|Commander / EDH||Legal|
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You may play an additional land on each of your turns.
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|Have (9)||warcry02 , tragic_slip , ZombieFood , CoolBeansBrattah , Swamy , Ellyreia , Dr_Jay , RubyStrings , EdenGardenz|
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1 day ago
The average CMC of your deck seems very high. I just drew 20 hands to see what would happen. Out of those twenty, I drew one hand with which I could do something within the first two turns. I think your deck could work if you'd:
- add some ramp creatures to replace some beaters/finishers;
- add some more mana rocks (artifacts) to replace some of your current artifacts;
- add some card draw (or at least some scrying tools) to cycle through your deck quicker.
5 days ago
Play all of them, trust me. When I played Selvala I kid you not that I won more games off of the back of Praetor's Counsel than any other card in my deck.
Primal Command is pretty bad in EDH. It's a fine card overall, but is just generally used for decks on a budget because they can't afford a $50 Survival of the Fittest. I would also cut down on lands and up the ramp count, whether that's with creatures or extra land effects like Exploration and Burgeoning, and that should also allow you to add in Garruk Wildspeaker and Fauna Shaman, in addition to the EDH staple Vedalken Orrery. The card is good, but it is easily best in Blue and Green decks, and your deck happens to be one of those two colors. Genesis Wave is also pretty spicy, but your deck doesn't include filthy amounts of ramp yet so that inclusion is up to you. Staff of Domination also seems pretty weak, as your deck might make mana, but it doesn't make THAT much mana. Staff+Yissan is a 10 mana combo, and overall just isn't worth it imo. Thragtusk is more of a std/mdn/lgc card than an EDH one, and seems pretty underwhelming overall.
Cool deck, just needs some fine tuning.
6 days ago
I too play Omnath edh but budget keep up the good work!!
1 week ago
Yeah I've been meaning to take Life from the Loam out my Meren deck and move it here, since it shines with Gitrog. I did try out Explore but felt it didn't do enough. Unfortunately Exploration, Azusa, Lost but Seeking and Crucible of Worlds are too expensive at the moment. Will see if I can get Rampaging Baloths and Courser of Kruphix in. Any suggestions as what to take out?
1 week ago
1 week ago
Turn 1: Play and crack your fetchland to grab a forest. Tap the forest to play Exploration and then play Ancient Tomb as your second land for turn. Tap Ancient Tomb for two colorless mana and use one of them to cast Sol Ring. Use the one remaining colorless mana and tap Sol Ring to play Crucible of Worlds.
Turn 2: Play the fetchland from your graveyard and crack it for another forest. Tap your two forests, Ancient Tomb, and Sol Ring for a total of six mana and cast Titania, Protector of Argoth. Her ETB effect triggers and brings back your fetchland, crack it for a third forest and to create a 5/3 elemental. Now play it from your graveyard again as your second land for turn to get a 4th forest and a second elemental. You will now have Titania and two elementals in play for a total of 15 power as well as two untapped forests, two tapped forests, and a tapped Ancient Tomb. Tap one of your forests to cast Sylvan Safekeeper (or alternatively, put Zuran Orb into play for free) and use your other forest to cast Concordant Crossroads. Sacrifice your five lands to create five more 5/3 elementals which gives you a final total power of 40. Declare your attackers and smash your opponent in the face for 40 damage.
1 week ago
1 week ago
@AverageDragon I've thought of that card several times, and I wasn't sure if it would be worth it in the deck. However after some more thought, I guess it should come in. It does a lot of things this deck wants to do by filling my hand with lands and adding a vital non-land card as well. Now, I need to figure out what needs to come out for it. I think Mirari's Wake or Zendikar Resurgent would be best. I don't think this deck will really utilize the mana doubling well.
I'm also trying to figure out if I should take out Burgeoning for Exploration, or if I should run both. Burgeoning is better in the early game, but Exploration is better in the late game and works well with Horn of Greed.