Garruk, Caller of Beasts

Garruk, Caller of Beasts

Planeswalker — Garruk

+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

-3: You may put a green creature card from your hand onto the battlefield.

-7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

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Set Rarity
Magic 2014 (M14) Mythic Rare
Promo Set (000) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Garruk, Caller of Beasts occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.15%

Garruk, Caller of Beasts Discussion

wyzeman on Walk in the Vastwood

2 weeks ago

Basicly I have removed the slower Planeswalker, those with high mana cost and/or high ultimate and no very usefull +1. The reason is that I just can't never use it. Thats means no more Garruk, Caller of Beasts , and Nissa, Who Shakes the World . I have replace them with Horn of Greed and Early Harvest to get more momentum on card draw and mana ramp.

I also have switch Rishkar's Expertise in favor of Shamanic Revelation because I get stuck with Rishkar's Expertise too much time waiting for the a good time to cast that never came. Also, this deck almost never loose a game in my meta. Thats means that im the primary target before the game start. Since that, I need more way to gain life. It also combo well with another modification. Game are almost alway's win with Craterhoof Behemoth and this card is better with a lot of token than fiew big fat creature. This is why I had reintegrate Beacon of Creation and add Lys Alana Huntmaster . Lys benefit from the more elf of the last update (like Eladamri, Lord of Leaves ). I had cut in the treefolk branch to make those addon, swiping out Seedguide Ash who is very slow and Leaf-Crowned Elder who lack of target to be really efficient.

Other modification are Constant Mists for a better protection. Wirewood Hivemaster for more tokens. Genesis Wave to replace some Vivien, Champion of the Wilds and other planewalkers habilities to fetch card from the top of library. Mwonvuli Acid-Moss Who can be use as bad ramp or to get rid of Maze of Ith or other "screw my day" land and Desert Twister as this the only one true removal in green (that I know).

To make room for the last 4 cards I don't remember witch other card than Tireless Tracker I have removed.

The goal was to get more synergy from land and creature type and also get more tokens as they are the main key to victory. By playing more and more this deck it's become obvious that the draw rate was never an issue with Nissa as commander, This is why I have cut in the more slow planewalker that do that kind of stuff in favor of more quickness and momentum.

ChrisHansonBiomancin on Elf ball

1 month ago

Nice deck, always love me some Elves. It seems like it would be nice to squeeze in a Westvale Abbey  Flip or two, given how easy it is to have both the creature count & mana to transform it in this deck. It might not be necessary to have Unclaimed Territory given that Shaman is the only Elf that has black in its cost, and you're usually not looking to cast that on curve anyways so you should have plenty of time to draw into one of your 12 black lands.

I also feel like you could use a bit more card advantage since there are a handful of cards that you really need to see to win. Garruk, Caller of Beasts is the ideal card advantage engine if you can swing the CMC, but if you want to go a little bit lower on the curve, Vivien Reid can dig deep for high-value creatures as well. Icon of Ancestry is an interesting idea, giving you both a Lord-like anthem effect as well as card advantage when you have spare mana, as Elf decks are prone to.

I playtested a similar beatdown-style Elf deck a while ago for Standard, and I always found Pelt Collector to be a bit of an underperformer, as it's not going to get past 2 power in the early game unless you have a Steel Leaf Champion, so if you're looking for things to remove I would probably start there.

kamarupa on Dragon-Steam

4 months ago

I strongly suggest you drop at least one color, add significantly more ramp, 2 more lands, and significantly more disruption. If you want to go for something unique, drop Red and focus on pairing Green with either Black or Blue. If you want something more competitive as well as having the broadest options overall, R/G is the way to go.

Top ramp spells to consider: Utopia Sprawl , Birds of Paradise , Arbor Elf , Fertile Ground , Dragonmaster Outcast , Sarkhan, Fireblood , Savage Ventmaw .

Top disruption spells to consider: Heroic Intervention , Beast Within , Lightning Bolt , Fog , Return to Nature , Steel Hellkite .

