|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Uncommon|
|2011 Core Set||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition||Uncommon|
|2010 Core Set||Uncommon|
Combos Browse all
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip *(: Attach to target creature you control. Equip only as a sorcery.)
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Whispersilk Cloak Discussion
8 hours ago
May I suggest:
Lightning Greaves: Even if you don't like shroud on your artifacts (maybe you want to copy them etc), shroud on your voltron commander is a must-have. The 0 equip cost and haste just make the boots too hard to leave out of any build. Plus, IIRC, they come with the Cat pre-con!
Whispersilk Cloak: see above, but also unblockable makes one-shots much easier, and those are also necessary for a voltron commander as you're likely to get ganged up on.
Sram, Senior Edificer: A second Puresteel Paladin helps the deck draw a critical mass of equipments! Without any creature tutors in the deck you'll really want to have as many of this effect as possible.
Mask of Memory: See above! White really needs help drawing cards a lot of the time.
Balan, Wandering Knight: I just think he's a fantastic backup voltron holder. A lot of the time your commander can get hated out so frequently that you can no longer cast him reasonably, and in that case a backup plan becomes really valuable.See also: Kemba, Kha Regent. Again, I know you said you don't think you need it, but with a 6 CMC commander I'm tellin ya you'll be glad to run the backup!
Green Sun's Zenith: You have 0 targets for this!
Harmonize: Pales in comparison to the Puresteel draw engines.
Reap and Sow: Expensive for mana ramp and land destruction needs a critical amount of LD cards to be effective.
Grappling Hook: It's expensive and doesn't help you crash through for a win, just sometimes works as pseudo-removal.
Reveillark: Though you have some very good targets to rez, you just aren't running that many creatures. It's unlikely that it'll be consistently good.
And finally, I do agree you need more lands. 40 can be a bit high with ramp spells and artifacts, but 35 is probably a better mark.
1 day ago
Molten Psyche, and Winds of Change, and Jace's Archivist are good cheap wheels and i agree with Atraxa, Praetors' Voice she is so strong. Tempt with Discovery is really good ramp Collective Voyage is good unless you don't want to help other people. also if your looking to mill Keening Stone, and Mindcrank are very strong. your commander and other creatures are an important roll in the game so i would put in Lightning Greaves, and Swiftfoot Boots maybe even Whispersilk Cloak. Sangromancer is amazing life gain for discard decks i put it out on turn 3 and then wheeled on turn 4 with jace and bumped my life up an extra 60 or so. hope this helps let me know what your really trying to focus on with your deck and i might have some better suggestions.
2 days ago
Thank you for the feedback and you make some good points.
I will provide my reasoning for the inclusion of cards you mention. Whether it is right or wrong, I am not sure.
Burgeoning: The card ramps to an unreasonable degree, and though it is negative card advantage, it is tempo advantage. 1 mana cc is important for cascade purposes
Elvish Mystic: I have a soft spot for the card, plus the alternate art copies I have are sweet. As above, 1 mana cc is also important.
Clan Defiance: Is not a spell I can cascade into, true, but it is very powerful in the abstract by being able to hit multiple targets and the deck has the ability to produce a lot of mana.
Bestiary: Is sick. I recommend trying it out in any green deck.
Rampant Growth: Have you heard of a card called Nature's Lore? I have considered adding that one.
Abrupt Decay: Surprised I did not include it as it is one of my all time favorite spells.
Counterspell: You are right.
Boots: I considered having Boots and Greaves, but I decided on Greaves and Whispersilk Cloak as it is tutorable with Trophy Mage and gives unblockability.
2 days ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). It appears I've slightly reversed it and have a "9 by 7" ratio. Some cards also overlap, but I put them in their main use case category.
After looking at the list though I only have 7 categories of cards which means I could look to add a new category by removing some of the weaker cards in each of the existing categories.
