|Commander / EDH||Legal|
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|From the Vault: Angels||Mythic Rare|
|Avacyn Restored||Mythic Rare|
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Avacyn, Angel of Hope
Legendary Creature — Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
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Avacyn, Angel of Hope Discussion
15 hours ago
So the deck looks pretty good! I can see a good theme of aggressive creature that also do other stuff, like anthem all your creatures, so it looks like this can beat down pretty hard pretty quickly.
You mentioned that you find yourself in topdeck mode pretty often, and I can see why. I usually aim for 10-14 cards that draw more cards, and I only see 2 here (Staff of Nin and Reforge the Soul.) A lot of people will say that Boros just can't draw spells, but those people are wrong. Now, Boros isn't the most efficient at drawing cards, but it's not out of their reach. Get ready for a wall of text, because here are all your options:
Pursuit of Knowledge, Sorcerer's Strongbox, Slate of Ancestry, Dreamstone Hedron, Magus of the Wheel, Knollspine Dragon, Commune with Lava, Wheel of Fortune, Wheel of Fate, Mentor of the Meek, Bygone Bishop, Stromkirk Occultist, Sin Prodder, Prophetic Flamespeaker, Outpost Siege, Chandra, Pyromaster, Chandra, Flamecaller, Well of Discovery, Urza's Blueprints, Tower of Fortunes, Thran Tome, Tamiyo's Journal, Sword of Fire and Ice, Skullclamp, Rogue's Gloves, Moonring Mirror, Mind's Eye, Mask of Memory, Loreseeker's Stone, Infiltration Lens, Illuminated Folio, Farsight Mask, Endbringer, Bottled Cloister, Bargaining Table, Book of Rass, and Angelheart Vial.
Of these, I'm going to suggest the following eight to bring your number up to ten (obviously Mind's Eye, Sword of Fire and Ice, Chandra, Flamecaller, and Wheel of Fortune are the absolute best, but they are all above $5, unlike the following cards):
- Mentor of the Meek
- Outpost Siege
- Chandra, Pyromaster
- Knollspine Dragon
- Magus of the Wheel
- Slate of Ancestry
- Mask of Memory
So what 8 cards to take out? Let's find out which are the least impact, and let's start from the highest cmc, because getting a lower curve is never bad.
- Captain of the Watch: This card is great in a soldier tribal, but too low impact in this deck, I think. With only 10 cards that get the boost from her, on average, it will only interact with 1-2 cards at a time.
- Lightmine Field: I can understand wanting some pillow fort, but there are plenty of options that don't affect your creatures too, and you are going wide, so this card hoses you pretty bad.
- Ajani Vengeant: His plus is very situational, and even though the other abilities are pretty good, him sometimes not doing anything until then is kind of a waste of a card here.
- Sword of Vengeance: I like having a lot of abilities to get the boost from cards like Concerted Effort, but I think this card is just too expensive for too little. None of the abilities are necessities in the deck to be on one creature.
- Skyknight Legionnaire: French vanillas are sometimes cool, but this one here is not worth 3 mana. There are better hasty creatures and better fliers for 3 mana, so I don't think its necessary to have them both on one creature since they don't really combo in any way.
- Lightning Talons: This pretty much has the flaws of both above cards, plus the fact that it's an aura means that it opens yourself to a 2-for-1.
- Godsend: This isn't really an equipment-themed deck, and there are better equipment for a deck going wide, like Sword of the Paruns. Overall, it's not a horrible card, but paying six mana to give a creature +3/+3 and exiling "deathtouch" doesn't seem that worth it here.
- Asha's Favor: Again with the keywords, and the auras, and the three mana!
So those are the 8 cards I would take out for the drawing cards.
If you are interested, here are some cards I think would definitely make this deck more resilient!
Secondly, there are a couple of super aggro cards for edh that I think you could take advantage of, although be wary because these can make you an early target if played too soon: Luminarch Ascension, Serra Ascendant, and Hero of Bladehold.
Lastly, every deck needs a couple of easy ways to pick off nasty creatures, so I would recommend using Swords to Plowshares, Path to Exile, and Darksteel Mutation (which turns off commanders!) as some pretty good spot removal cards.
Thanks, and good luck!
1 day ago
Also if you want to stick with Saskia I suggest playing instant speed hexproof effects like Blossoming Defense, Vines of Vastwood, Berserk, Invigorate. Also Noble Hierarch ,Qasali Pridemage, things like that to give exlated. Also maybe Avacyn, Angel of Hope for indestrucible everything, and Sigarda, Host of Herons so you cant be forced to sacrifice any of your creatures of permanents either. and maybe Asceticism for hexproof creatures and Something to give them all trample. I hope this helps! I'll +1 even though I'm not a fan of infect in commander because its mean but i do suppose there are worse things! anyway have fun hope this helped and check out some of my decks! GLHF!
2 days ago
Personally, I am not a big fan of Norn's Annex, since you can get better value from Windborn Muse and/or Koskun Falls (think about it: , pay per attacking creature vs , pay per attacking creature for Muse and , pay per attacking creature for Falls.
