Tormod's Crypt

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.

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Printings View all

Set Rarity
Core Set 2021 (M21) Uncommon
Mystery Booster (MYS1) Uncommon
Commander 2014 (C14) Uncommon
Magic 2015 (M15) Uncommon
Magic 2013 (M13) Uncommon
Time Spiral "Timeshifted" (TSB) Rare
Chronicles (CHR) Common
The Dark (DRK) Uncommon
Promo Set (000) Rare

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Legality

Format Legality
Block Constructed Legal
Historic Legal
1v1 Commander Legal
Frontier Legal
Pioneer Legal
Noble Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Arena Legal
Standard Legal
Casual Legal
Pre-release Legal
Pauper Legal
Unformat Legal
Vintage Legal
Pauper EDH Legal
Leviathan Legal
Commander / EDH Legal
Brawl Legal
Canadian Highlander Legal
Highlander Legal
Magic Duels Legal
Oldschool 93/94 Legal
Legacy Legal
Tiny Leaders Legal

Tormod's Crypt occurrence in decks from the last year

Modern:

All decks: 0.05%

Red: 0.05%

Legacy:

All decks: 0.04%

Commander / EDH:

All decks: 0.03%

Blue: 0.14%

Tormod's Crypt Discussion

Omniscience_is_life on Revolt

5 days ago

saluma is correct. In pioneer, Tormod's Crypt is the only card that allows for revolt to trigger and for a 1 cmc card to be played. If you were building this deck in modern/standard, however, your options would be expanded twentyfold. Consider it

saluma on Revolt

5 days ago

Only card I found was Tormod's Crypt

BRG24 on Felidae Cult

1 week ago

Running only the one in the mainboard should be completely fine, provided you have extra copies in the sideboard to substitute in. Most often, if you time it well for good value, a single Tormod's Crypt will just cripple a lot of graveyard decks.

9-lives on Felidae Cult

1 week ago

Alright. I'll replace Watchers of the Dead with Tormod's Crypt, especially since I can tap it multiple times.

BRG24 on Felidae Cult

1 week ago

You’re, absolutely right, Encircling Fissure would be better than Winds of Qal Sisma, can’t believe I missed it. It does the exact same things, except they’re more consistent and gains more semi-relevant text for the late game, which is well worth the extra mana. Plus, it’s in white, which is your primary colour, so you’re more likely to have the necessary mana to cast it in a pinch.

I feel we will always disagree regarding Watchers of the Dead. To me it’s a card that does two things badly, to the point where you’d always be better off playing a card that only did one of those things properly. A Fleecemane Lion will always be a better body on the board, will always trade better, deal with removal better and will be something that your opponent will have to do something about before you make it monstrous. In a tiny number of cases the graveyard hate might be needed more, but the number of times where this makes Watchers the better card for you are tiny. In terms of actual graveyard hate, Tormod's Crypt is just infinitely better. The difference between no graveyard and two optimal cards in a graveyard is game losing for you. I’m not entirely sure what you’re getting at with your opponent signalling what they’re doing in what they keep, most of the time it’s pretty obvious what the danger cards are, be it an Uro, Titan of Nature's Wrath, a Prized Amalgam, or just a big Eldrazi in a reanimator deck. Also, with Lurrus of the Dream-Den, Tormod’s can kill their graveyard every turn for free, basically shutting down their entire deck unless they can find an answer, which is surely much more desirable. And with regards to Lurrus, he can bring back ANY two drop, and actually interacts better with many of the others in your deck, since returning Watchers implies that you haven’t used it for its full value initially, whereas you probably will have with your other two drops. Finally, the fact that it is also an artifact can also be pretty relevant, and not in a good way. Many decks will have incidental artifact hate built into their decks, be that to counter decks built around Ensoul Artifact effects, Shadowspear or even to kill of the graveyard hate cards like Grafdigger's Cage, and to have the card even more vulnerable to removal than practically every other creature in the deck seems kinda problematic.

9-lives on Felidae Cult

1 week ago

Ahh I just read the rulings on Druid's Deliverance and it says "Combat damage dealt to creatures or planeswalkers you control won’t be prevented." Damn. I thought it did that. Are there any better cards like Winds of Qal Sisma that don't require a 4 Power card as a prerequisite?

And even if I don't pull the combo with Watchers of the Dead and Return to Nature, even if I draw either card, I'll still do damage to their graveyard, and with Return to Nature I will still choose a specific card. The thing is that if I have a combo of the two, I will effectively make them choose the best two of their strategem with Watchers of the Dead, which then signals to me what to get rid of with Return to Nature. If I had more graveyard removal, I would be able to rid him of all useful cards. But a graveyard is ever-growing, so they will just make more cards fall into their graveyard, so it's not really a big deal to use unless I know their strategy, which Watchers of the Dead reveals to me. It's more like a signal card rather than a card that is used to completely wipe their graveyard, otherwise I would use Tormod's Crypt and forget about spending two mana to give them two cards back. And, like I said, a vanilla 2/2 isn't too bad... especially if I plan on exiling it for graveyard removal anyways. Even if I don't exile it, it will be useful in chump blocking or dealing damage to a deathtouch or what-have-you.

