Garruk, Caller of Beasts

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Garruk, Caller of Beasts

Planeswalker — Garruk

+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

-3: You may put a green creature card from your hand onto the battlefield.

-7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

Price & Acquistion Set Price Alerts

M14

Ebay

Have (0)
Want (1) MirrorMountain

Garruk, Caller of Beasts Discussion

TypicalTimmy on Big Creatures

3 weeks ago

I'll have to take a look at the deck more in depth, but anytime someone says they want to cheat out creatures in Naya, a few cards come to mind.

Nahiri, the Harbinger obviously for her ultimate.

Samut, the Tested gets you two creatures, or a creature and a Planeswalker if you have out Doubling Season, or two Planeswalkers if you are greedy.

Garruk, Caller of Beasts works great to T3 - T4 something massive like Gishath, Sun's Avatar.

I'm not sure how well the consistency would work in EDH, but I find a wild amount of success with See the Unwritten in Modern.

Genesis Wave, obviously.

Savage Ventmaw, my #1 favorite Dragon in literally all of Magic :D Seriously, a Dragon who ramps SIX MANA OF TWO COLORS?!? Oof <3

I see you're not running Tribal, but hey you have a decent chunk of your creatures as Angels and Elves, so Descendants' Path may be worth while?

Just spitballing ideas. Maybe something will stick. Otherwise it looks fun :)

LordTsukune on Shaman Learner Budget-Price

1 month ago

Vanquisher's Banner, Zendikar Resurgent, Vitalize, Tribal Unity, Worldly Tutor, Skyshroud Claim, Explosive Vegetation, Sol Ring, Emerald Medallion, Orochi Hatchery, Door of Destinies, Caged Sun, Throne of the God-Pharaoh, Slate of Ancestry, Planar Bridge, Sunset Pyramid, Akroma's Memorial, Quest for Renewal, Descendants' Path, Asceticism, Mana Reflection, Concordant Crossroads, Vernal Bloom, Helix Pinnacle, Sandwurm Convergence, Song of the Dryads, Sylvan Library, Lurking Predators, Garruk, Caller of Beasts for after your getting a good feel for how you want to play the deck. Any of these cards will drastically help for your first time i'd sugest zendikar resurgent and throne of the god-pharaoh both these cards together will give you a better advantage casually without being a clear threat. Once your past that stage going with sylvan library and sandwurm convergence will give quicker wins and once your at that stage its time to increase ramp for quicker creature drops. So cards like sol ring which comes in ever pre-con is useful and explosive vegatation also helps and is budget friendly.

AlistarFiend on Krampus

1 month ago

Kinetik615, Thank you for the kind words and the recommendations. I added Etali, Primal Storm & Lurking Predators. Dropped Garruk, Caller of Beasts & Soul Swallower.

ZendikariWol on Best. Friends. Forever.

2 months ago

All right. I'm not going to go into detail on cards to add unless you ask, but I am going to link one of my fairly similar decks at the bottom. I am going to focus on cuts.

But before we get to that, I'd like to address a couple glaring issues.

Your mana curve is devastatingly high. You are going to be playing nothing until turn 3 most of the time and that does not fly in commander. You should have your engine set up, or at least have a decent board state by turn 4. A lot of decks spend the first turns ramping and turn 4 is when shit begins. Your deck is looking more like turn 6.

Your deck has too much goodstuff to establish a reliable engine. There are a lot of cards here that really don't contribute to the theme. They're good, sure, but they could be better used in other decks and they could also be replaced with a card more applicable to your deck's theme.

Also you have VERY few cards that put counters on other creatures. I count 6. Note that that is just cards that place counters, not double them or add. I see a lot of circumstances where you have a proliferate effect or a counter doubler but have counters on maybe 2 creatures, and only because those creatures entered the battlefield with counters. You have a low creature count and most of them will either cost a lot of mana because they have an , or they don't place counters at all.

Now that that's out of the way, down to cuts.

Altered Ego is not that good. I mean it's not bad but it's pretty overcosted and it is downright awful in the early game.

Beast Whisperer is not going to be drawing you many cards, with a meager 26 creatures in the deck.

Hooded Hydra is also fairly overcosted, though it's not as bad as many other cards in the deck.

Laboratory Maniac is BAD, unless you're drawing enough cards to deck yourself out, and if you are then it'll probably get shot down and you'll lose the game. Not only that, but you will never deck yourself out because you would totally die first.

Lifeblood Hydra is either very overcosted, or it's not gonna die. For my reasoning, consider the curve. You cast it at 4 mana, it's a 1/1. Cast it at 5 and it's a 2/2. Cast for 6 and it's a 3/3. I would say that a 4/4 for 7 mana with that ability is BARELY worth it and anything bigger than 7/7 (10 mana) is not going to easily die. Do you want this to stick around? If so, it's overcosted. Do you want it to die? If so, still overcosted. It could stick around for a couple turns, eat a big attack IF an opponent is playing voltron and the voltron doesn't have trample, flying, or unblockable, and then die. That is the only use I could see for it.

Overbeing of Myth is goodstuff and not really all that good unless you have unlimited hand size.

Tatyova, Benthic Druid is great but this is not a deck that can take advantage of its power.

Walking Ballista doesn't seem like a ton of value. It can ping down a small creature or two but with very, VERY few cards that consistently provide counters to creatures it won't last long.

Fuel for the Cause is just plain bad. First of all it's a 4-mana counterspell. A 3-mana counterspell is pushin it but 4?? That means you're leaving 4 mana up HOPING to get something worth countering, rather than playing another spell every turn. Not only that but how many of your dudes have counters on them cuz most of them either enter with counters or aren't going to get them.

Darksteel Reactor is laughably slow.

