Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Rare
Urza's Saga (USG) Rare

Combos Browse all



You may play an additional land on each of your turns.

Price & Acquistion Set Price Alerts




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Recent Decks

Exploration Discussion

elgosu1337 on Lord Windgrace

1 day ago

Exploration, Mina and Denn, Wildborn, Oracle of Mul Daya, and Wayward Swordtooth all let you play more lands each turn. Storm Cauldron does the same and also bounces lands so you can get more landfall, and disrupt opponents when they tap lands for mana. Burgeoning is also great at putting lands from your hand into play. Perilous Forays can turn all your landfall tokens into more lands as long as you have mana.

Horn of Greed can give more card draw. If you're running Territorial Dispute, you might as well add in Aggressive Mining, though that might hurt you more than opponents.

Titania, Protector of Argoth is great for making tokens when you sacrifice lands.

If you want to go infinite with Gitrog and Dakmor discards, you need Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre to shuffle your graveyard back into your library to repeat the discard and dredge loop.

_Delta_ on Grave Lands Fall

1 day ago

Yeah the price of my list is showing like 3x the price of yours almost, I own a decent chunk of the stuff (66/100 total cards) such as the Cabal Coffers, Urborg, Tomb of Yawgmoth, Azusa, Lost but Seeking, Exploration, Stomping grounds, Verdant Catacombs, but some of that stuff is spread out across my other 9 current edh decks and so I think after taking a look at yours, i'm going to cut back on the lands particularly and play more basics. Because it's not worth buying more copies of the cards needed, or even having proxies, nor am I getting to the point either where you have the same sleeves so that things are easy to swap around or anything.

I have a playset of Cabal Strongholds actually that I was holding onto for standard possibly with rotation, but to be honest that card never even came to my mind here and so I think I will use one of those in fact. I'm going to have Crop Rotation, Ulvenwald Hydra, Sylvan Scrying and Hour of Promise in the deck so I regularly have it or Cabal Coffers andUrborg, Tomb of Yawgmoth so thanks for that suggestion!

Feel free to have a look at my list for ideas anyways:

Nature's Vengeance

Commander / EDH* Delta-117


Corrosive_Cat on Crucible of Value

3 days ago

Neat idea! Academy Ruins could be super useful; one retrieves the other if you lose it, so they'd have to get rid of both to stop you getting that recursion. Khalni Heart Expedition would be super handy too, and Dryad Arbor is kinda cool, recurring creature + blocker when you need it. Azusa, Lost but Seeking is probably ideal, as would be Burgeoning or Exploration? Ob Nixilis, the Fallen could be kinda cool too! Pygmy Hippo is a really strange edge-case card, but seems great for mid to late game ramp, and stops counters after combat step!

MindAblaze on Crucible of Worlds

6 days ago

The number of people I’ve seen freak out when i have crucible, Strip Mine and Titania, Protector of Argoth is a bit silly.

Especially with some Exploration effect.

Cal3bM on Wall Tribal

1 week ago

I would take out Animate Wall, Conclave's Blessing, Hold the Gates, Traveler's Amulet, Journeyer's Kite, Horizon Spellbomb, Holy Armor, Crenellated Wall, Door Keeper
MAYBE CUT THESE: Perimeter Captain, Leyline of Vitality, Builder's Blessing, Castle
IN: Bident of Thassa, Cyclonic Rift, Nature's Will, Druids' Repository, Exploration, Mirari's Wake, Aura Shards, Abundance, Concordant Crossroads

Take out any lands that enter the battlefield tapped (scry lands OK) if you are going to run Exploration

AlphaAuthority on cEDH Tuvasa enBANTtress

1 week ago

Moton Theres no enough lands in the deck to use Exploration and Burgeoning.

The obvious difference between Battle Mastery and Duelist's Heritage is the defensive perks given by mastery and the most versatile advantage of duelist's. I however prefer the defensive perks given by mastery (my creature having doublestrike constantly).

Carpet is usually just too unrealiable in my opionen, especially in a deck which don't want to take it to super late game. It's a good suggestion tho.

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