Avacyn, Angel of Hope

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
From the Vault: Angels (V15) Mythic Rare
Avacyn Restored (AVR) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Avacyn, Angel of Hope

Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

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Avacyn, Angel of Hope Discussion

PhotogenicParasympathetic on Help building a deck around, ...

23 hours ago

Is there a particular format you'd like this deck to be?

If it's EDH, this looks reasonably viable, although Saskia the Unyielding is the only commander who can accommodate all four colors you're looking at.

If it's a 60-card deck, four colors becomes a lot harder to maintain. I'd not bother with the Corpsejack Menace (which requires black) or the Firemane Angel (which requires red). Keeping it two color will be much more successful, unless you're looking to build a very expensive manabase.

Also, keep in mind you want a nice mana curve (not too many cards that cost the same amount of mana, and typically more cards that have lower costs than greater costs). Since Archangel of Thune and Sanguine Bond are bond 5-drops, that's going to create a lot of competition if you also add Doubling Season (also a very expensive card). Avacyn, Angel of Hope has a very high cost, and there isn't going to be too much you can do to help get her out early - most of the time, she'll sit in your hand not being very useful. If you add her, DEFINITELY add Quicksilver Amulet (not the more fragile Elvish Piper).

TI2uE on Help building a deck around, ...

1 day ago

Backstory

So I came across this deck here (http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/676702-angel-chord-archangel-spike-feeder-combo) and I really like the idea of it , so I thought of one with my own twist. The big twist I'd like to add is putting Sanguine Bond into the deck, So while my creatures are getting stronger with my heals I also do damage. I've always wanted a Sanguine Bond deck and I feel like I could make something special here

The Idea

So the idea is: Archangel of Thune + Spike Feeder still. But also add Corpsejack Menace or Doubling Season Maybe even both? So My creatures scale even harder. Firemane Angel For some guaranteed healing if you get it out. Finally my big "twist" Sanguine Bond As I said this will let me scale and do damage while scaling , I would also like this to act as another win condition , So maybe adding some healing cards so I can kill them just by healing.

The Deck so far

Likely cards?

Maybe cards

I picked some of these cards based off another deck I have, I feel like it could work here also. But possibly I have to many colors here. I havn't thought about spells and such yet really.

Conclusion

Id like you guys input on my idea Yay? Nay? and if you could help finish the deck or build a different version of it.

Wicked_N_Irish on Kaalia Aggro

1 day ago

Thalia's Lancers is useful in fetching Avacyn, Angel of Hope which makes it much harder to deal with Kaalia. Crackling Doom should be an auto include in Mardu colors. You're evil for this deck by the way. :D

Razia_of_Boros on A Band of Legends

4 days ago

If you can tutor out Avacyn, Angel of Hope then your artifacts should be ok. Admittedly if shes out the game should be yours, but against certain decks an artifact wipe is a must. Its really there though to clear pillow forts, so any enchantment wipe will do.

Xica on Call The Reinforcement!

1 week ago

So lets pick the deck apart in detail:
1# If you don't have removal resistant creatures (like Slippery Bogle) you don't run cards that have "enchant creature" (with exception of enchantments like Rancor that don't go the grave). Because you should not allow your opponent to trade + Fatal Push for your 2 cards, and 2+ mana.
(and 2 cmc cycling cards like Angelic Gift are not much better)

2# Playing very dumb beaters is a bad idea. Especially if they need you to have a large board presence to do ANYTHING at all.
People tend to call these "win more cards" because they won't help you if you are in a bad position, and if you are winning already, what is the point in playing them?
I am talking about Crusader of Odric & Seraph of the Masses.
And even if we disregard the problems described above, when tokens are board wiped thy will self destruct.(since they will have 2-3 damage marked on them until end of turn, and when your tokens leave the battlefield, their toughness will fall below 2/3 - so they will swiftly follow)

3# Seller of Songbirds < Precinct Captain - so you shouldn't play 4 bird traders & 1 captain, but the reverse.

4# Akroan Horse is terrible - it only exists to reference the Trojan horse, for more greekish impression for the set. Artifact creatures are dangerous, to the player who plays them as they are hit by both artifact and creature removal/hate cards.
And the wooden horse is bad even without this fact, its so bad that you wouldn't even want to Harmless Offering it to the opponent, as its simply not worth the time and mana investment.
(it takes time to get to 4 mana in a 19 land deck that lacks filtering)

6# Mausoleum Guard is a worse Promise of Bunrei, the latter is an enchantment (thus very few people have stuff that would exile it unlike the guard which has high chances of meeting Path to Exile. The enchantment is also 1 mana cheaper, and if its played all your creatures will have the effect, so if any 1 of them dies you get the bonus (its much easier to not block a 2/2 tha to not block even a single one from the incoming horde of tokens)

7# Paragon of New Dawns; Phantom General < Honor the Pure, Intangible Virtue, Spear of Heliod & even Glorious Anthem. (honorable mention goes to Archetype of Courage because first strike is awesome if your are defending your life total from a weaker board position)

8# this deck simply doesn't have enough lands to support its (unnecessarily) high mana curve.
You are playing 11 4cmc cards in a deck with 19 lands, and you neither have ramp, nor card filtering to help you get to the necessary mana.
This means that those cards will likely just sit in your hand while you are being beaten to death by Tarmogoyf, Reality Smasher, or even a mono white token deck that runs a proper curve and/or the same effects for cheaper costs.



Giving your board indestructibility is the least of your worries, but you could theoretically accomplish such (or similar things) in modern (of course not with your mana source density):
Selfless Spirit, Frontline Medic, Knight Exemplar, Eldrazi Monument, Avacyn, Angel of Hope (Privileged Position)

You don't use google, you use this site to search magic cards...

Bassmaster on Commander of Angels

1 week ago

Yeah the deck was centered around combining abilities (Odric, Lunarch Marshal and Concerted Effort being the big plays) and control. The commander's ability does blend nicely with Concerted Effort for sure though. Luminous Angel would be a great idea if I decide to morph this into a token deck as all the abilities could be spread over all the tokens.

I have a tendency try not to include "staples" in my decks as you tend to basically just build the same decks other people make which is why I don't have Avacyn, Angel of Hope in here. That being said, I also want my deck to be good! I am thinking that I might make this instead but I can't decide on a commander.

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