Woodland Cemetery

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

: Add or to your mana pool.

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Cardhoarder (MTGO) 53%

0.58 TIX $0.64 Foil

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Woodland Cemetery Discussion

Stephencliffe on Erebos and Athreos: How to lose friends 101

3 weeks ago

I'll be blunt. This deck needs to be gutted and redone entirely. You have a bunch of one-ofs, meaning that your games won't ever be consistent. Your mana-base is sketchy as all get out.

I mean not to be rude, as I'm sure I sound really mean right now. Sorry, just trying to get to the point. If this is for tabletop magic, just having fun, then basically anything goes. The fact that you're asking for suggestions and counting your victories tells me that you might want your deck to be more competitive. If so, hear are some ways you can do that.

I'll assume for the sake of argument that this is going to be a budget built, MTG is expensive after all. The first thing you might do is cut one of your colors. The reason being is that this will allow you to run a better mana-base at an appropriate price. Pain lands are great options Caves of Koilos and Llanowar Wastes, as well as lands like Sunpetal Grove, Isolated Chapel and Woodland Cemetery. For two colors, you can use these lands. For three colors, you rally should buy fetches.

As previously mentioned, you have tons of one-ofs. You really do need to cut most (or all, all would be better) of those out. Figure out what you want your deck to do. You talked about slowing your opponent down. You could do that with Duress, Inquisition of Kozilek and Murderous Cut. If you really like Athreos, God of Passage, you could run tons of small creatures like Soul Warden Blood Artist Zulaport Cutthroat. Better yet, you could run creatures that have good ETB's like Tidehollow Sculler or Kitchen Finks, although finks is a bit pricy.

Basically, figure out how exactly you want your deck to win, then build around that idea. Play four of as many cards as you can. You might really like a certain card, but if it doesn't fit, leave it out. And as a side note, try not to go over 60 cards. There's no reason to do that, it weakens a deck.

Hope you found at least some of this helpful. Sorry for being so wordy, good luck with it.

StompingYeti on Taz the Chilled Dude

1 month ago

Gr8 2 c how your deck improves over Time, but u misstyped the name of Peregrine Drake, u wrote Gilded Drake. If u want 2 fix the Manabase a little, i hardly would recommend: Forbidden Orchard City of Brass Yavimaya Coast Hinterland Harbor Woodland Cemetery andDrowned Catacomb i will see if i can grab some for you. Btw the cheapest creature Tutor for your Combo Pieces would be Traverse the Ulvenwald and Worldly Tutor

Benzil on G/B Death Cloud

1 month ago

I'm working on a deck built around Death Cloud too using Saffron Olive's budget build as the base.

Couple of suggestions based on what I've used in my deck that I'm feeling good about so far.

Tasigur, the Golden Fang - might be a consideration as he is a significant threat that can be resolved fairly easily after a hefty Death Cloud with only one or two lands left in play thanks to Delve. His ability also gives you some limited recursion on your cards should you manage to stick enough lands later on.

Blooming Marsh - might be a worthwhile consideration as a relatively budget two colour land, the reason I like this one is that as you are quite often sacrificing your own lands this can often enter untapped, whereas something like Woodland Cemetery has to be played tapped if you don't have any basics in play. Could make a fair difference tempo wise after the Death Cloud hits.

The removal package you have seems pretty decent, I'd maybe replace the Murderous Cut with a Fatal Push because it's much easier to cast early game and Revolt can be triggered by your Sakura-Tribe Elders.

I'm not sold on a Night of Souls' Betrayal either although I've seen a lot of builds run it, part of me feels like I'd rather just have a second Curse of Death's Hold as the Night can shut off your own Sakura-Tribe Elder's. But that's my two cents anyway. Love the idea of the Death Cloud deck and good luck with yours.

snotice on Anafenza, the Bolsterer

1 month ago

Lands:

1.) Shocks: Temple Garden, Godless Shrine & Overgrown Tomb.
2.) Check Lands: Sunpetal Grove, Isolated Chapel & Woodland Cemetery.

I would up the land count to at least 36 to ensure you get close to your average CMC which is 3.59, within reasonable amount of turns, consistently.

Creatures:

Control:

1.) I see you have Dragonlord Dromoka in the deck. I think Grand Abolisher is a great addition as well to silent most activity during her turn.

Recursion:

1.) Eternal Witness always works well with Sun Titan, but isn't a must have in the deck.

I can offer more suggestions later on, but right now I got work. Hope this helps her out!

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