Woodland Cemetery

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

T: Add B or G to your mana pool.

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Woodland Cemetery Discussion

Atony1400 on Lets trade, anything at all!

1 day ago

Binder in question,

Also, I'm interested in your Woodland Cemetery?

Happymaster19 on Midrange Rock

1 week ago

Well I think your main matches up pretty well. Looking at your sideboard, you have a lot of expensive cards. Do you have anything for Burn? Maybe an additional Kitchen Finks. I think Crucible of Worlds is a cute idea in the sideboard but I don't see it being an 'answer' card. Ishkanah, Grafwidow is for what? You can probably trim some Leyline of the Void as Dredge will surely drop. You have so much removal which would probably be trimmed against control decks but only three cards I can see that you would probably bring in. I think if you want to balance your main and side, I would bring in an a couple more lands in place of maybe 2x Thoughtseize. You can board the discard and I do believe you want more lands in here. Maybe 2x Woodland Cemetery. Upping your land count would justify the Ghost Quarters a little more. Maybe not the Crucible of Worlds, but the Quarters. I think Yahenni's Expertise is also something to consider, not as a replacement for Damnation but as a second board wipe. Another interesting idea is just cutting the Delve creatures and putting Dark Confidant in the their slots. They're the main reason Dark Confidant doesn't fit as it is. I also like swapping a Nature's Claim in the side with a Seal of Primordium as that can also go towards Tarmogoyf, Grim Flayer, and trigger revolt for Fatal Push.

JohnnyCRO on BG Infect

1 month ago

FIrst off I'm really glad you and your friend both apprechiated my help with his deck.

Now, onto this.I see you're playing lots of creatures with infect, but the thing is, you need 10 of their damage to go through. So you have to start as early as possible, before they can establish blockers. And finish soon, so they can't kill you before your infect does the thing. Next problem is how you win via infect. Each creature with infect is a win condition of its own, but none of them have haste. Let's say you drop Swarmlord. You've probably tapped out for something that will eat a removal ASAP.

Secondly, most infect decks I see are and, unfortunately from experience, I know why that is so. Black gets you removal, but blue makes your things unblockable. There are plenty of cards like Distortion Strike that don't care if your opponent has 1 or 10 creatures, none can help them.

Cards you need whatever you do with the deck;

4x Blossoming Defense - hexproof. And buff. And only one mana so it's playable early.

3-4x Vines of Vastwood - a bit more expensive Defense

2-3x Groundswell - potentially better giant growth.

Burst of Strength, Savage Surge and Sheltering Word are clearly inferior to the mentioned cards; they do less for more mana. And since you want to be fast, lesser costs are important. Use those slots to experiment with few of the mentioned cards. Predator's Strike might be considered necessary evil because you can't be sure you'll manage to remove opponents' creatures in time and this one solves that.

In black your removals should be as cheap as possible and preferably instant, so keep that in mind when tweaking the deck. Swarmlord is unnecessarily big pseudo-finisher and should probably be avoided.

And next, lands. IDK if you need more than 24 in here, you just need some kind of duals. Playing basics is ok and all, but you can do better, even though / lands can get significantly more expensive than less popular combination of /. 4 Blooming Marsh will cost you some bucks and if you can't cheaply get them, that's cool. Same for 4 Woodland Cemetery. Their / equivalents are twice cheaper. Why? Because / is less popular in both commander and standard, so any lands I'd usually call budget options are more expensive in /.

But there still are options like Temple of Malady, Golgari Guildgate, Golgari Rot Farm...look into that and I'm sure you'll find a few lands you like. In the end you should have around 15 basics maybe.

If you do wish to try out /, there are many great versions on this site and I'm sure those can be a good starting point.

redjellyfish on Golgari infect 2-turn win

1 month ago

This deck was built to being a budget deck, but I really appreciate your suggestions. Inkmoth Nexus is good, but too expensive for a budget. Overgrown Tomb and Woodland Cemetery.. hmm, i will grab a couple copies of it. Thanks!

pinecone2k3 on Golgari infect 2-turn win

1 month ago

Obvious land upgrades, if/when you can grab them, would be Overgrown Tomb, Woodland Cemetery, and/or a couple copies of Inkmoth Nexus. Otherwise, solid deck!

Bovine073 on The Oath of Sir Siegegoyf

1 month ago

Why Isolated Chapel and Woodland Cemetery when you have so many manlands and other non-basic-type lands?

sdevarney on Let's Budget Jund

1 month ago

With regards to your manabase, have you considered 3 Blooming Marsh over Foreboding Ruins, Woodland Cemetery, and a Forest? Personally, I really like the idea of casting pain-free Inquisition of Kozilek on turn one. With regards to your removal package, I'd play a third Abrupt Decay over Dreadbore I think the uncounterability clause and instant speed interaction of the former overcomes the small advantage in flexibility of the latter. (Side note, Seal of Fire is really cool. Nice delirium tech.)With regards to your threatbase, I don't particularly like the Grim Lavamancer because I feel like activating it makes keeping delirium active for your Grim Flayer difficult. You might try a fourth Scavenging Ooze or Kolaghan's Command in its place.

Sweet list. I hope you do well with it.

SilentSpook on Jund (with some tweaks)

1 month ago

I would lose the Galvanic Bombardment in favor of Lightning Bolt. It's an extra damage out of the gates and can target players, which can give you the reach to close out some games easier. Your mana base seems solid, don't see many issues except that it could be pretty painful. Courser of Kruphix can gain life, blocks well, and can filter your draws. You could also use the check lands like Rootbound Crag, Dragonskull Summit, or Woodland Cemetery. As for a sideboard: unless you are taking this to a big tournament, just tailor it to your fnm's modern metagame as you see fit. Sideboarding is one of the most difficult things in MTG, but here is an excellent article on sideboarding: http://modernnexus.com/elephant-buyer-beware-sideboarding/ Hope it helps!

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