, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
|Have (2)||, NineNotesKnives|
|Want (2)||Istarin , tideturner707|
Printings View all
|Core Set 2021 (M21)||Uncommon|
|Mystery Booster (MYS1)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Magic 2015 (M15)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|Time Spiral "Timeshifted" (TSB)||Rare|
|The Dark (DRK)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Tormod's Crypt Discussion
1 week ago
Possibly, maybe in games two or three. Usually people sideboard in cards like Tormod's Crypt because you never know what type of deck you’ll be playing against, and some rely almost exclusively on graveyard interactions. So if you find yourself pitted against one that beats you, in the next round you will have a way to combat their tactics.
Another modern legal card that’s budget friendly you may want to consider is Vampiric Link. You already have plenty of life link capable creatures imo, but nonetheless it’s on theme and just in case you weren’t aware of it I thought I’d mention it.
1 week ago
Some effects that exile graveyards, again, budget friendly (useful for about 3 of the cards I linked): Burn Away, Hedonist's Trove, Sentinel Totem, Crook of Condemnation, Tormod's Crypt, Agent of Erebos, Nihil Spellbomb, Angel of Finality, Identity Crisis, Kaya's Guile, Remorseful Cleric, Rakdos Charm, Mnemonic Betrayal, Scavenger Grounds, Bojuka Bog, Day's Undoing.
I’d recommend only running 3-6 of these if you run the 3 cards that care about empty graveyards that I mentioned earlier.
1 week ago
Some removal would be very helpful. Black and white both have numerous options. Path to Exile, Dismember, Feed the Swarm or Cast Down might all be worth a look. If nothing else, you’ll want to sideboard certain types of cards in for games two and three. Maybe some graveyard hate like Tormod's Crypt as well.
1 week ago
In general, sideboards tend to be used more for hating on other decks rather than changing the gameplan of your own. For that reason, I'd consider filling your sideboard with maybe 2 more copies of Iona, Shield of Emeria, classic hate staples like Chalice of the Void, Sorcerous Spyglass, and Tormod's Crypt. Sense artifacts are real popular, Null Rod is also a pretty popular sideboard card. Additionally, this is vintage, so I'd obviously suggest a Black Lotus. My only other comment is that even for a vintage deck, 9 creatures is pretty few to work with, so it'd be worth it to think about tossing some more in there, maybe shoot for 12-14?
2 weeks ago
I love Grixis tempo/aggro/control. I'd recommend cutting some basics and such for the MDFCs, you might like Jwari Disruption Flip. Also, you appear to like discard/casting synergies, so here is what I recommend for both:
For more prowess-y like stuff, if you want to go a bit more spellslinger-ish, consider running Stormwing Entity or Underworld Breach. If you're not worried about your things getting killed, definitely consider adding wraths to the main. Storm's Wrath does a great job at this.
For a more discard-synergy oriented deck, I'd say add more things that make you discard to power up Rielle. Ox of Agonas does this really well, and I see you already are running 3x Royal Scions. Also, take a look at Chandra, Heart of Fire if you want to go down this route.
Seems like a decent deck that has a lot of potential. At the moment, the deck is somewhat muddled, but with the proper tweaks, this could be a force to reckon with. I wish you good luck in getting there!
2 weeks ago
Here are my thoughts
Don't split the land cycles
It is infinitely easier to say "Oh Geneva has painlands and checklands" rather than "Okay so Dimir has Drowned Catacomb next Boros has Sunbaked Canyon" etc. This is an ease of access point for getting started in the format but also regularly building decks in the format. Having to remember specifically which lands from all the different land cycles go into what color groups will be a huge turn off for most players. I also suggest keeping 5 color cycles for non-land cards intact too; if you have Gold Myr then include the other 4 colors as well.
Include X spells
Aside from giving nice offerings to decks as games go long, it gives you a use for all that ritual style mana ramp in the format.
Focus your ideas for the format
Currently, it seems like Legacy card pool with Pioneer power levels, except the only style of play is "Make synergy then swing creature". When you wanted to make a new format, what prompted you to do so? Is there a certain type of deck you are trying to bring to prominence, or a certain type of deck you don't want to see in the format? I think you should approach from a top-down design, rather than throwing cards at the board and seeing what sticks. It will also help in selling your idea to players, "Hey try my new format, it lets you do X Y and Z different from the other formats!"
Consider the power level you want
Your most well developed themes are madness and lifegain, both stompy builds of medium-low power level. Meanwhile, you have one of the absolute most efficient pieces of removal ever printed with Swords to Plowshares as well as 3 various alternate casting cost creature removal spells. Having hyper efficient creature removal and almost entirely creature based damage to win will create some stale gameplay rather quickly.
