Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
: Add or .
|Have (6)||Forkbeard , Mortiferus_Rosa , , shinbatsu , metalmagic , lorddarkstar|
|Want (13)||GhostMajor , DarkKnifer , Shankmaster4k , RedDevil420 , insecticon3000 , Drogon5 , Balaam__ , spacemonkey0042 , moggis , matty266 , merdrach , Danny1298 , sillemans|
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|Commander / EDH||Legal|
Woodland Cemetery occurrence in decks from the last year
Commander / EDH:
All decks: 0.1%
BRG (Jund): 1.62%
BGW (Abzan, Junk): 3.71%
BUG (Sultai): 1.33%
All decks: 0.08%
All decks: 0.61%
Woodland Cemetery Discussion
3 weeks ago
Lands to consider: Prismatic Vista, Blood Crypt, Bloodstained Mire, Bountiful Promenade, Breeding Pool, Clifftop Retreat, Command Tower, Dragonskull Summit, Drowned Catacomb, Exotic Orchard, Fabled Passage, Flooded Strand, Glacial Fortress, Godless Shrine, Hallowed Fountain, Hinterland Harbor, Isolated Chapel, Mana Confluence, Marsh Flats, Misty Rainforest, Morphic Pool, Overgrown Tomb, Polluted Delta, Reflecting Pool, Sacred Foundry, Sea of Clouds, Steam Vents, Stomping Ground, Sulfur Falls, Sunpetal Grove, Temple Garden, Verdant Catacombs, Watery Grave, Windswept Heath, Woodland Cemetery
1 month ago
rotimislaw Woodland Cemetery is a good replacement for Overgrown Tomb, indeed. Unsure about mana smoothness. I think it is ok? Explore feels a bit slow here, will investigate, though. Will look at Surveil, too. The last Ravnica sets had a bunch of cards with it. I remember the Dimir decks... Very good point regarding removal via creatures.
Haven't looked at the latest Theros yet. Guess there will be some graveyard exiling cards, which are dangerous here...
1 month ago
If you need more smooth mana curve (and can accept some more tap slowness), similar to Golgari Guildgate there's Foul Orchard and Jungle Hollow. The latter grants you additional 1 life as an addition :)
Have a look at Undergrowth Counters [XLN - RNA] which I played when it was in Standard. Maybe it inspires you.
Last but not least, I advice to put Ravenous Chupacabra instead of some Sorcery/Instant removal. Just because it's another creature that counts to Undergrowth measure if milled or killed.
1 month ago
Hey, saw your forum topic asking for help.
Seasons Past + Demonic Tutor is a value engine with Tasigur. You already have Demonic which is great. For control, Past can alone fill your hand up with cards and Demonic can keep tutoring for Past. You have some control over what cards you recur with Past which is excellent with a control strategy. Past + Demonic is better with an infinite mana combo, but you don't need this combo to get excellent value from the two cards.
Speaking of infinite mana combos you already have Bloom Tender which is also great and if you enchant it with Freed from the Real this can be infinite mana since then Bloom can tap for at least two colors one of which is blue which can untap Tender with Freed netting you at least one mana each time you tap Tender.
Narset, Parter of Veils , Ashiok, Dream Render , Karn, the Great Creator is the trifecta of powerful opponent disruptive Planeswalkers who are great with control. Ashiok is especially good since it can be a repeatable source of self-mill to feed Tasigur and shutting down your opponents from using most tutors is very controlling in Commander. Flux Channeler with all the noncreature spells can proliferate these Planeswalkers which is worth it.
Nezahal, Primal Tide is a fantastic finisher creature for control with Tasigur especially in multiplayer Commander. Discarding cards to protect Nezahal is good with Tasigur. Jin-Gitaxias, Core Augur is more expensive price, but flash it in surprising your opponents or it's one of the best creatures to reanimate with Animate Dead . Animate can also reanimate an opponent creature which makes it very versatile for two drop reanimation in multiplayer Commander.
