Creature — Elf Shaman
, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (8)||rebelteddybear , ibraJG84 , ZombieFood , NOGzFTW , asceveris , switchkill65 , prete182 , Justinaut|
|Want (4)||Turtlelover73 , TheHelvault , fireborne1986 , awalloftext|
Fauna Shaman Discussion
18 hours ago
Thanks , your praise really means alot to me. I'm thinking of breaking it off into a variety of lists. The three most appealing ones to me are that Ojutai's Command list, a toolbox list, and a potential Bant control list.
I have in fact seen your Fauna Shaman deck, and I have to say; it seems really powerful, really scary, and extremely value oriented. I goldfished a couple of times, and loved it, so once I finish up the description here, I may try to test it on untap, and try to get you some suggestions. I was talking with a friend a couple of weeks ago, and we agreed that Nimble Obstructionist is really good, and would be seeing alot more attention if it were just stifle + draw for 3.
That Bant red list has been on my mind ever since I've been reminiscing about DTK standard, and I will work on it soon. Maybe a delver style list with toolbox elements?
Also, thanks for the kind words! If you want any of the code, I can get it to you. I forgot where I got the translucent css from, but I think its somewhere on the website, if you don't want to ask me for some reason (;]). The background is a video with a minimum z value and size set to the size of the page, linked from a gfycat. The music is just a soundcloud player hidden in css, but it still shows the size.
19 hours ago
Well, the deck really changed since its first version... But the current version looks a lot like its first iteration, which was my favorite (until then, that is). :)
The deck itself is fairly value heavy: while I'd love to see a bant toolbox deck (I actually build one around Fauna Shaman so if you ever need a link to it just ask) I think the most interesting option you're offering us is the Ojutai's command valuetown route. ;)
Also, that page is probably the most gorgeous there is on the whole website, nice work pal!
22 hours ago
Good idea. I'll get that in there once I obtain one.
Candelabra isn't a must have. It's very good for fixing mana and for breaking Gaea's Cradle and Nykthos, Shrine to Nyx, but you've got plenty of other ways to make that stuff happen (albeit not at 1 mana).
How do you posture for a win? The answer is very similar to the prison version of Derevi. Don't let others win. I.e., rather than looking first at how you can assemble a game winning combo, look instead at the lines you're expecting from your opponents. Universally strong early plays include Root Maze, Stony Silence, Rest in Peace, Meddling Mage, Aven Mindcensor, Sanctum Prelate, etc. Once you've got opponents awkwardly trying to remove hurdles, go for Yisan, the Wanderer Bard, Fauna Shaman, or Edric, Spymaster of Trest to generate value. Once you've got Patron Wizard, Voidmage Prodigy, Seedborn Muse, Elesh Norn, Grand Cenobite, or Galecaster Colossus in play, you're playing easy mode.
re Vedalken Aethermage, it was originally in the list, but wound up being largely unnecessary. Green has so many dependable creature tutors, I always found myself pitching him to Survival/Fauna Shaman.
1 day ago
sonnet666 I appreciate your response. I'll start off by saying that mentioning the obvious tier 1s (Thrasios, Zur, Tazri) was really just for completeness' sake. In hindsight, it was just a waste of time to mention them and I regret bringing it up.
You're also completely right about Mairsil, I just straight-up didn't do any research on the way that deck was going at all. The Mirror-Mad Phantasm line is great in a Doomsday shell and it's the main draw for it. The Razaketh line is a little bit more questionable since it requires creatures in play and Grixis has few creatures it actually wants to run and it can only be uses once a turn, but turning your commander into Diabolic Intent isn't bad by any means. I still think that Kess and Jeleva are clearly superior Grixis commanders though since they can have 99 cards that are gas and not dilute their deck at all. It's similar to Teferi vs Arcum Dagsson. Teferi runs a couple of bad cards or cards that aren't good for reasons other than The Chain Veil combo (Thran Dynamo, Gilded Lotus, and The Chain Veil itself would be useless without the rules interaction that allows for the combo), but Arcum runs a lot more bad cards because it needs to have artifact creatures to sacrifice and most artifact creatures suck. There's less of a difference between Kess/Jeleva and Mairsil than there is between Teferi and Arcum Dagsson in terms of number of different cards in each deck, but the principle is that Mairsil requires more build-around cards than the other Grixis generals and it hurts him overall. Regardless, I apologize for my ignorance and I think that tier 2 can be a valid placement for now.
I forgot that Razaketh was your pet deck. I won't bother arguing with you about it then.
