Kira, Great Glass-Spinner

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Kira, Great Glass-Spinner

Legendary Creature — Spirit

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."

Kira, Great Glass-Spinner Discussion

cdkime on Does card:Kira, Great Glass-Spinner prevent ...

2 days ago

A creature is a type of permanent, and permanents only exist on the battlefield. When the creature is on the stack, it is known as a "creature spell", not a "creature" and thus does not benefit from Kira, Great Glass-Spinner 's ability. As such, Kira will not counter any counterspells aimed at creature spells.

Rule 110.1: A permanent is a card or token on the battlefield. A permanent remains on the battlefield indefinitely. A card or token becomes a permanent as it enters the battlefield and it stops being a permanent as it's moved to another zone by an effect or rule.

Rule 110.4(b): The term "permanent spell" is used to refer to a spell that will enter the battlefield as a permanent as part of its resolution. Specifically, it means an artifact, creature, enchantment, or planeswalker spell.

Entity97 on A Cuberino

3 weeks ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

Stardragon on Looking for Win cons and ...

1 month ago

All the cards pskinn01 says are great here are some more

Mission Briefing - basically give you a Scry 2 (in a different form) and flashback for any instant or sorcery

Turn to Frog - Great way to get rid of those annoying 10 power or 12 toughness creatures or those that are indestructible. Plus just being able to things into frogs are fun

Deep Freeze - Similar to Turn to Frog but it becomes a 0/4 wall instread of a 0/1 frog however it until the aura leaves the creature instead of until the end of the turn

The Mirari Conjecture Ik its not an instant or sorcery but it really good two flashback and a copyinstant or sorcery spell as actually won me games

Summary Dismissal - Board wipe for Blue

Mystic Confluence - Great Utility

Sinister Sabotage - Counterspell with Scry 1 (in a different form) sure why not?

Cryptic Command - Again Nice Utility

Frantic Search - A free draw power card

Disallow - An extremely powerful counter spell

Kira, Great Glass-Spinner - Not a instant, sorcery or wizard but free counter once each turn per creature yes please.

Aether Gale - a different version of Cyclonic Rift many forgot about this card

Rewind - A free counter spell

Counterspell -Every blue deck has it

Mana Drain -If you have it or can afford/willing to buy cough up the money for it.

Pull from Tomorrow -My favorite draw spell

As Foretold - A slower Omniscience actually wont draw you as much aggro as fast

Omniscience - Play whatever you want for free with no drawbacks other than the big target your painting on your back

Starstorm , Star of Extinction , Anger of the Gods or Hour of Devastation - All great Red board wipes

Burn from Within - Deals with pesky indestructible

Keranos, God of Storms - Again not a Instant, Sorcery or wizard but a potentially free Lightning Bolt each turn why not?

Thousand-Year Storm - same as the last effect of The Mirari Conjecture only it stays around

Blastfire Bolt - 5 damage and equipment destruction

Chemister's Trick - Could save your life if backed into a corner or could back your opponent in one.

Countervailing Winds - If you have a lot of cheap cards that makes this card super nice but i would save this card for the opponents big play as the opponent either loses the card or has to waste the rest of their to save it leaving you able to counter attack next if you survive.

Fissure and Crush -Red kills spells

Firemind's Foresight - Search spell for instants or sorcery spells

Hornswoggle and Spell Swindle - Counterspells that give you one time mana dorks yes

Apex of Power a Free cast cards from exile card

Banefire damage that can't be prevented sure

Bonfire of the Damned , Burn at the Stake and Devil's Play -Personal favorites of mine

By Force - a great artifact kill spell

Crack the Earth - well you get hit as well is a quick way to get rid of a pesky card

Rekindled Flame - A burn spell that can potentially come back over ad over again

Reforge the Soul - Need a new hand?

