|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Duel Decks: Mind vs. Might (DDS)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Draw three cards.
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2 days ago
Rabid_Wombat I didn't know one of the two that you mentioned and the one I didn't know of would be Obliterate. I decided to take out Harmonize for Obliterate because Obliterate is uncounterable. The reason I had Harmonize in the deck was for consistency sake, but the commander can do the job just fine.
Wildfire is problematic because the card is forcing you to sacrifice your own lands and you want to maximize your benefit instead of setting yourself back.
3 days ago
Pir's Whim This is a relatively new card right? I've been searching for land tutors and I never found this, much appreciated! Kamerot, pir's whim could be used instead of tempt with discovery. Same CMC slot, guaranteed land (albeit tapped), and can cause some love or pain along the way
He already runs dryad with green sun
Harmonize - Seems ok but Greater Good or most other green draw would be much preffered rather than just a short burst. But I guess that's up to him. Good tip with the Zendikar Resurgent. I already mentioned elemental bond but he isn't a fan.
4 days ago
Nice deck! Brings me back to my early days of magic where everyone seemed to run mono green decks :D.
I browsed your list and here are some thoughts I had. Maybe there are some that are useful to you:
- Consider running Crop Rotation or Pir's Whim instead of Sylvan Scrying. Those cards have way more applications.
- You run Cultivate and Nissa’s Pilgrimage, but not Kodama's Reach? I guess I would play that over Lotus Cobra in this list as you don’t run that many ways to get more lands into play to make the Cobra shine.
- Also, Green Sun’s Zenith is synonymous with Dryad Arbor. Turning the Zenith into ramp for 1 mana. Easy include imo.
- I counted about 8 cards that draw you cards. I always prefer to run a bit more. You could consider Harmonize, Elemental Bond or Zendikar Resurgent
- With so many forests I expected to see Extraplanar Lens or something, but I could not find a card that would benefit from so many. This means you have a lot of room for improving your deck by including more utility lands. I’m thinking Scavenger Grounds, Strip Mine, Homeward Path, Tranquil Thicket, Blighted Woodland, Mosswort Bridge, Petrified Field etc. These can give you an additional edge if added in the right balance.
Hope there is something there that fits your vision for the deck!
GL & HF,
5 days ago
Oh Wow, I forgot to post this like 3 days ago... this is late. I've been busy with All About EDH if you wanted to know.
enpc Well, I have found there are enough sacrifice outlets like Altar of Dementia and tutors like Enlightened Tutor you should normally get an outlet before Harmonize needs to be run, however I don't know your build, so am mostly in the dark as to what should or should not be played. I also want to thank you for taking the time to write out these well-thought responses.
Yes, I do under represent aggro, as it does exist (in minor ways in comparison to the other archetypes) in cEDH. This is not a primer for all of cEDH, it is an intro to deck-building for competitive environments. The major point of this was to prove bad commanders could be competitive, hence the name "Why Every Commander is Competitive." Aggro requires in nearly all forms a very specific deck, with a specifically good commander, like Tymna the Weaver and Edric, Spymaster of Trest giving great colors for aggro and great card draw capabilities. In this way, I could not make an easy archetypal base for a cEDH aggro deck.
I could make a fully colorless 99 card stax deck and toss on any commander in the game. Though I have yet to do this for combo or control, I can set up a mono-colored varient all of them, so one base for each of the five colors for combo and control, leaving only colorless control/combo. I can't even make a 5 color 99 base for a cEDH aggro deck unless I know the commander. Not even close yet, and I have tried. Aggro relies too heavily on its commander to be viable as a base in this way. Simply put, if you can make a true 99 card aggro deck, I will Retract all statements on this list as to aggro/beatdown and give you credit.
One thing I would like to make clear, is that though this is an intro to deckbuilding in cEDH, specifically on an archetypal level, it isn't the same thing for MtG. I could talk about the historic nature of archetypes in every format of MtG, talk about midrange too, or hybrid decks, but it simply applies too little to the topic I wanted to cover, however I do very much want to say that I will keep all of this in mind for my 'all of EDH primer' that will take a couple weeks to set up.
6 days ago
Okay, take two with the new commander.
Shalai wants to go wide with a lot of tokens, then to pump them up with her ability, as you get a whole load of hexproof tokens that get +1/+1, so I will recycle the rhetoric I used with Trotstani about tokens. You should probably think about abusing a go-wide strategy.
I playtested this deck 5 times, you have a serious problem with a lack of card draw. I playtest until turn 8, and you were consistently running out of cards. If you wish to assemble your Avacyn, Angel of Hope + Platinum Angel + Shalai, Voice of Plenty + Tajuru Preserver combo, you need draw and tutors. For reference, my wizard deck combos off pretty reliably by turn 8, most combo heavy decks will combo off by turn 4 at the earliest, turn 10 at the latest.