I disagree about Karador. It's true that he reduces his own cost, but only if creatures are in the graveyard, which there will probably be few unless someone has wiped or you have Survival of the Fittest/Fauna Shaman. In the latter case, you probably won't need Karador since you'll be able to tutor up Boonweaver Giant and a sac outlet (or whatever you're comboing with) relatively quickly anyway. It's true that he casts creatures from your graveyard, but only one per turn, so saying he effectively makes your graveyard your hand is a huge overexaggeration. Being able to cast creatures from the yard is also only useful if you have creatures in the yard, which is not too difficult to achieve but not always a common gamestate. Compare this to Tymna, who generates value at every stage of the game as long as you have creatures, and he looks much less favorable. The Abzan Boonweaver strategy has never really relied on the commander for anything but value, so the fact that Tymna can create more value more quickly than Karador speaks to her advantages and his weaknesses. If you won't put him in tier 3, consider at least moving him down to tier 2.5.
Everything I said about Teferi was in jest. In fact, I believe I even said later in my post that I was just joking around when I talked trash about Teferi. I don't post a lot on tappedout anymore so I don't blame people for not knowing, but I am a Teferi main and although I don't consider myself an expert, I know the deck pretty well. The Blood Pod matchup is probably Teferi's worst matchup (it's even worse than Ruric Thar, which is saying a lot), but it's not enough to keep him out of the top tiers.
Your suggestions for additions to Teferi are understandable but misguided. The primary reason that Paradox Engine and Dramatic Scepter aren't in Teferi is partially because the deck already has two and a half alternate win conditions - Rings of Brighthearth+Basalt Monolith is one, Power Artifact+Monolith is two, and Teferi+Stasis is almost a win condition - and doesn't need to dilute itself by running any more. All the cards I just mentioned are also good on their own - Monoliths for obvious reasons, Rings of Brighthearth for its ability to copy Teferi or Tezzeret's abilities, and Power Artifact for generating more mana while comboing with The Chain Veil. Neither Dramatic Reversal nor Isochron Scepter have utility on their own. Imprinting a Counterspell or a bounce spell on Isochron Scepter is a fine strategy in 1v1 (and I used to play Scepter Chant back in Mirrodin-era Extended, so I know how it feels), but it ultimately isn't good enough in the midgame to be worth running. Dramatic Reversal is effectively just a ritual and has very little utility outside of the combo. We already have access to a lot of good rituals, like Teferi for example, and we don't need another one that badly. Paradox Engine is too reliant on cards that are already in hand and costs 5 mana. Why would you tutor for a situationally relevant card that costs more to cast than The Chain Veil and is not a guaranteed combo? Furthermore, running these additional win conditions would require multiple cuts to either the manabase, card draw spells, counterspells, or bounce spells, which would weaken the deck in some other aspect. It's just not worth it to run these cards.
And just because Manifold Insights isn't as good as Lim-Dul's Vault doesn't mean it's trash. Being able to see 10 cards deep and getting 3 nonlands is a big deal, even if it's the three worst cards in that set. The fail state of Manifold Insights is either getting your 3 worst mana rocks or your 2 worst mana rocks and a counterspell that's not relevant (ex. Flusterstorm at a table full of creature-heavy decks). That's not great, but it's still 3 cards that will likely not be dead. The only major drawback to the card is its sorcery speed, which is unfortunate but ultimately not a dealbreaker. And obviously the card is unplayable with fewer than 3 opponents, but ideally that shouldn't happen.
Finally, do not under any circumstance go with a different decklist than what you have posted. Even though it does not match my personal list and I don't agree with every card choice in it (cough Expedition Map cough), the comprehensiveness of the primer section is encyclopedic, which makes it an excellent resource. It talks about primary combo lines, alternate lines, matchups, single card choices, and even budget alternatives. If you are already vaguely familiar with competitive EDH, you could become a somewhat competent Teferi player just by reading that primer and goldfishing a bit. Something drastic would need to happen in order for that primer to become irrelevant, on the scale of a major banning or maybe a change to the rules interaction between Teferi and The Chain Veil.
As far as Yidris goes, Jim has talked a lot on the discord about his deck and the gist of it is that Yidris is plan B. Plan A is jamming a turn 3 Ad Nauseam, which he aims to do as often as possible. That should give you an idea of how important Yidris actually is to the deck. His current list also still runs Mass Hysteria, so Concordant Crossroads could be a possible addition to improve it. I doubt Need for Speed would work well though, it overlaps with Rain of Filth too much and you'd rather sac your lands for mana than give your dorks haste in most circumstances.
