Whispersilk Cloak

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Planechase 2012 Edition (PC2) Uncommon
2011 Core Set (M11) Uncommon
Duel Decks: Phyrexia vs. The Coalition (DDE) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Darksteel (DST) Common

Combos Browse all

Whispersilk Cloak

Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip *(: Attach to target creature you control. Equip only as a sorcery.)

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Whispersilk Cloak Discussion

Holmhollow on WEISSHAL // The Eternal Monarchs (with RIX cards)

3 days ago

Hey, thanks for the suggestions! Definitely added a few of those to the maybeboard. I'm not too interested in an infinite combo for this deck, since that's not really the speed of my playgroup. I can loop Mangara of Corondor with a sac outlet and Phyrexian Reclamation if need be, and the oodles of tokens I create are not quite infinite but definitely enough to remove any other creature from the board and any life out of opponents' totals, when combined with Dictate of Erebos and a few aristocrats.

That's basically why I didn't fully go for the vampire tribal - Edgar doesn't make quite as many tokens as other non-vampire cards do, and I wanted more of an aristocrat deck than a go wide and tall with vampires deck. The tokens very rarely attack, but Edgar/Vish Kal/Drana/Licia is plenty powerful with a Blade of the Bloodchief and Whispersilk Cloak when you sac 20 zombies, then sac 20 spirits, then swing and give lifelink while Sanguine Bond is up.

I'm really liking the look of Phyrexian Altar, Bloodcrazed Paladin and Indulgent Aristocrat though. Might need to cut something to make room for those. Also thinking of swapping the Crypt Ghast out for Nirkana Revenant, or just putting both in and tripling my mana. I also like Legion's Landing  Flip but I used to run Trading Post which serves the same purpose but is more versatile. Cut for Ashnod's Altar at the moment.

TotalSundae on A Brooding Strategy

4 days ago

First, the cuts

-

I don't feel like Kessig Wolf Run and Vault of the Archangel fit into a four color manabase.

Darksteel Ingot could be a card that gets you more lands.

A lot of the stuff you have in here assumes you already have a lot of tokens created, and are thus win-more cards. Stuff I might cut just for more ramp and consistency: Cryptolith Rite, Goblin Bombardment, Attrition, Whispersilk Cloak, Wayward Swordtooth, and Dragonmaster Outcast

Some Possible Additions:

-

Overrun or Craterhoof Behemoth or Titanic Ultimatum, Harrow, Enlightened Tutor, Mirari's Wake, True Conviction, Akroma's Memorial

Cultivate, Farseek, Kodama's Reach, Sylvan Library, --->Ground Seal<---

I kinda think this deck is less about looking for cards to win you the game, and more about relying on your commander to get there and trying to get ahead fast. It's not a black deck for these very reasons. Trust in the fact that an abscene amount of lands and your commander will win you the game in more curcumstances, then work out the best alternate outs like Goblin Bombardment. Hope that helps.

TotalSundae on A Brooding Strategy

4 days ago

First, the cuts

-

I don't feel like Kessig Wolf Run and Vault of the Archangel fit into a four color manabase.

Darksteel Ingot could be a card that gets you more lands.

A lot of the stuff you have in here assumes you already have a lot of tokens created, and are thus win-more cards. Stuff I might cut just for more ramp and consistency: Cryptolith Rite, Goblin Bombardment, Attrition, Whispersilk Cloak, Wayward Swordtooth, and Dragonmaster Outcast

Some Possible Additions:

-

Overrun or Craterhoof Behemoth or Titanic Ultimatum, Harrow, Enlightened Tutor, Mirari's Wake, True Conviction, Akroma's Memorial

Cultivate, Farseek, Kodama's Reach, Sylvan Library, --->Ground Seal<---

I kinda think this deck is less about looking for cards to win you the game, and more about relying on your commander to get there and trying to get ahead fast. It's not a black deck for these very reasons. Trust in the fact that an abscene amount of lands and your commander will win you the game in more curcumstances, then work out the best alternate outs like Goblin Bombardment. Hope that helps.

NV_1980 on Ghost From the Shell

6 days ago

Hi,

The first additional cards that come to mind when I see your list and want to adhere to both your themes, are Karmic Guide and Geist-Honored Monk. I believe however, that Brago is much too powerful a control-commander, to restrict him to Spirit-tribal cards.

