Creature — Elf Shaman
, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand, then shuffle your library.
|Want (2)||Nog987456321 , SupaChigga|
Printings View all
|Ultimate Masters (UMA)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fauna Shaman occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
Fauna Shaman Discussion
10 hours ago
I want to preface this with a couple of things. First, I'm not sure what power level you're building this deck for. I tend to build decks between 6-9, so some of my suggestions might not be the best fit. Second, based on the current price of the deck, I imagine this is more of a budget build. So I'll try to keep my recommendations within a decent price point.
Now, let's talk about what you've got. I don't want to pick apart your creature selection card by card. Rather, I want to know why you chose the creatures that you chose. Obviously, Kathril wants cards in your graveyard to have a bunch of keywords, but those creatures aren't always going to be there. You're going to need to play them some times. It's important that the creatures that you put in do something on the field too. I do want to call out a few cards that I feel like will not do what you want them to do.
- Gravebreaker Lamia: The CMC is much too high are what you're getting
- Night Incarnate: Same issue
- Anvil of Bogardan: You don't have a good way to make use of your opponents getting card advantage too
- Arguel's Blood Fast Flip: Doesn't do a lot
- Asceticism: It's a pricy card for a deck that should already be giving its stuff hexproof
I'm not seeing a wincon in here either. I know Kathril can be a big flying force, but if that is your main plan, you should be packing a pretty strong sub-strategy. I think hand destruction would be a strong choice for this deck. Cards like Oppression and Necrogen Mists give you a way to discard cards without making you fall behind. I saw Noose Constrictor in the maybeboard. That is a prime example of something that you should avoid. Yes, discarding a keyword-soup creature will help you with Kathril but you will not be getting a card's worth of value from that. When you discard a card, you want to make should that you are not falling behind. So, either everyone needs to discard too or you need to get a card back (like with Fauna Shaman).
Now, here's the fun bit. With group discard effects, there will be a lot of creatures in graveyards (or at least yours). I would run a suite of reanimation spells, Reanimate, Animate Dead, and even a finisher like Rise of the Dark Realms. This will turn already good discard effects into massive value.
Next, let's talk about ramp. A great way to work in ramp that isn't too pricy are two-drop rocks. In basically all of my decks, I run every signet and talisman (like Talisman of Resilience) that I can. In this deck, that's 6 cards of solid power. Also, Fellwar Stone goes in basically all my decks too. It's just solid. I also want to point out Knight of the White Orchid. It has a keyword that's relevant and ramps you. Also, it's not technically ramp but does a great job here, Life from the Loam.
Lastly, your removal needs work. I would try to work in some of the following because they are good and efficient.
Overall, I think you're well on your way to having a fun deck!!
If you want some inspiration of a hand-destruction/reanimation/aristocrats style deck, check out my Liliana deck here.
4 days ago
Fauna Shaman is a great card and I believe it will fit well in this particular deck. You can discard a creature (any keyword junkies) to get it into your graveyard to tutor up a creature to your hand.
Nyx Weaver is one that will mill you at each of your upkeeps. If you need to, it can also pull an important creature out of your grave in case someone removes it all in one go (let's face it, these decks will have people looking to remove your grave to power it down).
Ramunap Hydra is probably one that you can put in instead of End-Raze Forerunners. It doesnt do much to enable your board, but you can benefit from all 3 of its abilities when in the grave as opposed to the Boar's 2 and for half of the cost. You do lose the temporary boost though to your creatures. So that one is iffy.
Kunoros, Hound of Athreos is another nice little keyword junkie. However, it will prevent you from any active recursion that you have on board. I see that you have a few already and don't know how much more you plan to have in the deck.
Tomb Robber is one that will allow you discard a card as well to Explore. It can offer you a means of digging for a land if you happen to miss one, as well as potentially putting even more goodies in the grave.
Geier Reach Sanitarium Is another nifty land that will tap for a colorless or let everyone draw a card to discard. You may not want everyone drawing, but it adds another permanent to your arsenal.
As far as Haste generators go, the only 2 that come to my mind are Concordant Crossroads and Akroma's Memorial. With the latter offering more abilities to your creatures at the expense of a much higher cmc.
