Exploration

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy Rare
Urza's Saga Rare

Combos Browse all

Exploration

Enchantment

You may play an additional land on each of your turns.

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Exploration Discussion

clayperce on Ixalan Spoilers (NO LEAKS)

14 hours ago

I'm thinking the Vampire token has a real Conquistador vibe going. Coupled with the creepy flavor text from Bishop of Rebirth, and it's kind of looking like the set is RG Dinosaur-riding natives vs. Wx Vampire Conquistadors vs. BG Pirates vs. UG Merfolk.

Makes sense that everybody would get Green, because there's this whole Exploration theme, but the thought of WG Vamps is just REALLY wild ...

Hey, and speaking of Merfolk, check out the store poster from the WPN article. That's a seriously bad-ass looking Mer'!

ToolmasterOfBrainerd on Mermaid Man and Barnacle Boy

14 hours ago

I feel like this deck needs more lands. I playtested it a few times, and even with the card draw I always felt mana starved. Playing utility lands like Boseiju, Who Shelters All and Strip Mine can also be really helpful.

I'm also surprised at the lack of land ramp, like Exploration and Oracle of Mul Daya and Azusa, Lost but Seeking.

The deck is sweet tho. I love it.

LeoSushi on

1 day ago

Abundance is super underratedPraetor's Council and Creeping Renaissance both completely refill with the lands you've droppedHarmonize is just a flat good draw spell in green, Rishkar's Expertise and Soul's Majesty are incredible if you have borbs or something bigger outKnollspine Dragon is just dirtyHorn of Greed draws on land entryGhirapur Orrery might be worth it if you make your curve lowerGrafted Exoskeleton is super dirty to put on borby

for ramp:Every deck needs a Sol Ring,Kodama's Reach and Cultivate should also be in almost every deck,Exploration and Burgeoning if you have the budget,Sakura-Tribe Elder, Explosive Vegetation, Skyshroud Claim, Boundless Realms, Ranger's Path are all good land-based ramp. I'd suggest to pack in all that you can afford, to keep with the land theme

NV_1980 on Ramos the Voltron Spellslinger

1 day ago

Hi,

Nice deck. The speed of it could be increased somewhat by adding either Exploration and/or Prismatic Omen. That last one especially is almost a must in a 5-color deck. As Foretold could also help you a great deal; especially because you have a number of cards in your deck that increase counters. I think I'd replace Nekusar, the Mindrazer with Atraxa, Praetors' Voice.

Crawarc on Omnath's Rageing ETB's

2 days ago

Starsky2814 He was my 1st real try at a competitive deck, and he's still my favorite! Burgeoning, Exploration, and Ramunap Excavator are almost definitly going in once I get them. I would love to throw Crucible of Worlds in, but it'll be a bit before I can buy 1. I had considered the other options you mentioned, I just haven't found anything to cut for them. Thanks for the suggestions and upvote!

Starsky2814 on Omnath's Rageing ETB's

3 days ago

Hey fellow Omnath player!

Maybe consider the following: Azusa, Lost but Seeking, Lotus Cobra, Ramunap Excavator, Crucible of Worlds, Nissa, Vital Force, Greater Good, Perilous Forays, Burgeoning and Exploration. Just to name some options that'll perform well in this build. Here is my adaption of an Omnath build:


A Michael Bay Film, Omnath: Age of Explosions! v2

Commander / EDH* Starsky2814

SCORE: 139 | 142 COMMENTS | 14254 VIEWS | IN 58 FOLDERS


Maybe it can provide you with a few ideas! Good luck fam!

NoSoyYucateco on Kess Me Kess Me Kess Me

5 days ago

CaptainLick: Let me check out your list.

I had Altar of the Brood in there because I want one win con to be Rise of the Dark Realms (it's a pet favorite of mine), but you're right--it's not that great. Maybe I'll just rely on Mesmeric Orb for my mill.

Walking Atlas can be really high-impact in colors that aren't great for ramp. Kind of like a strictly worse Exploration. I've dumped out lots of lands with this guy before.

I kind of like Deranged Assistant even better than some of these rocks, to be honest. The summoning sickness is annoying, but that self-mill action is fun. I'll think about it.

Thanks for the help!

Karzalar on Super Friends Commander/EDH

6 days ago

Hmm. Seems like a good base for an Atraxa Superfriends.

But you'd need more removal (not only creature), ramp and draw.

Removal : Beast Within, Anguished Unmaking, Utter End, Cyclonic Rift, Scour from Existence.

Ramp : Astral Cornucopia and Everflowing Chalice are all-stars in ramp (as said before), since they go up as the game goes on with Atraxa. Cultivate and Kodama's Reach helps out with color-fixing, but since you're not running basics... Farseek, Sylvan Scrying and Nature's Lore are better.

Also, Exploration and Burgeoning are excellent early game ramp cards.

Planeswalkers : Nissa, Vastwood Seer  Flip, Sorin, Grim Nemesis, Gideon of the Trials.

Draw : Mind Unbound, Fathom Mage. Put a counter, draw. Simple yet efficient.

Protection : Ghostly Prison, Privileged Position, Sphere of Safety, War Tax.

If you're not on a budget, Doubling Season.

Now, if you want advice on what to remove for those cards.

Enchantments : 7 cards.

1x Citadel Siege1x Dictate of Karametra1x Oath of Ajani1x Oath of Gideon1x Oath of Liliana1x Sandwurm Convergence1x Spreading Plague

Sorceries : 4 cards. (Trying to accelerate the deck by removing some 7+ CMC cards)

1x Deploy the Gatewatch1x Hallowed Burial1x Praetor's Counsel1x Primal Surge

Planeswalkers : 1 card.

1x Kiora, Master of the Depths (too creature-centric)

Creatures : 1 card.

1x Isperia, Supreme Judge (comes too late in the game)

You can switch as you like. Hope this advice can help!

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