Avacyn, Angel of Hope

Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

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Avacyn, Angel of Hope Discussion

sitri_ on Commander Neyo's Boros Deck

1 hour ago

Thinking of some other options for indestructible, though admittedly pretty costly, there are Avacyn, Angel of Hope or Archangel Avacyn  Flip. Just be sure they don't pop the archangel later to wipe your smaller creatures.

If you can keep your creatures alive reliably, something like Worship, Platinum Angel, or Platinum Emperion could help you do the same with impunity.

Spirits on Forces Unite!

3 days ago

Fellow Kaalia of the Vast player, Kaalia, the Purifier. +1. I have some discussions on my deck you might be interested in as a reference guide.

A few obvious (and sometimes expensive) cards you need:

Avacyn, Angel of Hope & Master of Cruelties | Critical, If I'm in a position to Aggro, these are the guys I search for.

Superior to a Akroma, Angel of Fury or Akroma, Angel of Wrath. Iona, Shield of Emeria is also nice.

If you had a Dragon Tempest or Warstorm Surge that would utilize Archwing Dragon a little better, otherwise, not particularly useful, perhaps dodging board wiping spells? He doesn't even trigger the Where Ancients Tread. Might be missing something?

Demonic Tutor > Diabolic Revelation

Sacred Foundry is nice for

Phyrexian Arena for some drawing, or Dark Confidant

Anguished Unmaking > Wrecking Ball

AlexRuzhyo on Forces Unite!

4 days ago

Hey there! I play a somewhat competitive Kaalia deck (link). A lot of my card choices are outlined in the small primer, which may help you evaluate the cards in your deck.

I'm going to recommend a couple things based off of my experience, though I won't go too indepth. There's a fine line between recommending improvements and killing the soul of a deck, and without a specified budget or meta, I'm a bit hesitant to delve too deeply.

  • LAND - Obligatory statement about how quicker lands and addign fetches are always better, though they're usually a budget concern. That said, most ETB lands are more favorable than lands that tax you. I'd cut the Transguild Promenade and Shimmering Grotto first. Temple of the False God is dead-in-hand until Turn 5 or later without land ramp, so that's next.

  • ACCELERATION - I'd say you're a little too ramp heavy. You can drop most, if not all, of your 3 CMC mana rocks. Add Talisman of Indulgence, Fellwar Stone, or Coldsteel Heart for their lower casting cost. It'll increase the odds of your going T1 Sol Ring into a 2 CMC mana rock, hopefully resulting in a T2 Kaalia. Mana Crypt if a "free" Sol Ring that can also increase the chances of a T2 cast.

  • REMOVAL - As another user had said, you seem to lack one-sided wraths, non-creature removal, unconditional removal, or spot removal. There's quite a few better options out there, most of which I run/is on my maybeboard, so consider taking a look there.

  • CARD DRAW/GAS - You're a bit lacking in replenishing your threats, either from the top of your deck or your graveyard. I'd consider lookign into Phyrexian Arena, Necropotence, or the less powerful Greed to help keep gas in your engine. Painful Truths and Read the Bones are one-shots but still do a good enough job. There's also a few utility cards like Phyrexian Reclamation and Volrath's Stronghold out there to help regenerate threats besides straight-up reanimation spells.

  • CREATURES - You're missing some of the larger flagship "Kaalia cards", such as Avacyn, Angel of Hope, Balefire Dragon, and the like. If you're looking to beef up your threats, take a look at each creature and ask yourself what it does the turn it comes down. If it doesn't have a game-changing quality to it, either removal or some for of value/lockdown, I'd consider replacing it with something that does.

  • OTHER CONSIDERATIONS - That bit in my last paragraph about "game changing impact" can be used to evaluate most cards in a deck, though unlike Kaalia, you need to consider the mana/value proposition. I find that "most" equipment, auras, and enchantments fail the value test quicker than other cards. That said, I'd take a look at the value Celestial Mantle, Sword of Vengeance, Tower of Fortunes, and Where Ancients Tread generate for your when compared to other cards.

A bit longer than I had hoped, but yeah. Hope you find something useful in my post. If you did, I always appreciate upvotes on my own deck.

shub on Johan

5 days ago

Sylvan Safekeeper works great since you can get lands back a few different ways. I don't see any graveyard hate at all in the deck.. If you ramp fast enough Avacyn, Angel of Hope is a viable option and protects all your stuff. You don't need Expedition Map since none of your lands are really key to your strategy.

McKz on First commander aggro deck help ...

6 days ago

Sword of Feast and Famine, Aggravated Assault, Gisela, Blade of Goldnight, Aurelia, the Warleader, Enlightened Tutor, Gamble, Luminarch Ascension(get this online and yourve won unless someone removes this) most of my suggestions have a price tag attached to em but they are all really good, you could even add a couple of the more evil angels like Avacyn, Angel of Hope or Iona, Shield of Emeria.. and if you want card draw Sword of Fire and Ice

DarkAngelsBlood1 on Angel/human deck need help

6 days ago

I would suggest Linvala, Keeper of Silence if you really want to annoy people and you've got extra cash to spend. Archangel of Thune and Archangel of Tithes are good angels as well. Avacyn, Angel of Hope and the Bruna, the Fading Light and Gisela, the Broken Blade meld piece is really control-y and I definitely recommend it. Sigarda, Host of Herons and Kaalia of the Vast are great angels. If you want to make an angel EDH deck, Kaalia is a great commander to build around. Platinum Angel is a must have for angel decks as well.

Angels are a great trible creature type but they tend to be on the more expensive side. They end up being good decks though and if you're going for a tribal theme, Belbe's Portal is great, Coat of Arms is a must for aggro strategies, and so is Door of Destinies.

iAzire on Safety or Speed with Regards ...

6 days ago

It is really hard to go protection in . Typically the best protection you can offer are Counterspells to counter their removal. As you can't run any, your best course of action is speed.

I'm not telling you not to run Lightning Greaves or Swiftfoot Boots, as I believe both belong in 95% of EDH decks.

What I am saying is, you can only "Equip" at Sorcery speed, so any Instant removal will still remove your Commander whether you have the protection on the field or not.

If you're playing Casual, I wouldn't worry about it so much. You can take your time and wait.

If you're playing Competitive, you should be casting ASAP.

You won't be running much if anything that will protect you from Counterspells. There are things to run to bounce your Commander if it gets targeted, but those may not be optimal.

Captain Sisay especially wants to be on the field to get things going. You should be casting on Turn 2, 3 at the latest.

Speed is important in Competitive Commander. You also have to realize, are people going to waste a Swords to Plowshares or Path to Exile on your Commander that you can just recast on your next turn? I expect that they will save such cards for the Avacyn, Angel of Hope Sisay will Tutor later.

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