Tormod's Crypt

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Magic 2015 (M15) Uncommon
Magic 2013 (M13) Uncommon
Time Spiral "Timeshifted" (TSB) Rare
Chronicles (CHR) Common
The Dark (DRK) Uncommon
Promo Set (000) Rare

Combos Browse all

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.

Price & Acquistion Set Price Alerts

C14

M15

M13

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Tormod's Crypt Discussion

Spazik008 on Jund Midrange (Competitive)

1 week ago

But is Damping Sphere and Grafdigger's Cage really worth it when it hoses your own Bloodbraid Elf?

Unless Living End becomes tier 1 again then the "hoses cascade" argument for these cards seems like it would hurt yourself more than them. Aren't there better options like Fulminator Mage and Thorn of Amethyst for Damping Sphere and Surgical Extraction, Leyline of the Void, Tormod's Crypt etc. for the graveyard? It seems like the "non zero amount of times" that you would hurt yourself on the cascade with these sideboard cards would be detrimental if you're trying to consistently get through a long tournament.

4doublexx on Sharuum's Engines of Artifice

1 week ago

I really like the idea of the deck, its pretty cool!

A couple of card suggestions I think would be advantages to run since flickering is going to be a large part since you don't want to cast your general 4 times, but rather flicker constantly. Mistmeadow Witch is a broken card in this, and your mana base is very good so you can do 1 or two of these per turn. Let alone allowing for your artifact ETB's to trigger something. Another good card is Flicker. Granted its not as useful since its a one time thing, but it can be good in instances. Eerie Interlude flicker your entire board, get value out of ETB's or protect it.

Now for some fun shennagins you can do. So you know that Darksteel Forge? Well you can add in a Nevinyrral's Disk and it will stay on the battlefield, as will all of you stuff. Mycosynth Lattice is another fun card and will allow you to recur stuff that "is" an artifact right back to the battlefield. Crazy right? Salvaging Station is another good card too. It only will grab 1 or 0 cmc from your gy, but it can still be super powerful. There are plenty of meta dependent decisions to make like if you need GY hate, add in Salvaging Station + Scrabbling Claws or a Tormod's Crypt

Hopefully these give you some ideas!

Grubbernaut on Underpants Goblins??

1 week ago

sneakypenguin It's not banned; it doesn't meet the legality requirements. It was never printed at common in an online set.

This is the same reason Chainer's Edict IS legal despite never receiving a paper printing at common; it was digitally printed at common. Goblin Grenade isn't legal for the same reason Tormod's Crypt isn't legal. It's a bit confusing, but any printings not available on MTGO are irrelevant for legality. When it doubt, Scryfall is the best legality checker.

ksuKaliber on Competitive Dredge Modern

1 week ago

MB Changes:

-2 Dakmor Salvage or -1 Dakmor Salvage and -1 Blackcleave Cliffs
-2 Ghost Quarter
-2 Insolent Neonate
-2 Thoughtseize
-1 Assassin's Trophy
-1 Lightning Axe or -1 Golgari Thug
+4 Shriekhorn
+1 Narcomoeba
+1 Life from the Loam
+4 Creeping Chill


SB Changes:

-1 Ghost Quarter/Lightning Axe/Tormod's Crypt
+1 Nature's Claim
-2 Something
+2 Thoughtseize
-1 Something, maybe Ancient Grudge or Lightning Axe
+1 Assassin's Trophy (If so desired, not necessary due to number of removal and LD cards already present)



Game 1 is a sprint for Dredge, don't put ankle weights on and dilute your deck with SB cards in game 1. You're a linear aggro deck that acts like a combo deck, you don't want to react, you want to end the game before the opponent can win or react. The cards you actually lose to in MB right now are generally cards that are difficult to hedge against with Thoughtseize. Things like Terminus are never in the hand, Ugin, the Spirit Dragon only needs to resolve after being hit with Ancient Stirrings, and other boardwipes you can play through due to recursion. You should be going wide enough that most creatures/cards don't bother you with board presence. After G1, sure, side in your Thoughtseizes and removal such as Assassin's Trophy, because then you're not hedging a select amount of cards, you're answering the SB hate cards that are sure to come.
And 23 lands is about 3-4 too many, every list I've seen in the past week since the resurgence of Dredge due to the printing of Creeping Chill has run 19, and the Ghost Quarters seem out of place MB anyway (Also, the past week is relevant. Dredge has seen as many/more results in the past week than the past month. Even before that, the max I saw was 21 lands). Your deck needs to be gas and running that many lands isn't good for what is essentially an aggro deck. Life from the Loam is what fills your hand with lands to pitch to Conflagrate, running too many is going to cost you speed and consistency of hitting your Dredgers.

Barsan on Milling Away (Phenax EDH Budget deck)

2 weeks ago

Utility lands you can run are:

Gattison on 1-800-555-GRIX

2 weeks ago

Grubbernaut: Tormod's Crypt was printed as a Common in Chronicles, making it totally 100% legal for paper pauper, which this deck is.

Grubbernaut on 1-800-555-GRIX

2 weeks ago

Just a heads up, Tormod's Crypt is not pauper-legal.

Cheers!

RaberSaber on GP Modern Goblins

3 weeks ago

What does Goblin Chainwhirler do in modern? maybe more of a sideboard card. for the sideboard, maybe run a bit of graveyard hate like Relic of Progenitus or Tormod's Crypt goblin trashmaster is kind of expensive for artifact removal and you have to sac your valuable goblins, maybe something like Vandalblast or Smash to Smithereens also, consider Goblin Warchief

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