Draw three cards.
|Have (4)||Bluboltar , gildan_bladeborn , metalmagic , Mortiferus_Rosa|
|Want (7)||NMJohn , Etinifni , MinerMan1747 , Showa , BeowulfBjornson , tempDevelopper , jpv|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Duel Decks: Mind vs. Might (DDS)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Duel Decks Anthology (DD3)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Harmonize occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.07%
RG (Gruul): 1.38%
GW (Selesnya): 0.87%
1 week ago
I had Rancor in the deck before, that card puts in work! I actually really love it but I believe I ended up cutting it for one of the swords. Not sure what I would cut to make space for it though... Absolutely open to suggestions, like I said I love the card! However, all I can think of cutting would maybe be Eldrazi Conscription or something but I think I love that card too much to drop it, lmao something about that card in a cat deck always catches people off guard.
As for card draw those are all really good suggestions, I used to run Harmonize and Hunter's Insight but ended up cutting them. That may have been a bad idea considering I only have about six cards that draw me cards in the deck (closer to eight or 9 if you count repeatable/bounce-able tutors but still...). I do have more ways to generate card advantage without drawing (recursion/tokens/etc.) but that's really not the same. I should probably get at least Hunter's Insight and Rishkar's Expertise into this deck but again I'm just not sure what to cut to make room.
1 week ago
One more card came to my mind - Chameleon Colossus - it is (technically) cat as well and if you have enough mana, it's nice beater. (I would use Rancor as well. It gives trample to your creature and it goes back to your hand when the creature dies).
Card draw is pain in Selesnya colors, but you may use:
- Rishkar's Expertise and Soul's Majesty - give +3/+3 to you cat and then cast these spells in your second main phase
- Greater Good or Momentous Fall - great when your greature is gonna die, you just sacrifice it and draw cards, - Hunter's Insight
- Garruk, Caller of Beasts and Garruk, Primal Hunter
I struggled a lot with card draw for example with this deck - Gruul, but after adding a lot of these spells, it got much better.
2 weeks ago
Ah, tokens! Initiate the throng, then fulminate as such.
I have many suggestions.
Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.
You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.
Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.
For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.
This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.
Beast Whisperer is just good value.
I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.
That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.
May fortune betide you, and the tokens your enemies. Farewell!
3 weeks ago
Interesting build. If this is really a Hydra deck, then Gargos, Vicious Watcher is probably the better general but Nylea, Keen-Eyed is a cool choice. Also, there are a few interesting picks in here. First off, I would cut one of your two Genesis Waves for a Forest or some other green non-basic or utility land. I'll stick with non-creature spells for now. I'd for sure take out Tempt with Discovery in favor of a Skyshroud Claim, Circuitous Route, or Explosive Vegetation. Other than that everything in non-creatres looks pretty good. If you're looking for cuts I'll list the top few cards I think could get cut. Nissa, Vital Force doesn't seem at her best since you don't have too much landfall synergy. Bow of Nylea isn't an amazing card, but it is a super utility piece and it's very flavorful. I'd also say you could try slotting in a Kenrith's Transformation or a similar green removal enchantment. Return to Nature, Krosan Grip, or Reclamation Sage (Since you're running Woodland Bellower) could also warrant a slot for additional removal. You also seem a tad bit short on card draw. You've got a little bit, but I think it could be bolstered a bit. Harmonize, Zendikar Resurgent, Guardian Project, and Lifecrafter's Bestiary are all good options. Just a couple other ideas here: Rhonas's Monument, Nissa's Pilgrimage, Shared Summons, and maybe a Triumph of the Hordes or Overwhelming Stampede.
3 weeks ago
Profet93 I'll give you my thoughts in order, if you don't mind?
Harmonize - a long-time inclusion in the deck, I recently took it out in favour of Voice of Many, which is 99% of cases is the exact same card but with a relevant body attached. Rarely does a deck play out more creatures than I do in such short order, meaning it's still for three cards but also pumps Marwyn, Priest, Archdruid and all the other cards that care about number of elves/creatures in play.
Copperhorn Scout - another that was in the deck from its inception, but was recently removed. I found the effect's timing was too inconsistent with what I wanted to be doing; when so many wins come through Ezuri or Craterhoof, being required to wait until post-combat to storm off leaves the deck waiting for another turn cycle to actually win.
Quirion Ranger - this is a good one and should certainly be in here. I'm not sure how I missed it!
Vines of Vastwood - good shout, need to pick up a copy.
Berserk - another good shout, I'll put it on a wishlist.
Natural Order/Eldritch Evolution - I'm wary of tutors that require me to sacrifice creatures, as a general rule. So much of the deck relies on the sheer weight of numbers that I'd prefer not to sac any Elves if I don't have to. Plus the many mass-draw effects often mean that tutors aren't required too often.
Elvish Visionary - was in, but I think it got cut for another mana-producing Elf.
Lifecrafter's Bestiary - when you need it, it's a bit too mana intensive. Once you've got the spare mana, it's not as necessary. Something of a win-more card IMHO.
3 weeks ago
Thoughts on the following.....
- Harmonize - Simple draw
- Copperhorn Scout - Surprised this isn't in here
- Quirion Ranger - Redundancy is nice
- Fauna Shaman - Additional tutor or not needed due to all the draw?
- Vines of Vastwood - Hexproof and buff, all useful
- Berserk - Extra mana or pump for the win
- Natural Order/Eldritch Evolution - Tutor
- Elvish Visionary - Cantrip elf
- Lifecrafter's Bestiary - Scry and draw, always nice
Of course the issue is what to cut if you like these. But I would love to hear your input. From my understanding, this is a kind of storm deck (correct me if I'm wrong) so bestiary and some others might not be the best fit as you are trying to go off at once instead of accruing some incremental advantage.
1 month ago
HumbelBumbel Card draw is one area I am constantly looking for. I currently have 6 cards that draw cards, Skullclamp , Harmonize , Sylvan Library , Ripjaw Raptor , Mentor of the Meek and Ohran Frostfang .
I do have several tutors that find the pieces I am looking for tho, and usually can find what I need pretty quickly.
Do you have any suggestions for card draw?
I have tried Beast Whisperer and Runic Armasaur , but found them a little unreliable. I deal mainly with tokens, so Beast Whisperer doesn't always work out and Runic Armasaur really depends on what my opponents are doing.
1 month ago
I thought it was initially a budget build and you wanted any upgrade. Got you. So with budget ideas in mind....
- Eternal Witness - Recursion
- Reclamation Sage - Removal
- Beast Within - Permanent Removal
- Return of the Wildspeaker - Draw
- Decimate - 4x for 1 Removal, very powerful
- Escape to the Wilds - Can be nice, 5 mana is a lot but it reads until the end of your next turn which is useful. Extra land drop can't hurt.
- Ramunap Excavator - To replay lands from the grave
- Thaumatic Compass Flip/Journey's Kite - Extra land drops
- Blighted Woodland - Ramp
- Reliquary Tower - To hold onto extra cards
- Multani, Yavimaya's Avatar - Allows you to return lands back, I'm sure there are other cards such as Mina and Den who can do the same. This is budget and can be a beater. Reach is nice.
- Realms Uncharted - Basically reads get 2 lands
- Harmonize - Stable draw
It sucks to be budget since you lose out on so many good cards, most importantly crucible and life from the loam.