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Flying, vigilance Avacyn, Angel of Hope and other permanents you control are indestructible.
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@acbooster: Instead of grabbing more angels with Iona, Shield of Emeria , you could just get a Griselbrand . If you get him back into play, then you win on the spot after you draw 14 cards. Why bother with a bunch of angels when I can have mana acceleration and just combo kill someone when I resolve my Unburial Rites ?
Angels are a perfectly reasonable tribe. Reanimator is a thing you know.
This works too:
Have you thought about Archetype of Endurance ? If you get that and Avacyn, Angel of Hope out at the same time then you've got yourself a field of Indestructible, hexproof fatties. Idk that just sounds fun to me.
Recursion, Ramp, Protection for your Commander. The Gods are nuts actually. All 6 relevant gods are probably playable. Surprisingly Purphoros is probably the least favorite.
Other popular specific suggestions include;
Mayael is a fun commander, welcome to the team.
Hi Bro, thought I'd offer some suggestions.
Cards that could be taken out -
City of Brass - Since EDH is a more longer paced format, this card isn't as important and the damage does add up after a while. The same thing happens with Boseiju, Who Shelters All . If the opponent is playing land destruction, they'll leave you with this land to force you to keep taking damage from it every turn. City of Brass seems more useful in vintage/legacy speed decks, where the damage doesn't matter since most games will end on turn 3-4.
Ancient Den and Tree of Tales - I don't see a real need to have more artifacts on the field, so in the end those lands are just liabilities because of their artifact typing. Someone could naturalize them and then you'd be down a land =(
Perhaps you can replace those lands with Ancient Ziggurat , Rogue's Passage , and Reflecting Pool ? Mystifying Maze and Maze of Ith could also be useful to flicker someone's attacking general during combat to avoid general damage =)
Coalition Relic - I have played both this card and Chromatic Lantern , and usually the lantern is more useful (in my opinion) because it is a super-fix for mana by changing lands so that they produce any color.
Armageddon - This might be detrimental to you when you play it, and will most of the time be countered by anyone playing blue. Armageddon = auto-counter to them. It could be feasible to play if you had Avacyn, Angel of Hope though. Otherwise, I think I would replace this with either an Austere Command , Harmonize , or Choke , which is really useful in any white/green edh deck =)
I really like all of the removal and mana ramp cards in this deck, it really gives some punch and power. The ramp cards also have a (somewhat) hidden bonus of thinning your deck out so that you can draw into more spells eventually instead of lands. That is always so useful!!! Hope some of those suggestions help, bro! =)
I've thought about it, and if you're still interested in the Serra's Sanctum I have an offer:
Let me know what you think about this.
Soldier of the Pantheon may be a good addition (someones bound to be playing more than one colour) and gains you quite a bit of life. Also Spear of Heliod may be better than Glorious Anthem because of it's additional effect, which can prove pretty useful. Other than that it seems pretty good but i would suggest the following cards: Banishing Stroke , Grand Abolisher , Archangel of Thune , Knight of the White Orchid , Crovax, Ascendant Hero , Planar Cleansing , Phyrexian Rebirth , Restoration Angel , Avacyn, Angel of Hope , Angel of Jubilation , Heliod, God of the Sun , Suture Priest , Steel Hellkite , Luminate Primordial . Looking good though +1 :).
Hey there, I might be interested in purchasing several of your cards:
1x Caged Sun
Let me know what sort of price you're willing to do on those.
|Power / Toughness||8/8|
|Avg. draft pick||2.20|
|Avg. cube pick||7.42|
|Commander / EDH||Legal|
|Avacyn Restored||Mythic Rare|