|Commander / EDH||Legal|
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|Urza's Saga (USG)||Rare|
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Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
Remove Time Spiral from the game.
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Time Spiral Discussion
6 days ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.
3 weeks ago
+1 for the use if Zuran Orb to jump start the Aetherflux laser cannon.
I run a similar deck with a Spellslinger twist. Leaving the deck here so we can bounce ideas off each other!
Commander / EDH
SCORE: 6 | 8 COMMENTS | 344 VIEWS | IN 1 FOLDER
3 weeks ago
Thanks TheDevicer, you make some good points with the shuffle effects from the tutors/fetches. I guess my next question is how do you typically go about generating card advantage with Arbiter? We run cards like Mystic Remora and Rhystic Study, but aside from them it seems like we're pretty reliant on our big draw X spells resolving. Other top CEDH commanders run the same suite (with the aforementioned enchantments and Time Spiral/Timetwister with the added advantage that their commander can also act as a utility piece or advantage piece (e.g. Tasigur, the Golden Fang or Kess, dissident mage ). I've been thinking whether it'd be good as you mentioned to add a third draw X spell in the form of Pull from Tomorrow and include Fact or Fiction.
4 weeks ago
Another alternative for paradox engine and isochron is Snap. So just in case somehow you had few to no mana rocks... its a good alt... as it generates its own mana... can sometimes help with color fixing... and occasionally generate mana... Frantic Search could also help with just getting through to combo peices and again color management... Time Spiral because its free reset button... even if it exiles...
1 month ago
1 month ago
2 months ago
Hey SynergyBuild, thanks for your descriptive and helpful comment!
Yes, I’m pretty excited about the upcoming Bant Commander/s, I’m really hoping one of them is good enough to include in my 99 or even take over as the Commander. (Though being honest, Treva isn’t half bad here. She’s saved my skin a few times, in my early tests.)
I’ve considered Femeref Enchantress for a little while, but the new Satyr Enchanter is probably going to squeeze in here first (maybe dropping Time Spiral? I’m not too sure... I really like Time Spiral).
A lot of your suggestions are pretty interesting. I’ll add them all to the Maybe board for now and find the weakest cards via playtests and PUGs at FNM. Again, I really appreciate you giving this deck a look-over. I’ll be sure to return the favor if you’d like!
2 months ago
This seems fun. Here are some thoughts that perhaps didn't hurt:
- Maybe try Privileged Position as another protection card. The fact that it gives all of your other permanents hexproof means that you can tick up your planeswalkers in (relative) peace.
- With Battlebond, there's now Arena Rector that gives you bonus planeswalker tutoring when it dies (which shouldn't be too hard to do).
- Land-wise, I would very highly recommend some more multiple mana lands. In EDH, Ancient Tomb and Temple of the False God are quite common for acceleration, and you don't have a lot of color intensive mana requirements. Urborg, Tomb of Yawgmoth can help a bit with fixing, and City of Brass is the classic make-all-colors land.
- Regrowth is also a good recovery card. Maybe also Commit, Day's Undoing, or, my favorite, Time Spiral are good to reset your hand if you run low on gas.