|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Planechase Anthology (PCA)||Common|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
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Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
: Gain .
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Gruul Turf Discussion
2 weeks ago
Gabichu I just got back to playing MtG a couple days ago and I'm still trying to remember how to play the game tbh, so I've been updating it recently.
The trick a while back was to stock up on mana from Prying Blade and stack Amulet of Vigor with a dual mana like Gruul Turf, since each untapping of the lands stack, to then using Increasing Vengeance twice with another spell, depending on the current situation.
The main problem that I remember about this type of deck is the turn 5 meta, so I thought about replacing Prying Blade with Fountain of Renewal for stalling, but I really don't think a small consistent source of life is better than a burst mana source, right?
Sarkhan Unbroken Is there because I have it already, and because it's either a mana battery or a token maker on the turn it's summoned, a 5 CMC for either 5/3 pseudolife and 1 Flying Token/ Draw + 1 Mana is a good trade to me.
1 month ago
The Sunscorched Desert can be replaced with a Savage Lands since the one colorless you produce with it does not give it much utility. You can also look in to replacing the Rupture Spire and Transguild Promenade with the bounce lands like Rakdos Carnarium, Golgari Rot Farm, or Gruul Turf. It may seem just as slow, but the bounce lands will allow you to float the mana from land before returning them to hand, so essentially you are not losing a resource on that turn, which is a plus since the bounce land will provide two mana instead of one. With the guild gates you are running, Circuitous Route would be a great addition to search them out. I a tiny bit of synergy for minotaurs in the deck so you may want to remove Forerunner of Slaughter as the only targets for its activated ability are itself and Ornithopter. You can replace the Forerunner with a Fanatic of Mogis and even the Ornithopter with Deathbellow Raider. Also, Samut, Voice of Dissent is considered a Naya colored creature (red/green/white) since here activated ability required a Plains, so she can legally be apart of the deck. However, some alternatives to her to enable Haste for your creatures would be Cyclops of Eternal Fury, or you can further a minotaur theme with Kragma Warcaller or Neheb, the Eternal.
2 months ago
Gishath is pretty mana-hungry, so it's better to run land ramp over artifact ramp (Kodama's Reach, Circuitous Route, Hour of Promise and Boundless Realms). You can also run cards that allows more land drops (like Rites of Flourishing and Wayward Swordtooth) and cards that double your mana available: Zendikar Resurgent, Regal Behemoth (was errata'ed to be a dinosaur), Mirari's Wake, Mana Reflection). // Temple of the False God is a trap: it is a dead card if you don't reach 5 lands, and has minimal upside when you have 5+ lands (because you should be ramping anyway). Also it doesn't tap for colored mana, which can be bad for those triple-colored casting costs. // You may consider Gruul Turf, Selesnya Sanctuary and Boros Garrison for further mana potential. Sheltered Thicket, Scattered Groves, Cinder Glade and Canopy Vista synergize with Nature's Lore, Hunting Wilds and Skyshroud Claim. You way also consider Battlefield Forge, Sungrass Prairie.
3 months ago
I remember what a beast Vinelasher Kudzu was back in the day. I wonder if there's any room for it in this deck.
And, I know it's not monochrome, but bounce lands like Gruul Turf can bounce themselves, and give you landfall repeatedly.
3 months ago
My opponent scooped during my Lord Windgrace game yesterday and I'd just like to share because it was absolutely insane.
So context first: I had a T1 Sol Ring and ended up bringing out Gruul Turf and Temple of the False God rather early. I had a small assortment of creatures out, but nothing quite so impactful. However, I was able to bring out an Avenger of Zendikar which net me 5x 0/1 Plant tokens and an Omnath, Locus of Rage along with Xenagos, the Reveler and Lord Windgrace whom was up to a decent amount.
It got to my turn:
- Xenagos, the Reveler is sitting at 6
- Lord Windgrace is sitting at 9
- Plant tokens are currently 3/4 from Avenger of Zendikar
- 4x Elemental tokens from Omnath, Locus of Rage
My opponent's biggest threat was a 9/9 Predator Ooze which he was relentlessly assaulting me with. I was not wanting to attack because I was building up a creature base to try and overwhelm him first. He had a lot of small creatures and I had nothing with trample. I felt that if I full-assaulted, he would just let it all through and swing for game. Plus, anything he blocks with PO will just make it stronger, meaning more damage to me later.
His typical strategy is to bring out a ton of small creatures and get Craterhoof Behemoth out and swing for game. So I knew I had to act quick because I felt like he was setting up for that win.
So it gets back to me and I feel like the clock is ticking away. I decide that I no longer need Xenagos' ramp so I opt to crack off his ultimate.
I end up bringing out the best possible assortment of cards.
So right there I see I am about to finally nail this Predator Ooze to the F-ing wall. I tell him I'm about to kill that SOB, and he's like "How?! It has indestructible!" -- "Yeah, but -1/-1 isn't damage ;)"
So since Caustic Crawler entered with those three lands, something immediately gets -3/-3. Pin that on PO.
