Artifact — Equipment
Equipped creature is unblockable.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Price & Acquistion Set Price Alerts
|TCGPlayer.com Price 6%||Cardhoarder (O) Price|
|$0.99||$1.59||$4.12||$2.25||0.15 TIX||0.02 TIX|
|Have (22)||Theophilus , DiamondFlavor , Mousemke , SomethingRandom , GrandeKhan , gurthang034 , Ashy , richardmv , Unforgivn_II , PepsiAddicted , vanessow , p1nkzz , jhTheMan99 , kevzin , ActionApparatus , reaconranger09 , Yawkcorb , Sparky41 , gruntfire , jwmortensen , Bassmaster , AUserThatDoesNoTExist|
|Want (5)||, BringerOfStorms , William333 , Wyldekarde , Pr0phecy|
Whispersilk Cloak Discussion
1 day ago
Just a suggestion. Hope you like it!
3 days ago
OK cool thanks for clearing that up it works a bit better now the Familiar's Ruse was a personal choice because my group likes to target Talrand of rip in multiplayer and having to bounce him as a cost sometimes is better than just counter/sac a drake and another spell comes to kill him. so I might keep it and Read the Runesit only seems slightly worse than Perilous Research just for left over mana before my turn. It's kinda hard running mono blue and not do counters so much. Is this more set up for 1v1? I dont mind short answers in fact i have more card's i'd like to run by you. (deep breath) So i know that Turnabout gives you more options but what about Sleep ? Also Train of Thought could be good opt. too for multiple drake card draw although i know storm ultimatly would be better. Also what do you think of these extra rmoval/ combat tricks Hour of Need Ovinize Turn to Frog Curse of the Swine also I noticed you have Runechanter's Pike to possible kill by commander damage? Whether or not that's the case why not Whispersilk Cloak Glaring Spotlight or Protective Bubble espescialy since you use less counters? finally How is Day's Undoing properly played because it seems to just refill everyone's hand instead of just yours
4 days ago
5 days ago
I hate this glitchy site... Retyping all this! Firstly: you will want better spells in your deck! Removal should hit everyone like: Blasphemous Act, Windstorm(kills angels, demons, dragons, sphinxes, etc but not you!), Earthquake, Magmaquake, etc. Your targeted removal should hit pesky guys lije: Song of the Dryads(can neuter any commander!), Burn from Within(kill pesky indestructibles!), Banefire(you counter what m8?!), etc. Give them some flexibility and goodies! Now to aid the tribal: Coat is great but aids every other tribal too! A few like: Hall of Triumph, Stoneforge Masterwork, Caged Sun, Gauntlet of Power, etc can go a long way too! Now running green without mana ramp is a sin so add: Cultivate, Kodama's Reach at the minimum! You WILL see artifacts/enchanments so: Krosan Grip, Shattering Spree, Naturalize, Back to Nature, etc will be your best friends. Lastly: you lack big guys; green and red have plenty of big guys! Some classic, budget options: Utvara Hellkite, Avenger of Zendikar, Omnath, Locus of Rage, etc that can end a long game and bring down the house! Okay the actual lastly: add some good equips like: Lightning Greaves, Whispersilk Cloak, Mask of Avacyn, Hero's Blade etc to keep key creatures safe. You're new to EDH so if ya have anymore questions whatsoever then feel free to ask or I can teach ya how to open up a chatroom here. Happy brewing!
1 week ago
A lot of your equipment are just well bad. Try instead: Whispersilk Cloak, Champion's Helm, Mask of Avacyn, Hero's Blade, Swiftfoot Boots, Lightning Greaves, etc. now you have aweirx blue card in your deck you legally cannot have as it has U color identity and your commander has B only ashis identity. Lastly: how do you plan to win with this deck? I get you can tuen guys into gold but why? What purpose? If you wanna commander damage win then add dome power-ups. If you wanna win with big guys by a mana ramp then add some like Artisan of Kozilek, Avatar of Woe, Bane of Bala Ged, etc that can come out and wreck face. I think your deck needs some more focus tbh.
1 week ago
It's an interesting build but I don't see how it intends to win tbh. Sure it can counter some things(for a lot of mana) but none of the morphsreally stand out to me as "worth it" tbh. You also seem overly reliant on your commander without any way to protect him so maybe try Whispersilk Cloak, Lightning Greaves, Swiftfoot Boots, etc to keep him safe.
1 week ago
you definitely need some form of card advantage. if youre gonna spend cards to get more mana you need a way to spend mana that gets you cards. Phyrexian Arena or Underworld Connections or Skeletal Scrying? maybe something like Liliana of the Dark Realms.
Cabal Ritual isnt at its best as you wont get threshold until much later when you already have lots of mana. Culling the Weak isnt great unless you have some sac fodder for it. this deck could also use some cheap removal spells.
lot of different directions to take this. i dig it
1 week ago
So, I may not be a master Rakdos, but my first deck was a Rakdos, Lord of Riots deck. The way I set mine up, and this is only for ideas for you and such not to promote my own deck (which I can make unprivate if y'all really want to see it), was I had 9 cards which were only in the deck to cause damage within the first 4 turns. Stuff like Lobber Crew, Goblin Sharpshooter, Shepherd of Rot, Plague Spitter, Lim-Dul's Hex, etc. This were all able to help deal that damage whenever I needed it to cast Rakdos. I tried to keep them at 3CMC and under so I could get Rakdos out on turn 4. There were 9 of them so that it was a 1/11 chance to draw one. This means that I would mathematically see one on or before turn 4 every time (of course, it is still all chance but I tried to maximize the chance without being flooded).
Next I had 2 tutors and 4 pieces of protection. The tutors usually grabbed one of these equipments and allowed for me to keep Rakdos on the board. The protection I used was Mask of Avacyn, Swiftfoot Boots, Whispersilk Cloak, and the Soul of New Phyrexia. If I could go back to redo these, I would've added Lightning Greaves and probably Darksteel Plate as well. That Would be seven and two tutors again adding up to 9 using the same math as above.
After that, I had added some cards to draw us cards because, well, every deck needs that and we don't want to be left durdling with an empty hand. I had stuff like Disciple of Bolas, Indulgent Tormentor, Sign in Blood, Phyrexian Arena, Grim Haruspex, Read the Bones, and I threw around the idea of Greed and Erebos, God of the Dead.
Finally, we hit the big creatures part. The ones I ran were ones that I wanted to be immediately impactful as soon as they entered or could attack. This included stuff such as the almighty Blightsteel Colossus, Kozilek, Butcher of Truth, and Ulamog, the Infinite Gyre. I did include some other more interesting cards such as (my personal favorite) Maga, Traitor to Mortals and Grenzo, Dungeon Warden. I think overall I had like 27 bigger creatures. Personally, I would also look at Dread Cacodemon as something you could use even though it would cost (hopefully) about 3 black mana, it would be a nice board wipe against your opponents.
That's really it for now. The best I can really give you is the basic theory of "Pinger" cards, Protection for Rakdos, Card Advantage, and Big, Scary Creatures. Good Luck!
|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Uncommon|
|2011 Core Set||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition||Uncommon|
|2010 Core Set||Uncommon|