Avacyn, Angel of Hope
Legendary Creature — Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
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Avacyn, Angel of Hope Discussion
31 minutes ago
Crucible of Worlds - No interest. It's not worth a spot in the deck if its main use is to machine gun Strip Mine effects and make everyone miserable.
Linvala, Keeper of Silence - No current interest. I prefer to have more synergy for my main strategy instead of filling my deck with hate cards. I'd consider using Linvala if creatures with problematic activated abilities becomes more widespread.
Celestial Crusader - No interest. This deck can't use anthems effectively.
Mistveil Plains - It's a fun utility land. It has great synergy with Equipment tutors, especially Stonehewer Giant. Tuck the Equipment from the grave and tutor it back. It also keeps other players from stealing cards from my graveyard. Since it's a Plains, Eternal Dragon and Knight of the White Orchid can grab it and it counts towards Emeria, The Sky Ruin's ability.
Runed Halo - No interest. I can see it being very effective against certain Commanders, but it would be a massive pain if I needed to reset it.
Avacyn, Angel of Hope - She's completely worth using even with the 8 CMC. She protects my Equipment (along with everything else) and is a standalone threat I can rely on. I don't see her Bribery'd that often. Someone else usually has a more 'interesting' target, like Eldrazi. :P
Deathrender - No interest. It doesn't offer anything for Voltron and I'm not going to use it for the very few high CMC creatures I have.
Marshal's Anthem - No interest. Anthems in general are better in token decks. They flood the field with bodies and can get the most out of the mass +1/+1 boosts.
Commander Eesha - No interest. Too small to do anything by itself and has no utility.
Prison Term - Don't sell it short. It's not a movable Pacifism, it's a movable Arrest! This is the only Aura-based removal option I would ever consider using, mainly because of its ability to move to a new creature. And the new SOI tutor, Open the Armory, makes it more appealing.
Grafted Wargear - No interest. Aside from the crippling downside, the P/T boost is too small by itself.
10 hours ago
Again, thank you for the reasonably-timed response. Tell me your thoughts on these cards
Crucible of Worlds: Recurring land destruction if you want to get mean for once. Somewhat a pricey card though.
Linvala, Keeper of Silence: Shuts down so many things in a one-sided manner, I consider this a staple in my deck regardless of what anyone says. Stops mana abilities, out of bolt range, and evasion so it can hold sword/equipment well.
Celestial Crusader: Uncounterable anthem? It may work in the favor of your opponents though.
Mistveil Plains: How has this card worked for you in game? I had the card, but the entering into play tapped gets annoying for me.
Runed Halo: Has saved me from their biggest dude and increases your chance of winning considering that they have do direct that guy to the other players. Sure, it only stops one creature, but a lot of times it involves some huge commander. You can recur it with Sun Titan to reset the card, adds to Nykthos, Shrine to Nyx mana pretty easily and searchable with Enlightened Tutor.
Avacyn, Angel of Hope: You say no high CMC's, but I see this one. How has she worked out for you? Bribery happens to frequently in my meta to run her, even if we have Path to Exile or Swords to Plowshares. Have you ever thought of using Deathrender to cheat her and other creatures into play?
Marshal's Anthem: I know you said you are pretty set on recursion, but this can reanimate and provide a boost? Does it seem too oriented to a token deck?
Commander Eesha: Sweet unblockable goodness, but untargetable by 8.5's effects. Not interested?
Prison Term: A movable pacifism. Pretty sweet, but I am guessing white has better removal. Thoughts?
Grafted Wargear: lol dude, 0 cost to equip. I like it a lot, but the drawback can get nasty. What do you think?
6 days ago
So... I've been play testing this deck a lot... I've been thinking about making a bird tribal deck, and this one's fun, and yeah. My suggestion would be to definitely run Coat of Arms because the deck works best when you get those bird pumps like the Door of Destinies and such. Also, the commander works well, but getting the manna to use him effectively would either come down to manna rocks(I have an Avacyn, Angel of Hope commander that has to use them and its fairly effective), or more proliferate on his feather counters. Anyway, fun deck! +1
1 week ago
Wrong Avacyn - my bad. Please ignore the illegal suggestion... All mixed up today. Avacyn, Angel of Hope is what I meant.
1 week ago
If you're going for a white removal strategy, I would recommend Avacyn, Angel of Hope as your commander since she allows you to wipe the board but keep all your permanents.
Love the angel's theme though!
1 week ago
Having thought about it, if there's a decent nonRed reanimator commander, I might buy the non red precon, since I already have a Sultai reanimator deck, and I've always wanted to add in stuff like Unburial Rites, Karador, Ghost Chieftain and Avacyn, Angel of Hope.
As for nonGreen, I'd want either a good artifact general, or a good control general (think about the crazy combination of Esper, Grixis, AND Jeskai control, all meshed together XD)
1 week ago
I'm glad to hear it's working for you 1v1! As this deck has evolved it has become more focused on commander damage and more tuned for the 2-3 player games, 4 and up it can get dicey depending on the opponents. (I'm working on a Jeleva and a Marath deck for the big ones) This is my primary deck still, and our games go up to 6 players. With careful play I can still pull out wins with a well prepped Cataclysm or Avacyn, Angel of Hope + Privileged Position, or even simply holding off on the Dromoka threat until the time is right. It's certainly tough to hit 5 people with lethal commander damage! Especially once people start to focus you as soon as Dromoka hits the field, but I am enjoying some of the surprise wins I get to pull off in the large games.
I like that land swap you did. In previous versions I had Ajani Goldmane and Akroma's Memorial for vigilance and then some token making spells, but they were dropped as I moved towards the surprise lethal version. I'll be glad to hear of any other changes you might make!
I will consider some of my previous versions and post up some minor changes that I think will tune it better for large games. (probably dropping some of the "one off" buff spells)
1 week ago
I just checked the comprehensive rules - my bad. I remember reading a few articles on it that included 'destroyed'. Has that rule been changed? If so, I might have been looking at much older posts.
I do have a way of protecting it, though. It's a common two piece combo, with one optional support piece and two pieces that broaden its range. Funny enough, those last two pieces shut him down as well...
|Commander / EDH||Legal|
Printings View all
|From the Vault: Angels||Mythic Rare|
|Avacyn Restored||Mythic Rare|