|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Mythic Rare|
|From the Vault: Angels (V15)||Mythic Rare|
|Avacyn Restored (AVR)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Avacyn, Angel of Hope
Legendary Creature — Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
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Avacyn, Angel of Hope Discussion
3 days ago
Okay, take two with the new commander.
Shalai wants to go wide with a lot of tokens, then to pump them up with her ability, as you get a whole load of hexproof tokens that get +1/+1, so I will recycle the rhetoric I used with Trotstani about tokens. You should probably think about abusing a go-wide strategy.
I playtested this deck 5 times, you have a serious problem with a lack of card draw. I playtest until turn 8, and you were consistently running out of cards. If you wish to assemble your Avacyn, Angel of Hope + Platinum Angel + Shalai, Voice of Plenty + Tajuru Preserver combo, you need draw and tutors. For reference, my wizard deck combos off pretty reliably by turn 8, most combo heavy decks will combo off by turn 4 at the earliest, turn 10 at the latest.
Okay now to the cards:
I repeat myself with Soul Warden You'll want her two sisters, I named them in my last comment.
Elvish Mystic et al. is nice, you are in green, so you may want more ramp past a few dorks.
Shapers' Sanctuary erm... your commander gives everything bar herself hexproof. You won't be using this effect often at all.
Naturalize does too little. If you want enchantment/artifact hate, go for reusable rather than spot removal.
Elemental Bond and Triumph of Ferocity the draw is nice, but the card is better suited in a big stuff deck or in a deck with etb abuse, your deck isn't quite a bigstuff deck, but if you added more powerful creatures then it'd be better.
Krosan Grip same comment about naturalize, if you're going to keep one, keep this one due to split second.
Mirri, Weatherlight Duelist wants you to play in a go wide token strat too.
Aura Shards I'd be careful with playing with this, it is a very strong card.
Harmonize is fine, I do suggest you add more drawpower to your deck though.
Rhox Faithmender while great in a trotstani deck, does not do much for you in this deck, as you do not have all that much lifegain. Including the faithmender, you have 4 creatures which give you some form of lifegain.
Wrath of God interesting include, considering that you are very reliant on your own board state.
Terminus is fine, but again, you're very reliant on your own board state, so I'm not sure you want to include boardwipes...
Nissa, Genesis Mage is expensive and pretty bad compared to other nissa walkers. There are far, far better nissa walkers.
Elesh Norn, Grand Cenobite is a fantastic card, especially for tokens.
Reya Dawnbringer is very expensive for what she does. THere are cheaper ways to recur in white/green... if you even want to do that.
In the end, I feel like you've chosen two commanders now which really want to push you into a token strategy, and you've included some cards which are fantastic for token decks, and yet you have not built a token deck.
You really, really need more drawpower and ramp if you want to stay on your semi-combo big angels strategy.
If you want to go for angels, why not go angel tribal?
1 week ago
I understand that drawing tons of mana rocks late game is not great. Though late game it is easier to cast a talisman and a large creature than ingot and a large creature. It's ambitious because of the high mana curve and low card draw. In my opinion anyway. Exactly as you stated, we can't ramp like a green deck. All of your bombs are weak to removal. None of them have hexproof such as Sphinx of the Final Word or indestructible like Avacyn, Angel of Hope. Which seems like a must in a deck geared towards dropping big bomb creatures. I just feel like you're really susceptible to being blown out when you go to make a large play with not many ways to recover.
Though all of this is what I gather at first glance and gold fishing. Though I don't have the play experience you have. Nor do we likely have the same meta.
1 week ago
I still think Cryptolith Rite is still a bit weak here because you only have 8 creatures and 8 card that produce tokens, 2 of which only do so as part of their ultimate. Unless you intend to use Rowan Kenrith to bolt creatures when you don't have Doubling Season, she appears to be your weakest planeswalker. Pir, Imaginative Rascal has a great effect, but is probably your least efficient creature. It can boost your planeswalkers, but it also dies to just about everything, and will likely have to chump block early, or get destroyed through the myriad of burn/destruction spells in the format. Otherwise, I'm really struggling to find a fourth card to remove. Maybe Toxic Deluge because it will still destroy your creatures even with Avacyn, Angel of Hope/Eldrazi Monument on the field.
