|Commander / EDH||Legal|
Printings View all
Combos Browse all
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
1,W: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
Price & Acquistion Set Price Alerts
|Have (13)||VGJustice , , zachi , davir , westdoorblowsnow , Pocketmouse , Nemesis , TheAlmostHero , CampbellStev , MattN7498 , miracle , FoamEagle , Justinaut|
|Want (8)||fireborne1986 , Turtlelover73 , xpsychovampx , samuelianstorm , asydic , Riders_of_Brohan , brokendwarf , LegendDeer|
Luminarch Ascension Discussion
1 day ago
I have not yet considered any of the quest cards yet, most seem a little too niche or single use. Though i do admit it might be worth considering Luminarch Ascension and potentially Beastmaster Ascension. Thank you for the idea.
1 day ago
YuriBittencourt, in my playgroup, there aren't that many decks that run a ton of flying. Most decks have a couple of fliers, but a deck themed around fliers shows up once in a blue moon when somebody plays sphinx tribal or dragon tribal. In those situations, I typically employ good use of politics to support my life total until I can use my tutors and draw packages to draw into any of my cards that can spot removal them or board wipes. On the whole, flying is no big deal. However, if you would like to build this and your playgroup has a lot of fliers, then feel free to add in Moonsilver Spear and Luminarch Ascension to give you plenty of resilience against them.
Capsize-again, before I added Hammer of Nazahn, I had both Darksteel Plate and Shield of Kaldra which combo with it. Without any of those equipments or a way to tutor them up, Worldslayer is a card that makes me people spend resources to find and answer while causing players to not attack as freely since they want a blocker. It's a good political card if you can talk your way through it, but since I have so much tutor effects and draw effects in the deck, getting the combo has never been that tough for me. Thank you for the kind words!
2 days ago
If you want to buy time before you can play some of your tax spells you may want to look at cards like Remand, Boomerang, Muddle the Mixture muddle can be really good since you can fetch what you want with transmute if your not countering something.
Porphyry Nodes might be a good card against creature heavy decks but you kind of want a win condition also and that can kill your own stuff. Luminarch Ascension could be useful here as a late game finisher.
Leyline of Sanctity is the card by far to stop people looking at your hand or sending burn spells to your head.
Good luck with it all.
2 days ago
You only need the one Entreat the Angels, the 3 Wall of Omens could work but I would personally play either Runed Halo, or Porphyry Nodes for the lock with Heliod, God of the Sun. The other options would be Luminarch Ascension, Propaganda, or Starfield of Nyx.
3 days ago
Have you thought about adding quest cards like Luminarch Ascension and Khalni Heart Expedition? You've got enough counter synergy that with a few proliferates, you could set them into action a turn early.
1 week ago
I never sided in Angel of Jubilation so you know but sure I'll run through the other decks to give you an idea of what you faced.
I really have to chalk this one up to experience, I just play turns a lot and know how to play it. Grand Abolisher would slow me down but wouldn't hurt me, I could Fatal Push it or just Gigadrowse and Exhaustion main phase. The Eerie Interlude plan would work but resolving Thing in the Ice Flip isn't a huge deal as you blink and then can't attack and I combo off next turn. Your deck is definitely fast enough to beat turns but I just have a good understanding of how I want that deck to run against agro.
G/W Death & Taxes
List --> G/W Ramunap Death & Taxes
Death & Taxes, also known as Hatebears, is at its heart a white control deck that aims to "tax" it's opponent by making it difficult for them to play magic with cards like Thalia, Guardian of Thraben, Flickerwisp, Ramunap Excavator, Qasali Pridemage, and Leonin Arbiter. I play Collected Company for extra value in the deck. It is a versatile deck that mixes land destruction with all out agro and control.
List --> https://www.mtggoldfish.com/archetype/modern-titan-shift#online
Titan shift is a peculiar deck that aims to win through Valakut, the Molten Pinnacle triggers, basically they ramp to play Primeval Titan and fetch the lands they need and then Scapeshift to sac those lands and play mountains or additional Valakut's for a whole bunch of triggers killing their opponent in one turn. Seeing how Lightning Bolt can't kill Primeval Titan no it wouldn't be better, in fact removal is generally pretty bad against this deck until it tries to combo off and when it does that you are probably dead anyway.
Oath of Nissa Bant Superfriends
As someone who plays Superfriends I can say that your list is one of the lists I dread seing on the other end of the table, it generally means I have to move quickly which can be difficult, this was a good matchup for you, side out most removal and play more agro.
So my list is not on here but this list on the site has a similar idea --> Salt Sisters
That list goes very light on protection but uses the lifegain/drain engine that I find effective (though I feel it plays too many of those effects), I have more pillow fort stuff like Luminarch Ascension and Sphere of Safety as well as Selfless Spirit's in my list but if you want the engine that list does a better job explaining it than I ever could.
Mono White Flicker
Though very different from my test list this is a sample list --> https://www.mtggoldfish.com/archetype/modern-eldrazi-tron-26966#paper
"Tron" refers to the Urza lands, Urza's Tower, Urza's Mine, and Urza's Power Plant, which tap for a ton of mana together. Basically tron decks get these lands and then play big things that kill you quickly. Blood Moon is great against this deck, and to answer your question, Eldrazi Tron is a variant of the tron decks that have been around for a while, and it is the best of the bunch.
Here it kinda came down to a lack of interaction on Faeries part game 2 or else you likely would have lost. Once you have a big creature though like Champion of the Parish with a ton of buffs, Hanweir Garrison, or Student of Warfare this matchup is a bit easier as Faeries can't really afford to lose life all that much.
I agree with everything but the Authority of the Consuls, Merfolk moved quicker and I didn't have much removal in hand before it was too late.
Other Questions and Comments
I wouldn't add more land just redesign the mana base, really I never had mana trouble as one mana with a Student of Warfare is a keepable hand which is kinda scary.
Whenever I had Always Watching , Metallic Mimic, and Hanweir Garrison I rested easy as the got big and so did the tokens without one having to be sacrificed in the attack, sometimes I wanted the tokens to be buffed by Always Watching but you can't have everything, the Mimic did it's job.
Cards that under performed: Eerie Interlude, good against removal but when I play agro unless its a board wipe I don't really care (when I test against control this may change). Battlefield Forge it was just painful, not bad, but painful.
Honestly it is a great card, I had no cause in these matchups for it but against control it is great so if you have room for it play it.
Cards that didn't over performed but I was grateful to have: Boros Charm, not having to level up Student of Warfare to level 7 was nice as was the burn and protection. Path to Exile, solid removal. Lightning Bolt, same thing. Aurelia, the Warleader, flexible option in the side. Disenchant, never played it but was glad it was there.
I still want to do more testing against some other matchups, I'm working on testing my turns against a G/R Vengevine deck as that seems to be getting some hype, I'll test yours out to if that happens!
1 week ago
As I see it, your deck tries to combine pillowfort + aggro tokens wich is a bit clunky.I'd rather chose one concept and try to make it work, aka Ghostly Prison, Luminarch Ascension, Runed Halo, Leyline of Sanctity and maybe even Stony Silences to make your Sphere of Safety more of a "you can attack me but only if you pay like a million", wich is definitly pillowfort style or you try to focus on aggro tokens with Lightning Bolts, Young Pyromancers, Impact Tremors and stuff like Raise the Alarm.Assemble the Legion works only in pillowfort style as its otherwise just to slow to be really impactful.
Nontheless, in both cases Secure the Wastes is some kind of a must have since its great in aggro tokens as in pillowfort aswell, being good in earlygame and getting better the longer the game goes
(Get 4 Path to Exiles)