9-lives on Felidae Cult

1 week ago

I have 28 creatures out of 70 cards total, which means it's 40% of my deck! I don't see why I need more creatures. If anything, I'm afraid I'll have bad luck drawing lands, as the lands only make up 34% of my deck. Enchantments, artifacts, or sorceries make up the remainder 26%. 34% is something I need to increase, and 26% need to decrease, but they're so useful! I would prefer to use both Return to Nature and Watchers of the Dead since the opponent is going to choose which two cards he/she wants to keep, effectively making Return to Nature a card that exiles the best out of the two. I know that I could just use Tormod's Crypt and take out their entire deck, but I get synergies from Watchers of the Dead, and don't have to use its ability unless necessary. Watchers of the Dead could become a 4/4 simply through my Companion and Feline Sovereign! That's pretty darn good! Plus, I need more 2 drops as they are cheap and will be useful early on in the game.

BRG24 on Felidae Cult

2 weeks ago

Hello there, really nice deck. With all the new cats released in M21, I have a few suggestions, along with some older cards you may have missed.

  • Fleecemane Lion is a very strong cat, being aggressively statted and with the potential to become a major problem for you opponent if it ever becomes monstrous. I would 100% recommend you include this if you’re looking to aggressively threaten your opponent’s life total.

  • In a similar vein, Bronzehide Lion might also be quite nice, having the same stat line and the ability easily protect itself, or other creatures later on. Not as strong as Fleecemane, but maybe worth considering.

  • New from M21, Feline Sovereign is a nice lord for your board, as well as giving incidental artifact hate which could prove to be important in some matchups.

  • Kaheera, the Orphanguard is another lord that seems very good here, potentially even as companion if you want to make the necessary changes to facilitate it. The vigilance she gives is pretty significant too, making a lot of your attacks safer, although you would lose synergy on Oreskos Sun Guide.

  • With Anointed Procession, another nice token producer might be Cubwarden. Since all your creatures are cats, you can mutate onto anything, and then you’re getting a massive amount of value from it, especially if you have any sort of lord on the field. Also works really well with Adorned Pouncer, since you would then have a 3/5 double striker, which is pretty good.

  • Prowling Serpopard is another very solid cat, especially into control matchups. At the very least should make the sideboard to be able to combat control and cut off lots of their options.

  • Keeper of Fables could be an interesting alternative top-end for the deck, you are lacking quite badly in the card draw department, so could be necessary to be able to compete in more drawn out games.

  • Garrison Cat might be another good one-drop, although might not be better the what you already have. However, if you want to push a more aggressive strategy it could help towards that.

  • Brimaz, King of Oreskos is another brilliant cat, although is slightly pricier as a result. Rewards you for playing both aggressively and defensively, and gives great value when paired with Anointed Procession. If you can afford him, I feel he is a must for any cat strategy.

  • With this type of strategy, one of the major weaknesses will always be board wipes, so I’d recommend either Heroic Intervention (although may be a little expensive) or Unbreakable Formation. Formation can be particularly useful since it can also be used offensively to finish off your opponent.

  • If we are running Ajani's Pridemate, why not run a planeswalker that makes them as well. Ajani, Strength of the Pride feels very strong here, both making Pridemates, working well again with Procession, capitalising on the large board that this deck hopefully gets by bolstering your life, and also having an emergency board wipe for if your opponent gets too far ahead on board. Plus, Ajani is really on flavour for any cats deck.

  • Similarly, Ajani, the Greathearted will work well with the go wide strategy by pumping all your creatures, plus the vigilance anthem is nice and lifegain can help in a pinch.

If you’re adding any of these cards, you will of course have to make some cuts, and here are my thoughts on what you could remove.

  • Heroes' Reunion should get out of the deck really quickly. Pure lifegain cards are not as powerful as incidental lifegain on cards with additional effects, even in decks entirely built around the concept of gaining life, which this deck is not. It synergises with one card of which you aren’t even running a full play set (Ajani's Pridemate), so it should not have a place in your deck.

  • Similarly, I feel that Oreskos Sun Guide is not a card that you want here. The deck feels like it wants to play quite aggressively, and for its cost there are so many cards that do that far better, like Fleecemane Lion, for example. It’s effect is a slow and unreliable form of lifelink and it’s body isn’t great, so I would replace it quite quickly as well.

  • Watchers of the Dead feels much more like a sideboard card to me. There are lots of decks where the graveyard hate will be meaningless, and so you’re left with a vanilla 2/2 that can be killed by artifact removal. Also, lots of decks will only care about a few cards in their graveyards, and so they would be able to keep them there when you activate the ability. At the minimum I would move this to the sideboard, or ideally replace it there with some more reliable graveyard hate like Tormod's Crypt or Grafdigger's Cage.

  • While a flavour win and a powerful card, Oketra the True, doesn’t feel great here. She doesn’t benefit from any of your lords, and neither do the tokens she creates. There are more synergistic four-drops that you have access to, so I feel like Oketra should be dropped. However, if you are dead-set on playing the cat god, I would say that you play God-Eternal Oketra instead, the card is just so much more powerful.

  • Pride Sovereign I find can be an awkward card. It’s a valuable token producer and can be huge creature that is difficult to deal with, but the exert is just too clunky and inefficient, so I would cut down to only a two-of.

  • Personally, I’m not sold on Valorous Stance or Blessed Alliance. Alliance works well with Pride Sovereign, but since I’d recommend cutting down on the card and pushing for more vigilance cards, the untapping doesn’t feel as strong. The protection from Stance is strictly worse than that of Heroic Intervention, and Dromoka's Command is better removal, so I would cut both Stance and Alliance.

  • Finally, if you are considering running Kaheera, the Orphanguard as your companion, then unfortunately Metallic Mimic would need to go. Even if you don’t do that, I’d consider cutting down to only two, since double drawing feels sort of bad as they don’t get the benefits of your lords and buffs.

I know that this is very long, but hopefully this is of help to you. Good luck with the deck.

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