|Commander / EDH||Legal|
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|Urza's Saga (USG)||Rare|
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2 days ago
Hi, first of all, this is an innovative take on playing dinosaurs in EDH! I like it!
Cards you might cut:
Dinosaur Stampede and Rallying Roar because aside from flavor they do not offer much. Dinosaurs are already comparatively large and don't need a small buff like that. The trample from Dinosaur Stampede is nice, but ultimatively it's not enough. I also don't like Titanic Ultimatum because the mana cost is really difficult to pay.
Elixir of Immortality is virtually card disadvantage and is only useful with strong library manipulation or tutors in your deck
Stuffy Doll does only interact with 5 cards in a meaningful way: Chandra's Ignition, Star of Extinction, Pyrohemia, Magmasaur and Fiery Confluence from which only Star of Extinction has a significant impact. All other pingers could just simply direct their damage to the player instead of Stuffy Doll. So maybe this is not enough to warrant its inclusion
Ok, that's all for now. Keep me updated about your list!
2 days ago
It'd be interesting to run an enchantress package with the number of enchantments you have. Cut some fat dragons/bad enchantments and artifacts for:
- Argothian Enchantress / Mesa Enchantress / Verduran Enchantress / Enchantress's Presence / (maybe) Femeref Enchantress
- Mirari's Wake or Dictate of Karametra or Heartbeat of Spring (or Zhur-Taa Ancient or Overabundance if you're edgy)
- Burgeoning + Exploration + (maybe) Manabond
Otherwise I'd run the most color-useful signets for fixing and Fellwar Stone. Amulet of Vigor if you really want to keep running taplands. Commander's Sphere and Darksteel Ingot are pretty mediocre. Don't know about Herald’s Horn.
Dorks to consider:
On theme and maybe useful:
- Dragonmaster Outcast
- Balefire Dragon
- Dragonlord Dromoka / Dragonlord Silumgar / Dragonlord Ojutai
- Kokusho, the Evening Star
- Mirrorwing Dragon
- Thundermaw Hellkite
- Kargan Dragonlord (just a neat card)
6 days ago
1 week ago
1 week ago
The inclusion of Ramunap Excavator has led to some pretty nasty combos. Getting Magus of the Crucible, Exploration/Oracle of Mul Daya and Strip Mine together is the meanest interaction I've stumbled across. With all the tutoring and recursion in this list, it's not hard to stabilize it, either (short of one of the pieces getting exiled).
1 week ago
Hi again miracle! And thanks that you still here :)
I am grateful for your interest to my deck and your explanations and opinion.
I have no doubt about your knowledge in mono green decks. All the cards you suggested are great and I am very familiar with them. All that I wanted to say is that some of them is not so good in this deck, and some "not so good" and even weak cards are shine here especily having Rhonas as commander.
Pathbreaker Ibex - he won me many games, he actualy can kill at least one player in one attack having Rhonas by his side. All I am saying is based on my experience playing with this creature. Comparing him with Blightsteel Colossus Colossus has its weaknesses in this build, starting from super high cmc and the fact that it cant be cheated by Norwood Priestess and Natural Order. Triumph of the Hordes was in the deck for a couple of tests. But I'm allergic to "infect" mechanic and trying to win with pure combat damage. But anyway, Your explanations and reasons convinced me to change Pathbreaker Ibex and test something else (maybe Recycle?).
Sorry but I just cant cut Traverse the Outlands this card is super powerful in this deck, You dont need some other creature that makes Travers effective cuz you already have Rhonas (turn 2 usualy online), see this deck with this commander plays a bit different from some other green decks. And Travers can be disrupted, yes (actualy as any spell, and Mana Reflection in particular), considering all enchantment and artifact hate in EDH and super hate Mana Reflection causes it is target number one when it on the table. So, I would prefer having both Traverse the Outlands and Mana Reflection in the deck. I will definitely test Mana Reflection thanks for this suggestion.
Exploration is a good card, but not here, belive me, I tested it a lot, and almost always was desapointed.
Thanks again for all your advices and help!
1 week ago
The Goat Show
2: Ibex requires a full turn to start doing things. In a 4-player game, somebody will have an answer.
3: If you have a large creature and a lot of little creatures to make your ibex worthwhile, chances are you have just played Avenger of Zendikar and your opponent should Damnation, but because they allowed an avenger to resolve and not the ibex
3: Ibex is 6 mana for a 3/3. This is not what you want to be doing.
4: "Insert Primer Comments Here". His draw synnergies that you mentioned occur during the second main phase. Why are you playing a buff spell that allows you a second mainphase where your opponents are still alive. Life's legacy and garruk are second mainphase and due ot trample you are not sacrificing mid combat.
4.5: If you are attacking with any of your monsters, you should already be winning or playing a better pump spell. Ibex is not the keystone here, avenger/craterhoof/vorinclex/and if you add it Blightsteel Colossus are and would be.5: Triumph of the Hordes wins on the spot and requires less. Ibex does not do either of those.
Expanding upon Traverse the Outlands:
1: If you have a creature large enough to make traverse effective, then you already winning.
2: Assuming that traverse is a worthwhile play (i.e. a creature with power >6), then you are not looking to ramp. You are looking to find a card to seal the deal (Craterhoof Behemoth)
3: In comparison to other more powerful ramp spells, traverse cannot gaurantee you a large amount of mana. Mana Reflection, if played with 6 lands, will probably start you with 12 mana on your next turn (excluding Sol Ring and other variables).
4: If you play Traverse the Outlands and you have a 7/7 Bane of Progress out, chances are that you are looking to capitalize on your opponents lack of artifacts/enchantments, start killing people with your massive creatures, and would rather dig for answers (i.e. Recycle).
5: Traverse the Outlands is very easy to counter with spot removal. While turn 4 Rhonas -> Turn 5 traverse seems like a realistic and legitimately good play, it dies to the rafiq player responding with Swords to Plowshares and you feeling sad that you spent 5 mana on a Rampant Growth.
6: Lastly, traverse only searches for basic lands. This means that you cannot get nykthos, gaea's cradle, glaical chasm, and or boseiju... This is a serious problem.
The rest Show
"This deck doesn't draw lands." Whenever you are drawing a multitude of cards, you will be doing lands. Exploration makes the additional dead draws not as oppressive.
Recycle falls into many traps that I have mentioned when talking about the ibex... except for one. If you are in a losing position, it will put you into a winning position. It is one of the few cards that can help you recover from a Toxic Deluge/Merciless Eviction. Praetor's Counsel is the other card. Recycle is also one of the best draw spells in green, as in it is a 1-card combo. This makes it worthwhile.
If you are wondering about my credibility on mono green, feel free to check out My Mono Green Deck. While it functions differently from yours, it is still mono green and usually reliant on two paths to victory (combo or big creatures).
1 week ago
What do you think of Terrain Generator? You can use it early to get to Omnath a turn or maybe two quicker, and later to drop another trigger for him... And it's a good chunk cheaper than alternatives like Exploration or Azusa, Lost but Seeking. You could probably add that and Courser of Kruphix for about $5. Courser is good for some life gain too.
I also use Strionic Resonator in my Omnath deck and that's often handy with all sorts of triggers.
Fertilid is another one which could add something including being an elemental.