Exploration

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Conspiracy Rare
Urza's Saga Rare

Combos Browse all

Exploration

Enchantment

You may play an additional land on each of your turns.

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Exploration Discussion

filkinsmark on GRamp

16 hours ago

Are you aware that Ghirapur Orrery, Exploration, Mina and Denn, Wildborn, Azusa, Lost but Seeking, Oracle of Mul Daya's abilities don't stack?

Viarax on Super Friends

2 days ago

Nicol Bolas, Planeswalker?????????????????????????????????????????????

If you are gonna play with red, defintely include Bolas.

Ashiok, Nightmare Weaver is too good to not play here. Stealing your opponents stuff is extremely powerful.

Freyalise, Llanowar's Fury is also a Planeswalker I think you should be playing.

Kaya, Ghost Assassin is pretty underrated. I think she is very good, you get some drain and card advantage. Consistent too.

Kiora, the Crashing Wave has one of the best minus abilities of any Planeswalker, and the Ultimate is very strong.

Ob Nixilis of the Black Oath or Ob Nixilis Reignited are also good choices. I prefer Reignited honestly.

As a rule of thumb, I would try to stay at 2 Planeswalkers that share a type Maximum, that means two Jaces and two Ajanis, but not three. That gives you a slot for a much stronger card, and something you can play at that.

Sarkhan Unbroken is very strong. The ultimate isn't much help in Superfriends but it's his plus and minus that really makes him shine in my opinion.

Also, I would go down to 36 lands.

Wrath of God is better than Sublime Exhalation. Or any other board wipe for that matter. Hell Fumigate is better. Most of the time Exhalation will be a 5 drop since three player is the usual commander game. Fumigate and Wrath both have an extra effect that puts them over Exhalation.

Cabal Coffers goes well with Urborg, Tomb of Yawgmoth

As always, Nykthos, Shrine to Nyx is always a great land, and devotion is pretty easy in a deck like this.

Exploration is a nice ramping enchantment you might want.

The usual ramp enchantments like Sylvan Library, Phyrexian Arena, Rhystic Study, etc. Would be great for this deck.

I think Oath of Chandra and Oath of Liliana are the worst oaths and you could replace them with better cards.

Omniscience feels out of place here. Your only way to play it is to hard cast it, and that is less than ideal. I would find some way to cheat it out like with Academy Rector + a Sacrifice Outlet or a card like Show and Tell. If you want a similar effect to Omniscience you can play mana doubling enchantments like Mirari's Wake or Mana Reflection. If you can't find a way to cheat it out, I would say cut it from the list and replace is with something else.

An underrated card that people play instead of Omniscience is the card Dream Halls. This enchantment allows you to cheat out ANYTHING as long as it shares a color (note: colorless is not a color) and you discard that card. This card is bonkers and even better if you find a recursion engine so you just bring everything back from the graveyard.

Amulet of Vigor seems out of place because it's usually a combo piece for an infinite in most decks. I guess this card is good because your lands will always come in untapped, but this is ONE card in a deck of 99. that's very inconsistent odds.

Since you have Rings of Brighthearth I would definitely get a Basalt Monolith so in the off chance you get both on the field you will have infinite colorless mana, which can definitely help you cast your spells. Rings has a TON of combos, look them up and see what you like.

Get some Tutors too. Demonic Tutor and Diabolic Tutor are downright great cards and I think should be in this deck.

There is a lot of protection in your Planeswalkers, but you should also provide additional protection to make them even better in terms of Protecting themselves. A card like Privileged Position would be fantastic in this deck.

I know you want to play Red, but the amount of cards you play with red in the end is not worth it to lower the power of your deck by such a large amount. Atraxa is the best Superfriends commander and there is no doubt about that. In the end your choices are your choices, but I will always tell you that you made a mistake by switching commanders.

Finally, get more removal. Sure you have some removal in your Planewalkers but they aren't at instant speed. You should get more spot removal that exiles like Anguished Unmaking and Utter End. Cards that target permanents are the best thing you can have for a deck like this. Definitely get a Vindicate. Also, keep in mind that Path to Exile and Swords to Plowshares are two of the strongest removal spells ever printed in Magic.

oGeyra on Edric

3 days ago

@Dk1997 Thanks for the suggestions- however, I'm not sure any of them work well with the deck.

The whole point is to run 1-drop evasive creatures (Flying Men, Triton Shorestalker, etc.) and lots of countermagic so that actual threats never hit the board. Mindshrieker and Sigil Tracer cost too much mana, and the Tracer doesn't even have any evasion. Pale Moon doesn't actually do anything relevant for the most part- I may consider running Envelop at some point, however.

