Harmonize

Harmonize

Sorcery

Draw three cards.

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Set Rarity
Commander 2020 (C20) Uncommon
Mystery Booster (MYS1) Uncommon
Commander 2019 (C19) Uncommon
Commander 2017 (C17) Uncommon
Duel Decks: Mind vs. Might (DDS) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Eternal Masters (EMA) Uncommon
Duel Decks Anthology (DD3) Uncommon
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Planar Chaos (PLC) Uncommon
Promo Set (000) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Harmonize occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.07%

Green: 0.72%

Golgari: 0.17%

RG (Gruul): 1.38%

GW (Selesnya): 0.87%

Harmonize Discussion

Coward_Token on Neyith Durden

3 weeks ago

DarkHero:

"trying to do to do too much" is a common occurrence in my decks, I have trouble killing my darlings

on too few creatures: good call, I think I've hopped on the Guardian Project & friends-bandwagon a bit too hard, will probably just add in a Harmonize or something

on ramp in general: maybe I've taken it too far here but when I have a card advantage engine in the command zone I tend to add more ramp so that I can actually use the cards (and vice-versa). the Henge came from me wanting to take advantage from Neyith relatively often boosting a creature to 8 power, in which case basically spending 5 mana on the Henge seemed OK. I do feel Selvala specifically is pretty necessary for casting the bigger stuff in good time

the prankster was included as a cheapish creature kill reward since that's what Neyith want to do, but I'll concede that in the wrong circumstances it can provoke a Blood Artist-eqsue response

Cindervines might just be a pet card of mine, I like that it can both be used as a cheap souce of chip damage & deterrence, or a mediocre sorcery removal in a pinch (I try to hold back on the average CMC)

I like auras over rocks as they're imo less likely to be hit by stray wipes, but on the topic of the deck being too grindy it might benefit from having ramp that can always tap on the same turn they're played

thanks for the feedback, I'll be making some adjustments

Profet93 on Xenagos, God of Wilds

3 weeks ago

Beast Whisperer - Weakest suggestion but worth mentioning

Bonders' Enclave - Takes a land slot

Greater Good - BEST card for your deck ever. Run this or you're dumb, period

Harmonize - Decent draw

Kozilek, Butcher of Truth - Not needed at all, but he's fun. 24/24 annilar 4 with haste and draw 4? Damn

Lifeblood Hydra - I've always liked him, even more fun with Berserk (which itself is fun with Selvala, heart of the wilds)

Lifecrafter's Bestiary - Scry and draw

Life's Legacy - Draw, beware of blue

Momentous Fall - See above, in response to removal

Nylea, Keen-Eyed - Ramp and draw, being similar to xenagos makes him harder to get rid of

Return of the Wildspeaker - Draw or pump

Rishkar's Expertise - VALUE

Skullclamp - Nice to use on dorks other weak bodies

Sylvan Library - Nice to have, not necessary, but very helpful

Tireless Tracker - Decent but worth mentioning

If you add even half of this card draw, your deck will improve tremendously. Maintaining gas is crucial.

Once we discuss each of these options, I would be more than happy to discuss creatures with you. Lmk

Profet93 on Gruul Stompy Featuring Xenagos, God of Revels

3 weeks ago
  1. Still, even with that small swap of Quzard in place of Molddraf, your CMC is way too high. 9 ramp spells usually isn't enough, but from our discussion, you meta seems very relaxed so perhaps thats enough for you. That being said, lowering your CMC will help greatly.
  2. Your biggest offender, you really really need card draw. Here are some ideas

Beast Whisperer - Weakest suggestion but worth mentioning

Bonders' Enclave - Takes a land slot

Greater Good - As discussed, best card for your deck ever

Harmonize - Decent draw

Kozilek, Butcher of Truth - Not needed at all, but he's fun since your meta is slow

Lifeblood Hydra - I've always liked him, even more fun with berserk

Lifecrafter's Bestiary - Scry and draw

Life's Legacy - Draw, beware of blue

Momentous Fall - See above, in response to removal

Nylea, Keen-Eyed - Ramp and draw, being similar to xenagos makes him harder to get rid of

Return of the Wildspeaker - Draw or pump

Rishkar's Expertise - VALUE

Skullclamp - Nice to use on dorks other weak bodies

Sylvan Library - Nice to have, not necessary, but very helpful

The Great Henge - Very very good, add this

Tireless Tracker - Decent but worth mentioning

If you add even half of this card draw, your deck will improve tremendously. Maintaining gas is crucial.

  1. Regarding specific cuts and add ins we can discuss. That being said, re: guardian project, I had it in my initial build. I think it would work great in yours. Just keep in mind they can respond to the trigger and kill it to make sure you don't draw anything (which is what they did to me all the time), so be aware. If you're running embercleave, add Godo for sure. I personally dont like cleave, but lots of xenagos players do, so might as well add godo for he is the reason to run cleave. Also cut 1 land to 38.

