|Commander / EDH||Legal|
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|Commander 2014 (C14)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|Time Spiral "Timeshifted" (TSB)||Rare|
|The Dark (DRK)||Uncommon|
|Promo Set (000)||Rare|
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, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
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Tormod's Crypt Discussion
1 day ago
some spells to consider: Hunger of the Howlpack, Inspiring Call, Tezzeret's Gambit, Bioshift, Savage Summoning, Ratchet Bomb, Beast Within, Llanowar Reborn, Oran-Rief, the Vastwood, Ghost Quarter, Elixir of Immortality, Tormod's Crypt
3 days ago
4 days ago
Hey Tethys, thanks for the comment and upvote! Your well thought out comment is perfect, and I appreciate the advice. I am not a Mardu player by trade. I'm almost always dabbling in Azorius, Esper, and Dimir.
As for 1), I completely agree. In fact, these thoughts have been running through my mind regarding this deck. I hate Blood Moon, so I think your advice is exactly what I was needing.
2), I also dislike relying on Westvale Abbey Flip for the same reasons you listed. I've not run Vault of the Archangel before, but I see why it would be a better utility land for this deck. Could lead to a lot of blowouts.
3)+4), Another good point. I've replaced them with Pithing Needle and Nihil Spellbomb accordingly. This may sound like a dumb question, but why Nihil Spellbomb over Relic of Progenitus? For that matter, would Tormod's Crypt be best for this deck, considering it revolves around Monastery Mentor?
1 week ago
So regarding turn 3 wins...
I would say they are highly unlikely since if your Baral, Chief of Compliance / Goblin Electromancer eats a Lightning Bolt / Fatal Push / Collective Brutality... etc. on turn 2, you will need a minor miracle to win.
As in such case your rituals produce only .
Which means that you would need 1 ritual to Gifts Ungiven.
and 4 more rituals to be able to cast Past in Flames on turn 3.
And if you run only Grapeshot & Empty the Warrens any sensible player will put those in the grave, and let you whatever else you searched up.
(Creature removal is not exactly rare in modern decks - while your deck doesn't have ways to interact with it when you tap out on turn 2 to cast your creatures (no Disrupting Shoal or Pact of Negation)
I would also like to mention that relying on instant/sorcery cards in the grave to combo off is very risky in modern - there are just to many things that hate on the grave.
Plus everyone sideboards grave hate coz dredge.
Scavenging Ooze, Dryad Militant
Grafdigger's Cage, Relic of Progenitus, Tormod's Crypt
And the worst of all Rest in Peace & Leyline of the Void
(+ pesky Leyline of Sanctity - which screams scoop, if Empty the Warrens fails
Please tell me how do you win on turn 3 in such a situation!
P.s.: Storm Entity may help with going off on t3, as it could be the third target for Gifts Ungiven - but it still can't win in itself.
1 week ago
Tormod's Crypt c'est con mais comme c'est gratuit, ca permet d'activer Shu yun a pas cher. Peut-etre dans le side si on tombe contre un cimetiere chiant.
2 weeks ago
The deck is shaping up well. You could add Frantic Search and Compulsive Research for card draw. Crypt Rats would be another good wipe. Macabre Waltz for recursion. You might consider Relic of Progenitus, Tormod's Crypt, or Scarab Feast for more graveyard hate. Death Rattle would be good for removal. Honestly when we played you were pretty well set, the main problem would protecting your creatures from removal. You had Exhume to abuse which was cool but without it it would've been hard to get value off of your guys and hamper the other player as much as you did.
2 weeks ago
One of the important things to remember when playing mill is that your opponent basically starts the game with 53 life instead of 20, since that's how many cards will be in their library to start with.
As such, you want your mill cards to be as cost-effective as possible. Otherwise, you're just playing a really bad version of Burn. One Lightning Bolt is equal to 15% of a person's starting life total (3 out of 20). That's 15% for one mana. Your mill cards should be in the same ballpark.
Curse of the Bloody Tome, on the other hand, is rather inefficient. You're spending three mana to chip away less than 4% of your opponent's "life total" each turn. Curse of the Pierced Heart already does 5% of your opponent's life each turn, for less mana! Nevermind something like Lava Spike doing 4 turns of damage that a Curse of the Bloody Tome would do. Glimpse the Unthinkable is the most cost-effective mill card, so you'll definitely want to splash black.
Archive Trap and Hedron Crab, etc. are great win conditions. But keep in mind--they're win conditions. You still have to pay attention to board state and keep your opponent under control with countermagic and disruption. Otherwise, they'll just race you before you can mill them out.
Since you're in Mono-Blue for the time being, I would build around Sphinx's Tutelage and Elixir of Immortality. Essentially, you're looking to play Sphinx's Tutelage as soon as you can protect it, then spend the rest of the game playing draw-go while keeping your hand full via Visions of Beyond, Opt/Serum Visions (or both), and Thought Scour.
There's 2 examples you should look into that can be built for less than $100:
I'd also look into various Mono-Blue Turns deck lists because they have similar issues and themes Mill runs into:
- Sample using As Foretold
- This list wins via Jace Beleren
- I like this one because it has all 4 copies of Exhaustion and Part the Waterveil
Because you aren't playing the more cost effective mill cards that let you play like a Burn deck, you basically have to stall your opponent out until they die to Sphinx's Tutelage/Jace's Erasure. Exhaustion, Gigadrowse, Mana Leak, Remand, Vapor Snag, Boomerang, and so on are going to be your key pieces. You'll probably want Tormod's Crypt/Ravenous Trap/Relic of Progenitus in your sideboard to deal with Emrakul, the Aeons Torn (and the other Eldrazi titans), along with Dredge and Goryo's Vengeance.
2 weeks ago
I build something alike (but in Casual). Came here for inspiration and got some :-)
Two Things came to mind:
Relic of Progenitus seems not perfect since it exiles itself and leaves you without a graveyard too. In my experience it is much better to have a graveyard of your own for extra lifepoints with Immortal Coil. The coil can help you stall while waiting for something to donate (for example it can help a little against infect). For that reasons I suggest Nihil Spellbomb in addition to your Tormod's Crypt.
If you play Terminate and Go for the Throat as you said mainly to remove your own Abyssal Persecutor you could switch to something like Greater Gargadon wich also lets you sacrifice your coil if someone Rakdos Charms you when you have the Immortal Coil on your side. Also Greater Gargadon can be good against board wipe, but i don't know much about the Modern-Meta.
I love your Death's Shadow-Idea. It seems very nice with coil if you find a quick way to fill your graveyard and trade life for something good like cards. Phyrexian Arena fits very well to this plan as does Sign in Blood and the like. Maybe something works with Street Wraith and more Fetchlands.
My Decklist: Grixis Coil Trader
Greetings from Gottsplitter