Garruk, Caller of Beasts
Planeswalker — Garruk
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
-3: You may put a green creature card from your hand onto the battlefield.
-7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
Printings View all
|Magic 2014 (M14)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Garruk, Caller of Beasts Discussion
1 month ago
I agree that the +1 should not have Fight attached OR it should be a minus ability.
The -4 is incredibly weak. Compare it to Garruk, Caller of Beasts who reveals top 5 and puts ALL creatures revealed into your hand. And that's a +1 ability... He is also 6 CMC but this one is 3 colors against Garruk's green.
What if you turned the two abilities around?
Different take Show
Champions of Might
Legendary Planeswalker - Garruk & Huatli
+2: Look at the top five cards of your library. You may reveal a land card or a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
-1: Choose one:
- Create a 3/3 green Dinosaur Beast creature token with Trample.
- Put a +1/+1 counter on target creature you control.
Then you may have that creature fight target creature you don't control.
-8: You get an emblem with "Whenever you cast a creature spell, copy it twice." (A copy of a permanent spell becomes a token.)
The card advantage ability is now only one card per activation, to accommodate it being a +2 and due to the fact that the -1 ability is still very very powerful.
The -1 now has two modes: We create a body that can fight, or we strengthen a body to fight. Initially I had the -1 as "put two +1/+1 counters on target creature" but I figured with the rest of the kit, it would be too strong. It would also make the point of creating a new body less appealing except as a body when none was available.
It could be considered to have the last line read: "Then you may have any number of creatures you control Fight target creature you don't control."
Thus a pile on solution could be beneficial, but it costs you some bodies, as each creature fighting takes the same amount of damage - unlike say an upside down Living Inferno.
For purely removal, it makes the most sense to make a new 3/3 as that is +3 damage. However it will also most likely cost you those creatures if the Fight target has 3+ power.
For sustain you'd want the +1/+1 counter to make the creature survive the Fight.
The ultimate is reworded slightly to take advantage of the new wording from Lithoform Engine where copies of permanent spells becomes tokens. This makes the copy portion use the stack and makes it possible to counter spell the tokens or in any way manipulate those copies while they are on the stack. Additionally they enter the battlefield one at a time, instead of the two tokens simultaneously. The current wording is a triggered ability where the tokens bypasses the stack, except for a Stifle (which could also be used to counter both the copies under the new wording I think).
8 months ago
Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.
Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.
Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.
Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.
Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.
Specific to your deck, Vivien, Champion of the Wilds just seems lovely.
Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.
I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.
That shall be all from me!
Good luck and happy casting.
8 months ago
One more card came to my mind - Chameleon Colossus - it is (technically) cat as well and if you have enough mana, it's nice beater. (I would use Rancor as well. It gives trample to your creature and it goes back to your hand when the creature dies).
Card draw is pain in Selesnya colors, but you may use:
- Rishkar's Expertise and Soul's Majesty - give +3/+3 to you cat and then cast these spells in your second main phase
- Greater Good or Momentous Fall - great when your greature is gonna die, you just sacrifice it and draw cards, - Hunter's Insight
- Garruk, Caller of Beasts and Garruk, Primal Hunter
I struggled a lot with card draw for example with this deck - Gruul, but after adding a lot of these spells, it got much better.
9 months ago
Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.
I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.
Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).
To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.
The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.
10 months ago
Nice deck, always love me some Elves. It seems like it would be nice to squeeze in a Westvale Abbey Flip or two, given how easy it is to have both the creature count & mana to transform it in this deck. It might not be necessary to have Unclaimed Territory given that Shaman is the only Elf that has black in its cost, and you're usually not looking to cast that on curve anyways so you should have plenty of time to draw into one of your 12 black lands.
I also feel like you could use a bit more card advantage since there are a handful of cards that you really need to see to win. Garruk, Caller of Beasts is the ideal card advantage engine if you can swing the CMC, but if you want to go a little bit lower on the curve, Vivien Reid can dig deep for high-value creatures as well. Icon of Ancestry is an interesting idea, giving you both a Lord-like anthem effect as well as card advantage when you have spare mana, as Elf decks are prone to.
I playtested a similar beatdown-style Elf deck a while ago for Standard, and I always found Pelt Collector to be a bit of an underperformer, as it's not going to get past 2 power in the early game unless you have a Steel Leaf Champion, so if you're looking for things to remove I would probably start there.
1 year ago
Stomping Ground , Beast Whisperer , Essence Warden , Marwyn, the Nurturer , Mina and Denn, Wildborn , Banefire , Finale of Devastation , Rolling Thunder , Animist's Awakening , Savage Twister ?, Volcanic Geyser , Crater's Claws , Molten Disaster , Blaze , Burn from Within , Collective Voyage , Devil's Play , Zhur-Taa Druid , Fire-Lit Thicket , Ring of Three Wishes , Diviner's Wand , Planar Portal , Freyalise, Llanowar's Fury , Garruk, Caller of Beasts , Insurrection