Okay now to the cards:
I repeat myself with Soul Warden You'll want her two sisters, I named them in my last comment.
Elvish Mystic et al. is nice, you are in green, so you may want more ramp past a few dorks.
Shapers' Sanctuary erm... your commander gives everything bar herself hexproof. You won't be using this effect often at all.
Naturalize does too little. If you want enchantment/artifact hate, go for reusable rather than spot removal.
Elemental Bond and Triumph of Ferocity the draw is nice, but the card is better suited in a big stuff deck or in a deck with etb abuse, your deck isn't quite a bigstuff deck, but if you added more powerful creatures then it'd be better.
Krosan Grip same comment about naturalize, if you're going to keep one, keep this one due to split second.
Mirri, Weatherlight Duelist wants you to play in a go wide token strat too.
Aura Shards I'd be careful with playing with this, it is a very strong card.
Harmonize is fine, I do suggest you add more drawpower to your deck though.
Rhox Faithmender while great in a trotstani deck, does not do much for you in this deck, as you do not have all that much lifegain. Including the faithmender, you have 4 creatures which give you some form of lifegain.
Wrath of God interesting include, considering that you are very reliant on your own board state.
Terminus is fine, but again, you're very reliant on your own board state, so I'm not sure you want to include boardwipes...
Nissa, Genesis Mage is expensive and pretty bad compared to other nissa walkers. There are far, far better nissa walkers.
Elesh Norn, Grand Cenobite is a fantastic card, especially for tokens.
Reya Dawnbringer is very expensive for what she does. THere are cheaper ways to recur in white/green... if you even want to do that.
In the end, I feel like you've chosen two commanders now which really want to push you into a token strategy, and you've included some cards which are fantastic for token decks, and yet you have not built a token deck.
You really, really need more drawpower and ramp if you want to stay on your semi-combo big angels strategy.
If you want to go for angels, why not go angel tribal?
6 days ago
I'd take out the staffs and find some more ramp and card draw.
6 days ago
I can't believe I'm saying this, but I think it has too much ramp. I count 10 mana rocks, 7 Cultivate effects, 1 mana doubler, 5 things that reduce the cost of creatures/dragons, a Savage Ventmaw, and a Sarkhan. That's A LOT. I think having five cost reducers might be overkill as having more than one on the field doesn't often give you full value.
Instead, (I know you said the land base was unfinished, so potentially ignore this part) I would go to something like 37 lands and slightly fewer ramp effects. I particularly don't love the creature-based reduction like Dragonlord's Servant and Dragonspeaker Shaman because those are so easily killed. I'd also remove Pillar of Origins because there's a lot more non-Dragon spells in the deck than Dragon spells. Commander's Sphere would be a good replacement.
1 week ago
I'm not saying you need to delve into lots of technical theory, my concern is that there is a certain vibe of "You can either win with a combo deck or... You know what, just play combo." Hell, your words are: "Well, though some decks (normally stax decks) can pull this off, I don't recommend it". I get that it's not as strong as combo when played as just pure aggro, but in the context of stax it can be incredibly effective.
Again, I get that beatdown isn't as represented in cEDH and that most beatdown decks will have a combo line out, however the fundamental design of the deck is not a combo deck. And yes, in the case of Edric you're chaining extra turn spells, but I still wouldn't call it combo. The problem with labelling everything which isn't "turn sideways, pass turn and hope you get to do it again" as combo both dilutes what actual combo is and can cause a lot of confusion. After all, Edric decks are usually digging for their Notorious Throng to close games out.
Storm however I would consider to be a combo deck. While it's not your classic "I generate infinite mana and then wreck you with Comet Storm" type deal, the look and feel of the deck is that of combo. You are daisy chaining plenty of spells which are generally netting you a lot of mana, only to power some sort of finisher.
But looking at macro, my issue is that your primer is glossing over the concept of aggro from a fundamentals point of view. I know it's under-represented because raw aggro is not as strong, but it's still a thing. Please don't get me wrong, I do think that for the most part what you're saying is fine and I think that there's some really good stuff in there. I just think it's worth talking about the combo/aggro/control triangle because it is the fundamentals of how MtG works.
As a side note with Eidolon of Blossoms, I run it alongside Elvish Visionary. Eidolon can fulfil the same kind of roles, however it also generates extra value with any other enchantment in the deck, but especially Gift of Immortality. And with Lead the Stampede vs Harmonize, it depends on what you're digging for. If it's a creature, sure. But of you're looking for an enchantment or artifact (Like Blasting Station, the staple win condition for a Saffi Eriksdotter deck), Harmonize is the better choice. Don't get me wrong, I don't personally run either however it's not a bad include, depending on build style.