Snow-Covered lands with the Scrying Sheets is incredibly slow, and doesn't actually guarantee more draw. I'd rather use the slot for a land that taps for a color, or a creature that will draw me more cards. Glen Elendra Archmage is too slow, I actually just took it out. Gaea's Touch is too inconsistent, especially when I already have Exploration and Burgeoning in here.

Lignify, Song of the Dryads, and Beast Within are all unnecessary because they're too slow, don't remove the threat, or because countermagic can just make the threat never come into play anyway.

Earthcraft isn't terrible- it actually works super well since most of my creatures are 1-drops anyway.

The swords are too slow to run in the deck, I'd rather keep the protection for Edric using things like Sylvan Safekeeper and Eladamri, Lord of Leaves.

greyninja on Party at Vial Smasher's !!!

4 days ago

@Lilbrudder, thank you for your input! @Ohthenoises, thank you for the reference!

I am looking to face off with some very serious opponents. Most of my budget is already in the deck; but I do have cards in my collection and some store credit to spend.

I definitely want to make sure I'm understanding you correctly. You go and tap Sensei's Divining Top, in response cast Dramatic reversal with Isochron Scepter, Paradox Engine triggers. In response tap Sensei's Divining Top, in response cast Dramatic reversal with Isochron Scepter, Paradox Engine triggers. Correct? Eventually you decide to stop and boom draw all the cards? Does Sensei's end up on top or in hand? lol

Tainted Pact I don't have, and Impulse I'm not sure. They're in the mail already. Tainted Pact will definitely go in. Unsubstantiate and Reality Shift I keep flip-flopping on.

Kiora's Follower and Voltaic Key are interesting. Mana Vault is going asap which sorta synergizes too

It hurts to think about taking out any amount of Three VisitsNature's LoreCrop RotationExplorationBurgeoningThe Gitrog Monsteretc. I definitely want to make sure I can hit my colors. Although Thrasios, Triton Hero only really needs to go off. Anything else I should take out?

Any other dorks you think could be worth it? Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Utopia Tree, etc? I don't even run those in my Animar deck. I guess Kiora's Follower is the choice here

Hopefully I can face off against friends with the deck soon. Thanks again!

Xyrael on Dragonpunch

4 days ago

Urza's Incubator, Cloud Key, Burgeoning, Exploration, Primal Vigor, Doubling Season, Grim Monolith, Mana Crypt, Mana Vault, Sol Ring, Quicksilver Amulet, Haven of the Spirit Dragon, Sarkhan, the Dragonspeaker, Sarkhan Unbroken, Warstorm Surge, Where Ancients Tread, Utvara Hellkite, Karrthus, Tyrant of Jund, Dragonlord's Servant, Dragonspeaker Shaman, Bladewing the Risen, Hellkite Overlord

While I won't say your deck NEEDS any of these cards, a lot of them are really fun/useful in a dragon deck like yours! Just thought I'd bring them into the spotlight as potential options :)

Phayd on Tamiyo, Support Planeswalker

6 days ago

For the 10 adds you wanted:

  • Land Tax -> Exploration - Since they basically negate each other. I'd run Exploration over Burgeoning, since Burgeoning is only amazing on turn 1 and only if you can see multiple opponents on turn 1, which probably won't happen in our game.
  • Braingeyser -> Minds Aglow - If you wanted to mill people out anymore with Braingeyser, then we can figure something else out.
  • Curse of Predation -> Rest in Peace - I'm not sure how good the Curses will be. Sure, they trigger whenever you attack anyone on that team, but they cursed player could leave the plane in order to spare their team the triggers.
  • Rhystic Study -> Well of Ideas - I was considering running Rhystic Study too, but I think that the Sphere of Influence rules will neuter it most of the time.
  • Meadowboon -> Noble Benefactor - The trick will be killing Noble Benefactor when you want to.
  • Tamiyo's Journal -> Prosperity - Sucks to cut a pretty thematic piece, but it doesn't help your teammates!
  • Angel's Grace -> Privileged Position - Angel's grace only saves yourself, not your allies. It does prevent opponents from "winning", but those cards are too few and far between to warrant a spot.

Resolute Archangel, probably not good enough to bother with, since you already run Reward the Faithful.

RamaLama on It's Not Easy Being Green

6 days ago

I do appreciate the suggestions, demonicgrizzly. Your point about the difference between Exploration and Burgeoning is well taken.

demonicgrizzly on It's Not Easy Being Green

1 week ago

You don't need to draw a lot of lands if you the nckude vards that let you play lands from your library/graveyard (Courser of Kruphix, Oracle of Mul Daya, Crucible of Worlds, etc.)

Try it or not, it's up to you. But I know from experience that it is a good card. Exploration is also a good card, but Burgeoning also requires you to actually have lands in your hand, which was your argument against Azusa. Unless you build with that in mind, it does less work than Azusa. With Azusa, those lands don't have to come from your hand at all.

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