|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|Time Spiral "Timeshifted" (TSB)||Rare|
|The Dark (DRK)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
Tormod's Crypt Discussion
48 minutes ago
First, welcome to Modern!
I've played a TON of Gruul in Modern, and there are definitely pros and cons to all of the options. Here are some thoughts:
- Scavenging Ooze : A little slow, but mainboard-able. I also play Dredge and FWIW this is actually the toughest card of all of them to play around or through.
- Grafdigger's Cage : Fast and effective. Downside is they can just fill the yard until they find removal. Also great vs. Collected Company , Summoner's Pact , etc.
- Relic of Progenitus : Kinda weak, but also mainboard-able. Deciding when to crack it may be one of the biggest skill-tests in Modern. :-)
- Tormod's Crypt : Weak, but soooo fast. When the T1 graveyard decks (e.g., Vengevine, Hollow One) are out in force, I like 1x in the side.
- Wheel of Sun and Moon : Weak (because they can still use whatever they got into the yard before it's played), but the foil version is probably the most beautiful Magic card ever printed, so there's that. Incidentally amazing vs. Mill.
- Rest in Peace : IMO, the best graveyard hate in Modern. Dredge 100% expects it though game 2 if they have any idea you're splashing White, so will bring in enchantment removal for sure. You can really mess with them though if they think you're on Sc'ooze or Artifacts, since they'll almost certainly misboard.
5 hours ago
Hey all! I'm planning on dipping my toes into modern after played EDH for basically my entire magic career. In a RG deck that splashes just a touch of white, what should I be looking for in graveyard hate? Is Rest in Peace just generically the best? Should I also/instead run Relic of Progenitus / Tormod's Crypt / Grafdigger's Cage ?
Basically, in short... what's the difference in terms of what decks each option is more effective against?
1 day ago
A Sentinel Totem or two may do more for you than Tormod's Crypt , considering the open mana in the early turns. While casting it T2 forecasts that you might not have a Terminate in hand, that's not information the opponent can always bank on, and you get a scry trigger from it (or two with the excellent Panharmonicon ).
Have you tested what Dragon Hatchling can do as your T3 play off of a T2 Dragon Tempest ? Dragon Egg is an exciting card when it works, but getting to suspend a Search for Tomorrow in addition to getting a dragon might be worth a egg or two.
2 days ago
PlatinumOne sorry i wasnt too specific in my bullet points earlier. no Simian Spirit Guide isnt currently banned (but it was until recently) and i meant to say that it would be used to help cast Trinisphere .
dies to removal is basically a meme at this point but c'mon its true... Deathrite Shaman only hase 2 toughness doesnt have haste/shroud/hexproof/indestructible...can be named with Pithing Needle ...can be countered can be discarded.
Golgari Grave-Troll is great just like Stinkweed Imp ... just bounce it with Vapor Snag ... insert grayvard removal like Nihil Spellbomb or Rest in Peace or Tormod's Crypt or Relic of Progenitus ...why cant i hold all this graveyard removal?
Eye of Ugin isn't stopped by Damping Sphere but the other typical tron lands like Urza's Mine , Urza's Power Plant and Urza's Tower dont like it... Blood Moon and other options like Tectonic Edge or better exist.
2 days ago
Another devious ploy I have is if someone is running a mono color deck, for some reason, you can run Illusionary Terrain or Reality Twist . In fact, cumulative upkeep cards are typically good in Muldrotha decks, since you can always recur them if the upkeep gets too high and just play them out of the graveyard. Mystic Remora . Or just a Rhystic Study .
Tormod's Crypt is some nice 0 mana recur-able graveyard hate, if needed in your playgroup.
I have also had a good time with Sultai Ascendancy , and other draw filters. Eternal Witness is another great card to bring back instants and sorceries. Another overperformer is Unbridled Growth , which not only helps with mana filtering, but is a consistent pay one draw one ever turn.
Having general protection stuff is good too: Propaganda . Imprisoned in the Moon and Song of the Dryads can permanently lock out some commanders, and unless they can kill them in response, they don't even get to go back to the command zone unless they have enchantment or land removal (good luck red).
I have my own Muldrotha deck, Finalized Muldrotha, if you want to take a look
6 days ago
passascats on Slimer
1 week ago
This looks like a pretty solid list. A lot of the tweaks are going to depend on personal preference.
Here are some cards to consider:
Sprout Swarm can be really good leading into a big turn. With convoke and buy back this card can bring a lot of value.
Attrition is both a sac outlet and a way to clear threats on the board.
You might want to consider some of the bigger saproling producers so you have plenty of ammo for slimefoot. Sporemound , Thelonite Hermit , and Verdeloth the Ancient .
Cards to consider replacing:
Birds of Paradise is not really good in EDH, it's not bad, it is just ok. for ramp consider the signet.
Tormod's Crypt is kind of situational, graveyard hate is not always needed. I would consider Night Soil or Necrogenesis to add to your saprolings instead.
Doomblade, one more mana for a Hero's Downfall or a Never/Return is better bet.
Tainted Strike is dirty, and we usually don't play dirty, but it's your call.
1 week ago
Tormod's Crypt occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
U/R (Izzet): 0.17%
U/B (Dimir): 0.1%
W/U/B (Esper): 0.08%
All decks: 0.04%
U/R (Izzet): 0.09%
All decks: 0.04%