Elixir of Immortality is a confusing addition. What does it do? Do you play against mill often? I will repeat that you are NEVER drawing enough cards to deck out before someone kills you.

Lux Cannon is also laughably slow.

Death's Presence is a good removal failsafe, but it costs a lot of mana and your creatures aren't dying in combat. So unless your opponents are packing a fair amount of removal this isn't doing a lot of work.

Rite of Replication and Spitting Image are bad because they DON'T copy counters (love the tricksy idea with Toothy tho), so whatever you're copying is probably an opponent's creature or one of few creatures you control that DON'T have in their costs.

Garruk, Caller of Beasts is super bad. His + is likely not to hit anything in such a creature-light deck, his - is equally bad. His ult is insane but you'll never get there because insane ults draw hate. Your opponents would just kill him.

Jace, Unraveler of Secrets is not great here. His + is fantastic but has nothing to do with the theme. His - is fairly weak. His ult is also a game winner, but once again, the opponents would just kill him.

Kiora, the Crashing Wave is bad in this deck. + is bad, - is decent but unreliable, and ult is kinda strong but not anything crazy and it would take a bit to get there.

Nissa, Vital Force has nothing to do with this deck. Her + isn't bad, but her - is and her ult is not gonna do you a whole pile of good.

Nissa, Voice of Zendikar is not bad here, but there are much better places she could be.

Here's my relatively similar deck, if you'd like to take a look.


Buttermilk Pancakes

Commander / EDH ZendikariWol

2 COMMENTS | 27 VIEWS | IN 3 FOLDERS


PB80 on Surrak test

3 months ago

Out

Cultivate gone for a card with lower CMC

Doubling Season Change in strategy

Garruk, Caller of Beasts Change in strategy

Jace, the Mind Sculptor Change in strategy

Jace, Unraveler of Secrets Change in strategy

Kodama's Reach gone for a card with lower CMC

Maelstrom Wanderer It just hits too many cards to be productive

Mirror Image Found it a really nice card but needed the slot

Riku of Two Reflections to mana intensive for current build

Samut, the Tested Change in strategy

Stingscourger Nice card but missing something

Timestream Navigator too slow in this build

Vexing Shusher Change in strategy opens up this slot

Vivien Reid Change in strategy

In

Amulet of Safekeeping Like the way this tests

Chrome Mox to improve mana

Banefire extra Win con

Etali, Primal Storm heavy hitter and target to force a move

Flash opens up options

Farseek mana improvement

Grinning Ignus combo piece and mana boost

Phyrexian Revoker toolbox

Peregrine Drake combo piece

Protean Hulk combo piece and toolbox

Rampant Growth mana improvement

Spellseeker toolbox

Trinket Mage tutor

Walking Ballista combo piece

TypicalTimmy on 5C Dragon Help - Looking ...

4 months ago

Looking for cards that can help me bring out Dragons for free. So any card that does this sort of thing, really.

I know a small list already, but I was wondering what else there is so I can try to narrow and hone in on the best cards.

Here's what I already know of that do this sort of thing, in one way or another. In no particular order, because I'm lazy.

I'm trying to stay away from graveyard tricks, so please keep those suggestions to a minimum. Thank you.

Cards I know of Show

As I said, I'm trying to stay away from Graveyard tricks but if it is cheap enough and easy to pull off, I guess it works. I'm looking to constantly grow my boardstate every turn, not try and rebuild it from scratch.

Yes I know Dragon Broodmother and Utvara Hellkite will grow the boardstate as well. I plan on including them. I just wanted to know what else I might be missing :)

Thanks! :D

Brylon on Shalai EDH

4 months ago

shalai edh update number 2:

out :: 21

creature:

Azusa, Lost but Seeking

Flickerwisp

Glimmerpoint Stag

Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.

planeswalker:

Karn, Scion of Urza

Elspeth Tirel

Elspeth, Knight-Errant

Garruk, Caller of Beasts

Ajani Unyielding

Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.

instant:

Liberate

Flicker effects have largely been removed.

sorcery:

Flicker

Fumigate

Sudden Disappearance

Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.

enchantment:

Privileged Position

It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.

artifact:

Coalition Relic

Darksteel Ingot

These are less valuable in a deck that is only 2 colors.

land:

Veldt

Vec Townships

Tranquil Garden

Riftstone Portal

Windbrisk Heights

Secluded Steppe

The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.

in :: 21

creature:

Serra Ascendant

Birds of Paradise

Midnight Guard

Birds is great mana ramp. Serra Ascendant exists to be a win con. Midnight Guard is in as one piece of an unlimited token combo.

instant:

Condemn

Powerful spot removal that puts the card where the player can't get it.

sorcery:

Krosan Grip

Rout

Oust

Krosan Grip is in as artifact/enchantment hate. Rout replaces Fumigate. Oust is spot removal that avoids the graveyard.

enchantment:

Flickerform

Shield of the Oversoul

Presence of Gond

Flickerform is in for avoidance on key creatures. Presence of Gond is the second part of the infinite token combo, and Shield of the Oversoul is in because it looks fun.

artifact:

Relic of Progenitus

Urza's Incubator

Elixir of Immortality

Mind's Eye

Relic of Progenitus is in as graveyard hate. Urza's Incubator is in for cost reduction. Elixir of Immortality is in for mill protection, and Mind's Eye is in for draw.

land:

Path of Ancestry

Reliquary Tower

Homeward Path

Emeria, The Sky Ruin

3 Plains

Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.

Cards for later

expensive, but maybe at some point:

Teferi's Protection

Karn, Scion of Urza

Vedalken Orrery

Sublime Archangel

Azusa, Lost but Seeking

Qasali Pridemage

maybeboard:

Debt of Loyalty

Reconnaissance

Load more