only problem is that it's a 6 CMC that will not win the game in the spot or bring me close to it. I think it would be better to run a "wheel" based deck with the God as it commander than trying to fit him in a Nekusar's build. We don't have cards to support creatures in this build (like a Coat of Arms i.e.)

I used to run both Seizan, Perverter of Truth and Master of the Feast alongside with cards like Font of Mythos, Howling Mine and Kami of the Crescent Moon. When nobody knows your game strategy they are nice, but with time they will turn you in a target for the rest of the table. I reckon it's better to forcefeed your opponents with extra draws only when you're going to finish them

I've never thought about trying Kira, Great Glass-Spinner, but it is an excellent card to protect our commander. The only inssue is that we really aren't THIS dependent of having Nekusar in play. Sure, it is the general and we'll always be able cast it from the CZ, but creatures are much easier to remove than enchantments like Underworld Dreams and Liliana's Caress.

kopil999 on Nekusar, the Friendship Destroyer

1 month ago

Hey, what do you think of running The Locust God in this deck? Also, what about creatures like Seizan, Perverter of Truth, Master of the Feast and Kira, Great Glass-Spinner.

Kreshnic on Angels, Men and Counters

1 month ago

I ended up removing Blackblade Reforged in favor of Kira, Great Glass-Spinner.

xyr0s on Forged Future

1 month ago

Here's how I would start on a midrange blue deck with focus on your favourite sphinx. I tried not to bring any cards that only allow for looking at the topcard, and apart from that just quality blue dudes. Plan for the deck is to stay alive (and it might need more and better stay-alive cards) until some kind of card machine starts rolling - either Magus of the Future og sphinx + top-deck-spying.

Perhaps grand architect feels a bit lonely, either needing something like Chasm Skulker or more Master of Waves, to make tokens to buff, or something artifact to help cast.

Creatures - 18

4 Conundrum Sphinx

2 Magus of the Future

4 Grand Architect

2 Thassa, God of the Sea

2 Kira, Great Glass-Spinner

1 Master of Waves

1 Nimble Obstructionist

2 Harbinger of the Tides

Spells - 20

4 Vapor Snag

2 Remand

4 Condescend

4 Serum Visions

1 Curse of the Swine

2 Spell Pierce

3 Spreading Seas

Lands - 22

15 Island

1 Halimar Depths

3 Field of Ruin

1 Minamo, School at Water's Edge

2 Faerie Conclave

1 Oboro, Palace in the Clouds

Load more

Latest Commander