Gruul Turf

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Common
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Planechase 2012 Edition (PC2) Common
MTG: Commander (CMD) Common
Planechase (HOP) Common
Guildpact (GPT) Common

Combos Browse all

Gruul Turf

Land

Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

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Gruul Turf Discussion

Gottsplitter on Intet, the Top Deck Queen

1 day ago

Hi RagingRevine,

and thank you for your feedback. You're absolutly right about my slow lands.

I instantly replaced:

I will give my lands a another close look, and decide if I can spare/afford some more of the good Fetchlands like Wooded Foothills and the like.

Just yesterday, when I played Commander FNM in the store I got kind of run over by Arahbo, Roar of the World who in a 6-player-game somehow thought than only I needed savage beating of 7+ damage starting from turn 3. With faster lands maybe I will in the future have a quicker response...

Thanks again for your feedback!!


Also I'm not quite happy with the really big creatures in my deck. The Preators especially Jin-Gitaxias, Core Augur are good but draw a lot of hate in multiplayer games an don't kill the oppoments. I need some real finishers. If anyone has some good suggestions besides Craterhoof Behemoth, which I already plan to aquire, please let me know.

RagingRevine on Intet, the Top Deck Queen

1 day ago

Hey! Thanks for checking out my deck. I've taken a couple of the suggestions. Yours is a lot more creature heavy, much more aggressive than mine it seems. I like the take. What i suggest for you is mainly on the landbase. You have a LOT of powerful creatures to cast with intet, but the landbase slows you down on playing her and ramping out to get them out or intet herself in order to do it quickly or more efficiently i should say.

You run a bit too many tap lands. Each one slows you down by a turn. Turn 1 spells are turn 2, turn 2 are 3 depending on how many you have in the opening and etc. I know some of them have pretty decent abilities, but they run the risk of being destroyed by other lands or creatures. Izzet Boilerworks,Gruul Turf and Simic Growth Chamber are by far the worst. Unlike the other tap lands, these have a great potential to slow you down by 2 turns instead of one and actually don't help with ramp at all. They are good in decks that can abuse them but otherwise should be replaced by a basic or fetch. You run 3 of the original dual lands which you can fetch with them, Taiga,Volcanic Island and Tropical Island. Or just with regular shock lands.

Kyln on Green/ Red Landfall

6 days ago

Gruul Turf or Evolving Wilds for extra land fall triggers.

Mandalorian on Death is OK for Prossh

3 weeks ago

I'd be happy to help with the mana base!

For budget you can add more of some of the cycle you already have included like the scry lands of Theros block and the bounce lands of Ravnica block. Temple of Abandon, Temple of Malady, Gruul Turf, Rakdos Carnarium.

There are also the pain lands, Sulfurous Springs, Llanowar Wastes, Karplusan Forest

Buddy lands may have gone up a bit because of standard but I think I would still consider them budget for commander purposes, Dragonskull Summit, Rootbound Crag, Woodland Cemetery.

Battle lands, Cinder Glade and Smoldering Marsh

Cycle lands, Canyon Slough and Sheltered Thicket

Check lands, Foreboding Ruins and Game Trail

I don't consider any cycle that doesn't untap on your untap step or refers to storage counters to be very good, so at worst you could go with the "enters tapped" and life gain cycle, Foul Orchard, Bloodfell Caves, Jungle Hollow, Kazandu Refuge etc...

Usually in commander, and in a three color deck especially, you want all the color fixing you can get so I'm not really suggesting some of these over the others. I would recommend simply getting your hands on any of them that you can. TO BE CONTINUED WITH NON BUDGET.....

ScrOuch on Wrath of Nature - Infinite Combo Edition

1 month ago

I'll try the deathmantle then and report you how it performs. I also understand your thoughts about beast vs rec sage but on the other hand is it also possible to tutor AND cast rec sage at instant speed with Chord of Calling (which also doubles the chance to be able to use the needed removal). Not that easy. I'll just try both.

The amulet is actually an awesome card! Besides comboing off with Perilous Forays it also works with Gruul Turf which I can put into play, tap for mana and return to hand several times. Same counts for every land that enters the battlefield tapped like Myriad Landscape or nearly every land I get through ramp spells. That way I'm also able to chain my ramp spells even more effectively which significantly accelerates the deck in the early game.

luin on Yet another Ælf Deck

1 month ago

Thanks for all the suggestions! Elvish Mystic is a quite obvious pick indeed. As for Reclamation Sage and Elvish Visionary, I really don't want to decrease the number of warriors too much since it would limit Bramblewood Paragon's effect; Elvish Visionary is neat though, think I'll put it in the maybeboard and make some tests.

I added 2 Gruul Turf for now since I don't have enough budget to afford other dual rares. The same goes for Ezuri, it's reaally expensive so I hope 1 will be effective enough.

At the moment I'm considering these changes:

-2 Lys Alana Huntmaster

-1 Radha, Heir to Keld

+2 other instants (same as above, don't know exactly which ones)

+1 Hunting Triad to compensate the token production

mollycat on HELP ME PLZ

1 month ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

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