|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Garruk, Caller of Beasts
Planeswalker — Garruk
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
-3: You may put a green creature card from your hand onto the battlefield.
-7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
Garruk, Caller of Beasts Discussion
1 month ago
Draw is at an interesting impasse. The more evasion/trample this deck has, the more Keen Sense and Sixth Sense are viable; Running both seems overkill. Rishkar's Expertise is not half bad, but I’m torn between it, Garruk, Caller of Beasts and Vivien Reid . Inspiring Call is now leagues better with Drana. I’m still waiting for that diamond in the rough.
I’m jumping in headfirst with Dolmen Gate . Sooo many creatures sit on the board only to boost Skullbriar. This combos super well with Drana. Dolmen also acts as alternative evasion since not everyone wants to block a lose/lose.
Ouphe wrecks. So many decks play off mana rocks and artifact combo win cons. I search for him quick. Besides big cmc, I avoid those evasion-equipment because of him.
I need to buy shizo... I just can’t imagine a reprint of a weird card like that... but that $$$ hurts.
Scheming supports friendly gameplay. Like, idk if I’d be bothered playing it 1v1. EDH is supposed to be fun, not punishing.
Rite is rough around edges. High cmc, doesn’t work with dolmen, most creatures aren’t tough enough to survive the initial damage, and not a guaranteed counter. This is an aggro deck so the creatures should always be tapped and attacking. Without vigilance, Rite doesn’t work as well imo. Idk, I feel like Unspeakable Symbol and Vivien, Arkbow Ranger land more counters, but even then I feel like none of these warrant their slot. I’m pretty shoehorned into Drana and Dolmen lol
1 month ago
After several suggestions, I come to the conclusion that extreme expensive cards are not that necessary. But enough big cards that can be game changing are interesting. The only realy expensive new card that will be introduced will be:
Survival of the Fittest : Because this one is classic and almost meant to be in this deck. At first I will get only small cards on board, but after growing and growing my Animar I can replace the small ones easily with bigger ones, by increasing the amount of counters on Animar.
And more and more tutor cards to be a bit more flexible to the competitor's boards: -- Tooth and Nail -- Green Sun's Zenith -- Worldly Tutor -- Lurking Predators -- Selvala's Stampede -- Garruk, Caller of Beasts
This evening I gonna figure this out and order the missing pieces.
1 month ago
Sometimes you can just run big flying sticks and smash your opponent in the face. Try out Vilis, Broker of Blood , Sigarda, Host of Herons , Ob Nixilis, Unshackled . Or maybe some more powerful walkers like Garruk, Caller of Beasts and Elspeth, Sun's Champion to overwhelm your opponent.
There are also some powerful legendaries you haven't added like Vivien, Champion of the Wilds , Whip of Erebos , Yahenni, Undying Partisan , God-Eternal Oketra , God-Eternal Rhonas , Shalai, Voice of Plenty , Kalitas, Traitor of Ghet , Ayli, Eternal Pilgrim , Mirri, Weatherlight Duelist , Anafenza, the Foremost , Kataki, War's Wage , Azusa, Lost but Seeking , etc.
Your deck lacks initiative on the graveyard plays. You need some stuff to fill the bin early and quickly like Mesmeric Orb , Perpetual Timepiece , Nyx Weaver , Anvil of Bogardan , Liliana, Death's Majesty , Liliana, the Last Hope , Liliana's Indignation , etc.
1 month ago
Shit I’m on the fence about:
Heroic Intervention , Inspiring Call , and Rishkar's Expertise : are all just okay. Surprise protection &/or draw is cool, but nothing game changing. Heroic is the least synergistic. Inspiring on average draws 2 cards. Riskar’s(better for 1v1)could be interchanged with Garruk, Caller of Beasts (better for mp).
Sixth Sense feels weak when it only lands with damage. I debated Keen Sense too, but damage is hardly guaranteed. Inspiring Call , Rishkar's Expertise and Phyrexian Arena take the load atm. Draw still feels lacking.
Beacon of Unrest can go. I don’t have an artifact I’m trying to play. I have enough grave-recursion.
Bow of Nylea will never sit right with me. Does a bunch of stuff, none of it blows my mind.
Reyhan, Last of the Abzan is iffy. Creatures don’t always have counters to make it count.
Often I get caught up protecting creatures and forget that Skullbriar is totally okay with dying. The deck is built around doing its own thing, but he’s always glad to join the party.