Focus on deck archetypes
A healthy metagame has aggro, midrange, and control, the eternal rock-paper-scissors of MTG. Aggro has good match up against control but hard against midrange, midrange is good against aggro and weak to control, and control is good against midrange but weak to aggro. Within that basic rock-paper-scissors, also consider well-known deck archetypes and builds. Some that come to mind are burn, spellslinger, combo, white weenies, tribal, prison, and mill. The format should appeal to Timmies, Johnnies, and Spikes in various ways. If I'm Johnny combo player and the only way to "combo" win is play life gain cards + life gain pay offs + attack with creatures, I'm going to lose interest in the format.
That being said, I highly recommend you get a good splash of cards into the pool for various archetypes before you get into the minutia of what each deck will play, this is currently still barer than bare-bones. Siege Rhino seems like it will be a deck to you right now, but it might not once you get the rest of the format fleshed out.
Play to each color's strengths
This format is currently just creature whack. Green is the creature and ramp color, but is primarily serving to ramp other colors and doesn't have good beaters. Blue is known for drawing and counter magic, of which we see almost none of yet. Look at the colors and think about the keywords that go alongside them, as well as non-creature spells. Red is going to want cards with haste, especially 1 drops, but also a variety of direct damage cards. Blue is going to want a handful more draw cards, probably bounce and countermagic too. Black could benefit from another discard effect beyond Duress, and that opens the door for Megrim to be a deck. Look for perennial keywords like trample, flying, first strike, haste, and even protection from color if you're feeling spicy.
Think about threats and answers
Empty the Warrens is a storm card that could fit well into a creature heavy format without throwing the entire format to Storm but still providing a new deck archetype and varied play for the format. It is a high caliber threat for decks to close games, but there are also tons of answers decks can use to handle it, such as Pyroclasm or Wrath of God or the already in-set Marrow Shards. Thinking about how decks win is crucial to designing the format, but having answers in mind for the threats keeps the format balanced. It will give players a better and more interactive experience, and it will raise the value of sideboarding immensely. Do you have a graveyard based combo for Combo Johnny? Well a Tormod's Crypt sounds like a great include to keep them in check. Lots of big hexproof/shrouded creatures for midrange to fight control? Give control effects to get around them like Chainer's Edict or even just more wrath effects. If you want the format to be dynamic, create threats and create answers.
Find synergies for cards already in the format
Do you want every deck to be a goodstuffs pile? Nobody wants that. Look to cards that are already included and give players deckbuilding choices. For example, you might think that Voltaic Key is an excellent way to get some more mileage from Worn Powerstone, and that inclusion of Voltaic Key will lead you to a few other cards that work well with the pair. Give players options, and think about the things a player will want available to them. Finding cards that nestle in alongside existing cards is an excellent way to start.
3 weeks ago
gato91, I'll use the full playset of Crash Through. Good call for replacing Soul-Guide Lantern for Tormod's Crypt. I wanted the card draw, but I forgot artifacts can buff prowess. Makes me think about Bone Saw, but that's a more aggressive play. I'll think about Bedlam Reveler, but if I wanted to add it, I'd probably have to take out Chandra, Torch of Defiance. And doing that just augments the trample win condition rather than adding an alternate win condition emblem with some solid loyalty abilities. I'm aware it does slow down the deck for that to happen. I'll try my current list for my next Pioneer matches, and if it's too slow, I know your suggestion will help speed things up.
I never thought of Burning Prophet, but adding two of her in can't be that bad. Not just yet though. If I eventually do, I should take away 4x Abbot of Keral Keep or Heartfire Immolator, add three of her and add an extra Lightning Strike or Light Up the Stage. Does that sound about right? I'll have to play a bit to determine to go full draw or if Heartfire Immolator's sacrifice ability is too good to give up.
Also tempted to put in 3x Spikefield Hazard Flip as a replacement for Sunscorched Desert. Great for 'cycling' my lands for yet another prowess trigger after I have a decent mana base, and it solves my excess colorless mana problem.
3 weeks ago
Crash Through it's the best cantrip you can use I would use the playset of this.
Also you can consider Bedlam Revelerx2, have prowess and give you draw. (I use them x4 in Modern Mono Red Prowess).
Considering it's a experimental brew check Burning Prophet it's a seudo prowess creature but the scry can be powerful.
Because of the banning of Inverter you can take out from Side Collective Defiance, also in the sideboard I recommend to change Soul-Guide Lantern for Tormod's Crypt because have more synergy with prowess because 0 cost.