Luminarch Ascension

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Tokens

Luminarch Ascension

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

1,W: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

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Luminarch Ascension Discussion

jessniem on Derevi, check this out!

1 week ago

Thanks for your comment, Azdranax :)

I know about the tax/prison type and that many people play Derevi like that but since I'm not playing competitive EDH I usually don't want people to hate me or don't want to play with me. So I want to let the opponents have a little bit of fun. So I don't want to go all in on the stax/prison style.

But I do like things that's just a little bit annoying like Authority of the Consuls. Also Brave the Sands and Luminarch Ascension seems like nice cards.

Azdranax on Derevi, check this out!

1 week ago

Based on his abilities, Derevi is at his best in a stax/prison-type build, with you abusing your opponents with options like, Authority of the Consuls, Stasis, Winter Orb, Static Orb, Meekstone, Blind Obedience, Kismet, Vitalize, Benefactor's Draught, Always Watching , Brave the Sands and other similar low-cost options that create a decided board advantage for you. Using lots of mana dorks with a well-timed Intruder Alarm would also fit, as the more creatures you have in play, the more you will benefit. Adding a Luminarch Ascension to really benefit off the board prison stalling to create 4/4 angel finishers is another option. Those are just a few ideas - good luck with your build.

TheFanatic on Thrasios & Tymna EDH

1 week ago

Wrath of God and Austere Command would provide nice additional board control. Planar Collapse is slower, but it's cheap and you can recur it.

Llanowar Reborn doesn't seem like it does anything here. You might just want a basic instead. If you're running Cultivate and Kodama's Reach, you should have at least 1 Island, even if it's just a splash color.

Oblivion Ring is probably good enough as another Zur target. It's nice that it deals with everything.

If you want to get a bit lower to the ground, Nature's Lore, Exploration, and Farseek would be great ramp spells. Maybe even Nature's Claim. Herald of the Pantheon performs a similar function.

Courser of Kruphix seems like good value.

Demonic Tutor and Vampiric Tutor are good if you're into that kind of thing.

Training Grounds + Copy Enchantment could let you draw your deck with Thrasios, but I'm not sure what you'd do with it.

Luminarch Ascension gives you an actual way to win the game.

You could run Enchanted Evening + Calming Verse if you want to instant win. Aura Thief works too.

Mystic Remora is pretty broken card draw in the early game.

Auramancer and Eternal Witness aren't very good with Rest in Peace, but they're worth considering if you're running Hanna.

Rule of Law stops a lot of combos that you'd otherwise have a hard time dealing with.

Also, your land count might be a little low considering how little ramp you run. You might want to jump up to 36ish.

cornpie987387 on Buff Healing Angels

1 week ago

If you look in the bottom right corner, you may notice a list of banned cards. The cards that are banned in this format (modern) are: Sol Ring, Thran Dynamo and Swords to Plowshares. (These are pretty much commander only cards)

As for a replacement for Swords to Plowshares try Journey to Nowhere or Oblivion Ring.

Might I recommend Defy Death? Also, I would recommend an Akroma, Angel of Wrath and Luminarch Ascension for an additional win con

miracleHat on The Government Can!

1 week ago

This deck would do better if you left Luminarch Ascension as your sole wincon. Eldrazi and titans are expensive. If they game has lasted long enough to get 6/10 mana you have already stabilized and are already winning. Ascension narrows the amount of time that it takes to win and forces your opponent to come up with an answer. On turn 6, instead of playing Sun Titan, you can (for example) create 3 4/4 flying angels to either provide defense of offense. This would also remove the need for clunky planeswalkers, the rest of your creatures, and Enchanted Evening for more removal (Path to Exile/Swords to Plowshares/Power Sink), better enchantments (Moat, Spreading Seas, and enchantments that draw cards), and mass removal (Wrath of God, Supreme Verdict).