In case you have not done this already, I would recommend you pay a visit to the website EDHREC.com and have a look at some of the typical cards people use in Brago decks. Some of the combo's you can pull off with him are insane.

Btw, I'd really consider adding some cards that make Brago unblockable/untouchable; otherwise it becomes hard to pull off your combo's. I'm using cards like Unquestioned Authority, Whispersilk Cloak and Steel of the Godhead.

Good luck and happy gaming! FYI: I would really appreciate your feedback on one of my decks. Feel free to comment/vote on any one of them.

Suns_Champion on Ob & Mornsong

1 week ago

Wow! Fascinating idea for a deck! Don't know your budget at all but here we go!

My suggestions: Neverending Torment is not a good win condition. I prevents only you from casting spells, meaning the other players will tutor up cards and beat you. I personally don't think you'll ever win a game this way.

Here's what I think you should do. Take it how you will.

Cut Neverending Torment, Kiku, Night's Flower, and a bunch of swamps.

Add: indicates commander staple, because I know you're new :)

Add a ton of protection for Maralen. Swiftfoot Boots, Mask of Avacyn, Lightning Greaves, Whispersilk Cloak

This will protect the most important part of the deck, and the linchpin of your strategy.

Then, the #1 suggestion I have for you and the one I want to to try even if you ignore everything else: Ob Nixilis, Unshackled.

Do you see it?? That's 13 life each turn. That's a four turn clock. With enough protection no one will be able to stop you.

Want to double down? Add Strionic Resonator*. That copies Ob's ability, now you're hitting them for 23.

Triple down? Wound Reflection. Kill someone, and watch everyone else tremble in fear.

How do I get these combo pieces, you ask? Easy.

Necropotence

BOOOOOOOOOOM. Necropotence has a huge down side that's MITIGATED BY YOUR COMMANDER. Think about it. Draw all your cards at the cost of you're life, your opponents are stuck with 3-4 and you have 20. You win by sheer card advantage.

Ad Nauseam is another way to get around the inability to draw. Very very strong.

How else do we get stuff we need? Tutors.

Vampiric Tutor, Demonic Tutor, Diabolic Revelation, Beseech the Queen, Increasing Ambition, Diabolic Tutor, Demonic Collusion, all of this is on top of tutoring with our commander.

Now what about all the cards in their hands and their tutors? Discard.

Teferi's Puzzle Box or Bottomless Pit may be your best options. Or mass discard/wheel cards like Dark Deal with a flash enabler; Vedalken Orrery.

After that, we punish them further for having so few cards.

Shrieking Affliction this with ob is 16 damage per turn, that's a three turn clock!

Tree of Perdition will out right kill someone with Ob and Maralen out. Take out the strongest player and pick off the rest!

The Exquisite Blood and Sanguine Bond could also work here. Since you don't have any lifegain, Exquisite Blood would be the one to pick up if you don't like the combo.

I know this is a lot to take in... honestly I hope you don't use it all because now I'm gonna make a deck with her...

chadsansing on Scheinheilige

1 week ago

Dope list. I love Comeuppance.

Have you considered a Lightning Greaves, Swiftfoot Boots or Whispersilk Cloak to protect Athreos from enchantments and exile effects?

I'm curious about no Path to Exile and also about Tainted Remedy over Sanguine Bond. Would you ever play both?

I'm sure you have a ton of ideas already, so I'll wrap this up by suggesting Apprentice Necromancer, Disciple of Bolas, Fleshbag Marauder, Merciless Executioner, Soldevi Adnate, and Stronghold Assassin as cards that might be useful to test in your sac theme.

Have fun playing!

Romer on Flying Technocopter

1 week ago

cyrusthelin: Thank you for all the suggestions! As for adding some solid goodstuff creatures, I tried to stay away from it. I want a big pile of artifacts available so I'm almost guaranteed to hit them early game and be aggressive with my little thopter. I considered a bunch of the usual strong artifact creatures but figured I should stick to the plan and not dilute the deck too much. Having said all that, Steel Hellkite is awfully tempting when I'm so limited in colourless removal options.

I think I'll pass on Batterskull due to my budget and the high CMC/equip costs.

