Whispersilk Cloak

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Planechase Anthology Uncommon
Commander 2016 Uncommon
Planechase 2012 Edition Uncommon
2011 Core Set Uncommon
Duel Decks: Phyrexia vs. The Coalition Uncommon
2010 Core Set Uncommon
Tenth Edition Uncommon
Darksteel Common

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Whispersilk Cloak

Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip *(: Attach to target creature you control. Equip only as a sorcery.)

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Whispersilk Cloak Discussion

pipadile on Karlov taxes deck

7 hours ago

Not sure i like Bontu the Glorified, Filigree Familiar or Cataclysmic Gearhulk in here but they each have their reasons.I'd look into Lightning Greaves, Whispersilk Cloak and Polluted Bonds.

Actually just look at this: https://edhrec.com/commanders/karlov-of-the-ghost-council

Xica on Caw Blade

8 hours ago

Mistveil Plains + Squadron Hawk is simply too good to miss out on, it gives infinite squad hawks, thus infinite blockers, or just insurance against discard that does not target, like from lilana (+1).

You should really decide what do you want to do with the deck on equipment front, as Trophy Mage is very powerful (and should be present in 4 copies), but there is no point in running Batterskull alongside her a single copy.
I would check out other good 3cmc artifacts, like Sword of the Animist, Godsend, Grafted Wargear(?), Quietus Spike, Whispersilk Cloak... etc.
In my humble opinion you should not play planeswalkers, just for the sake of having planeswalkers, but each to his own i guess.

On creature front i would probably consider Spell Queller, as that is one of if not the best card in these colors, while in theory it could also fit in this deck, as it already includes a lot of counterspell, the more the merrier!

TearsInRain23 on That Mardoo That You Do

1 day ago

Yes that was what I meant. Zombies are best when the whole deck is meant for them. My suggestion? Take everything Alesha does into account and focus on it exclusively. She is aggressive, run aggressive creatures/ enchantments/ artifacts (Whispersilk Cloak, Fervor, Gratuitous Violence, Urabrask the Hidden). She recurs things, run recursion enchantments/ spells (Debtors' Knell, Reanimate, Marshal's Anthem, Return to the Ranks, Ravos, Soultender). She does a lot, so run protection enchantments/ artifacts/ spells. (Any of the Swords, Dictate of Erebos, Grave Pact, Archangel Avacyn  Flip)

All of this and the usual draw and mana ramp goodies. Mentor of the Meek, Phyrexian Arena, Sword of the Animist, Land Tax, Expedition Map, Sol Ring, Chromatic Lantern, Mana Flare.

Sargeras on Assassin's Creed

1 day ago

Interesting deck, so +1 from me, here's my 2 cents.

  1. There are some cards that are great in Commander that fit your theme! Among these are Whispersilk Cloak, Rogue's Passage, Cloak and Dagger, Swiftfoot Boots, Invisible Stalker, Shadowmage Infiltrator, Thalakos Deceiver, and Quietus Spike.

Coastal Piracy also comes to mind.

Paragon of Fierce Defiance should really be Fervor, because if you are going for a haste enabler, you might as well play the best one.

The next cards I'm going to suggest aren't exactly on theme, but I think they do enough in your deck that they should be included regardless, as they have such powerful synergy with what you play.

Among these cards are Levitation, Deceiver Exarch/Pestermite since you run Splinter Twin, Silent-Blade Oni, Dire Undercurrents, Counterspell, Negate, Crawlspace.

If you want any more suggestions feel free to let me know!

WhiteWeasel on Building a budget Voltron

1 day ago

So due to being less than thrilled with my Bant Token deck, I was thinking about rejigging it to be a voltron deck since my commander; Ishai, Ojutai Dragonspeaker is pretty good at powering themselves up since I often play multiple opponents in my local magic group, and was considering of changing it to a new theme.

Cards I own

I For control and disruption I have plenty of control cards like Convolute, Counterspell, Simic Charm, Spell Rupture, etc... Disruption includes Divine Reckoning, Pacifism, Diminish, Paralyzing Grasp, Rapid Hybridization, Defang, Cage of Hands As well as stuff that trashes enchantments and Artifacts.

For powering up my commander my Artifact pool is less than ideal, had to work with what I got. They include Trailblazer's Boots, Fireshrieker, Skyblinder Staff, Ring of Evos Isle, Grafted Exoskeleton, and Livewire Lash.

Enchantments and effects for protecting my commander and/or giving them evasion include: Infiltrator's Magemark, Holy Mantle, Guildscorn Ward, Alpha Authority, Ghostform, Sheltering Word, Survive the Night, Haze of Pollen, Shielded Passage, Rogue's Passage etc...

Mana Ramp: Assume all of my mana rocks in the bant deck are going to be cannibalized.

Creatures: I don't have the good stuff to do a true one man voltron, but I can use walls like Angelic Wall, Fog Bank, Wall of Frost for protecting myself and the effects of creatures like Fan Bearer, Mistmeadow Witch, New Prahv Guildmage, to aid my commander so they can swing in for lethal damage.