I really want the Vivien planeswalkers to be better. They fall short and would better if they traded abilities: Vivien, Arkbow Ranger is close. I enjoy the counters for 4cmc, the other abilities lack. Vivien, Nature's Avenger is waaay to expensive, but has fun abilities.
Dolmen Gate is mulling around my brain. The deck is aggro, so this definitely seems to fit. Is it worth protecting the 1-3 attacking creatures?
I’m starting to appreciate counter-creating cards and sorta want to add Blessings of Nature . I still wish there were better options.
1 month ago
So I’m pushing the route of creatures lately. I wonder if Garruk, Caller of Beasts is plausible with the high mana cost. I also think Fungal Behemoth is worth dropping on your side. It feels super risky and doesn’t have inherent trample or other abilities
1 month ago
Cool deck man, +1. I playtested a handful of games against a tempo deck of mine that has a lot of counterspells & some spot removal, plus I've had some good success with Green monsters/ramp decks before, so I have a few ideas:
I think you need a tad more ramp in the 1-2 CMC range. Domri is great but in the games I playtested where he was your only ramp, it was just too slow. I'd bump it up to 4 Drovers, and you might even test out a couple Incubation Druid . Nice thing about that one is it can level up so it's not a dead draw late game.
One key way for decks like this to beat control is through card advantage. Without it, if the opponent one-for-ones all of your big threats that you ramped into, then you're left with little mana dorks while they have much bigger threats, and honestly that's how a lot of the games I playtested turned out. I'd recommend adding in some Vivien Reid . Beast Whisperer could be good too, and it feels like you could use another 4-drop alongside the Ripjaws. The best Standard ramp deck I ever ran had Garruk, Caller of Beasts , Jace, Architect of Thought , and Prime Speaker Zegana in the mainboard; sadly those are old asf now but you get the point.
IMHO Carnage Tyrant is far & away your best top-end threat. I would cut the other two one-ofs, which just don't make enough of an immediate impact to justify the fact that they don't protect themselves, & add in one more Tyrant.
The other card that felt like an underperformer, at least in the games I playtested, was Ranging Raptors. For a 3-drop it just doesn't have good enough stats, and there are much more reliable ways to ramp. If you're looking for places to cut to make room for some more ramp or card advantage I would probably start there. I like Savage Stomp a lot here but 4 in the mainboard might be a bit heavy given that it's kind of a dead draw in some matchups, plus it's redundant with Domri, so you might consider putting 1 or 2 on the side instead.
1 month ago
Its not an answer to your question but I would't play either of these. Theres better options Garruk, Caller of Beasts Garruk Wildspeaker personally I like Nissa, Vital Force but maybe because I play her in legacy, people underestimate her and then let you ult. Also I think Vivien, Champion of the Wilds is a contender.
2 months ago
KongMing brings an interesting point that I'm not sure has been established: "Almost any fetch land (...)"
I know I am taking this out of context, but there are a ton of cards that tutor without exactly being thought of as a "tutor".
Lands are also tutors. Literally all Fetch lands, including Evolving Wilds and Terramorphic Expanse , not to mention cards that search for lands such as Expedition Map , Sylvan Scrying , Tempt with Discovery , Reap and Sow , etc.
Heck, we even have Planar Bridge which is just an all-around basic tutor engine.
Then we get into Planeswalkers such as Nahiri, the Harbinger , Samut, the Tested , Garruk, Caller of Beasts , Tezzeret the Seeker , Sarkhan, Dragonsoul , Sarkhan Unbroken , and Liliana Vess to name a decent portion of them.
So "tutors" seem to be a lot more expansive than just the basic 1 - 4 CMC black sorcerys we are use to thinking of. To ask for an "archetype" that has none of these as well as the vast swath of unmentioned cards is actually kind of backbreaking to build. You purposely have to go out of your way to not at least consider some type of card in some kind of color(s) to assist you with. At that point, you're really building more of a challenge deck to test your skill as a deck builder, such as a "one-word tribal" or "goofy hats matter" deck.
It can be done. I'm sure there are tons and tons of decks out there that don't have a single tutor in them, but at the same time those are probably going to be mono-colored decks that have some sort of serious draw potential or so much duplication in terms of cards they select that they don't really NEED to find anything because it's probably going to be right there on top. Decks like this include: Aristocrats, Burn, Ramp, & Zoo.
At least, that's my thoughts on the matter. Either way, it's a good discussion to have as it helps set the tone on how to explore other hub ideas in the future :)
Garruk, Caller of Beasts occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%