Woodland Cemetery


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

Combos Browse all

Woodland Cemetery


Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

: Add or .

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Woodland Cemetery Discussion

saintsberollin on Karador cEDH (Paper)

1 week ago

Wall of text Imminent,

Hello, I've been playing cEDH for a while now as i Don' have a karador deck have planned on making one but know metas pretty well. Now I will be generalizing Metas I see and know from experience playing against various types of cEDh decks. First on your lands I think 38 is a few too many i play The Gitrog Monster with 33-36 lands (depending on the cuts i Make). The extra mana producing lands like Ancient Tomb are good generally so those are fine to keep in. However buddy lands like Woodland Cemetery can end up holding you back from an explosive first turn. Finally the Last land is Urborg, Tomb of Yawgmoth This will help storm decks that require specific colors to be tapped otherwise they will peter out due to not being able to cast the right spells they may draw into but that will allow them to use any mana they want for black. Your creature base is good and you have the boonweaver combo naturally but you are missing creature ramp besides the Birds of Paradise and Elves of Deep Shadow you are already using, such as Avacyn's Pilgrim Llanowar Elves Fyndhorn Elves and Elvish Mystic. They give 1 mana for 1 mana even though they dont have instant gratification due to summoning sickness they are still good and vital for a turn two Buried Alive to setup the combo depending on your hand. Now for answers in your creature base the numbe rone thing working against is graveyard hate like Rest in Peace run in stax and especially zur stax Nihil Spellbomb run in storm decks like Kess, Dissident Mage and Zur the Enchanter which is just to name a few. So we need an answer and yes spells work just fine but we are playing a reanimate deck so something that we can get back in case we need another answer is nice. Thus bring me too Caustic Caterpillar and Reclamation Sage while i would suggest the first the later works well too just two more mana to cost or get with Green Sun's Zenith. I believe you have a good choice in enchantments However Phyrexian Arena is a Little slow in our format I would consider cutting it for something like Dark Confidant due to it being cheaper and faster even though it may hurt more. Also In the case of your combo pieces being exiled due to a mill effect or general graveyard hate I would suggest adding insurance known as Pull from Eternity and Riftsweeper. For artifact ramp I think it wouldn't hurt to add Golgari Signet Selesnya Signet and Orzhov Signet for color fixing as well as netting one mana after activation. as well as cutting Chromatic Lantern due to it being 3 mana and you having plenty of dual lands in your deck. Also adding Green Sun's Zenith and Arbor Elf for a turn one two land play is quite nice as well as it acting as a tutor for another creature. I'm not gonna touch too much on your spells since Im not too familiar with how good things like Cataclysm are in your cedh play group or how it acts in general it seems good on paper but i can't say but adding Noxious Revival would be good since its a free instant that allows you to before your turn put a combo piece that got countered or destroyed on top of your library to draw it for turn to recast. This way you don't have to just rely on a six drop aka Sun Titan alone to get those back for you.

R3DSTON3R on Golgari

2 weeks ago

I built a similar deck to this on MTGA. I found that Memorial to Folly partners well with this style deck and makes a lot of sense. You can use Memorial to Folly to keep pulling back out Molderhulk from your graveyard or you can use Memorial to Folly to return almost any creature card from your graveyard so you don't have a wasted turn. Also look at adding in Journey to Eternity  Flip. Journey makes a lot of sense as well seeing how you are mainly going to be pulling and playing cards that have gone into your graveyard. For your sideboard, look at adding in Golgari Raiders. Golgari Raider is a great card to have and if you are playing against someone who is using cards with protection from black, this card can help you deal with that. I would remove Status / Statue and Seekers' Squire. Those cards are good but never showed me a good reason to keep them in the deck. I would instead add a full playset of Stitcher's Supplier and another Poison-Tip Archer. Remove a copy of Assassin's Trophy and add one more copy of Find / Finality. The last thing I would do is work on your mana pool. you need to add in some basic land Swamp's, Remove Overgrown Tomb because having just one copy doesn't make a lot of sense, and if you can afford it remove Golgari Guildgate and add in a full playset of Woodland Cemetery.

Hexaflexagon on Abzan Tomb (Remastered)

2 weeks ago

You could try Woodland Cemetery and Sunpetal Grove instead of the Guildgates as they are good, relatively budget options that will upgrade your deck by 100%.

hydrothermia on Rainbow Lich but cheap and modern since I am poor

2 weeks ago

Welcome to Tapped Out, @yarrsome!

