|Commander / EDH||Legal|
Printings View all
|From the Vault: Angels||Mythic Rare|
|Avacyn Restored||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Avacyn, Angel of Hope
Legendary Creature — Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Price & Acquistion Set Price Alerts
|Have (10)||Nemesis , maR2307 , Spinalripper , jrschnoebelen , Vergil_Redgrail , HydraOoze , TheRealPeaches , zachi , ibraJG84 , Poptartz95|
|Want (6)||bradyofportdetroit , Turtlelover73 , xpsychovampx , GeminiSpartanX , TheAlmostHero , Poptartz95|
Avacyn, Angel of Hope Discussion
13 hours ago
Hello all! this is my update on what's available plus PRICE DROP!!.
So what I have here are cards from my binder that I'm trying to get rid of. I'm building Karametra EDH and I need some expensive cards for it (listed below cards for sale), and I can't afford them. I will take trades or cash in the price listed below:
So, here's the cards!
All cards are NM/LP unless otherwise specified.
2x Monastery Mentor $8 each
3x Terminus $1 each
Big Furry Monster from Unglued, both halves, $6
2x Entomb MP $10 each
2x Shallow Grave $5 each
Liliana Vess $3
3x Counterbalance (Coldsnap) $5 each
2x Lotus Petal $5 each
1x Chrome Mox $8 each
1x Emrakul, the Aeons Torn NEAR MINT $32 each
3x Sensei's Divining Top $5 each
5x Expedition Map $1 each
1x Sword of Kaldra $3
2x Ulamog, the Ceaseless Hunger $15 each
Vindicate from Apocalypse $4
2x Hallowed Fountain $3 each
Cards I Need! 1 of Each!
Avacyn, Angel of Hope NOT FROM THE VAULT FOIL
Sun Titan (any printing)
If you're still reading by the time you get here, thanks! You're the best! :D
I will update this daily with what is and isnt available. Again, I will take cash or trades for the second list of cards
18 hours ago
Given that I'm very fond of my newest commander Ishai, Ojutai Dragonspeaker, and how quickly they can get out of control, I was brainstorming an idea to do a deck that revolves around him involving some of the cards I already own and the stuff I can order (on a roughly $30 budget).
So far this is what I have came up with: Ishai Voltron Prototype. And I'd like to know what you think, or rather if this particular setup works/gets the job done. Since....
Sadly, If I do order the cards I need to complete this deck, I will be maxed on my spending for my hobby for the next few weeks. So unfortunately, that means any suggestions are going to have to cost about as much as whatever it replaces. I'd even argue I'm slightly over budget, so no exceptions, even for genuine goodies like Darksteel Plate or Avacyn, Angel of Hope.
23 hours ago
This deck started out as just a bit of a joke in my play group, but I think I can actually make it a working deck that can be slightly competitive and go up against more rush type decks along with an annoying Avacyn, Angel of Hope deck. My playgroup mainly plays with a group hug deck, a boros aggro deck and a elemental tribal deck that I made for a friend and an Atraxa Superfriends that I also made.
2 days ago
I'll take out those two lands for Glacial Chasm and a Basic Land until I get another. When I can dump more cash I'll get better dual lands and fetches.
Wall of Limbs I didn't really put it in there for its ability. I would only really use the ability if it had about 10 counters otherwise its just to defend myself. But I guess all the life gain from Debt to the Deathless would be just as good.
6 days ago
I am particularly hard on this deck because I know the builder in person, and he has asked for some help. This is not a comment on a random deck tearing it a new one.
Samut, Voice of Dissent is not the easiest commander to build, because the deck is instantly torn between multiple possible play styles. She is strong enough to be a voltron commander, has the colors to be a general big-beast-beat-down commmander, and an ability that makes you want to play utility. Choosing what you want to focus on and sticking to it is going to be key in building her effectively.
One big problem at the moment is that your deck seems to lack focus. It has some generally good cards, like the Exert creatures, who were practically made to work with Samut, but then it has cards like Elvish Piper and Yisan Chord, while having very few creatures of particular use or great value to cheat out. (How often do you think this deck will have two high cmc creatures in hand to make use of Elvish Piper and Samut in one turn?)
Your creature choices suggest you run a big creature deck, yet you have 3 spells that copy instants and sorceries, with nothing in the deck that needs copying. You run Quicksilver Amulet, any only one creature of cmc 8 or greater. Your deck sifts through its creatures, but very few of them do anything, and a number of them reverse their effects when they leave the battlefield.
What you need to do is focus on how you want to win, not what you want to do or what would go well with your commander. Once you have the focus on that, you can find the cards in that vein that will have synergy with your commander.
There are a lot of cards in this deck that just don't need to be here. Maybe they are around from an earlier deck direction that didn't pan out, maybe some other reason, but as it is, they are generally of less value than many other cards could be.
