Equipped creature is unblockable.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
|Have (21)||GrandeKhan , JadfihfTheMerc , xGamer97x , DukeNicky , Maximusx27 , Icarus79 , deatn1342 , XxCataclysmiCxX , Comicalflop , clockworkcactus , Mutt5258 , Kornjunky , Wizard of the Damned , attak , Mr.Hobo , Deetoz , Odothegreat , ZombieCat , Ilovespiders , Braxlyon , Didgeridooda|
|Want (6)||Pixel , Shotgunbunny , leiphshadow , kanofudo , CampbellStev , BurritoBrain|
I used to have a Tromokratis deck, he is tons of fun to play, changes other players decisions about attacking and allows you to shout "Release the Kraken!!!" when you cast him, whats not to love?
Flood is great repeatable tapping. Aboshan, Cephalid Emperor can be brutal for shutting the game down until you are ready to make your move. Frost Breath is a nice little instant that can set Tromokratis up for two turns of free attacks. Lightning Greaves is pretty essential for decks looking to win through commander damage.Inundate since you are momo-blue. Whispersilk Cloak makes general damage easy.
I would cut Lullmage Mentor and Countermand for sure. Lullmage is too slow unless you are playing heavy merfolk. And countermand is just bad unless you have something going on with milling that I missed.
I would probably start by establishing a more reliable mana base, cards like Reflecting Pool Cavern of Souls the vivid lands, the shard and wedge trilands, and possibly Exotic Orchard . then I would probably add Kodama's Reach since it is for all intents and purposes a second cultivate. if you plan on having your commander be central to the strategy you may want to provide it with some form of protection, usually through equipment such as Swiftfoot Boots Lightning Greaves and Whispersilk Cloak . then I would probably play Sol Ring as it is an absolute all-star in the format. Coalition Relic and Darksteel Ingot also probably have a spot in a deck like this for the extra fixing they add. If you like coastal piracy Bident of Thassa is similar in function with some added upside. Avenger of Zendikar is also really good and fits what you seem to be going for, with elementals that have strong etb effects. Flickerwisp also fits as it lets you flicker your cards to get there effects again and is again an elemental. if you feel like being ruthless you could play Fulminator Mage can be recur able land removal but it all depends on how much hate you feel like bringing upon yourself. Regal Force can combo with the avenger of zendikar and any other green creatures that you have to draw you a bunch of cards, though it may not be all that consistent with the cards you have in deck right now. Spawnwrithe kind of fits what you seem to be going for. Vengevine is a strong option as it can be cheated back into play both by your commander and by itself. The last thing I would suggest is if you are set on keeping the idea of buffing your creatures to swing through it is probably more efficient to play cards like Sword of Fire and Ice Sword of Feast and Famine or any of the other really strong equipment cards available in the format.
For unblockable shenanigans, Prowler's Helm , Whispersilk Cloak , and Rogue's Passage make for options that don't die with your creatures, should removal take place. Alpha Authority is a means of giving your critters hexproof, so that Go for the Throat or Murder that your foe relies on falls short. A card to really consider in unblockable situations, particularly if you dabble in multiplayer, is Elbrus, the Binding Blade Flip . HO. LEE. SH!T. 13/13 flyer with trample? All day long. Granted, it's a bit pricey to play, but this playstyle is an "in it for the long haul" type, is it not? After all, your power players don't really come in until turn 4. Also, speaking of, some Harrow s or the like might be applicable, as they can speed up your deck considerably. Lastly, since the majority of your permanents have black, green, or both present, Pharika, God of Affliction is a solid way to pump out some deathtouching blockers, to dissuade your opponents from hitting you.
Most of the time EDH is a group game, typically you don't want cards that only target a single player, so Mind Sculpt , Memory Sluice , Coerced Confession , Increasing Confusion , Psychic Drain , Curse of Oblivion tend to be less useful than cards like Relic of Progenitus , Erebos, God of the Dead , Rhystic Study , and Curse of the Swine I'd also swap Tricks of the Trade for Whispersilk Cloak . Depending how you want to play, I would also put in more control, like Null Brooch or just counters in general
limitsoflogic: I realized I didn't have a Whispersilk Cloak , so I'm going to throw that in over Prowler's Helm . Sleeper's Guile seems great, but with the amount of tutoring I threw in, I'm not sure if I need more evasion than the 4-5 I have. Maybe'd for now, and once I get deeper into playtesting, I'll see if I need it or not.
Hey man, really like your deck. I've been brewing a Sidisi edh as well, and this list has helped a lot for a not broken but powerful BUG dredge deck. I really like the Zombie tribal subtheme with cards like Undead Alchemist, Havengul Runebinder, Endless Ranks of the Dead, etc. I didn't want to make a Zombie tribal edh out of Sidisi, but these cards do solid work in this deck.
My main concern is you have a lot of solid cards, but you might need some more self-mill that repeats. My biggest worry is all the self mill sorceries won't do enough work because you'll get one use and that is it.
Consider Wood Sage . He's inexpensive and can net you a zombie just about every turn.Evanescent Intellect is a junk common, but you can combo it with Sidisi to mill without having to swing her tiny 3/3 snakey booty into one of your friend's scary creatures. Lightning Greaves and Swiftfoot Boots will also protect Sidisi and allow you to get the jump on people early game and get a few zombies before they start putting big dudes on the field.Whispersilk Cloak makes Sidisi hard to kill and unblockable, so she can generate zombies safely. Wonder and Brawn combo with all your self mill and give your zombie tokens extra reach. Kederekt Leviathan is a sweeper you can access via Unearth, and Extractor Demon comboes really well with your Gravecrawler /Skullclamp combo.
I hope this helps, because you certainly gave me a good place to start on my Sidisi brew.
Cards to Consider: Increasing Ambition - Useful whether you mill it or not. Living Death - A board wipe that also gives you an army or creatures. Twilight's Call - Similar to Living Death . Deadbridge Chant - Self-mill and much needed card advantage. Thornling - Indestructible is always helpful. Evolution Vat - Makes The Mimeoplasm very big, if you have the mana. Shared Trauma - It might as well be an X spell since people won't help you but it's still decent. Increasing Confusion - Mill, even if it gets milled. Nephalia Drownyard - Mill in a land for any player. Whispersilk Cloak - For The Mimeoplasm to kill people, undisrupted. Genesis - Pretty obvious. Decree of Pain - This deck has so little card draw...
Cards I would take out: Butcher of Malakir - It's more of a graveyard deck then a deck where you are sacrificing creatures so it won't help much. It That Betrays - Does not fit the theme. You are not forcing people to sacrifice their creatures. Dark Ritual - This won't be useful very often. You would rather draw more cards. Summer Bloom - Cultivate and Kodama's Reach are better.
I think that card draw and more field wipes like Plague Wind would help this deck. Also 1-2 more lands.
Crucible of Fire
is good with just the boss alone. Summon boss, turn into something with haste (Hunted Dragon
is good) and boom...9 commander damage. Even better if you summon boss and use Clout of the Dominus
and never use boss ability on any dragon without blue (to keep the shroud). Hunted dragon doesn't give token creatures if brought into play with Scion's ability so you get 6/6 with haste, no downside. Whispersilk Cloak
or any other shroud thing works great on boss also, especially with Crucible of Fire in play, because your few or single creatures are a threat and immune to spot removal but it seems like such a waste to use board wipes for 1-3 creatures.
|Avg. draft pick||3.28|
|Avg. cube pick||4.99|
|Commander / EDH||Legal|
|Planechase 2012 Edition||Uncommon|
|2011 Core Set||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition||Uncommon|
|2010 Core Set||Uncommon|