Kamerot on Om nom Trample

4 weeks ago

Before I dive into the responses, I just wanted to say thank you for taking the time to comment.

  • Emerald Medallion/Rhonas's Monument - bring in mono green, I have no way to search for these to get them out early and after turn 4 they really become a dead draw. The deck generates an insane amount of mana when I get going for better utility that I can use at any point in the game.
  • Nyx Lotus - I hate that it enters tapped. I've been on the fence about it, and if I ever pull one or trade for one, I'll test it. It also runs counterintuitive to Collector Ouphe which I try to keep out as often as possible to hinder my playgroup.
  • Bow of Nylea - deathtouch is rarely needed, Ohran Frostfang is ran mostly because of the passive draw ability it has. I am running this in my budget deck though since it doesn't generate mana like this version does. I do plan on testing it in this version eventually for the other abilities though.
  • Brawn/Nylea, God of the Hunt/Nylea's Forerunner/Primal Rage/Roughshod Mentor - between kamahl and hoofy, these are unneeded.
  • Citanul Hierophants/Cryptolith Rite - I ran hierophants for a long time when I first made the deck and eventually dropped it. Outside of my mana dorks, I dont tap the creatures for mana, so it just became unnecessary.
  • Embodiment of Insight - I dont turn my lands into creatures unless absolutely necessary. So this doesn't really help my playstyle.
  • Sword of the Animist - it's a great card, I just don't use equipment in this deck. No real reason for it, I dont even run Swiftfoot Boots or Lightning Greaves.
  • Vivien's Arkbow/Elvish Piper - both on the list to playtest.
  • Overwhelming Stampede/Overrun - ran stampede for years in the deck and eventually dropped it for more utility. My commander does overrun at instant speed so I wont waste a slot on the actual overrun card.
  • Beastmaster Ascension - haven't really considered it to be honest. I dont need it offensively, but could be useful to help keep my mana dorks alive from mass damage spells. I'll have to play around with it.
  • Rogue's Passage - unneeded. When I swing, I get through.
  • Reliquary Tower - already in the deck.
  • Pir's Whim - I just recently discovered this card for another deck and plan on playtesting it in this deck.
  • Lifecrafter's Bestiary - on the maybe list, I'll eventually playtest it.
  • Harmonize - I have better draw spells for only 1 additional mana.

Again, thank you for all the suggestions, I greatly appreciate it.

Stardragon on Om nom Trample

4 weeks ago

I love this deck though i have to wonder why some cards are not in here if you could find room fair enough or if you though that this doesn't need them again fine. Emerald Medallion and/or Rhonas's Monument for cheaper spells and creatures now I know green can ridiculous amounts of mana so these are not the most important but the monument does give a creature a mini Overrun each time you cast a creature spell. Nyx Lotus which just a second slower Nykthos, Shrine to Nyx for more ramp, Bow of Nylea Which gives the passive ability of Ohran Frostfang as it never hurts to have redundancy a few time to have something to fall back on but also give you these really nice modal options the best for this deck are the add a +1/+1 counter on a creature each turn which helps trample, And the Put up to four target cards from your graveyard on the bottom of your library in any order for reusable cards as I didn't see anything that lets you use the graveyard as a resource and like it been apart of every green deck I seen because of it utility. Things that give creatures trample other than your commander things like Brawn, Nylea, God of the Hunt, Nylea's Forerunner, Primal Rage or Roughshod Mentor things like that. Citanul Hierophants or Cryptolith Rite for more mana. Embodiment of Insight as it such has a high synergy level with your commander. Sword of the Animist for repeatable forest searching which also helps thin your deck so your draw abilites become more useful. Vivien's Arkbow or Elvish Piper for free creatures. Overwhelming Stampede as it has a great synergy with your commander. you mention over Overrun and that would be a great addition to this deck as would Beastmaster Ascension which I always seen as an auto include. May take out a forest for Rogue's Passage as unblockable creatures in decks like this are no joke. I would do the same for a Reliquary Tower for unlimited hand size, mostly for those people that are running forced draw card decks like Nekusar, the Mindrazer or similar decks. I would also run Pir's Whim for a few reason, 1. it give you the ability to search for a non-basic land, 2. it can target more than just one artifact or enchantment (though you don't get to choose) and 3. it a little politics to your deck you can make deals with other players so they can be friends instead of foes until you are ready to deal with them. And finally both Lifecrafter's Bestiary and Harmonize for more draw power

griffstick on Insight into Budget Card Draw ...

1 month ago

Infiltration Lens and Farsight Mask are some of may favs. Rishkar's Expertise is solid. Harmonize will often net you more card advantage than a Phyrexian Arena. Bloodgift Demon is literally a Phyrexian Arena. Greed is good.

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