|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Planechase Anthology (PCA)||Common|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
Price & Acquistion Set Price Alerts
|Have (8)||bakeraj4 , Friedrice24 , Unjust_DiabIo , Grantley91 , bakunet , angesoir , rakdos24 , MattN7498|
Gruul Turf Discussion
5 days ago
First things first...Sakura-Tribe Elder and Sol Ring. By using Omnath, Locus of Rage with expensive dragons you want early and inexpensive ramp. Shaman of Forgotten Ways is also a great ramp for creature-heavy decks. I understand this aspires to be a budget deck so Burgeoning finds home here and not Exploration too. Take out Relentless Hunter for Rubblehulk. Take out Harbinger of the Hunt for Savage Ventmaw.
Zendikar's Roil is a bit slow and ineffective here as you don't focus on small tokens rather than big fat tokens from Omnath and creatures. Where Ancients Tread also finds home here it has won me lots of games (I also play EDH with this Omnath). Take out Peregrination for Cultivate it's essential to have cheap ramp spells. You can scry a lot more with Lifecrafter's Bestiary.
Wild Slash and Draconic Roar are awful in EDH. Instead have Comet Storm and perhaps Starstorm or Mizzium Mortars...Ground Assault, Hull Breach, Decimate and Vandalblast are all excellent removals for Gruul EDH.
In the end some good cards are: Elemental Bond for card draw. Rite of the Raging Storm which triggers both Elemental Bond,Omnath, Locus of Rage AND Where Ancients Tread. You can take out Revel of the Fallen God for it...it's not such a good card. Spellbreaker Behemoth to mess with those blue players out there. Gruul Turf, Naya Panorama, Terramorphic Expanse as for lands. Grave Sifter or Creeping Renaissance for turning the game to your advantage. And perhaps Mistcutter Hydra for a kill out of nowhere.
6 days ago
1 week ago
Some lands that are super fun to play are Glacial Chasm and Gruul Turf, since they provide you with extra lands to play, and Drownyard Temple + Glacial Chasm is a hilarious interaction. Would also recommend Ramunap Excavator and if you have the money, Crucible of Worlds to play alongside Glacial Chasm.
That's the most notable land base,the rest I'd recommend lands that fetch others, such as Evolving Wilds and Blighted Woodland to help with landfall. Also include duals that help with color fixing, of course. :)
That's all I can think of for now, hope this helps!
2 weeks ago
Yeah, Blood Sun is amazing. It shuts down ...
- All the new transform Enchantment Lands
- Valakut, the Molten Pinnacle
- Wasteland, Ghost Quarter, Field of Ruin, Tectonic Edge
- Maze of Ith
- Sanctum of Ugin, Eye of Ugin
- Cavern of Souls (kind of ... if Blood Sun is on the battlefield, Cavern can't name a Creature type, so can only tap for Colorless)
- Creature Lands
1 month ago
Seeing as your deck is budget, I'll try to keep the suggestions under $3. I just made a BoBo deck, so here's a few cards that have been great for me.
Swiftfoot Boots, Journeyer's Kite, and Firewild Borderpost are all amazing for BoBo as well, either putting him online faster, or giving more fuel and making it more consistant to cast your spells even with a land light draw if you're unlucky.
Soul's Majesty, and Rishkar's Expertise can both draw you a tonne of cards with BoBo, and the latter even lets you cast another spell for free. I also like Realms Uncharted, but it's better in my build than this one due to a higher non-basic land count. Any lands with Cycling are also great, as they can give you extra card draw if you don't need the damage, or need to dig for answers.
Keen Sense and Snake Umbra a sooooooo goooood in this deck, allowing you to draw a card anytime a land goes to the face of an opponent. These 2 cards are probably 2 of the most powerful effects in the deck, with the latter actually protecting BoBo as well.
Hope any of this is helpful, and doesn't break the bank too bad.
1 month ago
So far, I found in my collection for you a True Conviction, Radiant Purge, Akroma's Vengeance, Unclaimed Territory, Burn from Within, Into the Core, Lightning Helix, Ranging Raptors, Thundering Spineback, Gruul Turf, Pillar of Origins and Seal of the Guildpact.
1 month ago
2 months ago
and thank you for your feedback. You're absolutly right about my slow lands.
I instantly replaced:
- Simic Growth Chamber with Misty Rainforest
- Gruul Turf with Stomping Ground
- Izzet Boilerworks with Temple of Epiphany which commes tapped, but the scry is even better in this deck than usually because of Intet, the Dreamers ability.
I will give my lands a another close look, and decide if I can spare/afford some more of the good Fetchlands like Wooded Foothills and the like.
Just yesterday, when I played Commander FNM in the store I got kind of run over by Arahbo, Roar of the World who in a 6-player-game somehow thought than only I needed savage beating of 7+ damage starting from turn 3. With faster lands maybe I will in the future have a quicker response...
Thanks again for your feedback!!
Also I'm not quite happy with the really big creatures in my deck. The Preators especially Jin-Gitaxias, Core Augur are good but draw a lot of hate in multiplayer games an don't kill the oppoments. I need some real finishers. If anyone has some good suggestions besides Craterhoof Behemoth, which I already plan to aquire, please let me know.