Deathrite Shaman is a good control creature in multiplayer Commander. Repeatable exile of your opponents or your own cards for value. Runic Armasaur can give you repeatable draw just by being on the battlefield and it has fat toughness which is good as a blocker. Blood Artist can alone shut down an opponent infinite creature combo. Gives you value when a board wipe happens since Artist triggers when any creature including himself dies. A source of repeatable life gain can be helpful.
The manabase is where you should really look for upgrades. The current manabase isn't for a $500 deck it's for a much lower budget deck. There's some good lands (Tower, Orchard, Coast), but most lands are subpar. Some lands within the budget to consider adding:
- more Forests
- Llanowar Wastes
- Underground River
- Ash Barrens
- Sunken Hollow
- Cephalid Coliseum
- Reliquary Tower
- Woodland Cemetery
- Hinterland Harbor
- Drowned Catacomb
- Twilight Mire
I offer more advice, good luck with your deck.
1 month ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
2 months ago
I think you should go all-the-way on a certain strategy rather than play a miss-mash of "okay" cards in various fronts. For example, you play mana dorks such as Gilded Goose and Deathrite Shaman , however u also run a few mana-rocks and land-ramp cards. I would play all the mana dorks I can to maximize the chance of getting a mana dork on my opening hand (aka for consistency). The whole point of early mana ramp is to get these ramp cards early on to speed your tempo on the game. If I see Gilded Goose turn 8, that would be much worse than casting the card turn 1. The same logic applies to land-ramp cards and mana-rocks.
You run a lot of premium cards, but this is counterbalanced by the fact that you also run a lot of "suboptimal" cards. For example, you run good lands that come untapped, but also run a lot of bad lands that come tapped. This would ruin the whole purpose of having lands like Woodland Cemetery that come untapped. The reason that untapped lands are good is that you get to speed the pace of your game. If you run a lot of tapped lands along with the untapped lands, you lose your speed and therefore lose the purpose of running these lands in the first place. This is also true for other card types. You run Dictate of Erebos but also run Butcher of Malakir over better cards like gravepact.
I think there are better options for some of your card choices. For example, Painful Truths draws you an extra card over Read the Bones . There are ALOT of good reanimtor spells in black yet you chose to run Blood for Bones .
I think your deck also lacks focus. What are you trying to do with your deck? It seems to me that you are running a lot of "generally good" cards, which is perfect for midrange, but running "good-stuffs" is good because it grants you flexibility: an ability to adapt to any situation. Your flexibility greatly decreases by you running very specific cards like Endless Ranks of the Dead and Scapeshift . If you want to play a zombie strategy, go all the way with other cards. If you want to play land-matters, focus on that. Just choose one.
Just a couple of cents from a stranger.
3 months ago
I like the concept that you're going for here. I got a few ideas to help improve the deck. I do love me a good list so sorry if this post seems a bit long.
I would take out Gnarlwood Dryad and put in a Foulmire Knight . You don't have a consistent way of turning on delirium so Gnarlwood Dryad is just gonna be a 1/1 deathtoucher (and nothing else) for most of the game if not all of it. Foulmire Knight at least gives the versatility of giving you card draw and/or providing a deathtoucher.
I like Ambuscade and Clear Shot as cards but since Clear Shot is an inherently better card (because it gives +1/+1 rather than +1/+0) you should be running 4 of it before you start adding copies of Ambuscade .
Moving on to the sideboard, I think you should drop Dissenter's Deliverance in favor of Return to Nature . You lose the cycling ability but gain the power to answer not only artifacts but also enchantments and graveyard strategies.
Between the deck currently consisting of 19 deathtouchers (23 if you count Hissing Quagmire ) and 7 one-sided fight spells the deck has no shortage of creature removal. Because you're in black you should have at least some level of hand disruption for when you end up fighting either control or combo decks. To this end, I would go down some number of the Grasp of Darkness / Dead Weight / Fatal Push in your side and replace them with Thoughtseize (Or Duress if you don't feel like paying $120+ on those).
3 months ago
Nice Deck! I would just consider adding some of the following lands, but wait! please consider upvoting my deck if these help: Its called Double Trouble EDH! Hope this helps, good luck on your deck!