Sword of Fire and Ice is definitely on my list for when budget allows (someday I'll complete full cycle of 5 swords).

Similarly, I'll definitely add a Strip Mine (someday!) instead of the Ghost Quarter I have today. Don't think I'll go the whole Crucible of Worlds route though - it's not really aligned to my master strategy (and if I had a Crucible, I'd toss it in my Azusa deck ).

Lightning Greaves sounds like a good idea - but it's a trap! Shroud prevents you from targeting your own creatures, meaning once I equip the Greaves, I can't equip anything else! So I have to pass on the Greaves (as well as a Whispersilk Cloak).

I had Spine of Ish Sah in here for a bit but then took it out because I only have one sac outlet and without more, the Spine is pretty clunky. Scour from Existence is a little more direct.

calexander: Yours is the original Hope of Ghirapur commander deck! It definitely looks fun, I studied it when I built this deck ;)

TheCatHerder: Whoa - I'm gonna have to think about Surestrike Trident. That could be really tricky, I like it!

I'm Not a Fan of Not of This World. I used to run it in an Eldrazi deck I have but I feel like it's too conditional (and sometimes just win-more) to take up a slot in the deck. The games where I drew the card, it just sat useless in my hand. It wasn't until later game when I was dropping big scary threats and already ahead of everyone that it had any effect. I guess I've been burned on it before and now I'm hesitant to spare a slot for it.

Romer on THOP THOP THOP

1 week ago

Nice deck! It looked so fun, I made my own ;)

Looking at your sideboard, I would definitely add these to your mainboard:

Some other neat ideas to consider:

Pristine Talisman seems too expensive for what it does. If you were a lifegain deck, then it might be justified but I think a -cost rock like Mind Stone would do you better. This is probably all personal preference, of course. I also avoid Dreamstone Hedron because when I have 6 mana, there's way better things I want to be casting.

I avoided Lightning Greaves in my Hope deck because Shroud prevents you from equipping anything more to that creature (and my Hope deck is all about equipping my commander). I also skipped out on Whispersilk Cloak for that reason. You're not all-in on equipment here so this might be less of a concern - the Graves are nice on some of your big scary guys.

I avoided the Urza lands because I have such little tutor ability that I wouldn't waste it looking for a land. I figure the odds of me ever getting all 3 Urza lands into play during a game were slim to none, and I'd rather more basics for Strata Scythe.

Similar to my case against the Urza lands, I skipped the Helm of Kaldra, Shield of Kaldra, Sword of Kaldra cycle because it'll be a rare event to ever get them all into play. On their own they're each okay, but I have other equipment that does similar things (often for less mana).

I agree with you on Terrain Generator: It's hard to imagine having a hand full of land and nothing else to do that I want to pay to drop another land. I included it in an early list of my own deck but replaced it with another Wastes.

I haven't seen Lifeline before! Looking it up, they changed the ruling so it impacts all players. Still more beneficial to you?

Not of This World seems pretty good, but I wonder if it's too conditional or win-more? I used to run it in an Eldrazi deck I have but I found I spent most of the game with it sitting useless in my hand. It wasn't until later game when I was dropping big scary threats and already ahead that it had any effect. Not a strong opinion here - just feel like most of the time it might be a dead card in hand.

Okay, serious chat time. This is totally just my opinion, feel free to ignore it. But I think TheRedGoat might be right: It feels like you're trying to do two very different strategies at once. The very aggro, cheap-to-cast commander who gets loaded up with equipment and quickly starts applying the commander damage, racing to hit 21. Contrasted against the battlecruiser strat of ramp hard to drop big, scary monsters. Trying to do both at once makes each strategy weaker because you'll regularly run into the wrong cards for what you need. You'll be on turn 2-3, hoping to equip something to Hope before combat and draw into a Platinum Emperion, Planar Bridge or Dreamstone Hedron.

There's a really fun solution to this problem though: Build a separate battlecruiser deck! Make a mono-green ramp deck, move alllll your big scary colourless fatties over to it and tweak this Thopter deck to really take advantage of aggressive Hope. Eat your cake and have it too!

Okay enough of that. This deck does look really fun to play. And I'm very jealous you have all 5 swords. Someday I'll get there :)

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