1 week ago
Myronson I like the deck build.
With elves ramping into more ramping elves and creating a snowball effect with your mana base, I personally think you can do without the mana rocks.
Fauna Shaman is a good way to find the creatures that you need to help set up your plays, in exchange for discarding a creature.
Prime Speaker Vannifar is another way to get your pieces straight on to the board by sacking a creature. The main drawback is that you will need a turn for her to overcome her sickness. If you can find a way to continually untap her to abuse her sac ability, you can make your way to the Hulk.
You will get a vote from me!
1 week ago
Time for my first update to my Marisi deck. Having a lot of fun with it but noticing I'm struggling with card/creature draw sometimes, and occasionally dead drawing excess lands. Check out the removals/adds. Goal was to pull some land but not lose mana sources, a few tutors and some protection.
Removed: 2x Plains, Krosan Verge, Sakura-Tribe Elder, Farseek, Dryad Sophisticate almost always landed combat damage but opted for tutors over additional combat damage due to consistent shadow creature draws, Charming Prince tended to be a wasted draw/drop and I was really using it for scry, Brought Back was not effective as it must be used same turn as the permanent loss, Lumbering Satyr is good at times but not enough people playing Forests consistently to make it worth while to me.
Added: Karakas for board control and/or protection from opponent legendaries, Prismatic Vista for a great land search, Birds of Paradise...duh..., Fauna Shaman for pinpoint creature finds, mainly to finish combos as needed or search directly for Captain Sisay, Winds of Abandon for a single board wipe opportunity in late middle/late game, Eladamri's Call, Kodama's Reach, & Defense of the Heart are pretty self explanatory, and finally Asceticism for some extra protection and regenerate chances.
I'll keep updating with changes as I make them...still a few ideas I have but getting difficult to decide what to pull now. Comments and suggestions always welcome!!
2 weeks ago
1 month ago
For your consideration:
Card Draw / Tutor:
IMO, with no tutors or card draw like Harmonize you need to dig deep to find answers on the board. These should help you find the card you need.
Since the mana isn't restricted to just casting creatures use that mana to help make your board big. Monstrous and firebreathing effects are another area to investigate. Steel Hellkite even helps clear the board of what ails you.
End the game with these.
Gruul Ragebeast allows you to remove trouble creatures, see also Thorn Mammoth and Apex Altisaur. Primal Surge isn't a creature but basically says place your deck on the field. Ruric Thar will never punish you and allows aerial blocking.
1 month ago
Gitrog combo layering with landsmatter and also dockside temur layering. I'm a big fan of Orcish Lumberjack and glad to see it having a great home here enabling turn 2 Korvolds easily. Also a big fan of all the sacrifice effects on the lands. Underworld Breach is nice tech, same with Cindervines. Big fan of a lot of things I'm seeing here
I would recommend peeking at Life/Death, as it fits as more reanimation for faster comboing with creatures like Gitrog or even your commander if you don't want to pay its cost with tax, but can also give massive late game fuel for Korvold by saccing lands through your creature sac outlets, pretty much as a second Squandered Resources.
Have you considered Hulk? With that many reanimation and sac outlets it can effectively serve as layering for hitting Dockside + Sabertooth or even Gitrog + Putrid Imp.
My last card to peek would be Need for Speed. It allows you to attack same turn as casting Korvold to potentially kill a player outright with commander damage. Also allows you to kill with Glint-Horn Buccaneer after you infinite mana and draw your deck, which would be helpful as another line to get a player who has hexproof or shroud against Mayhem Devil. The haste also helps your mana dorks by allowing you to storm off with Korvold draws if you are in a board position to dig. Also makes Fauna Shaman much more live
Very nice work!
1 month ago
Rogue's Passage is more unblockability that is less likely to get removed.
Ohran Frostfang will make your lure creatures really punish your opponents. Killing their creature board while hopefully sneaking something by to draw cards should swing things in your favor.
Bow of Nylea also grants your creatures deathtouch on offense plus has a bunch of utility functions that can all come in handy at times.