Woodland Cemetery

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

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Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Woodland Cemetery occurrence in decks from the last year

Standard:

All decks: 0.61%

Golgari: 7.61%

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.1%

Golgari: 0.91%

BRG (Jund): 1.62%

BGW (Abzan, Junk): 3.71%

BUG (Sultai): 1.33%

Woodland Cemetery Discussion

multimedia on Lernaea's children

3 days ago

Hey, the manabase could use some improvements. You have Bayou, Tropical, Cavern and the Filter lands which are all great. Why also 18x basic lands? Consider more dual lands?

The least expensive Fetch lands: Windswept, Bloodstained and Strand can search for one of Bayou, Tropical, Zagoth or a Shock land: Overgrown, Watery, Pool. This color fixing from Fetch lands as well as more Rainbow lands especially Command Tower can help your deck.

DemMeowsephs on The Power of my Graveyard

2 weeks ago

Woah Woah Woah Woah. Complete basics for your lands? I guarantee you, if you use some of the following lands instead, you will win SOOOO much more. Try some of the following:

multimedia on Otrimi, Ever-Playful

1 month ago

Hey, infect seems powerful with Otrimi, but if you play casual then you will become the archenemy.

Don't underestimate Slippery Bogle and Gladecover Scout. Mutating a hexproof creature makes it safe to mutate not just the first time but other times after. Wizards helped the mutate mechanic by if the target creature you're mutating dies in response to the mutate then you still get the mutate creature on the battlefield, but it doesn't trigger "when this creature mutates" abilities. Instead it just ETB as another creature not mutated. With hexproof you don't have to worry about this.

Blossoming Defense and Vines of Vastwood are helpful spells for mutate because for one mana they can give any creature you want to mutate hexproof in response to removal. Crystal Shard can be repeatable bounce of an entire mutate pile back to your hand to then mutate again. Use this effect to change the creatures Otrimi is mutated to. To avoid Commander tax use Shard to bounce Otrimi back to your hand if it's stuck on the battlefield since it couldn't mutate.

Flying is a good ability to pair with Otrimi. Birds of Paradise and Maraleaf Pixie are mana dorks who fly. Needle Specter, Drana, Liberator of Malakir, Vampire Nighthawk give Otrimi good abilities. Specter has a busted combat damage trigger when it has 6 or more power. Drana can put a counter on the mutated creature and all other attacking creatures. Nighthawk mutated with Otrimi makes a 6/6 flying, trample, lifelink, deathtouch threat.

Jarad's Orders can tutor for a creature put it into your hand and tutor for a creature with mutate and put it into your graveyard to then recur it with Otrimi. Mask of Memory can be repeatable draw and discard and one mana to equip is nice.

Pernicious Deed can be powerful with Otrimi. If Otrimi is the top creature of the mutate pile then the pile has a CMC of 6. Sac Deed for less than six to hopefully destroy a lot of your opponents cards and not your mutate pile. All of the creatures on the bottom of the top creature don't count as creature cards on the battlefield. The only creature of the mutate pile that does is the top creature therefore all other creatures in the pile are not destroyed by Deed.

Yavimaya Coast, Woodland Cemetery, Ash Barrens are budget lands to consider adding.

Good luck with your deck.

Prospekt on Sultai Self-Mill

1 month ago

Okay so here's a bunch of suggestions that fit Gyruda's requirement and then some things to then take out.

Put in: Arcane Signet, Wake the Dead, Gravespawn Sovereign, Embalmer's Tools, Sakura-Tribe Elder, Disciple of Bolas, Forgotten Creation, Notion Thief, Oversold Cemetery, Skull Prophet, Clever Impersonator, Garruk Relentless  Flip, The Cauldron of Eternity, Sire of Stagnation, and Razaketh, the Foulblooded. The cards in your maybeboard seem good too.

Take out: Cranial Archive, Enhanced Surveillance, Devious Cover-Up, Gather the Pack, Migratory Greathorn, Polukranos, Unchained, Shepherd of Rot, Vengeful Dead, Void Beckoner, and all petitioners.

In terms of land, there are a lot of cheap options to include that will make a three color deck a lot better: Choked Estuary, Sunken Hollow, Botanical Sanctum, Blooming Marsh, Fetid Pools, Hissing Quagmire, Drowned Catacomb, Hinterland Harbor, Woodland Cemetery, Bad River, Ash Barrens, Dakmor Salvage, Exotic Orchard, Witch's Cottage, and stuff like that. Replace the guildgates and bounce lands and a few basics with those if you can.

And lastly if you want to run the petitioners then you should put more of them in, otherwise having just 8 won't do a whole lot for you most of the time other than for fun.

DemMeowsephs on Muldrotha, The Value Tide

1 month ago

I'm going to base this comment on the lands in your deck! If the lands in a deck are consistent it wins SOOOO much quicker, so do consider these: I have a sultai commander deck so I copied and pasted, so if you already have some in there sorry. :)

multimedia on Korvold is a jolly good fae cursed dragon

2 months ago

Hey, looks good, nice Dockside Extortionist :)

Temur Sabertooth can be a combo with Dockside, depending on how many artifacts/enchantments your opponents have. Sabertooth bounces Dockside for unlimited mana and infinite sacs for Korvold which is infinite draw. Draw into Mayhem Devil for a win condition from sacing Treasures. The manabase can use some improvements. Even on a budget there's several lands to consider adding starting with the staple Command Tower.

Other lands to consider adding:

Could cut Swamps and 1x Mountain for these dual lands.

Consider upgrading some of the ramp sources with one drop mana dorks? Mana dorks are good with Korvold, use them for ramp to get him onto the battlefield faster and then be fodder to sac.

Cards to consider cutting:

  • 1x Swamp
  • Burnished Hart
  • Falkenrath Noble
  • Vindictive Vampire
  • Kodama's Reach
  • Deathsprout
  • Mind Stone
  • Butcher of Malakir

Good luck with your deck.

OptimalGreen on Toxic Relationship: Hapatra EDH [PRIMER]

2 months ago

Oh yeah I was thinking. If we end up getting the enemy bond lands this year do you think Woodland Cemetery is the dual land to replace? I've got a Bayou and I already got rid of Blooming Marsh so I think Cemetery is the next weakest link since it has a chance to enter the field tapped unlike Twilight Mire and Llanowar Wastes.

DemMeowsephs on Muldrotha the gravetide

2 months ago

I would fix the lands a bit. You have some filter lands, bounce lands, fast lands, but not consistently for each color combination in sultai. Maybe consider adding some of the following:

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