Something with the same ability as Birds of Paradise will likely have a higher CMC(converted mana cost). Utopia Tree, Sylvan Caryatid and Drover of the Mighty would be a cheaper alternative and costs more. Chromatic Lantern or Joiner Adept can replace Gilded Lotus, allowing all your lands to produced wherever mana you need. I'd avoid all of the three color lands, unless you want to drop money on an Amulet of Vigor, other wise I'd go for check lands like Clifftop Retreat, Hinterland Harbor, Woodland Cemetery, Drowned Catacomb, Sunpetal Grove, Dragonskull Summit, Rootbound Crag, Glacial Fortress, Isolated Chapel and Sulfur Falls.

multimedia on GB Midrange

3 weeks ago

Hey, the explore creatures (Merfolk Branchwalker, Jadelight Ranger, Seekers' Squire) are excellent cards for Golgari. Branchwalker and Squire are budget, Jadelight isn't, but it's the most powerful explore creature. Explore in combination with Wildgrowth Walker and Find / Finality is very good. Walker is a creature who can be pumped up by explore and become very big as well as gain you lot of life. Find is excellent at recurring explore creatures so you can explore again. Explore puts potential creatures into your graveyard which is also good with Find and Golgari Findbroker. Finality can be a fail safe to wipe the board to keep you alive, it's very handy.

Find and Findbroker are like toolboxes for creatures with Golgari since they can recur creatures from your graveyard. I suggest taking more advantage of this with a few support/utility creatures such as Ravenous Chupacabra, Plaguecrafter, Thrashing Brontodon. Most utility creatures can go in the sideboard. You're playing ramp here, ramp is good with more The Eldest Reborn. Reborn is also excellent with Findbroker since it can recur it from your graveyard.

Without having Overgrown Tomb and Woodland Cemetery the manabase here is very lackluster and it will be difficult to consistently cast Murder. Branchwalker and Squire can help to find Swamps. In saying this Murder is the best budget option for creature removal, so keep it. If you can get some Tomb and Cemetery this will really improve the manabase. I suggest adding 2x more lands making 23 total. 21 total lands is too low when playing so many four and five drops too much risk in getting land screwed not being able to play your cards.

Consider these additions:

  • 4x Merfolk Branchwalker
  • 4x Seeker's Squire
  • 2x Wildgrowth Walker (more in sideboard)
  • 3x Find / Finality
  • 2x Ravenous Chupacabra
  • 1x Thrashing Brontodon (more in sideboard)
  • 1x more Cowl
  • 1x more Reaper
  • 1x more Reborn
  • 2x more Forest
  • 2x more Guildgate

Consider these cuts:

  • 4x Skeleton
  • 3x Troll
  • 2x Mare
  • 2x Wound
  • 1x Demon
  • 1x Archer
  • 1x Findbroker
  • 1x Josu
  • 1x Torgaar
  • 1x Tetzimoc
  • 1x Multani
  • 4x Swamp

Final example to consider:

  • 4x Branchwalker
  • 4x Squire
  • 4x Cowl
  • 2x Walker
  • 3x Reaper
  • 1x Thrashing
  • 2x Findbroker
  • 2x Ravenous
  • 2x Archer
  • 2x Demon
  • 2x Lich

Other Spells

  • 1x Vraska GQ
  • 4x Murder
  • 2x Weight (more in the sideboard)
  • 3x Find
  • 2x Reborn

23 Lands

  • 8x Forest
  • 6x Swamp
  • 4x Guildgate
  • 2x Folly
  • 1x Tower

Good luck with your deck.

PhthisisClock on Combo Deathtouch Deck (NEED HELP IMPROVING!)

3 weeks ago

On duals, if you run 4x Woodland Cemetery, I'd reduce to 2x Overgrown Tomb. Cheers.

multimedia on ::Izoni::

3 weeks ago

Hey, saw your forum post asking for budget card help.

With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.

Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.

A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.

A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.

Cards to consider adding:






Budget Lands

Cards to consider cutting:

  • Demonlord Belzenlok
  • Gray Merchant of Asphodel
  • Hydra Omnivore
  • Loyal Guardian
  • Thrashing Brontodon
  • Torgaar, Famine Incarnate
  • Wild Beastmaster
  • Farseek
  • Bear Umbra
  • Dawn's Reflection
  • Growing Rites of Itlimoc
  • Myth Unbound
  • Lignify
  • Song of Freyalise
  • The Mending of Dominaria
  • Kamahl's Druidic Vow
  • Dark Petition
  • Necrotic Wound
  • Sign in Blood
  • Illusionist's Bracers
  • Panharmonicon
  • Swiftfoot Boots

Good luck with your deck.

saralach on Edgar

1 month ago

Isolated Chapel, Woodland Cemetery, and Clifftop Retreat to replace the bounce lands. Remove some of the non-vampires for things like Sanctum Seeker, Cliffhaven Vampire, and Bloodtracker.

Your focus should be more on 1-3 drops to get your army going faster. Falkenrath Gorger, Paladin of Atonement, and Bloodcrazed Paladin are starting points.

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