Target Protection (10)
- Adarkar Valkyrie
- Aegis Angel
- Benevolent Bodyguard
- Deathless Angel
- Devoted Caretaker
- Mother of Runes
- Whispersilk Cloak
- Lightning Greaves
- Swiftfoot Boots
- Avacyn, Angel of Hope
- Angel of Despair
- Oblivion Ring
- Anguished Unmaking
- Crackling Doom
- Swords to Plowshares
- Angel of Serenity
- Day of Judgment
- Rune-Scarred Demon
- Thalia's Lancers
- Demonic Collusion
- Demonic Tutor
- Diabolic Revelation
- Diabolic Tutor
- Increasing Ambition
- Liliana Vess
- Bloodgift Demon
- Dragon Mage
- Erebos, God of the Dead
- Harvester of Souls
- Phyrexian Arena
- Underworld Connections
- Read the Bones
- Nahiri, the Harbinger
- Sorin, Grim Nemesis
- Karmic Guide
- Reya Dawnbringer
- Whip of Erebos
- Animate Dead
- Beacon of Unrest
- Buried Alive
- Obzedat's Aid
- Unburial Rites
- Basandra, Battle Seraph
- Gisela, Blade of Goldnight
- Grand Abolisher
- Herald of War
- Platinum Angel
- Solemn Simulacrum
- Elixir of Immortality
- Steelshaper's Gift
- Magnetic Theft
- Bruna, the Fading Light
- Gisela, the Broken Blade
- Graf Rats
- Hanweir Garrison
- Midnight Scavengers
- Hanweir Battlements (Land)
Mana (5 + 35 - 1)
2 days ago
Budget decks and Gruul decks are always my favorite, and this is two birds with one stone haha.
I know it's a budget build, but doubling your opponents' mana can get pretty ugly pretty fast. I'd recommend cutting Dictate of Karametra for Whispersilk Cloak if it fits your budget Trailblazer's Boots practically give some Borbor unblockable. Gratuitous Violence is another card that is relatively cheap that I'd recommend adding to the deck.
I like Unravel the Aether since the artifacts have to be tutored for again which is far harder than using Eternal Witness or something like that to add it from grave to hand. Cheaper $$-wise, mana-wise and the Split-Second on Krosan Grip isn't always relevant.
Hope this helps!
4 days ago
I'm not usually one to comment but I saw your post on r/edh and am also building Brago in paper. Looking at your list the following stood out:
-It's weird you don't have Lightning Greaves or Whispersilk Cloak. The shroud from either means your counterspells can be used for other things besides protecting Brago. The added benefits of haste or unblockable also play well with the blinking Brago is built for. Swiftfoot Boots may be a more budget option for granting haste but you should definitely grab a cloak since it's also searchable with Trophy Mage.
-On the topic of being searchable, I noticed you only have two targets for Trinket Mage so I would suggest swapping out 1 Island for Seat of the Synod and 1 Plains for Ancient Den since they are lands with CMC 0 making them searchable.
-I'd also recommend some graveyard hate. Relic of Progenitus is great as it's searchable by Trinket Mage and draws a card. Angel of Finality may be worth adding as blinking it repeatedly can suppress graveyard shenanigans. Stonecloaker may be another good inclusion for more instant speed protection for your creatures and getting more ETB triggers by recasting the bounced creature.
-Some alternatives you might want to try would be using Prophetic Prism in place of Tsabo's Web. I'm not sure how relevant the web is for you in locking down your opponents' lands but the mana fixing of the Prism may be preferrable. Also, I'm unsure if the indestructible on the Darksteel Ingot is that useful and if you'd get more mileage out of using Commander's Sphere in the case where you need an extra draw when mana flooded.
That's all I have for now and the above recommendations should be fairly budget. The most important piece of advice I would give would be to understand the way your deck works and what rules interactions you may encounter and/or exploit. For instance, know that you can blink an Angel of Serenity with Cloudshift with the ETB trigger on the stack to permanently remove 3 threats. (This ruling is on the Gatherer page for Angel of Serenity) Another weird rules exploit you may encounter is using Sun Titan to get back Reality Acid an attaching it to a permanent with shroud or hexproof because ruling 303.4f doesn't use the word 'target'. Other than that, have fun with the deck and don't Peregrine Drake loop your opponents too many times.