- Keeping Track:
- 3x Lands entered this turn
- Predator Ooze is at -3/-3 (Recall, he's a 9/9)
- Plant Tokens are currently at 6/7
- Currently have 7x Elemental Tokens
- 5x Lands entered
- Predator Ooze is -5/-5
- Plants are now 8/9
- 9x Elementals
He gets mad, but I'm not done yet ;)
- 7x Lands entered
- Predator Ooze is at -7/-7
- Plants are at 10/11
- 11x Elemental Tokens
- 9x Lands entered
- Predator Ooze is -9/-9 and dies to SBA
- Plants are at 12/13
- 13 Elemental Tokens
Now at this point my opponent is furious and begins untapping their things, thinking I am done with my turn.
"WOAH WOAH WOAH, I'm still in my main phase!"
"OH FOR F-S SAKE!" ... "Longest turn in Jund history, much?"
So, I play my land for the turn. Lol a Swamp.
- 10x lands entered this turn
- -1/-1 to something else, I don't recall.
- Plants are 13/14
- 14x Elemental tokens
I tap for , play a Burnished Hart and end my turn.
So he taps out, brings out some more creatures - no Craterhoof Behemoth, and passes reluctantly.
I end up topdecking Stitch Together and laugh like an idiot.
Forest for my land for the turn.
- 1x land entered this turn
- -1/-1 from Caustic Crawler
- Plants are 14/15
- 15x Elemental tokens
Then I sac Burnished Hart for for 2x Forests.
- 3x lands entered
- -3/-3 in total from Caustic Crawler, all of which is taking out some of his smaller guys. Remember, I'm trying to clear the board of small creatures so that in the event of a Craterhoof Behemoth, the impact isn't so strong.
- Plants are now 16/17
- 17x Elemental tokens
At this point my opponent is fuming. He begins to swear under his breath and scoop.
"Woah, what are you doing?!" I laugh.
Haha yeah. Good times. Lol.
3 months ago
NOTE: The Cards at the front of each suggestion are the cards you should put in, not take out.
You should probably switch out Gruul Turf for Stomping Ground. Gruul Turf sets you a turn or two behind, which is not good for an aggro deck. Why are you running 4 Azusas when she is legendary? The most I'd run is three, as you can only have one out a time. How are you going to get creatures in the grave for Ghoultree? Also, have you considered the Arbor Elf and Utopia Sprawl combo? The best manabase I think for this deck would look this this:
I think that this manabase, esp. with Azuza, is very good, allowing you to get your big guys out quickly. However, I think you could change your creatures as well. There are two ways you can do this, you could either go wide (lots of creatures) or the grow big (a few huge creatures). I have provided cards for both of them
I put the Nissas in here because her Elemental making ability can come in handy while trying to cast Ghalta or for extra mana (untapping the land with Sprawl)
So, not much change, but that little change makes a lot of difference. Also, Lightning Bolt needs to change. You need something that can kill something, no matter the size. Good Luck!
3 months ago
Perhaps Gruul Turf would be fun here? If you managed to get two of them, you would be guaranteed to get a land drop every turn.
Harrow seems less than ideal - Ramunap Excavator would make it better, though I wonder if all that is really worth it when there are quite a few other ways of getting more than one land to hit in a single turn.
If you really got a lot of lands going, Strata Scythe might be worth considering.
3 months ago
Im glad to see a new player building a 3 color deck! Many new players stick to the 1 or 2 color builds to keep it simple. I see where you are going with your deck, but I have a few suggestions. Many of these are things you will see in tons of decks as "staple cards" while playing with other people. I am sticking to budget suggestions you can add in for $10-15 and can be used in any deck if you choose to build another.
- I do agree that you should take advantage of the green in your deck to add some ramp spells. Llanowar Elves, Cultivate and Skyshroud Claim are all recent reprints that would be budget buys for the deck.
-Your land base needs a little work since you are running three colors, but once again you can do this on a budget! Any of the bounce lands from Iconic Masters are all super cheap and help with color fixing. Boros Garrison, Gruul Turf and Selesnya Sanctuary give you 2 colors and bounce a land so you dont miss the following land drop if you're short. Also any of the tapped dual lands from M19 will work too, theyre not fast but they work. I would also look into getting Command Tower, Opal Palace, Evolving Wilds and Myriad Landscape. These are some budget staple cards you will learn along the way from play experience. Also you can lose 1-2 lands to free up space for other cards. 36-37 lands is your standard land count.
-I see why you like the idea of the cards that say on your next end step lose the game since you're running Exquisite Archangel but its alot of focus on something that can be shut down and then you lose! Since your spells are not permanents, you cant give the "game ending effects" to your opponents. I would take them out for other spells or some artifacts to help boost you ramp/speed. Put in a Sol Ring (staple in all EDH decks) or some signets: Gruul Signet, Selesnya Signet or Boros Signet.
Those are my budget build ideas for you to work on, I like the deck and the commander. While you're playing with people write down names of cards or take a picture of cards that you see people playing that would work in your deck. You'd be surprised at some of the budget cards that are really powerful with the right commander! Let me know if you have questions about anything, and welcome to the wonderful world of EDH!!!