Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
: Add or to your mana pool.
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Woodland Cemetery Discussion
6 days ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
1 week ago
You don't necessarily have to have fetch lands, and some dual lands are in the 3 to 5 dollar category in mint condition that will enter without becoming tapped. When playing paper magic and looking for cards to buy you can always go for moderately played or even slightly damaged cards and save up to 75% off on the card's value. It still plays the same. I have seen guys build dual colored budget decks for less than thirty dollars using that shopping method, so it can be done. You can also use very cheap spells to fix mana, cards like Abundant Growth are an example. Woodland Cemetery in moderately played condition can be found as low as $2.00 on average too. It's all about if you want to have low quality cards in your collection and if you're comfortable sacrificing condition for playability in a budget deck. Of course shopping at median to high end prices for near mint cards the splash would bust your budget to make the deck effective.
on Corpse bride
1 week ago
Urborg, Tomb of Yawgmoth, Woodland Cemetery, Overgrown Tomb, and Mosswort Bridge would be good. Mosswort can help you play Griselbrand too, but you might have to tweak something to get ten power on the board.
2 weeks ago
Actually, I don't require any gilt-leaf palace. They are way too expensive, cannot be used for other builds, and don't work well with Woodland Cemetery. Please actually look at the list
3 weeks ago
Sure, no problem. I think you should remove Sandsteppe Citadel, Evolving Wilds, and Woodland Cemetery for some mix of Verdant Catacombs, Marsh Flats, and Windswept Heath. If you remove some basic lands like Forest and Swamp, you can put in Temple Garden, Godless Shrine, and Overgrown Tomb, which allows your fetch lands to search for 2 colors of mana.
3 weeks ago
Do you know what the difference between competitive and budget is? A winning concept. Some of the now-competitive decks at one point were simple budget friendly decks before they were proven winners. Look at the cheerios deck, minus Mox Opal of course, and even then it can be substituted out because of Paradise Mantle. I think you have a strong concept here, but generally one color is going to have a weak point. Green is weak in removal, so if you splashed black for cards like Fatal Push, Dismember, Inquisition of Kozilek, Hero's Downfall, Putrefy, or Abrupt Decay, you can still be budget friendly and add a control element to your deck. Especially since most of those are one devotion to black mama symbols, you wouldn't have to spend an arm and leg on fetch lands. Temple of Malady, Woodland Cemetery, Golgari Rot Farm, Jungle Hollow, and City of Brass are all relatively budget friendly dual lands or produce one of any color. You could also splash White for cards like Path to Exile, Journey to Nowhere, Immolating Glare, Smite, and Brave the Elements to get around blockers. Blue even has return to hand spells that can let you run a play set of counter spell cards in the deck if you want to control the board while you build your army. Just a thought.
1 month ago
I'm assuming the 1-ofs of like 100,000 different things are an attempt to insert more ways to deal with more things, so that you can have 62 cards that can deal with everything. Don't do that. Your draws, with this many 1- and 2-ofs and more than 60 cards, has incredibly inconsistent draws. If you want to make an Abzan midrange list, make it a midrange list, not a do-everything toolbox list. Establish a strong base of about 5 different creatures and run no less than 2 of each. If I were you, I'd make it Noble Hierarch, Siege Rhino, Voice of Resurgence, Loxodon Smiter, and either Anafenza, the Foremost or Kitchen Finks. Cut Undying Evil and Cloudshift. Those don't contribute anything towards what a true midrange list wants to do. Shrink your removal suite down to some combination of Abrupt Decay, Fatal Push, and Path to Exile, and choose between Inquisition of Kozilek and Thoughtseize for disruption. Don't try to run them both in small numbers. Your best planeswalker options are Sorin, Solemn Visitor, Liliana of the Veil, Gideon, Ally of Zendikar, and Garruk Relentless Flip. If I were you, I'd pick ONE AND ONLY ONE of them to run as a 3-of AT THE MOST. Get rid of Isolated Chapel, Woodland Cemetery, and Sunpetal Grove. Keep it at Shocks, Fetches, two to three basics, and MAYBE ONE COPY of Gavony Township. If you want, You could probably run ONE COPY of ONE of the manlands, but not all three. They always enter tapped, which is a huge disadvantage in this format.
Believe me, my first attempt at a modern deck was a bit like this. But it was inconsistent and it had too much going on. Look at some established Abzan Midrange lists for inspiration and guidance. Read the primers. Learn from the winning lists. And don't EVER underestimate the value of a) running a full 4 of a card and b) keeping your deck at 60 cards.
1 month ago
I'll be blunt. This deck needs to be gutted and redone entirely. You have a bunch of one-ofs, meaning that your games won't ever be consistent. Your mana-base is sketchy as all get out.
I mean not to be rude, as I'm sure I sound really mean right now. Sorry, just trying to get to the point. If this is for tabletop magic, just having fun, then basically anything goes. The fact that you're asking for suggestions and counting your victories tells me that you might want your deck to be more competitive. If so, hear are some ways you can do that.
I'll assume for the sake of argument that this is going to be a budget built, MTG is expensive after all. The first thing you might do is cut one of your colors. The reason being is that this will allow you to run a better mana-base at an appropriate price. Pain lands are great options Caves of Koilos and Llanowar Wastes, as well as lands like Sunpetal Grove, Isolated Chapel and Woodland Cemetery. For two colors, you can use these lands. For three colors, you rally should buy fetches.
As previously mentioned, you have tons of one-ofs. You really do need to cut most (or all, all would be better) of those out. Figure out what you want your deck to do. You talked about slowing your opponent down. You could do that with Duress, Inquisition of Kozilek and Murderous Cut. If you really like Athreos, God of Passage, you could run tons of small creatures like Soul Warden Blood Artist Zulaport Cutthroat. Better yet, you could run creatures that have good ETB's like Tidehollow Sculler or Kitchen Finks, although finks is a bit pricy.
Basically, figure out how exactly you want your deck to win, then build around that idea. Play four of as many cards as you can. You might really like a certain card, but if it doesn't fit, leave it out. And as a side note, try not to go over 60 cards. There's no reason to do that, it weakens a deck.
Hope you found at least some of this helpful. Sorry for being so wordy, good luck with it.