Harmonize

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Duel Decks: Mind vs. Might (DDS) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Eternal Masters (EMA) Uncommon
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Planar Chaos (PLC) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Harmonize

Sorcery

Draw three cards.

Price & Acquistion Set Price Alerts

C17

DDS

MM3

Ebay

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Harmonize Discussion

multimedia on Skullbriar 2.0

1 week ago

Hey, saw your forum topic asking if any recent cards are worth an upgrade in any of your decks. Out of all your decks this one in my opinion has the most potential for upgrades. Even just with cards that are already in Magic, not ones that were in recent sets. You seem serious about upgrading this deck therefore most of my suggestions won't be budget cards.

Cards in recent sets to consider:

Other recent:

Cards that can be potential upgrades for cards here:

  1. Diabolic Intent or Vampiric Tutor > Diabolic Tutor
  2. Maelstrom Pulse > Hero's Downfall or Putrefy
  3. Trophy > Abrupt Decay or Putrefy
  4. Reanimate or Animate Dead > Vigor Mortis
  5. Sylvan Library > Ordeal of Nylea
  6. Berserk > Soul's Might
  7. Scavenging Ooze > Obsessive Skinner
  8. Night's Whisper > Harmonize
  9. Drana, Liberator of Malakir > Vastwood Hydra
  10. Rishkar, Peema Renegade > Fungal Behemoth
  11. Pir > Varolz, the Scar-Striped
  12. Unspeakable Symbol > Death's Presence
  13. Umezawa's Jitte > Blessings of Nature
  14. Forum > Evolving Wilds
  15. Greater Good > Curse of Predation

Good luck with your deck.


Catpocolypse on ramp to eldrazi(need suggestions)

1 week ago

Step 5 is both the easiest and the most tedious. You need to find cards that synergize and support your core cards. Once again I'm looking toward my Humans deck Thalia's Horde of Humans because it is probaby the most valence in this regard. You see kill spells like Path to Exile and draw spells like Harmonize. There are protection spells like Blossoming Defense and synergistic cards like Hardened Scales. Those were all noncreature spells. Creatures can give great value as well. Cards like Abzan Falconer and Tireless Tracker give great value along with being of the human creature type, which in that deck is preferable. There othere cards as well, cards like Collected Company and Dromoka's Command which gives we a card for almost every situation. You a varience of cards in every deck, seeing as how each card in MTG excels in doing one thing. Some kill creatures. Some draw you cards. Etc etc. You have to find the cards that fit in your deck, but at the same time do something other than just be there.

GalvanicSage on Rhys the Redeemed EDH

2 weeks ago

This deck is missing card advantage outside of Harmonize and Skullclamp. Look into Enlightened Tutor and Chord of Calling.

18ths on Hallar, They Who Kick Fire

3 weeks ago

Have you tried/considered adding Snake Umbra? I'm currently brewing Hallar and this cards looks great in this deck. It protects Hallar and at the same time gives you a free Harmonize every time you cast a kicked spell.

kamarupa on spamming those tokens

4 weeks ago

Weirding Wood sort of fits the bill. Mentor of the Meek might be decent, too, though without a robust mana base, it will be less useful and than Harmonize IMHO. Utopia Sprawl is nice, but only when you're sure to have a Forest in play to enchant with it. So here, Fertile Ground is going to be a more reliable/better ramp. I'm suggesting ramp spells because you have a lot of spells over 4CMC and only a few at 1CMC. If you don't want to take up space in your deck for ramp spells, I suggest you consider swapping out some of the 4cmc spells for 1cmc spells. A few such spells that could fit off the top of my head: Doomed Traveler, Soul Warden/Soul's Attendant/Essence Warden.

kamarupa on spamming those tokens

1 month ago

Mostly I was just making suggestions based on the way the deck is currently tuned - that is, if gandalfguyysnp isn't going to take your advice on dropping spells in favor of Token spells like Lingering Souls, then taking it more aggro with Brave the Sands is still probably better than delaying the game with Fog/Touch/Deliverance. I completely agree that running more token spells would be the best option.

Given the deck currently costs about $14, I can't think of any draw spell better/more affordable than Harmonize. I think that card has a bad rap that is completely unjustified - it's so easy to get to 4 mana with green - I run it in a lot of my green budget builds and it's always a good card for me. Even if I don't get what I'm hoping for, it moves me 3 cards closer to a good draw, and refilling my hand often gives a deck the edge needed for a win.

I only mentioned Desolation Twin as a flavor spell. I agree the CMC is outrageous, but depending on what this $14 deck is going up against, 1x might be fun/not the worst thing ever.

Grafdigger's Cage is an awesome sideboard spell. I imagine that might be beyond this deck's budget, though. Damping Sphere is great, too. Good spells and suggestions for gandalfguyysnp to think on!

kamarupa on spamming those tokens

1 month ago

Mainboard:

1xWestvale Abbey  Flip - makes tokens, synergized wincon

up to 4xBlade Splicer - tokens+First Strike

up to 4xBrave the Sands (swap out Fog, Mending Touch, or Druid's Deliverance - block with tokens instead of dodging - this will free up your mana and give you confidence to swing.

By T3-T4, there's a decent chance you're going to start running low on cards - some sort of draw card is going to be useful, and Harmonize is probably the best budget-minded option.

Sideboard:

3xRootborn Defenses - anti-Ratchet Bomb

4xSundering Growth - artifact/enchantment removal+Populate

2xOblivion Ring/Banishing Light - Remove Planeswalkers and other nasty things

4xBlessed Alliance/Celestial Flare - get around Hexproof/indestructibles

1xElixir of Immortality - thwart Mill

1xWitchbane Orb, Shalai, Voice of Plenty/Aegis of the Gods - thwart Mill and Burn

darkone8 on Elves.

1 month ago

I'd recommend running Elvish Visionary and Titania's Chosen somewhere in there, probably take out the Vizier of the Menagerie and/or a Bow of Nylea and/or a couple Presence of Gond's. Also, I recommend adding Lys Alana Huntmaster and Harmonize for extra fuel. Add Umbral Mantle for infinite mana.

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