About Disruption and Sideboard stuff: Assassin's Trophy is awesome, if you go G/B, you should run a full set for sure, and that in addition to at least 4 other disruption spells. Consider you current sideboard - you've got an arsenal in there, but only 2 non-creature/non-land slots open for swaps, meaning you'll have to drop creatures to sub in cards that probably should have been in the mainboard in the first place. As a general rule of thumb, you want to sideboard in/out disruption for disruption, creature for creature. That's because creatures with niche abilities are usually only good in some match-ups. The same thing is true with disruption - for example, Geth's Verdict is great against Bogle/Aura decks that run only a few, usually hexproof creatures. But in general, something more direct like Doomblade is more useful. So a deck might mainboard Doomblade and swap it out in some matchups.

Other stuff to consider: the more ramp you add, the faster quicker you'll get to top-decking. So draw card or tutoring will be helpful. You've currently got quite a few Legendary creatures, so perhaps Time of Need would be good here. Harmonize is among the best draw-to-CMC deals out there, and with sufficient ramp, will be easily cast-able. A planeswalker like Garruk, Caller of Beasts could be possible, too.

Here's some concrete numbers on what I'm suggesting: 24 Lands (no more than 2 colors), 20 Creatures, 4-8 of which are mana dorks. 4 Removal spells. 4 additional disruption spells (more removal, or protection, or fog, etc). 4-8 additional ramp spells (Search for Tomorrow, Utopia Sprawl, etc) (total of 12 ramp spells). If slots are still open, 4 additional synergy spells - Planeswalkers, draw card, utilities (like Quest for Renewal , Unearth , Mass Hysteria , Impact Tremors , etc.) Target AVG CMC: 3 or less. (3 is quite high!)

Probably the easiest way to move forward here is to pick 1-2 creatures you really want to build around, and start with them. Add ramp and draw/tutor. Then consider all the most likely threats and find spells that disrupt that stuff. You'll have at least 60 cards after adding land.

A note on the "Competitive Meter" - that thing is completely unreliable. It's just looking at how many cards you have that are included in at least one Teir 1 deck. To illustrate this, I created, 100% Competitive, 100% Loser, which includes only lands that produce the wrong color mana so it's impossible to cast anything. Yet the meter says 100%. So you should really just disregard it completely.

Desti702 on Elvish Delight

4 months ago

@SirChris39

Vivien Reid works good for me! She was a replacement for Garruk, Caller of Beasts (had him in for card advantage). I prefer her because she is more flexible. Her +1 is a little weaker than Garruks but the additional removal, especially for fliers, is a big plus for me!

If you manage to get her out early, your opponents will have to deal with her! Once you get the emblem it is game over.

TwinStags on Skullbriar, Oh Lawd He Comin’

5 months ago

@McToters

Supp dœg

Draw is at an interesting impasse. The more evasion/trample this deck has, the more Keen Sense and Sixth Sense are viable; Running both seems overkill. Rishkar's Expertise is not half bad, but I’m torn between it, Garruk, Caller of Beasts and Vivien Reid . Inspiring Call is now leagues better with Drana. I’m still waiting for that diamond in the rough.

I’m jumping in headfirst with Dolmen Gate . Sooo many creatures sit on the board only to boost Skullbriar. This combos super well with Drana. Dolmen also acts as alternative evasion since not everyone wants to block a lose/lose.

Ouphe wrecks. So many decks play off mana rocks and artifact combo win cons. I search for him quick. Besides big cmc, I avoid those evasion-equipment because of him.

I need to buy shizo... I just can’t imagine a reprint of a weird card like that... but that $$$ hurts.

Scheming supports friendly gameplay. Like, idk if I’d be bothered playing it 1v1. EDH is supposed to be fun, not punishing.

Rite is rough around edges. High cmc, doesn’t work with dolmen, most creatures aren’t tough enough to survive the initial damage, and not a guaranteed counter. This is an aggro deck so the creatures should always be tapped and attacking. Without vigilance, Rite doesn’t work as well imo. Idk, I feel like Unspeakable Symbol and Vivien, Arkbow Ranger land more counters, but even then I feel like none of these warrant their slot. I’m pretty shoehorned into Drana and Dolmen lol

mstyz on Animar - The New Style

6 months ago

After several suggestions, I come to the conclusion that extreme expensive cards are not that necessary. But enough big cards that can be game changing are interesting. The only realy expensive new card that will be introduced will be:

This evening I gonna figure this out and order the missing pieces.

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