|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Mythic Rare|
|From the Vault: Angels (V15)||Mythic Rare|
|Avacyn Restored (AVR)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Avacyn, Angel of Hope
Legendary Creature — Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
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Avacyn, Angel of Hope Discussion
1 day ago
I play Numot personally, the deck list on my profile page.
1 day ago
2 days ago
So, speaking as an Angel fanatic who refuses to give up on the idea of a Modern-competitive Angel-themed deck, there are a few things you have to consider. One is that your CMC is far too high. You'll be killed while having a hand full of cards you're still turns away from casting. You don't have near enough removal, or things you can do early in the game.
First thing you'll probably have to do is come to terms with having some non-Angels in there. I had to, but it doesn't have to break the theme. Thalia, Guardian of Thraben is a servant of the church of Avacyn, and in general a holy warrior, and fits the theme. She's great for slowing up decks, trades well early on, and helps buy you time to bring out the big guns. Knight of the White Orchid is great, as you've seen, and combos well with Emancipation Angel.
Here are a few general thoughts, and I hope they help.
This needs to be changed a ton. Some are redundant, most are too expensive and don't do enough to compete.
Herald of War: This card doesn't do much, although you'd think it'd be helpful. It's a 5-drop, though, so by the time it comes online, you can already cast all the stuff you'd want it to speed up for you. For the same price you could have out Baneslayer Angel or put out something cheaper but generally more effective, like Angel of Jubilation.
Most of your creatures are too expensive and don't do enough. Even Platinum Angel at most stalls out until it can be removed, which is pretty easy to do. I'd ditch that one, and almost all the others. Even my favorite creature in all of Magic: Avacyn, Angel of Hope.
Start by looking at mana costs. If you don't have a 1 CMC creature, then you need at least 2-drops. So start with probably at least 3 (I run 4) Thalia, Guardian of Thraben. Knight of the White Orchid is also good, and if not that, something that disrupts your opponent like Grand Abolisher. Good blockers like low-cost Knights and Soldiers help hold the line until you need to bring out the big guns.
Angel of Jubilation is pretty amazing. Prevents some strategies while buffing your creatures to win battles. Also, that art is unbelievable.
Linvala, Keeper of Silence is also pretty nice. Good body for the cost and she can also shut down some decks almost completely. My Elves hate her, for instance.
For your top end, don't bother with going past 5 CMC, generally. Baneslayer Angel is pretty strong, but so is Sigarda, Host of Herons. You could also use Sigarda, Heron's Grace if you're going with more Humans for your low-level guys.
These can all go. Most are too expensive to put out and equip, and Angels tend to be pretty strong. They don't need many buffs. Your low-level guys could use them, but you'd be better served by putting out more creatures, or having more removal or defensive spells. Spear of Heliod isn't bad, but it's expensive and requires the creature to have done its job of bringing you closer to loss before you can do anything about it.
If you're intent on equipment, the various Swords work, and I'm a fan of Sword of the Animist, which helps you get lands out. I don't know that I'd bother with most of this, though.
Armored Ascension isn't bad if you can get it off, but I'd probably rather just run more Ghostly Prisons or the like. I'm not a big fan of expensive Auras because you can easily get 2-for-1'd trying to put one on. Brave the Sands isn't bad if you have a lot of cheap creatures, especially if they have first strike. For the same cost, Dawn Charm also has a lot of real useful modes.
You need far more removal. Path to Exile is a must. You could also put in Leonin Arbiter to help stuff their ability to benefit from Path or fetches. I'd run 4 Path, for sure. Any number of defensive spells can be good, like Brave the Elements for blocking or swinging through blockers, or Authority of the Consuls to slow down aggro and get you a fair bit of life.
Board sweeps are nice, and if you go GW, Heroic Intervention can help protect your own creatures from them or turn a combat into a complete rout. Settle the Wreckage has a similar drawback to Path, but a lot of Modern decks run few basics, and even if they get a few lands out of it, an entire attacking force being exiled is absolutely crippling. It also combines well with Leonin Arbiter. They could attack all-in, get exiled, and then be wide open to your counterattack. Do that once or twice and soon your opponents will think twice if you have cards in hand and untapped lands. Wrath of God is also great.
At least in the sideboard, Leyline of Sanctity is also amazing. Great devotion if it starts on the field, and when it's good, there's nothing better. Shuts down a lot of discard, burn has a hell of a time with it (especially if their creatures can't get past yours), even mill and general black staples like Thoughtseize get hosed by it.
