Woodland Cemetery

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

Combos Browse all

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

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Woodland Cemetery Discussion

JustcallmeSoul on Red Curses? Who Needs Em...

1 week ago

Hello! Saw the deck pop up in my feed and as I already had a curse based Zur the enchanter deck i thought it might be fun to give your deck a spin.

I play primarily online and in budget, so I had to make some changes: The fetch lands were outside my pricing limitations, so Bloodstained Mire was replaced with Swamp , Flooded Strand replaced with Evolving Wilds , Horizon Canopy replaced with Bountiful Promenade , Polluted Delta with Terramorphic Expanse , Verdant Catacombs with Cabal Coffers , Wooded Foothills with Golgari Rot Farm , and I kept Windswept Heath as I already owned one. For anyone reading this, realize that removing fetches drastically alters the pacing and mana fixing of the deck, but also saves hundreds of tix. I kept Serra's Sanctum in, even though it was outside my price range, as there was no suitable replacement.

With no other notable changes I begin my playtesting: Game 1: kept 3 lands ( Krosan Verge + filter land + Woodland Cemetery ) Utopia Sprawl , Satyr Enchanter , the game quickly spiraled out of control with 1 player mana screwed and the other two playing token-based strategies. game ended with Teferi's Protection into Replenish to avoid a board wipe and stick Opalesence for lethal.

Game 2: A slow clunky hand led to my first mulligan which yielded 3 lands, Eidolon of Blossoms and 2 bad enchantments. brutal flooding let to discarding 4 lands by turn 6 after 2 tymna attacks for 1 and 2 cards respectively: this is not likely a reflection on the deck but MTGO's shuffler. flood happens. after awhile became archenemy, got my board wiped by Cyclonic Rift with no way to keep most of my enchants in hand on cleanup and had Replenish hit by Dissipate causing a huge setback. Having Mana Tithe in the deck would have been an enormous boon in this situation, and at worst it's a one-of one cost spell that occasionally completely hoses a play.

While I highly doubt 2 games are enough to see everything a deck has to offer, from what I have seen thus far it performs well, feels fun to play, and is fairly consistent. In my second game I could have played around counter magic, but I wasn't expecting exile specifically. It might be worth finding room for Riftsweeper and Mana Tithe but if the deck performs this way without the fetches you're probably on to something great.

Quadsimotto on Golgari ooze

1 month ago

swap the guildgates for Woodland Cemetery to help mana fixing. I would run a dredge style for these two in these colors. If you are wanting to keep it budget or not makes a big difference as well. Golgari Findbroker , Find / Finality , Memorial to Folly Glowspore Shaman with some removal like Cast Down Cry of the Carnarium or ritual of soot for sweeping, Vraska, Golgari Queen Underrealm Lich Llanowar or incubation druids for some ramp possibly. You could go undergrowth mechanic with these two being your shining star. Early hand removal like duress or divest.

Lots of directions you could go with it. I have always liked Golgari combination but it really shines at recursion so I think I would focus some there.

Farycane on ArtiFacts of Life and Death

1 month ago

Okay I get the point :) Didn't know you really want to win only through combat damage :P Greaves and Boots also have the benefit of giving haste, which synergizes with the combat plan. Verdurous Gearhulk done lots of work, even in decks that only have +1/+1 theme and no counters. I don't know exactly if there are that many lands in this colors

Llanowar Wastes comes untap, is under 2 bucks i think and can make both colors if needed.

Woodland Cemetery Very often Untapped Dual

Buried Ruin should be cheap too, untapped, can get back a card

Twilight Mire don't know how much $ but kind of untapped that can (95%+) make both colors :) and even make green into blackblack

Blooming Marsh most times tapland but better than Guildgate

Inventors' Fair not sure if it is expensive now, but maybe is. So on the Land side there are really some cards that aren't expensive and better than E-Wilds/ T-Expanse I'm not sure why Cranial Plating is too Voltron, since you want to win through combat damage, you just can insta equip it to other creatures than Glissa, making it really good. I understand that spending much on single cards may not worth it. Thats fine :)

PS: I did read the Sorcerers Wand wrong, it doesn't even allow to ping creatures :( sorry for that

Keep going with making decks! :)

PlatinumOne on Lack of Flying control and ...

1 month ago

you might wanna change "the true eleven" to "the true elven", unless theres a pun or something i'm missing. black gives access to a bunch of obvious single target removal. Fatal Push , Abrupt Decay , Assassin's Trophy , and Cast Down . Beast Within is also a really versatile option. but you definitely need some dual lands in your deck. Verdant Catacombs , Overgrown Tomb , and Woodland Cemetery .

as for "board wipes", theres Heaven / Earth (fortunately for you, Heaven is the top half. its also an instant, unlike Firespout ), or theres Hurricane which also has the added benefit of dealing damage to your opponent directly.

eliakimras on EDH Land Destruction: No Lands for You!

1 month ago

Some cheap lands I suggest instead of Vivid Crag , Vivid Grove , Darigaaz's Caldera and some basic lands: Blighted Woodland and Myriad Landscape ramp you. Bojuka Bog hoses graveyard players. Golgari Rot Farm , Gruul Turf , Rakdos Carnarium and Jund Panorama give you more land-drops. Sheltered Thicket and Canyon Slough can be easily fetched or brought back from the graveyard after cycled. Cinder Glade and Smoldering Marsh are also fetchable. When Standard rotates, Dragonskull Summit , Rootbound Crag , Woodland Cemetery , Blood Crypt , Stomping Ground and Overgrown Tomb will be way cheaper.

_Delta_ on Don't Look Into Their Eyes!

1 month ago

Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:

Ambuscade for Golgari Locket

Slagwurm Armor for Sol Ring

Pounce for Golgari Signet

Prey Upon for Deathcap Cultivator

Noble Quarry for Sheoldred, Whispering One

Grappling Hook for Vraska the Unseen

Ochran Assassin for Reaper of the Wilds

Bonds of Mortality for Phyrexian Obliterator ? :)

Golgari Findbroker for Treasured Find

Explosive Vegetation for Circuitous Route (If you add in my suggestion of Golgari Guildgate then this is a good reason to make this switch).

Swamp for Hythonia the Cruel as you have 1-2x many lands I think and also are a little low on creatures.

Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).

I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!

SynergyBuild on Jund Riots

1 month ago

Love the jund midrange list! +1!

However, this list is missing a few main pieces. To start, Circuitous Route , Darigaaz Reincarnated , Electrodominance , and Awaken the Erstwhile all pull the rest of the deck away from where I think it wants to be, with a number of efficient threats and removal.

The landbase is a little weird, mainly for the gates for C-Route, but I'd drop all of them, 1x Swamp and 2x Mountain for 4x Rootbound Crag , 4x Dragonskull Summit , and 1x 2x Woodland Cemetery . This puts us one over, at 23 lands, which is where I think the deck wants to be.

Otherwise, dropping Darigaaz Reincarnated s and Electrodominance s entirely, slotting in the last of the lands and a pair of Lava Coil , a 1 of Cast Down , and a Assassin's Trophy , dropping some Gruul Beastmaster s and Circuitous Route s for Llanowar Elves and more Bedevil s, and I think this would be amazing!

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Woodland Cemetery occurrence in decks from the last year

Standard:

All decks: 0.61%

Golgari: 7.61%

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.1%

Golgari: 0.91%

BRG (Jund): 1.62%

BGW (Abzan, Junk): 3.71%

BUG (Sultai): 1.33%