|Commander / EDH||Legal|
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|Urza's Saga (USG)||Rare|
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You may play an additional land on each of your turns.
|Have (3)||rockleemyhero , , Waflecopter|
|Want (13)||klapaucius997 , PlutoniumWedding , Gilzon , Arc_me_Baby , Anthedron , nufmen , LilianaisBae , kilinitic , Arcashine , Luminescence , DankMagicianD , UnrealTenstwo , niETie|
1 day ago
You can definitely make Omnath, Locus of Rage competitive. I have a friend who plays it.
Ramp is your best friend. And Sac Outlets are your best friend along with some wrath effects.
Cards that you need to make the deck function better are Explore type effects: Oracle of Mul Daya , Azusa, Lost but Seeking , Exploration , Explore , Enter the Unknown , Journey of Discovery , Mina and Denn, Wildborn , Summer Bloom , Wayward Swordtooth ... These work to great effect in getting the most out of Omnath's triggered ability and might hinder your opponents' plans of sweeping the board.
Also, you should be running more lands than the usual EDH deck because you want to be able to keep playing lands.
Recursion is also what will assist in the control metas: Regrowth , Eternal Witness , Den Protector , Greenwarden of Murasa , Recollect , The Mending of Dominaria ... These will help you maintain use of the cards that get removed. Also it allows you to let your general go to Graveyard and get it back to cast it for regular CMC.
You could also use some triggers upon a creature entering the battlefield: Electropotence , Impact Tremors , In the Web of War , Mana Echoes , Warstorm Surge , Purphoros, God of the Forge , Colossal Majesty , Elemental Bond ...
The world is your "oyster" good sir! So have at it. And happy shuffling. Hope this helps.
4 days ago
+1 because I've never seen a deck like this and I love the idea, however I do think this deck is to slow for legacy. Personally I would take out Harrow for Exploration and take out 1 Awaken the Ancient , 1 Living Plane , and 2 mountains for 4 Simian Spirit Guide . lastly it looks like counterspells would hurt this deck a lot so I would play Red Elemental Blast in the sideboard. Also to help get riftstone portal into the graveyard more consistently I would find room to add a playset of Faithless Looting . Hope you continue working on this deck because it seems awesome!
1 week ago
Hey Joe it's Owen! I helped my buddy Ryan build a Windgrace deck a few weeks ago and it reminded me to take a look at your list and throw some suggestions your way (up to you if you want to heed them, of course).
So one of the first things I see when I look at your list is that you're missing one of the key things to Windgrace's land recursion ability: utility lands. Strip Mine and Glacial Chasm are huge stars in the deck since you're able to bring them back to field with either Life from the Loam or Windgrace's -3 ability. Paired with Wayward Swordtooth and other effects ( Azusa, Lost but Seeking , Oracle of Mul Daya , Exploration ), you can use strip mine to blow up 7 or more opponent's lands per turn. This puts you at a tremendous mana advantage and lets you eliminate pesky things like Tyler's Maze of Ith (a card you could run in here as well to prevent Windgrace from dying) or Lotus Vale (another card you could run since you'll just get the sacrificed lands back).
I would like to point out that Glacial Chasm is even better. This land prevents you from taking any damage. You have to pay (cumulatively) 2 life in your upkeep but instead you could sacrifice it in upkeep and then bring it back to field with Windgrace or Ramunap Excavator or Crucible of Worlds . By the way, Crucible of Worlds would be very good to run here.
It's great that you have The Gitrog Monster in here, because this is basically the Lieutenant of any Windgrace deck. You should run Dakmor Salvage here, as well, since you can dredge that land when it's in your graveyard (dredge meaning instead of drawing you can put that card from your graveyard to your hand and then mill however much). Dakmor Salvage has dredge 2, so lets say that in upkeep you have to sacrifice a land to the Gitrog Monster. You choose to sacrifice Dakmor Salvage, which hits the graveyard and thus triggers the Gitrog Monster to draw you a card. Instead of drawing, you then choose to dredge Dakmor Salvage and return it to your hand to mill 3. If you mill 3 lands off the top of your deck, you get 3 more Gitrog triggers to draw cards. This is incredibly useful for drawing through your deck and getting to your win conditions. Paired with a discard outlet such as Borborygmos Enraged or Noose Constrictor you can actually draw your entire deck (or in the case of Borborygmos, draw your entire deck and then kill everyone with it). Either way, Dakmor Salvage is an incredible piece that you should run in here and is only like $2.
