|Commander / EDH||Legal|
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Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
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Woodland Cemetery Discussion
5 days ago
Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.
Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.
1 week ago
I'm happy to help!
Just based on the keywords I've read, I'm going off of In your face swarming, but don't want to be put down by board clears.
The board clear portion, to be safe against that when playing an aggro deck- 9/10 times the deck won't do it for you. You have to know when you have a satisfying/adequate amount of pressure on the board, and hold back a little so when they do happen to have a board wipe, you can just flood it again with the remaining cards again.
If you're wanting to stick with black green and have things not Incinerate your wallet ;)
Then perhaps a fun aggressive saproling deck would be your best bet. Lots of little guys to swarm the board with, and singular cards that make multiple guys which is nice to be able to bounce back from a wiped board. I think the deck (again, low budget in mind) would look something like this
I did a pricecheck for the deck on my local game store's website and it came out to something like 50 USD
If this doesn't suit your fancy don't be afraid to throw away ALL MY HARD WORK and we can try for something else
I'm teasing, honestly if you don't like it we can keep trying!
1 week ago
Hey, I like your version of this archetype, Traxos is very interesting.
I think you want to decrease the mana curve some. Consider adding the Scrapheap Scrounger and Heart of Kiran package replacing some four and five drops? These two drops can give you something powerful to do if you don't have ramp. I see a lot of four drops and five drops here. This is great with mana Elves and Unsealing, but if you don't draw a mana Elf or the mana Elves don't survive long enough to ramp then it's going to be hard to cast all these creatures in time.
Scrounger and Heart are two drop historic spells to untap Traxos. They both can also add a lot of power to the battlefield for a faster Ghalta. Heart is good with lots of big ceatures who don't have haste letting one of them crew Heart and do potential damage with Heart the turn it's played. To be able to reanimate Scrounger you need black mana consider adding 4x Blooming Marsh or 3x Woodland Cemetery? Marsh is nice because it can ETB untapped turn one for Llanowar or turn two/three for Champion adding Marsh will not decrease the amount of turn one sources of green. Cemetery is however a better land for the mid/ late game and that's where this deck really performs best when Unsealing is online, but it reduces the amount of turn one green sources.
Consider this example:
- 4x Llanowar
- 4x Servant
- 4x Scrounger
- 4x Champion
- 2x Rhonas
- 3x Vine
- 3x Traxos
- 2x Gearhulk
- 3x Ghalta
- 3x Heart
- 4x Unsealing
Consider this manabase:
- 4x Crag
- 4x Marsh or 3x Cemetery
- 4x Thicket
- 3x Hub
- 9-10x Forest
I hope this advice is helpful. If it is and you would like I can continue with some sideboard advice.
Good luck with your deck.
3 weeks ago
Well, depending on how "good" at milling you want Mr. druid to be, you can always add Woodland Cemetery, Dakmor Salvage (which also mills if it gets in the graveyard), Barren Moor, Bojuka Bog, and Tranquil Thicket. You then could get more draw with The Gitrog Monster and Ramunap Excavator. Depending on how "graveyard focused" you want the deck to be.
Personally, I would add the cycling lands before adding the dual tap lands that do nothing on entry. Losing a little speed early game for a late game draw is very good in slow games. Also would add something like a Temple of Malady before them as well.
4 weeks ago
This has reached #5!!! Congrats! +1.
1 month ago
The bounce lands should definitely come out. You lose a lot of tempo by playing those without a way to abuse them. Woodland Cemetery is pretty cheap, you could reasonably replace the rot farms with them.
1 month ago
I've definitely thought about adding some Woodland Cemetery so I can add some black removal to the sideboard.
I recently added the 3 Brontodons and I just haven't figured out what to replace the Naturalize with. Certainly open to suggestions for sideboard replacements.