Luminarch Ascension

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Zendikar (ZEN) Rare

Combos Browse all

Tokens

Luminarch Ascension

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{{1,W}}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Price & Acquistion Set Price Alerts

A25

ZEN

Ebay

Recent Decks

Luminarch Ascension Discussion

Snap157 on Tuvasa, Altered Reality

2 days ago

Earthcraft has a couple more combos that can be easily included here. By using an enchantment like Wild Growth on a basic plains, you can then use Earthcraft to combo with Luminarch Ascension and Sacred Mesa.

As a general tip for enchantment decks, I would include the other ones such as Satyr Enchanter, Verduran Enchantress, and Mesa Enchantress. These will provide reliable draw for an engine

For ramp, include enchantments such as Fertile Ground, New Horizons, Utopia Sprawl, Overgrowth, Awakening Zone, and Weirding Wood. These will trigger your tuvasa draws and also will combo with earthcraft, and should probably be included over your signets and Thought Vessel. I would shoot for ten reliable ramp cards and ten reliable draw cards, putting in as many enchantress effects as possible.

I really like your pillowfort aspect of the deck, and would also include Aurification, Elephant Grass and Dissipation Field.

Hope this helps! +1

Icbrgr on Turbo Fog (Legacy)

1 week ago

Do you think maybe mono white would be more effective? Drop Rites of Flourishing in favor of Temple Bell or Mikokoro, Center of the Sea/Geier Reach Sanitarium...and swap the green fogs in for Ethereal Haze/Holy Day or Angelsong.

Reliquary Tower is another tool to use for stocking up on answers for resolved threats like Oblivion Ring/Wrath of God.... in addition to Luminarch Ascension perhaps Drawing into Urzatron lands to hardcast Emrakul, the Aeons Torn could probably happen faster than drawing out the opponents library?

Icbrgr on Emrakul: Turbo Tron

1 week ago

@User.Random the reason for both Temple Bell/Howling Mine is to be able to draw a lot of cards and remain Mono-... It could be replaced with a draw/loot lands like Mikokoro, Center of the Sea or similar but I personally think Bell is better when it's needed most in the early game... Not having to pay to draw frees up Mana to lay down Luminarch Ascension and start fogging to get counters earlier or even just frees up Mana to just fog when Mana screwed.

Tonymeister on Mono White Holy Army (Avacyn, Angel of Hope)

3 weeks ago

Demonite

I was able to do some playtests with Luminarch Ascension and dang, do I love it. I played this late game after ramping out with Endless Horizons and in combination of having Elspeth, Sun's Champion Ultimate and Avacyn on the playfield. Swept the board with a giant board of Angels haha

Demonite on Mono White Holy Army (Avacyn, Angel of Hope)

3 weeks ago

Hey, I totally forgot to mention my favorite angel art of all time is a low cost (cmc and $) card that happens to do WORK in multiplayer in generating an Angelic army:

Luminarch Ascension

Fair warning though. It can paint a target on your head!

DemonDragonJ on Guilds of Ravnica: Spoilers and ...

3 weeks ago

Boza, I like cards that synergize with themselves; for example, Cradle of Vitality, Boon Reflection, and Wound Reflection all require additional cards for their abilities to work, but Archangel of Thune, Rhox Faithmender, and Archfiend of Despair all have syngery with themselves because they do not require other cards for their abilities to function.

MWorl91, I actually completely missed that one card was an instant and the other a sorcery; if I had noticed that, I would not have even needed to ask that question.

Also, power should determine rarity, not the other way around (that would be akin to saying that the rating of a movie determines its content, when it is actually the content that determines the rating).

dbpunk, yes, but, in general, creatures and cards that relate to creatures have been becoming more powerful as time has passed; for example, creatures such as Woolly Thoctar, Terra Stomper, and Gigantosaurus would have been inconceivable in the early days of this game, but apparently are nothing unusual, now, so I would expect cards that generate creature tokens to become more mana-efficinent, with Luminarch Ascension and Ant Queen being excellent examples of that.

LoyalPaladin on Heliod

3 weeks ago

Hey, man. Finally got the chance to look at it, thanks for linking it to me. Here are my suggestions:

Swap

There are a few really good upgrades you can make on the cheap. I'd say almost all the upgrades below are strictly better except Divine Visitation which is new to MtG, since it's a part of the new Guilds of Ravnica block. Trading out Sigil is just personal preference.

Cut

You've got too many enchantments eating up space for things that are more important like your land base. White has a really hard time ramping and tends to be the most costly color, so you want to draw as much of it as possible. I'd aim for 35 lands minimum, but 36 is probably preferable. Every land counts.

Add

Six of the eight add-ins below are lands. You need a hard to deal with board wipe like Wrath of God and I'm really surprised you didn't immediately go for Riot Control, since it's a table staple. If you really don't want it, I'd go straight for the Path to Exile.

Expensive Upgrades

Mono-colors can get some crazy mana numbers going, but white has terrible ramp, cards like Land Tax and Thawing Glaciers will help you get lands on the board, while the multiplier artifacts will keep your mana plentiful.

magixxx on Atraxa

1 month ago

Update v1.1:

Magistrate's Scepter for Luminarch Ascension

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