The above suggestions are relatively easy to implement and will make this deck able to fight other strategies more quickly, clearly, and precisely.

Shinwizzles on Welcome to Rikers Island

2 weeks ago

Hey Mick-Tis,

Looks like a lot of good improvements have been made! I do have a few suggestions for you to mull over though, if you're looking for advice. I'm just gonna go right down the list of who to drop and why in my opinion.

Azorius Guildmage costs too much for too little. That much mana a turn for a Stifle or a Fatestitcher's ability could be used elsewhere.

Heliod, God of the Sun seems ripe for the cutting as well. If you're bent on having vigilance (which isn't mandatory, if you don't let anyone else have any creatures to begin with), then I'd suggest going with Brave the Sands.

Joiner Adept strikes me as a more fragile Chromatic Lantern.

Scavenging Ooze is taking up a slot that could be used by either Relic of Progenitus or Rest in Peace. The counters and lifegain is nice, but not if you're having to pour mana into it, especially if mana is going to be scarce.

Spawnwrithe should go in some clone deck somewhere else far away from here. Unless you've got a way to crank out a bazillion of them a turn a la Doubling Season and Parallel Lives, the cost won't be worth the benefit.

So I noticed you've got a lot of effects that make your opponents' stuff come in tapped. I see that your deck is also focused around stopping your meta's combos, so if that's entirely necessary, then by all means, leave them in. But in my opinion, having Loxodon Gatekeeper, Thalia, Heretic Cathar, Blind Obedience, and Frozen AEther seems a little excessive.

You might want to consider swapping out your Thalia, Heretic Cathar for the other one, Thalia, Guardian of Thraben.

Wood Elves could be cut for something more versatile. The Skyward Eye Prophets are a couple of fun-lookin' dudes who have always performed well in my decks, but there are many others that could be used. If you're going for mana ramp, Kodama's Reach and the like are always handy. Walking Atlas is also useful, especially with Derevi, Empyrial Tactician's ability.

Yisan, the Wanderer Bard is a card I'm on the fence about, but he seems like he has really limited usage in your deck. Most of your creatures are between two and four mana, so you get a few uses out of him and that's it. Not worth it, in my opinion. A Worldly Tutor or Eladamri's Call used repeatedly with an Eternal Witness/Sun Titan combo seems a little better, if you're digging for critters.

Bonds of Mortality seems like it could be dropped, since you've already got Arcane Lighthouse. But again, if you're not letting them have any creatures to begin with, it shouldn't be much of an issue.

Luminarch Ascension seems like another card you might want to drop. It paints a pretty huge target on you. 4/4 angels don't seem worth it for becoming that much of a target. If you're trying to make creatures in a hurry, Avenger of Zendikar does wonders.

Blustersquall seems like it could be cut for something better. Might I suggest the classic Counterspell? Always a crowd-pleaser.

As for your Maybeboard: Naw. You don't need 'em.

I really like the improvements you've made to your deck! Looks like you're definitely going in the right direction. Two last sort of general suggestions I would make are to perhaps add more card draw in for you. Something along the lines of Coastal Piracy would be a good card to back up your Bident of Thassa. Lastly, more effects to lock the board down. Throw in a Gaddock Teeg to really ruin someone's day. Nobody expects a turn two Green Sun's Zenith into a surprise Gaddock Teeg.

Overall, I like the direction the deck is going in. Looks like it'd be fun to play.

Let me know if you have any questions about my suggestions!

Thanks for sharing!

masterpeez on Turbofog Commander

2 weeks ago

gotta have stuff like Temple Bell so that you can keep drawing those fogs.Also, might as well add the turbo frog combo, right? Haze Frog (Or any of those fogging creatures) + Mimic Vat. And you gotta have the classic turbo fog win condition, right? Luminarch Ascension

turbo fog is virtually impossible when your playing against more than one person So you Probably want some of those cards that let you untap all of your creatures and stuff at each upkeep.

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