Also, have you ever noticed how you create giant creatures like Multani and Zendikar Incarnate in here but someone always has ways to block them or Maze of Ith to prevent combat damage? Say goodbye to those days if you pick up Jarad, Golgari Lich Lord . Instead of being forced to swing out one at a time with your big creatures, you can activate Jarad and sacrifice Multani to him, causing each opponent to lose life equal to Multani's power (which tends to be big). The great thing here is that you can just replay Multani from the graveyard! And if you mill Jarad, he has an ability that lets you play him from the graveyard, as well! So the more you mill with cards like Dakmor Salvage, the closer you could get to assembling this kind of a win condition. Note here that Lord of Extinction is another great card you can use to sacrifice to Jarad, Golgari Lich Lord since its power/toughness will be equal to ALL cards in ALL graveyards. This creature tends to be bigger than 40/40 in a windgrace deck, so count on killing every opponent at once with one Jarad activation with this creature. Speaking of big creatures and dredge, Golgari Grave-Troll is another great card to run in here.
Lastly, you wanna make sure that out of your 99 cards you get exactly what you want in your graveyard. There's some cards that can do that for you. Entomb and Buried Alive allow you to fetch Jarad, Golgari Lich Lord , Multani, Yavimaya's Avatar , Dakmor Salvage , Life from the Loam , etc. and put that into the graveyard. Expedition Map and Scapeshift allow you to get the exact lands that you want (scapeshift gives hella landfall triggers for your creatures), and Animate Dead and Necromancy can allow you to pull your creatures back out of the graveyard when you need them.
Again, these cards are just some suggestions. But you've been playing Windgrace for a while now and I thought I'd toss this info your way! Love the look of the new Orzhov deck and how interactive it is. See ya thursday!
1 week ago
Very nice deck. I do have a few suggestions though.
Equilibrium - 2nd best bounce enabler here and typically hardest to remove.
Exploration - Another T2 Animar option that's still useful later.
Glen Elendra Archmage - Best counterspell body here.
Glimpse of Nature - One of your best draw options here.
Spellseeker - Typically your first target will be Weird Harvest to tutor up Ancestral Statue/Walking Ballista and win with only 5 mana and 2 counters on Animar (3rd counter coming from Spellseeker). That or Imperial Recruiter into Spellseeker into Ballista/Statue for 6 mana.
Feel free to check out my list for ideas. Feedback, Upvotes, and/or Ideas on any of my decks are appreciated. Animar, Gaea's Hemorrhoid
1 week ago
Without seeing the deck it's hard to say what will be best. Land Tax is a great color fixing card because you can search for any basic land, though it comes into its own when it hits the field early in the game. Best way to think of it is like another ramp spell, but depending how many of those you're playing yourself along with cards like Exploration which allow you to play additional lands, you may be the person who has the most lands in play.
1 week ago
I think are both next to required so Bant is a good choice. Good cards to include are Azusa, Lost but Seeking , Exploration , Oracle of Mul Daya , Burgeoning . can help you with card draw, and with Crucible of Worlds , you will have a vast amount of lands to play. You can use your hand and Graveyard to play a stupid amount of lands, ramping really hard, and giving you attackers.
1 week ago
My Sidisi build was janky until I invested in playing lands from the graveyard. Crucible of Worlds , Azusa, Lost but Seeking , Exploration , Ramunap Excavator and Wasteland it smoothed my game and made Avenger of Zendikar a wincon. Sidisi's Milkshake
2 weeks ago
Thank you for liking We Don't Need No Education!
I agree with Stockedfridge that you need some form of ramp, but in the case of this deck where you are planning to draw a lot already, I would suggest cards that allow you to drop lands like Exploration , Burgeoning or Azusa, Lost but Seeking .
I like that you have made a selection that is personal to you and not a Net Deck. From my experience with this commander, I suggest cutting Vitalizing Wind and Colossus of Akros to make room for the aforementioned ramp cards in order to lower your curve.
Exploration occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
BUG (Sultai): 0.6%