|Commander / EDH||Legal|
Printings View all
|Urza's Saga (USG)||Rare|
Combos Browse all
Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
Remove Time Spiral from the game.
Time Spiral Discussion
8 hours ago
@Nycthemeron, thanks for the feedback!
We added Paradox Engine after a bit of discussion. Alongside it's great combos with Scepter, it serves as an excellent way to repeatedly draw with Looters. This might enable us to occasionally churn through our deck. It gets even better with Kefnet out, as the sequence of "Loot, Copy, Cast, Untap" is pretty potent, even if it might not be game-winning. We cut Expropriate to accommodate it, as we felt that three extra turn spells should be enough. Expropriate is also just too damned expensive to cast.
We both think that Timetwister is spectacular, if a tad pricey. Time Spiral just isn't a very castable card, even if it might allow us to do some gross things. And the difference in (mana) cost, with or without Kefnet copying it, is significant. So we've made that change as well.
In addition, a good number of cards have been swapped around. We think the deck looks better now. Still lots of room for improvement.
3 days ago
Finale of Revelation Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Finale of Revelation will work great in Niv-Miz deck but so hard to get 12 mana in standard on a regular basis but in EDH this card will rock in the Niv-Mizzet, Parun or Niv-Mizzet, the Firemind decks and I can so leverage this in my Nekusar, the Mindrazer edh deck not quite as good as Time Spiral but as a player that only started playing a couple years ago that would require me to drop $60 for 1 card so this is a solid cheaper substitute that can help me filter through to the cards I need and untap 5 lands and with the right card could wreck someone day
1 week ago
Oh, totally read the card wrong!
Also I found Fevered Visions which Will give you your early game pressure at the opponents side
And last but not least, Keep Watch would be an amazing addition to the deck!
Hope you see some interesting stuff!
2 weeks ago
irotpigs Yes! The primary win condition is decking everyone with Blue Sun's Zenith but when that isn't an option (like if it has been removed from the game) the alternative way to win is by using Stroke of Genius , shuffling it in with Time Spiral , re-drawing it, casting it again, and recurring it with Snapcaster Mage for the third time to deck everyone.
1 month ago
Um.. that's an interesting question.
Milling someone naturally is also a very valid option. If you were to build and play this deck, I highly recommend not scooping if/when one of the combo pieces is countered. Play with your draw. You can outlast your opponents through counters and card draw.
1 month ago
Hey, saw your forum topic asking for help.
Monoblue with lots of Islands can take great advantage of High Tide . This spell allows you to make a lot of blue mana for a turn letting you cast a lot of spells or ramp into a big finisher creature ( Consecrated Sphinx , Jin-Gitaxias, Core Augur ) or play a lot of Wizards for the turn or Jaces. Big draw spells ( Blue Sun's Zenith , Pull from Tomorrow , etc.) are good with Tide. Or any other high CMC cards (overload Rift, Beacon of Tomorrows , Caged Sun , etc.)
Cards that can untap your lands are excellent with Tide:
Tide is very powerful, but there's only one in the deck therefore tutors that can search for it are wanted:
Spellseeker is an amazing Wizard because you can potentially bounce it (Ridetide) or blink it ( Deadeye Navigator ). Can only cast Tide once, but blue has ways to recur Tide to repeatedly cast it:
Casting Windfall or Time Spiral when you have Tide active for the turn can be very good for you since it can refill your hand with cards. Isochron Scepter is a powerful card when you have a lot of 2 or less instants which blue has. Imprinting Dramatic Reversal with Scepter in combination with mana rocks that can make at least two mana is an infinite mana combo. Even without this combo Scepter is a good card when playing one or two CMC counterspells or instant draw spells since it's a repeatable effect.
These two enchantments are amazing in multiplayer Commander since their repeatable, they trigger whenever an opponent plays a spells this can result in you drawing a lot of cards.
If you like some of these suggestions then I offer more help to make cuts.
Good luck with your deck.
1 month ago
MVP12: I tested both him and Mission Briefing here, but honestly my GY is often surprisingly empty. Many of my wheels either shuffle in the GY (for example, Timetwister ) or exile themselves to prevent re-casting ( Time Spiral etc). Honestly, they just never had the impact I wanted in a combo deck - they're better in a grindy tempo-control deck than here.
Sloanan: Thanks for the complement, always good to hear from another Locust God player! And thank you for the devil's upvote :3
2 months ago
Thanks you for your list and your help !
Time Spiral occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%