And many more but i don't want this to get to bloated (maybe to late for that.) so i'll end it here. hope these help

SaltyCaptain on Modern Slivers

2 months ago

GGumby I have playtested a little but it's mostly just goldfishing. It does okay, the biggest thing for me was having Birds as they're only 1 green mana opposed to green and colorless. It lets me tap them 1 turn early for mana and I already have them. One deck I looked at for slivers ran 4 manawefts and 1 gemhide, which was a bit perplexing to me as that's a lot foir manabase, that being said they can become heavy hitters with the rest of slivers opposed to just having useless birds later on. I'm a bit of a newer player which could be why my deck looks so different/random, but the reason I have such an odd manabase is because I can confidently fetch for any dual lands and the majority of my card costs are red and green. I will definitely give your deck some comparison and see what I'm missing/what mine could do better, but the problem with Sedge Sliver, while good, is that it simply alters the manabase so much. Yes, as you said Urborg helps, but only so much. The other deck I looked at had only 6 swamp cards in there and the person writing the article (it was a modern deck of the day article from a bit ago) said how even then 6 swamps was a bit lackluster for Sedge. It provides great utility and the +1/+1 is great, but via Predatory and Sinew Slivers we already have enough lords and I felt it was overkill, not to mention this deck is already a bit pricey and the Sedge Slivers are $9 a pop, but the other thing is I will be adding/changing this deck almost constantly. My Modern Dragon's deck that I play took me like 2 or 3 months of playtesting in person with a friend against a few decks and constantly changing my lands and manabase as well as certain niche cards to see what worked before I finally got to something that was seemingly as smooth as dragons in modern can get. Lastly, the sideboard filled with Slivers is great, I have 2 extra diffusion slivers thrown in just in case, but a friend of mine told me my sideboard needs to bring answers to the table that the main deck does not, which led me to think about 1) Grafdigger's and other's are fairly obvious, but relying on other Sliver's felt bad as I would have to either play the sliver as soon as I could and could not instant speed respond to anything if Ididn't have a diffusion on field, OR I would have to try and hinder my sliver output via keeping Aether Vial available most of the time to be able to put a "counter sliver" on the field in response to something. With things like Mana Leak and others, they don't feel as good, but for things like Destructive Revelry it can be important to use as soon as I need it and not have to sac a sliver just to counter something, and the Negate's work great on most everything. This solved, in my opinion, the issue of that we need to play slivers asap and not get boardwiped constantly. Diffusion Sliver helps with that, but I can't play it at any time unless of Aether Vial, and as someone who mains a Modern monoblue Merfolk deck, sometimes when everything gets removed immediately it sucks, and even having something like Kira, Great Glass-Spinner just didn't do the trick and protect as I needed to.I am still playtesting this deck, and don't even have 100% of the cards yet in person, so don't think this is the final decklist! Thank you for your help and advice!

semsandberg on Executive Order 13767

2 months ago

Hey Heliogabale,

firstable, I want to say sorry, for answering your suggestion that late. So what do we have here, I added High Alert already, founded at the prerelease. I don't have Shalai, Voice of Plenty , Kira, Great Glass-Spinner or Privileged Position . But your are right, especially Privileged Position , seems like awesome. I try to get my hands on some of them. I think Oathsworn Giant is too expensive for its impact. I have to think about him. But Bident of Thassa looks really interesting.

Thanks a lot about you suggestions!! :)

Heliogabale on Executive Order 13767

2 months ago

Cool deck!

I am bringing suggestions from my own build, We Don't Need No Education

For your protection issues with your commander: Shalai, Voice of Plenty and Kira, Great Glass-Spinner are good creature-type shields; I also run Diplomatic Immunity and Privileged Position .

Hope this helps!

Happymaster19 on UW spirits

3 months ago

This looks great considering your goal to keep it budget. Obviously extending the budget would allow for upgrades particularly in the manabase (although Moorland Haunt is still pretty cheap last I checked). I currently don’t have my Vials yet either so I understand the budget dilemma. My only recommendation within budget constraints would be 1-2x the aforementioned Haunt. Get your reps in, learn the lines, save your money and work your way up. Seachrome Coast and Kira, Great Glass-Spinner are within Flooded Strand ’s price range. Cavern of Souls and Aether Vial are definitely weighty investments that take time. For a budget, this is damn close. Good work.

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Kira, Great Glass-Spinner occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.01%

Blue: 0.15%