Fauna Shaman


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Rare

Combos Browse all

Fauna Shaman

Creature — Elf Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.

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Recent Decks

Fauna Shaman Discussion

Firebones675 on Please Help! Shaman Tribal

9 hours ago

As for what is shaman tribal about is, the thing to understand is that shamans are a strange but versatile tribe. With something like goblins you know what you're getting into: attack with a bunch of little guys and overwhelm them. With the exception of lorwyn block, shamans never got much time in the spotlight and are instead scattered throughout magics history filling in whatever gaps needed filling. The end result is that if you need a creature that does something unique, you are significantly more likely to find it on a shaman than on a goblin.

I'm not saying all the weird shamans out there are good, but that you have a much wider range to choose from. If it was a direction you wanted to move in, you could theoretically make it a toolbox deck, or a deck that can tutor up the right card to fit the needs of the board state like Fauna Shaman. Not saying that is what you necessarily should do but that it is an option.

ETB and sac effects aren't a bad option as either as many care about death or have an enter the battlefield effect but because there are so many shamans, you could go for many other directions like Paradox Engine/ Illusionist's Bracers/ Rings of Brighthearth etc to take advantage of activated abilities depending on which subsection of shamans you wanted to include. Both versions would likely play a lot of shamans and there would likely be some overlap, but the decks would take advantage of different aspects of the tribe. Shamans are undefined which lets you go in whichever direction you want to.

If you are looking for something that rewards heavily for for playing a large amount of shamans, since there are no lords, you have to get creative and use things like Adaptive Automaton, Metallic Mimic, Obelisk of Urd, Kindred Charge, Kindred Dominance, Kindred Summons, Herald's Horn etc that reward you for playing lots of shamans.

If you're feeling overwhelmed it might help if you pick a subtheme that most shamans care about such as sacrifice and prioritize shamans that interact with that theme. You could then throw in cards that might not be shaman tribal per say but interact with the subtheme like vicious shadows. Doing this would carve out a more well defined space for the deck and would probably make it easier for you to identify what of the tribe you want to run.

The biggest take away is that because shamans aren't as defined as goblins, you have a lot more room to move around in design at the cost of having less specific rewards for doing so. I ran into the same issue when I made an illusion tribal deck with Meloku the Clouded Mirror at the helm. There's only 2 or so cards that care about illusions so i had to get a bit more creative.

ersatz_olorin on How to Cheat Ur Dragon

1 day ago

Defense of the Heart, Natural Order, Elvish Piper, or Quicksilver Amulet are all good options for cheating something into play.

you could also take the reanimator approach by filling your graveyard up with cards like Buried Alive or Entomb, or discard outlets like Fauna Shaman/Survival of the Fittest or even something like Insidious Dreams, then bringing them onto the battlefield with cards like Reanimate, Exhume, Living Death, or maybe even a Sheoldred, Whispering One/Reya Dawnbringer to get something every turn.

Suns_Champion on Gallery of Deceivers

1 day ago

Wow! very cool idea for a deck! Mirror Gallery is sweet isn't it?

Fabricate, Expedition Map, Weathered Wayfarer(land tutors to get a land that can give you colorless), Sanctum of Ugin, Fauna Shaman, Fierce Empath, Survival of the Fittest, Sylvan Tutor, Worldly Tutor, Eladamri's Call, Hoarding Dragon. Lots of good artifact and creature options here. These ought to make the deck more consistent.

Hope some of these help! Good luck!

ErrorNight on Derevi Prison

4 days ago

Swift2210 I tested all the cards listed above.Mystic Remora is good against storm or control. I fired her, after as I did not pick up a single card for three turns xxxx games.Tezzeret the Seeker it does not harmonize with Gaddock Teeg and have only one target Winter Orb ? (other targets for 5cmc they are stupid to me)I tested Jin-Gitaxias, Core Augur combo with Loyal Retainers, Fauna Shaman, Survival of the Fittest they are not worth playing.Rhystic Study maybe someday it will come back to her

The game plan is a quick assumption prison lock, not extending the game with the opponent, especially when we play arch enemy

Aaron1324 on Surrak and Surrak

6 days ago

There are no bears in the deck as they have all been Savage Punched already.

Fauna Shaman is a worse Survival of the Fittest as it takes a turn to be usable without Surrak on board, but could be a pretty good inclusion for redundancy whilst also searchable early with Yisan, the Wanderer Bard. Top is also pretty good and there are enough shuffle effects to get good use out of it, but it's a card I don't personally like as turns take too long with it especially with others in the playgroup using it already. Tooth and Nail is the most expensive card and yes getting there is hard, probably will swap for the Fauna Shaman. Glen is good with birthing pod and helps going off if Surrak / Vexing Shusher aren't around.

thecakeisalie42 on Surrak and Surrak

6 days ago

What are your thoughts on Fauna Shaman and Sensei's Divining Top? They seem like card selection your deck would really appreciate. I could see cutting Tooth and Nail, which seems really hard to cast and resolve, especially with entwine, and maybe Glen, but it's a very tight list.

hapE on Devour the Strong

1 week ago

So after a quick look at the deck here are a few suggestions I have (a grain of salt with the size of your choosing.)

Eternal Witness is generally better than Skullwinder

Since you care about sacing creatures and possibly bringing them back, creatures with ETB ramp triggers might be better than the ramp spells. For example Sakura-Tribe Elder, Farhaven Elf, Burnished Hart, Solemn Simulacrum, Yavimaya Elder,...ect. If you need a ton of ramp mid game you could always run Selvala, Heart of the Wilds.

If you end up liking Eldritch Evolution you might try Birthing Pod.

Some card advantage type cards that might be sweet Fauna Shaman, Genesis Hydra, Hunter's Insight, and Lurking Predators.

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