|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Uncommon|
|2011 Core Set||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition||Uncommon|
|2010 Core Set||Uncommon|
Combos Browse all
Artifact — Equipment
Equipped creature is unblockable.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Price & Acquistion Set Price Alerts
Whispersilk Cloak Discussion
1 day ago
Hi Mikey2141 thanks for the suggestions.
Aurelia, the Warleader, Gisela, Blade of Goldnight, and Anguished Unmaking are definitely all in there, and I consider all of them part of the core group of cards, and their synergies within the deck.
For Skyblinder Staff, Its a good CMC to play, a little pricy to Equip. I've never specifically tried this one, but I've tried other variants by the way of Whispersilk Cloak which offers the shroud protection as well as CMC 2 Equip, Shizo, Death's Storehouse for a land based CMC 2 (Shizo + Swamp) effect. I've also tried other avoidance like Maze of Ith. But what I've found is that Flying is usually enough evasion on it's own, in cases where it is not, my targeted removal is usually sufficient. In most scenarios, my angels/demons/dragons are bigger than the blockers, or have vigilence so can attack and defend, often with indestructible, because Avacyn, Angel of Hope is frequently tutored for (wish I had Grim Tutor too). I just haven't found it as necessary, and have found haste is the real trick to success vs. unblockable. Also see Thundermaw Hellkite he can be good, he would also trigger nicely with a Eerie Interlude if you play that in your Kaalia of the Vast.
Merciless Eviction is the tough one. I've tried, Austere Command, Akroma's Vengeance, and Merciless Eviction like a floundering fish. What I've come up with is each is good in it's own right, and each is situational. In many cases the cycling on the Akroma's Vengeance has been critical, in some cases the modularity of the Austere Command, and in some cases the exile on the Merciless Eviction has been the only card in my deck to deal with a threat. So in short, I don't know. Merciless Eviction is excellent, but so are the others above. I find myself in cycles with playtesting, I go Aggro/Offense, then find I'm too weak defensively, then recursively go Defensive, then find I'm shelled and not Aggressive. I have Damnation and Wrath of God along with Austere Command in my current playtest, would it be better with Merciless Eviction instead, in many scenarios yes, in many no. The other day I found myself upset that the Austere Command doesn't cycle. Merciless Eviction is good against the Indestructible decks, so I understand why you would play it. Defintely combos well with Eerie Interlude. Austere Command / Akroma's Vengeance pair really well with Avacyn, Angel of Hope by herself without an Eerie Interlude, but if it's not solving your problems, then the Merciless Eviction would be key. I'll keep cycling between them, 3 board wipes feels right, I'll cycle back to Merciless Eviction but I'm not sure there is a final answer to be found.
2 days ago
2 days ago
Thanks for the suggestions, shub! I'm currently using Brutal Hordechief, Spirit en-Dal, Key to the City, and Whispersilk Cloak to make Alesha, Who Smiles at Death unblockable, but it definitely wouldn't hurt to add more ways. I will definitely be including Filth, since it can be used as a creature as well as a way to grant Swampwalk, but I'll definitely consider the others!
6 days ago
Being able to quasi-tutor to answer problematic enchantments and artifacts while having Thalia, Heretic Cathar and especially Angel of Jubilation to lock down the more degenerate combo decks in my playgroup means usually other players are trying to keep me around.
With a large amount of mana doubling effects for my lands I've never had a huge problem casting my creatures. I do usually also try and hold some back since it is a little wipe sensitive. Not overplaying with her was a big part of my learning curve. :) I use large evasive creatures to tip life totals and keep other players at each other and off my well defended Elf while gaining life and amassing a small army.
It's by no means hyper competitive or a stax build (And tends to auto lose in duels) but it lets me play the way I enjoy (Interactive, answers and sweet creatures) and sometimes win.
And most of the finishers can be played at appropriate times rather than just hitting the board and ending the game.
Some Notable Finishers:
I like that it has kick, even without constantly bringing out the commander. And while it was built to avoid instant win combos I did include the Magus, mana doubling, sword combo to keep it at least capable of digging for answers although I have very intentionally not added Elixir of Immortality to make it a mill thrill kill.
I also can't state enough, OMG Solitary Confinement is a WORK HORSE in a deck that can always find multiple ways to draw cards. Esp if awakening has been stuck.
Thank you for your feedback! :)
1 week ago
Yes, it's been in and out of the list since I first started for that reason, but an early Spectra Ward from a Narset trigger is slightly worse in that situation, since I won't be able to attach any more auras to her, and I lose the Ward if I don't cast it.
The Ward is kind of needed since most times the deck plays "fair" it kills by commander damage. So probably I'm cutting Whispersilk Cloak in the next changes. I want to find an Insidious Will to have some kind of countermagic that's not wasted on Narset triggers, so that is probably replacing the cloak in the long run.
1 week ago
By the way. Have you considered tossing in a few Whispersilk Cloaks to ensure the lil bugger gets through?
1 week ago
Krenko is public enemy number one when he's out. You should have two protective cards for VIPs. Swiftfoot Boots, Lightning Greaves, General's Kabuto, Champion's Helm, Whispersilk Cloak, Mask of Avacyn, etc.
1 week ago
I saw a link to this on /tg/, and I want to provide some thoughts on the deck. I had made a Zurgo Helmsmasher deck a year ago and I think I can provide some insight.
Cards to Potentially Add
- Aurelia, the Warleader
- World at War
- Relentless Assault
- Seize the Day
- Fury of the Horde
- Whispersilk Cloak
- Silverblade Paladin
- Mother of Runes
- Grand Abolisher
- Hero's Downfall
- Deadly Tempest
- Martial Coup
- Phyrexian Rebirth
- Blasphemous Act
- Divine Reckoning
- Dictate of the Twin Gods
- Furnace of Rath
- Inquisitor's Flail
- Vault of the Archangel
- Eternal Thirst
- Madcap Skills
- Spirit Mantle
- Chain Reaction
The way I ran my version of the deck was on a $150-$200 budget (with some of the more expensive cards [$5+] not being listed since, as you mentioned on /tg/, you want to keep this deck on a budget). I didn't necessarily use all of the cards listed above, but I did use some of them. Zurgo is interesting since he can be run a few different ways while achieving the same thing. When I ran him, I had a balance of equipment and enchantment buffs with double damage enablers and extra combat steps, with a few board wipes and target removal here and there.
One of the main issues I had with Zurgo ended up being a lack of creatures or defenses, and Zurgo himself being too easy to remove (either through counterspells, or destroy spells on someone else's turn, or exile effects on my turn).
I can't really offer a lot of recommendations for what to swap since your deck seems solid overall. I'd maybe cut Opal Palace for Vault of the Archangel. Also, I am not a fan of spells that have 3+ of the same mana symbol, so I wouldn't use True Conviction or Gratuitous Violence. Spectra Ward is also kind of risky since you may not be able to use certain spells on Zurgo because of it. Something you may want to consider is increasing the number of creatures you have, either by using actual creatures or finding ways to get more tokens (ex: Assemble the Legion)
Hopefully this helps you out in some capacity.