Cards I'm Scouting to Buy

New commander to pair with Ishai: Reyhan, Last of the Abzan

The cards I'm looking to get for this build would be things like the WUBRG Wards and the dual color protection like Shield of Duty and Reason, and Spectra Ward. Mask of Avacyn, Swiftfoot Boots, Aqueous Form, Steel of the Godhead, Indestructibility, and Battle Mastery

Others: Ring of Thune (and the variants in the other colors),
Sword of Vengeance, Whispersilk Cloak, Inquisitor's Flail, Grappling Hook, Mask of Riddles, Sigil of Distinction,

Think this is something that I can/should pull off? Any Budget recommendations?

warrior_boots on Part-ners: Silas Renn

3 days ago

Thanks for the comments on this and Part-ners: Ravos, SoulCycler. I hadn't considered Kusari-Gama yet. Between Whispersilk Cloak, Whirler Rogue, and Key to the City, I think I am happy with the number of evasion pieces for now. I also have a few other forms of recursion in the deck between Trading Post, Skeleton Shard and Beacon of Unrest, in case Silas doesn't have a clear path to through the battlefield.

Burnished Hart is a tempting target, but I am trying to spread the love between various partners. I may give the Hart to a deck without as many mana rocks (maybe Ravos, Soultender -- recursion in the command zone and the Hart's even from Theros!).

Nevinyrral's Disk seems like a serious consideration as a synergistic boardwipe. What to cut for it, though? Maybe Thada Adel, Acquisitor?

dreamistt on Cascade cascade cascade cascade cascade cascade..

5 days ago

Waste Not seems like a waste in a deck focused on the combat damage/cascade instead of wheel effects (Kydele at the helm). I'd also remove said wheel effects Windfall, Whispering Madness and Reforge the Soul (specially since you won't be cascading if you cast it for the Miracle cost). Maybe keep Wheel of Fate as a target for 0 cmc. And did you seriously go for Notion Thief + Wheel effect (aka Leovold's reason for being banned?). This would be a reason to really hate on your deck (which you said you would try to avoid this time).

Consuming Aberration is a strong and annoying creature to deal with, but it does seem out of place here. Is your plan to kill everyone via combat/cascading or do you want to mill everyone out? He does so much better in Chaos Yidris/Storm Yidris...

Hellkite Tyrant would be better off in an artifact heavy deck (even though you have a bunch of mana rocks and stealing artifacts is always fun, I think it doesn't impact the game as much as you'd like).

Damia, Sage of Stone requires you to wait a whole turn before doing something. So, unless you go for some extra turn cards, I'd rather have a bunch of effects that drew me cards immediately or increased the number of cards drawn each turn: Mulldrifter, Thoughtcast for the Affinity, Scour the Laboratory for the Delirium, Recurring Insight is almost guaranteed to draw you 6+ cards since it has rebound and Pore Over the Pages untaps some lands for you.

Deepfathom Skulker, Mask of Memory, Bident of Thassa, Tandem Lookout all provide extra card draw from combat. Staff of Nin provides a good passive card draw (and the 1 damage basically means opponents' creatures have 1 less toughness if needed).

Null Profusion is one of the weird cards that could work really well with Yidris. If you manage to drop a Thought Vessel or Reliquary Tower AFTER it, the hand-restriction is nullified and it's important to notice it grants you a draw for playing lands as well.

Did you purposefully let extra turn cards out? Better than netting an extra attack step would be netting an extra turn.

Boundless Realms could also be interesting since it grants a cascade into 6- and ramps you a lot in the mid game (which is very important in your deck). Zendikar Resurgent would also work really well, granting an extra draw per creature spell and doubling up your mana, even though it doesn't thin your deck as Boundless Realms does.

I'd drop Elixir of Immortality since you have better options such as Praetor's Counsel and Seasons Past.

Whispersilk Cloak and Trailblazer's Boots seem unnecessary. Most of the time there'll be someone with not enough defenses to stop your Yidris. And if there are, you'd be better off clearing the path instead of going through and relying on a good cascade to turn the tables. You could also try Intimidation or Shizo, Death's Storehouse since Fear often translates into unblockable (you just have to attack the right person)

Savage Ventmaw is mostly used with Aggravated Assault or Hellkite Charger for infinite (or near infinite) combat steps. Since you don't enjoy infinite combos, you could go for the Hellkite (it's also cheaper). Metalwork Colossus works pretty well with a good number of mana rocks.

If you feel like spending some money, Scroll Rack allows you to "choose" your cascades.

Grifoneis on Guilty pleasure

6 days ago

A few things on lands, for starters you can always use slower/cheaper tapped lands if your group isn't really tuned and you don't mind the slower playstyle, especially if budget is a concern. That being said you can grab all the cheap grixis/boros/dimir/izzet lands and signets/mana rocks and make a pretty solid land base. You should grab a Command Tower, and Opal Palace.

If you're keeping to Mirko you can add in Consuming Aberration and a Wight of Precinct Six for a few big creature late game after boardwipes and discard and Mirko milling people some.

Speaking of Mirko Vosk you should add in Swiftfoot Boots and Whispersilk Cloak so he can more reliably swing in and not be blocked. A card that is really perfect for him is Trepanation Blade which pumps him up for commander damage wins it also mills out even more cards.

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