1 week ago
if your wife has a good board presence then Devout Invocation can actually be better than entreat the angels at times since it is only limited by the amount of creatures you have, so something that could happen is play an entreat for 12 on a board of 5 and then cast devout, you then tap your board down to essentially double it.
hope these tips helped
1 week ago
I'm just gonna pretend I know what Kiki Pod is (I have no idea, I just play casual modern with my friends with the cards I have). Anywho, I'll give it a shot.
And last, but definitly not least, Frozen AEther a funny card that can seriously piss people off.
I seriously had no idea what to suggest, so I just spouted stuff off off of the top of my head based on what I saw. (I think I have an idea what Kiki Pod is now and it's. . . Interesting)
2 weeks ago
Krond was the first cmdr in the spot, losely half auras half enchantments. I got frustrated on how greedy Krond is with her CMC color cost so I decided to switch.
Mirri was the second cmdr of the deck, mostly auras without vigilince. If I had a vigilence card, I would wait for Predatory Urge so I can use her as removal & tap her so I can use her effectively. As I played her more I lost alot of power without having any creature left ot enchant.
Karametra was the 3rd & final cmdr of the deck, mostly enchantment permanents on the board(hardly any auras), I cast as many enchantments as I could while protecting myself with Avacyn, Angel of Hope, Sigarda, Host of Herons and Shalai, Voice of Plenty. It usually came down to me top decking a Starfield of Nyx to win.
Tuvasa, the Sunlit gave me what I wanted in a enchantress commander. It beefs itself up with the amount of enchantments I have out on the field as well as giving me that extra card once a turn. Let's also not forget how big she/he gets with Enchanted Evening. He/she also let's me use the color blue to put in powerful blue enchantments in the deck without sacrificing the powerlevel of my previous deck. I also trough in some decent auras that let me swing in without him/her getting chump blocked. I have to test her/him out more but for the most part, Estrid is in there to protect cards like Serra's Sanctum, My cmdr & any other enchantment that valuable to the win con.
Last but not least, let's talk about the lockdown I improved upon. Sterling Grove + Privileged Position = Can't target my stuff + Aegis of the Gods = Can't target me or my jank + Avacyn, Angel of Hope = Rift me or Exile my entire board + Enchanted Evening = Rift, Exile the entire board or concede.
Sounds cocky but it wins games if people let my board get that dumb.
2 weeks ago
Update: After some Game's an the release of the Core 2019 I desided to do some changes:
- Cut the Equipment package (Everething without direct synergy with knights) an other artifacts, include others
- Add some "controly elements" besides Blind Obedience
- Tweek the Landbase = more Swamp
- Do some rework to the creaturebase
- Do something against flyer-heavy decks
- Other changes
to 1. exclude: Sword of the Animist = never had Problems an Lands, Blackblade Reforged = simply nice, no real vallue, Door of Destinies = performed not so well and to slow, Sword of Vengeance = no extra vallue with knights
Include: Herald's Horn = thanks "SynergyBuild", more synergy, great vallue
to 2. Include: Authority of the Consuls = make Enemies slower, gain some live
Include: Valiant Knight = buff my board an can give doublestrike Dauntless Bodyguard = lower the ovreall cmc, good protection for other creatures Knight of Infamy = lower the ovreall cmc, ok body, protection
to 5. Include: On Serra's Wings = maybe too clunky, are there better options?
Maybe: Include Avacyn, Angel of Hope?
What do you think? I definitely need more sugestions against flying threats!
Of Course I will playtest it again and see iv it get better!
2 weeks ago
You could go bant angels with Jenara, Asura of War as your commander. This gives you access to Empyrial Archangel who is just outright dumb with Avacyn, Angel of Hope. You also get card advantage which helps (selesnya is not known for card advantage).