Woodland Cemetery

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

: Add or to your mana pool.

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Woodland Cemetery Discussion

StompingYeti on Taz the Chilled Dude

3 weeks ago

Gr8 2 c how your deck improves over Time, but u misstyped the name of Peregrine Drake, u wrote Gilded Drake. If u want 2 fix the Manabase a little, i hardly would recommend: Forbidden Orchard City of Brass Yavimaya Coast Hinterland Harbor Woodland Cemetery andDrowned Catacomb i will see if i can grab some for you. Btw the cheapest creature Tutor for your Combo Pieces would be Traverse the Ulvenwald and Worldly Tutor

Benzil on G/B Death Cloud

3 weeks ago

I'm working on a deck built around Death Cloud too using Saffron Olive's budget build as the base.

Couple of suggestions based on what I've used in my deck that I'm feeling good about so far.

Tasigur, the Golden Fang - might be a consideration as he is a significant threat that can be resolved fairly easily after a hefty Death Cloud with only one or two lands left in play thanks to Delve. His ability also gives you some limited recursion on your cards should you manage to stick enough lands later on.

Blooming Marsh - might be a worthwhile consideration as a relatively budget two colour land, the reason I like this one is that as you are quite often sacrificing your own lands this can often enter untapped, whereas something like Woodland Cemetery has to be played tapped if you don't have any basics in play. Could make a fair difference tempo wise after the Death Cloud hits.

The removal package you have seems pretty decent, I'd maybe replace the Murderous Cut with a Fatal Push because it's much easier to cast early game and Revolt can be triggered by your Sakura-Tribe Elders.

I'm not sold on a Night of Souls' Betrayal either although I've seen a lot of builds run it, part of me feels like I'd rather just have a second Curse of Death's Hold as the Night can shut off your own Sakura-Tribe Elder's. But that's my two cents anyway. Love the idea of the Death Cloud deck and good luck with yours.

snotice on Anafenza, the Bolsterer

3 weeks ago

Lands:

1.) Shocks: Temple Garden, Godless Shrine & Overgrown Tomb.
2.) Check Lands: Sunpetal Grove, Isolated Chapel & Woodland Cemetery.

I would up the land count to at least 36 to ensure you get close to your average CMC which is 3.59, within reasonable amount of turns, consistently.

Creatures:

Control:

1.) I see you have Dragonlord Dromoka in the deck. I think Grand Abolisher is a great addition as well to silent most activity during her turn.

Recursion:

1.) Eternal Witness always works well with Sun Titan, but isn't a must have in the deck.

I can offer more suggestions later on, but right now I got work. Hope this helps her out!

Turn8ScornfulEgotist on BG Elf Tokens

3 weeks ago

Snag some Inquisition of Kozilek now that it's cheap, and Fatal Push if it is within your budget over Eyeblight's Ending, along with an Abrupt Decay or two. Ezuri, Renegade Leader also seems nice, if you are making a lot of elf tokens. To shore up your mana base, I'd recommend Woodland Cemetery or Blooming Marsh.

GolgariGravedigger on Green/Black Sacrifical Mana-Ramp

4 weeks ago

You know, I really like the idea of sacrificing Viridian Emissary for mana ramp. As much as I like young wolf's undying you might consider ditching him for Blisterpod just for the mana. I feel like you're going to have a problem casting Soulcage Fiend early because of this double black mana cost. Since your ramp is green you're probably going to want to have more forest cards than swamps so you don't get mana screwed in the early game. Also your land base is really light; I don't think 20 lands is going to cut it here. You're definitely going to need to add some B/G lands like Overgrown Tomb, Woodland Cemetery, Llanowar Wastes, Tainted Wood, or Jungle Hollow, depending on your needs / budget. I'm not completely sold on Disciple of Griselbrand as a morbid enabler, but I can't think of anything else at the moment. But overall I think this idea is very interesting and could be super fun deck. +1

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