|Commander / EDH||Legal|
Printings View all
|Urza's Saga (USG)||Rare|
Combos Browse all
You may play an additional land on each of your turns.
Price & Acquistion Set Price Alerts
|Have (17)||Justinaut , , CastleSiege , Swamy , Sparky41 , miracle , Azdranax , warcry02 , tragic_slip , ZombieFood , CoolBeansBrattah , Ellyreia , Dr_Jay , tangrams , MrCrazzyc , EdenGardenz , MTG1814|
|Want (13)||Didgeridooda , jtaddeo , rakdos24 , oryandaw , xpsychovampx , samuelianstorm , twospires , Char-You , FoamEagle , richardmv , Atavistic , aeonstoremyliver , TheBl0b|
3 days ago
Hello, as an Azusa player myself here are some recommendations...
First and foremost I'd play a lot more basic Forests and add Vernal Bloom.
Since you're already playing Exploration, Ramunap Excavator , and such, I'd also play Nissa, Vastwood Seer Flip, Krosan Tusker, and Sylvan Ranger to keep the lands flowing in your hand and avoid having 1 card in hand turn 3 scenarios.
Rude Awakening can be a finisher and when it's not it allows explosive turns with all the mana doublers
Kamahl, Fist of Krosa is also great in keeping boardwipes in check, or finishing games.
Green Sun's Zenith is just my favorite creature tutor in green
Rishkar's Expertise because the value of this card is huge.
Shamanic Revelation can be quite good in some cases.
Natural Order, i would play that card. It's too good to pass.
As for the cuts, my personal choices would be Garruk, Primal Hunter, From Beyond, Boundless Realms, Seer's Sundial, and i would choose between the genesis cards and some of the eldrazi that requires casting. They do not synergize well and my choice would be to cut Genesis Hydra and Genesis Wave.
Hope this helps, all of these recommendations comes from my playtesting, but is still personal since my playgroup is probably different from yours.
4 days ago
Exploration works particularly well in my decks when I also have additional ways to either draw cards or use the top of my library (it combines well with Courser of Kruphix for instance). When I get to use it, on average I'm able to play at least 3-4 extra lands with it during a game. That does not sound like much, but such an advantage can be devastating for your opponents during the early stages of a game.
As for the decklist of my dragon deck, I am still in the process of adding all my EDH decks to TappedOut. This is a slow process because I do not have that much time to do it and if I add a deck, I want to do it properly and not rush it. Of the sixty EDH decks I have, I still need to post about forty. But I promise that the next one I post will be the Dragon deck.
5 days ago
@NV_1980 Thanks for your kind comments! I've considered playing around with Exploration as I see it being run in some other decklists. How many extra lands on average are you able to play with it per game? I also like the potential tricks you can do with Quicksilver Amulet. Do you have a copy of your decklist online?
6 days ago
@NV_1980 Ah, thank you for your feedback. I have been looking into getting, well, most if not all of the cards that you suggested, except with one added, which is Krosan Grip. Although this tends to be more on the budget side right now, I look to make it a little less so, and keep improving it with better and better cards, such as Burgeoning and Exploration. Again, thank you for your feedback.
6 days ago
Looks like a pretty good deck! A few comments:
- aside from Terastodon, you have no anti-enchantment/artifact cards in this deck. If someone whips up a card like Ghostly Prison, Propaganda or even worse, No Mercy, your deck is a bit stuck. Some cheap to cast options are Naturalize, Nature's Claim or better yet, Reclamation Sage.
- I know they're not cheap, but Burgeoning and/or Exploration are insanely good, cheap to cast ramp cards for green. Also, if you want to be fast, there is no better card for you than Concordant Crossroads (in case this is outside your budget, you can try Thousand-Year Elixir).
Hope this helps. If you have time, please check out my Yisan deck; I'd like your opinion.
1 week ago
Correct me if I am wrong, but it would look like you win conditions are to either kill with Derevi damage, or animate your enchantments with Starfield of Nyx and continuously swing out with indestructible permanents once Avacyn hits the field. Another combo I see is to Strip Mine your opponents until they rage quit as you are running Crucible of Worlds and Exploration. If your aim is to kill with commander damage, then equipping Derevi with Argentum Armor would be an excellent way to do so, and blow up a permanent. It could replace Sacred Ground as the enchantment would be useful in a situation where your opponents do play land destruction. Otherwise, it will be pretty much a vanilla 2/2 when Starfield comes in to play. There is also Always Watching which will give your creatures vigilance which will be helpful for your animated enchantments.
1 week ago
First things first...Sakura-Tribe Elder and Sol Ring. By using Omnath, Locus of Rage with expensive dragons you want early and inexpensive ramp. Shaman of Forgotten Ways is also a great ramp for creature-heavy decks. I understand this aspires to be a budget deck so Burgeoning finds home here and not Exploration too. Take out Relentless Hunter for Rubblehulk. Take out Harbinger of the Hunt for Savage Ventmaw.
Zendikar's Roil is a bit slow and ineffective here as you don't focus on small tokens rather than big fat tokens from Omnath and creatures. Where Ancients Tread also finds home here it has won me lots of games (I also play EDH with this Omnath). Take out Peregrination for Cultivate it's essential to have cheap ramp spells. You can scry a lot more with Lifecrafter's Bestiary.
Wild Slash and Draconic Roar are awful in EDH. Instead have Comet Storm and perhaps Starstorm or Mizzium Mortars...Ground Assault, Hull Breach, Decimate and Vandalblast are all excellent removals for Gruul EDH.
In the end some good cards are: Elemental Bond for card draw. Rite of the Raging Storm which triggers both Elemental Bond,Omnath, Locus of Rage AND Where Ancients Tread. You can take out Revel of the Fallen God for it...it's not such a good card. Spellbreaker Behemoth to mess with those blue players out there. Gruul Turf, Naya Panorama, Terramorphic Expanse as for lands. Grave Sifter or Creeping Renaissance for turning the game to your advantage. And perhaps Mistcutter Hydra for a kill out of nowhere.