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|2011 Core Set (M11)||Rare|
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Creature — Elf Shaman
, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
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Fauna Shaman Discussion
2 weeks ago
I'm not going to inundate you with a list of all tutors, I'm just going to pick what I feel are the best ones in green and white:
Creature tutors in no particular order:
Green Sun's Zenith is perfect because it's any green creature in your deck for only one extra mana. This can be Mirri, Qasali Pridemage, or even just a Dryad Arbor to ramp if you need it.
Eladamri's Call. Instant speed, unconditional (not restricted to finding a green creature, I mean), and puts it straight into hand. Very solid.
Worldly Tutor. Card disadvantage, but it finds any color of creature for only one mana at instant speed.
Chord of Calling is one of the best tutors green has to offer. Instant speed surprise factor is never to be discounted considering it's any creature in your library at any time as if they all had flash (assuming you have the mana/creatures to cast it). Instant speed Alms Collector when someone casts a Prime Speaker Zegana or something is huge.
Birthing Pod is a great, consistent way to find your way up through the ranks to specific cards. Cards like Solemn Simulacrum are great to sacrifice, while cards like Reveillark, Karmic Guide, etc., can turn the sacrifice into a positive card advantage (rather than neutral) every time.
Survival of the Fittest is expensive for a reason. Easily one of the most broken tutor enablers in the format, especially in white/black when you can discard a high cost creature you can't cast yet, go get Karmic Guide/Reveillark or really any recursive tool. Fauna Shaman is the poor man's version and still works really well.
Recruiter of the Guard finds 10 out of 26 creatures in your list. Whether that's worth it or not is up to you.
Steelshaper's Gift, Stoneforge Mystic, Enlightened Tutor, Open the Armory. I find these to be the best of them, though Relic Seeker is probably the cheapest one you're not currently running. Stonehewer Giant is repeatable, which may be something you'll like (I dropped Taj-Nar Swordsmith but kept Stonehewer in my Kemba deck because one is a heavily-mana intensive ability but is also a one-shot effect).
4 weeks ago
Also I would take out the two Bonfire of the Damneds and exchange them for a full playset of Birds of Paradise because you have no two drops and you rely on getting a ramp source out to do anything worthwhile on turn three. Additionally, I would recommend adding some creatures for 1, 2 or 3 CMC like Kird Ape, Fauna Shaman, or Tarmogoyf so you can capitalize if your opponent has a slow start. Your deck currently relies on your opponent having a medium start and you having a good one so you can destroy their lands and wait until turn 5 so you can cast a fattie (maybe turn 4 if you get ramp). Also Shaman of Forgotten Ways, Domri Rade, and Xenagos, the Reveler all seem like they might have a place here.
1 month ago
If you're looking to make it more competitive, I would think about adding a combo or two. The easiest one that comes to mind is probably Mikaeus, the Unhallowed + Triskelion. Then you could Eureka them into play or use something like Victimize after you throw them in the graveyard. You just need a sac outlet.
1 month ago
Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!
After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.
Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.
Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.
I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.
If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.
1 month ago
Hey, looks good, +1
Here's some suggestions:
- Regal Force can replace Shamanic Revelation because it's a creature; it can be tutored for with any number of creature tutors. Revelation can't be tutored for.
- Eternal Witness is missing. She's a staple in green decks because she's a creature she can be tutored for and is great with both Fauna Shaman and Survival of the Fittest. She can replace Crushing Vines, Seeds of Innocence or Greenweaver Druid, much more impact.
- Concordant Crossroads has already been suggested. It lets you go nuts with mana Elves the turn it's played for only one mana. It can replace Crushing Vines, Seeds of Innocence or Search for Tomorrow. I don't think you need a land ramp spell here. If you can't suspend Search turn one it's completely lackluster for three mana. If you want a land ramp spell Nature's Lore is much better.
- Worldly Tutor can replace Crushing Vines, Seeds of Innocence or Primal Command. Primal is pretty mana expensive for what it does here because it doesn't put the creature you tutor for into play. At one mana instant Worldly can tutor for Priest of Titania or Ulamog that alone is worth it and seems much better for your strategy.
- Cavern of Souls and Yavimaya Hollow. I think these utility lands can replace the Eldrazi lands because you don't really need the cost reduction of the Eldrazi because mana is not a problem where as Cavern can protect Elves from counters and Yavimaya can protect a creature from removal or board wipe.
Good luck with your deck.
1 month ago
enpc, first of all thank you for your time and input!
There are four changes I would like to make to the deck, but I do not yet actually own the said cards.
Deathrite Shaman was in the deck for a while, but with the lack of fetch lands in my meta I ended up replacing him with Elves of Deep Shadow. If the situation changes I will definitely be slotting the shaman back in.
Sol Ring and Mana Vault were both in the original list. However, with the current build all of the fast combos are much more dependent on colored mana and they were subsequently cut for fast sources of colored mana. Mana Crypt still remains because it is simply too good. I've kicked around the idea of putting Sol Ring back in but I don't know what I would cut at this point as I do not want to reduce the sourced of colored mana.
I've considered a backup win condition, but I really like the 'put all my eggs in Lab-Man's basket' glass-cannon approach. I'm able to keep the list very tight and focused on making my Plan A happen as quickly as possible. The way the deck is built the only way to really take Laboratory Maniac from me is with face-down exile. And honestly, if someone pulls that off then in my opinion they deserve a win.
I like Birthing Pod, I'm just not sure it is right for this deck. This build tries to combo off and win so quickly that I think Birthing Pod ends up being a little too slow. With that being said, I do like the lines you mentioned and may end up testing it out in the upcoming weeks.
Mogis's Marauder seems interesting. I have been looking for another way to give Hermit Druid haste and I really like the fact that it is a creature as well. This is another suggestion I will probably end up trying out.
Thank you again for the ideas!
1 month ago
this is just a start but what I would keep in mind with this deck is can it benefit from sac or can it sac on its own? if not it probably should not be in this deck.
1 month ago
I overlooked Omnath in the list. Khalni Hydra is great for the devotion theme. Doing something similar with mine. I'm also using some sneakiness to bring my stuff out. Fauna Shaman/Survival of the Fittest to bring creatures to hand and Elvish Piper/Quicksilver Amulet to bring them out.
I've been working on my Selvala (post it when I have time) and came up with a convoluted but fair infinite combo- Killer Bees/Unyaro Bees. Paradox Engine, and Oracle's Vault. You don't really need a big creature to get this rolling, but it helps. Bring stuff out with the vault, tap Selvala for mana and pump into the bees. Paradox untaps your nonlands and you keep going, making the bees bigger as you go. Eventually, you get to Nissa, Worldwaker to untap some lands then finishers like Craterhoof Behemoth/Walking Ballista. It's happened twice so far.