Kira, Great Glass-Spinner
Legendary Creature — Spirit
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
|Have (2)||, Forkbeard|
|Want (4)||Aaryanna , Anikielen , Belphebe , cmellerbrook|
Printings View all
|Modern Masters (MMA)||Rare|
|Betrayers of Kamigawa (BOK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Kira, Great Glass-Spinner occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Kira, Great Glass-Spinner Discussion
1 week ago
jrippa no problem! I actually ran into a similar problem with Kira, Great Glass-Spinner once upon a time as well. Had her in an Ezuri, Claw of Progress deck, but her ability made it so I couldn't use my commander's ability... learned the hard way. lol. happy brewing!
2 weeks ago
Isn't Kira, Great Glass-Spinner a noncombo with Mutate? Since mutate targets your creatures?
2 weeks ago
at least in terms of modern you need to be prepared for removal. most decks don't build one big creature because Path to Exile and Fatal Push exist. you plan on mutating that Dark Confidant? Lightning Bolt! you lost your base creature and your mutate card. buffs leave you open to 2-for-1s. so you need to find a way to mitigate that risk. anything with persist, undying or hexproof should all be good targets. note that in the case of undying/persist you can still lose some value if they kill your creature in response to casting the mutate card. you will get your creature on the field back but the mutate card will fizzle due to losing it's target. it's a 1-for-1 instead of a 2-for-1 so it's not as bad but something you should consider.
most of the mutate cards are pretty bad if cast for their normal cost because they are seldom worth their stat lines and they don't have any of the abilities i mentioned to make them good targets to mutate. so you will want to look at the cards with low mutate costs or at least cards that if they have a higher mutate cost do something incredibly powerful such as starrix.
if you want you can play cards like Kira, Great Glass-Spinner as a way of giving psuedo hexproof to your creatures.
3 weeks ago
Hey Umahron, I did encounter that to a point but it’s never been a problem. Cards like boots, greaves, diplomatic immunity, spellskite etc help me to keep my commander safe. In addition to that you have countermagic to protect your commander. If you know the decks you play against play a lot of removal just don’t rush too much. Take it a bit slower, play the safe way and hold mana up for a counter and you should be fine. Despite that I’m planning to add a Kira, Great Glass-Spinner as soon as I found something to cut.
1 month ago
Kira, Great Glass-Spinner does not go well with mutate, when you cast a spell for it's mutate cost it is a spell with a target so Kira will counter it.
3 months ago
The planeswalker ability will be countered if it's the first spell or ability in the turn to target it.
Firstly, Kira, Great Glass-Spinner does not counter the ability. It has a static ability that provides each creature you control with a triggered ability. If a creature is targeted by a spell or ability for the first time in a turn, that creature's triggered ability will trigger to counter it.
Secondly, the triggered ability does not care if the source of an ability is a planeswalker or not. As long as it is a spell or ability that targets the creature for the first time in a turn, the ability will trigger.
3 months ago
if Kira, Great Glass-Spinner or another creature is the target of a planeswalker ability does Kira counter it?
4 months ago
Yes, "obscure" tribal (e.g. non-elf, merfolk, goblins, zombies, soldiers, etc..) with a budget restriction element force you to be creative; cant buy the best cards. My friends did it with buying all new cards (excl. basic lands) with budgets of $10, $20, and $30! Really cool seeing what decent playable cards you can fit in.
I'm with yah on Summoner's Bane being too high on mana to fit; wanted to suggest given theme.
Standstill is hit or miss and forces them to make a decision. Best is when your opponent casts a removal spell which triggers it and you draw into a counter.
I'll pop back if I have any other ideas. Looking forward to seeing how the final copy pans out