Take a look at various Modern lists of what the best white spells are. Consider opening up to white/green, which solves a lot of mono-white's issues. Run more removal. Definitely run more low-cost creatures, and stabilize the higher-level lineup. You want more on the low side to help you buy time to bring out a Baneslayer or Angel of Jubilation to help you land a decisive attack. Some sweeps can help you control the board state.
2 days ago
Grand Abolisher, Elesh Norn, Grand Cenobite, Champion of the Parish, Mikaeus, the Lunarch, Avacyn, Angel of Hope, Karametra, God of Harvests, Captain of the Watch, Crusader of Odric, Recruiter of the Guard, Bruna, the Fading Light, Gisela, the Broken Blade, Geist-Honored Monk, Soul Warden, Riders of Gavony, Sun Titan, Yisan Chord, God's Wrath, Heroic Intervention, Kindred Summons, Second Harvest, Sundering Growth, Enlightened Tutor, Bow of Nylea, Rhonas's Monument, Beastmaster Ascension, Mirari's Wake, Aura Shards, Glorious Anthem, True Conviction, Parallel Lives, Elspeth, Sun's Champion, Sigil of the Empty Throne, Akroma's Memorial
4 days ago
Fun list. I don't think you need Manalith and Star Compass, since you only have one color. I'd suggest replacing them with Sol Ring and Pearl Medallion(both budget friendly). More expensive options could be Thran Dynamo and Urza's Incubator.
Worldslayer is a very good card for when you have your commander out, since your entire board is indestructible. The advantage of having Avacyn, Angel of Hope is that your board stays alive when mass destruction/removal is used. You can abuse this: Wrath of God, Day of Judgment, Rout, Tragic Arrogance, Fumigate. I'd say you could put 6 of these kinds of spells in your deck.
You have a lot of angels, so you could also add Coat of Arms and Vanquisher's Banner or replace one of your lands with Path of Ancestry , naming angels. Speaking of lands, there are some utility lands you could put in, like Rogue's Passage and Mystifying Maze. There's a good land for ramp but it's a little pricier: Nykthos, Shrine to Nyx.
I hope these suggestions will help you, some are budget friendly, some a little less. Have fun.
1 week ago
That all makes sense, and is also why a card like Holistic Wisdom might be a good thing to have.
It turns out that I have been reading Awakening wrong this whole time, I thought it only untapped my own creatures and lands. What I really want is a Prophet of Kruphix that falls under the Naya umbrella to pair with Sigarda's Aid, which is more symbiotic than Vedalken Orrery and much less frightening than Vernal Equinox.
1 week ago
Have you considered the Stuffy Doll route yet, Boros Reckoner and Blasphemous Act ? Try to make as much stuff of your's indestructible with Hammer of Nazahn, Darksteel Plate and both copies of Avacyn (Archangel Avacyn Flip, Avacyn, Angel of Hope) and spam effects like Earthquake, Rolling Earthquake which turn into one-sided boardwipes with an additional upside?
1 week ago
Couple examples of what I mean.
Kaalia of the Vast attacks, drop in a Rune-Scarred Demon. Resolve his ETB pulling, Avacyn, Angel of Hope. Plan is to free cast Avacyn, Angel of Hope next turn with Kaalia of the Vast. Player blocks Kaalia of the Vast with his Peregrine Drake and Rune-Scarred Demon with his Baleful Strix, uh oh! Sundial of the Infinite end the turn, the tutor has already resolved successfully and now you have an Avacyn, Angel of Hope in hand and a Kaalia of the Vast ready to go, Indestructible in hand so no need to worry about the Baleful Strix next turn. Protection!
Next turn, attack with Kaalia of the Vast, drop in a Avacyn, Angel of Hope. Player blocks Kaalia of the Vast with his Peregrine Drake and Rune-Scarred Demon with his Baleful Strix and leaves Avacyn, Angel of Hope unblocked, hmm weird? Opponent then casts Cyclonic Rift returning Avacyn, Angel of Hope to your hand, oh no! Sundial of the Infinite end the turn, everyone stays, everyone lives, disaster averted. Counterspell!
In both these scenarios, your not outputting damage, BUT, look at the outcome without a Sundial of the Infinite in either scenario, it clears your board!
Hmm you have untapped, I'll do nothing this turn just incase you have Counterspell, but then EOT you want to Brainstorm with that extra you didn't need for Counterspell, well guess what Sundial of the Infinite, see you later Brainstorm. Counterspell!
Wait where did that Yeva, Nature's Herald or Samut, Voice of Dissent come from? NOT ON MY TURN! Guess you don't have the mana on your turn for that Craterhoof Behemoth after having to cast Samut, Voice of Dissent no your own turn! Counterspell! and turn Flash into Sorcery speed!
Just some examples.