Soul Warden and Essence Warden. This is not a particularly creature heavy deck. You currently have 30, and little to no token production. These cards do not have tap abilities, and so have no synergy with your commander, and your deck as a whole doesn't require a lot of life to function. It's two card slots for minimal life gain, which is a function separate from the deck as a whole.
Ranger of Eos. This card is strictly dedicated to fetching the two above-mentioned cards. It does not have a verity of targets, it does not benefit from untapping. It does not have significant combat value, and ultimately little value to the deck as a whole.
Banisher Priest and Fiend Hunter. These are just weak removal spells. They only target creatures, and they only temporarily remove them. They don't interact with Samut, and they can't be used for combat purposes since they return the exiled cards upon death. They also grant your opponents a stronger board state post-wipe.
Reiterate, Reverberate, and Increasing Vengeance. This is not an instant/sorcery deck. This is not a control deck. Sure, these are good for controlling blue decks, but again, not a control deck. If you want to go that direction, you have to dedicate more resources to it, otherwise, you're spreading yourself too thin and overall weakening your deck. Remember, you need to be building towards your win condition, your endgame, otherwise you end up with a deck that can delay someone else's, but without a goal of its own. (Which is essentially what this deck seems to do)
The Primordals. Not bad cards, but not that great. Not particularly on theme with the deck. Their abilities have situational uses, so they are cards that you hold in hand until needed, not cards that you cheat in early. They don't benefit from your commander's ability, nor do they contribute to her combat capabilities. They have ok bodies, but as far as big creatures are concerned, there are far better for the cost. Molten Primordial especially, since your current build isn't a rush deck, and you don't have many sac effects, his one-time swing won't be particularly game changing.
Viridian Shaman. Why? It's half a Naturalize on a weak body for more mana. I could see this in an Animar deck, where casting creatures gains you additional benefits, but this deck gains nothing from weak bodies. He neither contributes to Samut, nor does he benefit from her ability. This card is actually a prime example of why this deck doesn't work. "Too much for too little." Card slots dedicated to minor contro/removal aspects, with no advancement towards your own victory.
I'm gonna stop there. A lot of cards don't work in this deck, and as you said, this deck doesn't work. I'm not trying to be mean, I know I'm coming down hard, but hopefully these examples emphasize the core of what's wrong with this deck. I'd suggest a redesign towards a more focused approach with your end game in mind.
Better tap abilities should be included if you want to make the most of your commander's utility ability. Cards like Mother of Runes, Mangara of Corondor, and Intrepid Hero have abilities that are easy to reuse and will actually gain you value to use multiple times in a turn.
If you want to continue the cheating in mentality, big creatures that actually pose a threat, and/or empower your commander should be included. Stonehoof Chieftain is a perfect example of the cards you should be looking for for this style. By itself it's an 8/8 Indestructible with Trample. That's a threat, hard to remove. Instant boardstate. Additionally, however, it gives Indestructible and Trample to your commander, (as well as any other attacking creatures), advancing you towards a commander damage win.
Elesh Norn, Grand Cenobite buffs your commander, the rest of your field, and is a soft wipe to your opponents. And the buff synergizes well with your commander's Double Strike.
Avacyn, Angel of Hope is a fantastic cheat in. That said, you're in green. I prefer ramp to cheating in creatures as it is. But I will not deny the potential of tapping Elvish Piper twice, so long as you have useful cards to put in with her.
My point is that you need to find things that serve an ongoing purpose to your boardstate. If you're going big creatures, find some that work together, as well as stand alone. Think of them in conjunction to your commander, and ask what value they will have together, continuing, and towards the end of the game. During a match, you are always pushing towards the win. During deckbuilding, that same mentality should be applied.
1 week ago
I would add Serra's Sanctum if it wasnt such an expense card
I'm trying to keep the CMC of this deck as low as possible and Avacyn, Angel of Hope doesn't exactly fit into it. Once I test the deck out and see what's working and not it might get added in.
Thanks for the suggestions.
1 week ago
1 week ago
Commander / EDH
SCORE: 136 | 452 COMMENTS | 32350 VIEWS | IN 98 FOLDERS
For my Mono-white deck mainly I am looking for suggestions on what I should cut for potentially some cards in my Maybeboard, and of course I am open to suggestions! I currently really really want to fit Loyal Retainers as it would fit well in the deck however I need some enchantment/artifact removal but finding cuts for those type of cards has become quite difficult.... Looking for any help I can get on that one. Please shoot me any suggestions/opinions/cuts/whatever!
Commander / EDH
SCORE: 9 | 11 COMMENTS | 1097 VIEWS | IN 3 FOLDERS
As for my Boros deck I am currently just looking for improvement! Any suggestion/cuts are welcome!!!!
As for the budget. There is none right now, I currently have a very good friendship with 2 vendors who can basically get me whatever I need so when making suggestions please don't let a price tag matter I can find a way with my job + connections I got. Please if you make a suggestion on what to add find a card to cut for it as well. Getting suggestions is great but not much I can do when I have no clue what to cut.