|Commander / EDH||Legal|
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|Urza's Saga (USG)||Rare|
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You may play an additional land on each of your turns.
Price & Acquistion Set Price Alerts
1 day ago
Exploration, Mina and Denn, Wildborn, Oracle of Mul Daya, and Wayward Swordtooth all let you play more lands each turn. Storm Cauldron does the same and also bounces lands so you can get more landfall, and disrupt opponents when they tap lands for mana. Burgeoning is also great at putting lands from your hand into play. Perilous Forays can turn all your landfall tokens into more lands as long as you have mana.
Titania, Protector of Argoth is great for making tokens when you sacrifice lands.
If you want to go infinite with Gitrog and Dakmor discards, you need Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre to shuffle your graveyard back into your library to repeat the discard and dredge loop.
1 day ago
Yeah the price of my list is showing like 3x the price of yours almost, I own a decent chunk of the stuff (66/100 total cards) such as the Cabal Coffers, Urborg, Tomb of Yawgmoth, Azusa, Lost but Seeking, Exploration, Stomping grounds, Verdant Catacombs, but some of that stuff is spread out across my other 9 current edh decks and so I think after taking a look at yours, i'm going to cut back on the lands particularly and play more basics. Because it's not worth buying more copies of the cards needed, or even having proxies, nor am I getting to the point either where you have the same sleeves so that things are easy to swap around or anything.
I have a playset of Cabal Strongholds actually that I was holding onto for standard possibly with rotation, but to be honest that card never even came to my mind here and so I think I will use one of those in fact. I'm going to have Crop Rotation, Ulvenwald Hydra, Sylvan Scrying and Hour of Promise in the deck so I regularly have it or Cabal Coffers andUrborg, Tomb of Yawgmoth so thanks for that suggestion!
Feel free to have a look at my list for ideas anyways:
Commander / EDH*
1 COMMENT | 141 VIEWS | IN 3 FOLDERS
3 days ago
Neat idea! Academy Ruins could be super useful; one retrieves the other if you lose it, so they'd have to get rid of both to stop you getting that recursion. Khalni Heart Expedition would be super handy too, and Dryad Arbor is kinda cool, recurring creature + blocker when you need it. Azusa, Lost but Seeking is probably ideal, as would be Burgeoning or Exploration? Ob Nixilis, the Fallen could be kinda cool too! Pygmy Hippo is a really strange edge-case card, but seems great for mid to late game ramp, and stops counters after combat step!
6 days ago
Especially with some Exploration effect.
6 days ago
1 week ago
I would take out Animate Wall, Conclave's Blessing, Hold the Gates, Traveler's Amulet, Journeyer's Kite, Horizon Spellbomb, Holy Armor, Crenellated Wall, Door Keeper
MAYBE CUT THESE: Perimeter Captain, Leyline of Vitality, Builder's Blessing, Castle
IN: Bident of Thassa, Cyclonic Rift, Nature's Will, Druids' Repository, Exploration, Mirari's Wake, Aura Shards, Abundance, Concordant Crossroads
Take out any lands that enter the battlefield tapped (scry lands OK) if you are going to run Exploration
1 week ago
The obvious difference between Battle Mastery and Duelist's Heritage is the defensive perks given by mastery and the most versatile advantage of duelist's. I however prefer the defensive perks given by mastery (my creature having doublestrike constantly).
Carpet is usually just too unrealiable in my opionen, especially in a deck which don't want to take it to super late game. It's a good suggestion tho.