|Commander / EDH||Legal|
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|Duel Decks: Mind vs Might||Uncommon|
|Modern Masters 2017 Edition||Uncommon|
|Duel Decks: Garruk vs. Liliana||Uncommon|
|Duel Decks: Elves vs. Goblins||Uncommon|
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12 hours ago
Alright, more thoughts:
1) I'm not sure you have enough token generators to use Minion of Leshrac safely. I use Minion in my LD deck, and I've got two planeswalkers that generate tokens, Krenko, Mob Boss, and Goblin Offensive. And I'm not sure that I have enough to use him safely.
2) Too much of your LD hits you as hard as it hits your opponents. This makes you overly reliant on Crucible of Worlds and mana rocks/mana dorks. And you have only one mana rock and two mana dorks to rely on.
4) No tutors?
5) Omen of Fire is an auto-include for Jund LD. Even if your game doesn't have both white and blue opponents, it will definitely have white or blue.
5 days ago
Some cards that come to mind:
Magus of the Library Can alternate between ramp and card draw.
Gyre Sage Escalating ramp.
Managorger Hydra If it drops early, it grows really fast. Worst case scenario is it will eat a removal spell.
Nissa, Voice of Zendikar The +1 isn't great, but she is cheap for CMC and both of her minus abilities are very nice.
Triumph of Ferocity More card draw.
Creeping Renaissance Recursion
Bow of Nylea For the utility.
Triumph of the Hordes This one may not be as good without many token generators in your deck, but it can be a game finisher.
Soul of the Harvest More card draw.
Archetype of Endurance More protection, and more importantly it is blanket protection.
Predator Ooze Much like the Managorger, if this drops early, it will cause headaches for your opponents.
Joraga Treespeaker Takes a bit of growing, but will be better than the other 1-drop mana dorks. Can even make your land fetching elves tap for mana if you invest enough in it.
Elvish Harbinger A mana dork who can pull another mana dork to the top of the deck.
Seasons Past Recursion
As for what I would cut, it would depend on which cards I suggested that you added. Mana dorks would replace lesser mana dorks, Archetype of Endurance would replace a protection equipment, etc.
That said, I would agree with the suggestion to switch to Selvala, Explorer Returned, or better yet Animar, Soul of Elements. I use Animar for my Eldrazi deck, and every now and then I cast 3-4 Eldrazi in a turn for free. My previous commander for Eldrazi was Radha, Heir to Keld as she put a mana dork in my command zone and that seemed like a good idea.
1 week ago
Yeah, slamming big creatures and making a bunch of mana is a solid core for the deck. I would start out by looking at other people's Selvala decks on the site, since the ratios of cards will vary by commander/strategy. Typically, it's 36-40 lands, a creature deck will probably play at least 25 creatures if not more.
Selvala does make mana, but you will still need a lot of ramp to get your big creatures down fast. I would probably run at least 10 pieces (probably more), and since you're in green it can be land-based ramp which is typically safer than artifact or enchantment based ramp that frequently gets destroyed. An important factor in an EDH deck is drawing cards, so you don't burn out when the game goes long. Selvala does draw cards, but it is conditional, so add in consistent card draw like Soul of the Harvest as well as burst draw like Harmonize. This is a deck that does really well when the commander is out, so put in ways to protect her from removal, like Lightning Greaves or Swiftfoot Boots. Green also gives you access to pulling things out of graveyard to hand, example, Praetor's Counsel is a great late game play if your graveyard has a lot of dead creatures in it.
If you are looking for what cards to play, I would check https://edhrec.com, it does a lot of data crunching and shows you a selection of great cards to put in. However, don't just instantly slam all the top and signature cards in without thinking.
Lastly, welcome to EDH! It is a really fun format, and also my favorite format to brew for, since nearly every card is available.
1 week ago
Austin_Smith_of_Cards, thank you for all of your feedback. I have added Crop Rotation, Sakura-Tribe Elder and Rishkar's Expertise. I will look for possible cuts for Rampaging Baloths because I do enjoy that card in my alternate build. As for the additional fetch lands, I'd rather not replace basic lands for them for I already feel like I am light on basics as is. I have always considered adding them, they just never make the cut. I like the extra burn that Where Ancients Tread brings to the table. Yet again, hard to cut for this card. I am very excited for Traverse the Outlands. I will definitely add it once it becomes available. Thank you, Lord.of.Innistrad for also suggesting the inclusion.
Pelegos, I appreciate the comment! Mana Echoes goes bonkers in this deck. I'll have to see if I could make a cut for it. It might be hard though seeing how I just replaced Amulet of Vigor which also combos well with Perilous Forays. As for Undergrowth Champion and New Frontiers, I'll have to do some play testing with the two and see if they'll make an impact.
Sorry riburah, I'm still not sold on Animist's Awakening. I'm glad that you've had great experiences while using it. It's just not the card for me. Plus, I'd rather save that cut for the new card Traverse the Outlands.
1 week ago
Great deck name! What about Harmonize as draw engine? Maybe it's too slow for you I don't know '
1 week ago
I hear ya.
So yeah it would be a meta relevant card, in my experience though almost every deck ive played had at least a couple ways to restock their hand. I'd still be happy mainboarding it. At the least its a 3/4 flash blocker that adds to my army :)
More potential utility in a card like that than a card like Wild Leotau at the same cost.
1 week ago
Hi, Nature comes with Skullclamp add that back in place of Implement of Ferocity. Clamp can be busted with the tokens Freyalise's can continually create. Drawing two cards from one mana. Clamp is just a really good artifact with Elves in general. Nature also comes with Swiftfoot Boots add it back in place of something. Even though you can't use it to protect your Commander, she isn't a creature, you can use it to protect (hexproof) another Elf as well as give an Elf haste which is good with many Elves.
Some other budget cards including other Elves that I've found to be good with the Elves are:
- Fyndhorn Elves
- Arbor Elf
- Wirewood Symbiote
- Dwynen's Elite
- Temur Sabertooth
- Wild Pair
- Lifecrafter's Bestiary
- Shamanic Revelation
- Primal Command
- Sylvan Messenger
- Lead the Stampede
- Sword of the Paruns
These can have much more impact and replace cards of the same casting cost here. Cards like Primal Command, Lead the Stampede and Sylvan Messenger are important because of the budget. There's going to be a lack of good creature tutor cards because most are not budget options, they're price is too expensive. These cards can help to find a potential lot of Elves or creatures and put them into your hand.
More draw spells are another way to overcome the lack of creature tutors. Shamanic Revelation is another as well as better Collective Unconscious and Harmonize is just a good draw spell for budget green.
Sword of the Paruns is the budget infinite mana combo artifact for Elves. It in combination with Elvish Archdruid or Priest of Titania and other Elves in your control can be used to make infinite green mana which can then be used to play a lot of spells or activate Ezuri, Renegade Leader's overrun ability a lot of times.
I also recommend that you add 4-5x more Forests to the manabase, giving you 34-35x lands. The avg. CMC (converted mana cost) is 3.6 this is high for only using 30x lands.
Good luck with your deck.
1 week ago
Harmonize is my favorite card in this deck! Hahaha.