I do not completely understand why Pestilence Demon is in here, since this deck, I assume, is lifegain/pillowfort.
For more pillowfort control, you can run Painful Quandary, Lightmine Field, Meishin, the Mind Cage, Blind Obedience, Teferi, Mage of Zhalfir, Angelic Arbiter, Iona, Shield of Emeria, Linvala, Keeper of Silence, Indulgent Tormentor, Serene Master, Platinum Angel, Avacyn, Angel of Hope, The Tabernacle at Pendrell Vale (nah, jk. I'm not that crazy)...
One of my rules of thumb is that if I am making a multicolored EDH deck with black in it, I should throw in an Urborg, Tomb of Yawgmoth in there.
3 days ago
shadow63 - what are your win conditions? It's nice to say you want a mid-range build, but how, specifically, are you planning to win? In a multiplayer game, you can stall and stall and stall, but with 3 on one, you're going to die unless you're also developing your own game plan. You want to have a few haymaker cards like Avacyn, Angel of Hope or Soul of New Phyrexia(with Mask of Avacyn or Swiftfoot Boots to protect it). Sanguine Bond, Exquisite Blood and Blood Tribute are also nice. Or you might consider an "Extort" subtheme. It's killer in multiplayer. I completely agree with all alias42's cut suggestions. Basically, you want every card in your deck to synergize with the others. Here you've got tons of creature-based removal, and then field wipes that would take out all your creatures and leave your opponents with their spiffy stuff back, unless you're planning to exile your own stuff? Also, if you're going to be incrementally annoying your opponents, make sure you have good protection for yourself. You put a big target on your back when you start removing your opponents' creatures and pinging them a few life at a time. Make sure you have hexproof for yourself, ways to prevent attack, counterspells, whatever it takes to deal with the hate you will bring on yourself.
3 days ago
Ordinarily I'm opposed to life gain in edh, but with this commandeer it seems essential. With that said, my recommendations are:Drop: Accorder Paladin, Djinn of Wishes Elite Vanguard Expedition Envoy Paladin en-Vec Pharika's Chosen Platinum Angel Seraph of the Sword Tidehollow Strix Sky Spirit Typhoid Rats Oppressive Rays PACIFISIM! 1x Day of Judgment (you have 2 listed, and that's bad, mm'kay) Devastation Tide Gather the Townsfolk Raise the Alarm, most of those are really vanilla creatures, which don't do much of anything in EDH, platinum angel WILL get removed before he does anything so why bother? Cards like oppressive rays don't do much in a format where every body either generates more mana than they need or has truly infinite mana. Which brings us to another frightening issue here... you have NUMEROUS cards that specifically target your basic lands... but no basic lands. Pilgrim's Eye, Terramorphic Expanse, Evolving Wilds... I can't imagine your playing them for the shuffle, so either add some basics or take them out (you need more lands regardless), as your deck is now 1/4 cards you draw is your land meaning your opening hand will have 1, you should draw a 2nd on your first turn, and 4 turns later you'll get your third land. By the time that happens, you will be dead, because what are you going to do to stop them? Since I'm not sure what you want to do about your manabase (add basics of stay all non-basic and take your basic land tutors out) I'll keep my suggestions to a few things that are almost required here. Oblivion Ring, you have every other o-ring effect, why not the original? Avacyn, Angel of Hope, because nothing's gonna make you go "oh shit" like when your opponent plays wrath of god and all of your o-ring dudes go away so he gets his most powerful shit back. Gotta do everything you can to protect them. Soul Warden and Soul's Attendant... because lifegain, and you need life gain. Sanguine Bond makes healing hurt, Exquisite Blood makes hurting heal, also, Blood Tribute is a massive life gain in edh, combined with sanguine bond is an easy way to get rid of your strongest opponent and gain half his life. Lastly, Serra Ascendant, because 1 drop 6/6 flying life link is pretty hard to beat
1 week ago
Thanks for commenting on my deck, I appreciate your input a lot. Here's my response, in the same order as your remarks :)
Unlike other Auras, an Aura with bestow isnt put into its owners graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its Tap abilities can be activated, if it has any) on the turn it becomes unattached if its been under your control continuously, even as an Aura, since your most recent turn began.
2) I didn't understand why you suggested Thornbite Staff at first... but that second part makes this relevant. I'll consider adding it, altough I'll have to find something to cut first.
3) Void Grafter is a creature and can be blinked to give hexproof an additional time, that's the reason it's in the deck.
4) I like the idea of copying spells from my opponents, I'll definitely look into the possibilities here :)
6) Same as for 1 and 5, I own the card in the decklist and not the alternative you suggested.
The cards you suggested are good, so if an opportunity shows up to acquire them I will (and I'll make adjustments to deck accordingly).
1 week ago
Cool deck! You might want to consider Asceticism and Avacyn, Angel of Hope for defense, Vorinclex, Voice of Hunger for late ramp and harassment, and Scroll Rack to put expensive cards from your hand on top of the library before using Mayael the Anima's activated ability.