I would argue that The Gitrog Monster can fight through counterspells more easily than Sidisi, Undead Vizier can because of cards like City of Solitude and Autumn's Veil, but you're right in that both decks are linear and somewhat fragile. Gitrog makes up for this by being able to clean up at really weird times, like their own cleanup step.
I think Tier 3 is solid for Atraxa. She has pubstomp written all over her, so it makes sense to put her in the pubstomp tier.
When I said that Dimir was a limited color identity, I meant in terms of what it can answer and how well it can answer it, specifically in regards to artifacts and enchantments. Black can't really interact with artifacts or enchantments at all, and blue only has bounce spells or counterspells. Hurkyl's Recall and other bounce spells are only temporary, and unless you can win the turn after a bounce through countermagic for sure, you will still be in danger of the problem card resolving the following turn again. Swan Song and other counterspells are reactive, which a combo deck really doesn't want to be. Compare this to Grixis, which has access to Vandalblast and By Force, or Esper, which has access to Disenchant and Detention Sphere (in Zur), or Sultai, which has access to every good card in the format, and Dimir looks worse by comparison.Even the creature removal isn't as diverse when it comes to wipes. Dimir only has Toxic Deluge while Esper has Supreme Verdict and Grixis has Rolling Earthquake and Fire Covenant. That's really the only weakness of the color identity, but it's not a trivial weakness and it does make Dimir combo worse than Esper/Grixis/Sultai/4 color combo.
As for your question on Baral, whether High Tide isn't strong or Baral is just bad, the answer is kind of both. Baral is a commander who gets outclassed by Jace in almost every way, and although he isn't weak by any means, Jace isn't outrageously strong to begin with.Jace can loot more consistently, can get more value in the midgame when cards have been binned, and can enable double Tide turns. Baral's cost reduction is nice, but that's about the only advantage he has over Jace. Blood Pod is also pretty brutal against Baral since all the win conditions either require Islands (making it weak to Choke) or artifacts (making it weak to Null Rod and Stony Silence).
5 days ago
If you're regularly ultimating Freyalise then more power to you, good job, very nice. She's one of the best mass draw option for Elves because she can do many other things not just drawing.
I do recommend Shamanic Revelation it's a good card, but Regal Force is much better because it's a creature. If I could add both I would, I play both, but if I had to choose one or the other I choose Force. Force is who I recommend because it's a budget creature, it can be bounced to be used again with Temur Sabertooth or tutored for with Green Sun's Zenith or flashed into play with Yeva as well as get other benefits for creatures in the deck such as with Fauna Shaman. Since Force is a creature it's much better as draw then a non-creature spell such as Revelation and although it's a little more price ($1.50) than Revelation, it's worth it.
When you add Fauna you'll want to make creatures who have a specialized ability a priority. You're creatures become a toolbox for her. If a creature can do something that a spell can also do the creature takes priority for deck space because it can be tutored for with Fauna.
Like Freyalise, Force also can do something on it's own because it's a 5/5 creature that counts itself when triggered. Revelation and Collective can be powerful, but require other cards in this case Elves to be. You can't cast either of them for value with an empty battlefield where as in the same situation you can cast either Freyalise or Force and get some value. Most of the time you don't have an empty battlefield with Elves, but sometimes you do after a board wipe or just get a bad overall slow draw.
6 days ago
Thanks for the comment, multimedia!
I've never actually thought of Shamanic Revelation or Collective Unconscious before, despite the both of them seeing regular use in my local circles. Though, to be perfectly honest, I've never actually thought of getting more card draw in, on the simple basis that I do regularly manage to ulti Freyalise. That being said, you're completely right in suggesting that it isn't reliable enough. Even just adding Skullclamp would be a massive help.
As for the fogs, I run so many as a personal preference. I get paranoid, haha. That said, Fauna Shaman is an interesting suggestion. I'll certainly have to get my hands on a copy!
Thanks again! :)
1 week ago
- Llanowar Elves
- Elvish Archdruid
- Priest of Titania
- Ezuri, Renegade Leader
- Heritage Druid
- Quirion Ranger
- Fauna Shaman
- Imperious Perfect
- Oracle of Mul Daya
1 week ago
Hey, consider expanding on the theme of creatures who can sacrifice themselves; they don't require other cards to sac them. These creatures also have an ability after they're sacrificed. My suggestions are Sakura-Tribe Elder, Fleshbag Marauder, Merciless Executioner and Caustic Caterpillar.
My other suggestions are Fauna Shaman as a discard outlet who's also a creature tutor. Evolutionary Leap as a sac outlet that can also help to find creatures. Disciple of Bolas as way to get a creature in the grave while also drawing cards and gaining life.
Good luck with your deck.